The Most Dangerous Game Map Project Due Monday September 19

The Most Dangerous Game Map Project
Due
Monday September 19, 2016
Whether reading for pleasure or for information, your ability to closely read for
details is essential to understanding. As we read “The Most Dangerous Game,”
you should have noticed that the details of the setting play a key role in your
understanding of the story’s action. Think about and then create a list of several
key locations on Ship-Trap Island.
One of the most important parts of this story is the setting (time and place) of the
island. Your task is to re-look through the story and write down any references
you find to the setting. Think where the story began (the ship), to the water, then
the coast, onto the chateau, the trip around the island, and finally the ending.
These are all important parts of the setting. The conflicts Mr. Rainsford faces as
Zaroff hunts him. The traps set by Rainsford to stall or annihilate General Zaroff.
Your job is to create a map of the island by using information from the text and
your map skills to create a map of Ship-Trap Island. The map should be colorful,
neat, and creative.
Steps in completing the project include:
1. Re-look through the text and find references to the setting. – Write them down
or refer to your notes. The back of this worksheet is a guide to help you along the
way.
2. Figure out how you want the island to look on the map.
3. Start putting your map together and include all of your references, for instance:
What ocean is this taking place in?
What does the jungle look like?
What does the Chateau look like?
4. You must include and label specific landmarks:
 Rainsford’s Landing point
 General Zaroff’s Chateau
 The lighthouse
 Rainsford’s Tree (where he sleeps the first night of the hunt)
 Death Swamp and the quicksand
 Malay Mancatcher
 Burmese Tiger Trap
 Sapling Trap (where Ivan dies)
5. Work on the map in class for three days and use your time wisely.
6. Label the paths that Rainsford and Zaroff followed during the hunt
7. Turn in a well thought out, put together, creative, and colorful map.
8. Don’t forget a key or legend on your map.
YES YOU MUST COLOR THE MAP
REQUIREMENT
Effort Shown:
Color, organized, creativity
POSSIBLE POINTS
25 pts
Landmarks labeled and drawn
8 (x5) 40 pts
Paths labeled
*Both Rainsford & Zaroff
10 (x2) 20 pts
Key present
10 pts
TOTAL:
95 points