Telling Time and Elapsed Time Unit Plan Grade: 2/3 Subject/Course: Mathematics Desired Results Learning Goal Students will learn to tell time and calculate elapsed time to the nearest half hour. Competency Measurement: - Time: estimating and measuring o conventional units, duration Assessment Culminating Task Students will make an activity schedule for a Minion. Each activity will have a start and end time represented on an analogue clock, digitally, and duration written. Assessment for Learning #1 #2 “Telling Time” worksheet “Minions Elapsed Time” game Lesson 1 - Introduce time through Prezi presentation zooming into each unit; year, month, day, hour, minute - Show time on smart board and have them write the digital time on a whiteboard - Write a time on the smartboard and have students show the time on their clocks - In pairs, have students show each other a time on their clock for their partner to read Lesson 2 - Review: “Stop The Clock” online game - Time Telling worksheet (AFL #1) - Fast Finisher: clock card game Lesson 3 - Explain elapsed time as the amount of time that has passed - Go through parts of daily agenda orally, calculating the duration of each block - Elapsed time word problems on smart board Lesson 4 - Elapsed time worksheet - Fast Finisher: “Stop The Clock” online game - Explain and hand out “Minions Elapsed Time” game (AFL #2) - If time: go over elapsed time answers Lesson 5 - Review: “Learn to Tell Time,” application - Explain culminating task: to make a 4-activity schedule for a Minion o Draw and title each activity o Fill in the start and end time on the analogue and digital clock, and duration - Work on task - Fast Finisher: “Minions Elapsed Time” game Reflection Notes - Prezi presentation was stimulating and took up an entire lesson; the rest of the planned lesson made for a good lesson on its own as well - “Stop the Clock” game was fun; EBI the smartboard worked by touch - Passing out the clocks between the game and the practice activity took too long. EBI each student took a clock back to their desk after they played their turn on the game at the smartboard (save on transition time, keeping the students from being bored and distracted when waiting for a clock) - The practice handout showed quite a bit of learning, yet it could have had a couple of challenger questions to allow the students to move into the game at different times - Going through the schedule to show elapsed time was beneficial to help the students see time as being continuous and not always restarting at the “start” point - The Minions Elapsed Time game needed to be explained more than once; the students were writing the elapsed time as the end time rather than calculating the end time based on the elapsed time. After circulating to each group, I brought the class back together and re-explained the game. After this it went much better! EBI the game was exemplified on the smartboard before releasing the groups to play on their own. - Showing an example of the final task was very effective in giving students ideas to create their own schedules.
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