First Grade Go Math! Classroom Blueprint First Grade Go Math! MSBSD Curriculum Map & Pacing Guide Document 1 First Grade Go Math! Table of Contents Quarter 1: 4 Chapter 1: Addition Concepts (12 days) 4 Chapter 2: Subtraction Concepts (12 days) 5 Chapter 3: Addition Strategies (15 days) 6 Quarter 2: 8 Chapter 4: Subtraction Strategies (9 days) 8 Chapter 5: Addition and Subtraction Relationships (13 days) 9 Chapter 6: Count and Model Numbers (14 days) 11 Quarter 3: 13 Chapter 7: Compare Numbers (8 days) 13 Chapter 8: Two-Digit Addition and Subtraction (12 days) 14 Chapter 9: Measurement and Data (13 days) 16 Chapter 10a: Represent Data (5 days) 18 Quarter 4: 19 Chapter 10b: Represent Data (5 days) 19 Chapter 11: Geometry- Three-Dimensional Geometry (9 days) 20 Chapter 12 Two-Dimensional Geometry (13 days) 21 End of Year (14 days) 23 Vocabulary 25 MSBSD Curriculum Map & Pacing Guide Document 2 First Grade Go Math! MSBSD Curriculum Map & Pacing Guide Document 3 First Grade Go Math! Quarter 1: 39 days Chapter 1: Addition Concepts (12 days) Critical Area: Developing understanding of addition, subtraction and strategies for addition and subtraction within 20. Approx. Days 2 days Lesson Teacher Manual Introduction GO Math! Critical Area Project Number Cards 0-4 Two-color counters Connecting cubes 1 day 1.1 Math Story: Animals in our World Introduce the Chapter Show What You Know Vocabulary Builder Game: Addition Bingo Algebra: Use Pictures to Add To MathBoard The Class Party (Grab-and-Go) Use pictures to “add to” and find sums. 1.OA.1 1 day 1.2 Hands On: Model Adding To 1.3 Hands On: Model Putting Together 1 day 1.4 Problem Solving: Model Addition Mid-Chapter Checkpoint Use concrete objects to solve “adding to” addition problems. Use concrete objects to solve “putting together” addition problems. Solve adding to and putting together situations using the strategy make a model. 1.OA.1 1.OA.7 1 day MathBoard Connecting cubes Math Club (Grab-and-Go) MathBoard Two-color counters Join Us (Grab-and-Go) MathBoard 1 day 1.5 Algebra: Add Zero 1.6 Hands On: Algebra • Add in Any Order 1 day 1.7 Hands On: Algebra • Put Together Numbers to 10 1 day 1.8 Addition to 10 MathBoard Crayons Understand and apply the Additive Identity Property for Addition. Explore the Commutative Property of Addition. Model and record all the ways to put together numbers within 10. Build fluency for addition within 10. 1.OA.3 1 day MathBoard Two-color counters Busy Bugs (Grab-and-Go) MathBoard Red and blue crayons Red and blue connecting cubes MathBoard Red and blue crayons Red and blue connecting cubes Chapter Review/Test Performance Task Assessment Guide 2 days MSBSD Curriculum Map & Pacing Guide Document Materials Objective(s) State Standard(s) Assessment(s) Show What You Know 1.OA.1 1.OA.1 1.OA.3 1.OA.1 1.OA.6 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Quick Check Math Talk Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 4 First Grade Go Math! Chapter 2: Subtraction Concepts (12 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx. Days 1 day Introduction 1 day 2.1 1 day Lesson Teacher Manual Materials Introduce the Chapter Show What You Know Vocabulary Builder Game: Subtraction Slide Use Pictures to Show Taking From Dice Connecting cubes Two-color counters 2.2 Hands On: Model Taking From MathBoard Connecting cubes 1 day 2.3 Hands On: Model Taking Apart MathBoard Two-color counters 1 day 2.4 Problem Solving: Model Subtraction MathBoard 1 day 2.5 Use Pictures and Subtraction to Compare MathBoard 1 day 2.6 Hands On: Subtract to Compare Mid-Chapter Assessment MathBoard Two-color counters 1 day 2.7 Subtract All or Zero 1 day 2.8 Hands On: Algebra • Take Apart Numbers MathBoard Two-color counters Milk for Sale (Grab-and-Go) MathBoard Connecting cubes 1 day 2.9 Subtraction from 10 or Less MathBoard Chapter Review/Test Performance Task Assessment Guide 2 days MSBSD Curriculum Map & Pacing Guide Document MathBoard, The Class Party (Grab-and-Go) Objective(s) State Standard(s) Assessment(s) Show What You Know Use pictures to show “taking from” and find differences. Use concrete objects to solve “taking from” subtraction problems. Use concrete objects to solve “taking apart” subtraction problems. Solve taking from and taking apart subtraction problems. Compare pictorial groups to understand subtraction. Model and compare groups to show the meaning of subtraction. 1.OA.1 Identify how many are left when subtracting all or 0. Model and record all of the ways to take apart numbers within 10. Build fluency for subtraction within 10. 1.OA.8 1.OA.1 1.OA.1 1.OA.1 1.OA.8 1.OA.1 1.OA.8 1.OA.1 1.OA.6 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Assessment Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 5 First Grade Go Math! Chapter 3: Addition Strategies (15 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx. Days 1 day Introduction 1 day Lesson Teacher Manual Materials 3.1 Introduce the Chapter Show What You Know Vocabulary Builder Game: Ducky Sums Algebra: Add in Any Order Number cube Game pieces Paperclip and pencil Two-section spinner MathBoard Blue and red crayons Join Us (book) 1 day 3.2 Count On 1 day 3.3 Hands On: Add Doubles 1 day 3.4 Hands On: Use Doubles to Add 1 day 3.5 Hands On: Doubles Plus 1 and Doubles Minus 1 MathBoard Connecting cubes or Two-color counters MathBoard Connecting cubes Doubles Fun on the Farm (Graband-Go) MathBoard Blue and red connecting cubes, crayons MathBoard Blue and red connecting cubes 1 day 3.6 Practice the Strategies Mid-Chapter Checkpoint MathBoard Red, blue and yellow crayons Connecting cubes or Two-color counters 1 day 3.7 Hands On: Add 10 and More 1 day 3.8 Hands On: Make a 10 to Add MathBoard Workmats 7 and 8 Two-color counters Funny Bunny Hats (Grab-andGo) MathBoard Workmats 7 and 8 Two-color counters Red and yellow crayons MSBSD Curriculum Map & Pacing Guide Document Objective(s) State Standard(s) Assessment(s) Show What You Know Understand and apply the Commutative Property of Addition for sums within 20. Use count on 1, 2, or 3 as a strategy to find sums within 20. Use doubles as a strategy to solve addition facts with sums within 20. Use doubles to create equivalent but easier sums. Use doubles plus 1 and doubles minus 1 as strategies to find sums within 20. Use the strategies count on, doubles, doubles plus 1, and doubles minus 1 to practice addition facts within 20. Use a ten frame to add 10 and an addend less than 10. 1.OA.3 Math Talk Quick Check Math Journal 1.OA.5 1.OA.6 1.OA.8 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Use make a ten as a strategy to find sums within 20. 1.OA.6 1.OA.8 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal 6 First Grade Go Math! 1 day 3.9 Use Make a Ten to Add 1 day 3.10 Hands On: Algebra: Add 3 Numbers 1 day 3.11 Algebra: Add 3 Numbers 1 day 3.12 Problem Solving: Use Addition Strategies 2 days Chapter Review/Test Performance Task MSBSD Curriculum Map & Pacing Guide Document MathBoard Red and yellow crayons Two-color counters Workmat 7 MathBoard Connecting cubes in 3 colors Crayons Workmat 7 MathBoard Crayons Connecting cubes MathBoard Two-color counters Connecting cubes Workmat 7 Assessment Guide Use numbers to show how to use the make a ten strategy to add. 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal Use the Associative Property of Addition to add three addends. 1.OA.3 1.OA.6 Math Talk Quick Check Math Journal Understand and apply the Associative Property of Addition to add three addends. Solve adding to and putting together situations using the strategy draw a picture. 1.OA.3 1.OA.6 Math Talk Quick Check Math Journal 1.OA.2 1.OA.6 Math Talk Quick Check Math Journal Chapter Review Chapter Test (in Assessment Guide) Performance Task 7 First Grade Go Math! Quarter 2: (36 days) Chapter 4: Subtraction Strategies (9 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx. Days 1 day Introduction 1 day 4.1 1 day 4.2 Hands On: Think Addition to Subtract 1 day 4.3 Use Think Addition to Subtract Mid-Chapter Checkpoint 1 day 4.4 Hands On: Make a 10 to Subtract 1 day 4.5 Break Apart to Subtract 1 day 4.6 Problem Solving: Use Subtraction Strategies 2 days Lesson Teacher Manual Introduce the Chapter Show What You Know Vocabulary Builder Game: Under the Sea Count Back Chapter Review/Test Performance Task MSBSD Curriculum Map & Pacing Guide Document Materials Objective(s) State Standard(s) Game pieces Connecting cubes Two-section spinner MathBoard Two-color counters Math Club (Grab-and-Go) MathBoard Green and orange connecting cubes MathBoard Green and blue connecting cubes Miss Bumble’s Garden (Graband-Go) MathBoard Ten Frames Two-color counters The Class Party (Grab-and-Go) MathBoard Ten Frames Two-color counters MathBoard Ten Frames Two-color counters Miss Bumble’s Garden (Graband-Go) Assessment Guide Assessment(s) Share What You Know Use count back 1, 2, or 3 as a strategy to subtract. Recall addition facts to subtract numbers within 20. Use addition as a strategy to subtract numbers within 20. 1.OA.5 1.OA.6 1.OA.8 1.OA.4 1.OA.8 Use make a 10 as a strategy to subtract. 1.OA.6 1.OA.8 Subtract by breaking apart to make a ten. 1.OA.6 1.OA.8 Solve subtraction problem situations using the strategy act it out. 1.OA.1 1.OA.4 1.OA.8 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Chapter Review Chapter Test (in Assessment Guide) Performance Task 8 First Grade Go Math! Chapter 5: Addition and Subtraction Relationships (13 days) Critical Area: Developing understanding of addition, subtraction, and strategies for addition and subtraction within 20. Approx. Days 1 day Introduction 1 day 5.1 Problem Solving: Add or Subtract 1 day 5.2 Hands On: Record Related Facts 1 day 5.3 Identify Related Facts 1 day 5.4 Use Addition to Check Subtraction Mid-Chapter Checkpoint 1 day 5.5 Hands On: Algebra • Missing Numbers 1 day 5.6 Algebra: Use Related Facts 1 day 5.7 1 day 1 day Lesson Teacher Manual Introduce the Chapter Show What You Know Vocabulary Builder Game: Add to subtract Bingo Materials Two-color counters Addition sentence cards Related subtraction cards (from Fact Cards) Connecting cubes MathBoard Red and yellow connecting cubes Picture Puzzles (Grab-and-Go) MathBoard Red and blue crayons Red and blue connecting cubes MathBoard Red, blue and green crayons Red and blue connecting cubes MathBoard Objective(s) State Standard(s) Assessment(s) Show What You Know Solve addition and subtraction problem situations using the strategy make a model. Record related facts within 20. 1.OA.1 Math Talk Quick Check Math Journal 1.OA.6 1.OA.8 Identify related addition and subtraction facts within 20. Apply the inverse relationship of addition and subtraction. 1.OA.6 1.OA.8 MathBoard Red and blue crayons Red and blue connecting cubes Juggling (Grab-and-Go) MathBoard Crayons Use related facts to determine unknown numbers. 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Use a related fact to subtract. 1.OA.8 1.OA.6 Choose an Operation MathBoard Two-color counters Red and yellow crayons 1.OA.1 1.OA.6 5.8 Hands On: Algebra • Ways to Make Numbers to 20 5.9 Algebra: Equal and Not Equal MathBoard Red, blue and yellow connecting cubes Red and blue crayons MathBoard Crayons Choose an operation and strategy to solve an addition or subtraction word problem. Represent equivalent forms of numbers using sums and differences within 20. Determine if an equation is true or false. MSBSD Curriculum Map & Pacing Guide Document 1.OA.6 1.OA.8 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal 1.OA.6 Math Talk Quick Check Math Journal 1.OA.7 1.OA.6 Math Talk Quick Check Math Journal 9 First Grade Go Math! 1 day 2 days 5.10 Basic Facts to 20 MathBoard Two-color counters Chapter Review/Test Performance Task Assessment Guide MSBSD Curriculum Map & Pacing Guide Document Add and subtract facts within 20 and demonstrate fluency for addition and subtraction within 10. 1.OA.6 Math Talk Quick Check Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 1 0 First Grade Go Math! Chapter 6: Count and Model Numbers (14 days) Critical Area: Developing understanding of whole number relationships and place value, including grouping in tens and ones. Approx. Days 2 days Introduction 1 day 6.1 Math Story: Around the Neighborhood Introduce the Chapter Show What You Know Vocabulary Builder Game: Show the Numbers Count by Ones to 120 1 day 6.2 Count by Tens to 120 1 day 6.3 Understand Ten and Ones MathBoard Connecting cubes 1 day 6.4 Hands On: Make Ten and Ones MathBoard Connecting cubes 1 day 6.5 Hands On: Tens Mid-Chapter Checkpoint MathBoard Craft sticks and rubber bands Connecting cubes Workmat 7 1 day 6.6 Hands On: Tens and Ones to 50 1 day 6.7 Hands On: Tens and Ones to 100 1 day 6.8 Problem Solving: Show Numbers in Different Way MathBoard Connecting cubes Base-ten blocks Strawberries (Grab-and-Go) MathBoard Connecting cubes Base-ten blocks MathBoard Base-ten blocks 1 day 6.9 Model, Read, and Write Numbers from 100 to 110 Lesson Teacher Manual MSBSD Curriculum Map & Pacing Guide Document Materials Objective(s) State Standard(s) GO Math! Critical Area Project Game pieces Two-color counters Workmat 7 Six-section spinner MathBoard Counting chart Join Us (Grab-and-Go) MathBoard Counting chart Strawberries (Grab-and-Go) MathBoard Crayons Base-ten blocks Counting Chart Assessment(s) Show What You Know Count by ones to extend a counting sequence up to 120. Count by tens from any number to extend a counting sequence up to 120. Use models and write to represent equivalent forms of ten and ones. Use objects, pictures, and numbers to represent a ten and some ones. Use objects, pictures, and numbers to represent tens. 1.NBT.1 Group objects to show numbers to 50 as tens and ones. 1.NBT.2 Group objects to show numbers to 100 as tens and ones. Solve problems using the strategy make a model. Read and write numerals to represent a number of 100 to 110 objects. 1.NBT.2 1.NBT.1 1.NBT.2b 1.NBT.2b 1.NBT.2a 1.NBT.2c 1.NBT.2a 1.NBT.3 1.NBT.1 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal 1 1 First Grade Go Math! 1 day 2 days 6.10 Model, Read, and Write Numbers from 110 to 120 MathBoard Base-ten blocks Counting Chart Chapter Review/Test Performance Task Assessment Guide MSBSD Curriculum Map & Pacing Guide Document Read and write numerals to represent a number of 110 to 120 objects. 1.NBT.1 Math Talk Quick Check Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 1 2 First Grade Go Math! Quarter 3: (38 days) Chapter 7: Compare Numbers (8 days) Critical Area: Developing understanding of whole number relationships and place value, including grouping in tens and ones. Approx. Days 1 day Introduction 1 day Lesson Teacher Manual Materials Two-color counters Number cube (1-6) 7.1 Introduce the Chapter Show What You Know Vocabulary Builder Game: Rainy Day Bingo Hands on: Algebra-greater than 1 day 7.2 Hands on: Algebra-less than 1 day 7.3 Hands on: Algebra-use symbols to compare Mid-Chapter Checkpoint MathBoard Base-ten blocks Connecting cubes Name That Number (Grab-andGo) MathBoard Base-ten blocks Connecting cubes 1 day 7.4 Problem solving; Compare numbers MathBoard Strawberries (Grab-and-Go) 1 day 7.5 Hands on: 10 less, 10 more MathBoard Base-ten blocks Chapter Review/Test Performance Task Assessment Guide 2 days MSBSD Curriculum Map & Pacing Guide Document MathBoard Base-ten blocks Connecting cubes Objective(s) State Standard(s) Assessment(s) Show What You Know Model and compare two-digit numbers to determine which is greater Model and compare two-digit numbers to determine which is less 1.NBT.3 Math Talk Quick Check Math Journal 1.NBT.3 Math Talk Quick Check Math Journal Use Symbols for is less than “<”, is greater than “>”, and is equal to “=” to compare numbers 1.NBT.3 Solve problems using the strategy make a model Identify numbers that are 10 less or 10 more than a given number 1.NBT. 3 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Quick Check Math Talk Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 1.NBT.3 1 3 First Grade Go Math! Chapter 8: Two-Digit Addition and Subtraction (12 days) Critical Area: Developing understanding of whole number relationships and place value, including grouping in tens and ones. Approx. Days 1 day Introduction 1 day 8.1 Introduce the Chapter Show What You Know Vocabulary Builder Game: Neighborhood Sums Add and Subtract within 20 1 day 8.2 Hands on: Add Tens 1 day 8.3 Hands on: Subtract Tens Mid-Chapter Checkpoint 1 day 8.4 1 day Lesson Teacher Manual Materials Objective(s) State Standard(s) Game pieces Connecting cubes Three-section spinner Assessment(s) Show What You Know MathBoard Connecting cubes Two-color counters Workmat 8 MathBoard Connecting cubes Two-Color counters Workmat 8 It’s a Homerun (Grab-and-Go) MathBoard Connecting cubes Two-color counters Workmat 8 Add and Subtract within 20. 1.OA.6 Math Talk Quick Check Math Journal Draw a model to add tens. 1.NBT.4 Math Talk Quick Check Math Journal Draw a model to subtract tens. 1.NBT.6 Use a Hundred Chart to Add MathBoard Hundreds chart Use a hundreds chart to find sums. 1.NBT.4 8.5 Hands on: Use Models to Add MathBoard Base-ten blocks 1.NBT.4 1 day 8.6 Hands on: Make Ten to Add MathBoard Base-ten blocks 1 day 8.7 Hands on: Use Place Value to Add MathBoard Base-ten blocks Use concrete models to add ones or tens to a two-digit number. Make a ten to add a two digit number and a one-digit number. Use tens and ones to add two-digit numbers. 1 day 8.8 Problem solving: Addition Word Problems Solve and explain twodigit addition word problems using the strategy draw a picture. 1.NBT.4 1 day 8.9 Practice Addition and Subtraction MathBoard Base-ten blocks Connecting cubes Hundreds chart Party Plan (Grab-and-Go) MathBoard Base-ten blocks Connecting cubes Hundreds chart Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Add and subtract within 100, including continued practice with facts within 20. 1.NBT.4 1.NBT.6 MSBSD Curriculum Map & Pacing Guide Document 1.NBT.4 1.NBT.4 Math Talk Quick Check Math Journal 1 4 First Grade Go Math! 2 days Chapter Review/Test Performance Task MSBSD Curriculum Map & Pacing Guide Document Assessment Guide Chapter Review Chapter Test (Assessment Guide) Performance Task 1 5 First Grade Go Math! Chapter 9: Measurement and Data (13 days) Critical Areas: Developing understanding of linear measurement and measuring lengths as iterating length units. Approx. Days 2 days Lesson Teacher Manual Introduction 1 day 9.1 Math Story: All Kinds of Weather Introduce the Chapter Show What You Know Vocabulary Builder Game: More or Fewer Game: Measure Up Hands on: Order Length 1 day 9.2 Indirect Measurement 1 day 9.3 Hands On: Use Nonstandard Units to Measure Length 1 day 9.4 Hands On: Make a Nonstandard Measuring Tool 1 day 9.5 Problem Solving: Measure and Compare Mid-Chapter Checkpoint 1 day 9.6 Time to the Hour 1 day 9.7 Time to the Half Hour 1 day 9.8 Hands On: Tell Time to the Hour and Half Hour MSBSD Curriculum Map & Pacing Guide Document Materials Objective(s) State Standard(s) GO Math! Critical Projects Three-section spinner Game pieces Two-color counters Various school supplies MathBoard Classroom objects An assortment of yarn and crayons of different lengths The Dog Show (Grab-and-Go) MathBoard Crayons MathBoard Color tiles Classroom objectives MathBoard Different color paper clips of the same size Tape Sturdy paper Classroom objects MathBoard Paper clip measuring tool, Classroom objectives Red, green, blue, yellow, and orange ribbon scissors MathBoard Green yarn Adhesive notes Glue MathBoard Time to Play (Grab-and-Go) MathBoard Analog clock model, Demonstration analog clock, Assessment(s) Show What You Know Order objects by length. 1.MD.1 Math Talk Quick Check Math Journal Use the Transitivity Principle to measure indirectly. Measure length using nonstandard units. 1.MD.1 Make a nonstandard measuring tool to measure length. 1.MD.2 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Solve measurement problems using the strategy act it out. 1.MD.2 Write times to the hour shown on analog clocks. 1.MD.3 Write times to the half hour shown on analog clocks. Tell times to the hour and half hour using analog and digital clocks. 1.MD.3 1.MD.2 1.MD.3 Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check 1 6 First Grade Go Math! 1 day 2 days 9.9 Practice Time to the Hour and Half Hour MathBoard Chapter Review/Test Performance Task Assessment Guide MSBSD Curriculum Map & Pacing Guide Document Use the hour hand to draw and write times on analog and digital clocks. 1.MD.3 Math Talk Quick Check Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 1 7 First Grade Go Math! Chapter 10a: Represent Data (5 days) Critical Areas: Developing understanding of linear measurement and measuring lengths as iterating length units. Approx. Days 1 day Introduction 1 day 10.1 Introduce the Chapter Show What You Know Vocabulary Builder Game: Graph Game Read Picture Graphs 1 day 10.2 Hands On: Make Picture Graphs 1 day 10.3 Read Bar Graphs MathBoard, 2 color counters, 1 day 10.4 Hands On: Make Bar Graphs Mid-Chapter Checkpoint MathBoard Connecting cubes Crayons Lesson Teacher Manual MSBSD Curriculum Map & Pacing Guide Document Materials Objective(s) State Standard(s) Three-section spinner Connecting Cubes MathBoard Blue and green connecting cubes Miss B’s Class Makes Tables and Graphs (Grab-and-Go) MathBoard Two-color counters Assessment(s) Show What You Know Analyze and compare data shown in a picture graph where each symbol represents one. 1.MD.4 Math Talk Quick Check Math Journal Make a picture graph where each symbol represents one and interpret the information. Analyze and compare data shown in a bar graph. Make a bar graph and interpret the information. 1.MD.4 Math Talk Quick Check Math Journal 1.MD.4 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint 1.MD.4 1 8 First Grade Go Math! Quarter 4: (27 days + 14 days Getting Ready for Grade 2) Chapter 10b: Represent Data (5 days) Critical Areas: Developing understanding of linear measurement and measuring lengths as iterating length units. 1 day 10.5 Read Tally Charts MathBoard Two-color counters Red and yellow crayons Large and small paper clips Analyze and compare data shown in a tally chart. 1.MD.4 Math Talk Quick Check Math Journal 1 day 10.6 Hands On: Make Tally Charts MathBoard 1.MD.4 1 day 10.7 Problem Solving: Represent Data MathBoard Make a tally chart and interpret the information. Solve problem situations using the strategy make a graph. Chapter Review/Test Performance Task Assessment Guide Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 2 days MSBSD Curriculum Map & Pacing Guide Document 1.MD.4 1 9 First Grade Go Math! Chapter 11: Geometry- Three-Dimensional Geometry (9 days) Critical Area: Reasoning about attributes of, and composing and decomposing geometric shapes. Approx. Days 2 days Introduction 1 day 11.1 1 day 11.2 Lesson Teacher Manual Math Story: On the Move Introduce the Chapter Show What You Know Vocabulary Builder Game: Shape Match Bingo Hands On: Three-Dimensional Shapes Combine Three-Dimensional Shapes Materials MathBoard Models of three dimensional shapes Three dimensional shapes MathBoard Models of three dimensional shapes 11.3 Make New Three-Dimensional Shapes Mid-Chapter Checkpoint MathBoard Models of three dimensional shapes or three dimensional shapes 1 day 11.4 Problem Solving: Take Apart Three-Dimensional Shapes MathBoard Models of three dimensional shapes 1 day 11.5 Hands On: Two-Dimensional Shapes on Three Dimensional Shapes MathBoard Models of three dimensional shapes Chapter Review/Test Performance Task Assessment Guide MSBSD Curriculum Map & Pacing Guide Document State Standard(s) GO! Math Critical Projects Two-color counters Three-section spinner 1 day 2 days Objective(s) Assessment(s) Show What You Know Identify and describe three-dimensional shapes according to defining attributes. 1.G.1 Compose a new shape by combining threedimensional shapes. Use composite threedimensional shapes to build new shapes. 1.G.2 Identify threedimensional shapes used to build a composite shape using the strategy act it out. Identify twodimensional shapes on three-dimensional shapes. 1.G.1 1.G.2 1.G.2 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Chapter Review Chapter Test (Assessment Guide) Performance Task 2 0 First Grade Go Math! Chapter 12 Two-Dimensional Geometry (13 days) Critical Area: Reasoning about attributes of, and composing and decomposing geometric shapes. Approx. Days 1 day Introduction 1 day 12.1 1 day Lesson Teacher Manual Materials Objective(s) State Standard(s) Introduce the Chapter Show What You Know Vocabulary Builder Game: Rocket Shapes Sort Two-Dimensional Shapes Three-section spinner Plane shapes MathBoard Signs Shape Up (Grab-and-Go) Use Defining attributes to sort shapes 1.G.1 12.2 Heads On: Describe TwoDimensional Shapes MathBoard Models of two-dimensional shapes or two dimensional shapes and glue Pattern blocks Red and blue crayons Describe attributes of two-dimensional shapes 1.G.1 1 day 12.3 Hands On: Combine TwoDimensional Shapes MathBoard Pattern blocks 1.G.2 1 day 12.4 Combine More Shapes MathBoard Models of two-dimensional shapes or two dimensional shapes and glue Pattern blocks Red and blue crayons Use objects to compose new twodimensional shapes Compose a new shape by combining twodimensional shapes 1 day 12.5 Problem Solving: Make New Two-Dimensional Shapes Mid-Chapter Checkpoint MathBoard Two-dimensional shapes Tape 1.G.2 1 day 12.6 Find Shapes in Shapes MathBoard Pattern blocks Make new shapes from composite todimensional shapes using the strategy Act is out Decompose combined shapes into shapes 1 day 12.7 Take Apart Two-Dimensional Shapes MathBoard Orange and purple crayons, Decompose twodimensional shapes 1.G.2 1 day 12.8 Equal or Unequal Parts MathBoard Identify equal and unequal parts (or shares) in twodimensional shapes 1.G.3 MSBSD Curriculum Map & Pacing Guide Document Assessment(s) Show What You Know 1.G.2 1.G.2 Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Mid-Chapter Checkpoint Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal Math Talk Quick Check Math Journal 2 1 First Grade Go Math! 1 day 12.9 Halves MathBoard 1 day 12.10 Fourths MathBoard Chapter Review/Test Performance Task Assessment Guide 2 days MSBSD Curriculum Map & Pacing Guide Document Partition circles and rectangles into two equal shares Partition circles and rectangles into four equal shares 1.G.2 1.G.3 1.G.3 Math Talk Quick Check Math Journal Math Talk Quick Check Math journal Chapter Review Chapter Test (Assessment Guide) Performance Task 2 2 First Grade Go Math! End of Year (14 days) Approx. Days ½ day Lesson Teacher Manual Materials Objective(s) 1 Algebra: Ways to Expand Numbers MathBoard ½ day 2 Identify Place Value MathBoard Base-ten blocks 1 day 3 MathBoard ½ day 4 ½ day 5 ½ day 6 Use Place Value to Compare Numbers Algebra: Addition Function Tables Algebra-Subtraction function tables Algebra: Follow the Rule ½ day 7 Add 3 Numbers MathBoard 1 day 8 Add a One-Digit Number to a Two-Digit Number MathBoard 1 day 9 Add two-digit numbers MathBoard ½ day 10 Repeated Addition ½ day 11 Use Repeated Addition to Solve Problems MathBoard Two-color counters MathBoard Crayons Write two-digit numbers in expanded form. Identify how many hundreds, tens, and ones there are in numbers to 199. Use <. >, and = to compare numbers. Complete an addition function table. Complete a subtraction function table. Complete addition and subtraction function tables. Choose a strategy to add 3 numbers. Find the sum of a onedigit number and a twodigit number. Find the sum of two 2digit numbers. Use repeated addition to add equal groups. Use repeated addition to solve real world problems. 1 day MathBoard MathBoard MathBoard Getting Ready for Grade 2 Test Lessons 1 – 11 Assessment Guide MathBoard Paper clips Pencils Connecting cubes Common objects MathBoard ½ day 12 Choose a Nonstandard Unit to Measure Length ½ day 13 Measure Length with a Nonstandard Unit MSBSD Curriculum Map & Pacing Guide Document State Standard(s) 1.NBT.2 2.NBT.3 Assessment(s) Quick Check Math Journal 1.NBT.2 2.NBT.3 Quick Check Math Journal 1.NBT.3 2.NBT.4 1.OA.6 2.OA.2 1.OA.6 2.OA.2 1.OA.6 2.OA.2 Quick Check Math Journal Quick Check Math Journal Quick Check Math Journal Quick Check Math Journal 1.OA.3 2.OA.2 1.NBT.4 2.NBT.5 Quick Check Math Journal Quick Check Math Journal 1.NBT.4 2.NBT.5 1.OA.6 2.OA.4 1.OA.6 2.OA.4 Quick Check Math Journal Quick Check Math Journal Quick Check Math Journal Compare and choose nonstandard units to measure length. 1.MD.2 2.MD.1 Getting Ready for Grade 2 Test Lessons 1 – 11 Quick Check Math Journal Measure length with a nonstandard ruler. 1.MD.2 2.MD.1 Quick Check Math Journal 2 3 First Grade Go Math! ½ day 14 Compare Lengths MathBoard Base-ten unit cubes ½ day 15 Time to the Hour and Half-Hour MathBoard ½ day 16 Use a Picture Graph MathBoard ½ day 17 Use a Bar Graph MathBoard 1 day 18 Take a Survey MathBoard ½ day 19 Identify Shapes MathBoard ½ day 20 Equal Shares MathBoard Getting Ready for Grade 2 Test Lessons 12 – 20 Assessment Guide 1 day MSBSD Curriculum Map & Pacing Guide Document Compare and then measure lengths with nonstandard units. Tell and write time to the hour and half hour using an analog clock. Read and interpret information displayed on a picture graph. Read and interpret information displayed on a bar graph. Take a survey and record the results. Use attributes to help identify twodimensional shapes. Identify halves and fourths in circles and rectangles. 1.MD.1 2.MD.4 Quick Check Math Journal 1.MD. 3 2.MD.7 Quick Check Math Journal 1.MD. 4 2.MD.10 Quick Check Math Journal 1.MD. 4 2.MD.10 Quick Check Math Journal 1.MD.4 2.MD.10 1.G.1 2.G.1 Quick Check Math Journal Quick Check Math Journal 1.G.3 2.G.3 Quick Check Math Journal Getting Ready for Grade 2 Test Lessons 12 – 20 2 4 First Grade Go Math! Vocabulary Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 add addends order sum difference minus subtraction sentence subtract compare more fewer count on doubles make a ten doubles plus one doubles minus one count back related facts digit ones ten hundred is greater than > is less than > add subtract sum difference MSBSD Curriculum Map & Pacing Guide Document Chapter 9 longest shortest Chapter 10 bar graph picture graph tally chart tally mark Chapter 11 Chapter 12 cone cube curved surface cylinder flat surface equal shares fourth of fourths half of halves quarter of quarters unequal shares rectangular prism sphere 2 5
© Copyright 2026 Paperzz