Rules and Assignments 2017

SubHub2017–WhiteTees
PinkBall/3-ManScramble
PinkBallTournament
EachteamwillbegivenoneofficialPinkBall.ThisPinkBallwillbeplayedoneachhole,
alternatingbetweenmembersoftheteam.Theteammaychooseanyorderforplayingthe
PinkBall,butthatordermustbemaintainedthroughouttheround.ThePinkBallmust
alwaysbeplayeddownandholedout.RecordeveryholecompletedwiththePinkBall.
YouwillhaveaseparatescorecardtorecordthePinkBallscore.
PinkBallRotation
Player1playsthePinkBallonholes#1,5,9,13,17
Player2playsthePinkBallonholes#2,6,10,14,18
Player3playsthePinkBallonholes#3,7,11,15
Player4playsthePinkBallonholes#4,8,12,16
• ThePinkBallmustbeusedfortheentirehole&alwaysholedout.
• ThePinkBallshallneverbedeemedunfitforplay.
• The“official”PinkBallshallbeturnedin,ifavailable,withthescorecardupon
completionofplay.
• ShouldnoteamcompletetheroundwiththePinkBalls,thewinnerwillbebasedon
thenumberofholescompleted.Otherwise,lowPinkBall18-holescorewins.
• Aballis“lost”ifitisnotfoundwithinfiveminutesafterthesearchhasbegun.
However,ifyoucanfindit-andretrieveit-it’sstillinplay.(Penaltystrokesno
doubtwillbeinorder.)
• WhoeverlosesthePinkBallmustimmediatelyputonthe“PinkShirt”locatedin
eachteam’scartanditmustbewornforthedurationoftheround.
3-ManScramble
The“other”3teammemberswillplaya3-manscramble.Youwillhaveaseparate
scorecardforrecordingthescramblescore.Ifyour4thpartnerlosesthePinkBall,hewill
jointhegroupstartingonthenextteeboxandthegroupwillbeginplayinga4-man
eliminationscramble.
TEES/Misc: AllplaywillbefromtheWhiteTees.Larry&Mikewillhitateeshotonapar
3witheachgroup.(Theywillnothitthepinkball.)Theirshotcanbesubstitutedforany
onememberofthegroups’originalteeshot–excepttheplayerplayingthePinkBall.(The
PinkBallplayerforthatholeisonhisown.)IftheteamnolongerhasthePinkBall,and
decidestouseLarryorMike’sshot,oneteammemberwillbe“eliminated”fromhittingthe
nextshot(teamchoice).Ofcourseyouareundernoobligation,andinmany,many
instanceswillhavenointerest,inusingtheirshot.
RulesofPlay
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U.S.G.A.RulesofGolfwillgovernallplaywiththefollowingclarifications:
Playtheballasitlies.
Allputtsmustbeholedout.
14-clublimitisnotineffect.
TheHubbellWhiff-Ruleis.
TieBreak:Scramble:Tieswillbebrokenbyback-trackingscoresfromHole#18.
PinkBall:IfmultipleteamsfinishwiththePinkBall,thewinnerwillbedetermined
bythelowestPinkBallscore.
Prizeswillbeawardedasfollows:
Scramble:1st-$400,2nd-$200
PinkBall:1st-$400
2017ShootOutRules
Friday,6:00pmWhiteTees
Weareagainplayingin3-manteamsandwillagainplayan“Elimination
Scramble.”Wehave20teams(60players)andthe20teamswillbesplitinto
5groupsof4teams,andthese5groupswillstartonHoles11,12,13,14,&
15.EveryonewillplayfromtheWhiteTeesandeachgroupwillplaythree(3)
holes–noteamwillbeeliminateduntil3holesarecomplete.Teamwiththe
lowcumulative(total)scoreoverthese3holeswillbecrownedthe“group
winner.”
Forteamstiedafterthe3holes,therewillbeaone-puttplay-offfromaspot
onthegreendeterminedbythegroupmarshal.Theteamwillhavetheir
choiceofwhich2eligibleplayerscanhittheputt.Closesttotheholeadvances.
Againthisyear,onthe1stteebox,theteamwilldecidewhich2teammembers
willteeoff(atotalof8shots).Theteamwilldecidewhichofthese2drivesto
use.Theplayerwhoseshotisusedwillsitoutthenextshotandthe2ndshot
willbeplayedbytheother2teammembers.Afterthe2ndshot,againthe
playerwhoseshotisusedwillsitoutthenextshot,withtheother2team
membershitting.Basically,2guyswillhiteveryshot,andifyourshotisused,
youwillsitoutthenextshot.Thisformatwillbeusedthrutheentirehole,
includeanytap-inputts.
Eachgroupwillplay3holestoestablishthegroupwinner.Allgroupwinners
willmakeittothefinalsandwillbeinthemoney!Toencouragethenonwinninggroupstostickaround,thefinalresultswillbedeterminebyplaying
justone(1)hole–fromaspecialteeboxthatwillbesetupapproximately120
yardsoutonthe18thhole.
The5“groupwinners”willgatherupthe18thfairwayatthetemporary“tee
box”.Wewillusethesameformatforthefinals,andthesamerulesusedin
thepreliminaryroundwillapply.Tostartthefinals,theteamcanchoose
which2teammemberswillteeoff.All5teamswillonlyplaythe18thhole,as
wewilldeterminetheorderoffinishonthisonehole.Sametie-breakerrules
willapplyforthisoneshotplay-off–asingleputtfromadesignatedspoton
thegreen.
Wehope&expectthe“gallery”aroundthe18thholetobesizableand
boisterous.Thedrinkcartwillbeavailable.
TeamPayouts:1stPlace–$750,2ndPlace–$300,3rdPlace–$225,4thPlace–$150,5th
Place-$75
TourneyFormat/Rules
Abigemphasisisbeingplacedonyourputtingability(orlackthereof).We
thoughtwe’dgetthetrickyroundoutofthewayearlywhileyouhadthebest
chanceofstillpossessingmostofyourbrainfunction…..
1st Round, Thursday 1:00pm Shotgun Start, White Tees
2-Man Scramble – A/C, B/D – Regular scramble format with the following putting modifications:
“A” player putts solo on six holes: 1, 4, 7, 10, 13, & 16 while his “C” partner putts solo on six
holes: 2, 5, 8, 11, 14, & 17. Both putt (scramble) on the other six holes: 3, 6, 9, 12, 15, & 18.
“B” player putts solo on three holes: 3, 9, & 15 while his “D” partner putts solo on three holes: 6,
12, & 18. Both putt (scramble) on all twelve other holes: 1, 2, 4, 5, 7, 8, 10, 11, 13, 14, 16, & 17.
Once the ball is on the “green” (not the fringe), only the one (1) designated player will be allowed
to putt. It will require a bit of concentration but not to worry – everything will be marked on your
official scorecard. As a reminder, on all scrambles, you may improve you lie, but not your position.
(in the trap, stay in the trap; in the rough, stay in the rough, etc.)
2nd Round, Friday 1:00pm Shotgun Start, White Tees
2-Man Scramble – A/B, C/D – Regular scramble format for the C/D team. Both players hit each
shot and team selects which ball to play. Regular scramble format for the A/B team with this
caveat: Only 1 player will putt on each hole - “A” players will putt on all odd numbered holes,
“B” players will putt on all even numbered holes. Once the ball is on the “green” (not the fringe),
only the one (1) designated player will be allowed to putt.
3rd Round, Saturday 1:00pm Shotgun Start, White Tees
Chapman System – A/D, B/C – For the Chapman Format (aka Pinehurst System) both partners tee
off, then teammates switch balls for their 2nd shot (player #1 hits player #2’s drive, player #2 hits
player #1’s drive). After both balls lay two (2), the team will select the one best ball they elect to
play; and scramble in from there. Be careful on Par 3’s as both balls need to lay 2 before you start
scrambling.
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Before the round, exchange scorecards with your playing partners and keep each others'
score.
Please write legibly on the official scorecard in the marked area only. (If you want to keep
your teams’ score or make other notes, please do it on a separate card.) One player from
each team must verify the correct score and both cards should be signed by one person from
each team before turning them in.
Each team is responsible for their “official” scorecard upon completion of the round.
Please be sure it is turned in to the appropriate person responsible for collecting them.
Please remember that everyone should hit from their assigned tees on all par 3's – A’s
Silver, B’s Blue, C’s White, and D’s Gold. This is true for all par 3’s during all 3 rounds of
the tournament, regardless of the format.
Putt everything out.
Triple bogey is the max score on any hole.
“Hubbell Whiff Rule” (much like the 3 knockdown rule) is always in effect.
If you are the last group playing one of the Par 3’s, someone from the group please bring in
the Closest-to-the-Pin marker and get it to a collection person.
Do the right thing. When in doubt, ask or check with your playing partners.
What You Need to Know About the Rules
(Compliments of Golf Digest)
Your ball is in a water hazard
Determine the type of hazard. If your ball last crossed between two yellow stakes or over a
yellow line before entering the hazard, you have fewer options than if it crossed between two red
stakes (a lateral water hazard).
• Dealing with yellow stakes or lines, your best option might be to drop a ball from where you
just hit and add a penalty stroke. Or you can locate the point where the ball last crossed the
hazard, draw an imaginary line from the hole through that point, then drop a ball anywhere on
that line as far away from the point and the hole as you like. And add a penalty stroke.
• Dealing with red stakes or lines, your best option might be to determine the point where the
ball last crossed between the red stakes and take a drop within two club-lengths of that point,
outside the hazard and no closer to the hole. You can also play another shot from where you last
played or use the yellow-stake imaginary-line option. Don’t forget to add a penalty stoke for
either option.
• Helpful hints: You may play a shot in the hazard without penalty, but DO NOT ground your
club until you strike the ball. If you elect to take a drop, you can clean your ball. If you drop and
the ball rolls into the hazard, drop again. If this happens twice, place the ball on the spot where
it hit the ground on the second drop.
You hit your ball out of bounds
Those dreaded white stakes that border a course aren’t there to define property boundaries for
homeowners. If you hit a shot that comes to rest completely outside a stake, fence or line that is
marked white, you must drop a ball and play another shot from where you last played, plus add
a stroke. You can re-tee if the last shot was a tee shot.
• Helpful hints: If any part of the ball is in-bounds, the ball is in-bounds. You can stand out-ofbounds to play a ball that is in-bounds. If you are not sure a ball landed out-of-bounds, you can
declare you’re playing a “provisional ball” and play a shot from where you just played. If the
original is in-bounds, pocket the provisional and play on without penalty. If a ball is in-bounds
but resting against an out-of-bounds stake of fence, you DO NOT get relief. Play the shot as it
lies.
Your ball is on a cart path
This situation confuses many players, but the procedure is simple. Locate the nearest point of
relief – no closer to the hole – that will allow you to stand, drop a ball and swing the club
without interference with the path. You are allowed to drop in an area within one club-length of
that spot as long as the ball is no closer to the hole. There is no penalty for taking this drop.
• Helpful hints: Depending on where the ball came to rest on the path, a drop for a player who
swings right-handed may be on a different side of the path than for a left-handed player. Make
sure you find the nearest point of relief that allows you to stand, drop and swing without
interference from the path. You cannot re-drop if you don’t like where the ball landed. However,
if the ball rolls closer to the hole, back on the path, or more than two club lengths from where
you dropped it, you can re-drop. After the second drop, you are allowed to place the ball.
Your ball is unplayable
Whether up against a rock, resting on a tree stump, or sitting on the edge of a canyon, some
balls cannot be played. When this occurs, you are allowed – under penalty of one stroke – to
proceed according to one of these options:
• Replay the previous shot.
• Drop within two club-lengths of the spot where the ball lays, no closer to the hole.
• Drop a ball anywhere on an imaginary line behind where the ball came to rest. The line is
drawn from the hole through the point where the ball lay.
• Helpful hints: Only you can determine whether your ball is unplayable. The ball can be
cleaned before it’s dropped.
Your ball is lost
Even if you’re sure you hit your ball in-bounds, if you cannot find it after searching for five
minutes, you have to abandon the ball, replay the previous shot, and add a stroke penalty to your
score (called stroke and distance).
• Helpful hints: If you think your ball might be lost, before you leave the spot from where you
just hit, inform your group that you going to play a “provisional ball” and hit another ball. That
ball is in play if the original is never found. Your search time begins when you or your playing
companions begin looking for the ball. If you hit a really good provisional shot and someone
finds your original ball in a horrible spot, but still in play, you ARE NOT allowed to abandon the
original.
Your ball is interfered with by loose impediments
There are many instances when your ball will be interfered with by loose impediments (leaves,
pebbles, twigs, etc., as long as it’s not fixed, growing, or adhering to the ball). But how you
should proceed depends on the impediment and where you are on the course.
• On the green: Loose impediments – such as sand, pebbles, and twigs – can be removed by any
means (towel, hand sweeping, etc.) but don’t press anything down. If you accidentally move the
ball while removing the loose impediment, you can replace it without penalty.
• Off the green: Sand, soil, or mud are not loose impediments on the fairway or rough and
cannot be removed. Twigs, pine needles, etc., can be removed but only if the ball doesn’t move.
If it does, the player is penalized one stroke and the ball returned to its original position.
• In a hazard: You cannot remove loose impediments in a bunker or a water hazard.
And don’t forget
• A ball that falls off the tee, even if it has been addressed, can be replaced without penalty.
• A player can take relief, without penalty, from leaves that have been piled for removal, but that
player gets no relief (without penalty) from a ball under leaves that have fallen from a tree.
Those leaves can be removed provided the ball isn’t moved.
• A club cannot be grounded in a bunker before the downswing has started. If the club is
grounded, it’s a two-stroke penalty.
• If your ball is moved by an animal or picked up by another golfer who isn’t your partner, it can
be replaced without penalty.
Donors
Wereallyappreciatethethoughtfulnessoftheseplayers.Theygoaboveand
beyondbydonatingitems,andmanyarethesameguysyearafteryear.In
additiontoprovidingprizemoneyfortheclosesttothepins,ithelpsoff-set
othercostslikeprovidingabartenderatvariousgatherings,andaddstothe
overallenjoymentofthetournament.Wewanttorecognizeandthankthem.
$100
• BillAtkinson
$200
• DougBenson
$200
• SteveBenson
$100
• TerryBohler
GolfBalls(sleeveforentirefield)
• DavidCarter
$100
• DougCoats KarbachBeer&Goodies
• BennettGoodman
KarbachBeer&Goodies
• KenGoodman
$100
• JohnnyHelpenstill
$100
• DarnellLosak
$50
• BillMilton $90
• KyleMorris
$200
• RonnyNordling $100
• WayneReitmeyer
KarbachBeer&Goodies
• BlakeRobertson KarbachBeer&Goodies
• ChuckRobertson GolfBalls(sleeveforentirefield)
• KevinScullin
GolfBalls
• RoyWarren
$100
• ConnieWilliford Alsospecialthanksto:KevinDaileyforhiswebsitedesign&upkeepandalso
BillStevens&TimWhitefortheircomputerhelpwiththeteamscoring.
Volunteers
We’dquitifitweren’tforallthehelpwegeteveryyear.Youguysarethebest!
SpecialthankstoKevinDaileywhototallyhandledthewebsite,andTimWhite&Bill
Stevensforagainprovidingtheprogramusedtoaidinscoring,skins&thelike.
Wednesday
•
SubHub–1:30pm–2:40pm
RegistrationTable/Check-In:BobHubbell.AftercompletingyourSubHubround,please
turnbothofficialscorecardsandPinkBall(ifavailable)intoDougBenson&DanKarsten
(1:30-2:00pmstarttimes,8totalteams)andMikeSandlin&RoyWarren(2:10-2:40
startingtimes,8totalteams).Theseguyswillbepositionedneartheverandaandwillget
thescorecardstoBillStevens&TimWhite.
• Pari-mutualbettingtables–8:30pm-10:00pm
1stShiftCashiersCollectingBettingSheets(8:30pm–9:15pm):BillDaws,ByronFields,Ron
Kuhn,&DannyTurner.AssistingwithComputerInput:DavidGreenwood&Ken
Goodman.2nd
ShiftCashiersCollectingBettingSheets(9:15pm–10:00pm):J.B.Carroll,JimCarroll,Terry
Bohler&BradRobinson.AssistingwithComputerInput:BrianBrown&RichardBrown.
CollaredShirtDistribution:CodyHubbell&BradHubbell
Thursday
• 1stRound–1:30pmShotgunStart
Distribute&collectofficialscorecardsbeforeandaftertheround:A/Cteams–Bennett
Goodman,JamesTerry,&JayWilson.B/Dteams–BlakeBean,BlairCasey,&Blake
Robertson.Runnertobringscorecardstothescoringarea:BrockHelpenstill.
CollectClosest-to-the-Pinmarkersandgetthemtothescoringarea:#3–RhettTidwell,#7
–SteveAllen,#12–JimDailey,#16–KyleMorris.
HelpBill&Timwith1stRoundcomputerinput:JonEckenrode,ScottHelpenstill&Mike
Tarver.
EnterscoresontoLeaderboard:TravisJaggars&MichaelWilson.
Friday
•
2ndRound–12:00noonShotgunStart
Distributeandcollectofficialscorecardsbeforeandaftertheround:A/BTeams–David
Bethel,ColinDubois,&DarnellLosak.C/DTeams–LarryBien,JakeHaverland,&Steve
Hansen.Runnertobringscorecardstoscoringarea:TimTerzis.
CollectClosest-to-the-Pinmarkersandgetthemtothescoringarea:#3–ChuckRobertson,
#7–DavidTombrella,#12–BillMilton,#16–DavidVollmer.
HelpBill&Timwith2ndRoundcomputerinput:WayneReitmeyer,PaulSandlin,&Blair
Scott.
EnterscoresontoLeaderboard:MattHubbell&RandyWomack.
• ShootOut–6:00pm
GroupMarshalls:JeffCrofton,JohnnyHelpenstill,LarryHubbell,MikeHubbell,&Steve
Meacham.SteveMeachamwillbetheofficialMarshallforthefinals.
Saturday
• PuttingTourney–10:00am
Starter:MikeRichard.Helpingfilloutthebracket:MarcRichard&RickRichard.
3rdRound–1:30pmShotgunStart
Distributeandcollectofficialscorecardsbeforeandaftertheround:A/D–DougCoats,
RonnyNordling,&MikeSchulze.B/C–BobMcDonald,BrentMorris,&BobReeves.
Runnertobringscorecardstothescoringarea:CesarSanchez.
CollectClosest-to-the-Pinmarkersandgetthemtothescoringarea:#3–JamesVidler,#7–
CurtisJaggars,#12–TroyIreland,#16–SteveBenson.
HelpTim&Billwith3rdRoundcomputerinput:KayCapps,KevinSherry,&Randy
Trenary.
EnterscoresontoLeaderboard:ChanceHubbell&JohnHubbell.
• 19thGamblingHoleContest–6:00pm
Organizequalifiersfortheclosest-to-the-pinfinals:BobbyHubbell.
• ClosingCeremonies–7:30pm
DistributeCashatthePay-OutTables:1stPlace–KenLove&DonaldTreadwell,2ndPlace–
PhilMeacham&ConnieWilliford,3rdPlace–PaulInbody&SkipInbod