Technology

Technology
FOR K – 12 EDUCATORS
SPRING 2016 | www.bigdealbook.com
OPPORTUNITIES for
Educational FUNDING
PROFESSIONAL
DEVELOPMENT
for Practicing Pros
Dynamite Tools and
Experiences for
DIGITAL LEARNING
MOBILE APPS for
On-the-Go Learners
SOCIAL MEDIA
Connections to Expand
the Classroom
R ES POND
& WI N
Epson
Documen DC-11
t Camera
See back co
ver
for details
STEM/STEAM/
STREAM Resources for
Integrated Learning
Engaging GAMES
to Increase Student
Achievement
io n
C ol la bo ra ti on N at
Awards Pr og ram
ch
Win $50,000 in te
ic es
pr od uc ts an d se r v
Compliments of
800. 808. 4239
CDWG.com/k12
CALL FOR PRICING
CDWG.com/promethean
Promethean ACTIVpanel 70
70" LCD touch screen
CDW 3555084
Includes advanced, up-to-date features in fl at-panel technology.
• Magnetic stylus or touch interaction creates smooth, responsive and precise interactivity
whether writing or using multitouch gestures
• Size and mounting options available to fit every classroom need
• Sleek design, image quality and durable construction ensure years of captivating learning
• Can be projected to virtually any size via a computer interface
• Possible to write, draw, drag/drop images, highlight items or utilize Promethean Flipcharts
Promethean ActivBoard 6Touch
78" multitouch interactive whiteboard
CDW 3401990
Brings together intuitive touch interactivity and Promethean’s award-winning software to
facilitate engaging, effective learning experiences.
• Fast, precise touch interactivity unleashes the touch and manipulation capabilities of Mac, Linux
and Windows 7 and 8
®
• Six-touch surface to support interactivity and collaboration
• Dry-erase surface offers maximum flexibility for the classroom
• Optional ActivSound Bar available for high-quality sound
Promethean ACTIVboard 587 Pro
87" interactive whiteboard
CDW 2371060
Designed to focus attention and provide a platform to boost interactivity.
• Intuitive multitouch, multiuser and ActivPen functionalities
• Easily move, scale and rotate images using intuitive touch functionality
• Available configurations to tailor the right solution to meet your needs
• Three-year warranty
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
®
CALL FOR PRICING
CDWG.com/hp
HP EliteDisplay E241i
24" analog/digital/DisplayPort
®
CDW 3248330
Combination of a large screen, extra-wide viewing
angles and extraordinary comfort.
• Max. resolution: up to 1920x1200
• Panel brightness: 250 cd/m
• Response time: 8 ms
• Three-year limited warranty
2
CDWG.com/acer
Acer B246HYL ymdpr
24" analog/digital/DisplayPort
CDW 3084580
Professional series monitor delivers dynamic
and energizing visuals.
• Features eco-friendly technologies that save power
and cut energy costs
• Ergonomically designed, with a slim and clean-cut look
• Max. resolution: up to 1920x1080 Full HD
• Panel brightness: 250 cd/m
• Height adjustable with tilt, swivel and pivot
2
CDWG.com/promethean
Promethean APT2-84
84" touch screen with LCD panel
CDW 3563527
Transforms the traditional front-of-classroom interactive
display into a collaborative learning center.
• Full HD (1080p) display with LED backlighting
• Up to 10 users can work simultaneously on ActivPanel Touch
• ActivGlide surface technology offers a natural, precise
handwriting experience using a stylus or finger
• Magnetic stylus attaches to panel frame for easy storage
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
CALL FOR PRICING
CDWG.com/aruba
Aruba IAP-205 Access Point
Bringing 802.11ac to the masses
®
CDW 3462003
Compact and cost-effective wireless APs for maximizing
mobile device performance in medium-density environments.
• 802.11ac, 2x2 MIMO, 867Mbps per radio
• Two dual-band radios
• Four integrated omnidirectional antennae or external detachable dual-band antennae
• Installs quickly and easily on any ceiling or wall
Aruba IAP-275
Outdoor wireless access point setting
a higher standard for 802.11ac
CDW 3332949
Innovative and aesthetically designed
outdoor WAP, delivering gigabit Wi-Fi
performance under any weather conditions.
®
• Ruggedized for outdoors
• Innovative design eliminates installation complexity
• Concurrent and high-speed, dual-radio operations
• 3x3 MIMO, 1.3Gbps per radio
• Six integrated omnidirectional antennae
CDWG.com/cisco
Cisco Aironet 1700 Series Access Points
Dual-band APs with 802.11ac
®
®
CDW 3499207
• More wireless clients associate with the network
• Users tap into bandwidth-heavy multimedia applications
• Mobile workers increasingly use multiple Wi-Fi devices
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
Technology
FOR K–12 EDUCATORS
Contents | SPRING 2016
4OPPORTUNITIES for Educational FUNDING
14 PROFESSIONAL DEVELOPMENT for Practicing Pros
22 Dynamite Tools and Experiences for DIGITAL LEARNING
30 MOBILE APPS for On-the-Go Learners
40 SOCIAL MEDIA Connections to Expand the Classroom
R ES POND
& W IN
Epson
Documen DC-11
t Camera
See back co
ver
for details
46 STEM/STEAM/STREAM Resources for Integrated Learning
54 Engaging GAMES to Increase Student Achievement
INDEX
63
Publisher: Marilyn Schutz
Senior Editorial Contributor: Sandra Mangurian
Writers/Researchers: Emmanuel André,
Karey Killian, Theresa Stager, Sue VanKirk Editor: Lisa Mulka, Juniper Shore Publications
ISTE State Affiliate Liaison: Beth Cherry,
B. Cherry Communications
Creative Director: Larry Arendt
Design Supervisor: Nancy Papciak-Arendt
Cover Design: Wendy Oppel
Production Manager: Jack Tinney, Strathmore Printing
Production Associate: Jim Joworski, Strathmore Printing
Senior Publishing Associate: Anne Zimmerman
Assistant Publishing Associate: Taylor Kremer
Internal Director of Data: Laura Sandoval
Business Manager: Pam O’Neil
Webmaster: Intersites, Inc.
Social Media: Susan Curtis, All Social
Laura Storojev, All Social
No part of this document may be reproduced in whole, or in part, or stored in a retrieval system, or transmitted in any form or by any
means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieved system, without
prior written permission of the publisher. For information regarding permission, write to Marketing Projects, Inc., Welsh Center,
1250 S. Grove Avenue, Suite 301, Barrington, IL 60010. Phone (847) 991-8066. Toll Free (800) 650-0034.
The Big Deal Book is a registered trademark of Marketing Projects, Inc.
Copyright © 2016 by Marketing Projects, Inc. All rights reserved.
Published by Marketing Projects, Inc. Printed in the United States of America.
PROUD MEMBER
2015-2016
OPPORTUNITIES for Educational FUNDING
Great Grants
l The Baseball Tomorrow Fund is a joint initiative of Major League Baseball
and Major League Baseball Players Association that strives to promote youth
participation in baseball and softball. The fund offers financial support for
programs, equipment, coach training, and uniforms, as well as educational
support. Projects should increase the number of youth aged 10–16 playing
baseball or softball, including girls and minorities, by supporting new
programs, undertaking new collaborative efforts, or offering innovative ways
to expand and improve existing programs.
Eligibility: K–12 schools, school districts, and nonprofit organizations
Deadlines: January 1, April 1, July 1, and October 1, annually, for applications
Award: Average of $40,000
Web: http://web.mlbcommunity.org/programs
/baseball_tomorrow_fund.jsp?content=overview
l The Beacon Society offers Jan Stauber Grants to teachers developing literacy
programs and educational experiences that introduce children to Sherlock Holmes.
The grant is intended to encourage young people to read, especially Sir Arthur
Conan Doyle’s stories; introduce young people and students to Sherlock Holmes; and
introduce other relevant subjects and topics through the stories of Sherlock Holmes.
Eligibility: K–12 teachers; school and public librarians
Deadline: May 1, annually, for applications
Award: Up to $500
Web: http://www.beaconsociety.com/
l Small Steps in Speech provides grants on behalf of children with speech and language
disorders for therapies, treatments, communicative devices, and other products and
services, including software applications, to improve communication skills.
Eligibility: PreK–12 schools, school districts, and nonprofit organizations
Deadlines: February 1, May 1, August 1, and November 1, annually, for applications
Award: Average of $1,500
Web: http://www.smallstepsinspeech.org/grant-application/organizations/
l Blind and visually impaired people can apply to the Assistive Technology Fund
from the Association of Blind Citizens, which provides grants that fund 50
percent of the retail price of adaptive software or devices. Grants are intended
to improve employment opportunities and increase the level of independence of
visually impaired and blind people. Products must have a minimum retail price
of $200.
Eligibility: US residents registered as legally blind and with a family income of
less then $50,000
Deadlines: June 30 and December 31, annually, for applications
Award: Up to $6,000
Web: http://www.blindcitizens.org/assistive_tech.htm
4
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l The Roads to Reading Literacy Initiative provides new children’s books as
FUNDING
educational resources to schools, child-care centers, and nonprofit organizations
serving children in need. Donated books must be used for on-site literacy
programs that target struggling readers in underserved communities. Books are
for circulation and story time in school and public libraries; for reading intervention
programs in schools, after-school programs, and community centers; and for
story time in home daycares and daycare centers. Preference is given to libraries
in small communities and to programs that provide structured intervention
instruction for struggling readers and have been in existence for at least six months.
Eligibility: K–12 schools, daycare centers, home daycare providers, and school
and community libraries
Deadline: June 30, 2016, for applications
Awards: Books and other reading resources
Web: http://pwirtr.org/register/
WORDS
FOR THE WISE
Data | Predictive Analytics
In recent years, computers have become more powerful, and they
can collaborate more easily thanks to faster Internet speeds. As a
result, it’s easier for them to analyze, search, and store large sets
of data, or pieces of information. Predictive analytics are
one result. As a teacher, would you like to know, walking into your
classroom in the morning, that two-thirds of your class did poorly on
the homework last night because of a particular fractions rule they don’t
understand? Predictive analytics programs give educators this kind of
useful, timely, actionable information.
l The Inga and Adolph Hoenny Center for Research and Development in Teaching
offers Action Research Project Grants to support up to five classroom research
projects featuring students as peer teachers. Projects should consist of gathering
and summarizing data related to a professional question of interest to the teacher
within the general area of peer teaching and learning in the classroom. Projects
should involve analysis of differences in students’ teaching abilities; teachers
attempting to improve students’ teaching abilities; and student reflections on
strategies, motivations, and rewards of helping other students learn.
Eligibility: PreK–12 teachers
Deadline: July 1, annually, for final project proposals
Award: Up to $500
Web: https://www.hoennycenter.org/content/research-project-grants
Big Deal Media attempts to provide the most accurate information on funding sources.
All opportunities have been fact-checked with the sponsoring organization’s website as of
March 2016; however, information on websites are subject to change without notice.
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
5
l The American Honda Foundation supports education projects with a specific
focus on science, technology, engineering, and mathematics; job training; and
literacy. The foundation offers funding to imaginative, creative, youthful,
scientific, humanistic, and innovative programs.
Eligibility: K–12 schools and youth-focused nonprofit organizations
Deadlines: February 1 and August 1, annually, for first-time applicants; May 1,
annually, for previously funded applicants
Award: From $20,000 to $75,000 over a one-year period
Web: http://corporate.honda.com/america/philanthropy.aspx?id=ahf
l The Assembly on Literature for Adolescents of NCTE (ALAN) offers Gallo
Grants for middle school and high school educators in their early years
of teaching to attend a workshop focused on young adult literature at the
National Council of Teachers of English (NCTE) annual conference and to use
the information gathered in the workshop to incorporate young adult books
into their classrooms.
Eligibility: Teachers at grades 6–12 with less than five years of teaching experience
Deadline: September 1, annually, for applications
Award: Up to $750 to attend the workshop, including conference registration
Web: http://www.alan-ya.org/awards/gallo-grants/
l The Toshiba America Foundation offers grants to elementary teachers for
projects that focus on improving science and mathematics education and
technology. The goal is to provide teachers with additional funding to support
innovative ideas for hands-on classroom projects.
Eligibility: K–5 teachers
Deadline: October 1, annually, for applications
Award: Up to $1,000
Web: http://www.toshiba.com/taf/k5.jsp
Continued on page 8 ➨
CDW•G Terms and Conditions
The terms and conditions of product sales are limited to those contained on CDW•G’s website at CDW•G.com. Notice of
objection to and rejection of any additional or different terms in any form delivered by customer is hereby given. For all
products, services and offers, CDW® reserves the right to make adjustments due to changing market conditions, product/
service discontinuation, manufacturer price changes, errors in advertisements and other extenuating circumstances.
CDW®, CDWG® and The Right Technology. Right Away® are registered trademarks of CDW LLC. People Who Get It™ is a
trademark of CDW LLC. All other trademarks and registered trademarks are the sole property of their respective owners.
CDW and the Circle of Service logo are registered trademarks of CDW LLC. Intel Trademark Acknowledgement: Ultrabook,
Celeron, Celeron Inside, Core Inside, Intel, Intel Logo, Intel Atom, Intel Atom Inside, Intel Core, Intel Inside, Intel Inside Logo,
Intel vPro, Itanium, Itanium Inside, Pentium, Pentium Inside, vPro Inside, Xeon, and Xeon Inside are trademarks of Intel
Corporation in the U.S. and/or other countries. AMD Trademark Acknowledgement: AMD, the AMD Arrow, AMD Opteron,
AMD Phenom, AMD Athlon, AMD Turion, AMD Sempron, AMD Geode, Cool ‘n’ Quiet and PowerNow! and combinations
thereof are trademarks of Advanced Micro Devices, Inc. © 2016 CDW Government LLC. All rights reserved.
6
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/cisco
Cisco ASA 5512-X Adaptive Security Appliance
ASA 5512-X with FirePOWER Services, 6GE data, AC, 3DES/AES, SSD
®
®
CDW 3511958
• Enterprise-class stateful firewall with remote access VPN and advanced clustering for highly
secure, high-performance access and high availability to help ensure operational continuity
• Granular Application Visibility and Control (AVC) supports more than 3000 application-layer
and risk-based controls that can invoke tailored intrusion prevention system (IPS) threat
detection policies to optimize security effectiveness
Software solution-based architecture
Check Point ® 600 Appliance
Wireless security for small organizations
• Secured connectivity from remote devices to the organization
• Ethernet, ADSL and 3G Internet access connectivity
• Local wireless access (802.11 a/b/g/n) with secured guest access
CDWG.com/watchguard
WatchGuard XTM 2 Series 25-W
Incredible speed and unbelievable value
®
CDW 2633410
• With dual-band 802.11n, the 2 Series delivers reliable wireless connectivity while allowing you
to provide controlled Internet access to guest users without compromising security
• Flexible remote access options, including IPSec, SSL, and support for iOS devices such as
iPhone , iPad and iPod touch
®
®
®
• Designed with efficiency in mind, consuming very little energy
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
7
l The Cruise Industry Charitable Foundation supports programs that enhance
educational opportunities for youth. Priority is given to projects that increase
literacy, teach life skills, and encourage good citizenship. Grants are focused
on providing educational assistance and training programs; creating and
expanding learning opportunities; and enhancing proficiency in reading,
mathematics, and science.
Eligibility: K–12 schools and nonprofit organizations
Deadlines: Applications accepted year-round
Award: Generally ranges from $2,500 to $15,000
Web: http://www.cruisefoundation.org/guidelines
l The Pathway to Financial Success Grant from Discover helps high schools offer
financial literacy classroom programs. Schools must have an existing financial
learning program and be willing to share program results. Funding is available
for schools that plan to incorporate their own or third-party financial literacy
curricula.
Eligibility: Schools at grades 9–12
Deadlines: Applications accepted year-round
Award: Amount varies depending on budget submitted by applicant
Web: http://www.pathwaytofinancialsuccess.org/apply-for-a-grant/
7 BILLION
Access Over $
In Educational Funding Opportunities
GetEdFunding
is your free,
grant-finding
resource.
Visit GetEdFunding.com to:
Access a library of resources that includes: advice, best practices, webinars, workshop
videos and more
Create a profile and receive alerts for new opportunities as soon as they become available
Research funding options to discover the solutions that are right for you
Search through more than 4,600 active grants and awards
8
Save your searches for future reference
Spring 2016 Technology
© 2016
Brought to you by:
www.bigdealbook.com/cdwgk12
l The Fruit Tree Planting Foundation awards Fruit Tree 101 grants to nonprofit
FUNDING
schools and organizations for edible fruit trees, planting resources, and
curricular materials that support “outdoor edible classrooms.” Fruit trees are
donated to educate students about the importance of trees for the
environment and fruit in the diet. Schools must be able to accommodate at
least 20 to 25 trees on school grounds.
Eligibility: K–12 schools and nonprofit organizations
Deadlines: Applications accepted year-round
Awards: Trees, materials, orchard installation design work, and on-site
environmental curriculum for students
Web: http://www.ftpf.org/fruittree101.htm
l The LIDS Foundation makes grants that engage young people in active
and healthy lifestyles, as well as leadership and growth opportunities. The
foundation seeks to support community-based youth athletic programs focused
on active lifestyle and team-building skills. Activities eligible for support
include direct costs of youth programming, and scholarship funding for campus
and youth athletic programs.
Eligibility: Educational and school foundations; nonprofit organizations
Deadlines: Applications accepted year-round
Award: Generally ranges from $1,000 to $5,000
Web: http://www.lidsfoundation.org/apply-for-grants
l The KLA-Tencor Foundation Grants Program supports educational programs and
institutions with an emphasis on science, technology, engineering, and mathematics.
The foundation welcomes applications that foster collaboration between
organizations, offer innovative ideas, and have a long-lasting and positive impact.
Eligibility: K–12 schools and nonprofit organizations
Deadlines: Applications accepted year-round
Award: Past grants were awarded up to $50,000, but generally between $1,000
and $2,000
Web: http://www.kla-tencor.com/tmp/KTFoundation/grant_seekers.html
l The Saint-Gobain Corporation Foundation makes Direct Grants in the areas
of science, technology, engineering, and mathematics (STEM) education.
Preference is given to nontraditional STEM programs, energy conservation,
and environmental concerns. Priority is given to applicants that are interested
in developing partnerships in which Saint-Gobain employees can offer expertise
and volunteer support, in addition to funding from its foundation.
Eligibility: K–12 schools and nonprofit organizations
Deadlines: Applications accepted year-round
Awards: Past grants were awarded up to $50,000, plus STEM support from the
corporation’s employees
Web: http://www.saint-gobain-northamerica.com/company
/corporate-social-responsibility/our-foundation/direct-grants
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
9
l DiscoverE Collaboration Grants facilitate collaboration within the
engineering community and engage youth (particularly underserved K–12
students) with hands-on learning experiences and events that inspire an
interest and understanding of engineering. Grants are available to help fund
programs led by a diverse team of at least three partnering organizations
inspiring others to discover engineering.
Eligibility: College students, working engineers, educators, and volunteers
Deadline: Rolling until annual funding is committed
Award: $5,000 (total) to five winners ($1,000 each)
Web: http://www.discovere.org/about-us/collaboration-grants
Awesome Awards
l The Sara Jaffarian School Library Program Award from the American
Library Association is presented to libraries that demonstrate excellence in
humanities programming. A representative of the winning library is expected
to give a professional development presentation to interested libraries on
how to develop and support humanities programs based on the school’s
program as an inspirational model.
Eligibility: K–8 school libraries
Deadline: May 6, 2016, for applications
Award: $5,000
Web: http://www.ala.org/programming/jaffarianaward
l Science and technology teachers can be nominated for the National Science
Teachers Association (NSTA) and Northrop Grumman Foundation
Excellence in Engineering Education Award. The annual award recognizes
the importance of integrating high-quality engineering instruction into
science classrooms and the critical need to make students proficient in
practices used by engineers.
Eligibility: K–12 science and technology teachers with a minimum of three
years’ teaching experience
Deadline: November 30, annually, for nominations
Awards: $3,000 cash prize; $5,000 in classroom supplies; $2,000 stipend to
attend the NSTA conference
Web: http://www.nsta.org/about/awards.aspx#northropgrumman
Continued on page 12 ➨
!
ATTENTION
WEB
BROWSERS
10
Spring 2016 Technology
© 2016
Website addresses do change periodically. If you have difficulty
connecting, use a search engine to get an updated address. These
sites are recommended by teachers and editors for educational value,
but all content and associated links are the domain of the site sponsor.
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/hpenterprise
HPE ProLiant DL380 Gen9 Server
Th e right compute, for the right workload
CDW 3466969
• Six-Core Intel Xeon E5-2609v3 processor (1.90GHz)
• Memory: 8GB std., 384GB max.
• Hard drive: none ship std.
®
®
CDWG.com/apc
APC Smart-UPS SMT1500RM2U
2U rack-mountable UPS supporting
servers, storage and networks
®
®
CDW 2262378
• 1500VA, 1000W, six outlets
• Estimated runtime: up to 25.8 minutes at half-load
• Automatic voltage regulation (AVR)
• $150,000 Lifetime Equipment Protection Policy
1
1
Runtime may vary due to load and battery condition
CDWG.com/edgememory
EDGE SE847 SSD
A fast, light, more durable
and reliable storage solution
™
240GB CDW 3674611
• Cut system boot times by up to five times
• Fast read/write speeds, coupled with a high max. IOPS rating, provide fantastic performance
gains in boot times, fi le transfers and software application loading
• Encryption support, T.R.I.M., S.M.A.R.T., and more, further enhance data efficiency
• All EDGE SE847 SSDs are TAA compliant
™
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
11
Creative Competitions
l The Go For Broke National Education Center organizes an annual High School
& College Student Essay, Poetry, and Video Contest. Students submit a 250- to
500-word essay, a work of poetry, or a video on a topic revolving around
the experiences of Japanese American World War II soldiers. Students choose
from one of four topics connected to the Japanese American World War II
soldiers’ experience: relevancy to current times; experiences most meaningful
to applicant; connections to the US Constitution, rights, and responsibilities; or
definitions of the word courage.
Eligibility: Students at grades 9–12, undergraduate, and graduate students
Deadline: June 30, 2016, for submissions
Awards: $8,500 (total) to 16 winners: $1,000 (each) to the top six winners
Web: http://www.goforbroke.org/about_us/about_us_student_essay.php
l Farmers Insurance Thank America’s Teachers offers the Dream Big Teacher
Challenge to help fund teachers’ educational visions for their classroom and
communities. The goal of the challenge is to support individual teachers in
fulfilling their dreams to impact the lives of children and families in their school
and community when funding is the only obstacle standing in the way.
Eligibility: K–12 teachers
Deadline: June 30, 2016, for submissions
Awards: Six awards of $100,000 each
Web: https://www.farmers.com/thank-americas-teachers/submit-a-proposal/100k/
l The Civil War Trust sponsors an annual Best Civil War Lesson Plan Contest
for elementary, middle, and high school teachers. Lesson plans are judged on
creativity, classroom usefulness, and use of primary source materials. Each
lesson plan should address some aspect of the American Civil War and be
written by one teacher. Lesson plans should follow the format of the Civil War
Trust’s online lesson plans.
Eligibility: K–12 teachers
Deadline: July 1, annually, for submissions
Awards: $2,500 for first place; $1,000 for second place; $500 for third place
Web: http://www.civilwar.org/education/contests-quizzes/best-lesson-plan
/best-lesson-plan.html
WIN! Epson DC-11 Document Camera
See back cover for details
12
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/hp
HP Elite x2 1012
Powered by an Intel Core M
processor — Intel Inside ,
powerful solution outside
®
™
®
CDW 3911010
HP SMART BUY
1
• 6th generation Intel Core M5-6Y54 processor (1.33GHz) • 10.1" capacitive multitouch
screen display
• Memory: 4GB/128GB SSD
• Windows 10
• Bluetooth 4.0 LE
®
™
®
HP Smart Buy savings refl ected in advertised price; savings may vary based on channel and/or direct standard pricing;
available as open market purchases only; call your CDW•G account manager for details
1
CDWG.com/samsung
Samsung Galaxy Tab 4 Education
Enables students to work better, faster, smarter
and discover limitless possibilities on the go
®
®
CDW 3307311
• Qualcomm Quad-Core processor (1.20GHz)
• WLAN: 802.11a/b/g/n with Bluetooth 4.0
• Memory: 1.5GB RAM/16GB flash memory
• Front and rear cameras
• 10.1" TFT Corning Gorilla Glass
• Android 5.0 Lollipop
®
®
®
™
CDWG.com/lenovo
Lenovo Th inkPad Yoga 11e
Fast, simple, secure, always up to date and offers more
than eight hours of battery life — ideal for the classroom
®
™
CDW 3616016
• Intel Celeron N2940 Quad-Core processor (1.83GHz)
• Memory: 4GB RAM/500GB HDD
• 11.6" LED-backlit widescreen with webcam
• Flip design
• Intel HD Graphics
• Battery runtime: up to eight hours
®
®
®
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
13
PROFESSIONAL DEVELOPMENT for Practicing Pros
l Every weekday morning, teachers from around the world answer a pedagogical
question in the #BFC530 Twitter chat, created by The Breakfast Club. To
participate, teachers can follow the hashtag #BFC530 on Twitter and respond
to the question posed. The questions range from educational philosophy to
content-specific queries. Participants extend the professional development
conversations from the Twitter chat by creating materials and documents to aid
fellow educators with their practice. On The Breakfast Club website, teachers
can find suggested readings, chat archives, a book study, and more. The
conversation continues throughout the day.
Suits: K–12 teachers, administrators, professional development leaders,
technology support personnel, instructional coaches, technology coordinators
Cost: Free
Location & Dates: Online; chats begin on weekdays at 5:30 a.m. in four time
zones (ET, CT, MT, PT).
Web: http://www.bfc530.com/
l Developed by LessonCast Learning, the LessonCast online platform is
a place to explore some of the most pressing questions in professional
development—for example: Where did an idea come from? How was the
idea implemented? How well did the idea work? Will the concept continue to
work? Through LessonCast, teachers create web-based evidence of strategies
used in their classrooms and share with other teachers how to apply new
strategies. Participants do this by creating three-minute videos developing and
implementing lessons, as well as explaining the materials. By presenting and
explaining artifacts from a lesson, teachers receive specific feedback that they
can use immediately.
Suits: K–12 teachers, administrators, professional development leaders,
technology support personnel, instructional coaches, technology coordinators,
curriculum coaches, computer lab instructors
Costs: $14.95/month or $99/year
Location & Dates: Online; anywhere, anytime
Web: http://www.lessoncast.com/
l Edthena is a coaching tool from R3 Collaboratives that supports collaboration
using videos of classroom teaching. Teachers record themselves in the classroom
and upload videos to Edthena, where the videos are shared with a coach or group.
Other educators watch the videos and provide feedback in the form of timestamped comments. Four types of comments are available: questions, suggestions,
strengths, and notes. Edthena is open to users through invitation. After becoming a
member, teachers are able to comment on other members’ videos.
Suits: K–12 teachers, administrators, professional development leaders
Location & Dates: Online; anywhere, anytime
Cost: Free interactive demo; contact company for pricing
Web: https://edthena.com/
14
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l Founded at the University of Central Florida, TeachLivE is a mixed-reality
Web: http://teachlive.org
PROFESSIONAL DEVELOPMENT
teaching environment based on the simple notion that improving teacher
practice requires actual practice. In a virtual setting, teachers are able to
practice their craft on student avatars. In doing so, teachers are exposed
to issues such as classroom management and student behavior. Through
TeachLivE, teachers are able to decide which skills they want to focus on.
The virtual students will respond in ways that will challenge the teacher in
those skills. Teachers are encouraged to try out new ideas on this platform
or share recordings of their practice with coaches. TeachLivE also holds
conferences that give administrators and district leaders the ability to
preview the program.
Suits: K–12 teachers, administrators, professional development leaders,
curriculum coaches
Cost: Contact University of Central Florida ([email protected]) for details
Location & Dates: Online; anywhere, anytime
WORDS
FOR THE WISE
Mixed Reality
Mixed reality (MR), sometimes referred to as hybrid reality,
is the merging of real and virtual worlds to produce new
environments and visualizations where physical and digital
objects coexist and interact in real time.
l The National Center for Literacy Education (NCLE) and the Institute of
Play have joined forces to create the Gamekit Challenge Pack, designed to
get teachers working together to design and analyze games oriented around
student learning. The design challenges require teachers to play and make
learning games, gather and analyze evidence, and share and reflect as a team.
The challenges are based on NCLE’s collective knowledge and experience
supporting effective teacher collaboration, and the work that the Institute of
Play does with games and learning at its New York City public school,
Quest to Learn.
Suits: K–12 teachers
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://gamek.it/challenge-pack/collaboration-through-design/
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
15
l Stanford University’s Institute of Design (d.school) offers a virtual course in
design thinking. Using video, handouts, and facilitation tips, d.school takes
participants step-by-step through the process of hosting or participating in a
90-minute design challenge in which they will be guided through a full design
cycle. In this fast-paced project, participants pair up to interview each other,
identify real needs, and develop a solution to redesign the experience for their
partner. No previous design experience is required. Participants may choose
to pair up with one other person or gather in a large group. Through this
experience, participants will take away some of the basic principles of design
thinking and start to adapt them into their personal and professional routines.
The virtual program is divided into three sections: Gear up! How to kick off a
crash course, Go for a ride! Virtual crash course video, and Chart a new
course: Putting design thinking to work.
Suits: K–12 teachers, professional development leaders
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://dschool.stanford.edu/dgift/
l Discovery Education offers three services designed to help school systems
nationwide grow capacity for STEM teaching and learning. Produced
and delivered by Discovery Education’s team of STEM and professional
development experts, the services support school systems in building and
sustaining a culture of STEM education through a unique combination of
immersive professional development initiatives, job-embedded instructional
coaching, rich digital content, and extensive community engagement. The
services available are STEM Foundations, designed to grow educators’
and administrators’ core expertise in STEM instruction and leadership;
STEMformation, a comprehensive, three-year system for building a culture of
STEM at individual school sites; and STEM Leader Corps, a four-year system
for scaling STEM education district wide.
Suits: K–12 teachers, administrators, professional development leaders
Costs: Vary; see website for details
Location & Dates: On-site or online; see website for details
Web: http://www.discoveryeducation.com/feeds/www/media/pdf/STEM/
DE_FL_STEM_Foundations_DIG.pdf [STEM Foundations]
Web: http://www.discoveryeducation.com/feeds/www/media/pdf/STEM/
STEM_Formation_Flyer_DIGITAL.pdf [STEMformation]
Web: http://www.discoveryeducation.com/what-we-offer/stem
/stem-leader-corps.cfm [STEM Leader Corps]
Continued on page 18 ➨
GetEdFunding.com Research and access educational funding sources.
16
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/microsoft
Microsoft Surface Pro 4
With a 12.3" display, Surface Pro 4 is the tablet
that performs like a notebook
®
™
CDW 3862820
• 6th generation Intel Core
• 4GB RAM/128GB SSD
• 12.3" touch screen
• Intel HD Graphics 520
• Windows 10 Pro
®
™
i5 processor
®
CDWG.com/acer
Acer Aspire Switch 10
Acer Snap Hinge — fl ip, rotate,
or detach in a snap
®
™
CDW 3703067
• Intel Atom Z3735F processor (1.33GHz)
• Memory: 2GB/64GB eMMC
• Intel HD Graphics
• 10.1" touch-screen display
• Windows 8.1 with Bing 32-bit
®
™
®
®
Actiontec SBWD100E2V
Wireless display receivers
CDW 3539870
• Mirror, extend or duplicate your screen
• Compatible with Windows and Android
• Receiver with security and power
™
devices
management options
• Local and remote manageability
• HDMI to VGA certified adapter included
™
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
l GCFLearnFree.org, developed by Goodwill Community Foundation, is an online
tutorial website offering a diverse range of courses applicable to both educators
and students. For teachers, there are courses such as using Microsoft Office,
managing social media, and editing images. Lessons are delivered by audio, text, or
game, and users can track their progress. The website provides tutorials in subject
areas such as math, reading, and English as a second language. Teachers can find
curriculum guides, stories from educators, and frequently asked questions.
Suits: K–12 teachers, administrators, professional development leaders,
technology support personnel, instructional coaches, technology coordinators,
curriculum coaches, computer lab instructors
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://www.gcflearnfree.org/
l A former classroom teacher, Tammy Worcester Tang helps educators who
want to incorporate technology into their practice. Her website, Tammy’s
Technology Tips for Teachers, offers free resources and ideas for educators at
any level of comfort with technology. The website includes weekly tips that can
be implemented immediately. In addition, the site contains comprehensive and
technology-rich resources including student activities, handouts, and timesaving
Google templates. The website also houses examples of student engagement
activities that Tammy and her colleagues have implemented.
Suits: K–12 teachers, administrators, professional development leaders,
technology support personnel, instructional coaches, technology coordinators,
curriculum coaches, computer lab instructors
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://tammyworcester.com/
l Eduplanet21 creates communities of professional learning through self-directed
lessons that focus on building specific knowledge. Educators choose learning
paths presenting videos and activities. Professional development is offered
through three methods: Customized Learning Institutes, Individualized
Learning Paths, and Personalized Planning Tools. Lessons range from learning
the habits of the mind to assessment discussions. Educators follow learning
paths created by experts and educational authors, search content by institutes,
or learn more about individual authors.
Suits: K–12 teachers, administrators, professional development leaders,
technology support personnel, instructional coaches, technology coordinators,
curriculum coaches
Costs: $25 to $50 per path
Location & Dates: On-site or online; see website for details
Web: http://www.eduplanet21.com/
18
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l The Galileo Educational Network is a starting place for teaching with inquiry.
l The Gilder Lehrman Institute’s Teaching Literacy through History (TLTH)
is an interdisciplinary professional development program that uses primary
documents and historical texts to improve K–12 education. Gilder Lehrman’s
Master Teacher Fellows work with teachers and educators to improve
content knowledge; align curriculum with their state’s core history, civics,
and English language arts standards, including Common Core initiatives; and
introduce skills that can be brought back to the classroom or library. Each
TLTH program is customized to meet the needs of the participating school,
district, or state. Program options range from multiyear partnerships to
one-day workshops. TLTH trainings and follow-up sessions can be delivered
on-site or online. Popular programs include options to select, combine, and
adapt pedagogical training to align teaching with state standards; curriculum
planning and development; lesson plans based on primary documents; and
demonstration videos of classroom teachings.
Suits: K–12 educators, administrators, professional development leaders
Costs: Vary; see website for details
Location & Dates: On-site or online; see website for details
PROFESSIONAL DEVELOPMENT
The website contains resources to learn about inquiry-based education, as well
as plenty of research. Educators can start on the home page and navigate to the
full set of classroom lessons and examples. The site offers plans for high
school, middle school, and elementary school math investigations. Teachers
can also download the Focus on Inquiry ebook and read about what
inquiry means, learn how to construct essential questions, and more.
Suits: K–12 teachers, professional development leaders
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://galileo.org/ [website]
Web: http://galileo.org/focus-on-inquiry/ [ebook]
Web: https://www.gilderlehrman.org/programs-exhibitions
/teaching-literacy-through-history
l PBS LearningMedia and Smithsonian Science Education Center (SSEC) have
partnered to bring the professional development series Good Thinking! to PBS
LearningMedia’s on-demand service for educators. Drawing from peer-reviewed
research in science, cognition, and pedagogy, Good Thinking! distills valuable
findings from hard-to-access journal articles to promote effective classroom
practices. The series is available on SSEC’s YouTube channel.
Suits: K–12 teachers
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://www.pbslearningmedia.org/collection
/smithsonian-science-education-center/
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
19
l Ask the Expert, presented by the Center on Response to Intervention at the
American Institutes for Research, is a collection of more than two dozen
videos with expert answers for commonly asked questions, such as, “How
does the RTI Framework intersect with the Common Core State Standards
Initiative?” and “What are some of the challenges or implications of
implementing RTI in urban settings?” Videos may be viewed for personal
learning, used for staff development, or embedded into presentations for larger
group settings.
Suits: K–12 teachers, administrators, professional development leaders
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: http://www.rti4success.org/resources/ask-expert
l Teachers can take students on journeys of creativity, exploration, and
real-world learning with the free ebook series PBL in the Classroom! Created
by Global Digital Citizen Foundation, the guides contain project-based learning
ideas for K–5, 6–9, and 10–12. The ebooks help teachers answer questions
such as, “What does project-based learning look like in the classroom?”
and “How do teachers engage students in project-based learning?” Each guide
contains eight ideas for classroom projects, with two ideas for each
core subject.
Suits: K–12 teachers
Cost: Free
Location & Dates: Online; anywhere, anytime
Web: https://globaldigitalcitizen.org/new-free-pbl-classroom-series
l Educators can sign up for the free Verizon Mobile Learning Academy to get
comprehensive mobile learning training and continuing education units for
a whole team. Designed for teams of administrators, technology coaches,
and teachers, this 10-week course will help participants create lessons and
activities for mobile learning, put mobile devices and apps to the best and
most appropriate use for students, encourage creativity while guiding students
toward safe use, and develop a collaborative school-wide or district-wide
mobile learning implementation plan. In addition, participants can earn 2.5
continuing education units from Johns Hopkins University.
Suits: K–12 teachers, administrators, technology coaches
Cost: Free
Location & Dates: Online; anywhere—July 18–September 26, 2016;
October 3–December 19, 2016
Web: http://www.iste.org/lead/verizon-mobile-learning-academy
20
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
Smarter Chomebook Management
Safer students, better learning
GoGuardian provides a complete Chromebook management solution that protects students online
and gives educators better control over school-issued technology. With GoGuardian, educators
can rest easy, allowing their students to access the Internet without harmful content or distractions
getting in the way of learning. Plus, valuable insights and analytics help streamline instruction,
increase productivity, and shape student behavior in positive ways. When your students are
protected, focused, and on-task everyone wins. With GoGuardian, educators have access to:
™
• A powerful filtering solution
• Advanced Chromebook management for any size school or district
• Detailed insights into students’ online activity
NEW
Nuance Power PDF Advanced
PDF uncompromised and unlimited
®
™
Nuance Power PDF Advanced provides all the capabilities users need at a price organizations
can justify. Now enterprises can put PDF on every desktop – boosting productivity and
eliminating format-dependency bottlenecks that hinder workflow. Now users can create,
convert, edit, redact, print and validate PDF documents and forms with ease and speed.
®
™
CDWG.com/chromebooks
Google Apps for Education
Tools that build teamwork and enhance learning
Google Apps for Education is a set of communication and collaboration tools that includes email,
calendar and documents. More than 30 million students, teachers and administrators in schools
around the world use Google Apps for Education.
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
Dynamite Tools and Experiences for DIGITAL LEARNING
Digital Tools for Teaching and Learning
l The Text Compactor tool makes differentiated texts by creating simpler
versions of overwhelming texts. This free tool works best with primary sources,
informational texts, and passages that are more than a few sentences in length.
Teachers can use Text Compactor to create a shortened text in just three steps.
First, teachers copy and paste the original passage into the Text Compactor
tool. Then they drag the horizontal slider (or enter a number) to set the
percentage of text length to keep in the summary. The tool will automatically
shorten the text to the teacher’s specified length. Developed by Knowledge
by Design, Text Compactor has an algorithm that gauges the frequency of
each word in the passage and uses this calculation to shorten the text. When
satisfied, teachers can copy and paste the new version into a word processing
program or a language translation program. They can also paste the text into a
voice-to-text program to be read aloud to students.
Web: http://textcompactor.com/
l Word Generation is a free supplementary curricular resource developed by
the Strategic Education Research Partnership for students in grades 4 and 5,
and middle school. Word Generation offers a series of discussable dilemmas
designed to promote students’ academic language and argumentation skills.
It employs vocabulary learning principles validated by research and includes
weekly topics, each separated into four strands—English, social studies, math,
and science—to connect all vocabulary to their disciplines. Students will debate
questions such as, “Should voting be compulsory in local and national elections
in the United States?” and “What divides us and how can we resolve our
differences?” The topics are intended to engage students and encourage debate.
Web: http://wordgen.serpmedia.org/elementary.html [grades 4 and 5]
Web: http://wordgen.serpmedia.org/weekly.html [middle school]
l The Academic Word Finder is a free tool from Student Achievement Partners
that uses the vocabulary system described in Isabel Beck’s book Bringing
Words to Life: Robust Vocabulary Instruction, to identify Tier 2 words. These
are high-frequency words, such as analyze, compose, and construct, which
appear across several content areas. The Academic Word Finder identifies Tier
2 words in passages to help teachers select the most useful vocabulary to teach
their students. To use the tool, teachers copy and paste their passage into the
search field and then select the grade level. The finder quickly identifies below-,
on-, and above-grade-level Tier 2 vocabulary to focus on with students. It also
provides the grade range, part of speech, meaning, and an example sentence for
each vocabulary word.
Web: http://achievethecore.org/academic-word-finder/
22
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l PowToon for Education’s tool lets students turn their writing into animated
presentations with cartoon-style videos. Students simply drag and drop the
elements that they need onto their work surface. With a large collection of
backgrounds, themes, and props, PowToon enables students to bring their
writing to life. Learners also can personalize and customize their PowToon
by adding sound tracks and voiceovers. If a student (or teacher) gets stuck,
the site has a library of user-friendly, short video tutorials that break down
each of the steps in creating a visual. Teachers and students can try PowToon
for free.
Web: http://www.powtoon.com/edu-home/
inklewriter is a free platform for students to write interactive stories. It allows
students to branch their story with choices and then piece the elements
together from their menu of paragraphs. The tool monitors every step in
students’ writing process, including parts they have finished and parts they
still need to write. Stories can easily be published on the web or social media
platforms, giving student writers access to a wide readership. Because it is
web-based, inklewriter does not require software installation. Students can
work locally on stories, but to save their work and return to it later, they
must register for a free account.
DIGITAL LEARNING
l Created by two game developers at inkle Studios in the United Kingdom,
Web: http://www.inklestudios.com/inklewriter/education/
l Nureva Troove digital portfolio software helps K–12 students provide evidence
of their learning progress and receive ongoing input from teachers and parents
throughout their learning journey. The free Troove software includes alignment
to curricular standards and assessment using ready-made rubrics. The personal
module enables students to share and reflect on learning that takes place
beyond the classroom, such as music, sports, and other areas of interest.
Web: http://www.nureva.com/troove-digital-portfolio
Online Experiences for Active Learning
SCIENCE AND MATHEMATICS
l Developed by the charitable organization MindFuel, the award-winning website
Wonderville gets youth excited about science by providing free innovative
online science games and activities, and stunning videos. Wonderville ignites
young minds and educates tomorrow’s generation with scientifically accurate
curricula tied to science resources for use at home or in the classroom. In the
Science Happens Here sections, students can find out what other youth around
the world are learning about.
Web: http://www.wonderville.ca/ [website]
Web: http://www.sciencehappenshere.com/ [Science Happens Here]
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
23
l Designed by a secondary school mathematics teacher in the United Kingdom,
Inquiry maths is a free website encouraging students, aged 11 to 16, to regulate
their own activity while exploring mathematical statements (called prompts).
Inquiries can involve a class on diverse paths of exploration or in listening
to a teacher’s exposition. In Inquiry maths, students take responsibility for
directing the lesson, with the teacher acting as the arbiter of mathematical
activity. Students learn to ask questions, make conjectures, plan and monitor
their activity, explore ideas in collaboration, identify when they need new
knowledge, request instruction, explain their reasoning, and prove their results.
The site presents inquiry prompts for topics related to the math curriculum,
notes and resources for each inquiry, a guide to lessons, suggestions for
teachers to create their own prompts, regulatory cards to help students direct
lessons, and more—all at no charge.
Web: http://www.inquirymaths.com/
WORD
FOR THE WISE
Personalization
Personalization comes when students have authentic
choice over how to tackle a problem. A personalized
environment gives students the freedom to follow a meaningful
line of inquiry, while building the skills to connect, synthesize,
and analyze information into original productions. The common
view of personalization focuses on giving agency for learning to
students and valuing each student in a classroom.
l Designed for children and the general public, Mathigon showcases the
tremendous power, beauty, and countless applications of mathematics.
Mathigon uses free interactive ebooks, games, animations, and videos to
present advanced mathematical ideas in innovative ways. The topics range
from fractals to prime numbers, game theory, group theory, and quantum
mechanics. The graphics and innovative presentation utilize the web’s
interactivity. An example is Mathigon Active, a prototype for the next
generation of digital textbooks. While working through a chapter, students
can ask questions or request hints just as they do with a real tutor. Mathigon
observes students’ ability and behavior, and seamlessly adjusts the pace
and content.
Web: http://mathigon.org/#library [interactive platform]
Web: http://mathigon.org/active [textbook prototype]
Continued on page 26 ➨
24
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/brother
Brother HL-6180DW
High-performance laser printer
with wireless networking and duplex
®
CDW 2735904
• Mfr. speed rating: up to 42 ppm
• Print resolution: up to 1200x1200 dpi
• Easily handle your large print jobs via an adjustable
500-sheet capacity paper tray and 50-sheet
capacity multipurpose tray
CDWG.com/xerox
Xerox WorkCentre 3315DN Multifunction Printer
Delivers exceptional desktop performance
with the latest technology advantages
®
®
CDW 2724815
• Mfr. speed rating: up to 33 ppm
• Max. resolution: 4800x4800 dpi
• Monthly duty cycle (max.): 50,000 impressions
CDWG.com/hp
HP Color LaserJet Pro M452dn
Network- and duplex-ready color laser printer
®
CDW 3808157
• Mfr. speed rating: up to 28 ppm, black and color
• Print resolution: up to 600x600 dpi
• Duty cycle: up to 50,000 pages per month
• 300-sheet capacity
• JetIntelligence
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
l Project Euler is a series of free challenging mathematical and computer
programming problems that require more than just mathematical insights to
solve. Although mathematics will help students arrive at elegant and efficient
methods, the use of a computer and programming skills is required to solve
most of the problems. The intended audience includes students for whom the
basic curriculum is not feeding their hunger to learn. The problems range in
difficulty, and for many users the experience is inductive chain learning—that
is, solving one problem exposes the learner to a new concept that allows the
person to undertake a previously inaccessible problem. The Problems Archives
table shows more than 500 problems. The 10 most recently published problems
appear in the Recent Problems table. Users can click the description/title of the
problem to view details and submit answers.
Web: https://projecteuler.net/ [website]
Web: https://projecteuler.net/archives [Problems Archives]
Web: https://projecteuler.net/recent [Recent Problems]
HISTORY/SOCIAL SCIENCES
l CyArk has developed a free resource that allows teachers to take their students
on a digital field trip by using 3D scanning technology to capture significant
historical sites around the world. Through the CyArk website, educators
can take their students to places such as Mount Rushmore or Angkor Wat,
accompanied by complete lesson plans ready to download at no charge
and execute in the classroom. One elementary lesson plan has students take
measurements from a 3D file to determine what the measurements mean
through active exploration. For example, how many kindergarten students
can fit inside George Washington’s nose at Mount Rushmore? Lessons at the
secondary level ask students to calculate volume from a 3D file, or understand
petroglyphs, brainstorm restoration work, and demonstrate the basics of
architecture to better engage with complex mathematical concepts.
Web: http://www.cyark.org/ [website]
Web: http://www.cyark.org/education/ [lesson plans]
l 306 – African-American History is a digital learning experience from EverFi that
informs and inspires high school students through stories and themes of African
American women and men who have overcome obstacles through grit, strength,
creativity, and intellect. This free course includes 15 modules of 5 to 10 minutes
each, which address Common Core State Standards for Writing and Literacy in
History/Social Studies. The module topic areas include the Trans-Atlantic Slave
Trade, Underground Railroad, Frederick Douglass, Madam CJ Walker, Hiram
Revels, Phillis Wheatley, Harlem Renaissance, Althea Gibson, Brown v. Board of
Education, Tuskegee Institute, W.E.B. Du Bois, and The Freedom Rides.
Web: http://everfi.com/k12/306-2/ [website]
Web: http://everfi.com/wp-content/uploads/2015/07/306_2015_onepager.pdf
[information sheet]
26
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l Chronas is a free history project, created by a German software developer,
Web: http://chronas.org/history
l The Choices Program from Brown University makes current affairs content
available for teachers to use in their classrooms. The program’s Teaching with
the News initiative provides free online curriculum materials and lessons to
connect content in the classroom to headlines in the news. Topics address a
range of foreign policy and international issues.
Web: http://www.choices.edu/resources/current.php [website]
Plus: Free Scholars Online Videos feature top scholars answering specific questions
in their fields of expertise. These brief videos are aligned with the Choices
curricula. They are conveniently organized online by student readings or lessons.
They are also embedded in the program’s iBooks Textbooks, which include
enhanced graphics and other interactive materials. Users can download a free
iBooks Textbook to try in their classrooms.
Web: http://www.choices.edu/resources/scholarsonline.php [Scholars Online Videos]
Web: http://www.choices.edu/ibookstextbooks/ [iBooks Textbooks]
Web: http://www.choices.edu/iTextbook/ [free iBooks Textbook]
DIGITAL LEARNING
linking Wikipedia and Wikidata with a chronological and cartographical
view. The Chronas history page has 11 images representative of the world at
different times. For example, an image of a painting of Genghis Khan has the
title “1248: Mongols Invade East-Europe.” Students can click on the image
and read a short article about Genghis Khan and his empire. Clicking on
the map to the right of the article takes students to an interactive map of the
world as borders appeared in 1248. Once they are on the interactive Chronas
map, students can adjust the time slider at the bottom of the page to see how
national boundaries change through the course of history. Stopping the time
slider and clicking on the map will reveal a Wikipedia entry about that
nation. In addition, Chronas offers the option to turn on markers for cities,
battles, artifacts, and famous people. Each marker is interactive and can take
users to a Wikipedia entry related to the item represented by the map marker.
l Historical Scene Investigation (H.S.I.) offers an engaging way for students
to investigate history through primary documents and images. H.S.I. presents
students with historical cases to “crack.” Each of the 13 free cases provides
students with clues to analyze in order to form a conclusion to each
investigation. The clues are in the forms of primary documents and images,
as well as secondary sources. H.S.I. provides students with “case files” on
which they record the evidence they find in the documents and images. At the
conclusion of their investigation, students answer questions and decide if the
case should be closed or if more investigation is necessary. H.S.I. was developed
through a partnership of the College of William & Mary School of Education,
University of Kentucky School of Education, and the Library of Congress
Teaching with Primary Sources program.
Web: http://hsionline.org/ [website]
Web: http://hsionline.org/cases.html [case files]
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
27
LANGUAGE ARTS AND LITERATURE
l AwesomeStories offers not only a free archive of more than 4,000 topical
stories embedded with 100,000 primary sources, but also free online video
tutorials intended to transform reading into exploration: “Investigating a Story
with Evidence;” “How to Find, Research and Write a Great Story;” “Be a
Super Sleuth;” and “Cite Right.” Stories from history, current events, scientific
theories, movies, and literature are presented with real facts, news clips,
radio sound files, and actual documents. The video tutorials are available on
YouTube and Vimeo in the AwesomeStories channels.
Web: https://www.awesomestories.com/ [website]
Web: https://www.awesomestories.com/asset/view/AwesomeStories-101 [tutorials]
l Students can test their spelling skills against those of past winners of the Scripps
National Spelling Bee on Vox’s free Spell It Out challenge. Vox’s spelling
challenge presents students with the final winning words from 20 past national
spelling bees. After they hear the word pronounced, students type the word in
the textbox. Before submitting their answer, students can hear the word used in
a sentence and see the origin of the word.
Web: http://www.vox.com/2014/5/28/5740250/spell-it-out
l To bring Jane Austen to life in the classroom, a free online exhibition from the
British Library looks at the Regency era through historical artifacts, including
contemporary cartoons, early drafts of Austen’s work, and her personal letters.
The Morgan Library & Museum in New York City also has a free collection
of Austen-related items, all available online to be zoomed in on and pored
over at students’ pleasure. Additionally, an accompanying podcast and short
documentary film explore Austen’s enduring appeal.
Web: http://www.bl.uk/romantics-and-victorians/articles
/jane-austen-and-social-judgement [British Library]
Web: http://www.wnyc.org/story
/59875-a-womans-wit-jane-austens-life-and-legacy/ [podcast]
Web: http://www.themorgan.org/videos/divine-jane-reflections-austen [documentary]
l Free from the SAS Institute, the SAS Writing Navigator suite of tools guides and
supports students throughout the writing process: planning, drafting, revising,
and publishing. The Writing Planner helps students determine their purpose
and audience. Students generate ideas and organize a plan, gather research
information, group and sequence their ideas, and review their writing plans.
With the Writing Drafter, students transform their plans into first drafts. They
develop sentences, supporting details, and transitions; create introductory and
concluding paragraphs; and analyze their writing to improve sentence patterns
and transitions. The Writing Reviser lets students refine their drafts by focusing
on organization, sentence structure, and diction. The Writing Publisher guides
students as they complete their research and finish their essay. The Publisher
guides students in proofreading and documenting sources using a feature that
generates internal citations and a Works Cited page.
Web: https://www.writingnavigator.com/writingnav/
28
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/hp
HP EliteOne 800
23" All-in-One Desktop
Less clutter, more performance
CDW 3859212
1
HP SMART BUY
• 6th generation Intel Core i7-6700 vPro processor (3.40GHz)
• Memory: 8GB/1TB hard drive
• DVD SuperMulti drive
• Intel HD Graphics 530
• Windows 10 Pro 64-bit/Windows 7 Pro 64-bit downgrade
®
™
™
®
®
HP EliteDesk 800
Transform your classroom with Intel Pro Wireless Display
(Intel Pro WiDi) — enabling users to securely and wirelessly
project to conference room screens and displays, no dongles required
®
CDW 3391086
1
HP SMART BUY
• 4th generation Intel Core i5-4590 vPro processor (3.30GHz)
• Memory: 8GB/1TB hard drive
• Intel HD Graphics 4600
• Windows 8.1 Pro 64-bit/Windows 7 Pro 64-bit downgrade
®
™
™
®
HP Smart Buy savings refl ected in advertised price; savings may vary based on channel and/or direct standard pricing;
available as open market purchases only; call your CDW•G account manager for details
1
CDWG.com/lenovo
Lenovo Th inkCentre M73
Entry-level desktops that make
high-end computing affordable
®
CDW 3583081
• 4th generation Intel
®
Core i5-4590T
™
processor (2GHz)
• Memory: 4GB/500GB hard drive
• Intel HD Graphics 4600
• Windows 8 Pro 64-bit/Windows 7 Pro 64-bit downgrade
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
Monitor, keyboard and mouse
sold separately
MOBILE APPS for On-the-Go Learners
Expanding the Classroom
l Formative assessment can be intimidating for students and educators, but
the team at Kahoot! has found a way to change that perception. Teachers
sign in to establish an account and immediately begin creating kahoots (the
term the company uses for their learning games). Educators can choose as
many questions as needed, with multiple-choice options for answers. The
activities support exam reviews, new topic introductions, or assessment of
prior knowledge. Each kahoot created is linked to its own website. When they
enter the site, students will be asked to provide a username. Each question
is then displayed on a main screen, such as a television, and the answers are
associated with a colored shape. The colored shapes are also displayed on
students’ devices for students to select their answers. The number of students
who chose each answer is displayed on the screen after the time expires;
however, no names are identified. Points are awarded after each question, first
by correct answer and then by speed of response. After each question, the top
five cumulative scorers are ranked on the leaderboard. Kahoot creates a safe
and comfortable environment for students to share their knowledge and for
teachers to quickly assess learning.
Cost: Free
Mobile Devices: All media platforms with an Internet connection
Web: https://getkahoot.com [website]
l Seesaw is a free student-driven digital portfolio created by a company with the
same name. The app allows students to capture their learning as it happens.
Students can take photos and videos or audio notes, import documents, and save
a link or a PDF and add them to their portfolio. Seesaw is also connected to more
than 100 other apps for easy import. To get started, students scan their individual
QR code to log into their account. There are no passwords or usernames to
remember. Once they import an item, students can write a response, record an
audio or video, and reflect on what they have learned. A Parent Access app for
iOS allows parents to be notified any time their child adds a new item to his or her
journal.
Cost: Free; Parent Plus Account, $9.99/child/year
Mobile Devices: iPad, iPhone, iPod touch—iOS 8.0 or later; Android 4.1 or later;
Chromebook
Web: http://web.seesaw.me/ [website]
Web: https://itunes.apple.com/us/app/seesaw-multimedia-journal/id930565184 [iOS]
Web: https://itunes.apple.com/us/app/seesaw-parent-access/id930565469
[iOS Parent Access]
Web: https://play.google.com/store/apps
/details?id=seesaw.shadowpuppet.co.classroom&hl=en [Android]
Web: https://chrome.google.com/webstore/detail/seesaw-the-learning-journ
/adnohgfkodfphemhddnmikhflkolfjfh [Chrome]
30
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
Making Learning Mobile
MATHEMATICS, SCIENCE, AND TECHNOLOGY
l Developed by NCSOFT, Meet Science: Light and Sound uses interactive
animations to encourage users to learn by doing. Students learn about light,
shadow, refraction, reflection, and sound principles through games, lessons,
and science experiments. Students build their curiosity by making predictions
and observations on each experiment. Brief quizzes are embedded at the
conclusion of each lesson for student assessment. A glossary of science terms is
also included in the app, which uses video and age-appropriate terms to present
topics at a student level. The app is best suited for students in third grade and
higher; however, the experiments are engaging for all ages.
Cost: $4.99
Mobile Device: iPad—iOS 6.0 or later
Web: http://www.iactionbook.com/?slide=2458&lang=en [website]
Web: https://itunes.apple.com/us/app/meet-science-light-and-sound/id941026405
other NCSOFT apps: Meet Science: Magnetism and Electricity, Meet Science:
Force and Motion, and Meet Science: Work and Energy. All four apps can be
purchased for $13.99, a savings of $5.97.
MOBILE APPS
[iOS]
Plus: The iTunes Store has bundled Meet Science: Light and Sound with three
Web: https://itunes.apple.com/us/app-bundle/meet-science-pack-physics
/id1053006676 [iOS app bundle]
l With Journeys of Invention, students can play with some of the most
extraordinary objects in the history of science and technology. This app
brings to life priceless objects from the Science Museum in London and
tells their stories. Students can study, rotate, and operate some of the most
revolutionary scientific inventions of all time. They can step inside the Apollo
10 Command Module, examine a flea with Robert Hooke’s 17th-century
microscope, and encode a secret message with a World War II Enigma Machine
and share the coded message with their friends to decipher. They can also
learn about the darker side of science on the “Dangerous” journey, or they
can choose “Horizons” for dramatic tales of exploration. For a different
take on the history of science and technology, students can try “Atoms and
Rays” or “The Secret of Life.” The app features original and insightful history
specially written by Science Museum curators with a rich collection of historic
photographs, rarely seen contemporary artworks, archival film footage,
and video.
Cost: $9.99
Mobile Device: iPad—7.0 or later
Web: http://journeysofinvention.com/ [website]
Web: https://itunes.apple.com/app/id685965924 [iOS]
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
31
l In Monster Physics, by Freecloud Design, students experiment creating
contraptions and use prior knowledge, critical thinking, and problem-solving
skills to complete missions. Students can select from 50 missions, ranging from
beginner to advanced. The app includes a “build” feature in which students use
wheels, rockets, propellers, magnets, claws, metal, wood, plastic, rubber, ice,
and more than 60 other materials to create common objects and solve missions.
Students can attempt to change their contraptions and try again multiple times.
If unsuccessful, they can change their contraption and try again until they
succeed. Common physics terms are explained throughout the activities.
Cost: Free; upgraded version (with a larger set of missions), $1.99
Mobile Devices: iPad, iPhone, iPod touch—4.3 or later
Web: https://itunes.apple.com/us/app/monster-physics/id505046678 [iOS]
l Researchers at Stanford University’s AAALab created Critter Corral to help
preschoolers develop a flexible understanding of number. The child’s goal is to
return a Wild West town to its former glory by helping the town’s businesses.
In all games, the task is to create a 1:1 correspondence with a target amount.
For example, to help the restaurant, learners count customers to tell the chef
how much food to cook. If they count correctly, each customer happily gets
one piece of food. If they count too few, the chef does not cook enough food,
and some customers are left hungry. The learner can fix the problem by adding
or taking away food. This type of feedback focuses learners on quantitative
discrepancies, which is particularly helpful for relative magnitude concepts (for
example, three is less than five).
Cost: Free
Mobile Device: iPad—6.0 or later
Web: http://aaalab.stanford.edu/research/stem-builders
/pre-school-mathematics-critter-corral/ [website]
Web: https://itunes.apple.com/us/app/critter-corral-math-learning/id584799950 [iOS]
l In Todo Math: Play and Learn from Counting to Multiplication by Enuma,
students enter into their own math adventure. Created by educators from
University of California, Berkeley, the curriculum includes more than 600
Common Core–aligned activities. Students learn by using manipulatives, solving
problems, and following verbal and visual instructions. The app presents basic
mathematical functions, as well as more complex topics, such as geometry and
word problems. Todo Math’s free version includes three missions and eight
games with varying levels. The paid subscriptions allow access to additional
missions and free choice of games, as well as the full math curriculum.
Cost: Free; weekly, monthly, or annual paid subscriptions, up to $34.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 7.0 or later
Web: http://todomath.com [website]
Web: https://itunes.apple.com/us/app/todo-math-play-learn-from/id666465255 [iOS]
32
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l Winner of Best App for Teaching & Learning from the American Association
of School Librarians and the Parents’ Choice Silver Honor Award, My
Incredible Body includes medically accurate structures, 3D animations, and
other content to help children understand the human body. Users will “fly”
through multiple body systems, where they can explore the brain and nerves,
digestion, lungs and air, bones of the skeleton, kidneys and urine, seeing,
swallowing, digesting, breathing and smelling, muscles, circulation and the
heart, and puberty and human reproduction. This app allows users to dissect
a 3D model, play quizzes about what they have learned, and read or listen to
more information on the area they are studying. Audio explanations are short
and informative, making the information easy for students to grasp.
Cost: iOS, $4.99; Android, $3.99; Mac, Windows, $9.99; Windows Touch,
$3.99; in-app purchases from $0.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later; Android 2.3 or later
Web: https://itunes.apple.com/us/app/my-incredible-body-guide-to/id853953105
[iOS]
l Augmented reality (AR) and similar immersive technologies can be powerful
learning tools when used to visualize complicated subject matters. The Brain
AR App, for example, lets students explore the brain in a fully immersive 3D
environment. The models are color-coded and provide information about the
tissues, structures, and areas of the mind. The app, from Harmony Internet
Limited, allows users to switch on and off various layers of the brain, as well
as tap on different parts to read descriptions.
Cost: Free
Mobile Devices: iPad, iPhone, iPod touch—iOS 4.0 or later; Android 2.2 or later
Web: https://itunes.apple.com/gb/app/the-brain-ar-app/id680599952 [iOS]
MOBILE APPS
Web: https://play.google.com/store/apps
/details?id=com.zybright.myincrediblebody [Android]
Web: http://www.visiblebody.com/store/ [Mac and PC]
Web: https://play.google.com/store/apps
/details?id=uk.co.harmony.brainapp&hl=en_GB [Android]
l Sworkit Kids, from Nexercise, is designed to get children moving with short,
engaging exercises. The app features workouts of 5 to 30 minutes in length
(users select the length). Each workout has a mix of fun exercises, such as
diagonal hopping, crab walking, and hopping on one foot. Users can choose
exercises, or they can let the app create a sequence of exercises for them.
Cost: Free
Mobile Devices: iPad, iPhone, iPod touch—iOS 7.1 or later; Android 4.1 or later
Web: https://itunes.apple.com/us/app/sworkit-kids/id1043023032 [iOS]
Web: https://play.google.com/store/apps/details?id=com.sworkit.kids [Android]
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
33
LANGUAGE ARTS AND LITERATURE
l Monkey Word School Adventure, by THUP Games, makes early reading easy
and enjoyable for students aged 3–7. From the creators of Monkey Preschool
Lunchbox, this app keeps students intrigued and excited about learning and
practicing early phonics. The app quickly adjusts to the level of the player and
works to challenge young learners where appropriate. The six reading games
include activities such as spelling the word, connecting the rhyming words,
and unscrambling words. Students earn stickers after mastery of a lesson to
add to their virtual terrarium. The game progresses from letters to sight words,
phonics, and spelling. Parents and educators can also manually adjust settings
to allow students to focus on specific skills. The app allows for up to three
accounts on one device, so multiple students can play and save their progress.
Cost: $1.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later; Android version
varies with device
Web: https://itunes.apple.com/us/app/monkey-word-school-adventure
/id565951597 [iOS]
Web: https://play.google.com/store/apps/details?id=com.thup.MonkeyWord
[Android]
l Literary Analysis Guide is a reference tool, created by Mark Patrick Media and
designed by a college English professor with extensive secondary experience, for
students of literature, rhetoric, and writing. The elements of literature are arranged
around three clickable interface wheels. Students can touch any term on the
wheels for a detailed definition, examples from literature, questions to ask, and an
example essay paragraph that analyzes that term. Students can also reference an
illustrated version of each analysis paragraph, which highlights the topic sentence,
textual evidence, and analysis portions of text. With a full glossary of literary
terms, students can search for the meaning of more esoteric literary concepts,
including a broadened selection of figures of speech, poetic forms, dramatic forms,
tropes, schemes, techniques, and various forms of literary criticism.
Cost: $2.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later
Web: https://itunes.apple.com/us/app/literary-analysis-guide/id379338747 [iOS]
l Created by TranCreative Software, the WordBook (Universal) – English
Dictionary and Thesaurus app offers detailed entries that feature spoken
pronunciations and pronunciation guides, etymologies, synonyms and
antonyms, and anagrams. WordBook includes entries of both American and
British spellings; definitions are written in American English. The app also
includes a Words of the Day feature, as well as the ability to bookmark.
Cost: $2.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 7.0 or later
Web: https://itunes.apple.com/us/app/wordbook-xl-english-dictionary
/id364030280 [iOS]
Continued on page 36 ➨
34
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/lenovo
Lenovo N21 Chromebook
™
CDW 3601717
• Intel
Celeron N2840
Dual-Core processor (2.16GHz)
®
®
• Memory: 4GB
• 11.6" LED-backlit widescreen
with webcam
• 9.5 hours of battery life
• Intel HD Graphics
®
CDWG.com/hp
HP EliteBook 745
AMD APUs deliver visually stunning
graphics, performance and maximum power effi ciency
CDW 3379813
• AMD A6-7050B Dual-Core processor (2.20GHz)
• Memory: 4GB/500GB hard drive
• 14" HD SVA anti-glare display
• AMD Radeon R4
• Windows 8.1 Pro 64-bit/Windows 7 Pro 64-bit downgrade
™
®
CDWG.com/asus
ASUS Chromebook C201
Make education incredible with
Chrome OS and built-in virus protection
CDW 3673663
• Rockchip Cortex-A17 RK3288C processor (1.80GHz)
• Memory: 2GB/16GB eMMC
• Battery runs up to 13 hours
• Bluetooth 4.1
®
1
®
1
Subject to product model, normal usage conditions and configuration
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
HISTORY, SOCIAL STUDIES, GEOGRAPHY
l News-O-Matic, by Press4Kids, has changed how social studies classes learn
about current events. Teachers create a username and password for each
student to access the daily edition. Each day five stories are sent to the app,
covering US and world news, sports, arts, sciences, and more. An on-staff
psychologist reviews the stories to ensure appropriateness and to assess that
they are presented in a way children can understand. News clips may include
slideshows, videos, or photos. News-O-Matic is appropriate for all levels of
readers, with options to read aloud to students and practice pronunciations of
difficult words. Daily news includes games and the ability for students to react
to the news by writing or drawing.
Cost: Free; in-app purchases, from $0.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later; Android 4.0 or later;
Kindle Fire
Web: https://itunes.apple.com/us/app/news-o-matic-daily-reading/id578023255
[iOS]
Web: https://play.google.com/store/apps/developer?id=Press4Kids [Android]
Web: http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&field
-brandtextbin=Press4kids,%20Inc.&node=2350149011 [Kindle Fire]
l From the nonprofit social enterprise Globe Smart Kids, One Globe Kids lets
students meet new friends online. The app presents memorable daily life
stories from youth around the world to help children in kindergarten through
grade 5 gain cultural understanding, learn about other countries, and make
comparisons to their own lives. The stories reflect the lives of children in Israel,
the Netherlands, Haiti, Indonesia, New York City, Burundi, and more. Students
can visit Valdo in Haiti right away and then travel the world via in-app
purchases. Real stories from around the globe are told child to child, with
full-color photographs and narration. Students can record themselves speaking
and counting in their friend’s language. They can choose an “Adventure”
story and decide how they want to interact with their new friends, and they
can record a conversation with the “Tell me about yourself” feature. Students
can also learn interesting facts about each country they visit and enhance their
knowledge of geography by putting themselves and their friends and family on
the globe and seeing where they are in relation to their new friends.
Cost: Free; in-app purchases, from $1.99 per friend
Mobile Devices: iPad, iPhone, iPod touch—iOS 5.1.1 or later
Web: http://oneglobekids.com/ [website]
Web: https://itunes.apple.com/app/OneGlobeKids/id477746969 [iOS]
36
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l The Museum of London joined forces with TV channel HISTORY to develop
Streetmuseum: Londinium, which directs students to locations from Roman
London where they can “excavate” finds, using their fingers to dig,
and gradually reveal ancient artifacts where they were originally found.
(iPhone users can remove dirt by blowing into their microphone.) Key sites,
such as the amphitheatre and Temple of Mithras, are brought to life through
augmented reality video (iPhone only), showing scenes of Roman London
overlaid onto a modern view. A soundscape to the Roman capital is also
included, so students can listen to the hustle and bustle of the forum or the
clamor of the Boudican rebellion. In addition, a map of Roman London,
compiled and produced by Museum of London Archaeology, has been
superimposed onto a modern map of London. Students can use the slider to
see how the city has changed over the last 2,000 years.
Cost: Free
Mobile Devices: iPad, iPhone, iPod touch—iOS 4.2 or later
[iOS]
l Geo Walk HD – 3D World Fact Book teaches students about different places
around the world, encompassing more than 500 objects and places to
discover. Developed by Vito Technology, the app, which does not require
an Internet connection, includes people, places, and unusual animals from
around the globe. Students use their fingers to navigate the globe. Photos from
the areas on the globe enlarge; when the photos are tapped, a flash card is
displayed showing the name and photo of the object. A button to open the
object in Wikipedia appears on the flash card. Cards can be shared via Twitter,
Facebook, or email. A search function lets users quickly locate an item, and
in-app purchases add new card series to the storage chest in the app. Geo Walk
HD allows users to switch from discovery to quiz mode in which questions are
asked using the photos and cards. An icon labeled “news” brings up flash cards
for the areas around the globe with current news and sources.
Cost: $2.99; in-app purchases, from $0.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later
Web: http://vitotechnology.com/geowalk.html [website]
Web: https://itunes.apple.com/app/id379602269 [iOS]
!
ATTENTION
WEB
BROWSERS
MOBILE APPS
Web: http://www.museumoflondon.org.uk/Resources/app
/Streetmuseum-Londinium/home.html [website]
Web: https://itunes.apple.com/gb/app/streetmuseum-londinium/id449426452
Website addresses do change periodically. If you have difficulty
connecting, use a search engine to get an updated address. These
sites are recommended by teachers and editors for educational value,
but all content and associated links are the domain of the site sponsor.
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
37
ART
l With Let’s create! Pottery HD by Infinite Dreams, students can become artists
and create one-of-a-kind ceramic pottery by imagining, designing, and even
printing their 3D pots. Students can throw their clay on the wheel and take
benefit of dozens of materials available to create their own designs. Once a
design is complete, users can convert their virtual pots into real objects by
selecting to print them in 3D. The app also includes engaging quests, the
opportunity to build personal palettes of colors and brushes, and a chance
to share pottery designs on the Let’s create! Pottery Portal, a community of
potters. Users can post their created pots on the portal.
Cost: $4.99
Mobile Devices: iPad, iPhone, iPod touch—iOS 7.0 or later; Android 2.3 or later
Web: http://www.idreams.pl/en/our-products/show/product/21-Lets-Create-Pottery
[website]
Web: http://www.potterygame.com [Let’s create! Pottery Portal]
Web: https://itunes.apple.com/us/app/lets-create!-pottery-hd/id380090605 [iOS]
Web: https://play.google.com/store/apps/details?id=pl.idreams.pottery [Android]
WORDS
FOR THE WISE
Digital Fabrication
The most significant development in digital fabrication
may be 3D design software. Until recently the only things
students could make with a computer resided on the screen or
paper. Today additive (3D printers) and subtractive (laser cutters,
vinyl cutters, computer-controlled mills and lathes) technologies
allow users to design an object on the computer and “print” it out
in a variety of materials.
l Secrets of Da Vinci HD by Microids gives students the opportunity to penetrate
the hidden enigmas of Leonardo da Vinci’s work. The game includes dozens of
puzzles based on the artist’s major paintings and inventions: Mona Lisa, flying
machine, Battle of Anghiari, Saint John the Baptist. Students can also embark
on fascinating quests full of risks and discoveries about the life of Leonardo da
Vinci. The game incorporates videos, voices, and texts in a number of languages,
including English and Spanish. The game was developed in partnership with
Clos Lucé, the last residence and now the official museum of Leonardo da Vinci.
Cost: $3.99
Mobile Device: iPad—iOS 5.0 or later
Web: https://itunes.apple.com/us/app/secrets-of-da-vinci-hd/id414479397
38
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/lenovo
Lenovo Th inkPad 11e
Portability and ruggedness
®
CDW 3616014
• AMD A series A4-6210 processor (1.8GHz)
• Memory: 4GB
• 11.6" LED-backlit widescreen with webcam
• AMD Radeon R3
• Battery runtime: up to eight hours
• Windows 8.1 Pro 64-bit/Windows 7 Pro 64-bit downgrade
™
®
CDWG.com/acer
Acer Chromebook C740
Portable notebook with enough
power to last all day on a single charge
™
CDW 3548660
• Intel
Celeron Dual-Core
3205U processor (1.50GHz)
®
®
• Memory: 4GB/16GB SSD
• 11.6" HD ComfyView LED-backlit display
• Battery runtime: up to nine hours
• Bluetooth 4.0
™
®
CDWG.com/hp
HP Chromebook 14
Move to a cloud-based infrastructure
and access to Google Apps for Work
CDW 3834848
• Intel
Celeron N2840
processor (2.16GHz)
®
®
• Memory: 4GB/16GB eMMC
• Battery runtime: up to nine hours
• Google Chrome OS
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
39
SOCIAL MEDIA Connections to Expand the Classroom
Boosting Social Interactions
l Flipgrid is a free asynchronous, video-based discussion and reflection tool
designed to boost social presence in online discussions. Flipgrid administrators
create grids of short, discussion-style questions around a common theme to
share with users. Each grid can hold an unlimited number of questions, and
each question can hold an unlimited number of user-recorded video responses.
The short, text-based question prompts can include basic formatting (for
example, bold, italic) and links to websites or documents for critique and
feedback opportunities. Response videos are limited to a maximum of 90
seconds to promote clarity, organization, and engagement. Individual response
videos can be “liked” and shared on Twitter, Facebook, or other social media;
or they can be embedded in blogs, learner management systems, or websites.
For educators, Flipgrid enhances community and social presence in face-to-face,
hybrid, and online classrooms. It extends the online environment and creates
innovative opportunities for reflection, discussion, and demonstration. Flipgrid
is a project at the University of Minnesota. It is available for use in a browser
on Windows or Mac computers or as an app for iOS and Android.
Web: http://flipgrid.com
l Blab.im, created by Bebo, is a free video conversation platform in which users
can view interviews and talk shows, create casual hangouts, conduct debates
and discussions, and participate in live workshops. Users sign in using a Twitter
account and immediately begin a live conversation, or “Blab.” To begin a Blab,
users create a title, three subject-matter tags, and a time for the show. Blabs
can have four “seats” (guests) in the video chat portion, with no limits to the
number of people who are able to view the conversation. Viewers can send
“props” showing appreciation to the hosts, comment and ask questions in
the sidebar, “favorite” comments, add photos, and more. Blabs can be shared
and replayed, and the link to the video and audio can be sent to the host who
initiated the conversation after a Blab ends. Blabs can be added to podcast
feeds or posted on blogs. An option to tweet the link or upload the Blab
directly to YouTube is available immediately after the broadcast ends.
Web: https://blab.im/
l Tackk helps enhance student blogs by adding backgrounds, photos, and
maps to each independent blog post. Students can create an eportfolio using
Tackk, receive feedback from peers and teachers, share their work on multiple
social media sites, or keep their blogs private. Teachers will find Tackk easy
to incorporate into their routines by using it for parent communication, class
memories, lesson planning, event promotion, class newsletters, and school
announcements. The Tackk website has resources to get educators started, a
signup for education quick tips, and a blog. Tackk is free and can be accessed via
web or iOS and Android phone or tablet.
Web: https://tackk.com/education
40
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l The web-based timeline-creation tool Tiki-Toki creates 3D timelines using
images and video integration from YouTube and Vimeo. Timelines can be
created collaboratively and then shared. A free account is limited to one
timeline but includes multiple views and the ability to embed videos. A Teacher
account for $125/year includes all features of the free account in addition to 50
student accounts, no advertisements, and access to advanced features. A desktop
app is available for Mac, Windows, and Chromebook computers.
Web: http://www.tiki-toki.com/ [website]
Web: http://www.tiki-toki.com/desktopapp [desktop app]
l FlipSnack offers a tool that converts PDF files into online flipbooks and flip
magazines of up to 200 pages each. Supported file formats include PDF and
JPG. Completed publications can be embedded onto a web page or posted on
Facebook or Twitter. The free basic account includes up to 10 student accounts
and select features, such as a custom web address and the ability to view, edit,
and delete students’ work.
Web: http://flipsnackedu.com/
l Celly’s web platform organizes conversations for groups, topics, and places
Web: http://cel.ly
SOCIAL MEDIA
into chat rooms called “cells.” Celly is free, and new cells are given 1,000
free SMS upon creation. Members join by sending a text. There are no ads
or spam, and personal information is never shared. Teachers can create polls
and surveys, and send group or private messages that are live or scheduled.
Celly can also track Twitter and RSS feeds, such as a group newsreader.
l Developed by Twitter, Periscope is a free live-stream tool that allows users to
easily stream and share videos, enabling educators to televise school events,
such as music concerts, and students to broadcast live, in-school presentations
for their families to view. Users sign up using a Twitter account or cellphone
number. Viewers can subscribe to a user’s feed, and Periscope will send a
push alert when that user begins a new video. The built-in chat feature allows
viewers to ask questions while they are watching the live feed or leave a heart
icon to let the user know the viewer is enjoying the broadcast.
Web: https://www.periscope.tv/
l Kaizena is a free web-based platform embodying the definition of kaizen—a
Japanese philosophy of continuous improvement. Kaizena is designed to collect
high-quality feedback (timely, personalized, peer, actionable, and continuous)
and to give every student the ability to have the best academic environment
possible. Students are empowered to improve their skills through feedback
from their peers and teachers. Teachers create rubric criteria or skills to be
evaluated. Teachers can then track the criteria and comment on students’ work
using the voice comment option; students can reply to feedback from their
teachers or peers. Kaizena is also available as a free iOS app.
Web: https://kaizena.com
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
41
l Cliptomize, developed by Vision Me ApS, is a Pinterest-style, web-based
platform that allows users to create digital books, such as scrapbooks,
photobooks, and clipbooks. Users can sign up for a free account with
Cliptomize using an email address or log in with Facebook. Students create
their own books, beginning with available backgrounds and clip art. They can
also import photos, videos from YouTube or Vimeo, and add textboxes. When
they are satisfied with their books, students can download them as PDF files for
printing or share them using social media channels.
Web: http://cliptomize.com/
l Useful for presenting, sharing information with a global community, and
flipping classrooms, TouchCast’s video apps (vApps) create a medium that
resembles a video but feels like the web. vApps include interactive polls, photo
galleries, maps, Twitter streams, embedded websites, news feeds, and more.
The free tool also includes premade themes, titles, options for importing videos,
and features for writing and drawing that enable users to annotate videos like
a whiteboard. Videos are shareable, and viewers can leave comments for the
creator.
Web: http://touchcast.com
l Homeroom, created by Cluster Labs, helps to resolve privacy concerns that
accompany social media and photo sharing by providing private classroom
albums for teachers and parents. Teachers create a free account with Google,
Facebook, or an email address. After creating the account, teachers can name
an album and add email addresses of people they would like to invite to join
their Homeroom. Teachers can then send an invitation with instructions for
joining. Parents see only the photos of the classes they have joined, and they
can comment on those photos if they wish. They can also edit their settings to
indicate how often they would like to be notified of a new post. Teachers can
invite or assign parents to post to albums. Teachers can also edit members,
invite a large group of people, or download a backup of photos and videos
from the settings tab in the tool. Homeroom can be accessed via web or
mobile app.
Web: https://gethomeroom.com/
Learning Through Social Media
l LEAP, a free social learning and test preparation platform, offers access to experts
and lets students learn and prepare for the SAT and other formal assessments with
friends. On the LEAP platform, students can participate in live, social-learning
events with thousands of candidates from across the world and learn with real-time
feedback. Students choose their practice partners and experts, learn from their
study schedules, exchange notes and tips, and challenge one another.
Web: http://www.qsleap.com/
42
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l On the free Global Classroom Project website, educators can collaborate
with classrooms on different projects and activities through social media
and participate in an authentic global learning community that showcases
teachers sharing resources, expertise, and support through global
collaborative projects and personal learning networks. Teachers can find past
and current projects, Twitter chats, blog posts, and challenges that give students
opportunities to collaborate with peers from around the globe. Teachers can
create online spaces, show student work on the official wiki and blog, and
connect with other teachers to facilitate educational connections.
Web: http://theglobalclassroomproject.org/
WORDS
FOR THE WISE
Digital Citizenship
SOCIAL MEDIA
Digital citizenship—the self-monitored habits of
appropriate, responsible technology use—sustains and
improves the digital communities students enjoy or depend on.
As more and more students interact digitally—with content,
one another, and various communities—the concept of digital
citizenship becomes increasingly important.
l The free visual storytelling platform Storybird provides students with a photo
library to inspire writing. After selecting the art they wish to use, students
can write a picture book, poem, or story using that artwork. Users drag and
drop images into the book as they write, inserting illustrations into chapters
or creating visual poetry. The program is aligned to Common Core State
Standards. Students can publish their creations in Storybird’s free public library,
or they can choose to have their work remain private. Students can also share
their writing on social networks, via email, or embed it on a website. Educators
can issue and manage assignments, review and grade assignments, and award
virtual stickers and badges through the educator dashboard.
Web: http://storybird.com/educators
l The Harry Potter Alliance is a free fan network that organizes over social media
platforms (Facebook, Livestream, YouTube, Twitter) to spread awareness and
solutions to issues such as equality and human rights, and to support charitable
causes. Literacy has been a central focus of the group. Their annual book drive
and contributions have helped build libraries around the world.
Web: http://www.thehpalliance.org/
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
43
l Brilliant.org is a free online hub, created by Brilliant Worldwide, for the world’s
most promising young minds to come together, connect, and see how they
measure up against one another. Brilliant is designed for talented youth aged
11–18 who are likely Googling for difficult math problems. Brilliant administers
a diagnostic exam to new users and then begins delivering challenging questions
written by math and physics teachers. Brilliant’s team assumes their users already
have a strong foundation in STEM topics, so the site focuses on questions such
as, “How can we structure practice in such a way that students will understand
a concept by the end of the practice?” and “How do we measure throughout
whether students are on track to understand concepts?” On Brilliant, students
can participate in academic socializing on a global scale. The site also brings
transparency to global competition. Students can share their answers, and how
they devised them, with the Brilliant community and their social networks.
Web: https://brilliant.org/
l Youth Radio, a free youth-driven media organization, channels young peoples’
passions into education and job training. For instance, Remix Your Life, the
poetry group inside Youth Radio’s Creative Studio, helps enhance students’
writing, public speaking, and presentation skills while providing an outlet
for them to express what they are passionate about. The Innovation Lab in
Creative Studio combines programming and journalism to produce multimedia
stories on STEM themes. And the Arts Lab is a self-directed workspace to
explore how collaborating with peers and communities that builds a platform
for positive change.
Web: https://youthradio.org/ [website]
Web: https://youthradio.org/#creative-studio [Creative Studio]
Plus: Resources for educators are also available from Youth Radio, including
DIY Toolkit: Controlling Your Online Presence, a lesson plan guiding students
in how to represent themselves when using social media.
Web: https://youthradio.org/for-teachers/ [storytelling resources]
l How do the traits of hummingbirds, geckos, and other animals help scientists
design robots? What can bird’s nest soup reveal about Chinese culture? How
do images, color, and text work together to communicate ideas? These are
examples of the high-interest Experiences, or explorations, that students can
work on collaboratively with peers in Afghanistan, Greece, Iceland, India,
Italy, and other countries around the world through the free ePals Global
Community. STEAM, English language arts, and social studies are among the
core curricular skills students practice within the larger context of cultural
investigations. Teachers can access templates that allow them to create and
submit their own Experiences for review and possible publication on the ePals
platform. In the future, capabilities will include digital histories that track
students’ Experience participation and accompany them from one grade level
to the next throughout their K–12 years.
Web: http://www.epals.com/#/connections
44
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/epson
Epson BrightLink 595Wi
3300-lumen, interactive WXGA 3LCD projector
®
™
CDW 3269588
• Contrast ratio: 10,000:1
• Connector type: 4-pin USB Type A
• Includes two interactive pens, four AA batteries, finger touch module, pen tray, remote control,
template sheet and wall mounting kit
• Two-year limited warranty
CDWG.com/nec
NEC NP-VE281
2800-lumen SVGA projector
CDW 2877104
Designed to provide high brightness for all environments and mobility applications where heavy
ambient light is present but the space requires a small projector.
• Essential features 3D-ready technology, 3000:1 contrast ratio and a powerful 7W speaker
• Automated technologies from auto power on and quick startup/shutdown to a lamp life
up to 6000 hours
• Offers the intelligent driving scheme (IDS2) for increased lamp life and contrast
• Two-year parts and labor warranty
ELMO MO-1w
Wireless visual presenter
CDW 3124943
• Projects small items, documents and even live manual
manipulation of objects through its 8X digital zoom and HD image projection
• Can also be used as a scanner to instantly transform documents, architectural models
and product parts into digital data
• Flexible camera arm and camera head
• Built-in microphone allows you to use the MO-1w as a webcam
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
45
STEM/STEAM/STREAM Resources for Integrated Learning
STEM Connections
l Black Girls Code aims to increase the number of women of color in the digital
space by empowering girls of color, aged 7 to 17, to become innovators in
STEM fields, leaders in their communities, and builders of their own futures
through exposure to computer science and technology. Through a combination
of workshops and field trips, Black Girls Code provides girls with new skills
in computer programming, introduces them to role models in the technology
space, and builds their confidence to become technology creators and
entrepreneurs.
Web: http://www.blackgirlscode.com
l CanTEEN Career Exploration, a free project of Carnegie Science Center’s
Chevron Center for STEM Education and Career Development, helps girls
envision themselves in STEM careers through gaming and online activities.
Youth can take challenges, such as creating their own urban gardens, or play
games focused on categories such as spending, modern technology, and the
human body. In Tour Your Future, girls aged 11 to 17 can examine a vast array
of STEM careers and learn about leading female professionals in each field.
Web: http://canteengirl.org/
l The United States Naval Academy Summer STEM Program helps youth in
grades 9–11 jumpstart their careers in science and engineering. The camp
operates under the premise that engineering is all about discovering new things,
solving problems, and learning how things work. The program helps young
people connect creating and building with math and science through creativity,
persistence, and the desire to make the world a better place. Session 1 for rising
ninth graders will take place at the Naval Academy in Annapolis, Maryland,
June 6–11, 2016; session 2 for rising tenth graders, June 13–18, 2016; and
session 3 for rising eleventh graders, June 20–24, 2016.
Web: http://www.usna.edu/Admissions/Programs/STEM/
l Summer Engineering Experience for Kids (SEEK) is the National Society
of Black Engineers’ (NSBE) solution to the underrepresentation of African
American students in the science, technology, engineering, and mathematics
fields. The free three-week program is a STEM pipeline designed to expose
African American children to STEM fields in grades 3–12 (grades 3–6 in
2016). Young black collegiate students majoring in STEM fields serve as
mentors. From its inception, NSBE’s SEEK program quickly established itself
as the largest STEM program for African American children and mentors
in the nation.
Web: http://www.nsbe.org/Seek/Registration.aspx
46
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l At Alexa Café, an all-girls technology camp inspired by iD Tech, girls aged
10 to 15 collaborate in small, close-knit clusters during weeklong day and
overnight sessions in programming, game design, filmmaking, and more. With
an emphasis on entrepreneurship, leadership, brand identity, and philanthropy,
the program helps girls build technology skills alongside tech-savvy female
mentors in a unique setting. The summer tech camps are held at select
universities and campuses nationwide.
Web: https://www.idtech.com/alexa-cafe/
l Two students in Ireland have launched #LetsTeachCode, a project that aims to
introduce a coding curriculum, one school and one classroom at a time, in 196
countries worldwide. Supporters say the initiative will help to prepare students
for jobs in technology because teaching young people in the 21st century to
code is one of the greatest skills that teachers can provide. The organization
is working with policymakers, changemakers, volunteers, and educators to
provide free teaching and learning resources, contribute equipment, deliver
online resources for coding, and host special events.
Web: http://www.letsteachcode.com
STEM in the Classroom
l Written by an award-winning science teacher and STEM curriculum
Web: http://www.middleweb.com/wp-content/uploads/2015/06
/Student-Teaming-Tips-AJolly.pdf
STEM/STEAM/STREAM
consultant, STEM by Design: Student Teaming Tips and Tools helps
students work together during STEM activities. This free downloadable
guide includes a reproducible checklist to help students keep track of how
they are doing as a team—what they are doing well and where they may
need more guidance. The guide also provides reproducible team and student
self-evaluation forms. In addition, teachers will find teamwork skills
indicators for observing and assessing how well teams are doing.
l Scratch, a project of the Lifelong Kindergarten Group at the MIT Media Lab,
is a free programming language and learning environment designed to make
learning to code easy for youth aged 8 to 16. With Scratch, students can work
collaboratively to create interactive stories and games that they can then share
with others in the Scratch online community. Scratch offers a wide range of
learning environments, whether for a third grader beginning to learn how to
code or a high school student creating his or her first app. The website provides
easy-to-follow tutorials to get students started with design-based learning
using code.
Web: https://scratch.mit.edu/ [website]
Web: http://scratched.gse.harvard.edu/ [online community]
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
47
From STEM to STEAM to STREAM
LEARNING EXPERIENCES
l Developed by littleBits Electronics, littleBits kits are at the intersection of
STEM/STEAM and the Maker Movement. The kits include easy-to-use
electronic building blocks (or “Bits”) that empower youth to invent anything,
from their own remote-controlled car to a smart home device. The “Bits”
snap together with magnets, requiring no soldering, wiring, or programming.
To accompany the kits, the littleBits website provides an Educator’s Guide
with free minilessons, challenge cards, and tips for using the kits in the
classroom. Teachers will also find a STEAM Guide with 11 tips and four case
studies to help kickstart a STEAM program and unleash students’ creativity
at different levels and across different grades and subject areas. In addition, a
Librarian’s Guide offers real-world tips for getting started with littleBits in
the school library.
Web: http://littlebits.cc/ [website]
Web: http://littlebits.cc/education/resources [guides]
l Cubism: A Third Grade Arts Integrated (Math) Unit is a free integrated lesson
on cubism that reaches learners in a way that basic worksheets and common
textbooks cannot. The lesson inspires students to construct, build, and create
something while simultaneously exploring math concepts, such as multiplying
by multiples of 10. In addition to the lesson, a freely downloadable datarecording sheet guides students in forging art and math connections.
Web: https://docs.google.com/presentation/d
/17aGQig4Nog7I8mv2SFo7Tcjmmt2UV0yDza3B9caqEjM/present [lesson]
Web: https://docs.google.com/document/d
/1nU_4-L7V7m8Rq6JeoxMmM0JQE49xnwZaovsB3Bosomc/edit [data-recording sheet]
l The Art Institute of Chicago’s Science, Art, and Technology website offers
a variety of free lessons, all involving the intersection of science, art, and
technology. The lessons use objects in the collection to illustrate various science
and technology themes and concepts. The site provides an “Introduction to
Science and Art” and delves into “Art and Astronomy,” “The Chemistry of
Physics of Light and Color,” “Perception, Light, and Color,” “Conservation:
Light in the Making and Viewing of Art,” and “Careers in Science, Art, and
Technology.” An online glossary includes clear, concise definitions of the artand science-related vocabulary (Tier 3 words) used in the various lessons.
Web: http://www.artic.edu/aic/education/sciarttech/index.html [website]
Continued on page 50 ➨
WIN! Epson DC-11 Document Camera
See back cover for details
48
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
CDWG.com/hp
HP Flexible Th in Client t620
Delivers added security, broad expansion
options and a PC-like multimedia experience
for virtualized desktops
CDW 3224269
HP SMART BUY
1
• AMD GX-415GA Quad-Core processor (1.50GHz) • AMD Radeon HD 8330E graphics
• Windows Embedded Standard 7E 32-bit
• Memory: 4GB RAM
™
®
HP Smart Buy savings refl ected in advertised price; savings may vary based on channel and/or direct standard pricing;
available as open market purchases only; call your CDW•G account manager for details
1
CDWG.com/lenovo
Lenovo Th inkCentre Chromebox
Boost productivity for education
®
CDW 3711760
• Tiny desktop
• Intel Celeron 3205U processor (1.50GHz)
• Memory: 4GB RAM/16GB SSD
• Intel HD Graphics
• Bluetooth 4.0
®
®
®
®
CDWG.com/lg
LG CBV42-B PCOIP Zero Client
Secure, high-performance computing
with virtually zero maintenance
CDW 3028943
• Teradici Tera2321 processor
• Memory: 512MB
• Gigabit LAN
• Six USB 2.0 ports
• Mounting bracket included
®
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
49
l Google’s Made with Code initiative inspires girls to recognize that coding can
help them pursue their passions, fueling them to one day begin contributing
their voices to the field of technology. To fulfill this mission, Made with Code
offers free information and resources about coding, along with engaging
projects and motivating videos from female mentors using code in diverse
careers. The Made with Code website is built on the premise that the things
students love—from film to fashion—are created with code, and that by
learning how to code, students can fulfill their passions while adding insight to
the field of technology.
Web: https://www.madewithcode.com/
l The Space School Musical, a multimedia Discovery Program from NASA,
takes students on a trip through the solar system in a “hip-hopera” that uses
song and dance to introduce the planets, moons, comets, asteroids, and even
some rockin’ scientists and engineers—present and past—who present facts
about the galaxy. From the program’s website, educators can freely download
nine songs for students to sing while performing the dance routines themselves,
or just to play while watching the dance videos in class. Students learn about
the solar system through academic, art, fitness, and life-skills lessons. In
addition to the videos and songs, the website provides teaching tips, a glossary
with the terms used in the songs, and 36 activities based on the content of
Space School Musical.
Web: http://discovery.nasa.gov/musical/index.cfml
l Tangible Play has created a New Play Movement with Osmo. Built around
Tangible Play’s Reflective Artificial Intelligence (AI) technology, Osmo
unleashes the boundaries of the screen and expands the playing field onto
any surface in front of a connected tablet by turning real-world objects—pen,
paper, clay, blocks—into digitally connected game pieces that interact with
the digital device. Osmo comes with five interactive games for children aged 5
to 13—Tangram, Words, Newton, Masterpiece, and Numbers —all of which
encourage creative thinking and social interaction. In Numbers, students add,
count, and multiply tiles to match numbers. In Tangram, young brains are
challenged to match puzzle pieces to onscreen shapes. By showing beautiful
pictures as word clues, Words attracts players of all ages to quickly guess the
word by tossing letter tiles in front of it. The Newton game combines art and
physics where players can grab anything around them to build structures that
become part of the game. In Masterpiece, budding artists select an image
from a camera or the Internet, and Masterpiece converts it to easy-to-follow
lines, helping the artist create remarkable drawings based on the picture.
Carefully crafted competitive and cooperative modes get people interacting
and strategizing together. Fast-paced gameplay with increasing difficulty
encourages players to think outside the box. The website offers educators free
Common Core–aligned lesson plans for all ages and a forum to collaborate
with other teachers.
Web: https://www.playosmo.com/ [website]
Web: https://www.playosmo.com/en/schools/ [lesson plans]
50
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l “Super-Awesome” Sylvia started making and tinkering when she was just 7.
One year after visiting a Maker Faire, she and her dad were inspired to create
a web show about making things. Today Sylvia’s Super-Awesome Maker Show!
has more than 20 free episodes in which Sylvia shows children—and adults—
that making things can be fun, easy, and more rewarding than just buying
something. During the episodes, Sylvia provides step-by-step instructions with
detailed explanations as she makes and creates. In addition to hosting her DIY
web show, Sylvia has become an author with the launch of Sylvia’s SuperAwesome Project Book, a full-color children’s book focusing on electronics,
coding, science, and engineering.
Web: http://sylviashow.com/episodes [web show]
Web: http://superawesomebook.com/the-book/ [book]
WORD
FOR THE WISE
Makerspaces
l Ozobot Bit, created by Ozobot & Evollve for children aged 4 and older, is a
small smart toy allowing users to generate colorful landscapes, play games,
and spend time coding. For younger users, Ozobot is a great tool to learn
color and shapes. Once these skills are mastered, Ozobot can transition into
problem solving using color-coded commands and basic color combinations.
For older users, Ozobot can teach computer-coding skills. The Ozobot website
provides a variety of resources for educators, including lesson plans, printable
games, and accessory kits for the device.
STEM/STEAM/STREAM
Makerspaces—sometimes referred to as hackerspaces,
hackspaces, or fablabs—are creative, do-it-yourself (DIY)
places where students can gather to create, invent, and learn.
In libraries, makerspaces often have 3D printers, software,
electronics, craft and hardware supplies and tools, and more.
Web: http://ozobot.com/
l Lightbot provides a way for students to begin solving puzzles using
programming logic. Lightbot’s lessons come in the form of a game, in which a
little robot navigates a maze and turns on lights. Students arrange symbols on
the screen to command the robot to walk, turn, jump, and so on. The maze and
the range of symbols become more complicated as the lessons progress. Teacher
resources on coding and computer programming are free.
Web: http://lightbot.com/index.html
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
51
TEACHING APPROACHES
l Researchers in the Center for Engineering Education and Outreach (CEEO)
at Tufts University have established an initiative called Novel Engineering, in
which engineering challenges are plucked from the plots of assigned books.
The goal of Novel Engineering is to bolster reading comprehension through
hands-on projects while teaching students in elementary and middle school
the engineering process and linking it to the human problems it helps to solve.
CEEO has a free online repository with sample projects and a list of books,
by grade level, which have mixed well with engineering in the past, including
Judy Blume’s Tales of a Fourth Grade Nothing and Roald Dahl’s James and the
Giant Peach. In addition, the website presents examples of books that some
Novel Engineering classrooms have used.
Web: http://www.novelengineering.org/ [website]
Web: http://www.novelengineering.org/books/ [examples of books]
l The Babble Dabble Do website offers a variety of hands-on, STEAM-related
activities for children of all ages. This free resource provides video tutorials
and suggestions for materials. The website includes sections with activities that
relate to science, art, design, or engineering. For example, the Engineering for
Kids section has 25 cross-disciplinary STEAM projects under the categories
Build, Science Meets Art, Grow, Math Art, Motion, and Make & Observe.
Web: http://babbledabbledo.com [website]
Web: http://babbledabbledo.com/25-steam-projects-for-kids/ [STEAM projects]
l Maker Ed is about transforming the lives of youth by offering opportunities
for science, technology, engineering, mathematics, and the arts through making
experiences. The Maker Ed nonprofit organization provides professional
development workshops and events, as well as an online professional resource
library that links to a range of ideas for beginners and experts in the field. Teachers
can view what museums, libraries, schools, and maker programs are doing to
support STEAM learning in their communities. They can also gather free resources
with tips for creating a makerspace; ideas for short-term activities and open-ended,
long-term projects; and examples of facilitation methods and practices.
Web: http://makered.org
l Hackster.io is a free online community in which more than 50,000 developers,
inventors, and entrepreneurs are sharing and connecting. Teachers can use
the site to get students excited about inventions. For example, the Interactive
Cinderella Dress video shows a young girl demonstrating how her prom dress
lights up when she moves. The WiFi Vocabulary Builder tutorial explains
how to figure out flashy new words to integrate into everyday conversation.
Teachers can select from project topics such as Arduino, LED, and Wearables.
Web: https://www.hackster.io
52
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
CALL FOR PRICING
Overland Storage SnapServer XSR 120
High-performance, scalable NAS server
®
®
12-bay, 2U rack, 576TB max. capacity
8TB
CDW 3537475
• DynamicRAID — automatic capacity growth with thin provisioning
• BitTorrent Sync — secure, unlimited file syncing
• Share data across Windows , UNIX , Linux and Macintosh platforms
• RDX integration — rugged, reliable disk-to-disk backup
®
™
®
®
®
®
CDWG.com/seagate
Seagate Storage 6-bay NAS Pro
High-performance network storage solution
®
30TB
CDW 3461212
• Features hardware, software and Seagate drives designed to work together seamlessly
• Reduces your setup time to just a few minutes and delivers reliable performance
®
for years to come
• SimplyRAID technology gives you the ability to begin storing files and using the NAS instantly
after choosing your preferred configuration
• No more waiting hours or days for the RAID volume to build
CDWG.com/buffalo
Buffalo TeraStation 3400r Rackmount
Cost-effective unifi ed storage solution
™
™
4-bay, 1U rack mountable, capacity up to 16TB
12TB
CDW 3084916
• Features network file sharing, security, RAID management, device failover support and more
• Active Directory integration, DFS namespace and disk quota support
• Scheduled or real-time replication to other TeraStation devices
• Configure as an iSCSI target to add affordable virtualized storage
®
™
Learn more. Call or visit us online today.
800.808.4239 | CDWG.com/k12
© 2016 CDW Government LLC
53
Engaging GAMES to Increase Student Achievement
Academic Learning Games
l Math Trail from HeyMath! provides a blend of geography and math questions
appropriate for students in grades 5–7. Math Trail offers nine thematic games.
Each game follows a trail of locations that students have to find by using the
clues provided. If they get stumped, students can click on a “show location”
button, but they lose the point value for the question. When they arrive at
the correct location, students have to answer a multiple-choice math question
presented to them before moving on to the next question on the trail.
Web: http://mathtrail.heymath.com
l Developed by Google, Smarty Pins presents players with a series of geographical
trivia questions that are answered by placing pins on a map. Players earn
“miles” for correctly placing a pin but lose miles for answering incorrectly
or taking too long to respond. Hints are available, but players cannot earn
bonus miles if they select to receive a hint. As they advance through the trivia
questions, players earn trophies and are provided the chance to share their final
scores via social media channels. Trivia questions are available in six different
categories: Featured Topics, Arts & Culture, Science & Geography, Sports &
Games, Entertainment, and History & Current Events.
Web: http://smartypins.withgoogle.com
l Geomoto is an embodied learning experience in which players kinesthetically
create geographic features by pulling, smashing, and grinding tectonic plates
together. Using GameDesk’s Leap Motion Controller, players navigate around
a planet devoid of geographic features. Players complete objectives and
generate the motion of the plates using hand gestures through the responsive
motion sensor technology. Initial challenges focus on exposure to vocabulary
surrounding plate tectonics, with advanced levels requiring specific observations
about the structures created from the plate collisions. Level progression is also
used to guide students in learning about earthquakes and faults.
Web: http://gamedesk.org/project/geomoto/
l Headline Clues, from Michigan State University, is designed to exercise
advanced verbal and semantic thinking. The game challenges students to solve
missing words in a real headline based on current news. For each missing
word, students see the word’s length, its first letter, and its place in the headline.
Any time they are uncertain, students can ask for a letter to be filled in. The
headline and a short summary give students semantic and syntactic clues.
Students draw on their sense of grammatical syntax and their comprehension
of the summary to solve missing words. The Headline Clues suite of backend
algorithms parses the headlines and summaries to offer carefully designed
challenges. Students can select the easiest level if they want to read news
summaries in a playful fashion, or they can choose medium or expert levels for
a progressively more challenging play experience.
Web: http://gel.msu.edu/headlineclues/game/
54
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l Researchers in computer science, literacy, science, and design at North Carolina
State University have created games for students in grades 5–8, incorporating
science content from state standards for each grade level. The Crystal Island:
Lost Investigation project explores game-based learning for integrated science
and literacy education for middle school students. Featuring a science mystery
in which students play the role of an infectious disease investigator deployed
to a tropical island, Crystal Island: Lost Investigation supports both science
problem solving (microbiology) and reading comprehension (complex
informational texts). The Crystal Island: Uncharted Discovery project
investigates game-based learning for upper elementary science education. An
engaging action adventure focusing on landforms, maps, and models, the game
features an inviting interactive narrative that introduces students to complex
problem solving, map interpretation, and navigation skills on the learning
environment’s uncharted island.
Web: http://projects.intellimedia.ncsu.edu/crystalisland/ [Lost Investigation]
Web: http://projects.intellimedia.ncsu.edu/uncharteddiscovery/
[Uncharted Discovery]
l Set in the future, GameDesk’s Warp Driver online game consists of robot
golfers competing in the ultimate space golf tournament. Students tee off
against their friends on alien worlds with changing atmosphere and fluctuating
gravity. Students will master the laws of physics as they upgrade their robotic
brain and discover conservation of energy, aerodynamics of ball flight, gravity,
lift, and drag in order to win the Cosmic Open. Warp Driver uses a spiral and
scaffold structure, which allows for topics to increase in difficulty and build
off one another throughout the game. Based on high school Next Generation
Science Standards, the game is best suited for physics students in grades 9–12.
However, the scaffolded learning architecture enables younger audiences to
play the game as well.
Web: http://gamedesk.org/project/warp-driver/
GAMES
Experiential Learning Games
l HIAD is the name for NASA’s Hypersonic Inflatable Aerodynamic
Decelerator technology. In the NASA HIAD game, students learn to control
HIADs to land them safely back on Earth. As they play the game, students
navigate the HIAD while accounting for velocity, wind speeds, timing of
inflation, and shape of the HIAD. If they make a mistake, the HIAD could
burn up on reentry or crash when it misses the landing zone. The game
progresses through four levels of difficulty. The first level teaches students the
basic concepts and skills needed to complete the game. The game is available
online and as mobile apps at no charge.
Web: http://www.nasa.gov/offices/oct/game_changing _technology
/game_changing _development/HIAD/hiad-app.html
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
55
l Show Business is the Federal Reserve Bank of Boston’s online learning activity
on economics and the entertainment industry. Designed for grades 5–12,
the activity provides a tool for teaching and learning about basic economic
concepts, with economic history embedded throughout. The activity consists
of two units—Climbing the Charts, which addresses economic concepts related
to the music industry; and Another Action Hero, which explores how the film
industry is an avenue to learn about the economics of international trade and
globalization.
Web: http://www.bostonfed.org/entertainment/index.htm
l An online game called Fantasy Geopolitics sparks students’ interest in global
politics and geography by applying the ideas behind fantasy sports to world
events. The idea for Fantasy Geopolitics was born out of the frustration that
a former high school civics and history teacher in Minnesota experienced after
seeing his students act like zombies in reaction to his tutelage on world affairs.
To pique their interest in class, the teacher incorporated the game mechanisms
of his favorite hobby, fantasy football, into his subject matter. During the draft
period, students choose countries they think will have an impact on world
news in the coming weeks. Those whose guesses pan out accrue points. The
Starter game is free for one commissioner and up to four players; pricing plans
are available for up to 250 players.
Web: http://www.fantasygeopolitics.com/welcome
l Music composer Philip Sheppard designed Compose Yourself. Players choose
cards from a set; each card is transparent and adorned with a measure of music
notes. The cards can be flipped around or turned over. Players enter one of the
four accompanying codes on each card into a computer browser and listen to
a world-class orchestra play the melody back. Students can then download
and share their compositions, as well as print out their songs. The game, which
is available from ThinkFun, provides students the opportunity to play and
experiment with musical compositions.
Web: http://composeyourself.thinkfun.com/home
l The body’s immune system protects the body from harmful agents, but
sometimes it can also react to things it should ignore, such as insect venom,
pollen, food, or an allergic reaction. As an evil apprentice in Wonderville’s
Allergy Invaders game, students take control of common allergies (bee venom,
pollen, and food) and navigate the systems of the body to see how an allergic
reaction is caused. Players have to be quick to make it through the body and
cause the allergic reaction.
Web: http://www.wonderville.ca/asset/allergyinvaders
GetEdFunding.com Research and access educational funding sources.
56
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
l Arising from Injustice, an alternate reality game developed by GameTrain
Learning, focuses on the Japanese experience of internment camps during
World War II. The game asks students to investigate why Dr. Alice Sasaki
had been found unconscious in her lab. To wake her from her coma, players
must access her high-tech Memory History Cognition device and reconstruct
her memories as a Japanese American in the 1940s. The modular, web-based
narrative relates the story of Japanese Americans with eclectic historical
documents and media, including pictures, letters, journals, videos, and audio.
Players progress from Pearl Harbor to postwar resettlement by solving puzzles,
following clues, carrying out assignments, and sharing their findings on a
group discussion board. Players evaluate and analyze primary documents to
determine the social conditions that precipitated prejudice and discrimination
against Japanese Americans. They also hone their media literacy skills by
synthesizing their learning in collaborative media projects where they support
their research with primary sources. All of these fit with Common Core State
Standards. One of the most important lessons of the game is empathy. The
game puts players in a situated learning environment where they must interact
and empathize with various characters in order to succeed.
Web: http://www.shoyu.com/arg/v04/
WORDS
FOR THE WISE
Virtual Reality | Augmented Reality |
Alternate Reality
GAMES
Virtual reality (VR) is a reality that is entirely digital. Virtual reality is often
seen through VR glasses for a more immersive experience. Augmented reality
is reality with more information added to it. Augmented reality displays
information on top of reality using a camera phone, GPS, or compass. Augmented
reality is halfway between virtual reality and reality. Alternate reality is
when real people and real events influence the reality of the player. Alternate
reality is the least “digital” form of these three realities, although alternate reality
does use a variety of media platforms, including digital ones. Students can
experience alternate reality when they are in an alternate reality game.
l Designed by Strange Loop Games, the Eco game delivers a simulated
ecosystem within a fragile world that is inhabited and affected by players
as they build a society. The prolonged success of their civilization relies on
effectively gathering and analyzing data, and collaboratively solving the
environmental challenges that arise. There are two ultimate outcomes: players
successfully cooperate to advance the civilization and manage the environment,
or players fail to cooperate and the world dies, destroying everything players
have built.
Web: http://www.strangeloopgames.com/announcing-a-new-world/
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
57
58
A free professional learning network
Join the growing community of educators on edWeb
Attend a free edWeb webinar and earn a CE Certificate as
evidence of your participation in professional development.
inars
Free Web
alendar
Visit our c .net
b
e
at edW
edWeb hosts professional learning communities
and free webinars on the most innovative
topics in education. Join a community to
connect and collaborate with colleagues.
4Amazing Resources
for Educators
4Early Childhood
4Game-Based
Learning
4Get Ed Funding
4Digital Citizenship
4Autism
ificate
a CE cert
Receive
wing
ie
v
r
ding o
r.
for atten
b webina
an edWe
4Tech Tools
4Leadership
4And more!
Join an edWeb Community — it’s free!
Learn more at www.edweb.net
Join Big Deal Media on edWeb!
www.edweb.net/amazingresources
@edwebnet
l Bioharmonious, created by Art Works for Change, makes the player
responsible for the fate of two interconnected planets. The Manufactured
Planet, a place of clockwork machinery and choking smog, is on the verge
of collapse, and its sister planet, the lush and diverse Natural Planet, will die
along with it unless something is done. Through a process of bioharmony,
scientists from the Manufactured Planet are able to integrate the flora and
fauna of the Natural Planet into their machines to improve the environment
of their home world. Cycling between the two planets, students drag objects
from one to the other to improve the condition of both planets. Combining
different specimens from the Natural Planet with each piece of infrastructure
on the Manufacturing Planet will yield a different result. The game has seven
endings, ranging from bad (both planets are destroyed) to bioharmonious (both
planets are saved through the integration of nature and machine).
Web: http://www.artworksforchange.org/bioharmonious/
Tools for Creating Games
l Developed by the MIT Scheller Teacher Education Program (STEP) lab,
TaleBlazer allows users to make and play their own location-based mobile
games. By situating games in the real world, augmented reality games (ARG)
seek to engage people in experiences that combine real landscapes and other
aspects of the physical environment with additional digital information
supplied to them by smartphones. The STEP lab’s collaborators at Old
Sturbridge Village, New England’s largest outdoor living history museum,
have created a TaleBlazer game entitled Dollars & Sense. In this role-playing
ARG, players are challenged to make financial decisions faced by typical
New England farm families in the 1820s and 1830s. Each decision, whether
it involves buying or selling livestock, making speculative investments, or
permitting family members to work outside the home, affects the family’s
prosperity. The game culminates with the player’s financial reckoning: will
the player end up in a wealthy home or in debtors’ prison?
l WorldMap, a free program developed by the Center for Geographic Analysis
GAMES
Web: http://taleblazer.org/
at Harvard University, is designed to enable creation and exploration
of geographically referenced information by building mapped data
visualizations. To create a map on WorldMap, players can use the more
than 1,800 datasets that are stored in the service, or they can upload their
own datasets. The majority of the datasets in the WorldMap library have
abstracts explaining the purpose and scope of the data. Users can choose to
build on 13 default base maps. Maps that users create on WorldMap can be
embedded into a website, printed, or viewed in Google Earth.
Web: http://worldmap.harvard.edu
www.bigdealbook.com/cdwgk12
Spring 2016 Technology
© 2016
59
l Mission MapQuest, from ClassTools, is a free map-based tool for creating
virtual treasure hunts. The concept is simple: teachers create a series of clues
that students need to follow in order to identify places around the world.
Teachers can add as many clues to the MapQuest as they like. When they are
ready to have students try the quest, teachers can give students the web address
of the challenge assigned to the quest.
Web: http://www.classtools.net/mapgame/game.php
l GeoGuessr shows a Google Street View image and a clue for students to try
to guess where in the world the imagery was captured. Playing GeoGuessr
is a way to encourage students to examine visual and text clues in order to
form a calculated guess. Users can create their own GeoGuessr games with the
free GeoSettr tool. There are two screens on the GeoSettr page: a map with
a Pegman on the left and the Street View imagery for the Pegman’s current
location on the right. The Pegman may be moved until the user’s preferred
location is established. Users then click on the “set round” button to save the
location. When users have set five rounds (locations), the game is assigned a
URL that can be distributed. When they play the GeoSettr game, students use
the visual clues in the Street View imagery to guess the location. After students
make a guess, GeoGuessr shows the correct location and the distance from
where the guess was made.
Web: https://geoguessr.com/ [GeoGuessr website]
Web: http://geosettr.com [GeoSettr tool]
l Teacher Gaming Network (TGN) is an online source where teachers can create
their own games, with their own content, while utilizing various question
formats and game styles. TGN has five question formats: True/False, Matching,
Multiple Choice, List, and Short Answer/Fill In. Each question format has
at least one corresponding game style. TGN offers two subscription options.
The Basic account, which is free to all educators, includes two question/game
formats and unlimited use of the Community feature, where educators can
search through more than 7,000 questions and games created and shared by
other educators within TGN. The Plus account ($79.95/year) includes access to
all five question/game styles, the Community feature, and an advanced Student
Data Tracking system. School and district licensing are also available. All
games are designed around proven techniques to help motivate and stimulate
student learning.
Web: http://info.teachergaming.net/
l In AgentCubes online, users play, create, and edit their own 3D games, taking
the first steps to becoming a game designer. Students can begin playing others’
games instantly or sign up through the site and make games of their own.
Games are set up with a block-style interface, where users drag and drop
commands into the workspace. Once created, games can be shared instantly as
HTML5 apps that others can play in a web browser.
Web: https://www.agentcubesonline.com/
60
Spring 2016 Technology
© 2016
www.bigdealbook.com/cdwgk12
61
a vision for
K-20 education
TAKE
THE
2016 Vision
K-20 Professional
Learning Survey
The 15 minute Vision K-20 Survey is Now Open!
Vision K-20 is the belief that to better prepare our nation's students,
every K-20 educational institution should effectively utilize modern
technologies. All educators are highly encouraged to take the survey.
Your valuable insight will show progress toward the Vision goals. It will
also allow you to monitor your progress against the country as a whole.
siia.net/visionk20
62
Unlock Your
Hidden Potential
Learn more about becoming a
Certified Education Technology Leader (CETLTM)
For K-12 education technology leaders, earning the CETL certification
will demonstrate to your staff, superintendent, and other stakeholders
that you have mastered the knowledge and skills needed to define
the vision for and successfully build 21st century learning environments
in your school district.
For more information visit:
cosn.org/certification
202.524.8464 l [email protected]
INDEX
A
Acer................................... 1, 17, 39
Actiontec..................................... 17
AgentCubes online...................... 60
Alexa Café ................................. 47
Allergy Invaders.......................... 56
American Honda Foundation....... 6
American Institutes for
Research.................................... 20
American Library Association..... 10
APC............................................. 11
Arising from Injustice................. 57
Art Works for Change................. 59
Aruba............................................ 2
Assembly on Literature for
Adolescents of NCTE.................. 6
Association of Blind Citizens........ 4
ASUS........................................... 35
AwesomeStories........................... 28
B
Babble Dabble Do....................... 52
Baseball Tomorrow Fund.............. 4
Bebo............................................ 40
Bioharmonious............................ 59
Blab.im........................................ 40
Black Girls Code......................... 46
Brilliant Worldwide..................... 44
British Library............................. 28
Brother........................................ 25
Brown University........................ 27
Buffalo........................................ 53
C
D
Discover........................................ 8
DiscoverE.................................... 10
Discovery Education................... 16
E
Eco.............................................. 57
EDGE.......................................... 11
Edthena....................................... 14
Eduplanet21................................ 18
edWeb......................................... 58
ELMO......................................... 45
Enuma......................................... 32
ePals............................................ 44
Epson.......................................... 45
EverFi.......................................... 26
F
Fantasy Geopolitics..................... 56
Farmers Insurance....................... 12
Federal Reserve Bank of
Boston....................................... 56
Flipgrid........................................ 40
FlipSnack..................................... 41
Freecloud Design......................... 32
G
Galileo Educational Network..... 19
GameDesk............................. 54, 55
Gamekit...................................... 15
GameTrain Learning................... 57
GCFLearnFree.org...................... 18
GedEdFunding...........8, inside back
cover
Geo Walk HD –
3D World Fact Book................. 37
GeoGuessr................................... 60
Geomoto..................................... 54
Gilder Lehrman Institute............. 19
Global Digital Citizen
Foundation................................ 20
www.bigdealbook.com/cdwgk12
Globe Smart Kids........................ 36
Go For Broke National
Education Center...................... 12
GoGuardian................................ 21
Google................................... 50, 54
Google for Education.................. 21
H
Hackster.io.................................. 52
Harmony Internet Limited.......... 33
Harvard University...................... 59
Headline Clues............................ 54
Hewlett Packard Enterprise......... 11
HeyMath!.................................... 54
Historical Scene Investigation..... 27
Homeroom.................................. 42
HP............ 1, 13, 25, 29, 35, 39, 49
I
iD Tech........................................ 47
Infinite Dreams........................... 38
inkle Studios................................ 23
Inquiry maths.............................. 24
Institute of Play........................... 15
International Society for
Technology in Education........... 20
IntelliMedia Group..................... 55
J
Journeys of Invention.................. 31
K
Kahoot!....................................... 30
Kaizena........................................ 41
KLA-Tencor Foundation............... 9
Knowledge by Design.................. 22
L
LEAP........................................... 42
Lenovo................13, 29, 35, 39, 49
LessonCast Learning................... 14
Let’s create! Pottery HD.............. 38
#LetsTeachCode.......................... 47
LG............................................... 49
Library of Congress.................... 27
LIDS Foundation........................... 9
Lifelong Kindergarten Group...... 47
Lightbot....................................... 51
Literary Analysis Guide............... 34
littleBits Electronics..................... 48
Spring 2016 Technology
© 2016
INDEX
CanTEEN.................................... 46
Carnegie Science Center.............. 46
Celly............................................ 41
Center on Response to
Intervention............................... 20
Check Point................................... 7
Chronas....................................... 27
Cisco......................................... 2, 7
Civil War Trust............................ 12
ClassTools................................... 60
Cliptomize................................... 42
Cluster Labs................................ 42
College of William & Mary
School of Education.................. 27
Compose Yourself....................... 56
CoSN........................................... 62
Creative Studio............................ 44
Critter Corral.............................. 32
Cruise Industry Charitable
Foundation.................................. 8
Crystal Island.............................. 55
Cubism........................................ 48
CyArk.......................................... 26
63
INDEX
continued
M
Made with Code......................... 50
Major League Baseball.................. 4
Major League Baseball Players
Association.................................. 4
Maker Ed.................................... 52
Mark Patrick Media.................... 34
Math Trail................................... 54
Mathigon.................................... 24
Michigan State University........... 54
Microids...................................... 38
Microsoft.................................... 17
MiddleWeb.................................. 47
MindFuel..................................... 23
Mission MapQuest..................... 60
MIT Media Lab.......................... 47
MIT STEP Lab............................ 59
Monkey Word School
Adventure.................................. 34
Monster Physics.......................... 32
Museum of London.................... 37
My Incredible Body..................... 33
N
NASA.................................... 50, 55
NASA HIAD............................... 55
National Center for Literacy
Education.................................. 15
National Science Teachers
Association................................ 10
National Society of Black
Engineers................................... 46
NCSOFT..................................... 31
NEC............................................ 45
News-O-Matic............................ 36
Nexercise..................................... 33
North Carolina State
University.................................. 55
Northrop Grumman
Foundation................................ 10
Novel Engineering....................... 52
Nuance........................................ 21
Nureva........................................ 23
O
Osmo........................................... 50
Overland Storage........................ 53
Ozobot & Evollve....................... 51
64
Spring 2016 Technology
© 2016
P
Pathway to Financial Success........ 8
PBS LearningMedia..................... 19
Periscope..................................... 41
PowToon for Educaton............... 23
Press4Kids................................... 36
Project Euler................................ 26
Promethean......inside front cover, 1
R
R3 Collaboratives....................... 14
Roads to Reading Literacy
Initiative...................................... 5
S
Saint-Gobain Corporation
Foundation.................................. 9
Samsung...................................... 13
SAS Institute................................ 28
Science Museum in London........ 31
Scratch......................................... 47
Seagate........................................ 53
Secrets of Da Vinci HD............... 38
Seesaw......................................... 30
Show Business............................. 56
SIIA............................................. 61
Small Steps in Speech.................... 4
Smarty Pins................................. 54
Smithsonian Science Education
Center........................................ 19
Space School Musical.................. 50
Stanford University..................... 16
Storybird..................................... 43
Strange Loop Games................... 57
Strategic Education Research
Partnership................................ 22
Streetmuseum: Londinium.......... 37
Student Achievement Partners..... 22
Sworkit Kids................................ 33
Sylvia’s Super-Awesome Maker
Show!........................................ 51
T
Tackk.......................................... 40
TaleBlazer.................................... 59
Tammy’s Technology Tips for
Teachers.................................... 18
Tangible Play............................... 50
Teacher Gaming Network........... 60
TeachLivE.................................... 15
The Art Institute of Chicago....... 48
The Beacon Society....................... 4
The Brain AR App...................... 33
The Breakfast Club..................... 14
The Choices Program.................. 27
The Fruit Tree Planting
Foundation.................................. 9
The Global Classroom Project.... 43
The Harry Potter Alliance........... 43
The Inga and Adolph Hoenny
Center for Research and
Development in Teaching............ 5
The Morgan Library &
Museum.................................... 28
ThinkFun.................................... 56
THUP Games.............................. 34
Tiki-Toki..................................... 41
Toshiba America Foundation........ 6
TouchCast................................... 42
TranCreative Software................ 34
Tufts University........................... 52
TV channel HISTORY................ 37
Twitter......................................... 41
U
United States Naval Academy..... 46
University of California,
Berkeley..................................... 32
University of Central Florida...... 15
University of Kentucky School
of Education.............................. 27
University of Minnesota.............. 40
V
Verizon Mobile Learning
Academy................................... 20
Vision Me ApS............................ 42
Vito Technology.......................... 37
Vox.............................................. 28
W
Warp Driver................................ 55
WatchGuard.................................. 7
Wonderville........................... 23, 56
WordBook (Universal) – English
Dictionary and Thesaurus......... 34
WorldMap................................... 59
X
Xerox.......................................... 25
Y
Youth Radio................................ 44
www.bigdealbook.com/cdwgk12
Brought to you by:
Access Over
$7 BILLION
In Educational Funding Opportunities
GetEdFunding is your free, grant-finding resource.
Designed for K-12 and higher education institutions, this award-winning tool is dedicated to
helping educators identify the funding that’s needed to take learning to the next level.
Access a library of resources which includes: advice, best practices, webinars, workshop videos and more
Create a profile and receive alerts for new opportunities as soon as they become available
Research funding options to discover the solutions that are right for you
Search through more than 4,600 active grants and awards
A
DS
C
WINNE
O N AWA
R
BE
MKT6955
3
01
R
2
Find the funding you need at GetEdFunding.com
TELL US WHAT
YOU THINK.
RESPOND FOR A CHANCE
TO WIN AN EPSON DC-11
DOCUMENT CAMERA.
The Big Deal Book of Technology and CDW•G have
teamed up to provide educators with a resource
that will help stretch their technology budgets.
When you log on and respond to a brief survey
at CDWG.com/bigdeal, you will be entered into
a random drawing to win an Epson DC-11
Document Camera.
®
1
Plus, when you enter, you’ll automatically be
added to the Big Deal network, which entitles
you to a biweekly email newsletter identifying
more grants, free resources, professional
development opportunities and websites.
Participate at CDWG.com/bigdeal
1
© 2016 CDW Government LLC
No purchase necessary to win; drawing ends 5/13/16;
visit CDWG.com/bigdeal and click on the Contest Rules link
for complete offi cial giveaway details