OPPORTUNITIES TO LEARN MATHEMATICS WHILE PLAYING TRADITIONAL DICE GAMES Hedwig Gasteiger Ludwig-Maximilians-Universität Munich Early mathematics education should ensure that, on the one hand, children acquire the essential prerequisites for further mathematical learning. On the other hand, it should allow children to learn in a way which is appropriate to their specific age. Play activities meet these requirements of subject- and child-orientated mathematical learning in the early years. They can foster the development of mathematical learning in kindergarten and in school sustainably. Results of an intervention study about learning mathematics while playing traditional board games in kindergarten confirm this assumption. The findings can be illustrated by the results of video analyses of the play situations. Due to these analyses the mathematical learning processes which occurred during the play activities can be investigated in more detail. Key-words: early mathematics education, play, natural learning situations INTRODUCTION During the last century many educators, psychologists or social theorists have been deeply involved in the discussion whether introducing children to mathematics in early childhood education is “inappropriate, unnecessary, or even harmful” (Balfanz, 1999, p. 3). However, there is now a broad consensus that promoting mathematics education is a very important task for the early childhood teachers. Therefore, many concepts for early mathematics education have been developed in recent years. Taking a closer look at these concepts, it can be seen that they differ considerably in pedagogical background and in quality. So it is still an open question how early mathematics education should be designed and organized. GUIDING PRINCIPLES FOR THE ORGANIZATION OF EARLY MATHEMATICS EDUCATION Below, some guiding principles for the organization of early mathematics education will be described normatively. They are based on scientific findings of various disciplines like mathematics, pedagogy or psychology. First of all, it is necessary to choose carefully the mathematical content taught in the early years. It is recommended to align all efforts of early mathematics education with the “big ideas” of mathematics (NAEYC, 2002, p. 6). These are “overarching clusters and concepts and skills that are mathematically central and coherent, consistent with children’s thinking, and generative of future learning” (Sarama, & Clements, 2009, p. 16). To guarantee continuity of learning, the mathematical content should be taught “effectively in some intellectually honest form” (Bruner, 1999, p. 33). This means that the underlying “fundamental structure of a field of knowledge” (Bruner, 1999, p. 31) should be clear – only then children have a chance to understand what they learn and to relate early mathematical learning to mathematical learning in school and life contexts. Teaching mathematical contents in a simplified manner, as it is inherent in some early childhood mathematics programs (e. g. Friedrich, & de Galgóczy, 2004), can be counterproductive if the fundamental mathematical structure gets lost. Moreover, early mathematics education should respect children’s learning processes. It is known that children differ considerably in their mathematical achievement in the early years due to social background, family factors and the quality of home learning environment (Anders, Grosse, Rossbach, Ebert, & Weinert, 2012, p. 207). If school starters show low mathematical achievement, e. g. low patterning competencies, they rather have difficulties while learning mathematics at school (Lüken, 2011). We even know that children who focus on numerosity in their very early years have better skills to recognize and produce small amounts at the age of four (Hannula, & Lehtinen, 2001). Therefore, children’s mathematical learning processes should be observed conscientiously and all efforts of early mathematics education should attend to children’s individual stages of mathematical development. Today it seems self-evident that early mathematics education should be based on a constructivist perspective and that learning or teaching processes should be oriented to children’s specific age. Results of the EPPE-Study prove the importance of co-constructive learning environments in early childhood. They show that early education settings are effective if they encourage “sustained shared thinking”, which is defined as “an episode in which two or more individuals ‘work together’ in an intellectual way to solve a problem, clarify a concept […] etc.” (Siraj-Blatchford, Sylva, Muttock, Gilden, & Bell, 2002, p. 8). Results of research in developmental psychology even state that children at an early age have difficulties with explicit and intentional learning as it is normally practiced in school contexts (Hasselhorn, 2005). Nevertheless, there are strong-guided programs for early mathematics education which do not meet the requirement for constructive learning. One possibility to create and organize early mathematics education – respecting children’s learning processes and the requirement of the subject mathematics – is to use natural learning situations, like play and everyday activities (Gasteiger, 2012). Especially play offers many constructive learning opportunities, which are appropriate for children in the early years (Fröbel, 1838, Pramling, & Asplund, 2008), and confronts them with central mathematical ideas, consistent with children’s thinking, and generative of future learning. EARLY MATHEMATICS LEARNING IN PLAY SITUATIONS Real play situations follow the theoretically derived guiding principles for the organisation of early mathematics education, and it can influence mathematical learning in a positive way, as several scientific findings show: Moderately mentally handicapped children (mean age 12.3 years) could improve their counting abilities after a six week intervention of playing dice and card games which were especially designed for the intervention (McConkey, & McEvoy, 1986). Another study showed that playing mathematical card and board games in small groups in the classroom improved low-achieving children’s performance in counting tasks compared with the performance of children in a control group. The intervention lasted eight months and the five-year-old children (n=14, control group: n=37) played once a week with parental support (Peters 1998). Young-Loveridge (2004) also worked with lower achieving 5-year-old children (n=23). Over a 7-week period they played daily for 30 minutes modified commercial dice and card games with a teacher and worked with story books while the control group (n=83) continued their mathematical lessons. Over time children in the intervention group could perform significantly better in different tasks, like e. g. knowledge of numbers, making small collections of objects or adding two collections of objects, than the control group. While these studies focused on children at school, there are as well results from studies with children at pre-school-age. Only four 20-minute sessions playing a linear board game with a number dice (numbers 1 and 2) in two weeks were sufficient to improve counting abilities and number line estimation of five-year-old children (n=68) from low-income background. The control group (n=56) played linear board games with a dice with colours (Ramani, & Siegler, 2008). A study in Swiss kindergarten involved 89 children (mean age 6.3 years) in playing commercial and especially created board and card games three times a week for 30 minutes during an eight-week period. These children performed significantly better in a posttest than a control group with no intervention (n=125), but not significantly better or worse than 110 children whom were given a commercial instructional training in mathematics (Rechsteiner, Hauser, & Vogt, 2012). In addition to the results of the intervention studies, there is another interesting finding concerning play in early childhood: Ramani and Siegler (2008) compared interview data on playing habits of children at home or with friends with children’s performance in number knowledge items. Board game experience was positively correlated with the number knowledge of children, while the influence of card or video games on number knowledge was not so clear. Many of the here reported intervention studies focus on children with learning difficulties or on children at school age, and nearly all games used in these studies were modified or especially designed for the intervention. As learning opportunities at children’s home seem to have a substantial impact on their mathematical prerequisites (Anders et al. 2012, Ramani, & Siegler, 2008), play situations especially for younger children and with games which can be played in normal family or kindergarten situations should be examined in detail. PLAYING TRADITIONAL DICE GAMES IN KINDERGARTEN – AN INTERVENTION STUDY The intervention study MaBiiS (elementare mathematische Bildung in Spielsituationen) focuses on the following research question: can children improve their mathematical knowledge and skills while playing traditional dice games in “normal” play situations in kindergarten? Moreover, it should be analyzed whether the intervention has an impact on mathematical learning independent of gender, migration background, intelligence or day-care center. Method Participants of the study were 95 children (43 male, 52 female; 31 with migration background, 64 without) from five day-care centers in Germany. They had a year and a half until their school enrolment and were between 4.5 to 6.2 years (mean age 4.8). They were randomly assigned to intervention group and control group. For the intervention, children played dice games in small groups (two or three children) with an adult. They played seven times for 30 minutes over a three-and-a-half-week period. Children in the intervention group played the traditional board games “ludo” (Mensch ärgere dich nicht, Schmidt-Spiele) and “coppit” (Fang den Hut, Ravensburger) and a game called “collecting treasuries” (Schätze sammeln, ZahlenZauberei, Oldenbourg-Schulbuchverlag), where children can collect coloured tokens when they pass a square with a shown amount of treasuries. All these games were played with normal number dice (numbers from 1 to 6). Children in the control group played games with colour or symbol dice. One game was very similar to ludo (Der Maulwurf und sein Lieblingsspiel, Ravensburger), but with a symbol dice. The symbol on the dice shows children to which square their token should move. The other game (Da ist der Wurm drin, Zoch) with a colour dice gave no possibility to count, to think about collections of objects or to subitize amounts. The adults who played with the children were trained. The most important information they got was that they should play and not train mathematics to children. However, the adults were requested to play aware. This means to count loudly while moving forward the token, to tell the thrown number (“Ah, five!”) or to give verbal comments like “Oh! Now you can catch someone!” or “Count again. Your token was here.” Moreover, the adults should give children enough time to manage their play on their own or to help others. Children’s mathematical performance was measured with TEDI-Math (Kaufmann, Nuerk, Graf, Krinzinger, Delazer, & Willmes, 2009). A pretest, a posttest immediately after the intervention and a follow-up test one year after the intervention were performed in individual interviews. As in TEDI-Math, there is no item to measure structure sense or subitizing, a subscale with this content was added (Gasteiger, 2010). With TEDI-Math, children’s knowledge of numerals and number words was tested, they were asked to count verbally, to count on or backwards, and to count, add or subtract amounts. All in all the test instrument had 64 items (Cronbach’s α=.91, .92 in pre-/posttest). Intelligence was measured with WPPSI (Petermann, & Lipsius, 2011). Results By now, only posttest data have been analysed. An ANCOVA (covariate: pretest, dependent variable: posttest) is used to examine the development of mathematical performance and differences between the intervention and the control group. Posttest score is influenced significantly by the pretest score (F(1,92)=291.88, p<.001) and by the intervention-condition (F(1,92)=13.57, p<.001) with an effect size of 13% (partial eta squared). The intervention group shows greater gains in posttest than the control group, as the solution rates in table 1 show. N M (SD) Pretest Posttest Intervention group 48 .60 (.16) .72 (.14) Control group 47 .61 (.15) .67 (.16) Table 1: Comparison of solution rates. The intervention condition particularly influences children’s skills to count amounts. This is not really astonishing, because children train one-to-one-correspondence of number word and square intensively when they move their token forward during the game. The effects of the intervention were independent of gender, migration background, intelligence or the day-care center children attended. To analyse in detail the mathematical learning processes which occurred during the play activities, 9 intervention sessions were videotaped. The leading questions are, in which mathematical contents children are engaged and how much time they spend in mathematical or non-mathematical activities or dialogues during the play situation. The period of time of activities and comments of each child was coded in categories and summed up to get the active time of all children in all intervention sessions. Mathematical/non-mathematical and verbal/non-verbal activities were differentiated. Two non-verbal activities were coded as mathematical: moving the token forward correctly without counting loudly or recognizing the dice-pattern without telling the right number were seen as mathematical activities. Children spent most of their active time on “non-verbal play activities” (34%) (figure 1). This category was coded when the game had been prepared, dice was thrown or passed to the next player, and other similar non-mathematical activities happened. In 42% of their active time, children were mathematically active (all categories except 7, 8, 9, 12), and most of that time was used for enumeration (nearly 25% verbal, 4% non-verbal) and subitizing (5% verbal, 2% non-verbal). Fig. 1: Children’s activities/comments (mathematical categories: dark, others: light) In addition to the mathematical activities enumeration and subitizing, children showed in nearly 5% of their active time mathematical thinking in their comments on their own or others’ play activities (category 6). An example for this category is “I would need a five, to catch you” or “You should move this token” (if it was a tactical advice, e. g. concerning a number of moves). For all mathematical activities or comments, sub-categories differentiated between mathematically right or wrong utterances, but all in all only in less than 5% of the active time children acted mathematically wrong. Most errors occurred while counting. DISCUSSION The results of this study show that traditional board games provide a good opportunity for mathematical learning in the early years. Children’s mathematical performance was significantly influenced by the intervention condition. It is often discussed that early childhood programs should include highly qualitative mathematics instruction (Cross, Woods, & Schweingruber, 2009, p.3). However, there are valid arguments against direct instruction, as explicated in the first section: it seems not to be the best form to learn for children in the early years (Hasselhorn, 2005), it often does not meet the requirement for co-constructive learning or sustained shared thinking (Siraj-Blatchford, et al. 2002) and the question arises whether instructive learning can always respect children’s individual learning processes. Playing board games – as it was realized in this study – is definitely no direct instruction. It offers many opportunities for co-constructive learning, as the analyses of the video data show: children spent much time in mathematical activities while playing the games, and they reflected and commented their own and others play activities. Furthermore – as the statistical data shows – it is an effective way to improve mathematical knowledge and skills which are in line with the big ideas of early mathematics education and which are predictive for further mathematical learning (Krajewski, & Schneider, 2009). The great potential of traditional board games for mathematical learning appears in another point, too. The adult players gave no explicit instructions. They were urged to play like in a “normal” play situation as it can occur with parents or with friends. Nevertheless, the intervention had a significant impact on children’s mathematical development, independent of gender, migration background or intelligence. This is highly important regarding the fact that children differ considerably in their mathematical knowledge and skills – even before they attend kindergarten (Anders et al. 2012). 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