Technology FOR K – 12 EDUCATORS SPRING 2016 | www.bigdealbook.com OPPORTUNITIES for Educational FUNDING PROFESSIONAL DEVELOPMENT for Practicing Pros Dynamite Tools and Experiences for DIGITAL LEARNING MOBILE APPS for On-the-Go Learners SOCIAL MEDIA Connections to Expand the Classroom R ES POND & WI N Epson Documen DC-11 t Camera See back co ver for details STEM/STEAM/ STREAM Resources for Integrated Learning Engaging GAMES to Increase Student Achievement io n C ol la bo ra ti on N at Awards Pr og ram ch Win $50,000 in te ic es pr od uc ts an d se r v Compliments of 800. 808. 4239 CDWG.com/k12 CALL FOR PRICING CDWG.com/promethean Promethean ACTIVpanel 70 70" LCD touch screen CDW 3555084 Includes advanced, up-to-date features in fl at-panel technology. • Magnetic stylus or touch interaction creates smooth, responsive and precise interactivity whether writing or using multitouch gestures • Size and mounting options available to fit every classroom need • Sleek design, image quality and durable construction ensure years of captivating learning • Can be projected to virtually any size via a computer interface • Possible to write, draw, drag/drop images, highlight items or utilize Promethean Flipcharts Promethean ActivBoard 6Touch 78" multitouch interactive whiteboard CDW 3401990 Brings together intuitive touch interactivity and Promethean’s award-winning software to facilitate engaging, effective learning experiences. • Fast, precise touch interactivity unleashes the touch and manipulation capabilities of Mac, Linux and Windows 7 and 8 ® • Six-touch surface to support interactivity and collaboration • Dry-erase surface offers maximum flexibility for the classroom • Optional ActivSound Bar available for high-quality sound Promethean ACTIVboard 587 Pro 87" interactive whiteboard CDW 2371060 Designed to focus attention and provide a platform to boost interactivity. • Intuitive multitouch, multiuser and ActivPen functionalities • Easily move, scale and rotate images using intuitive touch functionality • Available configurations to tailor the right solution to meet your needs • Three-year warranty Learn more. 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Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC Technology FOR K–12 EDUCATORS Contents | SPRING 2016 4OPPORTUNITIES for Educational FUNDING 14 PROFESSIONAL DEVELOPMENT for Practicing Pros 22 Dynamite Tools and Experiences for DIGITAL LEARNING 30 MOBILE APPS for On-the-Go Learners 40 SOCIAL MEDIA Connections to Expand the Classroom R ES POND & W IN Epson Documen DC-11 t Camera See back co ver for details 46 STEM/STEAM/STREAM Resources for Integrated Learning 54 Engaging GAMES to Increase Student Achievement INDEX 63 Publisher: Marilyn Schutz Senior Editorial Contributor: Sandra Mangurian Writers/Researchers: Emmanuel André, Karey Killian, Theresa Stager, Sue VanKirk Editor: Lisa Mulka, Juniper Shore Publications ISTE State Affiliate Liaison: Beth Cherry, B. Cherry Communications Creative Director: Larry Arendt Design Supervisor: Nancy Papciak-Arendt Cover Design: Wendy Oppel Production Manager: Jack Tinney, Strathmore Printing Production Associate: Jim Joworski, Strathmore Printing Senior Publishing Associate: Anne Zimmerman Assistant Publishing Associate: Taylor Kremer Internal Director of Data: Laura Sandoval Business Manager: Pam O’Neil Webmaster: Intersites, Inc. Social Media: Susan Curtis, All Social Laura Storojev, All Social No part of this document may be reproduced in whole, or in part, or stored in a retrieval system, or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieved system, without prior written permission of the publisher. For information regarding permission, write to Marketing Projects, Inc., Welsh Center, 1250 S. Grove Avenue, Suite 301, Barrington, IL 60010. Phone (847) 991-8066. Toll Free (800) 650-0034. The Big Deal Book is a registered trademark of Marketing Projects, Inc. Copyright © 2016 by Marketing Projects, Inc. All rights reserved. Published by Marketing Projects, Inc. Printed in the United States of America. PROUD MEMBER 2015-2016 OPPORTUNITIES for Educational FUNDING Great Grants l The Baseball Tomorrow Fund is a joint initiative of Major League Baseball and Major League Baseball Players Association that strives to promote youth participation in baseball and softball. The fund offers financial support for programs, equipment, coach training, and uniforms, as well as educational support. Projects should increase the number of youth aged 10–16 playing baseball or softball, including girls and minorities, by supporting new programs, undertaking new collaborative efforts, or offering innovative ways to expand and improve existing programs. Eligibility: K–12 schools, school districts, and nonprofit organizations Deadlines: January 1, April 1, July 1, and October 1, annually, for applications Award: Average of $40,000 Web: http://web.mlbcommunity.org/programs /baseball_tomorrow_fund.jsp?content=overview l The Beacon Society offers Jan Stauber Grants to teachers developing literacy programs and educational experiences that introduce children to Sherlock Holmes. The grant is intended to encourage young people to read, especially Sir Arthur Conan Doyle’s stories; introduce young people and students to Sherlock Holmes; and introduce other relevant subjects and topics through the stories of Sherlock Holmes. Eligibility: K–12 teachers; school and public librarians Deadline: May 1, annually, for applications Award: Up to $500 Web: http://www.beaconsociety.com/ l Small Steps in Speech provides grants on behalf of children with speech and language disorders for therapies, treatments, communicative devices, and other products and services, including software applications, to improve communication skills. Eligibility: PreK–12 schools, school districts, and nonprofit organizations Deadlines: February 1, May 1, August 1, and November 1, annually, for applications Award: Average of $1,500 Web: http://www.smallstepsinspeech.org/grant-application/organizations/ l Blind and visually impaired people can apply to the Assistive Technology Fund from the Association of Blind Citizens, which provides grants that fund 50 percent of the retail price of adaptive software or devices. Grants are intended to improve employment opportunities and increase the level of independence of visually impaired and blind people. Products must have a minimum retail price of $200. Eligibility: US residents registered as legally blind and with a family income of less then $50,000 Deadlines: June 30 and December 31, annually, for applications Award: Up to $6,000 Web: http://www.blindcitizens.org/assistive_tech.htm 4 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l The Roads to Reading Literacy Initiative provides new children’s books as FUNDING educational resources to schools, child-care centers, and nonprofit organizations serving children in need. Donated books must be used for on-site literacy programs that target struggling readers in underserved communities. Books are for circulation and story time in school and public libraries; for reading intervention programs in schools, after-school programs, and community centers; and for story time in home daycares and daycare centers. Preference is given to libraries in small communities and to programs that provide structured intervention instruction for struggling readers and have been in existence for at least six months. Eligibility: K–12 schools, daycare centers, home daycare providers, and school and community libraries Deadline: June 30, 2016, for applications Awards: Books and other reading resources Web: http://pwirtr.org/register/ WORDS FOR THE WISE Data | Predictive Analytics In recent years, computers have become more powerful, and they can collaborate more easily thanks to faster Internet speeds. As a result, it’s easier for them to analyze, search, and store large sets of data, or pieces of information. Predictive analytics are one result. As a teacher, would you like to know, walking into your classroom in the morning, that two-thirds of your class did poorly on the homework last night because of a particular fractions rule they don’t understand? Predictive analytics programs give educators this kind of useful, timely, actionable information. l The Inga and Adolph Hoenny Center for Research and Development in Teaching offers Action Research Project Grants to support up to five classroom research projects featuring students as peer teachers. Projects should consist of gathering and summarizing data related to a professional question of interest to the teacher within the general area of peer teaching and learning in the classroom. Projects should involve analysis of differences in students’ teaching abilities; teachers attempting to improve students’ teaching abilities; and student reflections on strategies, motivations, and rewards of helping other students learn. Eligibility: PreK–12 teachers Deadline: July 1, annually, for final project proposals Award: Up to $500 Web: https://www.hoennycenter.org/content/research-project-grants Big Deal Media attempts to provide the most accurate information on funding sources. All opportunities have been fact-checked with the sponsoring organization’s website as of March 2016; however, information on websites are subject to change without notice. www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 5 l The American Honda Foundation supports education projects with a specific focus on science, technology, engineering, and mathematics; job training; and literacy. The foundation offers funding to imaginative, creative, youthful, scientific, humanistic, and innovative programs. Eligibility: K–12 schools and youth-focused nonprofit organizations Deadlines: February 1 and August 1, annually, for first-time applicants; May 1, annually, for previously funded applicants Award: From $20,000 to $75,000 over a one-year period Web: http://corporate.honda.com/america/philanthropy.aspx?id=ahf l The Assembly on Literature for Adolescents of NCTE (ALAN) offers Gallo Grants for middle school and high school educators in their early years of teaching to attend a workshop focused on young adult literature at the National Council of Teachers of English (NCTE) annual conference and to use the information gathered in the workshop to incorporate young adult books into their classrooms. Eligibility: Teachers at grades 6–12 with less than five years of teaching experience Deadline: September 1, annually, for applications Award: Up to $750 to attend the workshop, including conference registration Web: http://www.alan-ya.org/awards/gallo-grants/ l The Toshiba America Foundation offers grants to elementary teachers for projects that focus on improving science and mathematics education and technology. The goal is to provide teachers with additional funding to support innovative ideas for hands-on classroom projects. Eligibility: K–5 teachers Deadline: October 1, annually, for applications Award: Up to $1,000 Web: http://www.toshiba.com/taf/k5.jsp Continued on page 8 ➨ CDW•G Terms and Conditions The terms and conditions of product sales are limited to those contained on CDW•G’s website at CDW•G.com. Notice of objection to and rejection of any additional or different terms in any form delivered by customer is hereby given. For all products, services and offers, CDW® reserves the right to make adjustments due to changing market conditions, product/ service discontinuation, manufacturer price changes, errors in advertisements and other extenuating circumstances. CDW®, CDWG® and The Right Technology. Right Away® are registered trademarks of CDW LLC. People Who Get It™ is a trademark of CDW LLC. All other trademarks and registered trademarks are the sole property of their respective owners. CDW and the Circle of Service logo are registered trademarks of CDW LLC. Intel Trademark Acknowledgement: Ultrabook, Celeron, Celeron Inside, Core Inside, Intel, Intel Logo, Intel Atom, Intel Atom Inside, Intel Core, Intel Inside, Intel Inside Logo, Intel vPro, Itanium, Itanium Inside, Pentium, Pentium Inside, vPro Inside, Xeon, and Xeon Inside are trademarks of Intel Corporation in the U.S. and/or other countries. AMD Trademark Acknowledgement: AMD, the AMD Arrow, AMD Opteron, AMD Phenom, AMD Athlon, AMD Turion, AMD Sempron, AMD Geode, Cool ‘n’ Quiet and PowerNow! and combinations thereof are trademarks of Advanced Micro Devices, Inc. © 2016 CDW Government LLC. All rights reserved. 6 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/cisco Cisco ASA 5512-X Adaptive Security Appliance ASA 5512-X with FirePOWER Services, 6GE data, AC, 3DES/AES, SSD ® ® CDW 3511958 • Enterprise-class stateful firewall with remote access VPN and advanced clustering for highly secure, high-performance access and high availability to help ensure operational continuity • Granular Application Visibility and Control (AVC) supports more than 3000 application-layer and risk-based controls that can invoke tailored intrusion prevention system (IPS) threat detection policies to optimize security effectiveness Software solution-based architecture Check Point ® 600 Appliance Wireless security for small organizations • Secured connectivity from remote devices to the organization • Ethernet, ADSL and 3G Internet access connectivity • Local wireless access (802.11 a/b/g/n) with secured guest access CDWG.com/watchguard WatchGuard XTM 2 Series 25-W Incredible speed and unbelievable value ® CDW 2633410 • With dual-band 802.11n, the 2 Series delivers reliable wireless connectivity while allowing you to provide controlled Internet access to guest users without compromising security • Flexible remote access options, including IPSec, SSL, and support for iOS devices such as iPhone , iPad and iPod touch ® ® ® • Designed with efficiency in mind, consuming very little energy Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC 7 l The Cruise Industry Charitable Foundation supports programs that enhance educational opportunities for youth. Priority is given to projects that increase literacy, teach life skills, and encourage good citizenship. Grants are focused on providing educational assistance and training programs; creating and expanding learning opportunities; and enhancing proficiency in reading, mathematics, and science. Eligibility: K–12 schools and nonprofit organizations Deadlines: Applications accepted year-round Award: Generally ranges from $2,500 to $15,000 Web: http://www.cruisefoundation.org/guidelines l The Pathway to Financial Success Grant from Discover helps high schools offer financial literacy classroom programs. Schools must have an existing financial learning program and be willing to share program results. Funding is available for schools that plan to incorporate their own or third-party financial literacy curricula. Eligibility: Schools at grades 9–12 Deadlines: Applications accepted year-round Award: Amount varies depending on budget submitted by applicant Web: http://www.pathwaytofinancialsuccess.org/apply-for-a-grant/ 7 BILLION Access Over $ In Educational Funding Opportunities GetEdFunding is your free, grant-finding resource. Visit GetEdFunding.com to: Access a library of resources that includes: advice, best practices, webinars, workshop videos and more Create a profile and receive alerts for new opportunities as soon as they become available Research funding options to discover the solutions that are right for you Search through more than 4,600 active grants and awards 8 Save your searches for future reference Spring 2016 Technology © 2016 Brought to you by: www.bigdealbook.com/cdwgk12 l The Fruit Tree Planting Foundation awards Fruit Tree 101 grants to nonprofit FUNDING schools and organizations for edible fruit trees, planting resources, and curricular materials that support “outdoor edible classrooms.” Fruit trees are donated to educate students about the importance of trees for the environment and fruit in the diet. Schools must be able to accommodate at least 20 to 25 trees on school grounds. Eligibility: K–12 schools and nonprofit organizations Deadlines: Applications accepted year-round Awards: Trees, materials, orchard installation design work, and on-site environmental curriculum for students Web: http://www.ftpf.org/fruittree101.htm l The LIDS Foundation makes grants that engage young people in active and healthy lifestyles, as well as leadership and growth opportunities. The foundation seeks to support community-based youth athletic programs focused on active lifestyle and team-building skills. Activities eligible for support include direct costs of youth programming, and scholarship funding for campus and youth athletic programs. Eligibility: Educational and school foundations; nonprofit organizations Deadlines: Applications accepted year-round Award: Generally ranges from $1,000 to $5,000 Web: http://www.lidsfoundation.org/apply-for-grants l The KLA-Tencor Foundation Grants Program supports educational programs and institutions with an emphasis on science, technology, engineering, and mathematics. The foundation welcomes applications that foster collaboration between organizations, offer innovative ideas, and have a long-lasting and positive impact. Eligibility: K–12 schools and nonprofit organizations Deadlines: Applications accepted year-round Award: Past grants were awarded up to $50,000, but generally between $1,000 and $2,000 Web: http://www.kla-tencor.com/tmp/KTFoundation/grant_seekers.html l The Saint-Gobain Corporation Foundation makes Direct Grants in the areas of science, technology, engineering, and mathematics (STEM) education. Preference is given to nontraditional STEM programs, energy conservation, and environmental concerns. Priority is given to applicants that are interested in developing partnerships in which Saint-Gobain employees can offer expertise and volunteer support, in addition to funding from its foundation. Eligibility: K–12 schools and nonprofit organizations Deadlines: Applications accepted year-round Awards: Past grants were awarded up to $50,000, plus STEM support from the corporation’s employees Web: http://www.saint-gobain-northamerica.com/company /corporate-social-responsibility/our-foundation/direct-grants www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 9 l DiscoverE Collaboration Grants facilitate collaboration within the engineering community and engage youth (particularly underserved K–12 students) with hands-on learning experiences and events that inspire an interest and understanding of engineering. Grants are available to help fund programs led by a diverse team of at least three partnering organizations inspiring others to discover engineering. Eligibility: College students, working engineers, educators, and volunteers Deadline: Rolling until annual funding is committed Award: $5,000 (total) to five winners ($1,000 each) Web: http://www.discovere.org/about-us/collaboration-grants Awesome Awards l The Sara Jaffarian School Library Program Award from the American Library Association is presented to libraries that demonstrate excellence in humanities programming. A representative of the winning library is expected to give a professional development presentation to interested libraries on how to develop and support humanities programs based on the school’s program as an inspirational model. Eligibility: K–8 school libraries Deadline: May 6, 2016, for applications Award: $5,000 Web: http://www.ala.org/programming/jaffarianaward l Science and technology teachers can be nominated for the National Science Teachers Association (NSTA) and Northrop Grumman Foundation Excellence in Engineering Education Award. The annual award recognizes the importance of integrating high-quality engineering instruction into science classrooms and the critical need to make students proficient in practices used by engineers. Eligibility: K–12 science and technology teachers with a minimum of three years’ teaching experience Deadline: November 30, annually, for nominations Awards: $3,000 cash prize; $5,000 in classroom supplies; $2,000 stipend to attend the NSTA conference Web: http://www.nsta.org/about/awards.aspx#northropgrumman Continued on page 12 ➨ ! ATTENTION WEB BROWSERS 10 Spring 2016 Technology © 2016 Website addresses do change periodically. If you have difficulty connecting, use a search engine to get an updated address. These sites are recommended by teachers and editors for educational value, but all content and associated links are the domain of the site sponsor. www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/hpenterprise HPE ProLiant DL380 Gen9 Server Th e right compute, for the right workload CDW 3466969 • Six-Core Intel Xeon E5-2609v3 processor (1.90GHz) • Memory: 8GB std., 384GB max. • Hard drive: none ship std. ® ® CDWG.com/apc APC Smart-UPS SMT1500RM2U 2U rack-mountable UPS supporting servers, storage and networks ® ® CDW 2262378 • 1500VA, 1000W, six outlets • Estimated runtime: up to 25.8 minutes at half-load • Automatic voltage regulation (AVR) • $150,000 Lifetime Equipment Protection Policy 1 1 Runtime may vary due to load and battery condition CDWG.com/edgememory EDGE SE847 SSD A fast, light, more durable and reliable storage solution ™ 240GB CDW 3674611 • Cut system boot times by up to five times • Fast read/write speeds, coupled with a high max. 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Eligibility: Students at grades 9–12, undergraduate, and graduate students Deadline: June 30, 2016, for submissions Awards: $8,500 (total) to 16 winners: $1,000 (each) to the top six winners Web: http://www.goforbroke.org/about_us/about_us_student_essay.php l Farmers Insurance Thank America’s Teachers offers the Dream Big Teacher Challenge to help fund teachers’ educational visions for their classroom and communities. The goal of the challenge is to support individual teachers in fulfilling their dreams to impact the lives of children and families in their school and community when funding is the only obstacle standing in the way. Eligibility: K–12 teachers Deadline: June 30, 2016, for submissions Awards: Six awards of $100,000 each Web: https://www.farmers.com/thank-americas-teachers/submit-a-proposal/100k/ l The Civil War Trust sponsors an annual Best Civil War Lesson Plan Contest for elementary, middle, and high school teachers. Lesson plans are judged on creativity, classroom usefulness, and use of primary source materials. Each lesson plan should address some aspect of the American Civil War and be written by one teacher. Lesson plans should follow the format of the Civil War Trust’s online lesson plans. Eligibility: K–12 teachers Deadline: July 1, annually, for submissions Awards: $2,500 for first place; $1,000 for second place; $500 for third place Web: http://www.civilwar.org/education/contests-quizzes/best-lesson-plan /best-lesson-plan.html WIN! Epson DC-11 Document Camera See back cover for details 12 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/hp HP Elite x2 1012 Powered by an Intel Core M processor — Intel Inside , powerful solution outside ® ™ ® CDW 3911010 HP SMART BUY 1 • 6th generation Intel Core M5-6Y54 processor (1.33GHz) • 10.1" capacitive multitouch screen display • Memory: 4GB/128GB SSD • Windows 10 • Bluetooth 4.0 LE ® ™ ® HP Smart Buy savings refl ected in advertised price; savings may vary based on channel and/or direct standard pricing; available as open market purchases only; call your CDW•G account manager for details 1 CDWG.com/samsung Samsung Galaxy Tab 4 Education Enables students to work better, faster, smarter and discover limitless possibilities on the go ® ® CDW 3307311 • Qualcomm Quad-Core processor (1.20GHz) • WLAN: 802.11a/b/g/n with Bluetooth 4.0 • Memory: 1.5GB RAM/16GB flash memory • Front and rear cameras • 10.1" TFT Corning Gorilla Glass • Android 5.0 Lollipop ® ® ® ™ CDWG.com/lenovo Lenovo Th inkPad Yoga 11e Fast, simple, secure, always up to date and offers more than eight hours of battery life — ideal for the classroom ® ™ CDW 3616016 • Intel Celeron N2940 Quad-Core processor (1.83GHz) • Memory: 4GB RAM/500GB HDD • 11.6" LED-backlit widescreen with webcam • Flip design • Intel HD Graphics • Battery runtime: up to eight hours ® ® ® Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC 13 PROFESSIONAL DEVELOPMENT for Practicing Pros l Every weekday morning, teachers from around the world answer a pedagogical question in the #BFC530 Twitter chat, created by The Breakfast Club. To participate, teachers can follow the hashtag #BFC530 on Twitter and respond to the question posed. The questions range from educational philosophy to content-specific queries. Participants extend the professional development conversations from the Twitter chat by creating materials and documents to aid fellow educators with their practice. On The Breakfast Club website, teachers can find suggested readings, chat archives, a book study, and more. The conversation continues throughout the day. Suits: K–12 teachers, administrators, professional development leaders, technology support personnel, instructional coaches, technology coordinators Cost: Free Location & Dates: Online; chats begin on weekdays at 5:30 a.m. in four time zones (ET, CT, MT, PT). Web: http://www.bfc530.com/ l Developed by LessonCast Learning, the LessonCast online platform is a place to explore some of the most pressing questions in professional development—for example: Where did an idea come from? How was the idea implemented? How well did the idea work? Will the concept continue to work? Through LessonCast, teachers create web-based evidence of strategies used in their classrooms and share with other teachers how to apply new strategies. Participants do this by creating three-minute videos developing and implementing lessons, as well as explaining the materials. By presenting and explaining artifacts from a lesson, teachers receive specific feedback that they can use immediately. Suits: K–12 teachers, administrators, professional development leaders, technology support personnel, instructional coaches, technology coordinators, curriculum coaches, computer lab instructors Costs: $14.95/month or $99/year Location & Dates: Online; anywhere, anytime Web: http://www.lessoncast.com/ l Edthena is a coaching tool from R3 Collaboratives that supports collaboration using videos of classroom teaching. Teachers record themselves in the classroom and upload videos to Edthena, where the videos are shared with a coach or group. Other educators watch the videos and provide feedback in the form of timestamped comments. Four types of comments are available: questions, suggestions, strengths, and notes. Edthena is open to users through invitation. After becoming a member, teachers are able to comment on other members’ videos. Suits: K–12 teachers, administrators, professional development leaders Location & Dates: Online; anywhere, anytime Cost: Free interactive demo; contact company for pricing Web: https://edthena.com/ 14 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l Founded at the University of Central Florida, TeachLivE is a mixed-reality Web: http://teachlive.org PROFESSIONAL DEVELOPMENT teaching environment based on the simple notion that improving teacher practice requires actual practice. In a virtual setting, teachers are able to practice their craft on student avatars. In doing so, teachers are exposed to issues such as classroom management and student behavior. Through TeachLivE, teachers are able to decide which skills they want to focus on. The virtual students will respond in ways that will challenge the teacher in those skills. Teachers are encouraged to try out new ideas on this platform or share recordings of their practice with coaches. TeachLivE also holds conferences that give administrators and district leaders the ability to preview the program. Suits: K–12 teachers, administrators, professional development leaders, curriculum coaches Cost: Contact University of Central Florida ([email protected]) for details Location & Dates: Online; anywhere, anytime WORDS FOR THE WISE Mixed Reality Mixed reality (MR), sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects coexist and interact in real time. l The National Center for Literacy Education (NCLE) and the Institute of Play have joined forces to create the Gamekit Challenge Pack, designed to get teachers working together to design and analyze games oriented around student learning. The design challenges require teachers to play and make learning games, gather and analyze evidence, and share and reflect as a team. The challenges are based on NCLE’s collective knowledge and experience supporting effective teacher collaboration, and the work that the Institute of Play does with games and learning at its New York City public school, Quest to Learn. Suits: K–12 teachers Cost: Free Location & Dates: Online; anywhere, anytime Web: http://gamek.it/challenge-pack/collaboration-through-design/ www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 15 l Stanford University’s Institute of Design (d.school) offers a virtual course in design thinking. Using video, handouts, and facilitation tips, d.school takes participants step-by-step through the process of hosting or participating in a 90-minute design challenge in which they will be guided through a full design cycle. In this fast-paced project, participants pair up to interview each other, identify real needs, and develop a solution to redesign the experience for their partner. No previous design experience is required. Participants may choose to pair up with one other person or gather in a large group. Through this experience, participants will take away some of the basic principles of design thinking and start to adapt them into their personal and professional routines. The virtual program is divided into three sections: Gear up! How to kick off a crash course, Go for a ride! Virtual crash course video, and Chart a new course: Putting design thinking to work. Suits: K–12 teachers, professional development leaders Cost: Free Location & Dates: Online; anywhere, anytime Web: http://dschool.stanford.edu/dgift/ l Discovery Education offers three services designed to help school systems nationwide grow capacity for STEM teaching and learning. Produced and delivered by Discovery Education’s team of STEM and professional development experts, the services support school systems in building and sustaining a culture of STEM education through a unique combination of immersive professional development initiatives, job-embedded instructional coaching, rich digital content, and extensive community engagement. The services available are STEM Foundations, designed to grow educators’ and administrators’ core expertise in STEM instruction and leadership; STEMformation, a comprehensive, three-year system for building a culture of STEM at individual school sites; and STEM Leader Corps, a four-year system for scaling STEM education district wide. Suits: K–12 teachers, administrators, professional development leaders Costs: Vary; see website for details Location & Dates: On-site or online; see website for details Web: http://www.discoveryeducation.com/feeds/www/media/pdf/STEM/ DE_FL_STEM_Foundations_DIG.pdf [STEM Foundations] Web: http://www.discoveryeducation.com/feeds/www/media/pdf/STEM/ STEM_Formation_Flyer_DIGITAL.pdf [STEMformation] Web: http://www.discoveryeducation.com/what-we-offer/stem /stem-leader-corps.cfm [STEM Leader Corps] Continued on page 18 ➨ GetEdFunding.com Research and access educational funding sources. 16 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/microsoft Microsoft Surface Pro 4 With a 12.3" display, Surface Pro 4 is the tablet that performs like a notebook ® ™ CDW 3862820 • 6th generation Intel Core • 4GB RAM/128GB SSD • 12.3" touch screen • Intel HD Graphics 520 • Windows 10 Pro ® ™ i5 processor ® CDWG.com/acer Acer Aspire Switch 10 Acer Snap Hinge — fl ip, rotate, or detach in a snap ® ™ CDW 3703067 • Intel Atom Z3735F processor (1.33GHz) • Memory: 2GB/64GB eMMC • Intel HD Graphics • 10.1" touch-screen display • Windows 8.1 with Bing 32-bit ® ™ ® ® Actiontec SBWD100E2V Wireless display receivers CDW 3539870 • Mirror, extend or duplicate your screen • Compatible with Windows and Android • Receiver with security and power ™ devices management options • Local and remote manageability • HDMI to VGA certified adapter included ™ Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC l GCFLearnFree.org, developed by Goodwill Community Foundation, is an online tutorial website offering a diverse range of courses applicable to both educators and students. For teachers, there are courses such as using Microsoft Office, managing social media, and editing images. Lessons are delivered by audio, text, or game, and users can track their progress. The website provides tutorials in subject areas such as math, reading, and English as a second language. Teachers can find curriculum guides, stories from educators, and frequently asked questions. Suits: K–12 teachers, administrators, professional development leaders, technology support personnel, instructional coaches, technology coordinators, curriculum coaches, computer lab instructors Cost: Free Location & Dates: Online; anywhere, anytime Web: http://www.gcflearnfree.org/ l A former classroom teacher, Tammy Worcester Tang helps educators who want to incorporate technology into their practice. Her website, Tammy’s Technology Tips for Teachers, offers free resources and ideas for educators at any level of comfort with technology. The website includes weekly tips that can be implemented immediately. In addition, the site contains comprehensive and technology-rich resources including student activities, handouts, and timesaving Google templates. The website also houses examples of student engagement activities that Tammy and her colleagues have implemented. Suits: K–12 teachers, administrators, professional development leaders, technology support personnel, instructional coaches, technology coordinators, curriculum coaches, computer lab instructors Cost: Free Location & Dates: Online; anywhere, anytime Web: http://tammyworcester.com/ l Eduplanet21 creates communities of professional learning through self-directed lessons that focus on building specific knowledge. Educators choose learning paths presenting videos and activities. Professional development is offered through three methods: Customized Learning Institutes, Individualized Learning Paths, and Personalized Planning Tools. Lessons range from learning the habits of the mind to assessment discussions. Educators follow learning paths created by experts and educational authors, search content by institutes, or learn more about individual authors. Suits: K–12 teachers, administrators, professional development leaders, technology support personnel, instructional coaches, technology coordinators, curriculum coaches Costs: $25 to $50 per path Location & Dates: On-site or online; see website for details Web: http://www.eduplanet21.com/ 18 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l The Galileo Educational Network is a starting place for teaching with inquiry. l The Gilder Lehrman Institute’s Teaching Literacy through History (TLTH) is an interdisciplinary professional development program that uses primary documents and historical texts to improve K–12 education. Gilder Lehrman’s Master Teacher Fellows work with teachers and educators to improve content knowledge; align curriculum with their state’s core history, civics, and English language arts standards, including Common Core initiatives; and introduce skills that can be brought back to the classroom or library. Each TLTH program is customized to meet the needs of the participating school, district, or state. Program options range from multiyear partnerships to one-day workshops. TLTH trainings and follow-up sessions can be delivered on-site or online. Popular programs include options to select, combine, and adapt pedagogical training to align teaching with state standards; curriculum planning and development; lesson plans based on primary documents; and demonstration videos of classroom teachings. Suits: K–12 educators, administrators, professional development leaders Costs: Vary; see website for details Location & Dates: On-site or online; see website for details PROFESSIONAL DEVELOPMENT The website contains resources to learn about inquiry-based education, as well as plenty of research. Educators can start on the home page and navigate to the full set of classroom lessons and examples. The site offers plans for high school, middle school, and elementary school math investigations. Teachers can also download the Focus on Inquiry ebook and read about what inquiry means, learn how to construct essential questions, and more. Suits: K–12 teachers, professional development leaders Cost: Free Location & Dates: Online; anywhere, anytime Web: http://galileo.org/ [website] Web: http://galileo.org/focus-on-inquiry/ [ebook] Web: https://www.gilderlehrman.org/programs-exhibitions /teaching-literacy-through-history l PBS LearningMedia and Smithsonian Science Education Center (SSEC) have partnered to bring the professional development series Good Thinking! to PBS LearningMedia’s on-demand service for educators. Drawing from peer-reviewed research in science, cognition, and pedagogy, Good Thinking! distills valuable findings from hard-to-access journal articles to promote effective classroom practices. The series is available on SSEC’s YouTube channel. Suits: K–12 teachers Cost: Free Location & Dates: Online; anywhere, anytime Web: http://www.pbslearningmedia.org/collection /smithsonian-science-education-center/ www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 19 l Ask the Expert, presented by the Center on Response to Intervention at the American Institutes for Research, is a collection of more than two dozen videos with expert answers for commonly asked questions, such as, “How does the RTI Framework intersect with the Common Core State Standards Initiative?” and “What are some of the challenges or implications of implementing RTI in urban settings?” Videos may be viewed for personal learning, used for staff development, or embedded into presentations for larger group settings. Suits: K–12 teachers, administrators, professional development leaders Cost: Free Location & Dates: Online; anywhere, anytime Web: http://www.rti4success.org/resources/ask-expert l Teachers can take students on journeys of creativity, exploration, and real-world learning with the free ebook series PBL in the Classroom! Created by Global Digital Citizen Foundation, the guides contain project-based learning ideas for K–5, 6–9, and 10–12. The ebooks help teachers answer questions such as, “What does project-based learning look like in the classroom?” and “How do teachers engage students in project-based learning?” Each guide contains eight ideas for classroom projects, with two ideas for each core subject. Suits: K–12 teachers Cost: Free Location & Dates: Online; anywhere, anytime Web: https://globaldigitalcitizen.org/new-free-pbl-classroom-series l Educators can sign up for the free Verizon Mobile Learning Academy to get comprehensive mobile learning training and continuing education units for a whole team. Designed for teams of administrators, technology coaches, and teachers, this 10-week course will help participants create lessons and activities for mobile learning, put mobile devices and apps to the best and most appropriate use for students, encourage creativity while guiding students toward safe use, and develop a collaborative school-wide or district-wide mobile learning implementation plan. In addition, participants can earn 2.5 continuing education units from Johns Hopkins University. Suits: K–12 teachers, administrators, technology coaches Cost: Free Location & Dates: Online; anywhere—July 18–September 26, 2016; October 3–December 19, 2016 Web: http://www.iste.org/lead/verizon-mobile-learning-academy 20 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING Smarter Chomebook Management Safer students, better learning GoGuardian provides a complete Chromebook management solution that protects students online and gives educators better control over school-issued technology. With GoGuardian, educators can rest easy, allowing their students to access the Internet without harmful content or distractions getting in the way of learning. Plus, valuable insights and analytics help streamline instruction, increase productivity, and shape student behavior in positive ways. When your students are protected, focused, and on-task everyone wins. With GoGuardian, educators have access to: ™ • A powerful filtering solution • Advanced Chromebook management for any size school or district • Detailed insights into students’ online activity NEW Nuance Power PDF Advanced PDF uncompromised and unlimited ® ™ Nuance Power PDF Advanced provides all the capabilities users need at a price organizations can justify. Now enterprises can put PDF on every desktop – boosting productivity and eliminating format-dependency bottlenecks that hinder workflow. Now users can create, convert, edit, redact, print and validate PDF documents and forms with ease and speed. ® ™ CDWG.com/chromebooks Google Apps for Education Tools that build teamwork and enhance learning Google Apps for Education is a set of communication and collaboration tools that includes email, calendar and documents. More than 30 million students, teachers and administrators in schools around the world use Google Apps for Education. Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC Dynamite Tools and Experiences for DIGITAL LEARNING Digital Tools for Teaching and Learning l The Text Compactor tool makes differentiated texts by creating simpler versions of overwhelming texts. This free tool works best with primary sources, informational texts, and passages that are more than a few sentences in length. Teachers can use Text Compactor to create a shortened text in just three steps. First, teachers copy and paste the original passage into the Text Compactor tool. Then they drag the horizontal slider (or enter a number) to set the percentage of text length to keep in the summary. The tool will automatically shorten the text to the teacher’s specified length. Developed by Knowledge by Design, Text Compactor has an algorithm that gauges the frequency of each word in the passage and uses this calculation to shorten the text. When satisfied, teachers can copy and paste the new version into a word processing program or a language translation program. They can also paste the text into a voice-to-text program to be read aloud to students. Web: http://textcompactor.com/ l Word Generation is a free supplementary curricular resource developed by the Strategic Education Research Partnership for students in grades 4 and 5, and middle school. Word Generation offers a series of discussable dilemmas designed to promote students’ academic language and argumentation skills. It employs vocabulary learning principles validated by research and includes weekly topics, each separated into four strands—English, social studies, math, and science—to connect all vocabulary to their disciplines. Students will debate questions such as, “Should voting be compulsory in local and national elections in the United States?” and “What divides us and how can we resolve our differences?” The topics are intended to engage students and encourage debate. Web: http://wordgen.serpmedia.org/elementary.html [grades 4 and 5] Web: http://wordgen.serpmedia.org/weekly.html [middle school] l The Academic Word Finder is a free tool from Student Achievement Partners that uses the vocabulary system described in Isabel Beck’s book Bringing Words to Life: Robust Vocabulary Instruction, to identify Tier 2 words. These are high-frequency words, such as analyze, compose, and construct, which appear across several content areas. The Academic Word Finder identifies Tier 2 words in passages to help teachers select the most useful vocabulary to teach their students. To use the tool, teachers copy and paste their passage into the search field and then select the grade level. The finder quickly identifies below-, on-, and above-grade-level Tier 2 vocabulary to focus on with students. It also provides the grade range, part of speech, meaning, and an example sentence for each vocabulary word. Web: http://achievethecore.org/academic-word-finder/ 22 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l PowToon for Education’s tool lets students turn their writing into animated presentations with cartoon-style videos. Students simply drag and drop the elements that they need onto their work surface. With a large collection of backgrounds, themes, and props, PowToon enables students to bring their writing to life. Learners also can personalize and customize their PowToon by adding sound tracks and voiceovers. If a student (or teacher) gets stuck, the site has a library of user-friendly, short video tutorials that break down each of the steps in creating a visual. Teachers and students can try PowToon for free. Web: http://www.powtoon.com/edu-home/ inklewriter is a free platform for students to write interactive stories. It allows students to branch their story with choices and then piece the elements together from their menu of paragraphs. The tool monitors every step in students’ writing process, including parts they have finished and parts they still need to write. Stories can easily be published on the web or social media platforms, giving student writers access to a wide readership. Because it is web-based, inklewriter does not require software installation. Students can work locally on stories, but to save their work and return to it later, they must register for a free account. DIGITAL LEARNING l Created by two game developers at inkle Studios in the United Kingdom, Web: http://www.inklestudios.com/inklewriter/education/ l Nureva Troove digital portfolio software helps K–12 students provide evidence of their learning progress and receive ongoing input from teachers and parents throughout their learning journey. The free Troove software includes alignment to curricular standards and assessment using ready-made rubrics. The personal module enables students to share and reflect on learning that takes place beyond the classroom, such as music, sports, and other areas of interest. Web: http://www.nureva.com/troove-digital-portfolio Online Experiences for Active Learning SCIENCE AND MATHEMATICS l Developed by the charitable organization MindFuel, the award-winning website Wonderville gets youth excited about science by providing free innovative online science games and activities, and stunning videos. Wonderville ignites young minds and educates tomorrow’s generation with scientifically accurate curricula tied to science resources for use at home or in the classroom. In the Science Happens Here sections, students can find out what other youth around the world are learning about. Web: http://www.wonderville.ca/ [website] Web: http://www.sciencehappenshere.com/ [Science Happens Here] www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 23 l Designed by a secondary school mathematics teacher in the United Kingdom, Inquiry maths is a free website encouraging students, aged 11 to 16, to regulate their own activity while exploring mathematical statements (called prompts). Inquiries can involve a class on diverse paths of exploration or in listening to a teacher’s exposition. In Inquiry maths, students take responsibility for directing the lesson, with the teacher acting as the arbiter of mathematical activity. Students learn to ask questions, make conjectures, plan and monitor their activity, explore ideas in collaboration, identify when they need new knowledge, request instruction, explain their reasoning, and prove their results. The site presents inquiry prompts for topics related to the math curriculum, notes and resources for each inquiry, a guide to lessons, suggestions for teachers to create their own prompts, regulatory cards to help students direct lessons, and more—all at no charge. Web: http://www.inquirymaths.com/ WORD FOR THE WISE Personalization Personalization comes when students have authentic choice over how to tackle a problem. A personalized environment gives students the freedom to follow a meaningful line of inquiry, while building the skills to connect, synthesize, and analyze information into original productions. The common view of personalization focuses on giving agency for learning to students and valuing each student in a classroom. l Designed for children and the general public, Mathigon showcases the tremendous power, beauty, and countless applications of mathematics. Mathigon uses free interactive ebooks, games, animations, and videos to present advanced mathematical ideas in innovative ways. The topics range from fractals to prime numbers, game theory, group theory, and quantum mechanics. The graphics and innovative presentation utilize the web’s interactivity. An example is Mathigon Active, a prototype for the next generation of digital textbooks. While working through a chapter, students can ask questions or request hints just as they do with a real tutor. Mathigon observes students’ ability and behavior, and seamlessly adjusts the pace and content. Web: http://mathigon.org/#library [interactive platform] Web: http://mathigon.org/active [textbook prototype] Continued on page 26 ➨ 24 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/brother Brother HL-6180DW High-performance laser printer with wireless networking and duplex ® CDW 2735904 • Mfr. speed rating: up to 42 ppm • Print resolution: up to 1200x1200 dpi • Easily handle your large print jobs via an adjustable 500-sheet capacity paper tray and 50-sheet capacity multipurpose tray CDWG.com/xerox Xerox WorkCentre 3315DN Multifunction Printer Delivers exceptional desktop performance with the latest technology advantages ® ® CDW 2724815 • Mfr. speed rating: up to 33 ppm • Max. resolution: 4800x4800 dpi • Monthly duty cycle (max.): 50,000 impressions CDWG.com/hp HP Color LaserJet Pro M452dn Network- and duplex-ready color laser printer ® CDW 3808157 • Mfr. speed rating: up to 28 ppm, black and color • Print resolution: up to 600x600 dpi • Duty cycle: up to 50,000 pages per month • 300-sheet capacity • JetIntelligence Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC l Project Euler is a series of free challenging mathematical and computer programming problems that require more than just mathematical insights to solve. Although mathematics will help students arrive at elegant and efficient methods, the use of a computer and programming skills is required to solve most of the problems. The intended audience includes students for whom the basic curriculum is not feeding their hunger to learn. The problems range in difficulty, and for many users the experience is inductive chain learning—that is, solving one problem exposes the learner to a new concept that allows the person to undertake a previously inaccessible problem. The Problems Archives table shows more than 500 problems. The 10 most recently published problems appear in the Recent Problems table. Users can click the description/title of the problem to view details and submit answers. Web: https://projecteuler.net/ [website] Web: https://projecteuler.net/archives [Problems Archives] Web: https://projecteuler.net/recent [Recent Problems] HISTORY/SOCIAL SCIENCES l CyArk has developed a free resource that allows teachers to take their students on a digital field trip by using 3D scanning technology to capture significant historical sites around the world. Through the CyArk website, educators can take their students to places such as Mount Rushmore or Angkor Wat, accompanied by complete lesson plans ready to download at no charge and execute in the classroom. One elementary lesson plan has students take measurements from a 3D file to determine what the measurements mean through active exploration. For example, how many kindergarten students can fit inside George Washington’s nose at Mount Rushmore? Lessons at the secondary level ask students to calculate volume from a 3D file, or understand petroglyphs, brainstorm restoration work, and demonstrate the basics of architecture to better engage with complex mathematical concepts. Web: http://www.cyark.org/ [website] Web: http://www.cyark.org/education/ [lesson plans] l 306 – African-American History is a digital learning experience from EverFi that informs and inspires high school students through stories and themes of African American women and men who have overcome obstacles through grit, strength, creativity, and intellect. This free course includes 15 modules of 5 to 10 minutes each, which address Common Core State Standards for Writing and Literacy in History/Social Studies. The module topic areas include the Trans-Atlantic Slave Trade, Underground Railroad, Frederick Douglass, Madam CJ Walker, Hiram Revels, Phillis Wheatley, Harlem Renaissance, Althea Gibson, Brown v. Board of Education, Tuskegee Institute, W.E.B. Du Bois, and The Freedom Rides. Web: http://everfi.com/k12/306-2/ [website] Web: http://everfi.com/wp-content/uploads/2015/07/306_2015_onepager.pdf [information sheet] 26 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l Chronas is a free history project, created by a German software developer, Web: http://chronas.org/history l The Choices Program from Brown University makes current affairs content available for teachers to use in their classrooms. The program’s Teaching with the News initiative provides free online curriculum materials and lessons to connect content in the classroom to headlines in the news. Topics address a range of foreign policy and international issues. Web: http://www.choices.edu/resources/current.php [website] Plus: Free Scholars Online Videos feature top scholars answering specific questions in their fields of expertise. These brief videos are aligned with the Choices curricula. They are conveniently organized online by student readings or lessons. They are also embedded in the program’s iBooks Textbooks, which include enhanced graphics and other interactive materials. Users can download a free iBooks Textbook to try in their classrooms. Web: http://www.choices.edu/resources/scholarsonline.php [Scholars Online Videos] Web: http://www.choices.edu/ibookstextbooks/ [iBooks Textbooks] Web: http://www.choices.edu/iTextbook/ [free iBooks Textbook] DIGITAL LEARNING linking Wikipedia and Wikidata with a chronological and cartographical view. The Chronas history page has 11 images representative of the world at different times. For example, an image of a painting of Genghis Khan has the title “1248: Mongols Invade East-Europe.” Students can click on the image and read a short article about Genghis Khan and his empire. Clicking on the map to the right of the article takes students to an interactive map of the world as borders appeared in 1248. Once they are on the interactive Chronas map, students can adjust the time slider at the bottom of the page to see how national boundaries change through the course of history. Stopping the time slider and clicking on the map will reveal a Wikipedia entry about that nation. In addition, Chronas offers the option to turn on markers for cities, battles, artifacts, and famous people. Each marker is interactive and can take users to a Wikipedia entry related to the item represented by the map marker. l Historical Scene Investigation (H.S.I.) offers an engaging way for students to investigate history through primary documents and images. H.S.I. presents students with historical cases to “crack.” Each of the 13 free cases provides students with clues to analyze in order to form a conclusion to each investigation. The clues are in the forms of primary documents and images, as well as secondary sources. H.S.I. provides students with “case files” on which they record the evidence they find in the documents and images. At the conclusion of their investigation, students answer questions and decide if the case should be closed or if more investigation is necessary. H.S.I. was developed through a partnership of the College of William & Mary School of Education, University of Kentucky School of Education, and the Library of Congress Teaching with Primary Sources program. Web: http://hsionline.org/ [website] Web: http://hsionline.org/cases.html [case files] www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 27 LANGUAGE ARTS AND LITERATURE l AwesomeStories offers not only a free archive of more than 4,000 topical stories embedded with 100,000 primary sources, but also free online video tutorials intended to transform reading into exploration: “Investigating a Story with Evidence;” “How to Find, Research and Write a Great Story;” “Be a Super Sleuth;” and “Cite Right.” Stories from history, current events, scientific theories, movies, and literature are presented with real facts, news clips, radio sound files, and actual documents. The video tutorials are available on YouTube and Vimeo in the AwesomeStories channels. Web: https://www.awesomestories.com/ [website] Web: https://www.awesomestories.com/asset/view/AwesomeStories-101 [tutorials] l Students can test their spelling skills against those of past winners of the Scripps National Spelling Bee on Vox’s free Spell It Out challenge. Vox’s spelling challenge presents students with the final winning words from 20 past national spelling bees. After they hear the word pronounced, students type the word in the textbox. Before submitting their answer, students can hear the word used in a sentence and see the origin of the word. Web: http://www.vox.com/2014/5/28/5740250/spell-it-out l To bring Jane Austen to life in the classroom, a free online exhibition from the British Library looks at the Regency era through historical artifacts, including contemporary cartoons, early drafts of Austen’s work, and her personal letters. The Morgan Library & Museum in New York City also has a free collection of Austen-related items, all available online to be zoomed in on and pored over at students’ pleasure. Additionally, an accompanying podcast and short documentary film explore Austen’s enduring appeal. Web: http://www.bl.uk/romantics-and-victorians/articles /jane-austen-and-social-judgement [British Library] Web: http://www.wnyc.org/story /59875-a-womans-wit-jane-austens-life-and-legacy/ [podcast] Web: http://www.themorgan.org/videos/divine-jane-reflections-austen [documentary] l Free from the SAS Institute, the SAS Writing Navigator suite of tools guides and supports students throughout the writing process: planning, drafting, revising, and publishing. The Writing Planner helps students determine their purpose and audience. Students generate ideas and organize a plan, gather research information, group and sequence their ideas, and review their writing plans. With the Writing Drafter, students transform their plans into first drafts. They develop sentences, supporting details, and transitions; create introductory and concluding paragraphs; and analyze their writing to improve sentence patterns and transitions. The Writing Reviser lets students refine their drafts by focusing on organization, sentence structure, and diction. The Writing Publisher guides students as they complete their research and finish their essay. The Publisher guides students in proofreading and documenting sources using a feature that generates internal citations and a Works Cited page. Web: https://www.writingnavigator.com/writingnav/ 28 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/hp HP EliteOne 800 23" All-in-One Desktop Less clutter, more performance CDW 3859212 1 HP SMART BUY • 6th generation Intel Core i7-6700 vPro processor (3.40GHz) • Memory: 8GB/1TB hard drive • DVD SuperMulti drive • Intel HD Graphics 530 • Windows 10 Pro 64-bit/Windows 7 Pro 64-bit downgrade ® ™ ™ ® ® HP EliteDesk 800 Transform your classroom with Intel Pro Wireless Display (Intel Pro WiDi) — enabling users to securely and wirelessly project to conference room screens and displays, no dongles required ® CDW 3391086 1 HP SMART BUY • 4th generation Intel Core i5-4590 vPro processor (3.30GHz) • Memory: 8GB/1TB hard drive • Intel HD Graphics 4600 • Windows 8.1 Pro 64-bit/Windows 7 Pro 64-bit downgrade ® ™ ™ ® HP Smart Buy savings refl ected in advertised price; savings may vary based on channel and/or direct standard pricing; available as open market purchases only; call your CDW•G account manager for details 1 CDWG.com/lenovo Lenovo Th inkCentre M73 Entry-level desktops that make high-end computing affordable ® CDW 3583081 • 4th generation Intel ® Core i5-4590T ™ processor (2GHz) • Memory: 4GB/500GB hard drive • Intel HD Graphics 4600 • Windows 8 Pro 64-bit/Windows 7 Pro 64-bit downgrade Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC Monitor, keyboard and mouse sold separately MOBILE APPS for On-the-Go Learners Expanding the Classroom l Formative assessment can be intimidating for students and educators, but the team at Kahoot! has found a way to change that perception. Teachers sign in to establish an account and immediately begin creating kahoots (the term the company uses for their learning games). Educators can choose as many questions as needed, with multiple-choice options for answers. The activities support exam reviews, new topic introductions, or assessment of prior knowledge. Each kahoot created is linked to its own website. When they enter the site, students will be asked to provide a username. Each question is then displayed on a main screen, such as a television, and the answers are associated with a colored shape. The colored shapes are also displayed on students’ devices for students to select their answers. The number of students who chose each answer is displayed on the screen after the time expires; however, no names are identified. Points are awarded after each question, first by correct answer and then by speed of response. After each question, the top five cumulative scorers are ranked on the leaderboard. Kahoot creates a safe and comfortable environment for students to share their knowledge and for teachers to quickly assess learning. Cost: Free Mobile Devices: All media platforms with an Internet connection Web: https://getkahoot.com [website] l Seesaw is a free student-driven digital portfolio created by a company with the same name. The app allows students to capture their learning as it happens. Students can take photos and videos or audio notes, import documents, and save a link or a PDF and add them to their portfolio. Seesaw is also connected to more than 100 other apps for easy import. To get started, students scan their individual QR code to log into their account. There are no passwords or usernames to remember. Once they import an item, students can write a response, record an audio or video, and reflect on what they have learned. A Parent Access app for iOS allows parents to be notified any time their child adds a new item to his or her journal. Cost: Free; Parent Plus Account, $9.99/child/year Mobile Devices: iPad, iPhone, iPod touch—iOS 8.0 or later; Android 4.1 or later; Chromebook Web: http://web.seesaw.me/ [website] Web: https://itunes.apple.com/us/app/seesaw-multimedia-journal/id930565184 [iOS] Web: https://itunes.apple.com/us/app/seesaw-parent-access/id930565469 [iOS Parent Access] Web: https://play.google.com/store/apps /details?id=seesaw.shadowpuppet.co.classroom&hl=en [Android] Web: https://chrome.google.com/webstore/detail/seesaw-the-learning-journ /adnohgfkodfphemhddnmikhflkolfjfh [Chrome] 30 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 Making Learning Mobile MATHEMATICS, SCIENCE, AND TECHNOLOGY l Developed by NCSOFT, Meet Science: Light and Sound uses interactive animations to encourage users to learn by doing. Students learn about light, shadow, refraction, reflection, and sound principles through games, lessons, and science experiments. Students build their curiosity by making predictions and observations on each experiment. Brief quizzes are embedded at the conclusion of each lesson for student assessment. A glossary of science terms is also included in the app, which uses video and age-appropriate terms to present topics at a student level. The app is best suited for students in third grade and higher; however, the experiments are engaging for all ages. Cost: $4.99 Mobile Device: iPad—iOS 6.0 or later Web: http://www.iactionbook.com/?slide=2458&lang=en [website] Web: https://itunes.apple.com/us/app/meet-science-light-and-sound/id941026405 other NCSOFT apps: Meet Science: Magnetism and Electricity, Meet Science: Force and Motion, and Meet Science: Work and Energy. All four apps can be purchased for $13.99, a savings of $5.97. MOBILE APPS [iOS] Plus: The iTunes Store has bundled Meet Science: Light and Sound with three Web: https://itunes.apple.com/us/app-bundle/meet-science-pack-physics /id1053006676 [iOS app bundle] l With Journeys of Invention, students can play with some of the most extraordinary objects in the history of science and technology. This app brings to life priceless objects from the Science Museum in London and tells their stories. Students can study, rotate, and operate some of the most revolutionary scientific inventions of all time. They can step inside the Apollo 10 Command Module, examine a flea with Robert Hooke’s 17th-century microscope, and encode a secret message with a World War II Enigma Machine and share the coded message with their friends to decipher. They can also learn about the darker side of science on the “Dangerous” journey, or they can choose “Horizons” for dramatic tales of exploration. For a different take on the history of science and technology, students can try “Atoms and Rays” or “The Secret of Life.” The app features original and insightful history specially written by Science Museum curators with a rich collection of historic photographs, rarely seen contemporary artworks, archival film footage, and video. Cost: $9.99 Mobile Device: iPad—7.0 or later Web: http://journeysofinvention.com/ [website] Web: https://itunes.apple.com/app/id685965924 [iOS] www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 31 l In Monster Physics, by Freecloud Design, students experiment creating contraptions and use prior knowledge, critical thinking, and problem-solving skills to complete missions. Students can select from 50 missions, ranging from beginner to advanced. The app includes a “build” feature in which students use wheels, rockets, propellers, magnets, claws, metal, wood, plastic, rubber, ice, and more than 60 other materials to create common objects and solve missions. Students can attempt to change their contraptions and try again multiple times. If unsuccessful, they can change their contraption and try again until they succeed. Common physics terms are explained throughout the activities. Cost: Free; upgraded version (with a larger set of missions), $1.99 Mobile Devices: iPad, iPhone, iPod touch—4.3 or later Web: https://itunes.apple.com/us/app/monster-physics/id505046678 [iOS] l Researchers at Stanford University’s AAALab created Critter Corral to help preschoolers develop a flexible understanding of number. The child’s goal is to return a Wild West town to its former glory by helping the town’s businesses. In all games, the task is to create a 1:1 correspondence with a target amount. For example, to help the restaurant, learners count customers to tell the chef how much food to cook. If they count correctly, each customer happily gets one piece of food. If they count too few, the chef does not cook enough food, and some customers are left hungry. The learner can fix the problem by adding or taking away food. This type of feedback focuses learners on quantitative discrepancies, which is particularly helpful for relative magnitude concepts (for example, three is less than five). Cost: Free Mobile Device: iPad—6.0 or later Web: http://aaalab.stanford.edu/research/stem-builders /pre-school-mathematics-critter-corral/ [website] Web: https://itunes.apple.com/us/app/critter-corral-math-learning/id584799950 [iOS] l In Todo Math: Play and Learn from Counting to Multiplication by Enuma, students enter into their own math adventure. Created by educators from University of California, Berkeley, the curriculum includes more than 600 Common Core–aligned activities. Students learn by using manipulatives, solving problems, and following verbal and visual instructions. The app presents basic mathematical functions, as well as more complex topics, such as geometry and word problems. Todo Math’s free version includes three missions and eight games with varying levels. The paid subscriptions allow access to additional missions and free choice of games, as well as the full math curriculum. Cost: Free; weekly, monthly, or annual paid subscriptions, up to $34.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 7.0 or later Web: http://todomath.com [website] Web: https://itunes.apple.com/us/app/todo-math-play-learn-from/id666465255 [iOS] 32 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l Winner of Best App for Teaching & Learning from the American Association of School Librarians and the Parents’ Choice Silver Honor Award, My Incredible Body includes medically accurate structures, 3D animations, and other content to help children understand the human body. Users will “fly” through multiple body systems, where they can explore the brain and nerves, digestion, lungs and air, bones of the skeleton, kidneys and urine, seeing, swallowing, digesting, breathing and smelling, muscles, circulation and the heart, and puberty and human reproduction. This app allows users to dissect a 3D model, play quizzes about what they have learned, and read or listen to more information on the area they are studying. Audio explanations are short and informative, making the information easy for students to grasp. Cost: iOS, $4.99; Android, $3.99; Mac, Windows, $9.99; Windows Touch, $3.99; in-app purchases from $0.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later; Android 2.3 or later Web: https://itunes.apple.com/us/app/my-incredible-body-guide-to/id853953105 [iOS] l Augmented reality (AR) and similar immersive technologies can be powerful learning tools when used to visualize complicated subject matters. The Brain AR App, for example, lets students explore the brain in a fully immersive 3D environment. The models are color-coded and provide information about the tissues, structures, and areas of the mind. The app, from Harmony Internet Limited, allows users to switch on and off various layers of the brain, as well as tap on different parts to read descriptions. Cost: Free Mobile Devices: iPad, iPhone, iPod touch—iOS 4.0 or later; Android 2.2 or later Web: https://itunes.apple.com/gb/app/the-brain-ar-app/id680599952 [iOS] MOBILE APPS Web: https://play.google.com/store/apps /details?id=com.zybright.myincrediblebody [Android] Web: http://www.visiblebody.com/store/ [Mac and PC] Web: https://play.google.com/store/apps /details?id=uk.co.harmony.brainapp&hl=en_GB [Android] l Sworkit Kids, from Nexercise, is designed to get children moving with short, engaging exercises. The app features workouts of 5 to 30 minutes in length (users select the length). Each workout has a mix of fun exercises, such as diagonal hopping, crab walking, and hopping on one foot. Users can choose exercises, or they can let the app create a sequence of exercises for them. Cost: Free Mobile Devices: iPad, iPhone, iPod touch—iOS 7.1 or later; Android 4.1 or later Web: https://itunes.apple.com/us/app/sworkit-kids/id1043023032 [iOS] Web: https://play.google.com/store/apps/details?id=com.sworkit.kids [Android] www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 33 LANGUAGE ARTS AND LITERATURE l Monkey Word School Adventure, by THUP Games, makes early reading easy and enjoyable for students aged 3–7. From the creators of Monkey Preschool Lunchbox, this app keeps students intrigued and excited about learning and practicing early phonics. The app quickly adjusts to the level of the player and works to challenge young learners where appropriate. The six reading games include activities such as spelling the word, connecting the rhyming words, and unscrambling words. Students earn stickers after mastery of a lesson to add to their virtual terrarium. The game progresses from letters to sight words, phonics, and spelling. Parents and educators can also manually adjust settings to allow students to focus on specific skills. The app allows for up to three accounts on one device, so multiple students can play and save their progress. Cost: $1.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later; Android version varies with device Web: https://itunes.apple.com/us/app/monkey-word-school-adventure /id565951597 [iOS] Web: https://play.google.com/store/apps/details?id=com.thup.MonkeyWord [Android] l Literary Analysis Guide is a reference tool, created by Mark Patrick Media and designed by a college English professor with extensive secondary experience, for students of literature, rhetoric, and writing. The elements of literature are arranged around three clickable interface wheels. Students can touch any term on the wheels for a detailed definition, examples from literature, questions to ask, and an example essay paragraph that analyzes that term. Students can also reference an illustrated version of each analysis paragraph, which highlights the topic sentence, textual evidence, and analysis portions of text. With a full glossary of literary terms, students can search for the meaning of more esoteric literary concepts, including a broadened selection of figures of speech, poetic forms, dramatic forms, tropes, schemes, techniques, and various forms of literary criticism. Cost: $2.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later Web: https://itunes.apple.com/us/app/literary-analysis-guide/id379338747 [iOS] l Created by TranCreative Software, the WordBook (Universal) – English Dictionary and Thesaurus app offers detailed entries that feature spoken pronunciations and pronunciation guides, etymologies, synonyms and antonyms, and anagrams. WordBook includes entries of both American and British spellings; definitions are written in American English. The app also includes a Words of the Day feature, as well as the ability to bookmark. Cost: $2.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 7.0 or later Web: https://itunes.apple.com/us/app/wordbook-xl-english-dictionary /id364030280 [iOS] Continued on page 36 ➨ 34 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/lenovo Lenovo N21 Chromebook ™ CDW 3601717 • Intel Celeron N2840 Dual-Core processor (2.16GHz) ® ® • Memory: 4GB • 11.6" LED-backlit widescreen with webcam • 9.5 hours of battery life • Intel HD Graphics ® CDWG.com/hp HP EliteBook 745 AMD APUs deliver visually stunning graphics, performance and maximum power effi ciency CDW 3379813 • AMD A6-7050B Dual-Core processor (2.20GHz) • Memory: 4GB/500GB hard drive • 14" HD SVA anti-glare display • AMD Radeon R4 • Windows 8.1 Pro 64-bit/Windows 7 Pro 64-bit downgrade ™ ® CDWG.com/asus ASUS Chromebook C201 Make education incredible with Chrome OS and built-in virus protection CDW 3673663 • Rockchip Cortex-A17 RK3288C processor (1.80GHz) • Memory: 2GB/16GB eMMC • Battery runs up to 13 hours • Bluetooth 4.1 ® 1 ® 1 Subject to product model, normal usage conditions and configuration Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC HISTORY, SOCIAL STUDIES, GEOGRAPHY l News-O-Matic, by Press4Kids, has changed how social studies classes learn about current events. Teachers create a username and password for each student to access the daily edition. Each day five stories are sent to the app, covering US and world news, sports, arts, sciences, and more. An on-staff psychologist reviews the stories to ensure appropriateness and to assess that they are presented in a way children can understand. News clips may include slideshows, videos, or photos. News-O-Matic is appropriate for all levels of readers, with options to read aloud to students and practice pronunciations of difficult words. Daily news includes games and the ability for students to react to the news by writing or drawing. Cost: Free; in-app purchases, from $0.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later; Android 4.0 or later; Kindle Fire Web: https://itunes.apple.com/us/app/news-o-matic-daily-reading/id578023255 [iOS] Web: https://play.google.com/store/apps/developer?id=Press4Kids [Android] Web: http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&field -brandtextbin=Press4kids,%20Inc.&node=2350149011 [Kindle Fire] l From the nonprofit social enterprise Globe Smart Kids, One Globe Kids lets students meet new friends online. The app presents memorable daily life stories from youth around the world to help children in kindergarten through grade 5 gain cultural understanding, learn about other countries, and make comparisons to their own lives. The stories reflect the lives of children in Israel, the Netherlands, Haiti, Indonesia, New York City, Burundi, and more. Students can visit Valdo in Haiti right away and then travel the world via in-app purchases. Real stories from around the globe are told child to child, with full-color photographs and narration. Students can record themselves speaking and counting in their friend’s language. They can choose an “Adventure” story and decide how they want to interact with their new friends, and they can record a conversation with the “Tell me about yourself” feature. Students can also learn interesting facts about each country they visit and enhance their knowledge of geography by putting themselves and their friends and family on the globe and seeing where they are in relation to their new friends. Cost: Free; in-app purchases, from $1.99 per friend Mobile Devices: iPad, iPhone, iPod touch—iOS 5.1.1 or later Web: http://oneglobekids.com/ [website] Web: https://itunes.apple.com/app/OneGlobeKids/id477746969 [iOS] 36 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l The Museum of London joined forces with TV channel HISTORY to develop Streetmuseum: Londinium, which directs students to locations from Roman London where they can “excavate” finds, using their fingers to dig, and gradually reveal ancient artifacts where they were originally found. (iPhone users can remove dirt by blowing into their microphone.) Key sites, such as the amphitheatre and Temple of Mithras, are brought to life through augmented reality video (iPhone only), showing scenes of Roman London overlaid onto a modern view. A soundscape to the Roman capital is also included, so students can listen to the hustle and bustle of the forum or the clamor of the Boudican rebellion. In addition, a map of Roman London, compiled and produced by Museum of London Archaeology, has been superimposed onto a modern map of London. Students can use the slider to see how the city has changed over the last 2,000 years. Cost: Free Mobile Devices: iPad, iPhone, iPod touch—iOS 4.2 or later [iOS] l Geo Walk HD – 3D World Fact Book teaches students about different places around the world, encompassing more than 500 objects and places to discover. Developed by Vito Technology, the app, which does not require an Internet connection, includes people, places, and unusual animals from around the globe. Students use their fingers to navigate the globe. Photos from the areas on the globe enlarge; when the photos are tapped, a flash card is displayed showing the name and photo of the object. A button to open the object in Wikipedia appears on the flash card. Cards can be shared via Twitter, Facebook, or email. A search function lets users quickly locate an item, and in-app purchases add new card series to the storage chest in the app. Geo Walk HD allows users to switch from discovery to quiz mode in which questions are asked using the photos and cards. An icon labeled “news” brings up flash cards for the areas around the globe with current news and sources. Cost: $2.99; in-app purchases, from $0.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 6.0 or later Web: http://vitotechnology.com/geowalk.html [website] Web: https://itunes.apple.com/app/id379602269 [iOS] ! ATTENTION WEB BROWSERS MOBILE APPS Web: http://www.museumoflondon.org.uk/Resources/app /Streetmuseum-Londinium/home.html [website] Web: https://itunes.apple.com/gb/app/streetmuseum-londinium/id449426452 Website addresses do change periodically. If you have difficulty connecting, use a search engine to get an updated address. These sites are recommended by teachers and editors for educational value, but all content and associated links are the domain of the site sponsor. www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 37 ART l With Let’s create! Pottery HD by Infinite Dreams, students can become artists and create one-of-a-kind ceramic pottery by imagining, designing, and even printing their 3D pots. Students can throw their clay on the wheel and take benefit of dozens of materials available to create their own designs. Once a design is complete, users can convert their virtual pots into real objects by selecting to print them in 3D. The app also includes engaging quests, the opportunity to build personal palettes of colors and brushes, and a chance to share pottery designs on the Let’s create! Pottery Portal, a community of potters. Users can post their created pots on the portal. Cost: $4.99 Mobile Devices: iPad, iPhone, iPod touch—iOS 7.0 or later; Android 2.3 or later Web: http://www.idreams.pl/en/our-products/show/product/21-Lets-Create-Pottery [website] Web: http://www.potterygame.com [Let’s create! Pottery Portal] Web: https://itunes.apple.com/us/app/lets-create!-pottery-hd/id380090605 [iOS] Web: https://play.google.com/store/apps/details?id=pl.idreams.pottery [Android] WORDS FOR THE WISE Digital Fabrication The most significant development in digital fabrication may be 3D design software. Until recently the only things students could make with a computer resided on the screen or paper. Today additive (3D printers) and subtractive (laser cutters, vinyl cutters, computer-controlled mills and lathes) technologies allow users to design an object on the computer and “print” it out in a variety of materials. l Secrets of Da Vinci HD by Microids gives students the opportunity to penetrate the hidden enigmas of Leonardo da Vinci’s work. The game includes dozens of puzzles based on the artist’s major paintings and inventions: Mona Lisa, flying machine, Battle of Anghiari, Saint John the Baptist. Students can also embark on fascinating quests full of risks and discoveries about the life of Leonardo da Vinci. The game incorporates videos, voices, and texts in a number of languages, including English and Spanish. The game was developed in partnership with Clos Lucé, the last residence and now the official museum of Leonardo da Vinci. Cost: $3.99 Mobile Device: iPad—iOS 5.0 or later Web: https://itunes.apple.com/us/app/secrets-of-da-vinci-hd/id414479397 38 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 CALL FOR PRICING CDWG.com/lenovo Lenovo Th inkPad 11e Portability and ruggedness ® CDW 3616014 • AMD A series A4-6210 processor (1.8GHz) • Memory: 4GB • 11.6" LED-backlit widescreen with webcam • AMD Radeon R3 • Battery runtime: up to eight hours • Windows 8.1 Pro 64-bit/Windows 7 Pro 64-bit downgrade ™ ® CDWG.com/acer Acer Chromebook C740 Portable notebook with enough power to last all day on a single charge ™ CDW 3548660 • Intel Celeron Dual-Core 3205U processor (1.50GHz) ® ® • Memory: 4GB/16GB SSD • 11.6" HD ComfyView LED-backlit display • Battery runtime: up to nine hours • Bluetooth 4.0 ™ ® CDWG.com/hp HP Chromebook 14 Move to a cloud-based infrastructure and access to Google Apps for Work CDW 3834848 • Intel Celeron N2840 processor (2.16GHz) ® ® • Memory: 4GB/16GB eMMC • Battery runtime: up to nine hours • Google Chrome OS Learn more. Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC 39 SOCIAL MEDIA Connections to Expand the Classroom Boosting Social Interactions l Flipgrid is a free asynchronous, video-based discussion and reflection tool designed to boost social presence in online discussions. Flipgrid administrators create grids of short, discussion-style questions around a common theme to share with users. Each grid can hold an unlimited number of questions, and each question can hold an unlimited number of user-recorded video responses. The short, text-based question prompts can include basic formatting (for example, bold, italic) and links to websites or documents for critique and feedback opportunities. Response videos are limited to a maximum of 90 seconds to promote clarity, organization, and engagement. Individual response videos can be “liked” and shared on Twitter, Facebook, or other social media; or they can be embedded in blogs, learner management systems, or websites. For educators, Flipgrid enhances community and social presence in face-to-face, hybrid, and online classrooms. It extends the online environment and creates innovative opportunities for reflection, discussion, and demonstration. Flipgrid is a project at the University of Minnesota. It is available for use in a browser on Windows or Mac computers or as an app for iOS and Android. Web: http://flipgrid.com l Blab.im, created by Bebo, is a free video conversation platform in which users can view interviews and talk shows, create casual hangouts, conduct debates and discussions, and participate in live workshops. Users sign in using a Twitter account and immediately begin a live conversation, or “Blab.” To begin a Blab, users create a title, three subject-matter tags, and a time for the show. Blabs can have four “seats” (guests) in the video chat portion, with no limits to the number of people who are able to view the conversation. Viewers can send “props” showing appreciation to the hosts, comment and ask questions in the sidebar, “favorite” comments, add photos, and more. Blabs can be shared and replayed, and the link to the video and audio can be sent to the host who initiated the conversation after a Blab ends. Blabs can be added to podcast feeds or posted on blogs. An option to tweet the link or upload the Blab directly to YouTube is available immediately after the broadcast ends. Web: https://blab.im/ l Tackk helps enhance student blogs by adding backgrounds, photos, and maps to each independent blog post. Students can create an eportfolio using Tackk, receive feedback from peers and teachers, share their work on multiple social media sites, or keep their blogs private. Teachers will find Tackk easy to incorporate into their routines by using it for parent communication, class memories, lesson planning, event promotion, class newsletters, and school announcements. The Tackk website has resources to get educators started, a signup for education quick tips, and a blog. Tackk is free and can be accessed via web or iOS and Android phone or tablet. Web: https://tackk.com/education 40 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l The web-based timeline-creation tool Tiki-Toki creates 3D timelines using images and video integration from YouTube and Vimeo. Timelines can be created collaboratively and then shared. A free account is limited to one timeline but includes multiple views and the ability to embed videos. A Teacher account for $125/year includes all features of the free account in addition to 50 student accounts, no advertisements, and access to advanced features. A desktop app is available for Mac, Windows, and Chromebook computers. Web: http://www.tiki-toki.com/ [website] Web: http://www.tiki-toki.com/desktopapp [desktop app] l FlipSnack offers a tool that converts PDF files into online flipbooks and flip magazines of up to 200 pages each. Supported file formats include PDF and JPG. Completed publications can be embedded onto a web page or posted on Facebook or Twitter. The free basic account includes up to 10 student accounts and select features, such as a custom web address and the ability to view, edit, and delete students’ work. Web: http://flipsnackedu.com/ l Celly’s web platform organizes conversations for groups, topics, and places Web: http://cel.ly SOCIAL MEDIA into chat rooms called “cells.” Celly is free, and new cells are given 1,000 free SMS upon creation. Members join by sending a text. There are no ads or spam, and personal information is never shared. Teachers can create polls and surveys, and send group or private messages that are live or scheduled. Celly can also track Twitter and RSS feeds, such as a group newsreader. l Developed by Twitter, Periscope is a free live-stream tool that allows users to easily stream and share videos, enabling educators to televise school events, such as music concerts, and students to broadcast live, in-school presentations for their families to view. Users sign up using a Twitter account or cellphone number. Viewers can subscribe to a user’s feed, and Periscope will send a push alert when that user begins a new video. The built-in chat feature allows viewers to ask questions while they are watching the live feed or leave a heart icon to let the user know the viewer is enjoying the broadcast. Web: https://www.periscope.tv/ l Kaizena is a free web-based platform embodying the definition of kaizen—a Japanese philosophy of continuous improvement. Kaizena is designed to collect high-quality feedback (timely, personalized, peer, actionable, and continuous) and to give every student the ability to have the best academic environment possible. Students are empowered to improve their skills through feedback from their peers and teachers. Teachers create rubric criteria or skills to be evaluated. Teachers can then track the criteria and comment on students’ work using the voice comment option; students can reply to feedback from their teachers or peers. Kaizena is also available as a free iOS app. Web: https://kaizena.com www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 41 l Cliptomize, developed by Vision Me ApS, is a Pinterest-style, web-based platform that allows users to create digital books, such as scrapbooks, photobooks, and clipbooks. Users can sign up for a free account with Cliptomize using an email address or log in with Facebook. Students create their own books, beginning with available backgrounds and clip art. They can also import photos, videos from YouTube or Vimeo, and add textboxes. When they are satisfied with their books, students can download them as PDF files for printing or share them using social media channels. Web: http://cliptomize.com/ l Useful for presenting, sharing information with a global community, and flipping classrooms, TouchCast’s video apps (vApps) create a medium that resembles a video but feels like the web. vApps include interactive polls, photo galleries, maps, Twitter streams, embedded websites, news feeds, and more. The free tool also includes premade themes, titles, options for importing videos, and features for writing and drawing that enable users to annotate videos like a whiteboard. Videos are shareable, and viewers can leave comments for the creator. Web: http://touchcast.com l Homeroom, created by Cluster Labs, helps to resolve privacy concerns that accompany social media and photo sharing by providing private classroom albums for teachers and parents. Teachers create a free account with Google, Facebook, or an email address. After creating the account, teachers can name an album and add email addresses of people they would like to invite to join their Homeroom. Teachers can then send an invitation with instructions for joining. Parents see only the photos of the classes they have joined, and they can comment on those photos if they wish. They can also edit their settings to indicate how often they would like to be notified of a new post. Teachers can invite or assign parents to post to albums. Teachers can also edit members, invite a large group of people, or download a backup of photos and videos from the settings tab in the tool. Homeroom can be accessed via web or mobile app. Web: https://gethomeroom.com/ Learning Through Social Media l LEAP, a free social learning and test preparation platform, offers access to experts and lets students learn and prepare for the SAT and other formal assessments with friends. On the LEAP platform, students can participate in live, social-learning events with thousands of candidates from across the world and learn with real-time feedback. Students choose their practice partners and experts, learn from their study schedules, exchange notes and tips, and challenge one another. Web: http://www.qsleap.com/ 42 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l On the free Global Classroom Project website, educators can collaborate with classrooms on different projects and activities through social media and participate in an authentic global learning community that showcases teachers sharing resources, expertise, and support through global collaborative projects and personal learning networks. Teachers can find past and current projects, Twitter chats, blog posts, and challenges that give students opportunities to collaborate with peers from around the globe. Teachers can create online spaces, show student work on the official wiki and blog, and connect with other teachers to facilitate educational connections. Web: http://theglobalclassroomproject.org/ WORDS FOR THE WISE Digital Citizenship SOCIAL MEDIA Digital citizenship—the self-monitored habits of appropriate, responsible technology use—sustains and improves the digital communities students enjoy or depend on. As more and more students interact digitally—with content, one another, and various communities—the concept of digital citizenship becomes increasingly important. l The free visual storytelling platform Storybird provides students with a photo library to inspire writing. After selecting the art they wish to use, students can write a picture book, poem, or story using that artwork. Users drag and drop images into the book as they write, inserting illustrations into chapters or creating visual poetry. The program is aligned to Common Core State Standards. Students can publish their creations in Storybird’s free public library, or they can choose to have their work remain private. Students can also share their writing on social networks, via email, or embed it on a website. Educators can issue and manage assignments, review and grade assignments, and award virtual stickers and badges through the educator dashboard. Web: http://storybird.com/educators l The Harry Potter Alliance is a free fan network that organizes over social media platforms (Facebook, Livestream, YouTube, Twitter) to spread awareness and solutions to issues such as equality and human rights, and to support charitable causes. Literacy has been a central focus of the group. Their annual book drive and contributions have helped build libraries around the world. Web: http://www.thehpalliance.org/ www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 43 l Brilliant.org is a free online hub, created by Brilliant Worldwide, for the world’s most promising young minds to come together, connect, and see how they measure up against one another. Brilliant is designed for talented youth aged 11–18 who are likely Googling for difficult math problems. Brilliant administers a diagnostic exam to new users and then begins delivering challenging questions written by math and physics teachers. Brilliant’s team assumes their users already have a strong foundation in STEM topics, so the site focuses on questions such as, “How can we structure practice in such a way that students will understand a concept by the end of the practice?” and “How do we measure throughout whether students are on track to understand concepts?” On Brilliant, students can participate in academic socializing on a global scale. The site also brings transparency to global competition. Students can share their answers, and how they devised them, with the Brilliant community and their social networks. Web: https://brilliant.org/ l Youth Radio, a free youth-driven media organization, channels young peoples’ passions into education and job training. For instance, Remix Your Life, the poetry group inside Youth Radio’s Creative Studio, helps enhance students’ writing, public speaking, and presentation skills while providing an outlet for them to express what they are passionate about. The Innovation Lab in Creative Studio combines programming and journalism to produce multimedia stories on STEM themes. And the Arts Lab is a self-directed workspace to explore how collaborating with peers and communities that builds a platform for positive change. Web: https://youthradio.org/ [website] Web: https://youthradio.org/#creative-studio [Creative Studio] Plus: Resources for educators are also available from Youth Radio, including DIY Toolkit: Controlling Your Online Presence, a lesson plan guiding students in how to represent themselves when using social media. Web: https://youthradio.org/for-teachers/ [storytelling resources] l How do the traits of hummingbirds, geckos, and other animals help scientists design robots? What can bird’s nest soup reveal about Chinese culture? How do images, color, and text work together to communicate ideas? These are examples of the high-interest Experiences, or explorations, that students can work on collaboratively with peers in Afghanistan, Greece, Iceland, India, Italy, and other countries around the world through the free ePals Global Community. STEAM, English language arts, and social studies are among the core curricular skills students practice within the larger context of cultural investigations. Teachers can access templates that allow them to create and submit their own Experiences for review and possible publication on the ePals platform. In the future, capabilities will include digital histories that track students’ Experience participation and accompany them from one grade level to the next throughout their K–12 years. 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Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC 45 STEM/STEAM/STREAM Resources for Integrated Learning STEM Connections l Black Girls Code aims to increase the number of women of color in the digital space by empowering girls of color, aged 7 to 17, to become innovators in STEM fields, leaders in their communities, and builders of their own futures through exposure to computer science and technology. Through a combination of workshops and field trips, Black Girls Code provides girls with new skills in computer programming, introduces them to role models in the technology space, and builds their confidence to become technology creators and entrepreneurs. Web: http://www.blackgirlscode.com l CanTEEN Career Exploration, a free project of Carnegie Science Center’s Chevron Center for STEM Education and Career Development, helps girls envision themselves in STEM careers through gaming and online activities. Youth can take challenges, such as creating their own urban gardens, or play games focused on categories such as spending, modern technology, and the human body. In Tour Your Future, girls aged 11 to 17 can examine a vast array of STEM careers and learn about leading female professionals in each field. Web: http://canteengirl.org/ l The United States Naval Academy Summer STEM Program helps youth in grades 9–11 jumpstart their careers in science and engineering. The camp operates under the premise that engineering is all about discovering new things, solving problems, and learning how things work. The program helps young people connect creating and building with math and science through creativity, persistence, and the desire to make the world a better place. Session 1 for rising ninth graders will take place at the Naval Academy in Annapolis, Maryland, June 6–11, 2016; session 2 for rising tenth graders, June 13–18, 2016; and session 3 for rising eleventh graders, June 20–24, 2016. Web: http://www.usna.edu/Admissions/Programs/STEM/ l Summer Engineering Experience for Kids (SEEK) is the National Society of Black Engineers’ (NSBE) solution to the underrepresentation of African American students in the science, technology, engineering, and mathematics fields. The free three-week program is a STEM pipeline designed to expose African American children to STEM fields in grades 3–12 (grades 3–6 in 2016). Young black collegiate students majoring in STEM fields serve as mentors. From its inception, NSBE’s SEEK program quickly established itself as the largest STEM program for African American children and mentors in the nation. Web: http://www.nsbe.org/Seek/Registration.aspx 46 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l At Alexa Café, an all-girls technology camp inspired by iD Tech, girls aged 10 to 15 collaborate in small, close-knit clusters during weeklong day and overnight sessions in programming, game design, filmmaking, and more. With an emphasis on entrepreneurship, leadership, brand identity, and philanthropy, the program helps girls build technology skills alongside tech-savvy female mentors in a unique setting. The summer tech camps are held at select universities and campuses nationwide. Web: https://www.idtech.com/alexa-cafe/ l Two students in Ireland have launched #LetsTeachCode, a project that aims to introduce a coding curriculum, one school and one classroom at a time, in 196 countries worldwide. Supporters say the initiative will help to prepare students for jobs in technology because teaching young people in the 21st century to code is one of the greatest skills that teachers can provide. The organization is working with policymakers, changemakers, volunteers, and educators to provide free teaching and learning resources, contribute equipment, deliver online resources for coding, and host special events. Web: http://www.letsteachcode.com STEM in the Classroom l Written by an award-winning science teacher and STEM curriculum Web: http://www.middleweb.com/wp-content/uploads/2015/06 /Student-Teaming-Tips-AJolly.pdf STEM/STEAM/STREAM consultant, STEM by Design: Student Teaming Tips and Tools helps students work together during STEM activities. This free downloadable guide includes a reproducible checklist to help students keep track of how they are doing as a team—what they are doing well and where they may need more guidance. The guide also provides reproducible team and student self-evaluation forms. In addition, teachers will find teamwork skills indicators for observing and assessing how well teams are doing. l Scratch, a project of the Lifelong Kindergarten Group at the MIT Media Lab, is a free programming language and learning environment designed to make learning to code easy for youth aged 8 to 16. With Scratch, students can work collaboratively to create interactive stories and games that they can then share with others in the Scratch online community. Scratch offers a wide range of learning environments, whether for a third grader beginning to learn how to code or a high school student creating his or her first app. The website provides easy-to-follow tutorials to get students started with design-based learning using code. Web: https://scratch.mit.edu/ [website] Web: http://scratched.gse.harvard.edu/ [online community] www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 47 From STEM to STEAM to STREAM LEARNING EXPERIENCES l Developed by littleBits Electronics, littleBits kits are at the intersection of STEM/STEAM and the Maker Movement. The kits include easy-to-use electronic building blocks (or “Bits”) that empower youth to invent anything, from their own remote-controlled car to a smart home device. The “Bits” snap together with magnets, requiring no soldering, wiring, or programming. To accompany the kits, the littleBits website provides an Educator’s Guide with free minilessons, challenge cards, and tips for using the kits in the classroom. Teachers will also find a STEAM Guide with 11 tips and four case studies to help kickstart a STEAM program and unleash students’ creativity at different levels and across different grades and subject areas. In addition, a Librarian’s Guide offers real-world tips for getting started with littleBits in the school library. Web: http://littlebits.cc/ [website] Web: http://littlebits.cc/education/resources [guides] l Cubism: A Third Grade Arts Integrated (Math) Unit is a free integrated lesson on cubism that reaches learners in a way that basic worksheets and common textbooks cannot. The lesson inspires students to construct, build, and create something while simultaneously exploring math concepts, such as multiplying by multiples of 10. In addition to the lesson, a freely downloadable datarecording sheet guides students in forging art and math connections. Web: https://docs.google.com/presentation/d /17aGQig4Nog7I8mv2SFo7Tcjmmt2UV0yDza3B9caqEjM/present [lesson] Web: https://docs.google.com/document/d /1nU_4-L7V7m8Rq6JeoxMmM0JQE49xnwZaovsB3Bosomc/edit [data-recording sheet] l The Art Institute of Chicago’s Science, Art, and Technology website offers a variety of free lessons, all involving the intersection of science, art, and technology. The lessons use objects in the collection to illustrate various science and technology themes and concepts. The site provides an “Introduction to Science and Art” and delves into “Art and Astronomy,” “The Chemistry of Physics of Light and Color,” “Perception, Light, and Color,” “Conservation: Light in the Making and Viewing of Art,” and “Careers in Science, Art, and Technology.” An online glossary includes clear, concise definitions of the artand science-related vocabulary (Tier 3 words) used in the various lessons. Web: http://www.artic.edu/aic/education/sciarttech/index.html [website] Continued on page 50 ➨ WIN! 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Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC 49 l Google’s Made with Code initiative inspires girls to recognize that coding can help them pursue their passions, fueling them to one day begin contributing their voices to the field of technology. To fulfill this mission, Made with Code offers free information and resources about coding, along with engaging projects and motivating videos from female mentors using code in diverse careers. The Made with Code website is built on the premise that the things students love—from film to fashion—are created with code, and that by learning how to code, students can fulfill their passions while adding insight to the field of technology. Web: https://www.madewithcode.com/ l The Space School Musical, a multimedia Discovery Program from NASA, takes students on a trip through the solar system in a “hip-hopera” that uses song and dance to introduce the planets, moons, comets, asteroids, and even some rockin’ scientists and engineers—present and past—who present facts about the galaxy. From the program’s website, educators can freely download nine songs for students to sing while performing the dance routines themselves, or just to play while watching the dance videos in class. Students learn about the solar system through academic, art, fitness, and life-skills lessons. In addition to the videos and songs, the website provides teaching tips, a glossary with the terms used in the songs, and 36 activities based on the content of Space School Musical. Web: http://discovery.nasa.gov/musical/index.cfml l Tangible Play has created a New Play Movement with Osmo. Built around Tangible Play’s Reflective Artificial Intelligence (AI) technology, Osmo unleashes the boundaries of the screen and expands the playing field onto any surface in front of a connected tablet by turning real-world objects—pen, paper, clay, blocks—into digitally connected game pieces that interact with the digital device. Osmo comes with five interactive games for children aged 5 to 13—Tangram, Words, Newton, Masterpiece, and Numbers —all of which encourage creative thinking and social interaction. In Numbers, students add, count, and multiply tiles to match numbers. In Tangram, young brains are challenged to match puzzle pieces to onscreen shapes. By showing beautiful pictures as word clues, Words attracts players of all ages to quickly guess the word by tossing letter tiles in front of it. The Newton game combines art and physics where players can grab anything around them to build structures that become part of the game. In Masterpiece, budding artists select an image from a camera or the Internet, and Masterpiece converts it to easy-to-follow lines, helping the artist create remarkable drawings based on the picture. Carefully crafted competitive and cooperative modes get people interacting and strategizing together. Fast-paced gameplay with increasing difficulty encourages players to think outside the box. The website offers educators free Common Core–aligned lesson plans for all ages and a forum to collaborate with other teachers. Web: https://www.playosmo.com/ [website] Web: https://www.playosmo.com/en/schools/ [lesson plans] 50 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l “Super-Awesome” Sylvia started making and tinkering when she was just 7. One year after visiting a Maker Faire, she and her dad were inspired to create a web show about making things. Today Sylvia’s Super-Awesome Maker Show! has more than 20 free episodes in which Sylvia shows children—and adults— that making things can be fun, easy, and more rewarding than just buying something. During the episodes, Sylvia provides step-by-step instructions with detailed explanations as she makes and creates. In addition to hosting her DIY web show, Sylvia has become an author with the launch of Sylvia’s SuperAwesome Project Book, a full-color children’s book focusing on electronics, coding, science, and engineering. Web: http://sylviashow.com/episodes [web show] Web: http://superawesomebook.com/the-book/ [book] WORD FOR THE WISE Makerspaces l Ozobot Bit, created by Ozobot & Evollve for children aged 4 and older, is a small smart toy allowing users to generate colorful landscapes, play games, and spend time coding. For younger users, Ozobot is a great tool to learn color and shapes. Once these skills are mastered, Ozobot can transition into problem solving using color-coded commands and basic color combinations. For older users, Ozobot can teach computer-coding skills. The Ozobot website provides a variety of resources for educators, including lesson plans, printable games, and accessory kits for the device. STEM/STEAM/STREAM Makerspaces—sometimes referred to as hackerspaces, hackspaces, or fablabs—are creative, do-it-yourself (DIY) places where students can gather to create, invent, and learn. In libraries, makerspaces often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Web: http://ozobot.com/ l Lightbot provides a way for students to begin solving puzzles using programming logic. Lightbot’s lessons come in the form of a game, in which a little robot navigates a maze and turns on lights. Students arrange symbols on the screen to command the robot to walk, turn, jump, and so on. The maze and the range of symbols become more complicated as the lessons progress. Teacher resources on coding and computer programming are free. Web: http://lightbot.com/index.html www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 51 TEACHING APPROACHES l Researchers in the Center for Engineering Education and Outreach (CEEO) at Tufts University have established an initiative called Novel Engineering, in which engineering challenges are plucked from the plots of assigned books. The goal of Novel Engineering is to bolster reading comprehension through hands-on projects while teaching students in elementary and middle school the engineering process and linking it to the human problems it helps to solve. CEEO has a free online repository with sample projects and a list of books, by grade level, which have mixed well with engineering in the past, including Judy Blume’s Tales of a Fourth Grade Nothing and Roald Dahl’s James and the Giant Peach. In addition, the website presents examples of books that some Novel Engineering classrooms have used. Web: http://www.novelengineering.org/ [website] Web: http://www.novelengineering.org/books/ [examples of books] l The Babble Dabble Do website offers a variety of hands-on, STEAM-related activities for children of all ages. This free resource provides video tutorials and suggestions for materials. The website includes sections with activities that relate to science, art, design, or engineering. For example, the Engineering for Kids section has 25 cross-disciplinary STEAM projects under the categories Build, Science Meets Art, Grow, Math Art, Motion, and Make & Observe. Web: http://babbledabbledo.com [website] Web: http://babbledabbledo.com/25-steam-projects-for-kids/ [STEAM projects] l Maker Ed is about transforming the lives of youth by offering opportunities for science, technology, engineering, mathematics, and the arts through making experiences. The Maker Ed nonprofit organization provides professional development workshops and events, as well as an online professional resource library that links to a range of ideas for beginners and experts in the field. Teachers can view what museums, libraries, schools, and maker programs are doing to support STEAM learning in their communities. They can also gather free resources with tips for creating a makerspace; ideas for short-term activities and open-ended, long-term projects; and examples of facilitation methods and practices. Web: http://makered.org l Hackster.io is a free online community in which more than 50,000 developers, inventors, and entrepreneurs are sharing and connecting. Teachers can use the site to get students excited about inventions. For example, the Interactive Cinderella Dress video shows a young girl demonstrating how her prom dress lights up when she moves. The WiFi Vocabulary Builder tutorial explains how to figure out flashy new words to integrate into everyday conversation. Teachers can select from project topics such as Arduino, LED, and Wearables. 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Call or visit us online today. 800.808.4239 | CDWG.com/k12 © 2016 CDW Government LLC 53 Engaging GAMES to Increase Student Achievement Academic Learning Games l Math Trail from HeyMath! provides a blend of geography and math questions appropriate for students in grades 5–7. Math Trail offers nine thematic games. Each game follows a trail of locations that students have to find by using the clues provided. If they get stumped, students can click on a “show location” button, but they lose the point value for the question. When they arrive at the correct location, students have to answer a multiple-choice math question presented to them before moving on to the next question on the trail. Web: http://mathtrail.heymath.com l Developed by Google, Smarty Pins presents players with a series of geographical trivia questions that are answered by placing pins on a map. Players earn “miles” for correctly placing a pin but lose miles for answering incorrectly or taking too long to respond. Hints are available, but players cannot earn bonus miles if they select to receive a hint. As they advance through the trivia questions, players earn trophies and are provided the chance to share their final scores via social media channels. Trivia questions are available in six different categories: Featured Topics, Arts & Culture, Science & Geography, Sports & Games, Entertainment, and History & Current Events. Web: http://smartypins.withgoogle.com l Geomoto is an embodied learning experience in which players kinesthetically create geographic features by pulling, smashing, and grinding tectonic plates together. Using GameDesk’s Leap Motion Controller, players navigate around a planet devoid of geographic features. Players complete objectives and generate the motion of the plates using hand gestures through the responsive motion sensor technology. Initial challenges focus on exposure to vocabulary surrounding plate tectonics, with advanced levels requiring specific observations about the structures created from the plate collisions. Level progression is also used to guide students in learning about earthquakes and faults. Web: http://gamedesk.org/project/geomoto/ l Headline Clues, from Michigan State University, is designed to exercise advanced verbal and semantic thinking. The game challenges students to solve missing words in a real headline based on current news. For each missing word, students see the word’s length, its first letter, and its place in the headline. Any time they are uncertain, students can ask for a letter to be filled in. The headline and a short summary give students semantic and syntactic clues. Students draw on their sense of grammatical syntax and their comprehension of the summary to solve missing words. The Headline Clues suite of backend algorithms parses the headlines and summaries to offer carefully designed challenges. Students can select the easiest level if they want to read news summaries in a playful fashion, or they can choose medium or expert levels for a progressively more challenging play experience. Web: http://gel.msu.edu/headlineclues/game/ 54 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l Researchers in computer science, literacy, science, and design at North Carolina State University have created games for students in grades 5–8, incorporating science content from state standards for each grade level. The Crystal Island: Lost Investigation project explores game-based learning for integrated science and literacy education for middle school students. Featuring a science mystery in which students play the role of an infectious disease investigator deployed to a tropical island, Crystal Island: Lost Investigation supports both science problem solving (microbiology) and reading comprehension (complex informational texts). The Crystal Island: Uncharted Discovery project investigates game-based learning for upper elementary science education. An engaging action adventure focusing on landforms, maps, and models, the game features an inviting interactive narrative that introduces students to complex problem solving, map interpretation, and navigation skills on the learning environment’s uncharted island. Web: http://projects.intellimedia.ncsu.edu/crystalisland/ [Lost Investigation] Web: http://projects.intellimedia.ncsu.edu/uncharteddiscovery/ [Uncharted Discovery] l Set in the future, GameDesk’s Warp Driver online game consists of robot golfers competing in the ultimate space golf tournament. Students tee off against their friends on alien worlds with changing atmosphere and fluctuating gravity. Students will master the laws of physics as they upgrade their robotic brain and discover conservation of energy, aerodynamics of ball flight, gravity, lift, and drag in order to win the Cosmic Open. Warp Driver uses a spiral and scaffold structure, which allows for topics to increase in difficulty and build off one another throughout the game. Based on high school Next Generation Science Standards, the game is best suited for physics students in grades 9–12. However, the scaffolded learning architecture enables younger audiences to play the game as well. Web: http://gamedesk.org/project/warp-driver/ GAMES Experiential Learning Games l HIAD is the name for NASA’s Hypersonic Inflatable Aerodynamic Decelerator technology. In the NASA HIAD game, students learn to control HIADs to land them safely back on Earth. As they play the game, students navigate the HIAD while accounting for velocity, wind speeds, timing of inflation, and shape of the HIAD. If they make a mistake, the HIAD could burn up on reentry or crash when it misses the landing zone. The game progresses through four levels of difficulty. The first level teaches students the basic concepts and skills needed to complete the game. The game is available online and as mobile apps at no charge. Web: http://www.nasa.gov/offices/oct/game_changing _technology /game_changing _development/HIAD/hiad-app.html www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 55 l Show Business is the Federal Reserve Bank of Boston’s online learning activity on economics and the entertainment industry. Designed for grades 5–12, the activity provides a tool for teaching and learning about basic economic concepts, with economic history embedded throughout. The activity consists of two units—Climbing the Charts, which addresses economic concepts related to the music industry; and Another Action Hero, which explores how the film industry is an avenue to learn about the economics of international trade and globalization. Web: http://www.bostonfed.org/entertainment/index.htm l An online game called Fantasy Geopolitics sparks students’ interest in global politics and geography by applying the ideas behind fantasy sports to world events. The idea for Fantasy Geopolitics was born out of the frustration that a former high school civics and history teacher in Minnesota experienced after seeing his students act like zombies in reaction to his tutelage on world affairs. To pique their interest in class, the teacher incorporated the game mechanisms of his favorite hobby, fantasy football, into his subject matter. During the draft period, students choose countries they think will have an impact on world news in the coming weeks. Those whose guesses pan out accrue points. The Starter game is free for one commissioner and up to four players; pricing plans are available for up to 250 players. Web: http://www.fantasygeopolitics.com/welcome l Music composer Philip Sheppard designed Compose Yourself. Players choose cards from a set; each card is transparent and adorned with a measure of music notes. The cards can be flipped around or turned over. Players enter one of the four accompanying codes on each card into a computer browser and listen to a world-class orchestra play the melody back. Students can then download and share their compositions, as well as print out their songs. The game, which is available from ThinkFun, provides students the opportunity to play and experiment with musical compositions. Web: http://composeyourself.thinkfun.com/home l The body’s immune system protects the body from harmful agents, but sometimes it can also react to things it should ignore, such as insect venom, pollen, food, or an allergic reaction. As an evil apprentice in Wonderville’s Allergy Invaders game, students take control of common allergies (bee venom, pollen, and food) and navigate the systems of the body to see how an allergic reaction is caused. Players have to be quick to make it through the body and cause the allergic reaction. Web: http://www.wonderville.ca/asset/allergyinvaders GetEdFunding.com Research and access educational funding sources. 56 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 l Arising from Injustice, an alternate reality game developed by GameTrain Learning, focuses on the Japanese experience of internment camps during World War II. The game asks students to investigate why Dr. Alice Sasaki had been found unconscious in her lab. To wake her from her coma, players must access her high-tech Memory History Cognition device and reconstruct her memories as a Japanese American in the 1940s. The modular, web-based narrative relates the story of Japanese Americans with eclectic historical documents and media, including pictures, letters, journals, videos, and audio. Players progress from Pearl Harbor to postwar resettlement by solving puzzles, following clues, carrying out assignments, and sharing their findings on a group discussion board. Players evaluate and analyze primary documents to determine the social conditions that precipitated prejudice and discrimination against Japanese Americans. They also hone their media literacy skills by synthesizing their learning in collaborative media projects where they support their research with primary sources. All of these fit with Common Core State Standards. One of the most important lessons of the game is empathy. The game puts players in a situated learning environment where they must interact and empathize with various characters in order to succeed. Web: http://www.shoyu.com/arg/v04/ WORDS FOR THE WISE Virtual Reality | Augmented Reality | Alternate Reality GAMES Virtual reality (VR) is a reality that is entirely digital. Virtual reality is often seen through VR glasses for a more immersive experience. Augmented reality is reality with more information added to it. Augmented reality displays information on top of reality using a camera phone, GPS, or compass. Augmented reality is halfway between virtual reality and reality. Alternate reality is when real people and real events influence the reality of the player. Alternate reality is the least “digital” form of these three realities, although alternate reality does use a variety of media platforms, including digital ones. Students can experience alternate reality when they are in an alternate reality game. l Designed by Strange Loop Games, the Eco game delivers a simulated ecosystem within a fragile world that is inhabited and affected by players as they build a society. The prolonged success of their civilization relies on effectively gathering and analyzing data, and collaboratively solving the environmental challenges that arise. There are two ultimate outcomes: players successfully cooperate to advance the civilization and manage the environment, or players fail to cooperate and the world dies, destroying everything players have built. Web: http://www.strangeloopgames.com/announcing-a-new-world/ www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 57 58 A free professional learning network Join the growing community of educators on edWeb Attend a free edWeb webinar and earn a CE Certificate as evidence of your participation in professional development. inars Free Web alendar Visit our c .net b e at edW edWeb hosts professional learning communities and free webinars on the most innovative topics in education. Join a community to connect and collaborate with colleagues. 4Amazing Resources for Educators 4Early Childhood 4Game-Based Learning 4Get Ed Funding 4Digital Citizenship 4Autism ificate a CE cert Receive wing ie v r ding o r. for atten b webina an edWe 4Tech Tools 4Leadership 4And more! Join an edWeb Community — it’s free! Learn more at www.edweb.net Join Big Deal Media on edWeb! www.edweb.net/amazingresources @edwebnet l Bioharmonious, created by Art Works for Change, makes the player responsible for the fate of two interconnected planets. The Manufactured Planet, a place of clockwork machinery and choking smog, is on the verge of collapse, and its sister planet, the lush and diverse Natural Planet, will die along with it unless something is done. Through a process of bioharmony, scientists from the Manufactured Planet are able to integrate the flora and fauna of the Natural Planet into their machines to improve the environment of their home world. Cycling between the two planets, students drag objects from one to the other to improve the condition of both planets. Combining different specimens from the Natural Planet with each piece of infrastructure on the Manufacturing Planet will yield a different result. The game has seven endings, ranging from bad (both planets are destroyed) to bioharmonious (both planets are saved through the integration of nature and machine). Web: http://www.artworksforchange.org/bioharmonious/ Tools for Creating Games l Developed by the MIT Scheller Teacher Education Program (STEP) lab, TaleBlazer allows users to make and play their own location-based mobile games. By situating games in the real world, augmented reality games (ARG) seek to engage people in experiences that combine real landscapes and other aspects of the physical environment with additional digital information supplied to them by smartphones. The STEP lab’s collaborators at Old Sturbridge Village, New England’s largest outdoor living history museum, have created a TaleBlazer game entitled Dollars & Sense. In this role-playing ARG, players are challenged to make financial decisions faced by typical New England farm families in the 1820s and 1830s. Each decision, whether it involves buying or selling livestock, making speculative investments, or permitting family members to work outside the home, affects the family’s prosperity. The game culminates with the player’s financial reckoning: will the player end up in a wealthy home or in debtors’ prison? l WorldMap, a free program developed by the Center for Geographic Analysis GAMES Web: http://taleblazer.org/ at Harvard University, is designed to enable creation and exploration of geographically referenced information by building mapped data visualizations. To create a map on WorldMap, players can use the more than 1,800 datasets that are stored in the service, or they can upload their own datasets. The majority of the datasets in the WorldMap library have abstracts explaining the purpose and scope of the data. Users can choose to build on 13 default base maps. Maps that users create on WorldMap can be embedded into a website, printed, or viewed in Google Earth. Web: http://worldmap.harvard.edu www.bigdealbook.com/cdwgk12 Spring 2016 Technology © 2016 59 l Mission MapQuest, from ClassTools, is a free map-based tool for creating virtual treasure hunts. The concept is simple: teachers create a series of clues that students need to follow in order to identify places around the world. Teachers can add as many clues to the MapQuest as they like. When they are ready to have students try the quest, teachers can give students the web address of the challenge assigned to the quest. Web: http://www.classtools.net/mapgame/game.php l GeoGuessr shows a Google Street View image and a clue for students to try to guess where in the world the imagery was captured. Playing GeoGuessr is a way to encourage students to examine visual and text clues in order to form a calculated guess. Users can create their own GeoGuessr games with the free GeoSettr tool. There are two screens on the GeoSettr page: a map with a Pegman on the left and the Street View imagery for the Pegman’s current location on the right. The Pegman may be moved until the user’s preferred location is established. Users then click on the “set round” button to save the location. When users have set five rounds (locations), the game is assigned a URL that can be distributed. When they play the GeoSettr game, students use the visual clues in the Street View imagery to guess the location. After students make a guess, GeoGuessr shows the correct location and the distance from where the guess was made. Web: https://geoguessr.com/ [GeoGuessr website] Web: http://geosettr.com [GeoSettr tool] l Teacher Gaming Network (TGN) is an online source where teachers can create their own games, with their own content, while utilizing various question formats and game styles. TGN has five question formats: True/False, Matching, Multiple Choice, List, and Short Answer/Fill In. Each question format has at least one corresponding game style. TGN offers two subscription options. The Basic account, which is free to all educators, includes two question/game formats and unlimited use of the Community feature, where educators can search through more than 7,000 questions and games created and shared by other educators within TGN. The Plus account ($79.95/year) includes access to all five question/game styles, the Community feature, and an advanced Student Data Tracking system. School and district licensing are also available. All games are designed around proven techniques to help motivate and stimulate student learning. Web: http://info.teachergaming.net/ l In AgentCubes online, users play, create, and edit their own 3D games, taking the first steps to becoming a game designer. Students can begin playing others’ games instantly or sign up through the site and make games of their own. Games are set up with a block-style interface, where users drag and drop commands into the workspace. Once created, games can be shared instantly as HTML5 apps that others can play in a web browser. Web: https://www.agentcubesonline.com/ 60 Spring 2016 Technology © 2016 www.bigdealbook.com/cdwgk12 61 a vision for K-20 education TAKE THE 2016 Vision K-20 Professional Learning Survey The 15 minute Vision K-20 Survey is Now Open! Vision K-20 is the belief that to better prepare our nation's students, every K-20 educational institution should effectively utilize modern technologies. All educators are highly encouraged to take the survey. Your valuable insight will show progress toward the Vision goals. It will also allow you to monitor your progress against the country as a whole. siia.net/visionk20 62 Unlock Your Hidden Potential Learn more about becoming a Certified Education Technology Leader (CETLTM) For K-12 education technology leaders, earning the CETL certification will demonstrate to your staff, superintendent, and other stakeholders that you have mastered the knowledge and skills needed to define the vision for and successfully build 21st century learning environments in your school district. For more information visit: cosn.org/certification 202.524.8464 l [email protected] INDEX A Acer................................... 1, 17, 39 Actiontec..................................... 17 AgentCubes online...................... 60 Alexa Café ................................. 47 Allergy Invaders.......................... 56 American Honda Foundation....... 6 American Institutes for Research.................................... 20 American Library Association..... 10 APC............................................. 11 Arising from Injustice................. 57 Art Works for Change................. 59 Aruba............................................ 2 Assembly on Literature for Adolescents of NCTE.................. 6 Association of Blind Citizens........ 4 ASUS........................................... 35 AwesomeStories........................... 28 B Babble Dabble Do....................... 52 Baseball Tomorrow Fund.............. 4 Bebo............................................ 40 Bioharmonious............................ 59 Blab.im........................................ 40 Black Girls Code......................... 46 Brilliant Worldwide..................... 44 British Library............................. 28 Brother........................................ 25 Brown University........................ 27 Buffalo........................................ 53 C D Discover........................................ 8 DiscoverE.................................... 10 Discovery Education................... 16 E Eco.............................................. 57 EDGE.......................................... 11 Edthena....................................... 14 Eduplanet21................................ 18 edWeb......................................... 58 ELMO......................................... 45 Enuma......................................... 32 ePals............................................ 44 Epson.......................................... 45 EverFi.......................................... 26 F Fantasy Geopolitics..................... 56 Farmers Insurance....................... 12 Federal Reserve Bank of Boston....................................... 56 Flipgrid........................................ 40 FlipSnack..................................... 41 Freecloud Design......................... 32 G Galileo Educational Network..... 19 GameDesk............................. 54, 55 Gamekit...................................... 15 GameTrain Learning................... 57 GCFLearnFree.org...................... 18 GedEdFunding...........8, inside back cover Geo Walk HD – 3D World Fact Book................. 37 GeoGuessr................................... 60 Geomoto..................................... 54 Gilder Lehrman Institute............. 19 Global Digital Citizen Foundation................................ 20 www.bigdealbook.com/cdwgk12 Globe Smart Kids........................ 36 Go For Broke National Education Center...................... 12 GoGuardian................................ 21 Google................................... 50, 54 Google for Education.................. 21 H Hackster.io.................................. 52 Harmony Internet Limited.......... 33 Harvard University...................... 59 Headline Clues............................ 54 Hewlett Packard Enterprise......... 11 HeyMath!.................................... 54 Historical Scene Investigation..... 27 Homeroom.................................. 42 HP............ 1, 13, 25, 29, 35, 39, 49 I iD Tech........................................ 47 Infinite Dreams........................... 38 inkle Studios................................ 23 Inquiry maths.............................. 24 Institute of Play........................... 15 International Society for Technology in Education........... 20 IntelliMedia Group..................... 55 J Journeys of Invention.................. 31 K Kahoot!....................................... 30 Kaizena........................................ 41 KLA-Tencor Foundation............... 9 Knowledge by Design.................. 22 L LEAP........................................... 42 Lenovo................13, 29, 35, 39, 49 LessonCast Learning................... 14 Let’s create! Pottery HD.............. 38 #LetsTeachCode.......................... 47 LG............................................... 49 Library of Congress.................... 27 LIDS Foundation........................... 9 Lifelong Kindergarten Group...... 47 Lightbot....................................... 51 Literary Analysis Guide............... 34 littleBits Electronics..................... 48 Spring 2016 Technology © 2016 INDEX CanTEEN.................................... 46 Carnegie Science Center.............. 46 Celly............................................ 41 Center on Response to Intervention............................... 20 Check Point................................... 7 Chronas....................................... 27 Cisco......................................... 2, 7 Civil War Trust............................ 12 ClassTools................................... 60 Cliptomize................................... 42 Cluster Labs................................ 42 College of William & Mary School of Education.................. 27 Compose Yourself....................... 56 CoSN........................................... 62 Creative Studio............................ 44 Critter Corral.............................. 32 Cruise Industry Charitable Foundation.................................. 8 Crystal Island.............................. 55 Cubism........................................ 48 CyArk.......................................... 26 63 INDEX continued M Made with Code......................... 50 Major League Baseball.................. 4 Major League Baseball Players Association.................................. 4 Maker Ed.................................... 52 Mark Patrick Media.................... 34 Math Trail................................... 54 Mathigon.................................... 24 Michigan State University........... 54 Microids...................................... 38 Microsoft.................................... 17 MiddleWeb.................................. 47 MindFuel..................................... 23 Mission MapQuest..................... 60 MIT Media Lab.......................... 47 MIT STEP Lab............................ 59 Monkey Word School Adventure.................................. 34 Monster Physics.......................... 32 Museum of London.................... 37 My Incredible Body..................... 33 N NASA.................................... 50, 55 NASA HIAD............................... 55 National Center for Literacy Education.................................. 15 National Science Teachers Association................................ 10 National Society of Black Engineers................................... 46 NCSOFT..................................... 31 NEC............................................ 45 News-O-Matic............................ 36 Nexercise..................................... 33 North Carolina State University.................................. 55 Northrop Grumman Foundation................................ 10 Novel Engineering....................... 52 Nuance........................................ 21 Nureva........................................ 23 O Osmo........................................... 50 Overland Storage........................ 53 Ozobot & Evollve....................... 51 64 Spring 2016 Technology © 2016 P Pathway to Financial Success........ 8 PBS LearningMedia..................... 19 Periscope..................................... 41 PowToon for Educaton............... 23 Press4Kids................................... 36 Project Euler................................ 26 Promethean......inside front cover, 1 R R3 Collaboratives....................... 14 Roads to Reading Literacy Initiative...................................... 5 S Saint-Gobain Corporation Foundation.................................. 9 Samsung...................................... 13 SAS Institute................................ 28 Science Museum in London........ 31 Scratch......................................... 47 Seagate........................................ 53 Secrets of Da Vinci HD............... 38 Seesaw......................................... 30 Show Business............................. 56 SIIA............................................. 61 Small Steps in Speech.................... 4 Smarty Pins................................. 54 Smithsonian Science Education Center........................................ 19 Space School Musical.................. 50 Stanford University..................... 16 Storybird..................................... 43 Strange Loop Games................... 57 Strategic Education Research Partnership................................ 22 Streetmuseum: Londinium.......... 37 Student Achievement Partners..... 22 Sworkit Kids................................ 33 Sylvia’s Super-Awesome Maker Show!........................................ 51 T Tackk.......................................... 40 TaleBlazer.................................... 59 Tammy’s Technology Tips for Teachers.................................... 18 Tangible Play............................... 50 Teacher Gaming Network........... 60 TeachLivE.................................... 15 The Art Institute of Chicago....... 48 The Beacon Society....................... 4 The Brain AR App...................... 33 The Breakfast Club..................... 14 The Choices Program.................. 27 The Fruit Tree Planting Foundation.................................. 9 The Global Classroom Project.... 43 The Harry Potter Alliance........... 43 The Inga and Adolph Hoenny Center for Research and Development in Teaching............ 5 The Morgan Library & Museum.................................... 28 ThinkFun.................................... 56 THUP Games.............................. 34 Tiki-Toki..................................... 41 Toshiba America Foundation........ 6 TouchCast................................... 42 TranCreative Software................ 34 Tufts University........................... 52 TV channel HISTORY................ 37 Twitter......................................... 41 U United States Naval Academy..... 46 University of California, Berkeley..................................... 32 University of Central Florida...... 15 University of Kentucky School of Education.............................. 27 University of Minnesota.............. 40 V Verizon Mobile Learning Academy................................... 20 Vision Me ApS............................ 42 Vito Technology.......................... 37 Vox.............................................. 28 W Warp Driver................................ 55 WatchGuard.................................. 7 Wonderville........................... 23, 56 WordBook (Universal) – English Dictionary and Thesaurus......... 34 WorldMap................................... 59 X Xerox.......................................... 25 Y Youth 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