UK 7+ year s 2 - 8 15 + player s minutes Contents: 200 cards, map EASIER VERSION Aim of the game The aim is to collect cards by correctly answering the questions. The winner is the player who has collected the most cards. Setup Shuffle the cards well. Use the following number of cards depending on the number of players (put the rest of the cards back in the game box): ADVANCED VERSION When nobody knows If two whole rounds pass without anyone knowing the name of the animal, all players pass their four cards in front of them to the player on their left. After this the game continues normally. Place all cards with the text side down. The winner The game ends when the deck has run out. The player who has collected the most animal cards, wins. - If the answer was correct, you get an extra card from the deck. All the cards you win form your separate scoring pile. The turn passes to the next player. - If the answer was incorrect, you still get the card but no extra card. The turn passes to the next player. Deal 4 Game Cards to all players, who place their cards side by side in front of them. Place the rest of the Game Cards in the middle of the table. CONSERVATION STATUS Red = critically endangered Orange = endangered Yellow = threatened Green = no risk Area of distribution The youngest player starts. Choose a card in front of any opponent and name the animal. If part of the name is underlined, that part is accepted as a correct, sufficient answer. The owner of the card checks the name (but does not reveal the name if the answer was incorrect). • If the answer was correct, you get the card for yourself – but before you get to see the card, you can answer the question on it. The player whose card it was, reads the question and answer options aloud (the correct answer is marked with bold letters). Shuffle the cards well. Form two decks: the Game Card deck and the Scoring Card deck. For the Game Card deck , take the following number of cards: 2–3 players = 30 cards 4–5 players = 40 cards 6–8 players = 50 cards How to play • If the answer was incorrect, card is returned to the table. The turn passes clockwise to the next player. The aim is to collect cards by correctly answering the questions. The player who has collected the most cards, wins. Setup 2–3 players = 40 cards 4–5 players = 50 cards 6–8 players = 60 cards Deal 4 cards to each player. The players place their cards side by side on the table. Place the rest of the cards as a deck in the middle of the table. Aim of the game The remaining cards form the Scoring Card deck, which is placed to the side of the table. Place all cards with the text side down. RANGE On how many continents the species can be found How to play The youngest player starts. Choose a card in front of any opponent and name the animal. If part of the name is underlined, that part is accepted as a correct, sufficient answer. The owner of the card checks the name (but does not reveal the name if the answer was incorrect). NAME AFRICAN ELEPHANT African elephant is the largerst terrestrial mammal:themaleisovertwicetheheightofan adult human. Loxodonta africana MULTIPLE CHOICE QUESTION – 2 Scoring Cards for a correct answer CONSERVATION STATUS – 2 Scoring Cards for a correct answer RANGE – on how many continents out of the six in this game (North America, South America, Europe, Africa, Asia and Oceania) can the species be found? – 1 Scoring Card for a correct answer LATIN NAME – 4 Scoring Cards for a correct answer By answering at least one of the extra questions correctly, you get cards from the Scoring Card deck. If you get one or both of the questions wrong, you still get to keep the original card. After this the turn passes to the next player. If you don’t know the animal’s name, you may not answer any questions. The turn passes to the next player. There should always be 4 cards in front of each player. When a card has been taken from a row, replace it immediately with the top card from the Game Card deck in the middle of the table. 1 Why does the elephant have such large ears? a) It improves the animal’s hearing considerably. b) Ears can help the elephant to run faster as the wind catches them. c) It can cool off by fl apping them. If you get the name right, you get the card for yourself, and also the right to choose 2 questions to answer from the same card: MULTIPLE CHOICE QUESTION Interesting fact When nobody knows If two whole rounds pass without anyone knowing the name of the animal, all players give all of their four cards in front of them to the player on their left. After this the game continues normally. LATIN NAME Scoring cards (only in the advanced version) Game cards The winner The game ends when either the Game Card deck or the Scoring Card deck runs out. The player who has collected the most cards, wins. There should always be 4 cards in front of each player. When a card has been taken from a row, replace it with the top card from the deck. Part of the photos in the game provided by: R. Rajni (10), Anthony Knuppel (190), Randen L Pederson (191), Camille Martin (192), Ellie (193), Michel Villeneuve (194), Marieke IJsendoorn-Kuijpers (196), Jeremy Atkinson (197), Neil Phillip (195, 198, 200), Su Neko (199), Pamala Wilson (23), Carina Laine (6), Kirsi Oudman-Pynnönen (4, 5, 8, 9, 12-15, 36, 38, 46, 77, 84-100, 101-109, 111-147, 149-165, 167-171, 173-188)
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