p. 1 L AND4 p. 2 All rights to this product belong to Land Software A/S. Information about the product can be obtained from Land Software A/S. This manual has been typeset using Garamond and Futura. Land Software A/S makes no warranty, either expressed or implied, including but not limited to any implied warranties of merchantability or fitness for a particular purpose, regarding these materials and makes such materials available solely as an "as is" basis. In no event shal Land Software A/S be liable to anyone for special, collateral, incidental, or consequential damages in connection with or arising out of the purchase or use of these materials. Land Software A/S reserves the right to revise and improve its products as it sees fit. This product describes the state of the product at the time of publication, and may not reflect the product at all times in the future. /DQG6RIWZDUH$6 +MXOPDJHUYHM' DK - 7100 Vejle tel. +45 35 25 15 13 mobile: +45 26 16 67 02 www.landsoftware.dk p. 3 Abbreviations: PD = Pull-down menu TB = Toolbar ( ) = Explanatory remark -> = Go to the next command. E.g. PD Land4 -> Tools -> Area (this chooses the Area dialog box from the pull-down menu) All commands are in italics, and typed commands are in bold as well, e.g. Command: menu (command procedure, where menu has to be written on the command line). p. 4 Foreword p. 5 Land4 is an AutoCad© application developed as a design tool for the building sector. Land4 helps designers to produce drawings of very high quality. The key focus when developing our product has been on making it easy and fast to produce drawings and link information to them, and to make the program so userfriendly as possible making it easier to follow standards. The simple user interface ensures that the end product - the printed drawing - is high quality. Land makes it possible to work precisely with your drawings, and gives you full freedom to make them look the way you want them to. Land uses a logical way to access the layer structure. You no longer have to remember codes for each layer. The layers are used to establish a number of predefined formats, which take care of setting all the different variables, with the fewest possible keystrokes. You will find this makes for better ergonomics and faster and better quality drawings. Using Land4, all quanitities can be calculated and linked to the drawing via Areas, Pieces and Lengths. All amounts can be illustrated, calculated and extracted from the drawing for further processing, e.g. in a spreadsheet Land4 has a flexibility which makes it well suited to both small projects, and large projects involving many disciplines. It provides you with a professional design tool. This manual contains a complete guide to Land4, and topics which are relevant to daily use of the program. Enjoy! p. 6 p. 7 Chapter 1: The drawing environment ................................................ Section 1 9 Land4 Pull-down menu ..................................................................Section 1 13 Toolbar..........................................................................................Section 1 17 Chapter 2: Basic functions .............................................................. Section 1 19 Configuration ................................................................................Section 1 21 Layer structures ..............................................................................Section 1 24 Using the layer structure .................................................................Section 1 26 Drawing formats ............................................................................Section 1 31 Library ..........................................................................................Section 1 38 Colour and pen settings .................................................................Section 1 41 Land commands ............................................................................Section 1 44 AutoCAD commands .....................................................................Section 1 50 AutoCAD variables ........................................................................Section 1 53 Chapter 3: How to.......................................................................... Section 1 55 Organising a new project ...............................................................Section 1 56 Creating a new drawing.................................................................Section 1 57 Creating new layers .......................................................................Section 1 57 Drawing ........................................................................................Section 1 57 Hatching .......................................................................................Section 1 58 Dimensions ...................................................................................Section 1 59 Examples of hatching .....................................................................Section 1 60 Levels ............................................................................................Section 1 63 Labelling .......................................................................................Section 1 68 Inserting blocks, xrefs, images and OLE objects ...............................Section 1 69 Calculating quantities.....................................................................Section 1 73 Chapter 4: Tools ............................................................................. Section 1 77 Spatial requirements ......................................................................Section 1 78 Areas ............................................................................................Section 1 79 Pieces............................................................................................Section 1 82 Lengths .........................................................................................Section 1 86 Quicksurf ......................................................................................Section 1 88 Translate colours............................................................................Section 1 92 Save a description of the layers.......................................................Section 1 92 Chapter 5: Useful functions............................................................. Section 1 93 Upgrading to the latest ibb standard...............................................Section 1 95 Editing z-coordinates in the surveyor‘s base.....................................Section 1 95 Translating formats from landibb to ibb...........................................Section 1 96 Restoring a drawing .......................................................................Section 1 96 From base drawing to a usable drawing .........................................Section 1 97 Production lists for curved steel edges .............................................Section 1 98 Extracting a coordinate list from a drawing......................................Section 1 98 Block variations ...........................................................................Section 1 100 Index ............................................................................................ Section 1 101 p. 8 p. 9 Chapter 1: The drawing environment p. 10 Land4 workspace p. 11 The Land4 Drawing environment Land4 is a plug-in module for AutoCAD. The only change Land4 makes to the standard AutoCAD user interface is to add an extra pull-down menu and an extra toolbar. All commands are called from the pull-down menu and the toolbar. Once Land has been installed, the Land4 toolbar and menu is called up using Command:Land. This places the toolbar on the screen and the pull-down menu on the far right. Use this command should the pull-down menu or toolbar disappear. Unknown command message If AutoCAD returns Unknown command, Land needs to be reinstalled. See the CD cover for installation instructions. The user interface after Land4 has been correctly installed,. p. 12 Pull-down menu Pull-down menu p. 13 Land4 Pull-down menu The Land4 pull-down menu is placed tothe far right. Should the pull-down menu disappears, type Command:Land, and the pull-down menu will reappear. Remember that Land4 needs time to load during startup, so don’t use the ESC key during startup. If the Land4 pull-down menu is not loaded, the drawing must be reloaded. Configuration Toolbar and library Drawing formats, plotting and generating layers Managing layers via the layer index. Layer management, creating specific layers. Inserting xrefs, blocks and images Labelling, dimensions and levels Printing and tools The Land4 pull-down menu contains the following selections: Help Here you will find Internet addresses, email address for support, registration details etc. Configure Configure is one of the key elements in Land4. Select Configure to set up Units, Standard layers, Text standards, etc. See configuration section on p. 21 for more details. Toolbar Loads the Land4‘s toolbar. p. 14 Pull-down menu Library Opens the Library dialog box. The library is used to store standard drawings, for example, drawing headers, symbols, etc. Libraries can be stored on a the network server enabling several users touse the libraries at the same time. Note. The network speed must be at least 10 Mbits. See section, “Library” on p. 38. Drawing formats Drawing formats are used while drawing and to change existing objects. See the section on drawing. I1, I2, I3, I4, I5 Manages layer indexes 1 to 5. These selections are part of Land4‘s layer management and are used to manipulate layers. See the section “Using the layer structure” on p. 26. I1-5 Manages the layers created using these indexes. Allows you to choose a new specific layer. Xref Under the Xref menu there are functions for inserting, editing etc. If you insert using the menu, the xref will be inserted in the correct layer. See p. 71. Image The Image menu provides functions for inserting, cropping etc. If you insert using the menu, the image will be inserted in the correct layer. See p. 72. Block The Block menu selctions are used for inserting, cropping etc. If you insert using the menu, the block will be inserted in the correct layer. See p. 69. Text The Text menu provides various text selections. Dimension The Dimension menu provides various dimension functions. Levels The Levels menu provides various levels selectiond. See section, “Levels”, on p. 63. Paperspace Provides functions for handling drawings in paperspace. Pull-down menu p. 15 Tools There are a number of useful tools available from this selection. These tools can also be accessed via the toolbars “t-buttons”. p. 16 Toolbar Toolbar p. 17 Toolbar fig. 1. Right-click on the toolbar and you can select the other toolbars. The Land4 toolbar provides access to a number of sub-toolbars. The sub-toolbars can be called up in two ways: by clicking on the button and holding it for two seconds, or by right-clicking anywhere on the toolbar, so that the toolbar menu (fig. 1) is displayed. Then choose the toolbar you want displayed. You might call up a toolbar, when, for example, you need to place text on a drawing etc. In order to prevent screen clutter, you should have as few toolbars as possible visible. Click on the cross in the top right corner to close the toolbar when you have finished with it. To customize the toolbar to suit your needs, choose Customize (fig. 1). The Customize function allows you to move the buttons around, making frequently used buttons accessible and removing those seldom used. - Type Command : Land to load the toolbar. - Hold buttons with an arrow in the low right corner in for two seconds. You can then choose extra commands. - Place the mouse pointer over a button to display a brief description of the button. - Right-click on the Land toolbar to call up the other toolbars. Move object to layer Isolate layer Drawingformats Point&Draw Change layer Off List layers Move object to another layer Pen to layer Text Levels Dimension Insert block Library Tools p. 18 Toolbar Off Freeze Configure text Scale dimension Rotate text Dimension Lock Mtext Scale text Rotate dimension Unlock Dtext Edit text Configure dimension Level Edit level Insert xref Insert block Scale level Configure level Rotate level Interpolate level Insert image Levels with z-coordinate Scale block Z-coordinate All hatching to back Translate colours Scatter block Rotate block Linescale Perspective Gradient arrow Text size Lengths Break2 Coordinates Pieces Break1 Brackets around level Areas Spline Remove level brackets Spatial requirements Decurve Level in direction of gradient p. 19 Chapter 2: Basic functions p. 20 Configuration p. 21 Configuration The configuration menu contains settings that control how Land functions, e.g. text sizes, layers, drawing units, and the language used. Land is supplied with a default configuration. The configuration can be changed with your own settings. Import config. Using a standard file browser you can select a previously saved configuration. Filename: *.lcf. Export config. Using a standard file browser you can save the current configuration. Land automatically exports to the user library. Filename: *.lcf. Reset config. This function returns Land4 to the default settings. Display config. Displays a complete list of the current Land4 settings. See p. 23. Configure units Allows you to configure drawing units. Drawing units have to be correctly set, otherwise text will scale incorrectly and areas will be calculated incorrectly. Configure layers Allows you to configure your choice of layer structure. See the next page. Configure language Allows you to choose language. PD Land4 -> Configure Configure levels, Configure text and Configure dimensions are explained in chapter 3: Drawing using Land. p. 22 Configure layers “Configure layers” dialog box Layer standard: Allows you to choose which layer standard should be used. See “Layer structure”, p. 24. Colour standard: Choose the colour standard. See “Colour and pen settings”, p. 41-43. This dialog box allows you to individually select which layer xrefs, blocks, images, OLE objects, text, dimensions and levels should be inserted into. This means that Land4 will automatically change to the chosen layer when the pull-down menu and toolbar are used. The principle is the same for all objects. If “Use layer” is not selected, the object will be placed on the current layer. If “Use layer” is selected, you can click on the “Layer” button to choose a layer using the “Create/choose a layer” dialog box. See section “Using the layer structure” on p. 26. Configure units p. 23 “Configure units” dialog box Configure units This dialog box is used to set the units used, for example, to ensure correct text sizes and measurement units are used. Display configuration Displays the configuration on the command line. Below is an extract from the configuration display. Configuration display for Land: LAND version4.01 Path C:\LAND4\PROGRAM\ Layer standard: LANDIBB Colour/pen settings for layer:IBB01 Isolating layer with off Insert blocks on layer:0 Insert xrefs on layer:L09-g-----Insert xrefs on ucs:WORLD Insert images on layer:L09-g-----Unit in modelspace:MM Unit in paperspace:MM Unit for area:M2 Unit for volume:M3 etc................... p. 24 Layer structures Layer structures One of the advantages of using Land4 is the good control over the layer structure that it provides. Land4 aims to ensure that whatever layer structure you use, the layers are accessed using logical language. Land4‘s layer structure uses a model file as a basis for several drawing files. In Land4 you can choose between four layer structures: Landibb, Ibb, SB11 and DSFL. Landibb This layer structure uses a layer code with the following five independent indexes: responsibility, group, info, scale and time. Thus the Landibb layer structure coding looks like this: Responsibility x pos 1 Group xxxx pos 2-5 Info xx pos 6-7 Time xx pos 8-9 Scale xx pos 10-11 The first seven positions belong to ibb, and the last four to Land4. All layers in a project should, by definition, be able to be covered by this layer structure. The principle behind the layer structure is to avoid repetitions in the data: the five indexes are independent of each other, and five different types of information can be linked to each layer. A layer might, for example, be an existing exterior wall which has to be printed in 1:20. The layer can be changed to an exterior wall which is being demolished by changing the index on the layer. The code for a layer might look like this: L80--B-T1MG The logical description of the layer is: Responsibility L Landscape architect Group 80-Planting BBoundaries Info T1 Planned Time Scale MG 1:200 Thus the full description of the layer becomes: Landscape architect Planting Boundaries Planned 1:200 Layer structures p. 25 Ibb Responsibility x pos 1 Group xxxx pos 2-5 Info xx pos 6-7 The same as Landibb, but without the time and scale indexes. SB11 Responsibility xx pos 1-2 Object xxxxxx pos 3-8 Info xx pos 9-11 Time x pos 12 A Swedish layer structure which is very similar to Ibb’s structure in principle. However, the structure contains many more layers. SB11 is only available in Swedish. DSFL Responsibility xxxx pos 1-4 Object xxxxxxxxx pos 5-13 The code consists of only two independent indexes, a responsibility code and an object code. The DSFL code has primarily been designed to be used for describing surroundings. The code is well suited for describing both physical objects, such as power cabinets, trees and antennas, and administrative boundaries, such as building lines and local area development plan boundaries. DSFL is only avaible in danish. p. 26 Using the layer structure Using the layer structure Once the correct layer structure has been chosen, you need to start creating layers. One of the fundamental things to be aware of when using Land4 is the distinction between layers and indexes. An index might, for example, be T- for text in positions 6-7 of ibb’s layer structure. There might be several layers in the drawing which contain T-. For example, L90—T-, Landscape architect General project Text, and L40-T-, Landscape architect Attachment Text. Land can also be used to thaw and freeze individual layers, objects and groups. An index can be manipulated, for example, using on, off, freeze, thaw, colour and linetype. For example, it is possible to give the “Text” index red colour throughout the entire drawing. This would make both L90—T- and L40—T- red with a single command. - A layer name is a specific layer in a drawing. - An index is part of a layer name. Land4 can control both, either via the command line or the pull-down menu. The Landibb structure will be used as an example below. The principle is the same for the three other layer structures. By changing between the various indexes, it is possible to create the layers needed, such that they can be accessed via logical names. I1 The responsibility code is set here, e.g. Landscape architect. I2 The group or SFB code is selected here. I3 The info code is selected here. Using the layer structure p. 27 Index 1 is managed here These are the options for the chosen layer. Index 2 is managed here Index 3 is managed here This is where specific layers are created and selected using the 3 indexes. Specific layers can also be selected here. p. 28 Using the layer structure “Layer index for disciplines” dialog box Managing layer indexes This dialog box appears different depending on which index and layer structure is being used. All dialog boxes operate according to the same principles, as described below. When an index entry is manipulated, it affects all the layers which contain that index. For example, all architect layers can be set to off in a drawing. All functions performed on indexes affect both the drawings and their external references. Use Changes to the selected index and creates a new layer. Use on Allocates the selected index to objects in the drawing. E.g. all text items can be selected using a filter and allocated the “Text” index. Freeze and Thaw Freezes and thaws indexes. When a layer is frozen, the drawing is quicker to regenerate. Off and On Turns the index off and on. Lock and Unlock Locks and unlocks indexes. Using the layer structure p. 29 Pen Pen allocates colour to an index. For example, all text in a drawing can be allocated the colour red. Copy Copies objects to an index. Select Selects an index. It is possible, for example, to select all text in a drawing, or all levels, etc. Show favorits If “Show favorits” is selected, the list only shows the index selected as favorits. If “Show favorits” is not selected,, the list shows all indexes and it’s possible to select favorits with “Add to favorits”. Add to favorits If “Add to favorits” is selected, the selected index becomes a favorit. Try the following: Open a drawing which contains elements from several disciplines. Type Command: Off and type *. This function sets everything in the drawing to off. Then go into Index1 and set your own discipline to On. If the drawing has been set up correctly, only your work should be visible. Managing specific layers In the menu item, I1-5, you can always see which layer was created last or last used, using the format function. The following functions are also available through this menu item: PD Land4->I1-I5 Use... This command changes to the layer shown. Use on... Moves the objects you select over onto the layer shown. Freeze and Thaw Thaws and freezes the layer shown. Pen... Allows you to chose which pen thickness is associated with the layer. See the section, “Pen settings”, on p. 41. Copy object(s) to... Makes a copy of the selected objects and places the copy on top of the original objects. The copy will be placed in the layer shown. Filter... When making a selection, only the objects which lie in the p. 30 Using the layer structure The “Create/select layer” dialog box The “Create/select layer” dialog box is used to change and create layers. The dialog box is called up using Command: Layer. Note that this dialog box can take a long time to open the first time it is used as the program has to analyse all existing layers and sort the various indexes. Existing layers Contains a list of the existing layers in the drawing. Doubleclick on a layer to change to that layer. Enter a new layer Allows you to enter a new layer name. Index Allows you to select the various indexes in any desired combination. Pen/linetype Allows you to select colour, thickness and linetype. Drawing formats p. 31 Drawing formats Put simply, the drawing format function is a type of macro function. That is, this function allows a number of commands to be executed at once. When you install Land4, it comes with a number of formats already set up. Every format contains information about layer, colour, linetype, text type, text size and a preferred command. It is possible to create, delete and edit formats. Every time you change a format, the changes are saved and reused next time you open AutoCAD. Here is an example which shows how much time is saved: You want to draw a line using “Pline” in layer L40—g-, with colour 1 red, linetype dotx2, and a line scale of 2. Traditionally you would have to go into the layer dialog box, enter the layer, change linetype, enter Current and then click OK. You would then have to set the linescale to 2. Linetype and colour would have to be set to bylayer. Finally, the “Pline” command would have to be given. All up this requires 26 key strokes. The traditional way of doing this is not ergonomic, and allows for 26 possible mistakes. Using “Drawing formats” you only have to click twice, once on the toolbar “Drawing formats” button, and once on “Attachment boundary line”. Using “Drawing formats” reduces the chance of mistakes and saves time. “Drawing formats” can be called up using Command: Drawing formats or using Command: DF. The Landibb layer structure will be used as an example in what follows. Note. The drawing formats are saved under the individual layer structures. This means that if you change layer structure, you also change drawing formats - changes you have made to the standard formats in one layer structure will not be reflected in any other layer structure. How to use the “Drawing formats” dialog box: Select a description in the main window, e.g. Revision cloud. Below the window p. 32 Drawing formats ”Drawing formats” dialog box you will now be able to see which properties this format has. For this example, the following is displayed: Description: Revision cloud Layer: L09-R-I——, lineweight: 0.50, color: 7, linetype: continuous Color : bylayer, lineweight: bylayer, linetype: bylayer Linescale: 1, text size: 1.8 mm, text style: ——, command: cloud Use If you click on “Use”, the following happens: AutoCAD creates layer L09-R-I—— with colour 7, and continuous linetype and makes this layer current. Then the “Cloud” command is started (a Land command which draws a revision cloud). Use on If you click on “Use on”, the objects selected receive the Drawing formats p. 33 properties listed above. Show favorits If “Show favorits” is selected, the list only shows the favorits and a simplified dialog. If “Show favorits” is not selected,, the list shows all formats and it’s possible to select favorits with “Add to favorits”. Add to favorits If “Add to favorits” is selected, the selected formats are shown in favorits. Scale Selects which scale the drawn objects should be printed in. If the scale is changed, all the text sizes are updated. Set suffix This function allows you to set a suffix on all the layers which are created when you draw using formats. This could be, for example, “stage 1”. New Creates a new format. First the “Create/select layer” dialog box is displayed (see the section on layers). This allows you to select or create the layer you wish to use. When you click on OK, you will proceed to the next dialog box. See the next page. Copy Makes a copy of the selected format and adds “+1” to the format description. You can then edit the format, e.g. place an extra index in the layer by going into Layer. Remove Advanced Edit Removes the selected formats. Brings up the “Advanced” dialog box, see p. 36. Brings up the “Edit or create a new format” dialog box. See the next page. p. 34 Drawing formats “Edit/create new format” dialog box. Edit or create a new format Description Type in a unique name - the name of the format. Layer Allows you to go back to the “Create/select layer” dialog box and choose another layer. Pen Allows a pen and colour to be allocated to the layer (see the section on pen and colour settings). Object specific Allows you to select whether the objects drawn using the Drawing formats p. 35 format function should have a fixed colour, a fixed line weight and/or a fixed linetype. All these settings are set using the “Pen” dialog box. These settings can be managed individually via the checkboxes or all at once using “Pen...” Object line scaling If this box is checked, fixed object scaling is used. Command If the “Use command” box is checked, a command can be selected which is to be activated when the format is used. Text size Allows you to associate a particular text size with the format. Note. The size is printed in mm, i.e., the size will be converted into drawing units in relation to the scale chosen. Text style If “Use text style” is checked, it allows you to select or create a new text style. p. 36 Drawing formats “Advanced” dialog box Advanced options in “Drawing formats” The “Advanced” dialog box allows you to import, export and manipulate formats. ibb->landibb This function adds four extra positions to the layers which are created via formats. landibb->ibb This function removes the last four positions from the layers which are created via formats. Create headline... Calls up a dialog box which allows you to write a headline in the top line. In the bottom line the associated layer name is displayed for the selected format. The last two letters in the text are removed when you click OK, and the heading is placed on top of the selected format. Remove headline... Allows you to remove the selected headline. Pick from drawing... Fetches formats from the drawing. Allows you to select an object, and a format is created which has that object’s properties. If the format already exists, a new format is created with the format‘s name + 1. Drawing formats p. 37 Analyse drawing... This function creates new formats based on all the layers in the drawing which do not currently have any format. Update … If you change from one pen standard to another, this function is used to update the formats. Export Allows you to export formats to a file with a filename of type *.for (e.g. coverings.for), in a folder of your choice or the library folder. Import Allows you to import formats from a file in any location or in the library. You can choose whether or not the imported formats should overwrite the existing formats. Export menu file Exports a menu file, with all formats. The menu file can be loaded with PM Land4->Tools->Land4LT. p. 38 Library Library The library is an advanced archive which allows you to store drawings and associated pictures. In every library there are 15 main groups, with room for 256 drawings in each group. The library works according to the following principle: You store a drawing or part of a drawing in the same way as you make a block. An image is created at the same time, so that the drawing can be recognised. Once a drawing has been stored in the library, it can later be inserted into any drawing, just by selecting the image and clicking on “Insert”, or by double-clicking on the image. Path “Library” dialog box This function opens a file browser which you use to set the path for your library. The library is just a folder in which Library p. 39 drawings and images are stored. When the path is set, a file with the name landbib.id is created in the chosen folder. If the folder has been used before or used by another computer as a library, you will be asked if the file, landbib.id, should be overwritten - to which you answer OK. A library can be placed in a shared folder on a server, so that many people have access to the same library. Several libraries can be created, for example, one for each job. Top selection box This box allows you to choose which library group should be used. The group divisions are based on the main groups in SFB’s building components. Bottom selection box The names of the individual drawings, numbered from 0 to 255. The first four characters of the name are determined by which library group has been chosen in the top selection box. Open.. This function is used to edit a drawing which is stored in the library. Select the drawing and click on “Open..”. A new AutoCAD window is opened, and the drawing can be edited. Save the drawing with the same name. Now the drawing has been updated, but not the image. If you wish to update the image, open the library and the select the field which contains the drawing. Then click on “New image”, close AutoCAD and return to the previous drawing. Update When a drawing from the library is inserted, the drawing has the same properties as a block. This means that if a drawing in the library is changed using the “Open..” function, the changes will not affect the drawing/block which has been inserted into the current drawing. If you want the inserted drawings to be updated, select each drawing in the library and then click on “Reload from library”. Previous and Next These functions are used to browse the library pages. New block and image If you click on this button, the following text is displayed p. 40 Library on the command line: Command: Making a file of the screen image for the library.......… The current screen image is saved and used as an image in the library. Select objects: Select the objects which are to be included in the drawing/block. If there is a block included in the drawing, the following message is displayed: There is 1 block included in the selected object, continue? <Yes>/No. If you choose to continue, you will be asked to pick an insertion point - identical to the “Block” function. Insertion point ? Choose an insertion point. The drawing/block will then be saved in the library, together with an image. New block Functions in the same way as “New block and picture”, but doesn’t create a new image. New picture Creates a new picture of the current screen image and places it in the library in the selected location. Delete Deletes the selected image along with the drawing/block. Insert >> Inserts the selected block in the drawing. Colour and pen settings p. 41 Colour and pen settings The configuration allows you to choose between several different pen settings. The choice of pen settings depends on your working partners‘ and company-specific standards, as well as the separation requirements on the screen. Some people separate based on pens, while others separate based on the type of information. The following standards can be chosen in Land: ibb01, ibb98, land96 and srl98. Ibb01 and ibb98 are compatible with each other. Pen settings can be copied to AutoCad using PD Land -> Tools -> Copy pen settings. This function is only available in AutoCAD2000 and later. In AutoCADr14, pen settings must be imported and set up manually under Plot->Pen assignments. The dialog box for setting colour, pen and linetype is called up using Command: Pen. “Pen” dialog box. Pen Selects a line weight, and if there is an association between colour and line weight, a colour is automatically chosen. Color Selects a colour, and if there is an association between colour and line weight, a line weight is automatically chosen. Linetype Selects a linetype. p. 42 Colour and pen settings IBB98 IBB01 0.06 colour 8, grey 0.06 colour 8, grey 0.12 colour 30, orange 0.12 colour 30, orange 0.18 0.18 colour 140, dark cyan colour 140, dark cyan colour 9, light grey 0.25 0.25 colour 1, red colour 2, yellow colour 1, red colour 2, yellow 0.30 colour 52, curry yellow 0.35 colour 3, green colour 4, cyan 0.35 colour 3, green colour 4, cyan colour 212, dark magenta 0.50 colour 7, white colour 5, blue 0.70 colour 6, magenta 1.00 colour 242, dark red 1.20 colour 60, light green 1.40 colour 13, terracotta 0.50 colour 7, white colour 5, blue 0.70 colour 6, magenta 1.00 colour 242, dark red 1.40 colour 13, terracotta raster 80% raster 25% colour 253 raster 10% colour 254 colour 251 raster 80% colour 251 raster 25% colour 253 raster 10% colour 254 Colour and pen settings p. 43 LAND96 SRL98 0.06 colour 8, grey 0.12 colour 9, light grey 0.12 colour 9, light grey colour 1, red 0.18 colour 8, dark red 0.18 colour 4, cyan 0.25 colour 1, red colour 2, yellow 0.25 colour 7, white 0.35 colour 3, green colour 4, cyan 0.35 colour 6, magenta 0.50 colour 7, white colour 5, blue 0.50 colour 2, yellow 0.70 colour 6, magenta 1.00 colour 11, dark red 1.40 colour 13, terracotta 1.00 colour 240, dark red raster 80% colour 251 raster 90% colour 250 raster 25% colour 253 raster 80% colour 251 raster 10% colour 254 raster 50% colour 252 raster 25% colour 253 raster 10% colour 254 p. 44 Land commands Land commands Basic commands Drawingformats DF Calls up the “Drawing formats” dialog box, which is used to create new layers and objects. Command:Drawing formats or Command:DF Point&Draw PD When you click on an object, a new object is created with the same properties. A quick shortcut if there is already an equivalent object in the drawing and a new one needs to be created. Command:PD Library LI Calls up the user library. Command:Library Creates a new layer or changes to an existing layer. Command:Llayer Llayer Freeze FL Freezes an object when you click on it. If you type, for example, text on the command line, all text in the drawing is frozen. Freeze everything in the drawing by typing “*”. Command:Freeze Thaw TL Thaw an index or all layers by typing “*”. Command: Thaw Off Sets an object to off when you click on it. If you type, for example, text on the command line, all text in the drawing is set to off. Set everything in the drawing to off by typing “*”. Command:Off On Set an index or all layers on by typing “*”. Command:On Freeze the layers which are not regularly used, and use “Off ” and “On” to manage visibility when you work with a drawing. “On/off ” save a lot of time compared to “Freeze/thaw”, since the drawing doesn’t have to be regenerated each time. Lock Locks one or more layers by selecting one or more objects Land commands p. 45 or an index in the drawing. Command:Locklayer Unlock Unlocks one or more layers by selecting one or more objects or an index in the drawing. Command:Unlocklayer If, for example, you only need to edit in one layer, use Command: Lock and type ”*”. Then use “Unlock” and click on the layer to be unlocked. Isolate IL Sets all layers to off, except the layers which are selected. Command:Isolate or Command:IL “Isolate” is very useful. When you edit, isolate the layer you are working on, so that only that layer is visible. That makes editing easy. When you have finished editing, type Command: ”On” and ”*”. Then the whole drawing will be visible again. ChangeLayer CL Changes to a layer when you click on it. Logical layer names may be entered, type “Text” to change to the text layer. Command:ChangeLayer Pen Allocates a colour, line weight and pen thickness to a layer. Command:Pen List layer LL Displays a description of the layer on 3 levels. Command: ListLayer Example of a list returned by llist: ...XREF K:\KONTOR\FOREDRAG150801\MLPARKERINGSMASTER.DWG on layer 0. ...BLOCK MLPARKERINGSMASTER|29301LARKNY on layer MLparkeringsmaster|BLOKHUS. ...LINE on layer MLparkeringsmaster|A22-L—, Architecht Light interior wall. Command: Move object Move an object to the active layer. Copy object Copy an object to the active layer. Move object to ... Move an object to another layer by selecting the object to be moved and then the layer the object is to be moved to. p. 46 Land commands Text commands Mtext For typing multi-line text. Changes to the text layer and updates the text size so that it suits the scale and print size. Dtext For writing single-line text. Changes to the text layer and updates the text size so that it suits the scale and print size. Ddedit Edits text. Scale text Text is scaled based on the scale and printed size. Rotate text Rotates text based on the insertion point. Configure text Configures the text size. Dimension commands Dimension Change to the dimension layer, update the size and dimension using “Dimhor”. Scale dimension Scale dimension based on the printed size and scale. Rotate dimension Rotate dimension text. Can be useful when “cutting and pasting” to another ucs. Config. dimension Configure the dimension layer and size. Land commands p. 47 Levelling commands Level Change to the levelling layer and level. Command:Level Edit level Edit level text. Move level Move a level up/down - can move several levels, for example, 10 cm up or down. Scale level Scale levels based on the scale and printed size. Rotate level Rotate a level around its insertion point. Give a level a z-coordinate Gives levels z-coordinates. Command:Koz Configure levels Configure level size, type, layer etc. Inserting objects Insert block Inserts a block - changes to the block layer and inserts a block. Insert xref Inserts an xref - changes to the xref layer and inserts an external reference. Insert image Inserts an image - changes to the image layer and inserts an image. Insert OLE object Inserts an OLE object - changes to the OLE layer and inserts or creates a new OLE object. This might be a spreadsheet or something similar. p. 48 Land commands Tools commands Spatial requirements Calls up the library of simple symbols for indicating spatial requirements. Command:Spatial requirements Areas Calls up the dialog box for drawing and calculating areas. Command:Areas Pieces Calls up the dialog box for drawing and calculating pieces. Command:Pieces Lengths Calls up the dialog box for drawing and measuring lengths. Command:Lengths Perspective Creates a perspective with a camera point and sighting point. Command:Perspective Rotate block Rotates one or more blocks around their insertion point. Scale block Scales one or more blocks around their insertion point. Decurve Changes a splined line to a normal polyline. Command: Decurve Spline Changes a normal polyline to a splined line. Command: Lspline Break1 Breaks a line at the chosen place. Command:Break1 Break2 Select a line and break it somewhere. Command:Break2 Zvalue Edits z coordinates on objects. Changes 3D polylines with varying z coordinates to 2D polylines. Command:Zvalue Translate colours Translates the colours in a drawing to other colours. Can save and load various colour formats. Also translates colours in blocks and objects which don’t have their colour Land commands p. 49 set to “bylayer”. Level constant Levels with constant gradient. Gradient arrow Plots a gradient arrow based on two levels. Level with gradient Levels in the direction of gradient - levels in a certain direction with a gradient given in thousandths. Level brackets Places brackets around a level. Remove level brackets Removes the brackets around a level. Coordinates Plots coordinates with the option to swap the x and y coordinates. Text sizes Edits text sizes on dimensions, levels and labels, all at once. Line scaling Checks the line scaling based on the drawing units and scale. Command:Line scaling Scatter Vary the scale and rotation on blocks. Is used, for example, on trees and bushes to quickly give a drawing a “natural” impression. Command:Scatter Hatches to back Places all hatches underneath all other objects in the drawing. Is used if their is solid hatching in the drawing, which is hard to select, and for postscript printing, where the order of the objects is important. Command:Subhatch p. 50 AutoCAD commands AutoCAD commands Layer LA Creates and manages layers in a drawing. Style ST Creates and manages text formats in a drawing. Dimstyle D Creates and manages dimension formats in a drawing. Drawing commands Arc A Draws an arc. Block B Defines a block, which is a named collection of objects. Pline PL Draws a polyline, consisting of line segments curves. Circle C Draws a circle. Ellipse EL Draws an ellipse. Insert I Inserts a block. Rectangle REC Draws a rectangle. Sketch and Draws a freehand line. Set the “Skpoly” variable to 1 to draw a connected line. Line L Draws a simple line. Mtext MT Inserts several lines of connected text. Dtext DT Inserts individual lines of text. Useful for labelling. AutoCAD commands p. 51 Editing commands Array AR Used to copy objects in patterns - rectangular or polar. Chamfer CHA Inserts an extra line segment between two lines or two polylines. Extend EX Extends a line until it meets another line. Bextend Trim Extends a line until it meets another line. Also works in blocks and xrefs. TR Btrim Break Trims objects, e.g. a line across a circle. Trims objects using lines in blocks and xrefs. BR Breaks a line in two places. Break1 Breaks a line in one place. Break2 Breaks a line in one place. Allows you to select the line first, and then the point at which to break it. Erase E Erases objects. Copy CP Copies objects. Move M Moves objects. Fillet F Smooths the intersection between two line segments. Pedit PE Edits a polyline. Can edit vertices and insert extra vertices. Mpedit, which comes with bonus tools, can edit several polylines at once. Offset O Offsets an object, e.g. a line or a circle. p. 52 AutoCAD commands Measure ME Measures a line segment in equal lengths. Mirror MI Mirror reverses one or more objects. Stretch S Drags and stretches an object in a given direction. Rotate RO Rotates one or more objects. Other commands Zoom Z Vports Zooms in and out in a drawing. Subdivides the drawing area. Dist DI Measures the length between two points. Regen RE Regenerates a drawing, so that, for example, edged circles are redrawn. Save Ctrl+S Saves a drawing. Undo U Goes back through the recent commands and reverses them. Plot Ctrl+P Prints out a drawing. @ AltGr+2 Draws relative to a point. Used to specify a precise distance from one point to another. Quit Leaves the drawing. Audit Repairs errors in a drawing. AutoCAD variables p. 53 AutoCAD variables Variables can either be set via Land->Tools->AutoCAD variables (most variables can be found here, along with their recommended values), or by typing the variable name on the command line and entering the desired value. Attdia Display dialog box when inserting attributes (1) Cmdia Display plot dialog box (1) Ltscale Sets the line scaling. Use the command “Line scaling”, T21 on the toolbar, to set the line scaling in relation to the scale. Savetime Sets the time interval between Autosaves. Ucsfollow If ucsfollow is set to 1, the plan image follows the new ucs. If ucsfollow is set to 0, the plan image is not affected. Recommended value, 0. Ucsicon If ucsicon = 0, the ucs icon is not displayed. If the variable is set to 1, the ucs icon is displayed. Lwunits Line width in mm (1) or inches (0) MaxHatch Specifies how many hatch objects can be drawn. Type Command:(setenv “MaxHatch” “200000”) with brackets and quotes. Measurement Scale hatching in metres (0) or inches (1) Mirrtext Mirror reverse text also when mirroring (1) Pellipse Draw ellipses as polylines (1) or real ellipses (0) Plinegen Dash polylines around corners (1) Psltscale Sets ltscale in relation to the scale in paperspace (1) p. 54 AutoCAD variables Skpoly Draws freehand sketches using polylines (1) Shortcutmenu Manages commands after entry: Repeat command (0), enter after command (2) or menu after command (11) Splframe Hides invisible lines (0) Visretain Remembers layers in xrefs (1) Xloadctl Determines whether xrefs are loaded into the drawing (1). If an xref is loaded, it is also locked and cannot be edited. Should normally be set to 0. p. 55 Chapter 3: How to... p. 56 Organising a new project Organising a new project Filenames should be chosen carefully when starting a new project, to define clear areas of responsibility and to achieve an easily recognisable file structure which others in the drawing office can use. Therefore: Model files should be called Model + Responsibility code + subject. Drawing files should be called Drawing + Responsibility code + drawing code + an optional logical description. First create a drawing, then save the next drawing using “save as”. Model files should be linked to drawing files as external references using Command:Xref. In this way there is one file per drawing, as shown in the example above. 245University Drawings MLlandscape.dwg MIfoundation.dwg MAbuildingA.dwg MAbuildingB.dwg TL02505siteplan.dwg TL10505existing situation.dwg TL4001level and coverings plan.dwg etc. AutoCAD is able to save several drawings in the same file, but we recommend one file per drawing, as this method has several advantages: - It is easy for the uninitiated to find their way around the drawings. - The files can be sent individually to working partners. - Linetypes and colours can be manipulated for each drawing file. If the drawings are not “official”, it is quicker and easier to keep everything in the same file and use AutoCAD’s “Layout” to organise the drawings. Creating a new drawing - Creating new layers p. 57 Creating a new drawing Open AutoCAD and go in to PD File -> New. Save the drawing in the project folder using Comand:Saveas. It is then wise to enable autosave. “Autosave” is a security function which saves a copy of the drawing at regular intervals. Set it to 15 minutes. Go into PD Land4>Tools->Autocad variables-> Savetime ... or type Command:Savetime and enter “15”. See “Restoring a drawing”, p. 94. After the drawing has been created, you can start drawing. Creating new layers Layers can be created in three ways, via the “Drawing formats” command line, via Land’s layer dialog box, or via AutoCAD’s layer dialog box. - Layers should primarily be created via “Drawing formats”. You can call up the drawing formats dialog box using Command:DF. See p. 31 for more details. When you double-click on a description, a layer is created. Use “Drawing formats” in your daily work, as it ensures fast and uniform drawings. - The “Change” function can be used on the command line. E.g. type Command: Change and Text. This function finds the Text index and changes to that layer. “Change” can also be used to search for indexes: Type Command:Change and L*, and a list of all indexes starting with L will be displayed. Use “Change” to search for indexes, and to quickly change layers with text, dimensions etc. - Using menu items I1-I5 you can get a full overview of the various indexes. Use these menu items when you are not sure which index should be used. You can change the colour of a layer using Command:Pen, which allocates colour, line weight and linetype to a layer. Use “Drawing formats” to create layers as far as is possible. It is fast, and the layers will be correctly created from drawing to drawing. p. 58 Drawing Drawing When you have changed layer, you can start drawing. Drawing takes place using the normal drawing commands, using ”Drawing formats” and “Point&Draw”. The most common drawing commands can be seen on pp. 50-52. It is a good idea to learn the keyboard shortcuts (e.g. PL for PLine), and then use the keyboard to enter commands. “Drawing formats” creates a new layer and uses a specific command. For example, to draw a revision cloud: Go into “Drawing formats”, type Command:DF and double-click on Revision cloud. This will change to layer “L09-r-I——” and the “Cloud” command. “Point&Draw” creates a new object in the drawing based on an existing object. Type Command:PD and click on, for example, an existing text label to make a similar label. This is by far the quickest shortcut when you draw, since all variables are set at once. Tips: Use “@” when a line has to be drawn relative to a fixed point. E.g. Try Command: Rectangle and click somewhere on the screen. When prompted for second point type @400,200 This will draw a rectangle which measures 400x200 drawing units. If you click in a direction while drawing and type, for example, 5000, the program will draw 5000 drawing units in the direction indicated. Try to work ergonomically to avoid damaging your hands and fingers. The most important thing is to vary your working position. We recommend that you change between using your left and right hand for the mouse. You may want to supplement by using a small A5-size digitizer. Use the keyboard as much as possible to enter commands. For quick drawing: - Use the command lines and abbreviations for drawing and editing. - Use the “Drawing formats” Command:DF every time you change to a new layer. - Use the “Point&Draw” Command:PD if there is already a similar object in the drawing. Hatching p. 59 Hatching Hatching can be done either using “Bhatch” or via “Areas”. You can use Command:Bhatch to select a hatch and a scaling. You can then click on the areas to be hatched using “Pick point” or “Select objects”. All the selected objects will be given a uniform hatching pattern. “Bhatch” is the quickest command for hatching, when hatching small areas and/or many “islands”. You can use Command:Areas to create a number of formats which can be used for hatching. Choose a description, hatch, scaling, colour and (optionally) a layer for each format. Attach a format to the objects to be hatched, and draw the hatching for each element. If the hatching is not satisfactory, adjust the hatching format in the “Areas” dialog box and update the drawing. There is a limitation with “Areas”, in that pick points cannot be used. If there are “islands” in the hatching, these hatching areas have to be drawn separately. The advantage of using “Area” though, is that the hatches are easy to edit, and the areas can be calculated immediately. If the hatching is to be drawn on a particular layer every time, create a “Drawing format” for hatching. Go into Command:DF, select “New”, and choose the layer to be used for drawing hatching on. Click “OK” and check “Use command”. Select “Areas” or “Bhatch” as the command. Click “OK” and the format will be created. Tips: The measurement variable sets whether hatching is done in mm or inches. If there are problems in a drawing, try reversing this variable. The variable can be set using PD Land4->Tools->Autocad variables->Measurement. See the next page for hatching examples. The examples are in mm, in a scale of 1: 1. To scale in 1:200, the scale must be multiplied by 200. For quick hatching: Use “Bhatch” for individual areas and areas containing many “islands”. Use “Areas” when designing and hatching many areas at the same time. p. 60 Examples of hatching Examples of hatching text Hatch: Dots Pen : 0.70 Scale : 35 text Hatch: Dots Pen : 0.50 Scale : 25 text Hatch: Solid Colour 250 text Hatch: Line Pen : colour 251 Scale : 12.5 Rotation: 45 text Hatch: Net Pen : 80% raster Scale : 7.5 Hatch: Solid Pen : 80 % raster Colour 251 text Hatch: Line Pen : 0.08 Scale : 10 Rotation: 0 text Hatch: Net Pen : 0.08 Scale : 5 text Hatch: Dots Pen : 0.35 Scale : 20 text Hatch: Solid Colour 252 text Hatch: Line Pen : 0.08 Scale : 5 Rotation: 0 text Hatch: Net Pen : 0.08 Scale : 7.5 Rotation: 45 text Hatch: Dots Pen : 0.18 Scale : 10 text text Hatch: Solid Pen : 25% raster Color : 253 Hatch: Solid Pen : 10% raster Color : 254 text Hatch: Dots Pen : 80% raster Scale : 3.75 Rotation: 90 text Hatch: Net Pen : 0.08 Scale : 5 Rotation: 45 text text text text text Hatch: Ar-conc Pen : 0.25 Scale : 2.5 Hatch: Ar-conc Pen : 0.18 Scale : 1.25 Hatch: Ar-sand Pen : 0.18 Scale : 1.25 Hatch: Ar-sand Pen : 0.25 Scale : 5 Hatch: Square Pen : 0.08 Scale : 5 Dimension p. 61 Dimensions Dimensions are complicated to work with as you must keep track of the various styles and, to some extent, the various scale factors. However, if you save the dimensions in the Land library, and use the Land toolbar, dimensions can be easy to work with. Scale dimension Dimension Rotate dimension Configure dimension First, right-click on TB Land4 and select “Dimension”, and the “Dimension” toolbar will be displayed. You can call up the dimension configuration by clicking on “Configure dimension”. The most important thing is that the scale and text size are set correctly. “Configure dimension” dialog box To set up a new style, select “Advanced”. Land then calls up AutoCAD’s dimension dialog box. Make your changes and close the dialog box again. Concerning the “Dimension Style Manager”, refer to the AutoCAD manual for further information. p. 62 Dimension If you already have a dimension, the quickest method is to save it in the Land library and use “Point&Draw” on the dimension. Go into the drawing which contains the dimension. Type Command:Library and select “New block and image”. Select the dimension. Then go back to your existing drawing and go into Command:Library and insert the block containing the dimension. Then use Point&Draw, Command:PD on the dimension, so that it is changed to the correct style. Then go into Dimension, TB Land4->Dimension and choose “Configure”. This allows you to set the text size and the scale. You can dimension by clicking TB Dimension->Dimension, which changes to the layer and calls AutoCAD’s dimension toolbar. Then use the dimension toolbar to insert dimensions. The size of the dimensions should be set in relation to the printed scale and drawing units. Scale and size are set in TB Text->Configure. The units are set using PD Land4->Configure->Configure units. Tips: The quickest way to edit dimension sizes is using TB Dimension->Size. If the text on the dimension rotates during cut and paste, use TB Dimension->Rotation to rotate the text back again. For quick dimensions: Save your dimensions in the Library and use Point&Draw on them. Use TB Dimension to set the text size and edit all sizes on dimensions. Levels p. 63 Levels One of the new features in Land4 is the powerfully extended level functions. The “Configure levels” dialog box is central to getting the most out of the level functions. “Configure levels” dialog box Level marks Allows you to select whether the level mark should be a cross, a circle, or a point. If point is chosen, these will be displayed in the way they are setup in AutoCAD. Z-coordinate If you level with z-coordinates, the levels made using the level functions will be placed in true height (3D). Text style Allows you to choose whether the level text should have a special text style. The standard method is to create and use a Land style. You can also choose to create a new style by typing a name in the text box, or you can select an existing text style. Settings Use the slider to set the size of the level mark in relation to the level text size. The size can be set in the range 1-200%. The level text’s printed height is shown in the text box. Regardless of whether you draw using metres, centimetres or millimetres, the level units are normally in metres, but p. 64 Levels other units can be chosen. Precision Allows you to select how many decimal places to display for the levels. Scale Sets the scale which the levels should be printed using. Add Allows you to place a suffix or prefix before and/or after a level text. Can be used, for example, to specify top levels, “TL” or ground levels, “GL”. Count from Used to give the levels a running number. Write the number to be used to start the series in the text box. The number is placed after any suffix. Layer Used to select the layer in which to place the levels. Redefine This button is used to apply configuration properties just set to existing levels. If you click on “Redefine”, you will be asked to select the levels to be changed. Note. Prefix, suffix and running number properties are not affected by “Redefine”. Bring up the levels toolbar by right-clicking on TB Land and choosing “Level” Levels p. 65 Levels Edit level Move level up/down Scale level Rotate level Configure level Interpolate level Give levels a z-coordinate Levels Normal plotting of levels is done using Command: Level as follows: Command: Level Level using crosses, in 1:200 (This refers to the configuration) Pick insertion point of level: Click where the level mark should be placed Level ?:<12.34> Write the level here, e.g. 12.38 (the number in angle brackets is the last level used). Pick insertion point of text: Click where the level text should go. The level has now been added. Move levels up/down - a handy tool. If it is necessary to change the levels, e.g. if the earth balance doesn’t match, then “Move levels up/down” is a useful tool. Example in which all levels have to be moved down 12 cm: Command: Move_level Enter value for moving levels up or down:<0.00> -0.12 Select objects: all 64 found Now all the levels will be changed, e.g. a level of 14.24, will be changed to 14.12. Interpolate The Interpolate function is used to calculate a level between two other levels. Note. The line between the two levels being used is the ideal line. The further the calculated point p. 66 Levels is away from the ideal line, the greater the uncertainty. Level using gradient Level using gradient, is used to plot a level in relation to another level, using a fixed gradient. PD Land4->Levels Example: Command: Gradient Select a level as the starting point: Select a level: Choose the level to start from, e.g. 12.00. Slope in thousandths ( - is a fall and + is a rise) :<-15>-15 -15 is a fall of 15 : 1000 Pick insertion point of level: Click where the new level should be placed e.g. 12 metres from the original level. Pick insertion point of text: Click where the level text should be placed. The level is given a height of 11.82. Level on surface with constant gradient This function plots levels using a starting level and a slope in a particular direction. Start by choosing the starting level. You will then be asked to specify a slope in thousandths and a direction. You can now plot all the levels you wish. Exit from the function using ESC. Slope This function is used to plot an arrow specifying the slope between two levels. Choose the highest level first. When you have chosen the second level, an arrow is inserted, showing the calculated slope. Size Size is used to change the size of one or more levels. The scale and printed size are specified in a dialog box. Rotation Rotation is used to rotate one or more levels in relation to their insertion point. Levels p. 67 Edit Edit is used to change the level text for a level. Give levels a z-coordinate This function gives the selected levels a z value based on the level text. E.g., a level of 12.45 would be given a z value of 12450, if the drawing units are millimetres and the levels are in metres. Give levels a z-coordinate of 0 Gives the selected levels a z coordinate of 0. Brackets If, for example, you want to mark some levels as existing and others as planned, the difference can be shown by placing brackets around one type of level. This is made very easy by using the “Place brackets around a level” function. Select the levels to be enclosed in brackets, and the brackets are inserted. The brackets can just as easily be removed using the “Remove brackets around a level” function. Other level functions Editing a level’s z-coordinate in the surveyor‘s base, see the chapter, “Useful functions” on p. 95. From base drawing to usable drawing, see the chapter, “Useful functions” on p. 97. Extracting a coordinate list from a drawing, see the chapter, “Useful functions” on p. 98. p. 68 Labelling Labelling AutoCAD uses two types of text: Mtext which is multi-line text, and Dtext, which is single-line text. Use Command:Dtext: for labels and Command:Mtext for connected text. OLE objects, such as Word or WordPerfect objects, can also be used for larger chunks of connected text. See p. 73. Configure text Rotate text Mtext Scale text Dtext Edit text You can also choose between AutoCAD fonts and TrueType fonts. Text styles are set using Command:Style or using TB Text->Configure. AutoCAD fonts are vectorbased fonts, while TT fonts are based on the fonts stored on your computer. Set a style and name it. The “Configure text” dialog box is used to set the text size when printing in a given “Configure text” dialog box scale. It is also possible to choose whether the text should be placed on a particular layer. If you click on “Advanced”, AutoCAD’s Text Style dialog box is called up. Labelling and editing of text in Land is done using TB Land->Text. Right-click on the Land toolbar and select “Text”. When you activate TB Land->Text->Mtext, Land changes to the text layer and to the right text size. The text size is set in re- Blocks p. 69 lation to the printed scale and drawing units. The drawing units can be set using RG Land4->Configure->Configure units. Use the “Text” toolbar for labelling, that way text will be placed on the right layer and using the right size. If you experience problems using TT fonts or Word documents, change to Mtext and AutoCAD fonts. Inserting blocks, xrefs, images and OLE objects Blocks, external references, images and OLE objects can be inserted using TB Land4->Insert. When you use the toolbar, the objects are inserted into the correct layers. Blocks Blocks are collections of objects which are given a name. Blocks can be defined using Command:Block. The definition of a block is part of the drawing and is included in any exchanges. If blocks need to be used in other drawings, they can be exported using Command: Wblock. Blocks can be redefined in a drawing. This means, that a block which has a particular appearance can be changed throughout the whole drawing at once. It is therefore wise to use blocks if you are copying an object around in a drawing. Command:Divide, Command:Measure and Command:Array can all be used to copy blocks in a drawing. “Divide” divides and inserts blocks in a line. “Measure” inserts blocks with a fixed distance between them. “Array” copies and arranges in a pattern. This is how to make a tree into a block and insert it: PD Land4->Block - Draw the tree on the correct layer using “Drawing formats” (Command:DF) and select “Tree trunk” for the trunk and “Tree crown” for the crown. Once the drawing is complete, type Command:Block and select the objects just drawn. Then select an insertion point and give the block a logical name. - Change to layer 0 and insert the block using Command:Insert. Select the block name and click on the insertion point. When a block is drawn in several layers, it must always be placed into layer 0. When you use TB Land4->Insert to insert blocks, it will automatically change to layer 0. If the block is going to be reused in other drawings, place it in the Land library. p. 70 Blocks Explode the block and go into Command:Library. Choose an empty pane in the library and select “New block and image”. Select the objects and an insertion point. See, “Library” on p. 38 for further instructions. Drawing headings should be made as follows: Divide the information into variable and fixed fields. Variable information is made using attributes and fixed information using text. If there are many drawings for a project, make a separate drawing header for the project, where dates, etc. are included. When the drawing header is finished, place it in the Land library. Then insert the drawing heading into your drawing. When you change the drawing heading, update it from the library using “Update from library”. - Draw the drawing heading in paperspace using “Drawing formats” Command:DF, and select “Drawing header”. Draw up the outline of the drawing heading. - Then go into “Drawing formats” and select “Drawing heading Text” and type in the permanent text, i.e. the name of the drawing office, etc. - Then go in and define the fields which have to be filled in when the block is inserted. These are typically the subject, drawing name, drawing number and designer. These fields are defined as attributes. Go into “Drawing formats”, select “Drawing header Attribute” and fill in “Tag”, “Prompt” and “Insertion point”. Click “OK”. If the attribute has been correctly defined, “Tag” will be displayed at the insertion point. Repeat until all the attributes have been inserted. - Save the drawing header in the library using Command:Library and “New block and image”. Select the objects and an insertion point. Use the library to save blocks in, it saves time. Design drawing headers so that as little as possible has to be filled in when these are inserted. Use the library instead, and redefine drawing headers in the drawing, when the drawing heading is changed. Use the toolbar and the library to insert blocks. Then they are always placed in layer 0. Xref p. 71 Xrefs External references are used to include external drawings into your own drawings. These are typically the surveyor’s base drawing and your working partners’ base drawings. External references are primarily used to divide up areas of responsibility. Don’t edit external references received from your working partners. Instead ask your working partner to correct the file. External references are inserted using TB Insert->Xref. If you use “Attach”, the external reference is linked to the drawing and will be included if the drawing is linked to other drawings. If you use “Overlay”, the external reference is only linked to the drawing, and will not be relayed further. PD Land4->Xref Xrefs are cropped using PD Land->Xref->Crop. External references can be cropped using a rectangle or a polyline, so that only the relevant part of the xref is visible. If AutoCAD write-protects drawings which are loaded as external references, go into PD Land4->Tools->AutoCAD variables->Xloadctl and select “0”. When you work with many external drawings, your drawing can become slow to work with. Instead of deleting them from the drawing, use “Unload”. This will preserve the insertion point and scaling. Go into Command:Xref and use “Unload” to remove the external references which are not being used. If the project is large, make a separate file for the base drawings and then link your base drawing to the main drawing. Then insert the main drawing into your drawing files. If your drawing is slow to work with, you can unload the base drawing when it is not being used. Zero point for external references If there is a surveyor’s base drawing, use it as the foundation for your drawing. Avoid changing the insertion point, and scale the surveyor’s base layer in 0,0,0. If you need to insert a grid somewhere else in the drawing, don’t change the zero point. Instead use Command:Base to set a new zero point for inserting xrefs, and make a local ucs using Command:UCS and “New”. Click on the zero point. If the local ucs has to be rotated, use “UCS” and “New”. Type “Z” and click outside the x-axis. Save the UCS using “UCS” and “Save”. In drawing files, the system variable, “Visretain”, controls whether or not layers are p. 72 Images remembered. Type Command:Visretain. When it is set to “1”, layers are remembered on each occasion. Use external references to divide up areas of responsibility. Determine the file structure at the start of the project. Images Images can be inserted using Command: Image. Images work in the same way as external references do. When you insert an image, set the “Unit” to the unit in modelspace, e.g. mm, and scale the image using the scale it has been scanned in. If it is not possible to select “Unit”, use an image processing program and save the image in tiff format. This is how to insert an image which has been scanned in 1:200, in a model file which is in mm: - Go into TB Land4->Insert->Image. Select your image and insertion point, and follow the commands below: Specify scale factor or [Unit] <1>: u Enter unit [MM/Centimeter/Meter/Kilometer/Unitless] <Millimeters>: mm Specify scale factor or [Unit] <1>: 200 PD Land4->Image If the image has to be transparent, it must be saved as a 1-bit bitmap. A bitmap has the advantage that the colour can be set in AutoCAD, and the image can be made transparent. Using an image processing program, change the picture to greyscale, and then to a bitmap. In Adobe Photoshop this is done as follows: PD Image->State->Greyscale, then PD Image->State->Bitmap. Do a “Save as” and save the image as a bitmap (BMP) file. Insert the image into AutoCAD and go into PD Land4->Image->Transparent. Select the image. If you want to remove the image border, go into PD Land4->Image>Borders and select “Off ”. You can manage the order of images on the screen using PD Land4->Image. To place all images at the back, go into PD Land4->Image->Place all images to back. Do a trial print if you have to use images in a drawing. Not all printers can handle bitmaps from AutoCAD. Insert images using Command: Image. Do not use OLE objects to insert images. OLE objects - Calculating quantities p. 73 Ole objects, Object Linking and Embedding OLE objects are documents which can be inserted into AutoCAD, but which are not converted into AutoCAD objects. These might be Word or Excel documents or the like. The document is saved together with the drawing. When a document is inserted into AutoCAD, it can be edited by double-clicking on the document. Insert OLE objects using TB Land4->Insert->Ole object or Command: insertobj. Then select the type of document and insert the document in the drawing. -It may be tempting to be able to use Word documents in AutoCAD, but it doesn’t work wonderfully in practise. Try it out first, before making general use of the facility. -Always do a trial print, both at the drawing office and at the printers as well (if applicable). Do this in good time, it can take a long time to move all your data from a spreadsheet to Mtext. -Use Mtext if you have problems managing OLE objects. Calculating quantities The calculation of quantities can be divided into calculation of areas, calculation of pieces, calculation of lengths, and calculation of volumes. In all calculations, it is important to double-check the calculated amounts, either by printing out and doing a rough manual estimate, or by checking the sum of the quantities. For example, the sum of all the areas should equal the area of the contract works. Land can export all areas, lengths and pieces as comma separated files. Comma separated files Quantities from Land can be saved as text files or comma separated files. A comma separated file is a file in which the text is divided using commas, e.g. FL1,Asphalt,1000. Such files can be opened by a spreadsheet program. If the individual columns do not appear as expected, the file can be imported in Microsoft Excel using PD Data->Import external data->Import text file. There are individual settings here you can adjust. Areas Individual areas can be calculated using Command:Area. You can use this command to select areas. When there are several areas, Land’s “Areas” command should be used. Using Command:Areas several areas can be measured and hatched to ensure that all areas have been measured. This command can also be found on the toolbar’s t-buttons, as t2. p. 74 Calculating quantities To use “Areas”, draw up all the areas on the subsidiary line layer. Depending on the precision required, this can be done fairly quickly. Create the formats using the “Areas” dialog box, Command:Areas. Then use “Allocate” to attach the formats to the subsidiary lines. Now delete the hatchings, one by one, to check that there are no double ups, e.g. if two figures lie on top of each other. Finally, go into the Areas dialog box and select “Calculate”. The hatchings are updated, and the list can be saved as a comma separated file. This comma separated file can later be imported into a spreadsheet. See “Areas”, p. 79. The quickest method is to draw the areas roughly on a separate layer at the end, and illustrate them using hatching in various colours. Don’t worry about making it look nice, just informative. Don’t use “crossing” when selecting areas, as lines can end up being doubled up. Pieces The quickest way to count pieces is often to take a printout and count the various signatures manually. This checks the drawing at the same time. If there are many different types, and a large number, Command:Pieces can be used. This command can also be found on the toolbar’s t-buttons, as t3. Go into “Pieces” and create the formats. Then allocate them to the objects. In “Pieces” it can be wise to make a filter on the objects: Select an information carrying object: Filter/Select objects/eXit:<Select objects>f Select an object to use as a filter: eXit/Select object:<Select object> Filter for: INSERT Do you want to filter for name L80__1: Yes/No <Yes> Do you want to filter for layer 0: Yes/No <No> Select objects: Specify opposite corner: 2 found 1 was filtered out. In this way, an individual block can quickly be selected and counted in a drawing. Calculating quantities p. 75 Lengths Lengths can be calculated using Command:Lengths. This command can also be found on the toolbar’s t-buttons, as t4. Go into Command:Lengths. Create the formats and allocate them to the objects. When selecting the objects, do it individually, so that doubling up does not occur. Select “Calculate” and save the lengths as text or a comma separated file. See “Comma separated files”, p. 73. Volumes Volumes can easily be calculated by calculating the areas and exporting them to Excel. The volumes can then be worked out by simply multiplying the area by the height/depth. Quicksurf can work out complicated volumes by subtracting one volume from another. See “Quicksurf ”, p. 88-91. p. 76 p. 77 Chapter 4: Tools p. 78 Spatial requirements Spatial requirements “Spatial requirements” is a library containing a number of symbols which can be placed on drawings and used to investigate, for example, how much room a car needs. The “Spatial Requirements” symbol library is called up using Command: Spatial_library or using the toolbar’s t1 button. All the symbols are drawn in layer 0, with “colour byblock” and “linetype byblock”. “Spatial requirements” dialog box. This means that the symbols take their colour and linetype from the layer they are inserted into. The individual symbols cannot be edited. If you need to edit a symbol and draw it in a specific layer, save the symbol in the user library using Command:Library. Areas p. 79 Areas Areas is a tool which is used to calculate and illustrate areas. For each type of area which has to be calculated, a format is created. The format contains a unique code, a description and a particular type of hatching. The hatching colour, scaling and type is set in the format. The format is linked to the line as xdata, by simply selecting one or more lines in the drawing. It is possible to link several formats to one line at the same time. Once the format has been linked to the line, the area can be calculated and illustrated using hatching. The hatching can be removed, if it is not needed, and be redrawn at a later time. “Manage areas” dialog box p. 80 Areas Creating a format. Type Command:Areas, and the “Areas” dialog box is displayed. In the dialog box, select “New...” Fill out all the fields, and choose an illustration type. The code can be max. 5 char- Fig. 1. A correctly setup area, illustrated with hatching. “Edit/create new format” dialog box acters, and the description can be max. 75 characters. “Colour...” is the colour allocated to the hatching. It can be set to “bylayer”, but it is often a good idea to distinguish the hatchings from each other using colour. Fig. 2. When drawing up areas, the “Hatch...” is the chosen type of hatching. You can choose between the drawing‘s lines must not cross. Otherwise, the standard hatching types. area will be calculated incorrectly. The buttons “On” and “Off ” toggle hatching on and off. Click “OK” when the format has been set up. 1 5 4 11 6 7 10 9 8 2 Fig. 3. Islands within an area are created by drawing a closed polyline, as above. 3 Applying formats Once the formats have been set up, they must be attached to polylines/circles/ ellipses. Select the areas which you want to be active in the list. You can select several at the same time. Once you have chosen the right formats, select “Apply>>” and the dialog box will close. The following will be displayed on the command line: Command: Select objects, filters for polylines, circles or ellipses. Filter/Select objects/eXit:<Select objects> “Select Objects” is used to select the lines the format is to be linked to. Only closed polylines, circle and ellipses can be selected. You can use a filter to only include a particular layer. See fig. 1-3 on this page. Areas p. 81 Calculation You calculate an area simply by clicking on “Calculate” in the “Areas” dialog box. Note. On/Off do not determine whether an area is calculated for a format. If calculate is selected, and the lines are thawed, the area will be calculated. Lines in the layer which are “Off ” in the layer dialog box will be included in the calculation. “Area calculation” dialog box p. 82 Pieces Pieces “Pieces” is a tool which is used to calculate and illustrate numbers of pieces. For each type which has to be counted, a format is created. The format can contain information on management level, type, blocktype, etc. The format can then be linked to one or more objects, and several formats can be linked to a single object. “Pieces” dialog box. The format is linked to the object as xdata, and is included in the drawing in any exchanges. Once the format has been linked to the object, the number can be counted and optionally illustrated using any block. The scale of the block is determined by the format which is set up. The block is just an illustration and does not carry information. Pieces p. 83 Creating a format. Type Command:Pieces, and the “Pieces” dialog box is displayed. In the dialog box, select “New...” “Edit/create new piece format” dialog box Then fill out all the fields, and choose an illustration type. The code can be max. 5 characters, and the description can be max. 75 characters. “Colour...” is the colour allocated to the block. The colour will only have an effect if the block is made in layer 0, or using “colour byblock”. “Block...” calls up the “Block” dialog box. You can select between the blocks in the drawing in the “Block” dialog box. If “Block” dialog box. desired, first select a block from the library and insert it. “Scale” and “Rotation” are the same as scale and rotation when inserting a block. “Scatter” sets how much the block should vary, as a percentage of scale and p. 84 Pieces rotation. Upon insertion, the blocks will be randomly scattered. This function is very useful, for example, for illustrating free standing trees. The function can also be used to check whether there is double information. Click “OK” when the format has been set up. Applying formats Once the formats have been setup, they must be attached to the objects. Select the formats which you want to be active in the list. You can select several at the same time. Once you have chosen the right formats, select “Apply>>” and the dialog box will close. The following will be displayed on the command line: Command: Select objects Filter/Select objects/eXit:<Select objects> Using “Select Objects”, select the objects to which you want to link a format. You can only select objects which have an insertion point. You can use a filter to sort on layers and, for example, the text “TR1”. All text objects with “TR1” in the drawing can be selected in this way. In contrast to “Areas”, there is no logical connection between the information carrying object and the illustration. If the information carrying object is moved, the illustration will not follow with it. Pieces p. 85 Calculating pieces Go into the “Pieces” dialog box and select the formats to be calculated. Select “Calculate>>” and the selected formats will be counted. “Calculate pieces” dialog box. All objects with information attached, and which are thawed, will be counted. Note. Remember that it is the information carrying objects and not the illustrations, which are counted. After doing “Calculate”, you can save or print out the result. Applications for “pieces” There are a broad range of applications. Only a few are mentioned here: • Counting all types of pieces. • Map illustrations, where letters and numbers are used instead of symbols, e.g. D for deciduous tree, etc. This might be a map from a local authority, or an exchange via Microstation. Using a filter, all blocks, text or circles in a drawing can be selected and replaced. • Drawing layouts where a block has to be replaced with another block. Two examples where “Pieces” are used for hatching. Points are laid out in a grid, then each point is illustrated using a block which has a 30 % scatter. p. 86 Lengths Lengths “Lengths” is a tool which is used to calculate and illustrate lengths. For each type of length which has to be calculated, a format is created. Formats contain information about type, hatch, etc. Formats can then be attached to lines, and it is possible to attach several formats to a line. The format is linked to the line as xdata, and is included in the drawing in any exchanges. Once the format has been linked to the line, the lengths can be calculated and illustrated using a linetype. The linetype is determined by the format which is set up. The linetype is just an illustration. “Lengths” dialog box Lengths p. 87 Creating a format. Type Command:Lengths, and the “Lengths” dialog box is displayed. “Edit/create new format” dialog box In the dialog box, select “New...” Then fill out all the fields, and choose an illustration type. The code can be max. 5 characters, and the description can be max. 75 characters. “Colour...” is the colour allocated to the line. It can be set to “bylayer”, but it is often a good idea to distinguish the lines from each other using colour. The most important thing is that you can see what has been calculated. “Linetype...” is the linetype chosen. It is possible to select between the linetypes in the drawing. It would be wise to load several of AutoCAD’s standard linetypes during startup. If you select “continuous”, the line will lie directly on the original. If you use, for example, zig-zag, you can check that the correct lines are information carrying. Click “OK” when the format has been set up. Applying formats Once the formats have been set up, they must be attached to the lines. Select the formats which you want to be active in the list. You can select several at the same time. Once you have chosen the right formats, select “Apply>>” and the dialog box will close. The following will be displayed on the command line: Command: Select objects, filters for polylines, circles or ellipses. Filter/Select objects/eXit:<Select objects> Use “Select Objects” to select the lines: You can select polylines, lines, 3D polylines, arcs, circles and ellipses. Lengths are calculated in the same way as explained under “Areas”, p. 80. p. 88 Quicksurf Quicksurf Quicksurf is a tool for calculating and drawing mathematical surfaces. Quicksurf only works with a hardware key, and has to be purchased separately. There is an English manual which goes with it. The program can generate mathematical models, which various calculations can be done on. The models can be subtracted from each other, e.g. for earth calculations, be stretched in height, show pitch, be shown as squared surfaces, be shown as triangulated surfaces, or as contours. In order to use Quicksurf, you have to have a hardware key installed and a path to the Quicksurf directory must be set up. See the CD cover for installation instructions. You can bring up the menu by going into PD Land->Tools->Quicksurf. The menu will load and be placed beside Land. Then go into PD Quicksurf. Quicksurf does calculations between several points. These might be levels or other points which have z-coordinates. The xyz coordinates are saved in a database, and you can then do mathematical calculations on them. Quicksurf p. 89 You can also extract lines to the database. Lines can be extracted, for example, per 50 drawing units, or as break lines. A break line is a line where there is a sharp edge, e.g. an embankment or building foundation. Typically the program is used as follows: Establish the points, either as levels or 3D lines. - Extract the points using PD Quicksurf->Extract to surface or PD Quicksurf->Extract breaks. - Display the model using Tin, Grid or Tgrid, where the tin is the most precise scale. - When you are happy with the model, it is drawn up, and the mathematical model is saved using PD Quicksurf->Surface Operations. See the next page. By subtracting two surfaces from each other, a volume can be calculated. You can calculate the shortage or excess of earth, and the total volume of earth to be moved. If you subtract the existing terrain from the planned terrain, you will obtain three numbers: A positive value, a negative value and a net volume. The positive value represents the amount that has to be filled, the negative value represents the amount that has to be cut. The net amount represents the balance; if this value is positive it means that there is a shortage of earth. Earth calculations There are some factors you need to be aware of when doing earth calculations: - Always use tin, and set the derivatives to zero. The derivatives determine how much Quicksurf should “transform” the terrain when calculating. Go into PD Quicksurf -> Configuration -> Configure grid. Set derivatives to 0. - Do not use “Extract breaks” for lines and foundations. Instead use “Densify during extract”. Go into PD Quicksurf -> Configuration -> Configure extract. Check “Densify during extract” and uncheck “Auto”. Set “Densify” to an appropriate value. - Save the surface and drawing before you do any calculations. Quicksurf can be unstable when doing calculations. This is not anything specific to Land, but applies to Quicksurf. p. 90 Quicksurf “Surface Management” dialog box Surface management Use this to save and load surfaces. Each time a surface is finished, you should save it with a specific name. Before closing the drawing, save all models using “Write QSB”. The mathematical models are not saved together with the drawing. Note. If you exit without saving the surfaces as a qsb file, all your work is lost. Quicksurf comes with an excellent manual which has tutorials and a description of operations. Flat surfaces in sloping terrain This tutorial shows how a building foundation can be placed in sloping terrain. Can also be used as a guide for placing any flat surface into terrain, e.g. football fields, car parks etc. Quicksurf manual p. 337. Dam This tutorial shows how to insert a dam in existing terrain, with volume calculation and contour drawing. Quicksurf manual p. 345. Quicksurf p. 91 Ditch This tutorial shows how to insert and visualise a ditch in undulating terrain. The ditch is constructed based on a line and a cross section. Quicksurf manual p. 357. Retaining walls This tutorial shows how a retaining wall is constructed in sloping terrain, and visualised using a triangular grid. Quicksurf manual p. 366. Roads This tutorial shows how to place a road in existing terrain. You draw a road in existing terrain, and the centre line is made into a longitudinal section. The longitudinal section is adjusted so that it has the right slopes and radii. The longitudinal profile is placed back on the centreline and a cross section is installed. Roads are placed in three stages. - Draw in the centre of the road. - Generate the longitudinal section - Install the cross section Quicksurf manual p. 369. Analysis of slopes This tutorial shows how analyses of slopes and their angles can be performed. These analyses can be used to assess erosion danger, etc. Quicksurf manual p. 387. NB. Single-drawing compatibility When Quicksurf is active, it is only possible to open one drawing at a time in each AutoCAD. In order to be able to open several drawings at once, go into PD Quicksurf->Exit quicksurf, at the bottom of the menu. When you need to use quicksurf again, go into PD Land4->Tools>Quicksurf. Quicksurf can be unstable, so only load the application when it is needed. When “Single-drawing compatibility” is enabled, a new AutoCAD is opened for each drawing. To disable it, type Command:Options and select “System” and under “General options”, uncheck “Single-drawing compatibility”. Remember to exit Quicksurf first. p. 92 Translate colours Translate colours “Translate colours” is useful if a drawing needs to be translated to different pen settings. This function translates the colours in the layers and on the objects which are not “colour bylayer”. Objects within blocks are also translated. If the setup needs to be used several times, it can be exported to a separate file. - Go into TB Land4->Tools->Translate colours. Set up the colours and click on “OK”. This command can only be run once in each drawing. “Translate colours” dialog box Save a description of the layers Land can save a description of the layers, and their codes and logical descriptions: - Go into TB Land4->Tools->Save a layer description. You can save the data either as a txt or csv file. The description includes the pen settings. p. 93 Chapter 5: Useful functions p. 94 Useful functions p. 95 Upgrading to the latest ibb standard Two important things have changed in the transition from ibb98 to ibb01. The colour setup has been supplemented with new colours, and layer names which had a “$” in position two have been changed to a “0”. In order for Land to recognise and freeze layers, it is necessary to correct all the layer names in your drawing which contain the $ character, by going into PD Land4 -> Tools ->Translate layers with $ to 0. Repeat this procedure every time you open an old drawing to continue working on it. The pen settings have been upgraded with colour 60 width 1.20, colour 212 width 0.35, colour 52 width 0.30 and colour 9 width 0.18. The new pen settings are contained in ctb files which come with Land. In order to copy them into AutoCAD’s pen settings folder, go into PD Land4 -> Tools -> Create pen settings. All pen settings will then be copied into the AutoCAD folder. This command should only be executed once. Select ibb01.ctb as the default pen setup by going into Command:Options “Plotting” and selecting ibb01.ctb under “Default plot style Table”. Editing z-coordinates in the surveyor‘s base For earth calculations, levels have to have z-coordinates, but what do you do if the basic survey has no z-coordinates? To save having to type in all the heights again, Land can change the level heights so that they match the level texts. First investigate which type of objects the levels are, using Command : Llist and clicking on the object. If the object is text, go into PD Land4 -> Levels -> Replace levels with text. This function replaces text with levels. Choose the text’s insertion point as the insertion point for the new level. You can choose an “offset” distance for the level marks, so that marks and levels are not inserted in the same location. A good choice would be half the text size, and place a - (minus) in front, so that the marks are placed under the levels. If the object is a block, rename the block by going into Land -> Tools -> Edit -> Rename block, layer, etc. Rename the block, giving it a new name. The name must start with “Land_level”, e.g. “LAND_LEVELsurv”. Once the level mark has been renamed, it can be given a new height using PD Land4 -> Give levels a z-coordinate. Note. Level marks can have several different block names in a drawing, so remember to rename all blocks. p. 96 Useful functions Translating formats from landibb to ibb Landibb is based on ibb’s layer structure. If the layer structure ever needs to be changed from landibb to ibb or vice-versa, always consult the IT expert at the drawing office. When a new layer structure is chosen, the drawing formats are changed. If you wish to save the drawing formats, go into Command:DF. Select “Advanced” and “Export to library”. Then go into PD Land4 -> Configure -> Configure Layer and select “Layer standard”. Under “Layer standard”, select “Ibb”. Finally, load the drawing format using Command:DF and Advanced -> Import -> Load from Library.... Select the exported format and click on “OK”. The layers now need to be truncated. This is done via “Landibb->ibb”. Click “OK” and the change is completed. The old formats are kept, but extra things are placed on the same layer. Restoring a drawing AutoCAD saves a backup copy of your drawing, both as a bak file and an Autosave to a separate folder. If a drawing crashes without being saved, it can be restored using the Autosave file. To find the Autosave folder, go into Command:Options Files->Automatic Save File Location. Then go into this folder and rename the file, “auto.sv$” to “newname.dwg”. The autosave interval is set using the system variable, Command:Savetime. The bak file is used if a fault occurs in the drawing you are working on. The bak file is located in the drawing folder, and is restored by simply renaming it to have the dwg extension. If a drawing becomes “damaged”, it can be repaired using Command:Audit. If this is not enough, use Command:Wblock to export the drawing. Then insert the drawing as a block in a new, empty drawing. “Recover” and “Audit” can be used to repair drawings. If you use “Recover”, the drawing must be saved using a different name. This preserves the last “good” bak file. Useful functions p. 97 From base drawing to a usable drawing Base drawings from surveyors and local authorities can be unusable unless they are edited. The maps are often translated from other systems, and symbols in, for example, maps are often just letters. These basic maps often require serious editing before they are a usable basis which can be built upon. This is how you edit a basic map: Make a copy of the original. Work out what drawing units the drawing is in by taking a measurement on the drawing using Command:Dist. Scale the drawing to the drawing units which you will be working in, e.g. mm. It is important that everything gets scaled, type Command:Thaw and “*”. This will thaw all layers. Type Command:On and “*”. This sets all layers to “On”. Then change to UCS world using Command:UCS “World”. Then scale the drawing in 0,0,0. Set all objects in the drawing to Colour ByLayer using Command:Change Command: change Select objects: all 15 found Specify change point or [Properties]: p Enter property to change [Color/LAyer/LType/ltScale/LWeight/Thickness]: color Enter new color <varies>: bylayer Repeat the procedure for LType and Ltscale if necessary. Translate the colours in the drawing using PD->Land4->Tools->translate colours. See “Translate colours”, p. 92. Replace text with symbols using Command:Pieces. “Pieces” can find, for example, all “B” labels and replace the text with a block. See “Pieces”, p. 84. Rotate the labels so that they suit the UCS to be worked with. Go into TB Land4>Text and select “Rotate text”. Select all text. Scale the text using “Edit all text sizes”, t20 in the toolbar. This function edits all the text sizes. Finally, levels can be given z-coordinates, see “Levels”, p. 67. p. 98 Useful functions Production lists for curved steel edges Extractions for steel edges can be made using PD Land4->Tools->Steel edges. These extractions consist of lists of lengths and radii for each piece of steel. The list can be used as the basis for production. This is how to do it: Draw your edge using pline. Use arcs where it is curved. When you are finished with the edge, explode it. Go into TB Land4->Tools->Lengths/radii for line segments/radii. In the example below, all the figures start with ST1, i.e. the edges are marked ST1.1, ST1.2, etc. Suffix ? <>ST1. Count from ? <1> Unit = <mm> Select arc/line Then the list can be exported. Go into PD Land4->Tools->Export and sort comma separated file... The final list will look like this: Text extraction from Drawing1.dwg using LAND4.03 © 1997-2002 LAND ST1.1, L = 3283.54 mm, R = 0 mm ST1.2, L = 4574.86 mm, R = 2292.46 mm ST1.3, L = 4558.74 mm, R = 1444.86 mm ST1.4, L = 9102.78 mm, R = 2229.96 mm ST1.5, L = 3976.26 mm, R = 1225.09 mm The list can be inserted into the drawing or be imported into a spreadsheet, see “Comma separated files”, p. 73. The precision is set using Command:Units. Extracting a coordinate list from a drawing When extracting coordinates for plotting, it is important to have a survey base which has been correctly plotted. Ideally the surveyor should plot at least two coordinates on his drawing, to ensure the base has not been shifted. When the coordinates are to be plotted, they can either be plotted directly on the drawing or as points which can be extracted from the drawing. The advantage of digital plotting is that the traditional geometry can be skipped, the project will end up as drawn, and in many cases it will be easy and fast to do a plot for the building Useful functions p. 99 contractor. However, please note that you will have to supplement with chains of measurements in the places where module measurements are used, for tiles, etc. Plotting coordinates directly on a drawing Go into TB Land4->Tools->Coordinates/points->Plot coordinate point: Plot the necessary points and give them a suffix based on theme, e.g. buildings, edges, etc. Example: COORDINATE_POINT Suffix ? <ST1.>A Count from ? <6>1 Use z-coordinate? Yes/No <Yes>n Specify base point: The list can be inserted into the drawing or be imported into a spreadsheet, see “Comma separated files”, p. 73. The precision is set up using Command:Units. The point type can be set up using Command:Ddptype. Plotting levels and extracting levels from a drawing In large projects with many coordinate points, it can be an advantage to plot them as points with a name and progressive numbering. Go into TB Land4->Levels->Configure levels. Under “Add”, select “Prefix” and enable it. Type, for example, “ED1” for edge type 1. Then enable “Count from” and type “0”. Click “OK” and type Command:Levels Command:Levels Changing to layer L905———, Landscape architect Levels/terrain points... Level with cross, in 1:100 Pick insertion point of level: Prefix:”KA1.”, Count from:0 Level ?:<> Press enter at “level” and insert the text. Repeat the command until all the levels have been plotted. Then go into PD Levels->Export coordinates and select the plotted levels. The final list might look like this: Coordinate extraction from Drawing1.dwg using LAND4.03 © 1997-2002 LAND p. 100 Useful functions Current UCS zero point X = 0.00 Y = 0.00 Z = 0.00 (UCS WORLD X=0 Y=0 Z=0). Current UCS rotated 0 degrees (UCS WORLD 0=degrees). Attribute value,X,Y,Z KA1.0,-738582.57,-458903.10,0.00 KA1.1,-737780.52,-459259.39,0.00 The coordinate extraction is supplemented using information about UCS, since the extraction, as a rule, is carried out in UCS world. Small displacements will place the coordinates, and hence the project, somewhere else. The list is exported as a comma separated file and is typically put into a spreadsheet, see “Comma separated files”, p. 73. Block variations Block rotation and scaling can be varied randomly. This is especially useful when inserting many trees, the placement and size of which is meant to look random. The command is called Command:Scatter and it calls up the “Scatter blocks” dialog box. The command can also be called using the toolbars t22 button. If the filter is set, you can sort for one particular block. Rotation and spread can be Fig.1 “Scatter blocks” dialog box Fig.2 adjusted independently. In fig. 1, trees have been copied in from the library. Then the scaling and rotation have been adjusted using “Scatter blocks” in fig. 2. p. 101 Index p. 102 Index p. 103 A Land 44 Analyse drawing 37 Area calculation 81 Areas 73, 79 Array 51 Attdia 53 AutoCAD AutoCAD variables 53 Commands 50 Variables 53 B Bextend 51 Block variations 100 Blocks Copy blocks in patterns 69 Creating a block 69 Drawing headings 70 Exporting a block 69 Config. dimension 46 Configuration 21 Configure Layer 21 Units 23 Configure levels 47 Configure text 46 Create headline 36 D Ddedit 46 Decurve 48 Designing Extracting a coordinate list from a drawing 98 File naming 56 File structure 56 From a basic dawing to a usable drawing 97 Plotting directly on a drawing 99 Production lists for curved steel edges 98 Break 51 Break1 51 Break2 51 Dialog box C Dimension 46 Calculating Areas 73 Lengths 75 Pieces 75 Volumes 75 Calculating pieces 85 Chamfer 51 Change 45 Cmdia 53 Colour Assigning a colour to a layer 41 Land96 43 SRL98 43 Colour and pen settings Ibb90 41 Ibb98 41 Comma separated files 73 Commands 44 AutoCAD 50 Create/change layer 30 Drawing formats 32 Library 38 Configure 61 Layers 61 Size 61 Toolbar 61 Dimension-commands 46 Dimensions Using Point&Draw 62 Using the library 62 Dimstyle 50 Drawing Using Drawing formats 58 Using Point&Draw 58 Drawing files 56 Drawing Formats 31 Drawing formats 44 Advanced 33 Commands 35 Edit or create 34 Export/import 37 Pick from drawing 36 p. 104 Index Translating formats from landibb to ibb 96 Dtext 46 E Earth calculations 89 Edit level 47 Extend 51 Extracting a coordinate list from a drawing 98 F Fillet 51 Flat surfaces in sloping terrain 90 Freeze 44 From a basic dawing to a usable drawing 97 G Give a level a z-coordinate 47 H Hatch. Se Skraveringer Place hatches to the back 49 Hatching Using Area 59 Using Bhatch 59 Installation 11 Interpolate 66 Isolate 45 L Land Basic commands 44 Dimension-commands 46 Levelling commands 47 Text commands 46 Tool commands 48 Workspace 11 Layer Assigning a line weight to a layer 41 Colour 41 Copy an object to the active layer 45 Create 26 Creating new layers 57 Index 26 Line weight 41 Linetype 41 Move an object to the active layer 45 Layer structures Dsfl 24 Ibb 24 Landibb 24 SB11 24 Layers I Ibb Colour 42 Layer 24 Layer structure 25 Upgrading to the latest ibb standard 95 Image 72. Se også Billeder Images Frames 72 Inserting 72 Order on the screen 72 Size 72 Transparent 72 Insert block 47 Insert image 47 Insert OLE object 47 Insert xref 47 Creating with Drawing Formats 31 Managing specific layers 29 Save a description 92 Translate colours 92 Lengths 86 Level 47 Levelling Configuration 63 Layers 63 Marks 63 Precision 63 Prefix 63 Suffix 63 Text style 63 Levels Add or remove brackets 67 Constant gradient 66 Editing size 66 Index p. 105 Editing z-coordinates in the basic survey 95 Gradient direction 66 Gradient in thousandths 66 Interpolate 66 Levels 65 Moving levels up and down 65 Plotting levels/extracting coordinates 99 Z-coordinates 67 Plotting Plotting directly on a drawing 99 Plotting levels 99 Plug-in module 11 Point&Draw 44 Problems A new AutoCAD is opened for each drawing 91 Cannot hatch because there are too many points 53 OLE objects 73 Restoring a drawing 96 Scaling of hatch 53 TT fonts 69 Word 69 Library 44 Library 38 New block and picture 40 Symbols for spatial requirements 78 Line scaling 49 Linetype Assigning a linetype to a layer 41 Lock 45 Ltscale 53 Lwunits 53 M Measure 52 Measurement 53 Measuring quantities Production lists for curved steel edges 98 Psltscale 54 Pull-down menu Construction 13 Q Quicksurf Analysis of slopes 91 Dam 90 Ditch 90, 91 Earth calculations 89 Flat surfaces in sloping terrain 90 Retaining walls 91 Roads 91 Surface management 90 Comma separated files 73 Mirror 52 Mirrtext 53 Model files 56 Move level 47 Mtext 46 O Off 44 OLE objects, Object Linking and Embedding 73 On 44 P Pedit 51 Pellipse 53 Pen 45 Pen settings 41 Perspective 48 Pieces 82 Plinegen 53 R Remove headline 36 Restoring a drawing 96 Rotate block 48 Rotate dimension 46 Rotate level 47 Rotate text 46 S Save a description of the layers 92 Savetime 53 Scale block 48 Scale dimension 46 Scale level 47 Scale text 46 p. 106 Index Set suffix for all layers 33 Shortcutmenu 54 Skpoly 54 Spatial requirements 48, 78 Splframe 54 Spline 48 Stretch 52 T T-buttons Commands 48 Text Configure 68 Layer 68 Scale 68 Text style 68 Thaw 44 Toolbar Land 17 Overview 17 Translate colours 92 Trim 51 U Ucsfollow 53 Ucsicon 53 Units 23 Unlock 45 Upgrading to the latest ibb standard 95 V Variables AutoCAD 53 Visretain 54 Volumes 75 X Xloadctl 54 Xref Attach 71 Crop 71 Visretain 72 Z Zvalue 48 Index p. 107 p. 108
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