Kai Wang’s Demo Reel Breakdown (Katana/ Arnord / Nuke) Sony Imageworks – “Storks” Light production shots and marketing stills Maintain and upgrade show base gizmo for my team. Setup and light one-off shots. Manage and optimize upstream department data. Tech-fix/debug render artifacts and stereo issues. MPC – “Kohl’s Holiday” (Maya / Arnord / Nuke) Setup and light production. MPC – “PA Lottery Hockey” (Houdini / Mantra / Nuke) Setup and light production. Buck – “GoodBook” (Maya / Mental Ray) Develop the procedure beetle/worm shaders in Maya that matching with the painted 2D elements, and easy to customize and quick to render on the farm. Model and animate the proxy geometry to assist 2D animation. Animate the beetle and worm. DreamWorks Animation – “Rise of the Guardians” (Dreamworks proprietary software / Nuke) Light production shots and marketing stills Create 2D morphing and shot blending effects that are compatible in stereo 3D. Work closely with Lighting Sup/Lead Lighters to setup and update lighting rigs and Nuke gizmos/templates. Manage and test upstream data deliveries, set up regions and Fur LOD for crowds. Support the shot lighters in technical issues. Tech-fix and debug render artifacts DreamWorks Animation – “Penguins of Madagascar” (Dreamworks proprietary software / Nuke) Light production shots and marketing stills Work closely with Lighting Sup/Lead Lighters to setup and update lighting rigs and Nuke gizmos/templates for multiple locations under very tight deadline. Setting up exposure/lighting baking to speed up rendering time. Support the shot lighters in technical issues and debug render artifacts. DreamWorks Animation – “Turbo” (Dreamworks proprietary software / Nuke) Light production shots and marketing stills Work closely with Lighting Sup/Lead Lighters to setup and update lighting rigs and Nuke gizmos/templates. Manage and test upstream data deliveries, set up regions and Fur LOD for crowds. Support the shot lighters in technical issues. Tech-fix and debug render artifacts, Nuke 3D Roto and Nuke geo projection was used. MTV – “CHAMELEON” (Maya / VRay / BodyPaint 3D) Model the school hallway and the park. Look Dev for the kid’s school cloth, skin materials and lighting of the school hallway. Texture paint the school cloth and school hallway. DreamWorks Animation – “Home” (Dreamworks proprietary software / Nuke) Light production shots and marketing stills Work closely with Lighting Sup/Lead Lighters to setup and update lighting rigs and Nuke gizmos/templates for multiple locations under very tight deadline. Using Nuke 3D projection for to create ocean reflection and phone screen. Assisting creating/maintaining pipeline for particle instancing in Nuke and environment fur lod, crowd lod setups. Support the shot lighters in technical issues and debug render artifacts.
© Copyright 2026 Paperzz