UnearthedArcana:RevisedSubclasses Thisdocumentpresentsrevisedversionsoffive subclassesthatappearedinearlierinstallments ofUnearthedArcana.Eachsubclasswaspopular, andtherevisionstoitweredrivenbyfeedback thatthousandsofyouprovidedinsurveys. Thesubclassesarethebarbarian’sPathofthe AncestralGuardian,thebard’sCollegeofSwords, thefighter’sArcaneArcher,themonk’sWayof theKensei,andthesorcerer’sFavoredSoul. ThisIsPlaytestMaterial Thematerialhereispresentedforplaytestingandto sparkyourimagination.Thesegamemechanicsarein draftform,usableinyourcampaignbutnotrefinedby finalgamedevelopmentandediting.Theyaren’t officiallypartofthegameandaren’tpermittedinD&D AdventurersLeagueevents. Ifwedecidetomakethismaterialofficial,itwillbe refinedbasedonyourfeedback,andthenitwillappear inaD&Dbook. Barbarian:Pathofthe AncestralGuardian Somebarbarianshailfromculturesthatrevere theirancestors.Thesetribesteachthatthe warriorsofthepastlingerintheworldasmighty spirits,whocanguideandprotecttheliving. Whenabarbarianwhofollowsthispathrages, thebarbariancontactsthespiritworldandcalls ontheseguardianspiritsforaidinatimeof need. Barbarianswhodrawontheirancestral guardianscanbetterfighttoprotecttheirtribes andtheirallies.Inordertocementtiestotheir ancestralguardians,barbarianswhofollowthis pathcoverthemselvesinelaboratetattoosthat celebratetheirancestors’deeds.Thesetattoos tellsagasofvictoriesagainstterriblemonsters andotherfearsomerivals. PathoftheAncestralGuardianFeatures Barbarian Level 3rd 6th 10th 14th Feature AncestralProtectors SpiritShield(2d8) ConsulttheSpirits,SpiritShield(3d8) VengefulAncestors,SpiritShield(4d8) ©2017WizardsoftheCoastLLC AncestralProtectors Startingwhenyouchoosethispathat3rdlevel, spectralwarriorsappearwhenyouenteryour rage.Thesewarriorsdistractafoeyoustrikeand hinderitsattemptstoharmyourcompanions. Whileyou’reraging,thefirstcreatureyouhit withanattackonyourturnbecomesthetarget ofthewarriors.Untilthestartofyournextturn oruntilyourrageends,thattargethas disadvantageonanyattackrollthatdoesn’t targetyou,andcreaturesotherthanyouhave resistancetothedamageofthetarget’sattacks. SpiritShield Beginningat6thlevel,theguardianspiritsthat aidyoucanprovidesupernaturalprotectionfor yourallies.Ifyouareragingandacreatureyou canseewithin30feetofyoutakesdamage,you canuseyourreactiontoreducethatdamageby 2d8. Whenyoureachcertainlevelsinthisclass,you canreducethedamagebymore:by3d8at10th levelandby4d8at14thlevel. ConsulttheSpirits At10thlevel,yougaintheabilitytoconsultwith yourancestralspiritsandusethemtoscoutfaroffareas.Whenyoudoso,youcastthe clairvoyancespell,withoutneedingaspellslot. Ratherthancreatingasphericalsensor,thespell invisiblysummonsoneofyourancestralspirits tothechosenlocation.Wisdomisyour spellcastingabilityforthespell. Afteryoucastthespellinthisway,youcan’t dosoagainuntilyoufinishashortorlongrest. VengefulAncestors At14thlevel,yourancestralspiritsgrow powerfulenoughtostrikefoesthatdaretoharm thoseyouprotect.WhenyouuseyourSpirit Shieldtoprotectacreaturedamagedbyan attack,theattackertakesthesameamountof damagethatyourSpiritShieldprevents. Bard:CollegeofSwords BardsoftheCollegeofSwordsarecalledblades, andtheyentertainthroughdaringfeatsof weaponprowess.Bladesperformstuntssuchas swordswallowing,knifethrowingandjuggling, andmockcombats.Thoughtheyusetheir 1 weaponstoentertain,theyarealsohighly trainedandskilledwarriorsintheirownright. Theirtalentwithweaponsinspiresmany bladestoleaddoublelives.Oneblademightuse acircustroupeascoverfornefariousdeedssuch asassassination,robbery,andblackmail.Other bladesstrikeatthewicked,bringingjusticeto bearagainstthecruelandpowerful.Most troupesarehappytoacceptablade’stalentfor theexcitementitaddstoaperformance,butfew entertainersfullytrustthem. Bladeswhoabandonlivesasentertainershave oftenrunintotroublethatmakesmaintaining theirsecretactivitiesimpossible.Abladecaught stealingorengaginginvigilantejusticeistoo greataliabilityformosttroupes.Withtheir weaponskillsandmagic,thesebladeseither takeupworkasenforcersforthieves’guildsor strikeoutontheirownasadventurers. CollegeofSwordsFeatures BardLevel 3rd 6th 14th Feature BonusProficiencies,FightingStyle, BladeFlourish CunningFlourish Master’sFlourish BonusProficiencies WhenyoujointheCollegeofBladesat3rdlevel, yougainproficiencywithmediumarmorand scimitars. Ifyou’reproficientwithasimpleormartial meleeweapon,youcanuseitasaspellcasting focusforyourbardspells. FightingStyle At3rdlevel,youadoptastyleoffightingasyour specialty.Chooseoneofthefollowingoptions. Youcan’ttakeaFightingStyleoptionmorethan once,evenifsomethinginthegameletsyou chooseagain. Dueling.Whenyouarewieldingamelee weaponinonehandandnootherweapons,you gaina+2bonustodamagerollswiththat weapon. Two-WeaponFighting.Whenyouengagein two-weaponfighting,youcanaddyourability modifiertothedamageofthesecondattack. BladeFlourish At3rdlevel,youlearntoconductimpressive displaysofmartialprowessandspeed. Asanaction,youcanmakeonemeleeweapon attack,andyourwalkingspeedincreasesby10 ©2017WizardsoftheCoastLLC feetuntiltheendofthecurrentturn.Whenever youusethisaction,youcanalsouseoneofthe followingBladeFlourishoptionsaspartofit. DefensiveFlourish.Youspinyourweaponin circles,creatingahypnoticdisplay.Youcan expendoneofyourusesofBardicInspiration, rollingaBardicInspirationdieandaddingthe numberrolledtoyourACuntilthestartofyour nextturn. SlashingFlourish.Iftheattackhitsitstarget, youcanexpendoneofyourusesofBardic Inspirationtocausetheweapontodamageeach creatureofyourchoice,otherthanthetarget, thatyoucanseewithin5feetofyou.The damageequalsthenumberyourollonthe BardicInspirationdie. MobileFlourish.Iftheattackhitsitstarget, youcanexpendoneofyourusesofBardic Inspirationtopushthetargetupto5feetaway fromyou,plusanumberoffeetequaltothe numberyourollontheBardicInspirationdie. Youcanthenimmediatelyuseyourreactionto moveuptoyourspeedtoanunoccupiedspace within5feetofthetarget. CunningFlourish Beginningat6thlevel,youcanattacktwice, insteadofonce,wheneveryouusetheBlade Flourishactiononyourturn.Youcan, nevertheless,stilluseonlyoneBladeFlourish optionwhenyoutakethataction. Master’sFlourish Startingat14thlevel,wheneveryouuseaBlade Flourishoption,youcanrollad6anduseit insteadofexpendingaBardicInspirationdie. Fighter:ArcaneArcher AnArcaneArcherstudiesauniqueelvenmethod ofarcherythatweavesmagicintoattacksto producesupernaturaleffects.Amongelves, ArcaneArchersaresomeoftheirmostelite warriors.Thesearchersstandwatchoverthe fringesofelvendomains,keepingakeeneyeout fortrespassersandusingmagic-infusedarrows todefeatmonstersandinvadersbeforetheycan reachelvensettlements.Overthecenturies,the methodsoftheseelfarchershavebeenlearned bymembersofotherraceswhocanalsobalance arcaneaptitudewitharchery. 2 ArcaneArcherFeatures Fighter Level 3rd 7th 10th 15th 18th Feature MagicArrow,ArcaneShot(2options), ArcaneArcher’sLore CurvingShot,ArcaneShot(3options) ArcaneShot(4options) Ever-ReadyShot,ArcaneShot(5options) ArcaneShot(6options,improvedshots) MagicArrow Whenyouchoosethisarchetypeat3rdlevel,you gaintheabilitytoinfusearrowswithmagic. Wheneveryoufireanonmagicalarrowfroma shortboworlongbow,youcanmakeitamagic arrow,witha+1bonustotheattackanddamage rolls.Themagicfadesfromthearrow immediatelyafterithitsormissesitstarget. ArcaneShot At3rdlevel,youlearntounleashspecialmagical effectswithsomeofyourshots.Whenyougain thisfeature,youlearntwoArcaneShotoptions ofyourchoice(seethe“ArcaneShotOptions” sectionbelow). Onceperturnwhenyoufireamagicarrow fromashortboworlongbowaspartofthe Attackaction,youcanapplyoneofyourArcane Shotoptionstothatarrow.Youdecidetousethe optionwhenthearrowhits,unlesstheoption doesn’tinvolveanattackroll.Youhavetwouses ofthisability,andyouregainallexpendeduses ofitwhenyoufinishashortorlongrest. YougainanadditionalArcaneShotoptionof yourchoicewhenyoureachcertainlevelsinthis class:7th,10th,15th,and18thlevel.Eachoption alsoimproveswhenyoubecomean18th-level fighter. ArcaneArcher’sLore At3rdlevel,youlearnmagicaltheoryorsomeof thesecretsofnature—typicalforpractitionersof thiselvenmartialtradition.Yougainproficiency ineithertheArcanaortheNatureskill. CurvingShot At7thlevel,youlearnhowtodirectanerrant arrowtowardanewtarget.Whenyoumakean attackrollwithamagicarrowandmiss,youcan useabonusactiontorerolltheattackroll againstadifferenttargetwithin60feetofthe originaltarget. ©2017WizardsoftheCoastLLC Ever-ReadyShot Startingat15thlevel,yourmagicalarcheryis everavailabletoyouwhenyouneeditmost.If yourollinitiativeandhavenousesofArcane Shotremaining,youregainoneuseofit. ArcaneShotOptions TheArcaneShotfeatureletsyouchooseoptions foritatcertainlevels.Theoptionsarepresented hereinalphabeticalorder.Theyareallmagical effects,andeachoneisassociatedwithoneof theschoolsofmagic. Ifanoptionrequiresasavingthrow,your ArcaneShotsaveDCequals8+yourproficiency bonus+yourIntelligencemodifier. BanishingArrow.Youuseabjurationmagicto trytotemporarilybanishyourtargettoa harmlesslocationintheFeywild.Ifthearrow hitsacreature,thetargetmustalsosucceedona Charismasavingthroworbebanished.While banishedinthisway,itsspeedis0,anditis incapacitated.Attheendofitsnextturn,the targetreappearsinthespaceitvacatedorinthe nearestunoccupiedspaceifthatspaceis occupied. Afteryoureach18thlevelinthisclass,atarget alsotakes2d6forcedamagewhenthearrowhits it. BruteBaneArrow.Youweavenecromantic magicintoyourarrow.Ifthearrowhitsa creature,thetargettakesanextra2d6necrotic damage,anditmustmakeaConstitutionsaving throw.Onafailedsave,thedamageofthe target’sattacksishalveduntilthestartofyour nextturn. Thenecroticdamageincreasesto4d6when youreach18thlevelinthisclass. BurstingArrow.Youimbueyourarrowwitha blastofforceenergydrawnfromtheschoolof evocation.Ifthearrowhitsacreature,thetarget andeachcreaturewithin10feetofitalsotake 2d6forcedamageeach. Theforcedamageincreasesto4d6whenyou reach18thlevelinthisclass. GraspingArrow.Whenthisarrowstrikesits target,conjurationmagiccreatesgrasping, poisonousbrambles,whichwraparoundthe target.Ifthearrowhitsacreature,thetarget takesanextra2d6poisondamage,itsspeedis reducedby10feet,andittakes2d6slashing damagethefirsttimeoneachturnitmoves1 footormorewithoutteleporting.Thetargetor anycreaturethatcanreachitcanuseitsaction 3 toremovethebrambleswithasuccessful Strength(Athletics)checkagainstyourArcane ShotsaveDC.Otherwise,thebrambleslastfor1 minuteoruntilyouusethisoptionagain. Thepoisonandslashingdamagebothincrease to4d6whenyoureach18thlevelinthisclass. Mind-ScramblingArrow.Yourenchantment magiccausesthisarrowtotemporarilybeguile itstarget.Chooseoneofyourallieswithin30 feetofthetarget.Ifthearrowhitsacreature,the targettakesanextra2d6psychicdamage,andit mustsucceedonaWisdomsavingthroworit can’tattackthechosenallyorincludethatallyin aharmfulareaofeffectuntilthestartofyour nextturn.Thiseffectendsearlyifthechosenally dealsanydamagetothetarget. Thepsychicdamageincreasesto4d6when youreach18thlevelinthisclass. PiercingArrow.Youusetransmutationmagic togiveyourarrowanetherealquality.Whenyou usethisoption,youdon’tmakeanattackrollfor theattack.Instead,thearrowfiresforwardina linethatis1footwideand30feetlong,before disappearing.Thearrowpassesharmlessly throughobjects,ignoringcover.Eachcreaturein thatlinemustmakeaDexteritysavingthrow.On afailedsave,atargettakesdamageasifitwere hitbythearrow,plusanextra1d6piercing damage.Onasuccessfulsave,atargettakeshalf asmuchdamage. Thepiercingdamageincreasesto2d6when youreach18thlevelinthisclass. SeekingArrow.Usingdivinationmagic,you grantyourarrowtheabilitytoseekoutyour target,allowingthearrowtocurveandtwistits pathinsearchofitsprey.Whenyouusethis option,youdon’tmakeanattackrollforthe attack.Instead,chooseonecreatureyouhave seeninthepastminute.Thearrowfliestoward thatcreature,movingaroundcornersif necessaryandignoringthree-quarterscoverand halfcover.Ifthetargetiswithintheweapon’s rangeandthereisapathlargeenoughforthe arrowtotraveltothetarget,thetargetmust makeaDexteritysavingthrow.Onafailedsave, ittakesdamageasifitwerehitbythearrow, plusanextra1d6forcedamage,andyoulearn thetarget’scurrentlocation.Onasuccessful save,thetargettakeshalfasmuchdamage,and youdon’tlearnitslocation. Theforcedamageincreasesto2d6whenyou reach18thlevelinthisclass. ShadowArrow.Youweaveillusionmagicinto yourarrow,causingittooccludeyourfoe’s ©2017WizardsoftheCoastLLC visionwithshadows.Ifthearrowhitsacreature, thetargettakesanextra2d6psychicdamage, anditmustsucceedonaWisdomsavingthrow orbeunabletoseeanythingfartherthan5feet awayuntilthestartofyournextturn. Thepsychicdamageincreasesto4d6when youreach18thlevelinthisclass. Monk:WayoftheKensei MonksoftheWayofKenseitrainrelentlessly withtheirweapons,tothepointthattheweapon becomeslikeanextensionofthebody.Akensei seesaweaponinmuchthesamewayapainter regardsabrushorawriterseesparchment,ink, andquill.Aswordorbowisatoolusedto expressthebeautyandeleganceofthemartial arts.Thatsuchmasterymakesakenseia peerlesswarriorisbutasideeffectofintense devotion,practice,andstudy. WayoftheKenseiFeatures MonkLevel 3rd 6th 11th 17th Feature PathoftheKensei(2weapons) OnewiththeBlade, PathoftheKensei(3weapons) SharpentheBlade, PathoftheKensei(4weapons) UnerringAccuracy, PathoftheKensei(5weapons) PathoftheKensei Whenyouchoosethistraditionat3rdlevel,your specialmartialartstrainingleadsyoutomaster theuseofcertainweapons. Yougainthefollowingbenefits: • Choosetwotypesofweaponstobeyour kenseiweapons:onemeleeweaponandone rangedweapon.Eachoftheseweaponscanbe anysimpleormartialweaponthatlacksthe heavyandspecialproperties.Thelongbowis alsoavalidchoice.Yougainproficiencywith theseweaponsifyoudon’talreadyhaveit. Weaponsofthechosentypesaremonk weaponsforyou.Manyofthistradition’s featuresworkonlywithyourkenseiweapons. Whenyoureach6th,11th,and17thlevelin thisclass,youcanchooseanothertypeof weapon—meleeorranged—tobeakensei weaponforyou,followingthecriteriaabove. • Ifyoumakeanunarmedstrikeaspartofthe Attackactiononyourturnandareholdinga kenseiweapon,youcanuseittodefend yourselfifitisameleeweapon.Yougaina+2 4 bonustoACuntilthestartofyournextturn, whiletheweaponisinyourhandandyou aren’tincapacitated. • Youcanuseabonusactiononyourturnto makeyourrangedattackswithakensei weaponmoredeadly.Whenyoudoso,any targetyouhitwitharangedattackusinga kenseiweapontakesanextra1d4damageof theweapon’stype.Youretainthisbenefituntil theendofthecurrentturn. OnewiththeBlade At6thlevel,youextendyourkiintoyourkensei weapons,grantingyouthefollowingbenefits. MagicKenseiWeapons.Yourattackswith yourkenseiweaponscountasmagicalforthe purposeofovercomingresistanceandimmunity tononmagicalattacksanddamage. PreciseStrike.Whenyouhitatargetwitha kenseiweapon,youcanspend1kipointtocause theweapontodealextradamagetothetarget equaltoyourMartialArtsdie.Youcanusethis featureonlyonceoneachofyourturns. SharpentheBlade At11thlevel,yougaintheabilitytoaugment yourweaponsfurtherwithyourki.Asabonus action,youcanexpendupto3kipointstogrant onekenseiweaponyoutouchabonustoattack anddamagerollswhenyouattackwithit.The bonusequalsthenumberofkipointsyouspent. Thisbonuslastsfor1minuteoruntilyouuse thisfeatureagain. UnerringAccuracy Favoredsouls,withtheirnaturalmagnetism andstrongpersonalities,areoftenseenas threatsbytraditionalreligioushierarchies.As outsiderswhocommandcelestialpower,these sorcererscanunderminetheexistingorderand claimadirecttietothedivine. Insomecultures,onlythosewhocanclaimthe powerofafavoredsoulmaycommandreligious power.Intheselands,ecclesiasticalpositionsare dominatedbyafewbloodlinesandpreserved overgenerations. FavoredSoulFeatures Sorcerer Level 1st 6th 14th 18th Feature DivineMagic,FavoredbytheGods EmpoweredHealing AngelicForm UnearthlyRecovery DivineMagic Yourlinktothedivineallowsyoutolearnspells normallyassociatedwiththeclericclass.When yourSpellcastingfeatureletsyoulearna sorcerercantriporasorcererspellof1stlevelor higher,youcanchoosethenewspellfromthe clericspelllist,inadditiontothesorcererspell list.Youmustotherwiseobeyalltherestrictions forselectingthespell,anditbecomesasorcerer spellforyou. Youalsolearnthecurewoundsspell,which doesn’tcountagainstyournumberofsorcerer spellsknown. FavoredbytheGods At17thlevel,yourmasteryofweaponsgrants youextraordinaryaccuracy.Ifyoumakean attackrollwithamonkweaponandmiss,you canrerollit.Youcanusethisfeatureonlyonce oneachofyourturns. Startingat1stlevel,divinepowerguardsyour destiny.Ifyoufailasavingthrowormisswithan attackroll,youcanroll2d4andaddittothe total,possiblychangingtheoutcome. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishashortorlongrest. Sorcerer:FavoredSoul EmpoweredHealing Sometimesthesparkofmagicthatfuelsa sorcerercomesfromadivinesourcethat glimmerswithinthesoul.Havingsuchafavored soul,yourinnatemagicmightcomefroma distantbutpowerfulfamilialconnectiontoa divinebeing.Perhapsyourancestorwasan angel,transformedintoamortalandsenttofight inagod’sname.Oryourbirthmightalignwith anancientprophecy,markingyouasaservantof thegodsorachosenvesselofcelestialmagic. ©2017WizardsoftheCoastLLC Startingat6thlevel,thecelestialenergy coursingthroughyoucanempoweryourhealing magic.Wheneveryourolldicetodeterminethe numberofhitpointsasorcererspellofyours restores,youcanspend1sorcerypointtoreroll anynumberofthosediceonce. AngelicForm At14thlevel,yourdivineessencecausesyouto undergoaminorphysicaltransformation.Your appearancetakesonanotherworldlyversionof 5 oneofthefollowingqualities(yourchoice): beautiful,youthful,kind,orimposing. Inaddition,asabonusaction,youcanmanifest apairofspectralwingsfromyourback.The wingslastuntilyou’reincapacitatedoryou dismissthemasabonusaction.Whilethewings arepresent,youhaveaflyingspeedof30feet. UnearthlyRecovery At18thlevel,yougaintheabilitytoovercome grievousinjuries.Asabonusactionwhenyou havefewerthanhalfofyourhitpoints remaining,youcanregainanumberofhitpoints equaltohalfyourhitpointmaximum. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishalongrest. ©2017WizardsoftheCoastLLC 6
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