Our Dynamic Universe: Scalars and vectors Our Dynamic Universe SCALARS AND VECTORS MATHEMATICAL METHODS In this section, we will consider the idea of motion, how to combine scalar and vector quantities, and use graphical and mathematical methods when dealing with scalar and vector quantities. Through this course you will meet both scalar and vector quantities. You must remember to calculate both magnitude and direction. Know the resultant direction from start to finish. A body or an object is said to be in motion when it changes its position. We can analyse an object’s displacement, velocity and acceleration during its change of position. These are vector quantities so both magnitude (size) and direction must be stated for each. A scalar quantity has no direction to give. Scalar (Magnitude only) Vector (Magnitude and direction) Time Energy Mass Distance Displacement Speed Velocity Acceleration Momentum Force Impulse Displacement finish (shop) Displacement is the distance travelled in a certain direction from the start point to the finish point in a straight line. Velocity Velocity is the rate of change of displacement. Velocity is the displacement covered in a certain time. Direction has to be stated. t en em lac sp di Acceleration Acceleration is the rate of change of velocity. Acceleration is the change of velocity done in a certain time. Acceleration takes place in a certain direction. start (school) Different paths, same displacement SCALE DRAWINGS DON’T FORGET When drawing your scale diagram keep it large to reduce the uncertainty in the answer. Vector quantities can be represented with a line drawn to a scale. An arrowhead must be added to show which direction the line represents. Remember these rules to add vector quantities together: 1 Choose and write down a scale. 2 Add vectors drawn ‘head to tail’. 3 Draw the resultant from ‘start to finish’. 4 Measure both the magnitude and the direction. An arrow has magnitude and direction 8 BRP_CfEHigherPhysics_Sample.indd 8-9 Right angled triangles 1 Use the Pythagorean theorem to calculate the resultant magnitude: SAMPLE PAGES – CFE HIGHER PHYSICS MOTION When adding vector quantities together or resolving a vector into components, in certain diagrams you may find you can use mathematical methods as an alternative to scale diagrams. c2 = a2 + b2 B (hypotenuse) c a (opposite) θ A b (adjacent) C 2 Use trigonometry to calculate the direction: opposite tan θ = adjacent opposite sin θ = hypotenuse adjacent cos θ = hypotenuse Acute or obtuse angled triangles 1 Use the Sine rule to calculate the size of an angle or length of a side when you have two sides and an angle or two angles and a side: a b c = sin B = sin C sin A 2 Use the Cosine rule to calculate the length of a side or size of an angle when you have two sides and an angle or three sides: a2 = b2 + c2 – 2bc cos A THINGS TO DO AND THINK ABOUT ONLINE For more on vectors, head to www.brightredbooks.net ONLINE TEST When an object falls to the ground its velocity is said to be increasing and it has an acceleration which is vertically downwards towards the centre of the earth. An object in orbit is usually said to have a constant orbital speed but gravity is of course changing its direction to keep it in orbit. This object is also said to be accelerating towards the earth. How can an object with constant speed also have acceleration? Test your knowledge of this topic at www.brightredbooks.net DON’T FORGET Acceleration is a vector quantity. Orbits of satellites accelerating 9 20/08/2014 15:23 Our Dynamic Universe: Displacement and velocity Our Dynamic Universe DISPLACEMENT AND VELOCITY SPEED AND VELOCITY Speed is a scalar quantity. Speed is the distance travelled in unit time. speed = In this section, we will consider the vector nature of displacement and velocity. We will also learn how to use vector rules to add these quantities. The symbol for distance is d. Distance is defined by a number and its unit, the metre, m. e.g. ‘The length of the school laboratory is 8 m’. Displacement is a vector quantity. e.g. ‘An explorer walks 20 km due North from base camp’. The symbol for displacement is s. Example: 1 A pupil travels East 10 m along the school corridor but is sent back 7 m for running! distance travelled, d = 10 + 7 = 17 m displacement is 10 + (–7) = 3 m East. 10 N –7 If this pattern is repeated, we can predict the pupil’s displacement will still only be 6 m East. Example: 2 3 A car drives 4 km North then drives 3 km West. What is the resultant displacement? Using Pythagoras and trig: x2 = 42 + 32 N x = 5 km x tan θ = ¾ θ = 37º θ displacement, s = 5 km @ 37º to the West of North. Use a ruler and protractor to check this by scale measurement. Example: 3 A runner goes round the race track three times. If the track has a length of 220 m, what is the runner’s distance travelled and displacement? The magnitude of the displacement is different from the distance when an object changes direction. finish start If we ignore direction when calculating vector quantities, we will usually get the wrong result! distance travelled d = 3 × 220 = 660 m. BRP_CfEHigherPhysics_Sample.indd 52-53 Velocity is a vector quantity. Velocity is the displacement per unit time. velocity = displacement s or v = t time Velocity has magnitude and direction. e.g. ‘The car was travelling at 30 m s–1 from Glasgow to Edinburgh’ refers to a velocity. Example: DON’T FORGET A sailor sets his boat on a heading of North at 5 m s–1 through the sea. The tide is moving at 2 m s–1 in a South-East direction. 2ms –1 Find the boat’s resultant velocity over the ground. Scale: 1 cm ≡ 1 m s–1 Head-to-tail diagram: 2 If a bearing has been used for the direction, 000° is North. N DON’T FORGET boat 5ms –1 … the direction, or you could lose half the marks! Resultant from start to finish 5 θ x DON’T FORGET … these vector techniques; they will be used to add force vectors soon. VIDEO LINK Measure resultant, x = 3.9 cm Measure θ = 22° Resultant velocity, v = 3.9 m s–1 @ 022° THINGS TO DO AND THINK ABOUT The use of s for displacement is from the Latin word for space: spatium, first used in Galileo’s Discourses on Two New Sciences in 1640. There are many online video clips about displacement and velocity vectors. View a selection at www.brightredbooks.net ONLINE TEST Test your knowledge of this topic at www.brightredbooks.net Use your knowledge of vectors to explain to a friend how your velocity changes when: DON’T FORGET 52 4 SAMPLE PAGES – CFE HIGHER PHYSICS A body in motion will often change its direction. The distance travelled from start to finish can vary with the routes taken but displacement remains as the distance travelled in a straight line in the direction from start to finish. DON’T FORGET Speed only has magnitude, no direction. e.g. ‘The car was going faster than 30 m s–1’ refers to a speed. DISTANCE AND DISPLACEMENT 3 distance time • • • you walk on a conveyor belt a plane heads into a crosswind you sail against the tide. displacement s = 0 m. 53 20/08/2014 15:23
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