English - SYYA Games

Rumours are rife of witchcraft and devilry being
practiced in secret by the villagers.
News of it has reached The Inquisitor and he is
raging with a righteous fury. He has decided to descend
upon the villages by surprise to unmask the witches
by interrogation and bring fiery, divine justice to the
sinners with the cleansing flames of the pyre.
Components
• 1 Inquisitor dice (The die is The Inquisitor).
• 18 Gold coins.
(head)
(tail)
• 18 innocence counters.
Setting up: At the start of the game each player is given
three innocence
counters and three golden coins
with the heads facing up.
Game rules: To identify the first
player to be interrogated, the
Inqvisitor dice must be placed over
the table ensuring the side with the
is facing upwards. The dice
must be spunonce clockwise (see
Figure 1). The first player to face interrogation will be the player pointed to by the index finger.
Figure 1.
The player being interrogated must throw the Inqvisitor dice.
The dice determines the destiny of the player thusly:
The Inquisitor allows the player to leave but the player
is still under suspicion of witchcraft. The player loses
one innocence counter. The next player on the left continues to play by throwing the dice.
The player can accuse another player by setting the
dice with the
pointing at the chosen player.
The chosen player loses one innocence counter and
will then throw the dice. If the player has no innocence
counters left then he or she will go to the pyre and stop
playing, not being able to buy Indulgences.
The player shows that he or she is pious and holy and
will then recover all the innocence counters (up to a
maximum of three ). The next player on the left
continues to play by throwing the dice.
The player refuses to confess and will not repent.
The player is sent to the pyre and will stop playing.
The next player on the left will continue playing. If
the player has been interrogated by means of another
player’s
, the player who made the accusation
gains one innocence counter.
The player is tortured until the inquisitor accepts the
player’s confession. The player loses one innocence
counter and throws the dice again. The player will not
be able to use the action “To Expose”.
The Inquisitor will send a player to the pyre whenever the
player loses all of his or her innocence counters.
Players can spend coins per turn as follows:
•
Donation: As many coins as required can be played
as innocence counters by turning the crucifix (on
the coin’s tail) facing upwards. The player must
turn the coins before throwing the dice whilst being
interrogated. These coins won’t work as coins any
more.
•
Indulgence: Players can use gold coins to buy an indulgence to avoid being sent to the pyre by paying for
his or her sins at the purgatory.
•
To Expose: When the current player is going to be
interrogated, before throwing the dice, the player can
expose another player to be interrogated instead by expending one gold coin. This accusation doesn’t have
an innocence cost for the target player, as opposed to
the
accusation.
The player can carry out as many actions as desired.
The last Villager alive wins the game.