Games for Reading: Students Having Fun and Learning All At Once Barb Fouts-Melnychuk Dr. Donald Massey [email protected] Who Am I? Character analysis game - created by students Curricular Outcomes covered by creation of game YEAH!! 2.1 Use textual cues 3.2 Select and Process: Access Information 4.1 Enhance and Improve: Revise and Edit 2.2 Construct meaning from texts 3.3 Record Information: Record Information, Evaluate Information 4.3 Present and Share: Enhance presentation 2.3 Respond to texts 3.4 Share and Review: Share ideas and information 4.3 Present and Share: Demonstrate attentive listening and viewing Cross Curricular Competencies:Know how to learn, Demonstrate good communication skills and ability to work cooperatively, Apply multiple literacies, Create opportunities, Create, generate and apply new ideas or concepts, Think critically Who Am I? Creating a Game for a Classmate You are going to create an exam for a classmate and the answer key. That’s right you are the teacher!!! First step: make the exam answer key. It must contain: 1. 4 questions - You must have 1 question related to each of the 4 methods of characterization listed below:: ● Direct Description – something said by narrator, or something you could see in movie. ● Something character does - action ● Something character thinks or says ● The way other characters react or speak about your character 2. Questions must be about 2 different characters minimum. You can have a different character for each question. 3. Underneath each question You must type in the answers to the question, along with “why” the character made the choice. 3. You will have one class to type in your questions, with the answers, and share them at [email protected] Assessment: 1 mark for each question that accurately represents the method of characterization 1 mark if the question accurately describes the character, and the why Subtotal – accurate method of characterization Subtotal – accurate detail about the character and the why TOTAL /4 /4 /8 3 Students do the exam answer key on hard copy. Refer to the handouts given. I assess this copy to ensure they are correct before step 2. Second Step, after you have made the hard copy of the answer key: ● You will now type in your questions to create the exam for you classmate. ● You can type the questions right onto the google docs I shared with you. Who Am I - Name That Character, is the document. ● Print out your exam, with your name typed or written in the top left corner. Students then create the actual exam on google docs so we can print it off for their classmates. 4 Name/ class of student who made exam: __________________________________________ Name/class of student taking the exam ___________________________________________ Who Am I: Name That Character? Exam There are 3 steps to answering each question. ● First, you need to know who the question is referring to. ● Second, explain why the character made this choice. ● Third, circle which method of characterization is being used in the question. 1. DD Action Say/Think Others Say/Think a. Name of character b. Why? _______________________________________________ 2. DD Action Say/Think Others Say/Think a. Name of Character __________________________________________ b. Why? (student making exam writes answer here) 3. DD Action Say/Think Others Say/Think a. Name of Character __________________________________________ b. Why? (student making exam writes answer here) 4. DD Action Say/Think Others Say/Think a. Name of Character __________________________________________ b. Why? (student making exam writes answer here) TOTAL /8 5 Make Your Own Game - Robert Munsch 1. 2. 3. 4. 5. Find an elbow partner Now we will make a quick game for the poems at your table. Remember you are making the quiz for your elbow partner. Each person pick the story they are going to make the exam for. Read the story and make your answer key on template provided. Rewrite your question on the second template, then switch your exams and story with your elbow partner. Give your exam back when you are done and your elbow partner will assess it. 6 BINGO Vocabulary - Freedom Writers pg. 53 www.freedomwritersfoundation.org 7 The Real Freedom Writers, and they are tonnes of fun!! Curricular Outcomes 2.1 Use Strategies and Cues: Use references 3.2 Select and Process: Use a variety of sources, Access information 4.2 Attend to conventions: Attend to spelling 5.1 Respect Others and Strengthen Community 5.2 Work within a Group Cross Curricular Competencies: Know how to learn, Apply multiple literacies,Create opportunities, Innovative, Manage Information, Think Critically 8 Building relationship and fun into class! Give students a chance to build fruit loop/cheerios jewellry. Example: suspenders, necklaces, glasses(pipe cleaners, glasses chain holders I use vocabulary from our literary choices and that students have already defined using dictionaries and context clues. Vocabulary today will be from The Boy in the Striped Pajama’s by John Boyne. 9 Templates from Teacher Resource - ensure you have each have one Guidelines for Game 1. 2. 3. 4. 5. Students can take as many blank templates as they want. The more they take the more chances they have to win. Students write the words anywhere on page, the more they write them out, the more they are becoming part of their vocabulary. Teacher randomly draws out the words and kids use fruit loops/cheerios to mark their page. Yes kids will eat some while you play, that is OKAY! PRIZES are a great thing. My best shopping friend is now the dollar store! IRONY - what students will do for those prizes, because it is not really about the prizes. FUN plain and simple, but the brain LOVES FUN!!!! 10 “Graphic Organizers are a way to pound a metaphor.” Erin Gruwell - 2014 11 12 13 14 Mood Charades - incorporating Drama Students are recognizing that plot, setting and characters in literature creates mood. Understand the difference between tone and mood. Curricular Outcomes: 2.2 Respond to Texts: Experience various texts, Construct meaning, appreciate the artistry of texts 2.4 Create Original Text:Generate Ideas, elaborate, structure texts, focus attention, 3.1 Plan and Focus 3.3 Organize, Record and Evaluate: Evaluate Information 4.1 Enhance and Improve: Appraise own and others’ work 4.2 Attend to Conventions: attend of grammar, capitalization and punctuation 4.3 Present and Share: Present information, enhance presentation Cross Curricular Competencies: Know how to learn, Demonstrate good communication skills and the ability to work cooperatively with others, Apply multiple literacies, Create opportunities, Innovative, Identify and solve complex problems, Think Critically 15 Mood Mania ● Worksheet given to students. ● I explain difference between tone and mood. Thanks to Brenda Mulder and Tamar Runcer for worksheet. 16 Progression/Scaffold of Game 1. Students, in groups, act out mood words for each other. Use this as a warm up activity. 2. Students find a passage from the class short story or class novel and act it out. Classmates have to guess which passage it is. 3. Students write a crucial part of novel out in a play they write. 17
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