Teachers’ Notes Key Stage 1 Mrs Jessop and the Maths Lesson Of Doom This play has been developed to support the teaching of numeracy in schools at Key Stage One and to reinforce much of the number work tested at the end of Year 2. The main focus of the play is on number patterns, mental arithmetic and approaches to problem solving, including work with a number line and hundred square. Each mathematical idea is reinforced throughout the play by involving the audience directly in both the calculations and the methodology employed in problem solving and encouraging them to use a variety of approaches to achieve a single answer. Throughout the play the work is put into a number of everyday contexts through which the problems are explored. The following pages provide a summary of the work covered and examples of how it is put into practice in the play. PLACE VALUE We introduce the idea of tens and units and show what we mean by counting a number of sheep into batches of ten and what’s left over. There are 23 sheep so we count out two lots of ten and find we have three left over, thus we have 23 sheep. another ten one ten three left over We then play the game ‘Biggest and Smallest’ using five children from the audience. Each child is given a different number to hold: 17, 58, 85, 10 or 6 and we look at each number in turn to see how many tens and units make up the number. Then with the help of the audience we put the numbers in order from the smallest to the largest. NUMBER PATTERNS Throughout the play we look at tables as number patterns on a number square. We start with the 2 times table and explain that it’s every other number – all the even numbers. We move onto the 10 times table and see that it’s all the numbers ending in a zero. Finally we look at the 5 times table and see that it’s every number that ends in a 0 or a 10. Each time we look at a table we chant the number pattern forwards then backwards and repeat the exercise through again for each table. COUNTING ON We look at various methods of calculation and how to employ them in simple calculations. We start by looking at ‘counting on’ using a number line. The audience learn an action to help them remember ‘counting on’. The audience are then given this problem: Johnnie goes into a sweet shop. How much will it cost him to buy 7p worth of Millions and a Refreshers Bar costing 10p? We introduce a number line and tell the children that with adding you can do it in any order so to make it easier always start with the biggest number first. The calculation is set up. 7 + 10 is rearranged to become 10 + 7 and is put on a number line: So we see that 7 + 10 = 17, and finally we answer the problem: Johnnie spends 17p. The audience learn this song: When you see a problem It’s easy to overcome Read the instructions carefully Then organise the sum Answer the calculation Then answer the problem too Then the world of mathamtics Will be easy for you. Estimate, Count on, count back, Round and then adjust Learn your tables, know your bonds Break your numbers up With every problem we see the children must read the instructions carefully, organise the sum, answer the calculation, then answer the problem. We try them on a few more calculations: Johnnie went into a sweet shop and spent 12p on some fizzy dummies and 25p on a bag of peanuts. How much did he spend in all? We organise the sum: 12p + 25p = ? Then rearrange the calculation to put the bigger number first:The 25 + 12 = ? Using a number line we start at 25 and count on 12, breaking it into one jump of 10 and one of 2 10 2 25 35 37 So Johnnie spent 37p The final problem is set: Johnny has 66p. He then spends 30p in a sweet shop on some chew. How much money does Johnny have left? This time we need to take away 30 to see what’s left, so we use a number line to ‘count back’ from 66: 10 10 10 46 36 56 We tell the audience that you can’t move the calculation around if you’re taking away so we start at 66 and count back in three lots of ten to find the answer. We answer the problem: Johnnie has 36p left. BREAKING NUMBERS UP The next method we look at is ‘breaking numbers up’ ie. partitioning numbers into tens and units and dealing with then seperately. The audience are taught an action to help them remember ‘breaking numbers up’. The problem is set up: Johnnie goes into a sweet shop and buys a bubblegum for 11p and a lollipop for 23p. How much does he spend? We organise the sum: 11 + 23 = ? Dealing with the tens first: 10 + 20 = 30 We then deal with the units 1+3 =4 Then add the two answers together 30 + 4 = 34 The next problem is: Johnnie goes into a sweet shop and buys a twix for 55p and a bag of pickn’mix for 43p. What does he spend in total? So we have We start with the tens Then the units Then add the two answers together Johnnie spends 98p 55 + 43 = ? 50 + 40 = 90 5 +3 = 8 90 + 8 = 98 So 66 The final problem uses ‘breaking numbers up’ to solve a subtraction calculation: Johnny still has 87p of his pocket money so he buys a can of Dr Pepper for 62p. How much does Johnny have left? Organise the sum: 87 - 62 = ? Again, starting with the tens Now the units Add the answers together has 25p left 80 - 60 = 20 7-2 = 5 20 + 5 = 25 So Johnnie ROUNDING AND ADJUSTING The next section of problems all use ‘rounding’ as the best method to solve the calculation. Again, the audience is taught an action to remind them of the method. Question 1 is 74 + 9. Our hero, Baz, takes the audience through the steps you need to take to solve the problem using ‘rounding and adjusting’. First we round the 9 up to 10 giving us the calculation: 74 + 10 = 84 Then we adjust by taking away the 1 we’d added: 84 – 1 = 83 Question 2: 49 + 50 = ? Here we start by rounding the 49 up to 50 giving us: 50 + 50 = 100 Then we adjust by taking away the 1 we’d added: 100 – 1 = 99 Question 3: 101 - 40 = ? This time we round the 101 DOWN to 100 and we have: 100 – 40 = 60 The adjust by ADDING the 1 this time: 60 + 1 = 61 NUMBER BONDS We explain that number bonds are pairs of numbers that added together make 10, such as 7 and 3 or 8 and 2, and that you can also have number bonds up to 20, such as 18 and 2 or 11 and 9. With the audience we then play a game, where one of the characters holds up a number and the audience has to tell them the number bond for 10. We start with 5, and get the answer 5. The we work through a series of other number bonds: 7 and 3, 4 and 6, 1 and 9, 3 and 7. We then try the audience on some number bonds for 20: We hold up 6 and get the answer 14, then 5 and 15, 7 and 13 and finally 18 and 2. WHAT’S MY NUMBER? The play concludes with a number quiz: ‘What’s my number?’. A series of problems are posed and the audience, with the main protagonist, are encouraged to solve them using each of the methods we’ve looked at throughout the play, which serves as a quick revision of all the number work we’ve been looking at over the previous hour.
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