Displacement, Velocity, and Acceleration (WHERE What we’re concerning ourselves with today is determining where and when in movement. How do we find the motion of stuff? We’re going to do it in a precise and rigorous way. We will start with the simplified case of only moving along one axis of movement. and WHEN?) Math resources • Appendix A in your book! • Symbols and meaning • Algebra • Geometry (volumes, etc.) • Trigonometry • Logarithms In case any of you are struggling with remembering the math or a particular math concept… Appendix A Reminder • You will do well in this class by PRACTICING! Extra Practice Problems: 2.1, 2.3, 2.5, 2.21, 2.25, 2.27 Also: (Ungraded) homework warm-up problems Also maybe 2.29, 2.31, 2.33 Reminders Next class is next Wednesday. Problem solving day: practicing for exam. First clicker grade counted; BRING YOUR CLICKERS! Also maybe 2.29, 2.31, 2.33 Problem Solving Pro-tips 1. Draw a picture! 2. Use and label your reference frame. 3. List what you KNOW and DON’T KNOW in variable form. 4. Practice helps you pick best formulas! One of the MOST IMPORTANT PRACTICAL THINGS today will be some problem-solving tips. Tip number 3 will help you pick the right formula to use! Although tests will give you the necessary formulae, you will still need to pick the right one to use. Scalars and Vectors • Scalar: just a number (magnitude). • Vector: a number (magnitude) with a direction. In a lot of the work we’ll do in this class and anyone going into any science, we’ll need to know the difference between a scalar and a vector. These are just official-sounding terms for a simple concept. Here are the definitions. “Direction can be east, up, positive, negative.” [explain the graphic as it plays out] Describing “Displacement” and “Distance” are something we’ll cover today. Distance: total travelled. Displacement (in this case): Where it ended up IN REFERENCE TO where it started. Vector: note that “+” is added, and it describes only the total displacement. Scalars and Vectors • Scalar: just a number (magnitude). • Vector: a number (magnitude) with a direction. 30 m 100 m In a lot of the work we’ll do in this class and anyone going into any science, we’ll need to know the difference between a scalar and a vector. These are just official-sounding terms for a simple concept. Here are the definitions. “Direction can be east, up, positive, negative.” [explain the graphic as it plays out] Describing “Displacement” and “Distance” are something we’ll cover today. Distance: total travelled. Displacement (in this case): Where it ended up IN REFERENCE TO where it started. Vector: note that “+” is added, and it describes only the total displacement. Scalars and Vectors • Scalar: just a number (magnitude). • Vector: a number (magnitude) with a direction. 30 m 100 m Distance (scalar): 100m + 30m = 130 meters In a lot of the work we’ll do in this class and anyone going into any science, we’ll need to know the difference between a scalar and a vector. These are just official-sounding terms for a simple concept. Here are the definitions. “Direction can be east, up, positive, negative.” [explain the graphic as it plays out] Describing “Displacement” and “Distance” are something we’ll cover today. Distance: total travelled. Displacement (in this case): Where it ended up IN REFERENCE TO where it started. Vector: note that “+” is added, and it describes only the total displacement. Scalars and Vectors • Scalar: just a number (magnitude). • Vector: a number (magnitude) with a direction. Displacement, x (vector): 100 - 30 = +70 meters Initial location Final location 30 m 100 m Distance (scalar): 100m + 30m = 130 meters In a lot of the work we’ll do in this class and anyone going into any science, we’ll need to know the difference between a scalar and a vector. These are just official-sounding terms for a simple concept. Here are the definitions. “Direction can be east, up, positive, negative.” [explain the graphic as it plays out] Describing “Displacement” and “Distance” are something we’ll cover today. Distance: total travelled. Displacement (in this case): Where it ended up IN REFERENCE TO where it started. Vector: note that “+” is added, and it describes only the total displacement. Scalars and Vectors Scalars: Vectors: Distance, x Speed, v Displacement, x Velocity, v Acceleration, a Vectors are usually represented as BOLD (or with an arrow hat). DRAW ARROW HAT ON LIGHT BOARD. This notation is a formality I don’t recommend stressing about until a few weeks from now when we start doing graphing in 2 dimensions. Frames of reference 80 km/h +10 km/h 70 km/h Ground’s reference frame Velocity, v Driver’s reference frame • In ground frame of reference, one car has v = +80 km/h while the other has v = +70 km/h • In reference frame of driver, velocity of other car is v = +10 km/h I alluded to “reference frames” before, in that displacement was “destination in reference to starting point”. To note any vector, we need to define a reference point. An intuitive way of understanding this is cars on highway… Reference frames on paper • PT #1: Draw a picture! “Jogger went 10m east, 10m north, sat on a stump a while, then walked 25m east.” First pro tip! If you see a word problem that can be drawn, draw it. Reference frames on paper • PT #1: Draw a picture! “Jogger went 10m east, 10m north, sat on a stump a while, then walked 25m east.” First pro tip! If you see a word problem that can be drawn, draw it. Reference frames on paper • PT #1: Draw a picture! • PT #2: Use (and LABEL) a coordinate system. +y “Jogger went 10m east, 10m north, sat on a stump a while, then walked 25m east.” -x +x 0 -y First two pro tips! DRAW A REFERENCE FRAME (coordinate system) The reference point here is the jogger’s starting point. When you draw axes, point arrows in the positive direction. [read the slide] Will see an example on the next slide. Reference frames on paper • PT #1: Draw a picture! • PT #2: Use (and LABEL) a coordinate system. +y “Jogger went 10m east, 10m north, sat on a stump a while, then walked 25m east.” -x +x 0 -y The direction of these arrows is important for setting up problems and may affect the sign of your variables and/or answers (will see example soon) First two pro tips! DRAW A REFERENCE FRAME (coordinate system) The reference point here is the jogger’s starting point. When you draw axes, point arrows in the positive direction. [read the slide] Will see an example on the next slide. Displacement (vector) Definition: change in the position of an object Displacement: Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Δx = x f − xi Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. This one’s easy, but let’s practice pro tips! Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. This one’s easy, but let’s practice pro tips! Final position Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Initial position Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y This one’s easy, but let’s practice pro tips! Final position Initial position +x Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y This one’s easy, but let’s practice pro tips! Final position Pro Tip #3: List what you know & don’t known in variable form Initial position +x Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y This one’s easy, but let’s practice pro tips! Final position Pro Tip #3: List what you know & don’t known in variable form Initial position xi = +3.0 m Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. +x Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y This one’s easy, but let’s practice pro tips! Final position xf = -5.0 m Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Pro Tip #3: List what you know & don’t known in variable form Initial position xi = +3.0 m +x Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y This one’s easy, but let’s practice pro tips! Final position xf = -5.0 m Pro Tip #3: List what you know & don’t known in variable form Initial position xi = +3.0 m Δx = ? Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical ref location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. +x Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y Final position xf = -5.0 m Initial position xi = +3.0 m Δx = -5.0 m - (+3.0 m) = -8.0 m Definition of displacement is the change in position. DELTA REPRESENTS CHANGE. HERE, Final minus initial position. WALK THEM THROUGH THIS PROBLEM. The house seems to be the critical reference location here. Pro tip… we know xi, we know xf. WHAT DON’T WE KNOW? +x Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y Final position Δx = -8.0 m Initial position +x Arrow represents the Δx vector: magnitude (8.0m) and direction (-) of displacement. Blue arrow from xi to xf indicates direction and magnitude of displacement - good example of a vector Sign of displacement indicates direction - ALTHOUGH CAR DROVE OFF TO RIGHT, VECTOR POINTS TOWARD NEGATIVE. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. +y Final position Initial position +x Now I’m going to give you a conceptual test here, and point out the direction of the arrows for “positive” on this axis. Now going to do something totally evil… Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. Initial position Final position +x +y Write your knowns and unknowns! Trial problem: switch direction of positive. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. Initial position Final position +x +y Write your knowns and unknowns! Trial problem: switch direction of positive. Displacement (vector) Definition: change in the position of an object Displacement: Δx = x f − xi Ex: Car initially parked 3.0 m to right of house, drives around the block, ends up 5.0 m to left of house. Find the displacement of the car. Initial position Final position +x xf = +5.0 m +y xi = -3.0 m Δx = +5.0 m - (-3.0 m) = +8.0 m Trial problem: switch direction of positive. Many people struggle with signs! Ask yourself after defining each variable: Is the sign consistent with what direction I’ve called positive? Up and right are usually positive! (particularly in WebAssign unless explicitly stated in the problem) Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. SI units: m/s Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity going to Pitt: Mo’town 0 Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. Pitt 70 mi x t = 2 hrs Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity going to Pitt: xi = 0 ti = 0 Mo’town 0 Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. Pitt 70 mi x t = 2 hrs Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity going to Pitt: xi = 0 ti = 0 xf = +70 mi tf = 2 hrs Mo’town 0 Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. Pitt 70 mi x t = 2 hrs Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity going to Pitt: xi = 0 ti = 0 xf = +70 mi tf = 2 hrs Mo’town 0 Pitt 70 mi x t = 2 hrs 70 mi − 0 v= = +35 mi/hr 2 hrs − 0 Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity going to Pitt: xi = 0 ti = 0 xf = +70 mi tf = 2 hrs Mo’town 0 Pitt 70 mi x t = 2 hrs 70 mi − 0 v= = +35 mi/hr 2 hrs − 0 Formally the definition is… Another way to state this is “Change in LOCATION over period of TIME.” Bar over symbol means average. Most familiar miles per hour, kilometers per hour, but just to remind you of formal units, SI units is meters per second Simple example…Over the course of 5 hours you go to pitt & back. Take 2hrs to go, and one hour to return. Will walk you through this one and then give you one to chew on yourself. DRAWN A PICTURE/AXES… TIME ZERO IS REFERENCE POINT. Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity coming back from Pitt? Average velocity of round trip? If you finish those: Average speed (scalar!) of round trip? IF <13:00, HAVE THEM CALCULATE - group thought experiment. OTHERWISE DO ON LIGHT BOARD. WRITE ANSWERS ON LIGHT BOARD. Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity coming back from Pitt: Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity coming back from Pitt: v= 0 − 70 mi = −70 mi/hr 3 hrs − 2 hrs Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Average velocity coming back from Pitt: v= 0 − 70 mi = −70 mi/hr 3 hrs − 2 hrs Average velocity of round trip: Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Pitt Mo’town 0 70 mi x Average velocity coming back from Pitt: v= 0 − 70 mi = −70 mi/hr 3 hrs − 2 hrs Average velocity of round trip: v= 0−0 =0 3 hrs − 0 Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Average Velocity Definition: velocity is displacement per unit time Δx x f − xi v≡ = Δt t f − ti SI units: m/s Ex: Go to Pittsburgh in 2 hrs, back in Morgantown 3 hrs after leaving Pitt Mo’town 0 70 mi x Average velocity coming back from Pitt: v= 0 − 70 mi = −70 mi/hr 3 hrs − 2 hrs Average velocity of round trip: v= 0−0 =0 3 hrs − 0 Speed: 140mi / 3h = 47 mi / h! Important points here: Identify START and END points for each problem. Calculate Note SIGN of return velocity! Velocity is a VECTOR — sign indicates negative or positive direction! Instantaneous Velocity • Instantaneous velocity is velocity at a particular instant. • Only use the average velocity when asked for “average.” For example, I carefully planned my trip back from Pittsburgh so I would have an average speed home of 70mph (maybe because I had to be somewhere in an hour), but I got caught in traffic so I sped up. Does the cop care if my average velocity is below the speed limit, but I was going 120mph at the point she caught me? No. Instantaneous Velocity • Instantaneous velocity is velocity at a particular instant. • Only use the average velocity when asked for “average.” For example, I carefully planned my trip back from Pittsburgh so I would have an average speed home of 70mph (maybe because I had to be somewhere in an hour), but I got caught in traffic so I sped up. Does the cop care if my average velocity is below the speed limit, but I was going 120mph at the point she caught me? No. Instantaneous Velocity • Instantaneous velocity is velocity at a particular instant. • Only use the average velocity when asked for “average.” Will discuss this difference more next lecture. For example, I carefully planned my trip back from Pittsburgh so I would have an average speed home of 70mph (maybe because I had to be somewhere in an hour), but I got caught in traffic so I sped up. Does the cop care if my average velocity is below the speed limit, but I was going 120mph at the point she caught me? No. Acceleration • Average acceleration = change in velocity/time v f − vi Δv a≡ = t f − ti Δt • Instantaneous acceleration Δv a = lim Δt →0 Δt SI Units: m/s/s = m/s2 Sign of acceleration definitely harder for people to visualize than sign of displacement or velocity. If time, maybe go through example with desk as origin and me moving around to talk about sign of position, velocity and acceleration. Acceleration • Average acceleration = change in velocity/time v f − vi Δv a≡ = t f − ti Δt • Instantaneous acceleration Δv a = lim Δt →0 Δt SI Units: m/s/s = m/s2 The sign of acceleration indicates which direction its velocity changes. Positive acceleration means speeding up when moving in the positive x direction OR slowing down when moving in the negative x direction. Sign of acceleration definitely harder for people to visualize than sign of displacement or velocity. If time, maybe go through example with desk as origin and me moving around to talk about sign of position, velocity and acceleration. Signs of acceleration • A car slowing down at a stop sign a v +x • A bullet hitting a wall v a +x • Sprinter out of the blocks av +x The sign of acceleration indicates which direction its velocity changes. Positive acceleration means speeding up when moving in the positive x direction OR slowing down when moving in the negative x direction. Drawing a picture and the v and a vectors will help! Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo “t at time zero” “location at time zero” “velocity at time zero” COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= “t at time zero” “location at time zero” “velocity at time zero” v f − vi t f − ti COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= v f − vi t f − ti a= “t at time zero” “location at time zero” “velocity at time zero” v − vo t COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= v f − vi t f − ti a= v − vo t “t at time zero” “location at time zero” “velocity at time zero” v = vo + at COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti a= v − vo t “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x f − xi t f − ti COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti x f − xi t f − ti a= v − vo t vavg = “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x − xo t COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti x f − xi t f − ti a= v − vo t vavg = “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x − xo t COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] x = xo + vavg t Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti x f − xi t f − ti vavg = a= v − vo t vavg = “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x − xo t v + vo 2 COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] x = xo + vavg t Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti x f − xi a= v − vo t “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x − xo x = xo + vavg t t f − ti t Similar derivations lead to more equations: vavg = vavg = v + vo 2 COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti x f − xi a= v − vo t “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x − xo x = xo + vavg t t f − ti t Similar derivations lead to more equations: vavg = v + vo 2 vavg = Δx = vot + 12 at 2 COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Motion at Constant Acceleration Special case when a does not change with time Notation: tf = t ti = 0 xf = x xi = xo vf = v vi = vo a= vavg = v f − vi t f − ti x f − xi a= v − vo t “t at time zero” “location at time zero” “velocity at time zero” v = vo + at x − xo x = xo + vavg t t f − ti t Similar derivations lead to more equations: vavg = v + vo 2 vavg = Δx = vot + 12 at 2 v 2 = vo 2 + 2aΔx COMMON EQUATIONS OF MOTION. You will use these in homeworks and on test. They will be GIVEN on test! [future: could maybe fit a mini-lecture on this before pre-test?] Which formula to use? vavg v − vo = 2 A lot of the work will be deciding what information to plug in to which equation. If I know my final v, initial v, and final time, I can compute acceleration. If I don’t know my final acceleration or time, I can’t compute them based on the information given. Which formula to use? v = vo + at v 2 = vo 2 + 2aΔx v − vo = 2 Δx = vot + 12 at 2 vavg A lot of the work will be deciding what information to plug in to which equation. If I know my final v, initial v, and final time, I can compute acceleration. If I don’t know my final acceleration or time, I can’t compute them based on the information given. Which formula to use? v = vo + at v 2 = vo 2 + 2aΔx v − vo = 2 Δx = vot + 12 at 2 vavg Pro Tip #3: List what you know and need to know in variable form A lot of the work will be deciding what information to plug in to which equation. If I know my final v, initial v, and final time, I can compute acceleration. If I don’t know my final acceleration or time, I can’t compute them based on the information given. Which formula to use? v = vo + at v 2 = vo 2 + 2aΔx v − vo = 2 Δx = vot + 12 at 2 vavg Pro Tip #3: List what you know and need to know in variable form • 1 equation with one unknown is solvable. A lot of the work will be deciding what information to plug in to which equation. If I know my final v, initial v, and final time, I can compute acceleration. If I don’t know my final acceleration or time, I can’t compute them based on the information given. Which formula to use? v = vo + at v 2 = vo 2 + 2aΔx v − vo = 2 Δx = vot + 12 at 2 vavg Pro Tip #3: List what you know and need to know in variable form • 1 equation with one unknown is solvable. • 2 equations with two unknowns is solvable. A lot of the work will be deciding what information to plug in to which equation. If I know my final v, initial v, and final time, I can compute acceleration. If I don’t know my final acceleration or time, I can’t compute them based on the information given. Which formula to use? v = vo + at v 2 = vo 2 + 2aΔx v − vo = 2 Δx = vot + 12 at 2 vavg Pro Tip #3: List what you know and need to know in variable form • 1 equation with one unknown is solvable. • 2 equations with two unknowns is solvable. Pro Tip # 4: Practice helps you pick best formulas! A lot of the work will be deciding what information to plug in to which equation. If I know my final v, initial v, and final time, I can compute acceleration. If I don’t know my final acceleration or time, I can’t compute them based on the information given. Let’s Practice! The speed of a nerve impulse in the human body is about 100 m/s. If you accidentally stub your toe in the dark, estimate the time it takes the nerve impulse to travel to your brain. This is also why it seems to take too long to get your hand off of a hot surface. You’re already a little burned before you can react to take your hand away! By the way, never ever type “stubbed toe” into google images, it comes up with seriously the worst stuff. Let’s Practice! The speed of a nerve impulse in the human body is about 100 m/s. If you accidentally stub your toe in the dark, estimate the time it takes the nerve impulse to travel to your brain. Draw a picture and list knowns and unknowns This is also why it seems to take too long to get your hand off of a hot surface. You’re already a little burned before you can react to take your hand away! By the way, never ever type “stubbed toe” into google images, it comes up with seriously the worst stuff. Let’s Practice! The speed of a nerve impulse in the human body is about 100 m/s. If you accidentally stub your toe in the dark, estimate the time it takes the nerve impulse to travel to your brain. Draw a picture and list knowns and unknowns Average velocity = 100 m/s = displacement / time This is also why it seems to take too long to get your hand off of a hot surface. You’re already a little burned before you can react to take your hand away! By the way, never ever type “stubbed toe” into google images, it comes up with seriously the worst stuff. Let’s Practice! The speed of a nerve impulse in the human body is about 100 m/s. If you accidentally stub your toe in the dark, estimate the time it takes the nerve impulse to travel to your brain. Draw a picture and list knowns and unknowns Average velocity = 100 m/s = displacement / time Change in time = Δt = Δx/v = ~2 m / 100 m/s This is also why it seems to take too long to get your hand off of a hot surface. You’re already a little burned before you can react to take your hand away! By the way, never ever type “stubbed toe” into google images, it comes up with seriously the worst stuff. Let’s Practice! The speed of a nerve impulse in the human body is about 100 m/s. If you accidentally stub your toe in the dark, estimate the time it takes the nerve impulse to travel to your brain. Draw a picture and list knowns and unknowns Average velocity = 100 m/s = displacement / time Change in time = Δt = Δx/v = ~2 m / 100 m/s = 0.02 s or 20 milliseconds This is also why it seems to take too long to get your hand off of a hot surface. You’re already a little burned before you can react to take your hand away! By the way, never ever type “stubbed toe” into google images, it comes up with seriously the worst stuff. Problems inside problems Might need to break down problem into smaller pieces! Solve in sequence. Let’s Practice! 1 mile = 1609 m Let’s Practice! A rocket ship is capable of accelerating at a rate of 0.60 m/s2. How long does it take for it to get from going 55 mi/h to going 60 mi/h? 1 mile = 1609 m Let’s Practice! A rocket ship is capable of accelerating at a rate of 0.60 m/s2. How long does it take for it to get from going 55 mi/h to going 60 mi/h? Draw a picture and list knowns and unknowns 1 mile = 1609 m Let’s Practice! A rocket ship is capable of accelerating at a rate of 0.60 m/s2. How long does it take for it to get from going 55 mi/h to going 60 mi/h? Draw a picture and list knowns and unknowns Want: Δt Know: vo, vf, a 1 mile = 1609 m Let’s Practice! A rocket ship is capable of accelerating at a rate of 0.60 m/s2. How long does it take for it to get from going 55 mi/h to going 60 mi/h? Draw a picture and list knowns and unknowns Want: Δt Know: vo, vf, a v = vo +a Δt rearrange: Δt = (v-vo)/a 1 mile = 1609 m Let’s Practice! A rocket ship is capable of accelerating at a rate of 0.60 m/s2. How long does it take for it to get from going 55 mi/h to going 60 mi/h? Draw a picture and list knowns and unknowns Want: Δt Know: vo, vf, a v = vo +a Δt rearrange: Δt = (v-vo)/a Will need to convert mi/h to what? 1 mile = 1609 m While chasing its prey in a short sprint, a cheetah starts from rest and runs 45 m in a straight line, reaching a final speed of 72 km/h. (a) Determine the cheetah’s average acceleration during the short sprint, and (b) find its displacement at t = 3.5s. Problem Solving Pro-tips 1. Draw a picture! 2. Use and label your reference frame. 3. List what you KNOW and DON’T KNOW in variable form. 4. Practice helps you pick best formulas! REMINDER!
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