How to Use Photogrammetry to Create 3D Models of Cultural Heritage Objects New England Museum Association Veteran’s Day, November 11, 2016 Who We Are The Digital Ark, Corp. (TDAC) is dedicated to preserving, stewarding and sharing cultural heritage by capitalizing on emerging technologies in innovative ways. As designers, developers, archivists, photographers, producers and programmers, we approach every aspect of the digital archiving process with the utmost degree of precision, usability and quality control. TDAC focuses on optimizing workflows and integrating tools which facilitate the design and production of end-products ranging from interactive kiosks and virtual reality to dynamic collections portals and fine-art reproductions. Company Background Experience • 30 Years in Digital Media and Archiving • Preservation + Architectural Photography • Website + Database Development • Graphic Design + Multimedia + Print • 3D Animation + Film + Video + Audio • Digital Archiving Systems What Is [Stereo]Photogrammetry? Photogrammetry has been defined by the American Society for Photogrammetry and Remote Sensing (ASPRS) as the art, science, and technology of obtaining reliable information about physical objects and the environment through processes of recording, measuring and interpreting photographic images and patterns of recorded radiant electromagnetic energy and other phenomenaInvolves estimating the three-dimensional coordinates of points on an object employing measurements made in two or more photographic images taken from different positions. A special case, called stereophotogrammetry, involves estimating the three-dimensional coordinates of points on an object employing measurements made in two or more photographic images taken from different positions. History of Photogrammetry The developments in photogrammetry, from around 1850, have followed four development cycles [Konecny, 1985]. Each of these periods extended about fifty years. These cycles include: • Plane table photogrammetry: circa 1850 - 1900 • Analog photogrammetry: circa 1900 - 1960 • Analytical photogrammetry: circa 1960 - present • Digital photogrammetry: this is just beginning to be a presence in the photogrammetric industry How Is Photogrammetry Used Today? • 2 basic types of photogrammetry: aerial and close-range • Used in archaeology, conservation science, museum studies, art, history, epigraphy and ancient document studies • Documentation, visualization and preservation of cultural heritage objects and sites • Conservation planning and restoration recording—enables conservator to understand in 2D and 3D key features and issues • Analysis of archaeological materials and representation of archaeological data Laser Scanning Vs. Photogrammetry Cloud Point Model - Courtesy of Autodesk Laser Scanning Vs. Photogrammetry Laser Scanning Vs. Photogrammetry Source - Lanmar Services Photogrammetry Examples Natural History • Komodo Dragon Sculpture • Triceratops Horridus • Mandarine Sculpture • Bronze Statue of Napoleon in Cherbourg • Place de la Nation-The Triumphe of the Republic Architecture • Piazza di S. Maria in Trastevere • The Gardens of Marqueyssac • Battleship Island [GUNKANJIMA] Photogrammetry Examples History • Stereoscopic camera by Heinrich Ernemann • De humani corporis fabrica Our Work • RIHS - Roger William’s Compass • RIHS - Map of Providence Powder Horn • East Providence RI - WWI Centennial • Mystic Seaport Scrimshaw • Lion Figurehead More https://skfb.ly/VTyN Why Consider Photogrammetry? • Access to More of Your Collections • More Detail, More Control • Spatial Understanding • More Educational Opportunities • Crowdsourcing and Collaboration • Measurements - Exhibit Planning • Monetize Objects - 3D printers • Virtual Reality - It’s Coming • The WOW factor - Kids get it! Nina Leen Why Consider Photogrammetry? Time to Create 5 Minute Break Before You Shoot Object Evaluation - Inspect objects closely prior to shooting • Does it have reflective surfaces? • Chrome, mirrors or high specular surfaces • Are there transparent materials? • glass, transparent plastics, etc. • Is the surface solid or is made up of “holey” parts? • Problematic objects; baskets, loose weave fabrics, screens, etc • Does object have thin parts • Problematic objects; sailing ship models, intricate costumes, etc. • Does the object stand upright? • Will you need to build a rig to keep it steady? • Is the object elongated? • Will the cameras depth of field maintain focus over length of the object? • Is it a 3 sided or 4 sided object? • a 4 sided object requires more images and more processing How To Capture Images Equipment Cameras & Lenses • 35mm DSLR or mirrorless camera with 16 megapixels or better • Manual control of aperture and shutter speed • Mirror up function or mirrorless for sharpness • Flash sync • 50mm Fixed lens or equivalent • Sharp - Glass Aspherical Element • Low distortion and vignetting • Multi-Layer coating produces good contrast • With a short focal distance (18”) • Low color aberration Equipment Sigma 50mm Art Lens and Canon 5Dsr 50 megapixel camera Equipment Olympus OM-D EM Mark II 16 megapixel camera with 30mm fixed lens Lighting & Equipment • Indoor Set-up: • Digital light shed/tent • Flash/Strobes or low heat LED lights • Tripod with mechanized head • Scale bars/color target • Archival museum wax and object stands • Turntable • Handheld light meter • Camera slide • Additional Outdoor Set-up: • Mega Mast Tripod • Drone Lighting & Camera Equipment Lighting & Camera Equipment Lighting & Camera Equipment How To Capture Images • Maintain consistent overlap of images at least 20% • The more complicated an image, the more shots • Minimum 30 shots per row - 60 shots ideal • Capture 2-3 rows of images: • 30º degree increments • Use reference grid or registration markers • Light from the sides or above to avoid refections or hot spots • Use polarizing filters to reduce glare How To Capture Images - 2 Rows Computer Processing Workflow • Calibrate lens • Process images in photo editing program • Rename Files to identify what row shots came from • Create 2 sets of images • A natural balanced image—this will be used for final texturing • A high contrast saturated version—this will be used to create the point cloud/mesh • A matted version of the object maybe needed for intricate objects • Import high contrast images into photogrammetry software • Generate a point cloud • Generate mesh at target resolution (200,000 polygons for the web) • Texture map mesh with naturally balanced images • Export to 3d model format such as .obj Computer Processing Workflow • Software models the camera’s optical system, the camera’s positions and orientations for each photo, and a sparse cloud of points representing matches of the subject’s features as seen by multiple images. • Software uses multi-viewpoint stereo algorithms to build a dense point cloud, which can be transformed into a textured 3D model. • Software employs surfacing algorithms, employing the dense cloud’s 3D point positions and the look angles from the images to the matched points, to build the geometrical mesh. • A texture map is calculated from the pixels of the original images and the knowledge of how those pixels map onto the 3D geometry. Software Photogrammetry: • Autodesk 123D Catch uses mobile device as camera - Free Online Processing • Our recommendation: Agisoft PhotoScan Educational - $59, Standard - $179 & Agisoft PhotoScan Pro - $3499 - Local Processing • Autodesk Remake (Formerly Memento) - $300/year Online Processing & Local Processing Other Software: • Turntable Software • Lightroom, Photoshop or CaptureOne • Blender - 3D Modeling - FREE • Meshlab - Model repair - FREE • MeshMixer - Basic Modeling Utility - FREE Pros + Cons Pros: • Cost-effective, efficient and portable tool for documentation and conservation • High level of detail, precision and accuracy • Limited number of digital images can be captured with standard digital camera in a relatively short period of time • Archive-friendly: digital images and their associated metadata can be archived and used later to re-generate the 3D model • A photogrammetry shoot yields 3 products • Multiple 2D photos for documentation, Virtual 360 option and a 3D model • 3D models can be sampled for display on websites, mobile devices, kiosks, and VR or animation for film or video Cons: • Does not work well with reflective and transparent surfaces • Requires evaluation and testing of objects • Learning curve - Thank Goodness for YouTube Thank You Subscribe to our Youtube Channel for instructional video playlists www.TheDigitalArk.com [email protected]
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