Coordinate Geometry The coordinate plane The points on a line can be referenced if we choose an origin and a unit of distance on the axis and give each point an identity on the corresponding number line. We can also give each point in a plane an identity using an ordered pair of real numbers called Cartesian coordinates. We choose an origin o for our plane and draw a pair of perpendicular number lines intersecting at o which we call axes. Usually one of the axes is horizontal with positive numbers on the right and we call it the x-axis. The other axis is usually vertical with positive numbers above the x-axis. We usually call the vertical axis, the y-axis. This divides the plane into four quadrants, labelled I − IV as shown below. Note that the points on the axes are not in any of the four quadrants. 20 18 16 14 12 10 y 8 II I 6 P(a, b) b 4 2 – 10 –5 5 o a 10 x –2 III IV –4 –6 10 –8 Any point P in the plane can be given a unique address or label with an ordered pair of numbers P (a, b). Here a is the x-coordinate which we find by constructing a line from the point to the x-axis which is perpendicular to the x-axis. The point where this line cuts the x axis is the x-coordinate of P (in this case a). We find the y-coordinate of the point (in this case b) by constructing a line from the point to the y-axis which is perpendicular to the y-axis. The point where this line cuts the y axis is the y-coordinate of P (in this case b). For a point on either axis, the coordinate corresponding to that axis is determined by their position on the axis. Here are some examples: –910 – 12 8 – 14 7 6 5 4 3 (0, 3) 2 (-2, 1) (4,1) 1 (0, 0) – 6 – 4 – 2 (2, 0) 2 4 6 8 10 – 1 (-2, -1) – 2 (1, -2) – 3 – 4 Conversely, given an ordered pair of numbers there is a point on the plane corresponding to that ordered pair. – 5 – 6 Example Plot the following points on the Cartesian plane: – 7 (0, 5) (−3, 1) (2, −3) – 8 (−2, −2) – 9 – 10 1 (0, −3), (−3, 0). Kinematic data Analysis A major branch of sports science involves kinematic data analysis. Kinematics is a branch of mechanics that describes the spatial and temporal components of motion. The description of motion involves the position, velocity and acceleration of a body with no consideration of the forces causing the motion. With the development of user friendly software, athletes, coaches and health professionals in addition to sports scientists often use video analysis to track and analyze the movements of various points on the body during sports activities. The advantage of using video analysis is that it gives precise measurements of distances, speeds and acceleration. Although most movements in sport are three dimensional and would require a three dimensional co-ordinate system to accurately track the movement, much insight can be gained from a two dimensional representation of movement in sport. One must choose a frame of reference, usually a Cartesian co-ordinate system, and which points to track. Data may be collected from raw video using digitizing software or motion sensors may be placed on various points of a moving body and their paths tracked using specialized video cameras. The origin of the co-ordinate system may also be placed at a joint or point which moves with the body and an axis may be aligned with a segment of the body so that the movement of the body relative to that point or that body segment may be analyzed. The use of cameras, software and interpretation and management of the large amount of data generated requires much time spent learning to use the equipment and software and is outside the scope of this course. We will look at some much simplified hypothetical examples below to get a feel for how we might track and analyze movement using a Cartesian co-ordinate system. Example The following data was collected for the position of the head of the club in the golf swing of the individual below. Plot the data given to get a rough picture of the path of the head of the club throughout golf swing. The starting position is shown in the picture (you may wish to add directional arrows to the points you draw). Time = seconds from the start x y 0.1 100 11 0.2 60 50 0.3 55 100 0.4 50 150 0.5 75 200 0.6 150 220 0.7 160 200 0.8 140 190 0.9 70 150 1 50 50 1.1 150 10 1.2 200 50 1.3 250 100 1.4 210 150 2 200 150 100 50 0 0 50 100 150 200 250 (a) How does the path of the head of the above golf club compare to that of the golf club of Mr. Mannequin shown in the advertisement for a tracking device shown below? I’ve superimposed the pictures on the next page for a more detailed comparison, however you should see what you can derive without co-ordinates for Mr. Mannequin before you look at them. (b) In addition to tracking the path of the head of the golf club, what other points on the body might be important to track for the coach or athlete? 3 (c) Can you see any more differences between the two golfers using the superimposed images in the co-ordinate system below? 200 200 200 150 150 150 100 100 100 50 50 50 0 0 50 100 150 200 250 0 0 50 100 150 200 250 0 0 50 100 150 200 250 Example Note how the origin of a co-ordinate system is given in the following pictures, but a unit of measurement is not. Choose a unit of measurement and give approximate co-ordinates for the end of the upswing and the end of the follow through for each picture. What are the main differences between the three golf swings. Note that movements occur over time and we can get more information from our data by noting the time taken to perform a task or the time taken to cover a given distance. We will elaborate on this in the next few lectures, when we introduce functions, speed, velocity and acceleration. 4 Distance Formula We can derive a formula for the distance between two point in the plane using Pythagoras’ theorem. On can see form the following picture that the distance between the points A and B, denoted d(A, B) is given by p d(A, B) = (x2 − x1 )2 + (y2 − y1 )2 , 18 16 where A = (x1 , y1 ) and B = (x2 , y2 ). p Note that this tells us that the distance of a point (x1 , y1 ) from the origin (0, 0) is given by r = x21 + y12 . 14 12 B(x2,y2) y2 10 d(A,B) 8 |y2 - y1| 6 y1 4 A(x1,y1) |x2 - x1| 2 –5 5 10 x1 –2 x2 15 Example Find the distance between (a) the points P (−2, 1) and Q(1, 1) and –4 –6 –8 – 10 (b) the points P (0, 1) and Q(−3, 4). (c) Find the distance of the following points from the origin: P (0, 1), Q(−3, 4). Units of measurement When choosing units of measurement we can use either the British system or the metric system based on the Systeme International d’Unites (SI). In the British system, we use pounds (lbs), feet (ft.) and 5 seconds (s.) for weight, distance and time. In the metric system, we use kilograms (kgs), meters (m.) and seconds for mass, distance and time. Graph of an equation Equations Sometimes the graph of the data we collect, closely matches the graph of a known curve resulting from an equation. The graph of an equation relating x and y is the set of all points in the plane which fit the equation. Example the graph of the equation y = x2 , is the set of all points (x1 , y1 ) in the xy-plane for which y1 = x21 . Note that for this equation, the value of y is completely determined by the value of x. We can get some idea of what the graph looks like by plotting a few points on the graph. Fill in the table below and plot the resulting points to get a picture of the corresponding graph. x y = x2 (x, y) 2 −2 (−2) = 4 (−2, 4) −1 0 1 2 Analyzing Motion We break our analysis of motion into three categories: Translational or linear motion occurs when all points on a body or object move the same distance over the same time. The motion might be in a a straight line (straight-line motion) such as when an ice skater maintains a pose and glides across the ice, or it may occur along a curved path ( curvilinear motion) such as the path that a ball follows when thrown. Although a body such as that of an athlete running around a track may not be strictly within the realm of our definition of curvilinear motion, we can apply our analysis of curvilinear motion to their path to derive some global results. After studying linear motion, we will also study angular motion) which occurs when all parts of a body move through the same angle but do not undergo the same linear displacement. Angular motion occurs around an axis of rotation which is a line perpendicular to the plane in which the rotation occurs. For example, if you spin a bicycle wheel around its axis, each point on a spoke of the wheel rotates through the same angle in the same amount of time, however a point closer to the edge travels further than a point nearer the axle. When a combination of rotation and translation occurs, it is described as general motion. Most human movements involve a combination of translational and angular motion. 6
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