JUMP ROPE 2 - Long Rope Skipping

JUMP ROPE 2 - Long Rope Skipping
Equipment Required:

6 Long skipping ropes

1 Short skipping rope per student
Number of Participants:

Unlimited
Playing Area: Works well on a court or hard surface
FORMS OF LONG ROPE SKIPPING
R1
X1
x2
x3
X4
R2
o1

Wiggly snake

Normal long rope skipping

Double time (pair skipping)

Eggbeater

Double Dutch
How do we play?
1. Get the students to put themselves into three differing ability groups according to where they think they are at as a skipper (Beginner,
Intermediate & Advanced).
2. Ask the class who would be willing to be a rope turner and from there select six of those students.
3. FIGURE 8 – Get the students to line up in one single line on a 45 degree angle to the rope in each of their three ability groups (as shown
above in the diagram).
4. The first person in the line (x1) goes into the rope, jumps it once and then runs out, runs clockwise around rope turner 2 (R2) and waits
where (o1) is in the diagram. Meanwhile the second person (x2) has let the rope turn once (or as many times as agreed on by the ability
group – there may be more gaps between jumps for the lesser ability groups) then hops in, jumps once and follows the first person to
where they went. This trend continues until you get back to the first person in the line or someone has stopped the rope while trying to
jump. If someone does happen to stop the rope, they are out and grab their single rope and practise with that until there is a winner in the
group and the three groups restart the game (perhaps using a different form of long rope skipping).
5. At the conclusion of the first rounds get your students to reassess their ability level and get them to change accordingly.
SAFETY
Get the three groups to space themselves from one another so they are not getting in each other’s way. Also ensure the rope turners are rotated
if someone else has volunteered to take over. This is to encourage whole class participation.