Merchant Adventurer Quest The Merchant Adventure Quest is based upon ideals associated with the Guild of Merchant Adventures from the 16th century England and guides the exploration of Elizabethan knowledge and skills. The Shield of the Merchant Adventurers Quest depicts the journey taken to learn the skills and social graces to work, live, and play during Elizabethan England. The three waved white lines on a field of blue depict the journey undertaken at the Virginia Renaissance Faire. The Mariners Compass Rose represents the knowledge and physical skills required for your position in the Great Chain of Being. The Tudor Rose represents the knowledge of the social skills and customs of Elizabethan society. The roses are displayed on fields of the bold colors favored in Elizabeth’s time. The Quest is divided into 3 focus areas with activities grouped by age. The Young Royals identify activities suitable for the youngest visitors. The Young Royals section of the Quest consists of the Young Royals (2-5 years), Visiting Knight (grades K-2) and Visiting Princess (grades K-2). The Gentlewoman’s Quest focuses on the knowledge and skills required for ladies in the Court of Elizabeth. The Gentlewoman’s Quest consists Knight’s Daughter (grades 1-5), Maid of Honor (grades 4-8), Lady in Waiting (grades 7-12), and Lady of the Bed Chamber (adult). The Apprentice Quest focuses on the knowledge and skills required to enter and advance in the Guild of Merchant Adventures. The Apprentice Quest consists of the Apprentice (grades 1-5), Senior Apprentice (grades 4-8), Journeyman (grades 7-12), and Master Merchant Adventurer (adult). Royal for the Day (Ages 2-5) The youngest visitors to Staffordshire can sample the activities available throughout the shire presented in honor of Queen Elizabeth’s visit. Once they have completed 5 activities, return to the Militia encampment to receive a token to show that they have earned the right to be known as a Princess or Prince for their visit. Suitable for boys and girls ages 2 – 5 years Complete any 5 activities. Must include some activities from at least 2 different areas: Poppets Pasttymes Dress up in the Elizabethan clothes – Upon request Play with the Laundress’ bubbles – Upon request Play a circle game – Upon request Water the plants – Upon request Play a musical instrument – Upon request Explore the Elizabethan toys – Upon request Attend Etiquette Lessons – Scheduled show Get Knighted – Scheduled show Militia Try on armor – Upon request Hold a pike – Upon request Participate in the Ship’s Boarding – Scheduled show Nobles Meet the Queen – Upon request Learn to reverence – Upon request Learn to say hello and good bye – Upon request Joust Field/Hounds Meet the greyhounds and learn their names – Upon request Meet the Jouster’s horses and learn their names – Upon request Reveler’s Grove Walk the Shepherd’s Labyrinth – Continuous Learn a game – Upon request Dance the Maypole – Scheduled show Learn to say hello and good bye – Upon request Princess for the Day (Grades K-2) A Gentlewomen’s Quest Young ladies visiting Staffordshire are treated as visiting royalty and sample the activities available throughout the shire presented in honor of Queen Elizabeth’s visit. Once you’ve completed the activities you’ve selected, return to the Merchant Adventurers and receive a certificate of accomplishment from Mistress Anne Gresham. Education – Try 1 activity 1. Learn your letters and numbers at the “Dame School” – Scheduled show , Poppet’s OR Write your name and count using a counting cloth – Upon request, Merchant Adventurers 2. Learn to write a secret message using a substitution cipher – Upon request, Militia Etiquette – Try 3 activities to learn proper behavior 1. Learn the proper way to greet acquaintances – Upon request 2. Attend Etiquette Training – Scheduled show, Poppet’s OR Learn how to reverence - Upon request, throughout the shire 3. Get Knighted – Scheduled show, Poppet’s 4. Meet the Queen – Scheduled Audiences or upon request Household Skills – Try 2 activities necessary to run your own household 1. Learn about food preparation from the militia’s cook – Scheduled show or upon request, Militia encampment 2. Try your hand at spinning – Upon request, Poppet’s 3. Try your hand at weaving – Upon request, Poppet’s 4. Try a household craft such as leather working or making a doll - Upon request, Poppet’s Fashion – Try 1 activity 1. Dress up in the Elizabethan clothes – Upon request, Poppet’s 2. Attend or Participate in Children’s Fashion Show (12 years & younger) - Scheduled show, Poppet’s 3. Attend a Costume lecture - Scheduled show “What We Wear” Leisure Activity – Try 2 activities 1. 2. 3. 4. 5. Meet the greyhounds and learn their names – Upon request, Little Green Field Meet the Jouster’s horses and learn their names – Upon request, Little Green Field Walk the Shepherd’s Labyrinth – Townsfolk Play a game – Upon request, Townsfolk, Militia encampment, or Nobles Dance the Maypole – Scheduled show Knight for the Day (Grades K-2) A Merchant Adventurers Quest Young visitors can learn the skills necessary to be a Knight in the service of Queen Elizabeth. Once you’ve completed the activities you’ve selected, return to the Merchant Adventurers and receive a certificate of accomplishment from Mistress Anne Gresham. Basic Skills - Try 3 activities to learn proper behavior. 3. Learn your letters and numbers at the “Dame School” – Scheduled show , Poppet’s OR Write your name and count using a counting cloth – Upon request, Merchant Adventurers 4. Attend Etiquette Training – Scheduled show, Poppet’s OR Learn how to reverence - Upon request, throughout the shire 5. Get Knighted – Scheduled show, Poppet’s 6. Learn how to say hello or good bye – Upon request, throughout the shire Military Skills – Try 2 activities to learn the skills necessary to defend yourself. 1. Try the pike drill - Upon request, Militia encampment 2. Use a sword at the Pells Post - Upon request, Militia encampment 3. Try on amour – Upon request, Militia encampment Naval Skills – Try 2 activities to learn the skills necessary to sail on a ship. 1. 2. 3. 4. Participate in the Ship’s Boarding – Scheduled show, Merchant Adventurers Learn to tell speed - Upon request, Merchant Adventurers Use a heaving line - Upon request, Merchant Adventurers Learn the difference between a pirate and a privateer - Upon request, Merchant Adventurers Leisure Activities – Try 2 activities. 1. 2. 3. 4. 5. Watch a show – Scheduled show, various stages Meet the greyhounds and learn their names – Upon request, Little Green Field Meet the Jouster’s horses and learn their names – Upon request, Little Green Field Walk the Shepherd’s Labyrinth – Townsfolk Play a game – Upon request, Townsfolk, Militia encampment, or Nobles
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