I BTS • Overview Business Acumen The Consumer Goods Business Simulation Navigating the Evolving Consumer Goods Landscape To help companies compete in this demanding business, BTS has developed the Consumer Goods Business Simulation an interactive and engaging experiential learning program. Through the high-impact program, participating leaders develop industry understanding, experience the key business drivers and challenges of a consumer goods organization, and develop the capabilities necessary for success The Program at a Glance The BTS Consumer Goods Simulation is a one day competitive program that introduces the key trade-offs, trends, challenges, and business drivers of a food products and consumer goods business. Participating leaders assume the role of the senior leadership at the company and manage the enterprise – from sourcing raw materials through manufacturing of products to delivery to retailers. Confronting macroeconomic and microeconomic situations, participants are challenged to grow revenues, shrink costs, and optimize assets. Throughout the day, participants receive feedback and analysis of their decisions and strategies. In the end, leaders develop deep understanding around how to maximize shareholder value, while maintaining high customer and employee satisfaction. At the end of the experience, they form action plans to apply back on the job. Key Issues Covered in the Simulation In the one-day board-based simulation, small teams collaborate, build fundamental capabilities, and practice real-world decision making in a riskfree environment as they reason through how to deal with the following realistic scenarios: www.bts.com • Copyright © 2015 BTS I BTS • Overview Business Acumen • Developing strong relationships with raw materials’ suppliers • Minimizing inventory levels, but still meet market demand • Managing costs to maintain or improve margins • Implementing continuous operational improvements • Understanding commodity products vs. ”green” fresh, organic products • Allocating R&D dollars for product improvements and developing marketing channels • Forecasting accuracy Audience The BTS Consumer Goods Business Simulation is intended for two primary audiences: • Individual contributor to Director-Level employees within the consumer goods business • Organizations with major clients in the industry Workshop Objectives After successfully completing the high-impact experience, participants are able to understand consumer goods industry dynamics, general trends, and business challenges; how these factors relate to individual roles, dayto-day operations, and the company’s success; and the relating decisions that drive results. The following are the learning objectives for the target audiences: • Enhance cross-functional and cross-business effectiveness by improved credibility, collaboration and communication • Create understanding and stimulate discussion around important challenges and trends facing the industry • Facilitate an increased focus on improved financial performance and understanding of key value drivers using the language of business acumen • Solve business problems by aligning offerings and value Implementation and Customization The BTS Consumer Goods Business Simulation includes know-how sessions, debriefs, group discussions, problem-solving exercises, and action-oriented team activities for further reinforcement. To maximize relevance, the simulation can be highly customized to meet a client’s specific business objectives and strategic priorities. Customization includes nearly all aspects of the simulation such as the terminology, business structure and issues, key performance indicators, and learning objectives. The BTS Consumer Goods Business Simulation can be used as a standalone program or supplemented with additional solutions to reinforce the skills most critical to a company’s specific needs. To achieve the full impact of the design, the recommended implementation process includes pre-work, a pre-meeting with managers, the core workshop, and rigorous post-program coaching. www.bts.com • Copyright © 2015 BTS I BTS • Overview Business Acumen Experiential Learning that Delivers Key Results Through the Consumer Goods Industry Business Simulation, participating leaders recognize the drivers of key performance indicators and have an overall big picture understanding of the industry, and the critical interrelationships. The best practice is for participants’ managers to meet with the participants ahead of the session, so they can draw a line of sight to the intended outcomes and manage accountability for application on the job. Armed with improved capabilities and actionable items, participants accelerate results once back on the job. About BTS BTS focuses on the people side of strategy, working with leaders at all levels to help them make better decisions, convert those decisions to actions and deliver results. At our core, we believe people learn best by doing. For 30 years, we’ve been designing fun, powerful experiences™ that have profound and lasting impact on people and their careers. We inspire new ways of thinking, build critical capabilities and unleash business success. It’s strategy made personal. For more information, please visit www.bts.com. Consumer Goods A PRODUCTS Suppliers Cost per Batch Accounts Payable (credit line: 20M) Customer Sati sfacti on 95% 90% 2 Labor Year 3 1 Production Plant 1 Finished Goods Production Plant 2 Finished Goods 2 Property, Plant and Equipment 3 Transportation A Products Cost of Goods Sold inveStmentS B Products Cost of Goods Sold Depreciation B PRODUCTS Suppliers Cost per Batch Accounts Payable (credit line: 20M) 85% Year 1 Raw Materials Year Raw Materials 1 2 Labor Year 3 1 2 3 Transportation cOSt Of gOODS SOlD manufacturing flOw DepreciatiOn 10.0 80% B PRODUCTS A PRODUCTS cuStOmer OrDer carD 9.0 R&D R&D Selling Selling 75% 8.0 Customer Order Card 70% 6.0 5.0 Operating cOStS: r&D & Selling accOuntS receivaBle 65% 4.0 3.0 60% Taxes Return on Assets (ROA) = Revenues - Costs Assets Customer Money cuStOmer mOney Marketing caSh Interest Loans Trade Allowances Consumer Goods Industry Consumer Goods Industry Consumer Goods Industry Consumer Goods Industry Cost of Sales Gross Margin Option A Cards Option B Cards 1.0 Consequence Cards Follow-up Cards Balance Sheet Consumer Goods Industry Revenue Event Cards 2.0 General & Administration Other Operating cOStS incOme Statement Consumer Goods Industry Channe l De ve lo pme nt 100% Risk Cards Operating Expenses Earnings from Operations Interest Assets Cash Inventory Property, Plant and Equipment Liabilities and Equity Accounts Payable Long-term debt Stockholders’ Equity Earnings before Taxes Taxes Net Earnings Copyright 2008 © BTS USA www.bts.com GEN_CG_BD_006 www.bts.com • Copyright © 2015 BTS
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