Setting and Conflict

SETTING
SETTING
•Is given during the introduction but
continues throughout the entire story
•Is made up of three parts: PLACE, TIME, and
MOOD
PLACE
PLACE
TIME
MOOD
TIME
This is WHERE the
story is happening.
It usually changes as
the story goes on.
Example: Once upon a time,
in a big red barn down in
Tennessee, there were some
chickens.
MOOD
This is WHEN the
story takes place. It
usually changes as
the story goes on.
Example: It all began at 3:00 on a
Saturday morning two months ago.
It was still pretty cold then, as
winter was in full force.
CONFLICT
CHEERFUL
SCARY
This is the FEELING the READER gets
when reading the story.
• This is the major problem the
characters are trying to overcome.
Example: The students didn’t realize that by
reading this example they were becoming part of
the PowerPoint Presentation.
1
PERSON VS
SELF
PERSON
VS
PERSON
FIVE TYPES
OF CONFLICTS
PERSON VS
NATURE
PERSON VS PERSON
PERSON
VS
FATE
or more characters.
PERSON
VS
SOCIETY
PERSON VS SELF
A conflict occurring between a character and
his/herself.
Example: Bruce Banner fought
as hard as he could to keep
from turning into the Incredible
Hulk, but it was no use.
A conflict between two
Example: The man
thought and thought
until is brain hurt.
Why couldn’t he
remember his locker
combination?
Example: Viking Jon and
Viking Bob argued about
who would take Petunia to
the dance.
PERSON VS NATURE
A conflict between
a character and
nature.
Example: The hurricane tore across
the small town causing incredible
damage.
PERSON VS FATE
PERSON VS SOCIETY
A conflict between
a character and the
rest of society.
Example: Les tried to
explain his innocence,
but no one listened.
A conflict between the
main character and
something that is “meant
to be.” (PERSON VS FATE
conflicts can often be found in
Greek mythology.)
I’m tired of fighting crime day after
day! But how can
I let innocent
Example:
Spider-man was tired
No matter how people beofharmed?
fighting crime, but he knew he
much I fight it…
had no choice but to use his
this is my fate!
powers for good.
2