Partnerships Implementing Engineering Education Worcester Polytechnic Institute – Worcester Public Schools Supported by: National Science Foundation Introduction to Engineering: 6.A.4 Brainstorming & Solving Engineering Problems with a Decision Matrix Grade Level 6 Sessions Seasonality Instructional Mode(s) Team Size WPS Benchmarks 1 – approximately 45 minutes N/A Whole class demonstration and Group Activity N/A 06.SC.TE.07 06.SC.TE.08 06.SC.TE.09 06.SC.TE.10 06.SC.TE.11 6-8.TE.2.1 6-8.TE.2.2 6-8.TE.2.3 6-8.TE.2.4 6-8.TE.2.5 Brainstorming, Engineering Design Process, Prototype, Solution MA Frameworks Key Words Summary Students will develop a better understanding of brainstorming as well as how to solve engineering problems. The rules of brainstorming will be reviewed followed by a brainstorming activity as a class. In groups the students will then work out an engineering problem on their own, brainstorm solutions and use tools to find the best solution to the problem. A homework assignment is also included to reinforce the criteria of the lesson. Learning Objectives 2002 Worcester Public Schools (WPS) Benchmarks for Grade 6 06.SC.TE.07 Identify and explain the steps of the engineering design process, e.g., identify the need or problem, research the problem, develop possible solutions, select the best possible design, select the best possible solution(s), construct a prototype, test and evaluate, communicate the solution(s), and redesign. 06.SC.TE.08 Demonstrate methods of representing solutions to a design problem, e.g., sketches, orthographic projections, multiview drawings. 06.SC.TE.09 Describe and explain the purpose of a given prototype. 1 Partnerships Implementing Engineering Education Worcester Polytechnic Institute – Worcester Public Schools Supported by: National Science Foundation 06.SC.TE.10 Identify appropriate materials, tools, and machines needed to construct a prototype of a given engineering design. 06.SC.TE.11 Explain how such design features as size, shape, weight, function, and cost limitations would affect the construction of a given prototype. Additional Learning Objectives 1. 6-8.TE.2.1 Identify and explain the steps of the engineering design process, e.g., identify the need or problem, research the problem, develop possible solutions, select the best possible design, select the best possible solution(s), construct a prototype, test and evaluate, communicate the solution(s), and redesign. 2. 6-8.TE.2.2 Demonstrate methods of representing solutions to a design problem, e.g., sketches, orthographic projections, multiview drawings. 3. 6-8.TE.2.3 Describe and explain the purpose of a given prototype. 4. 6-8.TE.2.4 Identify appropriate materials, tools, and machines needed to construct a prototype of a given engineering design. 5. 6-8.TE.2.5 Explain how such design features as size, shape, weight, function, and cost limitations would affect the construction of a given prototype. 6. The students will have a strong grasp of how to brainstorm. 7. The students will have a better understanding of the engineering design process. 8. The students will understand how to use the Matrix. 9. The students will understand how to choose the best solution. Required Background Knowledge None Essential Questions 1. How does brainstorming work? 2. Most problems have more than one solution. How do you know which are the best possible solutions for given problems? Introduction / Motivation Review what brainstorming is and the Rules for Brainstorming. 2 Partnerships Implementing Engineering Education Worcester Polytechnic Institute – Worcester Public Schools Supported by: National Science Foundation Procedure The instructor will: 1. Give an example of an engineering problem and then perform a brainstorming activity. (5 minutes) Here are a few ideas: • Design something to make getting to school faster. • Design something to make getting to school easier. • Design something to help you communicate with you friends whenever you want from wherever you are. • Design a luxury house for your pet. 2. Discuss the criteria that could influence their decision for a solution (5 minutes). Here are a few examples for the getting to school faster engineering problem: • The design should be inexpensive. • The design should be safe for those going to school as well as other people. • The design should be reliable. • The design should not inconvenience other people (example: it wouldn’t involve closing roads to people not going to school). • The design should not break any laws (example: can’t go over the speed limit). Here are a few examples for the designing a luxury house for your pet: • The design must be inexpensive. • The design must be sturdy (you shouldn’t have to replace things too frequently). • The design must be safe for your pet, visitors, and pet owners. • The design must be versatile (if you design the home for a puppy, it must also be useful for an adult dog). 3. Then, on the board, have the students use the matrix to rank each solution (15 minutes). See Decision Matrix and Decision Matrix Example. 4. Give the students an engineering problem to work on in groups (See Rules for Brainstorming). Have them brainstorm solutions and then create a Matrix to find the best solution (15 minutes). 3 Partnerships Implementing Engineering Education Worcester Polytechnic Institute – Worcester Public Schools Supported by: National Science Foundation 5. For homework have the students begin to learn/memorize the Engineering Design Process (See Steps to the Engineering Design Process). Materials List Materials per class Amount Location Poster board or chalkboard One Supermarket or Office Supply Store Markers or Chalk One Supermarket or Office Supply Store Materials per student None Amount Location N/A N/A Vocabulary with Definitions (in alphabetical order) 1. Brainstorm – a. To raise ideas and suggestions in a small group. Brainstorming helps a group consider all possible solutions to a problem before deciding which the most suitable choice is. b. When you think of many different ideas, and sort them out later. c. To think of lots of different ideas about something quickly. d. Try to solve a problem by thinking intensely about it. e. To attempt to solve a problem by a method in which the members of a group spontaneously propose ideas and solutions. A device used to generate a large quantity of ideas, not necessarily creative or original. 1. Decision Matrix – A matrix used to select the best design among multiple designs based on design criteria. 2. Engineering Design Process - The systematic and creative application of scientific and mathematical principles to practical ends such as the design, manufacture, and operation of efficient and economical structures, machines, processes, and systems. (See Introduction to Engineering Attachment for full Process) 3. Prototype - A full-scale working model used to test a design concept by making actual observations and necessary adjustments. 4. Solution - The act or process of solving a problem; the answer to a problem. 4 Partnerships Implementing Engineering Education Worcester Polytechnic Institute – Worcester Public Schools Supported by: National Science Foundation Assessment / Evaluation of Students The students will be graded on their class participation in the brainstorming example, group work, and homework. Lesson Extensions The instructor might use this lesson as part of the Introduction to Engineer Unit. Attachments 1. Rules for Brainstorming 2. Steps to the Engineering Design Process 3. Engineering Design Process Worksheet 4. Decision Matrix 5. Decision Matrix Example Troubleshooting Tips The engineering problem we used was the power plant system grid and how blackouts work. The students had to find a solution to preventing blackouts. Ideas were use less electricity around the house (great with parents), build more or better power plants, etc. Other problems can be found in the Rules for Brainstorming. Safety Issues None Additional Resources Ideas for problems to brainstorm and extra material for lesson: The Inventive Thinking Curriculum Project. An Outreach Program of the United States Patent and Trademark Office. http://www.uspto.gov/web/offices/ac/ahrpa/opa/projxl/invthink/invthink.htm Key Words Brainstorming, Engineering Design Process, Prototype, Solution 5 Partnerships Implementing Engineering Education Worcester Polytechnic Institute – Worcester Public Schools Supported by: National Science Foundation 6 Rules for Brainstorming What is Brainstorming?: 1. To raise ideas and suggestions in a small group. Brainstorming helps a group consider all possible solutions to a problem before deciding which the most suitable choice is. 2. When you think of many different ideas, and sort them out later. 3. To think of lots of different ideas about something quickly 4. Try to solve a problem by thinking intensely about it 5. To attempt to solve a problem by a method in which the members of a group spontaneously propose ideas and solutions. A device used to generate a large quantity of ideas, not necessarily creative or original. Rules for Brainstorming: • NO CRITICISM ALLOWED. People tend to automatically evaluate each suggested idea--their own as well as others. Both internal and external criticism is to be avoided while brainstorming. Neither positive nor negative comments are allowed. Either type inhibits the free flow of thought and requires time which interferes with the next rule. Write each spoken idea down as it is given and move on. • WORK FOR QUANTITY. Alex Osborn stated that "Quantity breeds quality." People must experience a "braindrain" (get all the common responses out of the way) before the innovative, creative ideas can surface; therefore, the more ideas, the more likely they are to be quality ideas. • HITCHHIKING WELCOME. Hitchhiking occurs when one member's idea produces a similar idea or an enhanced idea in another member. All ideas should be recorded. • FREEWHEELING ENCOURAGED. Outrageous, humorous, and seemingly unimportant ideas should be recorded. It is not uncommon for the most offthe-wall comment to be one wherein lies the solution for the problem. Ideas for short brainstorming exercises: • Imagine you are on your winter break from school. You and couple of your close friends have been planning to sleepover in one of your friend’s house. You’ve been planning this getaway event for weeks now. Unfortunately, on the day of that the event there is a strong snow storm coming to town. Brainstorm ideas as to how would you convince your parents that it’ll be safe in your friend’s house. • Imagine you go apple picking with you family. You younger brother challenges you to see who can pick up the most number of apples. What would you do to make sure you get more apples than your brother? • Your group is a team of highly talented and creative engineers! You are asked by the President of the United States to develop a space shuttle that the President Family and cabinet members could tour the moon. What are some of the topics you would consider in developing this space shuttle? Steps of the Engineering Design Process Name: ________________________ Date: ____________ Engineering Design Process Worksheet Directions: Fill in the missing steps for the engineering Design Process. Step 1: Identify the Need or Problem Step 2: Research the Need or Problem Step 8: Step 7: Communicate the Solution(s) Step 3: Step 6: Test and Evaluate the Solution(s) Step 4: Select the Best Possible Solution(s) Step 5: Step 3: Step 5: Step 8: Decision Matrix Directions: Fill in the criteria for you design in the left hand column. Fill in the names of each of your designs along the top row. Determine if each design fulfills each criterion. If the design does fulfill the criterion, put a number 1 in the corresponding box. If the criteria does not fulfill the criterion, put a zero in the corresponding box. Design for ____________________________________________________. Criteria Design 1 Design 2 Design 3 Design 4 Design 5 Criteria 1 1 0 0 1 1 Criteria 2 0 1 1 0 1 Criteria 3 1 0 0 0 0 Criteria 4 0 1 1 0 1 Criteria 5 0 1 0 0 1 Total 2 3 2 1 4 After you have filed in the ranking of each design, calculate the total for each design. The design with the highest score is the best design. In the example above, the best design is Design 5. Design Matrix Example Directions: Fill in the criteria for you design in the left hand column. Fill in the names of each of your designs along the top row. Determine if each design fulfills each criterion. If the design does fulfill the criterion, put a number 1 in the corresponding box. If the criteria does not fulfill the criterion, put a zero in the corresponding box. Design for making bicycle riding safer.. Criteria Very Wide Tires Safe 1 1 1 1 Inexpensive 0 0 1 1 0 0 1 0 0 0 1 0 0 1 1 0 “Cool” Bicycle 0 1 1 0 Total 1 3 6 2 Fast Bicycle Riding Maneuverable Bicycle Lightweight Bicycle Mattresses Training for Helmets Wheels Sidewalks After you have filed in the ranking of each design, calculate the total for each design. The design with the highest score is the best design. In the example above, the best design is Helmets.
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