Use a deck of 1-100 flashcards. Deal out all cards. Play begins by

Use a deck of 1-100 flashcards. Deal out all
cards. Play begins by laying down each number
in order in a pile in the center of the table. Add
timer for a challenge to beat the clock.
Use 3+ different counters or small
manipulatives in a bucket to play. Tell players
what place each counter represents. (eg. Blue =
1,000; Red = 100; Green = 10; Yellow = 1)
Players take a handful or cupful of counters &
determine how to write the number they chose,
in the correct place value.
Make a game board with a hoop clip art in
center & 11 numbered balls from 2-12 going
around the edge (can use circle stickers). To
play, each player needs a game board and game
markers. Roll 2 six-sided dice & put a marker on
that number. Keep playing until all balls are
covered. If a ball # is covered chips go into the
hoop in the middle. The most in the hoop at the
end wins. Variation: play with a partner on the
same board.
Hot glue coins on the top of craft sticks (or use
coin stickers). Put amounts on cut-out pigs or
on pictures of different items. (ie. 6 cents). To
play, put cards face down in a pocket chart on
on a table. Each person gets an equal number
of sticks. On your turn, flip a card over & count
appropriate coins into the pocket. When you
run out of money, you are broke! Last player
with money wins. Alt: Group all money
together to draw from.
Use mat with 4+ placeholders drawn on it for
each player (large squares). Place a deck of
cards, with face cards removed, face down in
center. Each player draws corresponding
number of cards (as places on mat) & places on
mat to make the highest number they can.
(Jokers can be zeros) Each player reads their
number aloud & the player with the highest
keeps deck. Play continues until there aren’t
enough cards left to draw. Winner has most
cards. Alt: Play making the lowest number you
can. OR, play with 0-9 dice.
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Label 50 sticks 0-9 & put face down in a cup A)
Players pick a stick & see who’s highest & keeps
sticks. B) Players choose 2 sticks and add them.
Highest keeps all sticks. C) Players pick 2 sticks
& multiply.
Use a old Twister mat or just use paper plates.
Attach large coin cut-outs to plates and lay out
on the floor. Stamp the same coins onto a
blank spinner or use stickers. Play like Twister,
when you roll that coin, put a body part on it!
Use a hundreds chart, bingo markers and a
spinner to play. Label spinner with 0-9 & a
“lose a turn” and Pick any box” spot. Players
each have a different color marker and play on
the same board, trying to get 5 of their markers
in a row. Spin the spinner and place a marker
on any number that contains the numeral spun.
Harder version: declare tens or ones before you
spin.
Make a game board with 7 rectangular spaces
on top and 7 on the bottom of a landscaped
piece of paper. Label numbers 0-6 on top and
7 -12 with an empty space at the end. Lay
dominoes facedown. Take turns choosing a
domino & parking it in the right parking space
by adding the number of dots and placing it on
the corresponding number. If spot is covered,
have to park in the empty spot. (Empty spot
grows tall!)
Play with a regular deck of cards (minus all face
cards) or with number cards from Uno. Play
two decks face down. Each player (2) flips a
card over at the same time & whoever gives the
correct answer first gets both cards. You may
have them add, subtract or multiply the
amounts depending on the age of players.
Buy a variety of small candy items & make a
sign for the “price” of each. Give each child
fake money to spend & allow them to
determine what they can get & take their order,
pay for it & receive change back. Alt: Earn
money for behavior/good work, etc. then spend
according to earnings.
Fold a piece of paper for each player to divide it
into 3 sections. Use magazine pictures/ads &
label with prices. Show players an item & price.
Players use coins to show 3 ways to pay for the
item. Alt: Use coin stamps.
Use a deck of cards with face cards removed
and a piece of paper. Place cards face down.
Players take turns choosing a card and keeping
track of their running total until they reach a
given number.
Using ten 2 sided chips, shake & spill to
determine how many were red vs. how many
were yellow. Color the sheet accordingly.
Repeat until complete, and then count to find
the color “winner” or write the sum of 10
equation.
Program an egg carton with numbers 2-12 and
“free” space. Players take turns rolling 2 sixsided dice and putting their color counter in the
appropriate spot. If the space is already filled,
add it to the free space. Play until all numbers
are filled. Winner is the person with the most
chips in the free space.
Use dollars, dimes and pennies to review place
value. Say a number & players use the dollars
(100), dimes (10O) & pennies (10) to represent
that number the fastest. Ex: 126 would be 1
dollar, 2 dimes & 6 pennies.
Label 10 bingo chips 1-10. Lay chips face up &
shake two six-sided numeral die. Then, flip any
chips that make the amount on the dice. Ex:
You rolled a 4 & 3. You could flip the 3 & 4 OR
the 7 OR the 2 & 5, etc. Players continue to
take turns until they can no longer flip any
matching chips.
Use farm animal cut-outs and label with
random numbers. Players flip an animal over &
round it, writing the rounded number on their
paper. Players keep a running total of their
rounded numbers & the highest wins.
Use game board die cut “snake,” two dice
operations (+,-) dice, and place markers. Player
rolls dice & solves equation to move that
number of spaces. Alt: Play with 2 numeral
dice and only find sums.
Lay out paper plates on the floor labeled 0-9.
Players toss two beanbags on two plates & say
their sum, difference or product (depending on
the level of players). Get one point for each
correct answer.
Use 2 10-sided or 2 12-sided dice to play either
addition or multiplication facts.
Have 2 players sit with their backs to the
whiteboard and facing the rest of the group.
Write a number on the board so the main group
can see (but not the players). Be sure to tell the
range you will use, depending on level of
learners. Players guess a number and the group
tells them higher or lower. Play until they can
guess the number.
Make a football field on paper with goal lines on
ends and the 50 yard line in the middle. From
the goal lines count by 10’s to the center. Make
a small paper football to move on the board.
Use with flashcards or review questions and
move the football towards your goal for correct
answers. Play head-to-head (teams race one
another to answer every question) or
traditional football (teams take turns trying to
score –after 4 wrong answers, it’s a fourth
down & the other team gets the ball).
Write problems or questions on fish cut-outs &
add a paperclip to each fish. Use a dowel with
string & magnet at end for a fishing pole. Put
fish into a pail with a foam “cover” and a hole
cut in center. Player “fishes” out a question to
answer.
Use two sets of flashcards of any type to create
an instant Memory or Go Fish game.
Use road border to make several “tracks” for
cars. On turn, player answers a question &
moves their car up the road one spot for each
correct answer. Alt: Great for spelling review!