The Clipboard VOLUME 3, NUMBER 1 ——————— P L AY D AY S ——————— We are excited to take on the challenge as the new editors of The Clipboard. With our combined 60+ years in physical education, our network of colleagues will share a wealth of ideas, strategies, and tips that will help you to deliver the best physical education programs possible. We will continue the excellent standards set by previous editors Marg Schwartz (Alberta) and Debbie Keel (British Columbia), ensuring that this continues to be a valued publication to the profession. A big thank you to those people who contributed to this “Play Day” issue. We trust that these ideas will only be a starting point and that the wonderful activities that are created will be limited only by our own creativity and imaginations. Have Fun! To help you connect with your colleagues – whether they may be in the same town or across the country – use the email addresses provided. You never know, this may develop into an ongoing and very effective working relationship. We would like to hear from you with your comments, ideas and contributions for future issues. We can be reached at: [email protected] Harry & Herwig Chicken Playday Lisgar Public School in Mississauga, Ontario found that a “rubber chicken” made an interesting theme for a Play Day. Check out these activities. ➤ Chicken over and under: Pass a chicken through your legs and then over the next person’s head. For extra fun and excitement, fill the chicken with water. ➤ Chicken Dizzy-Lizzy: Place one end of a baseball bat on the ground and the other end on your forehead, spin around the bat 5 times and race to get the chicken. ➤ Chicken volleyball: Play a volleyball-type game using a chicken. Try taping a chicken to a volleyball or have a mass chicken toss. ➤ Chicken slam – dunk: Give scores for the most creative slamdunk. ➤ Hung-chicken-kicken: Suspend a chicken from a basketball hoop and try to kick it over and into the hoop. ➤ Chicken target throw: Have students throw chickens at various targets. ➤ Invent a chicken game: Give a small group a couple of chickens and see what they create. You’ll be amazed. ➤ Chicken-sponge-throw: Toss wet sponges at suspended chickens. Submitted by Andy Raitby, Lisgar P.S., Mississauga, Ontario THE CANADIAN ASSOCIATION FOR HEALTH, PHYSICAL EDUCATION, RECREATION AND DANCE T e a c h i n g T i p s IT’S A DOGGONE GOOD LIFE BACKGROUND: “It’s a Doggone Good Life” is the theme for this Play Day activity for young students. Because of the novel theme, student’s attention is held throughout the afternoon. STATION DESCRIPTIONS: There are 15 activity stations, each managed by one or two teachers/ volunteers. Form small groups and assign them to an initial station. Each group is rotated through all 15 stations spending 5-6 minutes at each station. If time permits, have students repeat some or all stations. STATION 3 - Frisbee Toss: Divide students into three lines and have them throw a Frisbee through the mouth of the cardboard dog. How many Frisbees can the dog catch? STATION 4 - Dog Agility Training: Have students go through an obstacle course set up with hoops for jumping through, mats for rolling over/on etc. The second student begins when the first student is half way through the course. If time permits, have students go through again. STATION 1 - Here Spot: Divide students into three lines. Place a table in front of each line. The first student in each line runs to the table where a poster board picture of a drawn Dalmatian (missing his spots) is taped to the table. The student reaches into a container, pulls out a spot (all the spots have distinctive shapes like apple, star, heart, leaf, etc.) and attaches it to the Dalmatian (there is Velcro on the spot and the dog). When finished, the next person takes a turn. Continue until the Dalmatian has all of its spots. STATION 5 - Fill the Water Dish: Divide the group into three lines that are spread out so the first student in line is standing next to a dog dish and the last student is standing next to a bucket of water. Each student has a small cup. The last student in each line dips a container into the bucket, then pours the water into the next student’s cup. This continues until the first student in line has the water and pours it into the dog dish. The last student continues to get water and passes it along. The object is to be the first team to fill up the water dish. STATION 2 - Find the Buried Bone: Divide students into three lines. Place a box with a lid a short distance in front of each line. The box should have a small door cut in the top and is filled with packing peanuts. Bury a bone in the packing peanuts. The first student in each line runs to the box, reaches down inside the packing peanuts and finds the bone. When found, the student places it on top of the box and runs back to the line. The volunteer buries the bone back in the packing peanuts before the next person gets to the box. Keep track of the line that finds the most bones in a pre-determined time (i.e. two minutes.) STATION 6 - Match the Dog Biscuit Relay: Divide the group into three lines with a table placed in front of each line. The table has three charts. Each chart has a different sized dog biscuit drawn on it. Next to each chart is a container filled with dog biscuits. The first student in each line must run to the table, take a biscuit from the container, match it up on the chart, then return to the line to tag the next student. This continues until all of the dog biscuits are matched. STATION 7 - Go get the Paper: Divide the group into two lines. The first student in each line has a rolled up newspaper and throws it as far as possible into an open space. The next student in line runs to retrieve the other team’s THE CANADIAN ASSOCIATION FOR HEALTH, PHYSICAL EDUCATION, RECREATION AND DANCE T e a c h i n g T i p s newspaper and brings it back to their own line. The object is to throw the newspaper as far as possible so that the other team has to run a long way to retrieve it. When both runners return, the next two students throw the papers. Play continues until all players have had a turn. STATION 8 - Lame Dog Relay: Divide the students into three lines. The first person in each line assumes the lame dog position (on all fours, but lift one back leg when the race begins). The student travels in this position to a cone, goes around it, and returns to the line. The next person in line goes. This continues until all students have had a turn. STATION 9 - Iditarod Dog Sled Race: Divide the group into three lines. The first two students in each line work together. One student sits on a scooter with feet out in front and hooked around a rope. The other student uses the rope to pull the person on the scooter down to a certain point and back. The students switch places. This continues until everyone has had a turn. STATION 10 - Walk the Dog Relay: Divide students into three groups. The first student in each line takes the invisible dog leash and runs zigzag in and out of the fire hydrant cones and returns to the line. The leash is then passed to the next person. STATION 11 – Fetch: Divide students into two or three lines. Each line has a Styrofoam bowl with a plastic straw lying across it (the bowl has notches for the straw to lay in so that it will not blow away.) The first person in each line runs to the bowl, picks up the plastic straw with his teeth, and runs back to the line. This continues until all students have had a turn (volunteers place new straws on the bowl after each turn). Discard used straws in the garbage can. STATION 12 - Rug Run: Divide students into three lines. In front of each line are three carpet squares spaced apart, but in a straight line. The first three players in each line lie down on a carpet square; the rest of the players watch. On the word “go” the first person runs and replaces the second person on the carpet square. The second person runs to replace the third person. The third person runs to replace the first person on his rug. This continues until everyone is back on the original rug square. STATION 13 - Escape from the Dog Catcher (sack race): Divide students into three lines. The first student in each line gets inside a sack, hops to a cone, gets out of the sack, and runs back to the next person in line. This continues until everyone in line has had a turn. STATION 14 - Dog Collar Ring Toss: Divide students into three lines. Each line has several dog collars. The first student in each line throws a collar and attempts to ring it on a wooden stake. Points are assigned to each wooden stake. Throwers tally their points after each turn. After the student throws all of the dog collars, he/she retrieves them and brings them to the next student in line. If time permits, players can have several turns. STATION 15 - It’s Bath time: Divide the group into three lines. Place a bucket of water with a large sponge in front of each line. Further away is a bowl with a small plastic dog in it. The first person in each line takes the sponge, dips it in the water, runs to the empty bowl, and squeezes the water from the sponge over the plastic dog and into the bowl. The sponge is handed to the next student in line. This continues until one team has their bowl completely full of water. Submitted by Kathy Wagner, Wichita, Kansas I M P O R T A N T Considerations for Planning a Successful HOW TO RUN A SWIM MEET W I T H O U T WAT E R Equipment: Trickle trunk filled with: 1 water gun, bowl to hold water, sweat shirts, spoons, old shoes without shoelaces, a bag of wrapped candy, two old lifeguard shirts, swim hats (optional). Space: Playing field, gymnasium or large classroom. Use four pylons to outline the size of the pool. Duration of Activity: One hour. Activities: All events use a relay set-up. Each event is started by “Swimmers, take your mark!” and the water gun is squirted into the air. FIRST EVENT – Butterfly FOURTH EVENT – Back Stroke Participants place their thumbs under their armpits, move their arms up and down, hopping on two feet to the end of the pool and back. Once the participant reaches their staring point, they tag the next swimmer on the team. Each participant on the team swims once. The first team finished is the winner. The first participant from each team places a wrapped candy on a spoon. The starter starts the race. The participant walks backwards, swinging one arm in a back crawl motion while the other hand holds on to the spoon. If the candy falls off the spoon, the swimmer “duck dives” foot first to the bottom of the pool, puts the candy on the spoon and continues the race. After all participants have had a turn, they sit in a line singing the school cheer. SECOND EVENT – Side Stroke The first participant on each team puts on a sweatshirt. The starter starts the race. The participant side steps with their feet, moving their arms in a sidestroke motion to the end of the pool and back. The participant takes the shirt off; the next participant puts the shirt on and goes two lengths of the pool. This continues until all members have had a turn. The first team sitting down wins. THIRD EVENT – Breast Stroke The first participant from each team places an old shoe over the toes of their right foot. The starter starts the race. The participant hops on their left foot, keeping their right foot off the floor, balancing the old shoe, and moving their arms in a breaststroke fashion. If the shoe falls off, they “duck dive” to the bottom, put the shoe back on, and continue the race. After all participants have had a turn, they stand in relay formation whistling, “Row, row, row your boat”. FIFTH EVENT – Candy Dive Place a wrapped candy in front of each relay team at the opposite end of the pool. The starter starts the race. The first participant runs to the end of the pool and picks up a candy. While the participant is on the way back, another candy is placed at the same spot. When the participant crosses the starting line, the next participant goes. This continues for one minute. When the time is up, each team counts their candies. The totals are given to the scorekeeper. Variations: Try a synchronized swim meet where each team has five minutes to put together a synchro routine with a song (everyone on the team must be involved in a 30-second routine). Routines are judged by volunteers based on song and creativity. Try using plastic pennants, water safety posters, pool safety posters and so on to decorate the pool. Submitted by Alf Grigg, CIRA Ontario. THE CANADIAN ASSOCIATION FOR HEALTH, PHYSICAL EDUCATION, RECREATION AND DANCE T e a c h i n g T i p s PLAY DAY DUTY LIST – Sign out all equipment, label and number equipment, line the fields (if needed), plan and order (or make) awards, assign group leaders and ensure proper supervision is in place. PROMOTING THE DAY – Take pictures, post charts with results and winners, make pre-event announcements, come up with slogans, develop a school mascot. SAFETY – Gym floors should be clean and dry, walls should be free of obstructions, enough protective gear must be available for all participants, check fields for broken glass, holes etc., inspect equipment. PLANNING – Schedule the event, adapt equipment, book other venues for events (not just the gym or field), make plans for different seasons or inclement weather, set-up the teams and rotations, clarify instructions, book a photographer, assign a cleanup crew. Be sure to involve students in planning. VOLUNTEERS – Recruit responsible students, high school leadership students, parents, staff members, and members of the community (police, politicians, fire fighters, etc.) Garth Wade, Fredericton, New Brunswick, [email protected] Other Interesting Play Day Ideas PRIMARY OUTDOOR ACTIVITIES ———————————— PENNY HUNT Clearly establish the boundaries for this activity. Scatter pennies around the area. On the signal, both teams try to find as many pennies as they can. Once the pennies are found, the teams work together to make a structure or picture using the pennies. GET READY FOR WINTER Divide the group so that half the students are on one side of the field and the rest are on the other. The first member of the group starts the relay by putting on a coat, a scarf, and a pair of mittens, then runs across the field to the second person in the group. Once the runner reaches the other side, he/she takes off the winter clothing and gives it to the next person. This is repeated until everyone has had a turn and each group has made an invisible person with the clothing items. BUBBLES Give each group a large container with a soapy bubble solution and enough plastic wands for each member. Give students time to be creative and to explore with bubbles. Use a variety of group challenges, e.g., biggest, most, tiniest, etc. GRADE 2 OUTDOOR ACTIVITIES ———————————— GROUP WARM-UP Students make one giant circle with one student standing in the middle. That student chooses a fitness activity (such as jumping jacks) and everyone follows. A new student is chosen every twenty seconds to lead a different activity. MAD DASH Set up buckets of water at the starting line and empty buckets (with an indication line on them) at the other end of the field. Give each person a small container with several holes in it. Have the groups line up behind the starting line. On the signal, the first runner on each team uses the leaky container to transport as much water as possible to the bucket, and then returns the container to the next runner. Repeat the process until the water reaches the indication mark on the bucket. BEACH BALL SANDWICH RELAY Give each team a beach ball. From behind the starting line, the first two runners sandwich the ball between them, run to the other end of the field and back and pass the ball to the next two runners. If the ball drops, they must pick it up and resume. GRADE 3 OUTDOOR ACTIVITIES ——————————— DISCUS THROW Using a Styrofoam plate, the team tries to throw the plate the farthest combined distance. Record the distance of each throw and add them up for a team total. TEAM LONG JUMP From behind the start line, the first team member does a standing long jump as far as possible. The second team member starts from where the first team member has landed. The pattern continues until everyone on the team has jumped. MINI JAVELIN Make javelins by taping several straws together (8-10). The teams compete to decide which team has the best overall distance. Myra Stephens, OPHEA, [email protected] P L AY D AY S P L AY D AY S P L AY D AY S P L AY D AY S P L AY D AY S Play Days are a great way to promote promote physical activity, participation, social skill development, and to provide leadership leadership opportunities for older students. CANADA GAMES DAY The Canada Games Council, with support from CAHPERD, is developing a new Canadian resource designed for school field days or winter carnivals. Based on the Canada Games model, the resource can be delivered in an “Instant Games Day” format or as a leadership module. It will enable schools to develop Canada Games experiences through provincial/territorial team competition and many cross-curricular opportunities. The resource is full of activities that are geared to every student in the school and offers both scoring and non-scoring strategies. With the help of this resource, schools can host a Canada Games Day activity, regardless of its facility limitations. Look for this exciting new resource in September 2001. If your school would like to participate in the pilot test of this resource, contact CAHPERD at [email protected]. Balloon Activities Balloons make an excellent apparatus to use in all kinds of settings. Coupled with motivating music, balloons lend themselves well to teaching movement skills, hand-eye co-ordination, tracking skills, game concepts, space awareness and countless other skills. Check out the following interesting balloon activities. Have students create their own unique games and challenges!! - Keep the balloons up while walking, skipping, running, sliding, etc. GROUP ______________________________________________ _____________________________________________________ _____________________________________________________ - Keep the balloons up using different parts of the body such as hands, fingers, thumbs, head, shoulders, knees, etc. NAME OF GAME ______________________________________ - Develop tracking skills by keeping the balloon up while touching various lines in the gymnasium. Extend the concept by having them touch the floor with various body parts while keeping the balloon up. _____________________________________________________ - Try doing gymnastic rolls while keeping the balloon up. _____________________________________________________ MATERIALS/EQUIPMENT REQUIRED _____________________________________________________ _____________________________________________________ _____________________________________________________ _____________________________________________________ OBJECT OF GAME ____________________________________ _____________________________________________________ _____________________________________________________ _____________________________________________________ SELECTION OF TEAMS ________________________________ _____________________________________________________ _____________________________________________________ INSTUCTIONAL POINT (RULES) _____________________________________________________ _____________________________________________________ _____________________________________________________ _____________________________________________________ _____________________________________________________ _____________________________________________________ _____________________________________________________ Keep your expectations high and your voice low! - Working in partners, try keeping the balloon up for as many hits as possible. Turn it into a volleyball-type game over a line on the floor. - Divide the gymnasium into quadrants. Have the group congregate in one quadrant and try to keep their balloons up. At the same time, everyone tries to knock someone else’s balloon to the floor. If your balloon touches the floor, you must move on into the next quadrant where soon someone else will join you and the game continues. - Create a balloon routine. Use music that is suitable for the quality of the movement. - Launch helium balloons with mail back instructions attached. The envelope that is mailed back from the farthest distance wins points for the team. - Broom and Balloon: Each participant stick handles a balloon through a designated course. - Stuffing Long Johns. Have teams stuff a pair of size xxx Long Johns to create a “Jolly Red Giant”. Submitted by Les Potapczyk, Niagara Falls, Ontario, [email protected] THE CANADIAN ASSOCIATION FOR HEALTH, PHYSICAL EDUCATION, RECREATION AND DANCE T e a c h i n g T i p s SS AA M M PP LL EE SS PP OO RR TT SS DD AAYY FRISBEE THROW The first person on each team throws three Frisbees from the distances of their choice at one hoop. Then they retrieve the Frisbees and give them to the next person. PING PONG BLOW Each team takes its place along two adjacent sides of the table. On the starting signal, the ping-pong ball is released in the center. Each team must try to blow it off the other team’s side. CHARLIE CHAPLIN RELAY On the signal, the first person puts a volleyball between their knees, a beanbag on their head, and carries a skipping rope. The student swings the rope and walks down around a designated pylon and back. SOCCER RELAY The first person on each team dribbles the soccer ball while weaving through a line of four pylon markers and back. The next person takes a turn. FIELD HOCKEY RELAY On the signal, the first person stick handles a ball, weaving through the course of four pylon markers and back. The next person takes a turn. FOOTBALL THROW Each team stands in a marked area on either side of the football goal posts. The object is to throw the ball over the crossbar, landing on the other side without the other team catching it. One point is scored each time the football lands on the opposing court. The play originates on the same side of the court. FLAG TAG Each team member wears a flag football belt. On the start signal, each team tries to take the other team’s flags and deposit them in a box. When a team member loses his/her flag, they must wait until a team member gives them another one from the box. When one team loses all their flags, it scores a point and the game is restarted. OVER/UNDER RELAY The teams line up side by side with one metre between each team member. The team members pass an object (your choice) over the shoulders, then between the legs to the back of the line. When the basket is empty, it is passed to the end and the last person carries the full basket to the front. WATER RACE The first person dips a tablespoon into a pail of water, runs to a cylinder and dumps the water into the graduated cylinder. At the end of a designated time, the team with the most water in the cylinder wins. Two teams can work through this circuit moving in opposite directions. Debbie Sprentz, Hamilton, Ontario, [email protected] Beach Day Playday 1. BEACH BLANKET VOLLEYBALL With a partner, students hold onto each end of a large towel. Each team must use their towel to propel a beach ball to their opponents. The opponents must return it before it touches the ground. 2. GONE SWIMMIN’ One at a time, students run to four different areas marked with pylons. At each pylon they must put on an article of beach wear (hat, flippers, swim trunks, lifesaver) and return to the start line fully dressed. The second time around, students take off their beachwear so that each item is returned to its original station for the next participant. 3. CATCH OF THE DAY Children will try to catch a prize-winning fish in a plastic pool. The magnets at the end of the rod will catch a fish. Each is marked with a prize number (fish crackers). 4. SAND CASTLE CONSTRUCTION Supply a variety of instruments that will allow the children to construct an interesting and unique sand castle. 5. GIANT BUBBLES Teams will use cord string and straws to construct a giant bubble holder and then use the bubble solution provided to make a huge bubble. The largest bubble wins. 6. HIDDEN TREASURE In a marked off area of playground sand, children try their luck discovering buried treasures by using sand sifters to discover “gold” and “silver” nuggets. 7. SURFIN’ SAFARI Lay down on your stomach on two scooters. Push yourself using your arms through a pylon course and back. 8. DRINK STATION Have groups sing a song/recite a poem with the word “summer” to receive their drinks. Diane Clarke, Edmonton, Alberta, [email protected] A CANOE REGATTA W I T H O U T W AT E R BASIC EQUIPMENT NEEDED: Old file folders, gift wrap rolls, cardboard boxes, life jackets, broom sticks, string, duct tape, trash balls (grocery bags stuffed with newspaper), pylons. HOW TO RUN THE EVENT: Flatten cardboard boxes and shape them into a canoe. Keep the ends of the boxes intact. Place two thwarts (sawed off broomsticks) into the box (canoe). Students step into the canoe between the thwarts wearing a life jacket. The student lifts the canoe to their waist adjusting the strings over the shoulders. For a paddle, use old file folders duct taped to cardboard gift-wrap rolls. For doubles, two canoes are attached together by tying the thwarts. The ultimate is the Voyageur Canoe with seven canoes attached together. P L AY D AY Ideas and Tips Play Days are an ideal end-of-year celebration, beginning-of-the-year “get acquainted” activity, and also make great special events (Olympic Days, Spirit Days), holiday events (Pumpkin Days, Easter Egg Hunt, Reindeer Relays) and seasonal activities (Spring Fling, Winterfest). Activities should be a mix of cooperative, fun activities with a minimum number of competitive events. For large groups, two circuits of the same activities could run simultaneously. Ten stations work well with 10 minutes allotted at each station. A refreshment station could be set up as one of the stations (juice, water, healthy snacks). EVENT IDEAS Singles – Paddle forward turning 180 degrees on each whistle. Doubles – Paddle a white water course set up with pylons (trash balls placed as rocks). Triple Gun Whale Bobbing – The student in the third canoe stands, the other two crouch; alternate up and down to continue throughout the race. Great Portage Race – Use the voyageur canoe to paddle a set number of lengths of the ‘lake’. Portage to different stations to perform tasks such as singing, solving a problem, etc. Alf Grigg, Toronto Parks and Recreation. Team captains can carry scorecards for teachers or leaders to record results at each events. Keep awards simple. BE CREATIVE There are nearly one hundred activity ideas in this issue of The Clipboard! Why not pick and choose, hunt and find, cut and paste (you get the idea), and create your own special play day. Have fun! THE CANADIAN ASSOCIATION FOR HEALTH, PHYSICAL EDUCATION, RECREATION AND DANCE T e a c h i n g T i p s
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