Kai Wang`s Demo Reel Breakdown - Kai Wang

Kai Wang’s Demo Reel Breakdown
(Katana/ Arnord / Nuke)
Sony Imageworks – “Storks”

Light production shots and marketing stills

Maintain and upgrade show base gizmo for my team.

Setup and light one-off shots.

Manage and optimize upstream department data.

Tech-fix/debug render artifacts and stereo issues.
MPC – “Kohl’s Holiday”

(Maya / Arnord / Nuke)
Setup and light production.
MPC – “PA Lottery Hockey”

(Houdini / Mantra / Nuke)
Setup and light production.
Buck – “GoodBook”

(Maya / Mental Ray)
Develop the procedure beetle/worm shaders in Maya that matching
with the painted 2D elements, and easy to customize and quick to
render on the farm.

Model and animate the proxy geometry to assist 2D animation.

Animate the beetle and worm.
DreamWorks Animation – “Rise of the Guardians”
(Dreamworks proprietary software / Nuke)

Light production shots and marketing stills

Create 2D morphing and shot blending effects that are compatible
in stereo 3D.

Work closely with Lighting Sup/Lead Lighters to setup and update
lighting rigs and Nuke gizmos/templates.

Manage and test upstream data deliveries, set up regions and Fur LOD for crowds.

Support the shot lighters in technical issues.

Tech-fix and debug render artifacts
DreamWorks Animation – “Penguins of Madagascar”
(Dreamworks proprietary software / Nuke)

Light production shots and marketing stills

Work closely with Lighting Sup/Lead Lighters to setup and update
lighting rigs and Nuke gizmos/templates for multiple locations
under very tight deadline.

Setting up exposure/lighting baking to speed up rendering time.

Support the shot lighters in technical issues and debug render artifacts.
DreamWorks Animation – “Turbo”
(Dreamworks proprietary software / Nuke)

Light production shots and marketing stills

Work closely with Lighting Sup/Lead Lighters to setup and update
lighting rigs and Nuke gizmos/templates.

Manage and test upstream data deliveries, set up regions and Fur
LOD for crowds.

Support the shot lighters in technical issues.

Tech-fix and debug render artifacts, Nuke 3D Roto and Nuke geo projection was used.
MTV – “CHAMELEON”
(Maya / VRay / BodyPaint 3D)

Model the school hallway and the park.

Look Dev for the kid’s school cloth, skin materials and lighting of the
school hallway.

Texture paint the school cloth and school hallway.
DreamWorks Animation – “Home”
(Dreamworks proprietary software / Nuke)

Light production shots and marketing stills

Work closely with Lighting Sup/Lead Lighters to setup and update
lighting rigs and Nuke gizmos/templates for multiple locations
under very tight deadline.

Using Nuke 3D projection for to create ocean reflection and phone screen.

Assisting creating/maintaining pipeline for particle instancing in Nuke and environment fur lod,
crowd lod setups.

Support the shot lighters in technical issues and debug render artifacts.