Kinematics Workshop Academic Success Center Agenda ● Vector vs Scalar quantities ● SOHCAHTOA ● Working with vectors ● Displacement, speed, etc. Scalar vs Vector Quantities ● Scalar – magnitude, but no direction. ● Speed, distance, time. ● Vector – magnitude and direction. ● Velocity, displacement, force. SOHCAHTOA ● Sin = Opposite/Hypotenuse ● Cos = Adjacent/Hypotenuse ● Tan = Opposite/Adjacent ● The hypotenuse lies opposite to the right angle (90°). ● O stands for the side of the triangle opposite to . ● A stands for the side of the triangle adjacent to . The Components of a Vector ● Any vector can be broken down into its y and x components. ● Use SOHCAHTOA to find the components. ● Use Pythagorean theorem to find the magnitude of a vector. Addition and Subtraction of Vectors ● To find the sum of the vectors A and B, place the tail of B at the tip of A (do not change direction of either vector). ● Subtracting two vectors is equivalent to adding the vector being subtracted with the opposite sign. ● A – B = A + (-B) ● To make vector –B, erase the arrow head at the tip of B and redraw it where the tail used to be. Find the Resultant Vector ● Vector A has a magnitude of 30.0 m and points in a direction 45º above positive x axis. Vector B has a magnitude of 50.0 m and points in a direction of 60º above negative x axis. ● Find the magnitude and direction of the resultant vector C. ● Express the vector D = A – C and sketch the vector. Find the Resultant Vector ● Resolve vectors A and B into their x and y components. ● Add together x components to get the x component of vector C (Cx). Add together y components to get the y component of vector C (Cy). ● Use the Pythagorean theorem to find the magnitude of vector C |C|. ● Find the direction of the resultant vector C by using tan = Cy/Cx. ● Take the inverse of the tan to find the angle C makes with the x axis. Find the Resultant Vector ● Remember to take the negative of vector C component, when expressing vector D. Displacement, speed, etc. ● x – displacement. Units – meter. ● V – average speed. Actual distance/Time. Units – m/s ● V- average velocity. Displacement/Time. Units – m/s ● a – acceleration. Velocity/time. Units m/s². Average Speed vs Average Velocity ● You are taking 290 downtown. The first 5 miles you are moving at an exasperating speed of 10 mi/hour. You travel the next 7 miles at a 70 mi/hour. What is the average speed of the entire trip? Answer average speed vs average velocity ● 20 mph A few words about acceleration… ● It can be negative (deceleration, slowing down) or positive (acceleration, speeding up). ● Gravity is also an acceleration. Therefore, its units are m/s². ● g stands for positive 9.81 m/s². Depending on the coordinate system you choose to use, you assign to g (or any other acceleration) positive or negative value. ● Thus, if you take upward as positive, the gravity will be expressed with a negative Units can save you! ● Know the difference between the fundamental units – time (s), length (m), and mass (kg). ● The derived quantities are a combination of fundamental units. ● Always check units to make sure you are on the right track solving the problem. ● If, for example, your time is expressed in meters, it means that you solved the problem wrong! Units can save you! ● Some practice: ● Density = mass/volume. Express volume and prove the equation with units. ● x = gt²/2. Find the units of x. Show all the work. ● T = 2p(m½/k½). What are the units of k? Answer units ● kg/m3 ● ms2/2s2 =m/2 ● m/(T/2p)2 =k Before moving on to the problems… ● There is not a clear-cut way to solve a problem in physics. Often, there are several solutions... Look at it as an advantage and learn to think through the problems. Before moving on to the problems. Some tips. ● Carefully read the problem. ● State what you are looking for and what you know. Write it out. ● Sketch the problem. It is not a waste of time! On the contrary, sketching allows you to think through the problem and visualize the physical process. ● Come up with a strategy. You may have to try several strategies before finding a correct one, and that is OK. ● Find a correct equation. Solve it. ● Watch your units! Is your answer reasonable? Use units and common sense to check your answer. Equations of Motion ● V= Vo +at ● X= Xo + Vot+ (at2)/2 ● X= Xo + (Vo + V)t/2 ● V2= Vo2 + 2a(X-Xo) One-dimensional kinematics. Common problems. ● An object has an initial velocity of 1.5 m/s. It accelerates at a rate of 2.0 m/s² for 5 seconds. ● What is the object’s velocity after that period of time? ● How far did it travel in this time? Answer one dimensional kinematics problem ● 11.5 m/s ● 9.75 m One-dimensional kinematics. Common problems. ● A girl throws an apple vertically up in the air with a velocity of 4.9 m/s. Take g = 9.81 m/s² as your acceleration. What is the velocity of an apple ● After 0.25s? ● After 1.00s? ● What is the distance and time at which apple reaches its maximum height? Answer apple problem: ● a)2.44 m/s ● b)-4.9 m/s ● c) 1.225 m One-dimensional kinematics. Common problems. ● Starting from rest, a jet is catapulted with a constant acceleration along a straight line and reaches a velocity of 100 m/s in 3 seconds. ● What is its average acceleration? ● What is the jet’s velocity after it travels a displacement of 300 m? One-dimensional kinematics. Braking time. ● A car is traveling with a constant speed, when driver applies the brakes, giving the car a deceleration of 3.0 m/s². The car stops in a distance of 32 m. ● What was the car’s speed before deceleration? ● What was its speed in 1sec? ● In 2 sec? One-dimensional kinematics. Braking distance. ● You are driving a car at 12 m/s. Suddenly a deer appears on the road. You slow down with the acceleration of 3.5 m/s² If the deer is in the distance of 25 m from your car ● How close to it do you get? ● How much time does you car need to come to a complete stop? One-dimensional kinematics. Common problems. ● You stand at the top of the building and throw a ball vertically upward with a velocity of 12.0 m/s. The ball reaches the ground 4.75 s later. ● What is the max height reached by the ball? ● How high is the building? ● With what velocity will the ball reach the ground? Two-dimensional kinematics. Free fall. ● An orange is thrown horizontally from an open window that is 10.0 m from the ground level. The orange lands a horizontal distance of 50.0 m from the base of the building. ● What was its initial velocity? One-dimensional kinematics. Free fall. ● You dive from a high shore into the river below. If you hit the water 1.3 seconds later ● How high was the shore? ● What is your velocity when you hit the water? Two-dimensional kinematics ● Basically, a combination of two linear motions – vertical and horizontal. ● Acceleration in x direction is 0 (ax = 0), as we assume no air resistance. ● As there is no acceleration in x direction, vx is constant. ● Acceleration in y direction is due to gravity (ay = g). ● Vy is constantly changing. It has a value of 0 at the highest point. Vy initial has the same magnitude as vx final, but opposite direction (parabolic path). Two-dimensional kinematics. ● X component of the velocity (vx) determines the range. ● Y component of the velocity (vy) determines time in air and maximum height. ● It is of no use to memorize equations derived to determine the range, maximum height, landing site etc. Besides that it is easy to make a mistake when memorizing them, your instructor will want you to show all the work and understanding of the concepts. ● By using the familiar kinematics equations and rules of the projectile motion, you will Two-dimensional kinematics. Common problems. ● A bullet is fired from a ground level with a speed of 145 m/s at an angle of 30º above horizontal. After it has been in the air for 4 sec ● What is its vertical component? ● What is its horizontal component? Two-dimensional kinematics. Common problems. ● The same girl as in the aforementioned problem throws an apple with an initial velocity of 10 m/s at an angle of 60º with the ground. We assume no air resistance. ● How long is the apple in the air? ● How far does it go? Two-dimensional kinematics. Common problems. ● You throw a stone from the top of the building upward at an angle of 30º to the horizontal with the initial velocity of 25.0 m/s. Height of the building is 45.0 m. ● How long does the stone take to reach the ground? ● Determine the range measured from the base of the building. Answer jet problem ● a)33.3 ● b)141.35 Answer car problem ● a)13.85 ● b)10.85 ● c)7.85 Answer deer problem ● a)4.428 m ● b)3.4 s Answer building problem ● a)68.6 m ● b) 61.25 m ● c) 38.581 m/s Answer orange problem ● 35.7 m/s Answer shore problem ● a) 8.2 m ● b) 12.7 m/s Answer bullet problem ● a) 125.57 m/s ● b) 33.3 m/s Answer apple problem ● a)1.767 ● b) 8.83 Answer stone problem ● a) 4.56 s ● b) 98.724 m
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