Use a deck of 1-100 flashcards. Deal out all cards. Play begins by laying down each number in order in a pile in the center of the table. Add timer for a challenge to beat the clock. Use 3+ different counters or small manipulatives in a bucket to play. Tell players what place each counter represents. (eg. Blue = 1,000; Red = 100; Green = 10; Yellow = 1) Players take a handful or cupful of counters & determine how to write the number they chose, in the correct place value. Make a game board with a hoop clip art in center & 11 numbered balls from 2-12 going around the edge (can use circle stickers). To play, each player needs a game board and game markers. Roll 2 six-sided dice & put a marker on that number. Keep playing until all balls are covered. If a ball # is covered chips go into the hoop in the middle. The most in the hoop at the end wins. Variation: play with a partner on the same board. Hot glue coins on the top of craft sticks (or use coin stickers). Put amounts on cut-out pigs or on pictures of different items. (ie. 6 cents). To play, put cards face down in a pocket chart on on a table. Each person gets an equal number of sticks. On your turn, flip a card over & count appropriate coins into the pocket. When you run out of money, you are broke! Last player with money wins. Alt: Group all money together to draw from. Use mat with 4+ placeholders drawn on it for each player (large squares). Place a deck of cards, with face cards removed, face down in center. Each player draws corresponding number of cards (as places on mat) & places on mat to make the highest number they can. (Jokers can be zeros) Each player reads their number aloud & the player with the highest keeps deck. Play continues until there aren’t enough cards left to draw. Winner has most cards. Alt: Play making the lowest number you can. OR, play with 0-9 dice. Label 50 sticks 0-9 & put face down in a cup A) Players pick a stick & see who’s highest & keeps sticks. B) Players choose 2 sticks and add them. Highest keeps all sticks. C) Players pick 2 sticks & multiply. Use a old Twister mat or just use paper plates. Attach large coin cut-outs to plates and lay out on the floor. Stamp the same coins onto a blank spinner or use stickers. Play like Twister, when you roll that coin, put a body part on it! Use a hundreds chart, bingo markers and a spinner to play. Label spinner with 0-9 & a “lose a turn” and Pick any box” spot. Players each have a different color marker and play on the same board, trying to get 5 of their markers in a row. Spin the spinner and place a marker on any number that contains the numeral spun. Harder version: declare tens or ones before you spin. Make a game board with 7 rectangular spaces on top and 7 on the bottom of a landscaped piece of paper. Label numbers 0-6 on top and 7 -12 with an empty space at the end. Lay dominoes facedown. Take turns choosing a domino & parking it in the right parking space by adding the number of dots and placing it on the corresponding number. If spot is covered, have to park in the empty spot. (Empty spot grows tall!) Play with a regular deck of cards (minus all face cards) or with number cards from Uno. Play two decks face down. Each player (2) flips a card over at the same time & whoever gives the correct answer first gets both cards. You may have them add, subtract or multiply the amounts depending on the age of players. Buy a variety of small candy items & make a sign for the “price” of each. Give each child fake money to spend & allow them to determine what they can get & take their order, pay for it & receive change back. Alt: Earn money for behavior/good work, etc. then spend according to earnings. Fold a piece of paper for each player to divide it into 3 sections. Use magazine pictures/ads & label with prices. Show players an item & price. Players use coins to show 3 ways to pay for the item. Alt: Use coin stamps. Use a deck of cards with face cards removed and a piece of paper. Place cards face down. Players take turns choosing a card and keeping track of their running total until they reach a given number. Using ten 2 sided chips, shake & spill to determine how many were red vs. how many were yellow. Color the sheet accordingly. Repeat until complete, and then count to find the color “winner” or write the sum of 10 equation. Program an egg carton with numbers 2-12 and “free” space. Players take turns rolling 2 sixsided dice and putting their color counter in the appropriate spot. If the space is already filled, add it to the free space. Play until all numbers are filled. Winner is the person with the most chips in the free space. Use dollars, dimes and pennies to review place value. Say a number & players use the dollars (100), dimes (10O) & pennies (10) to represent that number the fastest. Ex: 126 would be 1 dollar, 2 dimes & 6 pennies. Label 10 bingo chips 1-10. Lay chips face up & shake two six-sided numeral die. Then, flip any chips that make the amount on the dice. Ex: You rolled a 4 & 3. You could flip the 3 & 4 OR the 7 OR the 2 & 5, etc. Players continue to take turns until they can no longer flip any matching chips. Use farm animal cut-outs and label with random numbers. Players flip an animal over & round it, writing the rounded number on their paper. Players keep a running total of their rounded numbers & the highest wins. Use game board die cut “snake,” two dice operations (+,-) dice, and place markers. Player rolls dice & solves equation to move that number of spaces. Alt: Play with 2 numeral dice and only find sums. Lay out paper plates on the floor labeled 0-9. Players toss two beanbags on two plates & say their sum, difference or product (depending on the level of players). Get one point for each correct answer. Use 2 10-sided or 2 12-sided dice to play either addition or multiplication facts. Have 2 players sit with their backs to the whiteboard and facing the rest of the group. Write a number on the board so the main group can see (but not the players). Be sure to tell the range you will use, depending on level of learners. Players guess a number and the group tells them higher or lower. Play until they can guess the number. Make a football field on paper with goal lines on ends and the 50 yard line in the middle. From the goal lines count by 10’s to the center. Make a small paper football to move on the board. Use with flashcards or review questions and move the football towards your goal for correct answers. Play head-to-head (teams race one another to answer every question) or traditional football (teams take turns trying to score –after 4 wrong answers, it’s a fourth down & the other team gets the ball). Write problems or questions on fish cut-outs & add a paperclip to each fish. Use a dowel with string & magnet at end for a fishing pole. Put fish into a pail with a foam “cover” and a hole cut in center. Player “fishes” out a question to answer. Use two sets of flashcards of any type to create an instant Memory or Go Fish game. Use road border to make several “tracks” for cars. On turn, player answers a question & moves their car up the road one spot for each correct answer. Alt: Great for spelling review!
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