International Journal of Human and Social Sciences 6:3 2011 Media Time vs Active Time: Leisure Time among the Youth in Disadvantaged Community Samsudin A. Rahim, Nor Ba’yah Abdul Kadir, Wan Amizah Wan Mahmud, Rusyda Helma Mohamed, Chang Peng Kee typically non-instrumental. The amount of time a person has for leisure depends on the time he needs for fulfilling his school work or the time he spends working. Another study [29] finds that the youth spend an average of more than 6 hours per day in leisure activities, out of which two thirds is spent in passive activities and less than one third in leisure pursuits that have a high probability of promoting personal growth. In a comparative study, Larson and Verma [10] find that adolescents spend many hours per week on various leisure activities: 4 to 5 hours in East Asia, 5.5 to 7.5 hours in Europe, and 6.5 to 8 hours in North America. The youth in the United States and Europe have about half of their waking hours free for leisure, while those in Asia have only one-third free. In terms of well-structured and adult-supervised leisure, large differences exist between North America, Europe, and East Asia.The importance of leisure time activities in the development of a young person is recognised by the United Nations. The World Youth Report [26] stresses that only those leisure programs for youth can be considered appropriate that are aimed at fighting social ills, such as drug abuse, juvenile delinquency and other deviant behavior. While leisure programs can contribute greatly to the development of physical, intellectual and emotional potential of young people, they should be designed with due care and concern so that they are not used as a means for excluding the youth from participating in other aspects of social life, or for indoctrinating them. The report further suggests that leisuretime activity programs should be made freely available to the young.Initially, leisure hour activities were confined to physical activities. They include games, sports, cultural events, community service, and working on hobbies. But with the development and advancement of media technologies, the time spent with media also is counted as part of leisure hours. Nowadays, it is reported that the youth spend considerable time watching their favourite programs on television, listening to music on radio and iPod, playing games, browsing websites and communicating with friends on the facebook [23]. During adolescence, the time spent on conversing with friends (particularly through telephone) increases rapidly, and chatting, particularly about the behavior of peers, becomes an important leisure activity. Such social interactions seem to be essentially spontaneous and mainly self-regulated.The Search Institute [22] suggests that for young people to succeed as adults they need to spend their leisure hours developing their social assets with regard to attitudes, behaviors and skills. The institute claims that their 40 social assets have tremendous influence on young people’s lives and that they form the Abstract—The present study aims to explore how the youth in the disadvantaged community spend their leisure hours. ‘Leisure hours’ is defined as the waking hours when a person is neither in school nor at work. Data for this study was collected through a set of questionnaire to 695 respondents, who were15 to 25 years old and were living in high-rise low income apartments in the suburbs of Kuala Lumpur, the capital of Malaysia. The finding indicates that the youth spent more time with different types of media than the time they spent in physical activities such as sports and games, or by participating in community work, cultural activities or programmes of uniform bodies. They also involved themselves in antisocial behavior, by way of smoking, playing truant, loafing, drug abusing, drinking alcohol, vandalizing and illegal racing. A cross tabulation analysis shows that abstinence from physical activities is significantly associated with truancy, drug abuse and illegal racing. High media use is significantly associated only with vandalism. Spending more time with the media is certainly a deterrent to antisocial behavior. The leisure hour activities need to be planned more systematically to inculcate positive values and thereby reduce antisocial behavior among the youth of the disadvantaged community. Keywords—active times, antisocial behaviors, leisure hours, media usage , youth I. INTRODUCTION T HE World Youth Report [25] defines leisure time as the waking hours when a young person is neither in school nor at work. Reference [19] considers leisure time as the time not devoted to paid work, household and family maintenance, personal care, or sleep. How young people spend their time, especially their leisure time, provides important information about their societal roles, attitudes and social experiences. The youth tend to experience more leisure time activities in their youthful years than in their later years when they pick up adult’s roles, including work and marriage. The young choose leisure activities, rather than obligatory activities, which are Samsudin A. Rahim is the Director, Youth Empowerment Centre, Universiti Kebangsaan Malaysia, 43600 Bangi, Selangor, Malaysia. [email protected] Norbayah Kadir is with School of Psychology and Human Development, Universiti Kebangsaan Malaysia, 43600, Bangi, Malaysia. Wan Azmizah is with School of Media and Communication Studies, Universiti Kebangsaan Malaysia, 43600, Bangi, Malaysia Rusyda Helma is with School of Psychology and Human Development, Universiti Kebangsaan Malaysia, 43600, Bangi, Malaysia Chang Peng Kee is with School of Media and Communication Studies, Universiti Kebangsaan Malaysia, 43600, Bangi, Selangor. 153 International Journal of Human and Social Sciences 6:3 2011 “building blocks” of young people’s lives by helping them make wise decisions, choose positive paths, and grow up as competent, caring and responsible people.The last decade has seen a shift in the awareness of the importance of leisure time activities in dissociating a young person from physical inactivity [14], [18] and anti-social behavior [5], [15],[ 16], [17] to health issues [20]. There is growing recognition that discretionary time can significantly contribute to young people in terms of promoting social inclusion, access to opportunities and overall development. The World Youth Report [26] suggests that the leisure needs of young people ought to be considered in urban planning and rural development to ensure the availability of a range of constructive, voluntary activities and opportunities for youth. For development of the youth, spending leisure hours positively is important to inculcate positive values, develop social assets, and curb anti-social behavior. The youth, who are actively involved in leisure time activities, such as physical activities or media usage, are more unlikely to be involved in antisocial behavior; instead, they become deterrents to crime [9]. Further, such youth contribute positively to well-being [8], achieve better educational outcome and experience lower rates of drinking and drug use [5]. In this process, they gain experiences related to initiative, identity exploration and reflection, emotional learning, developing teamwork skills, and forming ties with community members [7]. Interestingly, longer hours spent on viewing television is associated with a dose-response relationship leading to the initiation of youth-smoking (Gidwani, et. al. 2002). Greater involvement in delinquency is significantly associated with increased participation in unsupervised socialization with friends, less frequent participation in organized leisure and sport activities [29], issues related to socioeconomic status such as changes in lifestyles [1], and listening to deviant music such as rap music and heavy metal [2]. Leung and Kier [11] studied how the time spent on different genres of music correlates with different styles of spending money. They found that the youth who listen to adult-oriented music (eg. Classiccal and jazz) tend to save money and those who listen to deviant music (eg. Hip-hop, heavy metal) tend to spend money. As the youth are products of social environment, their social realities such as norms, values, attitudes, perceptions, beliefs, roles and behaviors are constructed and validated by their interaction with the agents of socialization. Previously, families, and religious and educational institutions used to play crucial roles in socializing the young members of society. Today, besides these, there are other socializing agents in the lives of the youth, such as peer groups, work settings, and last but not the least, the mass media. Wyn and White [27] suggest that, through a systematic marginalization process, some groups of young people are excluded from full participation in society and its institutions. Positive life experiences tend to be associated with a more mainstream status, particularly with regard to secure income and employment prospects. Negative life experiences, in turn, directly affect how young people engage in and with time, space, resources and identity formation. Besides that, lifestyle is another concern. Both poverty and affluence can lead to unhealthy lifestyles. Frustration, stress and depression, caused by the lack of economic opportunity, may lead young people to drug abuse [4]. A national survey of 6,110 Malaysian youths [21] finds that the youth spend about 16.3 hours of their leisure time, per week, loafing in shopping malls, parks, and other entertainment outlets. Most of them come from families with monthly income of less than USD350. The study further reports that the youth admitted to having experienced smoking cigarette, reading X-rated magazines, indulging in premarital sex, savoring pornographic material, drinking alcohol and abusing drugs.The insinuating report that moral decadence is on the rise and that the lifestyle and values of youth are threatening the core societal values created panic among the Malaysian society. Reacting to the report, the government announced the creation of Gaya Hidup Rakan Muda or Lifestyle of the Young with tagline of Yakin Boleh (Yes We Can!), which was meant not only to encourage the youth to participate in healthy lifestyles in their leisure hours but also to instill in them a sense of confidence, besides inculcating good values, morals, norms and good behavior. The Lifestyle of the Young program provided nine different lifestyles for the youth to choose the way they prefer to spend their leisure hour activities. The activities, which include sports and recreational games, art of self-defense, environmental protection, community services, entrepreneurship and vocational The Lifestyle of the Young program provided nine different lifestyles for the youth to choose the way they prefer to spend their leisure hour activities. The activities, which include sports and recreational games, art of self-defense, environmental protection, community services, entrepreneurship and vocational skills, were considered wide enough to attract the youth with diverse interests. However, even after 15 years since the adoption of Rakan Muda in 1995, not much did change. Instead, incidences of drug abuse, HIV, sexual permissiveness, dumping of babies by unmarried young couples, and illegal motorcycle racing were on the increase.The adoption of Malaysian Youth Action Plan in 2004 on the lines of the United Nation’s World Programme of Action for Youth and the passing of Youth Development Act by parliament in 2007 did not bring about the desired change in youth development, especially in the youth of the marginalized community. One possible reason why various programs that were aimed at encouraging positive leisure hour activities failed to yield the desired result could be their poor and inconsistent implementation. For example, the programs failed to identify their respective target groups. As such, in many instances, marginalized communities were not given due priority despite their higher risk of involvement in antisocial behavior. The adoption of Malaysian Youth Action Plan in 2004 on the lines of the United Nation’s World Programme of Action for Youth and the passing of Youth Development Act by parliament in 2007 did not bring about the desired change in youth development, especially in the youth of the marginalized community. One possible reason why various programs that were aimed at encouraging positive leisure hour activities failed to yield the desired result could be their poor and inconsistent implementation. For example, the programs failed to identify their respective target groups. As such, in many 154 International Journal of Human and Social Sciences 6:3 2011 instances, marginalized communities were not given due priority despite their higher risk of involvement in antisocial behavior.This article explores, in the context of changing landscape of the media, the patterns of leisure hour activities among the youth of disadvantaged community. The study proposes to address two basic questions in this regard: (1) Did increased access to different media change the way the youth in disadvantaged community spend their leisure activities? (2) To what extent the changing pattern of leisure hours between media time and active time is associated with antisocial behavior of the youth. Terrestrial television, satellite television and radio are considered low-involvement media, because not much effort and skills are required to remain engaged with them. On the other hand, internet and newspaper are regarded as highinvolvement media, because a lot more effort and skills are needed to be engaged with them. TABLE 1 MEDIA TIME TV % II. METHOD Never 1-2 hrs 3-4 hrs 5-6 hrs >6hrs Mean Male Female Questionnaires were administered to 672 youths, 15 to 25 year old, living in City Hall’s high-rise apartments in the suburb of Kuala Lumpur. Majority of the apartment dwellers were once squatters before they were relocated to the apartments as part of the government redevelopment programs. Data collection was done for two weeks from 15th to 30th January, 2010. With regard to the demographic profiles of the respondents, 59 percent of them were males and 47 percent females. About 59 percent were 15 to 20 years old and the remaining 41 percent 21 to 25 years. As regards their academic qualification, 48 percent of them had lower secondary qualification, and the remaining 52 percent upper secondary qualification. The three main variables used in this study are media time, active time, and antisocial behavior. Media time was measured by questioning the respondents thus: “How frequently in a week do you read/watch/surf the media, such as newspaper, internet, terrestrial television, satellite television, and radio?” The respondents were given five options to answer: ‘never’, ‘1-2 times’, ‘3-4 times’, ‘4-5 times’, ‘5-6 times’ and ‘more than 6 times’.Active time was measured by asking the respondents the frequency of their involvement in the following eight activities: volunteering in community work, taking part in sports and cultural activities, , , involvement in religious, self-defence and environmentrelated programs and participating in the programs of youth club and uniform bodies. To answer this, the respondents were given five likert-typed responses: ‘never’, ‘1-2 times’, ‘34 times’, ‘5-6 times’ and ‘more than 6 times’.Antisocial behaviors were activities that could lead to social ills as perceived by the Malaysian public. Following are the eight behaviors that were of concern to the Malaysians: cigarette smoking, drug abusing, playing truant, alcohol drinking, illegal motorcycle racing, vandalizing, viewing pornographic materials, and loafing. The respondents were provided with two options to answer: ‘Yes or ‘No’.Statistical analyses were performed using the SPSS Windows computer software. Descriptive statistics were used to analyze the data collected. To test the relationships between gender, leisure hour activities and antisocial behaviours, chi square contingency analyses were used. III. FINDINGS 10 31 24 15 20 3.04 3.01 3.08 Satellit e TV % 20 18 21 16 25 3.08 3.13 2.03 Internet % 25 25 23 11 16 2.69 2.85 2.51 Newspap er % 14 59 12 7 8 2.36 2.35 2.38 Radio % 8 38 25 13 16 2.91 2.99 3.05 Generally, the youth spend most of their free time watching television programs either on terrestrial or satellite channels. Since satellite television channels offered a wider selection of 80 channels, 41 percent of the respondents spent more than 5 hours in a week watching various programs, against 35 percent who spent as much time in watching terrestrial channels (two government-run channels, and four commercial channels). In terms of gender, male respondents (M=3.13) tended to spend more time with satellite channels than did the female respondents (M=2.03). On the other hand, female respondents (M=3.08) preferred terrestrial channels more than the male respondents did (M=3.01). Radio was another low involvement medium that attracted the young, particularly for listening to music. Majority of the respondents (63 percent) admitted to having spent about 1 to 4 hours in a week listening to music over the radio, and only 29 percent more than 5 hours. Female respondents (M=3.05) listened to radio slightly more than did the male respondents (M=2.99).Young generation is considered new to information and communication technology. With internet offering multiple usages, surfing the internet is fast becoming a favorite leisure activity among the youth. Although only 27 percent of the respondents spent more than five hours in a week surfing the internet, it is catching up with the time spent on radio, and even surpassed the time spent on reading newspaper. Majority of the respondents (48 percent) were surfing the internet 1 to 4 hours in a week. In terms of gender, male respondents (M = 2.85) spent more time with internet than what the female respondents did (M= 2.51). Respondents spent the least time reading newspaper, because they consider the hard news offered by the newspaper is not relevant to them. Only 15 percent spent more than five hours reading newspaper in a week, whereas majority of them (59 percent) spent only 1-2 hours a week. Female respondents (M=2.38) spent slightly more time than the time spent by male respondents (M=2.35). Data for media time was further analyzed to determine whether gender had any influence on preferences for media time. Table I shows the summary of the time spent by the respondents with different media during leisure hours. 155 International Journal of Human and Social Sciences 6:3 2011 Table II shows significant association between gender and time spent with internet (X2=20.12, p<0.05). Association with the time spent on other media was not significant. The result indicates that gender divide stills exist in the way the respondents spend their leisure hours with the internet, but not with the traditional mass media. Terrestrial TV Satellite TV Internet Newspaper Radio 2 times, another 16 percent 3 to 4 times, and a smaller percentage of 8 percent more than 6 times. Mean participation was 2.36 by males and 2.12 by females.The next activity where the youth of the disadvantaged community had higher participation was the one organized by uniform bodies. About 15 percent of the respondents admitted to having participated in those activities more than six times, but majority (28 percent) of them 1 to 2 times only. Female respondents (M=2.55) participated more frequently than did the male respondents (M=2.29). Involvement in volunteering work could inculcate positive values, especially in terms of contributing to society. Male respondents (M=2.14) were more active in volunteering works as compared to their female counterparts (M=1.91). Majority of the respondents (42 percent) admitted to having participated 1-2 times in community volunteering work, and only 7 percent more than 6 times. About 36 percent never participated in any volunteering work. Youth clubs were established to provide opportunities to young people for spending their leisure hours positively. The activities organized by the youth clubs included normally training the participants in decision-making, leadership and organizational skills. Half of the respondents did not participate in any activity organized by youth clubs in the last six months. This is rather unfortunate because the government spends a lot of money annually in sponsoring the activities of the youth clubs. Among those who participated, only six percent did so more than six times and about 29 percent only once or twice. Again male respondents (M=2.08) participated more frequently than did the female respondents (M=1.66). Just as in youth club activity, about 50 percent of the respondents did not participate in any cultural activity. Cultural activity was meant not only to preserve the traditional ways of life, but also to assist the younger generation in having their own identity. About 25 percent participated in the cultural activities only once or twice during the last six months, and another seven percent more than six times. Not much difference was noted in terms of male (M=1.92) and female (M=1.89) participation. The art of self defense is another heritage that the current generation wanted to pass on to the younger generation. Unfortunately, as many as 55 percent of the respondents never participated in any activity related to self defense. Male respondents (M=2.12) participated more frequently than did the female respondents (M=1.67). Only about eight percent participated more than six times during the last months. Majority (25 percent) of the respondents participated only once or twice. Table IV presents the results of cross-tabulation between gender and active-time. Out of seven active- time activities, five are found to have significant relationships with gender. Gender is found to have had significant influence on respondents’ participation in activities organized by youth clubs (X2=26.35; p<0.01), uniform bodies (X2 = 19.83; p<0.01), and religious organizations (X2=16.43; p<0.01). It is TABLE II SUMMARY OF CROSS-TABULATION BETWEEN GENDER AND MEDIA TIME Medium Chi-square 3.89 1.66 20.12* 5.30 8.25 *Significant at p <0.01 Active time Actives time is the time spent by participating in physical activities ranging from volunteering to work in communities to engaging in various sporting activities. Table 3 shows that more respondents participated in sports, and in religious, uniform bodies and volunteering activities as compared to those who participated in youth club, cultural and art of selfdefence activities. Sports are always associated with young people. They have the energy and the endurance for physical challenges. This study confirms sports as a popular leisure hour activity even among the youth of the disadvantaged community. About 29 percent of the respondents admitted that they never participated in sports for the last six months, whereas about 17 percent admitted that they participated more than 6 times, and another 47 percent 1 to 4 times. By comparison, there should be higher frequency for young people to participate in sports activities. As expected, the male respondents (mean=2.38) tended to participate more in sports than did the female respondents (M=2.34). Never 1-2 times 3-4 times 5-6 times >6 times Mean Male Female TABLE III ACTIVE TIME Unif Cult Religio orm ural us bodi activ activity es ity % % % 34 50 32 28 26 37 Volu ntary work % Yout h clubs % Sport s % Self defense % 36 42 50 29 29 27 55 20 13 11 16 14 16 20 11 3 5 7 3 8 8 5 7 2.03 2.14 1.91 6 1.89 2.08 1.66 15 2.41 2.29 2.55 7 1.91 1.92 1.89 8 2.24 2.36 2.12 17 2.17 2.78 2.34 8 1.91 2.12 1.67 Participation in activities organized by religious organizations is the next popular leisure hour activity. About 32 percent of the respondents never participated in such activity. Majority (37 percent) of them participated at least 1 to 156 International Journal of Human and Social Sciences 6:3 2011 (Active-time and Media-time). It shows that active-time was significantly associated with truancy (X2=7.52; p<0.05), drug abuse (X2=6.70; p<0.05) and illegal racing (X2=7.82; p<0.05). Media-time was significantly associated with vandalism only (X2=7.62; p<0.05). The results highlight how the way the youth spend their leisure activities influenced their antisocial behavior. In this particular case, the involvement of the youth in antisocial behavior was more because of nonparticipation in active time than in media-time. also found to have significantly influenced respondents’ participation in sports (X2 =19.48; p<0.01) and self defense activities (X2=25.38: p<0.01). The two active-time activities that were not significantly influenced by gender are involvement in volunteering work and cultural activities. TABLE IV SUMMARY OF CROSS-TABULATION BETWEEN GENDER AND ACTIVE TIME Chi-square Voluntary work 8.81 Youth clubs 26.35* Uniform bodies 19.83* Cultural activities 6.08 Religious activities 16.43* Sports 19.48* Self defense 25.38* TABLE VI CROSS TABULATION BETWEEN LEISURE HOURS AND ANTISOCIAL BEHAVIORS Antisocial behaviors Active-time Media-time Smoking .24 (ns) 4.05 (ns) Playing truant 7.52* 1.44 (ns) Drug abuse 6.70* 0.47 (ns) Alcohol drinking 0.27 (ns) 2.19 (ns) Illegal racing 7.82* 3.02 (ns) Vandalism 0.53 (ns) 7.62* Loafing 1.27 (ns) 0.03 (ns) *Significant at p <0.01 *Significant at p <0.01 Antisocial behaviour Table V shows that 66 percent of the respondents were involved in smoking, 54 percent in playing truant and 61 percent in loafing. Smoking is the leading preventable cause of death. The earlier one starts smoking, the more would be the risk of disease. Playing truant was a dominant factor for dropping out of school and for lower educational attainment. Loafing is the unproductive use of leisure time. Participation in all these major activities of antisocial behaviors could have adverse effect on the well-being of the youth and their transition to adulthood. Yes No Mean Male Female Smoki ng % 66 34 1.34 1.50 1.48 TABLE V ANTISOCIAL BEHAVIORS Trua Drug Alcoho Illegal nt % l race % % % 54 10 19 21 45 90 81 79 1.46 1.90 1.81 1.79 1.57 1.95 1.87 1.85 1.53 1.93 1.85 1.89 Vand alism % 23 77 1.77 1.71 1.85 IV. CONCLUSION The rich media environment that the present day youth experience had changed their pattern of leisure activities including that of the disadvantaged community. The time spent with different media had become their main preoccupation as compared to the time they spent in physical activities. While television and radio remained their favourite past time, surfing the internet is catching up as the second most favourite media-time leisure hour activity. Disproving the prevailing perception, this study reveals that spending more time with the media is a good deterrent to wean away the youth from antisocial behaviours. Physical activity which has now become a less favoured leisure hour’s activity should be encouraged because abstinence from such activity can push the youth towards activities which can be detrimental to their future development. A range of constructive opportunities for meeting the leisure needs of the youth should be part of an integrated urban development planning so as to give the urban youth of the disadvantaged community an opportunity to develop their true potential. Loafin g % 61 39 1.30 1.80 1.39 Another major antisocial behavior associated with the Malaysian youth was illegal motorcycle racing on public roads, which in many instances proved dangerous to other road users and bystanders. About 21 percent of the respondents admitted that they were involved in such antisocial behaviors. 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