MODULE: TEAMWORK Scavenger Hunt Full day fun training hello! 2 3 DESCRIPTION A scavenger hunt is a game in which the organizers prepare a list defining specific items, which the participants — individuals or teams — seek to gather all the items on the list — usually without purchasing them — or the participants will perform tasks or take photographs of the items, as specified. The goal is usually to be the first to complete the list, although in a variation on the game players can also be challenged to complete the tasks on the list in the most creative manner. Some scavenger hunts are held online, where players have to find particular information on the web. Scavenger hunts can easily be played either outdoors (around town, parks, back yards, etc.) or indoors (malls, houses, shops, etc.) and they’re a great way to teach kids. SCAVENGER HUNT - FULL DAY FUN TRAINING Group size up to 20 Day 1 (before The Day) 20 min ● Divide participants into groups (See App 1. on how to divide and why to divide). The size of the group can be from 5 to 8. Be sure to have equal age and gender distribution. The number of groups can differ. Just make sure they are under control. ● Explain the rules of the game and give handouts (App 2). ● Be sure to get the parent’s permission for their children to participate. Talk to their parents and explain to them that kids will be under your supervision and will be having a special type of excursion in the city. OBJECTIVES (The purpose of this module is to…) ● Enhance teamwork ● Show kids the sources of information ● Show them the places of importance ● Gain skills in socializing ● Ask participants to wear clothes comfortable for the next day’s weather and shoes for active walking. 20 min ● Prepare your co-facilitators who would be responsible for kid groups, explain the game, and the importance of being attentive. For every 4 kids you need to have at least 1 adult, plus the other characters as described later. MATERIALS NEEDED ● Photocameras ● Sticky notes ● Pens / Markers ● Sticky band ● Co-facilitators ● Projector and laptop ● Maps of your city/community ● Cash or public transportation tickets 4 Day 2 (The Day) 15 min ● Gather the teams in the front of the school. Assign adult chaperons (‘angels’) to the teams. Give a photo-camera to a chaperon. Remind them of the rules. Give them the deadline to meet at the venue of the last mission. 3-4 hrs ● Start the game by giving out the mission 1 code and the to-do-list. 5 30 min ● Collect the photos from the chaperons. And prepare a presentation for the next meeting. Day 3 (after The Day) 1 hour ● Show the presentation of the pictures. Recall the game and ask to share opinions. Discuss the challenges, issues and successes and the role of teamwork. Ap. 2 to share with participants A scavenger hunt is a game in which the organizers prepare a list defining specific items, which the participants — individuals or teams — seek to gather all the items on the list — usually without purchasing them — or the participants will perform tasks or take photographs of the items, as specified. The goal is usually to be the first to complete the list, although in a variation on the game players can also be challenged to complete the tasks on the list in the most creative manner. Some scavenger hunts are held online, where players have to find particular information on the web. Scavenger hunts can easily be played either outdoors (around town, parks, back yards, etc.) or indoors (malls, houses, shops, etc.) and they’re a great way to teach kids. The game has 2 main objectives: (1) to crack the codes and find the final place to meet, and (2) to complete the to-do-list and earn points. Accordingly there are two legs of the point system: time for (1) and points for (2). HERE ARE THE RULES FOR AP.2 (1) crack the codes and find the final place to meet The itinerary of the group is ciphered. You will have 4-5 destinations. The destination will be ciphered by showing you a piece of poem and asking you to go to the place where the statue of the author is. If you do not know, you can ask passers-by or use your limited call minutes. To decipher some words, you will need to unscramble words meaning you will rearrange the letters to form valid words. Rules to remember 1. Be attentive to your team members. They could be lost or kidnapped by our special agents. 2. No usage of cell phones except with the special permission of your ‘angel’. You have limited amount of minutes to use the phone of your ‘angel’, also you can trade your point for phone. 3. You cannot use money, only the limited amount that has your ‘angel’. More over, this is primarily for public transportation. However, you can trade some of your points to buy money. 4. Pass the roads from proper places and only when there is green light for you. 6 (2) complete the to-do-list and earn points On the start of the hunt you will be given the items to hunt. The list can include both items and photos of you or someone else doing something that is asked for. For example: ● A picture of any historical landmark in the city; ● A copy of the front page of the local newspaper; ● A shopping bag from a local Mall; ● A take-out menu; ● A photo of a stranger serenading your team with an instrument; ● A photo of someone walking their dog; ● A photo of your team all wearing something; 7 A sample hunt Venue To-do-list To Zone 4 2 points ● A picture of an old church in the city ● A program or flyer from a local arts event ● The names of all the city council members ● A list of schools in your city ● The phone number of the local police department ● A shopping bag from a local Mall ● A take-out menu ● A photo of someone walking their dog. ● A photo of a team member shaking hands with a bearded man ● A photo of your team saluting people as they exit a bookstore Attentively look at the photo. Do you recognize the face? Go to the park where the statue of this character is situated and find the next cipher at his feet. To Zone 3 Until I am measured I am not known, Yet how you miss me When I have flown. Go to the most well known place where people measure it. The next cipher will find you itself. To Zone 2 Only two backbones and thousands of ribs. Got to the main place and ask for the cipher at the ticket box. To Zone 1 SMS to the number below to get the address of the next venue 576 5488/56 51*8-309 (789-654)/5 To Zone 0 Their number is 131, they form teams every 4 years, they work in palace but they are our servants. Go to the place of their meetings and have a team photo. Point system Additional minute on phone = 10 points Additional dollar to spend = 5 points Return of a kidnapped member = 20 points Being late to zone 0 from deadline = 1 point for each 5 minute Coming before deadline to zone 0 = + 1 point for each 5 minute 8 3 points ● A picture of the mayor of your city ● A bus schedule ● Something in writing that tells how many people live in the city ● A photo with a nurse from your local hospital ● A flyer from UNICEF ● A free promotional pen (must have company’s info on it). ● A disposable coffee cup with a business logo signed by an employee. ● Team sharing one soda (every needs their own straw) ● A photo of your team wearing UGSESASLNS (unscramble the word) ● A photo of a team member wearing a t-shirt with a funny message ● A photo of your team posing with BALRSULEM (unscramble the word) ● A photo of a team member shaking hands with a policeman 4 points ● Number of the hotline of child protection unit ● Photo at the front of the office of an NGO working with children ● A photo of a stranger serenading your team with an instrument ● A photo of your team all wearing something patriotic ● Remove six letters from this sequence to reveal a familiar English word. BSAINXLEATNTEARS. Have photo with it. 9 For the organizers ANGELS WILL BE RESPONSIBLE notes AGENTS WILL KIDNAP YOU Each group must have at least one ‘angel’ – a person who will be silent, but ● making sure the participants do not cheat; ● photographing the group in action and helping to take photos for the to-do-list; ● be the money keeper and spend money when needed; ● have the public transportation tickets ready; ● be very responsible for the kids’ safety. Also, every group will be followed by two ‘agents’ bad guys who will punish those team members who have gone too far from they team by ‘kidnapping’ them. ‘Kidnapping’ happens this way, two ‘agents’ together put their hands on the participant’s shoulder, they show a special card to affirm they are from WV, the participant have no right to cry out for help, ‘agents’ count 10 seconds, if no one from team notices this event, the participant is regarded as kidnapped. As ‘agents’ know the destination places they would be much faster. 10 11 Thank you 12
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