EuropeanErasmus+ProjectMath-GAMES www.math-games.eu MATHEMATICSANDTHEROLEOFGAMESINLEARNINGANDTEACHING- WHYUSINGGAMESINLEARNINGMATHEMATICS? THEMATH-GAMESMETHODOLOGY byAndreasSkotinos,Cyprus TheGoalsofMathematicsanditscentralityinan adult’slife importantinthecaseofSlowAdultsLearners.The Backgroundthatcansupportasuccessfulpromotionof Gamesinthelearningprocesscanstemoutof expectationsthatcanhavepositiveimpactonthe followingaspectsofhumanbehavior:cognitive, motivational,emotionalandsocial.Existingresearch, althoughnotextensiveasyet,supportsthispositive impact.ParticularlyinthecaseofSlowAdultsLearners thepositiveimpactonthemotivational,emotionaland socialaspectsiscrucialanditisexpectedtohave positiveinfluenceonthecognitiveaspectsaswell. Itisgenerallyagreedthatdoingmathematicsisacritical skillforall,adultsandchildren,geniusesandpeople withlimitedintelligence,personswithhigheducation andindividualswithlowliteracyandknowledge. Inquiteanumberofreportsitisrecognizedand stressedthatinorderforadultstofunction(reasonably well)inanincreasinglycomplexworld,theyrequirea basiclevelofnumeracy,whichisincreasinglynecessary inarangeoflife-skills,suchaspersonalfinanceanddata handling.Itisalsoacceptedthatmathematicalskills(at leastattheveryelementarylevel)areincreasingly neededintheworkplaceandineverydaytransactions betweenpeople. InPsychologyitisrecognizedthatPlaybringsjoy.Andit isvitalforproblemsolving,creativityandrelationships. Thisistrueforeverypersoneitherachildoranadult.In particularthisisvitalforslowlearnersasitisoneofthe veryfewsourcestoprovidetheseelements,whilefor otheradultstheremaybeothersourcesaswell. FurthermoreresearchinPsychologyrelatesPlaywith muchsocialbehaviorthatwewanteithertoenhance(if theyaredirectingtotherightdirection)ortodiminish(if theyareleadingtothewrongdirection). ItisnotachancethatAeschylus,25centuriesago,inthe “PrometheusBound”isaddingthatbesidesthefire, whichPrometheusgavetopeople,hepointsout“And yes,Iinventedforthemnumbers,too,themost importantscience”.Thisrevealsthecloserelationof humanstomathematicalliteracyandtheirneedto developmathematicalskills,atleastattheelementary level. Forinstance,apsychologistfoundthatlackofPlaywas justasimportantasotherfactorsinpredictingcriminal behavioramongmurderersinTexasprisons. Thesebasicskillsareobviouslyreflectedinthemain goalsofmathematicseducation,whicharetoprepare studentsto: • • • • • • ThuswhenwearedealingwiththeuseofGamesinthe processesofteaching(andhencelearning)wewould betteremploytechniquesandmethodsaimingat: Solveproblems Communicateandreason Makeconnectionsbetweenmathematicsand itsapplications Becomemathematicallyliterate Appreciateandvaluemathematics Makeinformeddecisionsascontributorsto society. • • Ascanbeseenthemajorityofthesegoalsare immediatelyrelatedtogenerallifeskills,thatare expectedforanyadultandconsequentlyitisjustifiable topromotethelearningofthissubjecttoanyperson irrespectiveofhis/herabilityanddegreeofintelligence. • TheroleofGamesinLearningMathematics SowehavetopromoteMathematicslearningbyany means.Inviewofthisneedthequestionnowbecomes “HowcanGamespromotetheLearningof Mathematics?”Particularlythisquestionbecomesmore 1 CreatingInterestandPromotingMotivation AGameisasequenceofinterestingchoices.By engagingthelearnerinsuchaprocess motivationisactivatedandthinking(including criticalone)istakingplace. UtilizingtheBenefitsThatGamesProvidein EngagingLearnersinanEnvironmentof ExperientialandActiveLearning Theinteractioninagamecreatesabetter understandingforthelearnersinregardstothe objects,concepts,processesandeventhe otherlearnersinvolved SocializingthePersonsInvolvedandExploiting theCompetitionandChallengeElement Gamesarepartofeverydaylife-socialization. Thisisparticularlyimportantinthecaseofslow learnersastheirslownessmighthaveitsroots intheirlackofsocialrelationsand interchangingeliminatingideasorlowmorale. EuropeanErasmus+ProjectMath-GAMES • • • www.math-games.eu ConnectingtoRealLifeSituations Quitemanygamesreflectactualactivitiesof lifeandthustheyprovidetheelementof usefulness. DevelopingaHappyandJoyfulEnvironment Asalreadymentionedthejoyelementisaplus inthelearningprocess. UtilizingtheDesign(Structure,Rules, Equipment,ProblemPosingetc)ofaGamein OrdertoDevelopanAppropriateLearning Approach Thecomponentsofagame,particularlythe onescharacterizedbyaesthetic,illustrative, energeticactivitiescanbeexploitedfor meaningfullearning.Alsotheproblemsolving elementsprovideampleideasforstrategicand criticalthinking. metacognitionproblemshavetroubleselecting andusingeffectivelearningstrategies.Games couldprovidetheforumtofacesuch difficulties. MotorFactors Motorskills,likeperceptualones,involvemore thanoneprocess.Theymayinvolvememoryof thesymbolalongwithitsactualformation (visualandmotormemories).Theymayinvolve visualperceptionandtransfer(copying).Or theymayinvolveintegrationoffinemuscles withtaskdemands.Indicatorsofmotor problemsarehighlyvisible:poorlyformed symbols,littlecontrolofspacing,excessivetime foratask,andavoidanceofwrittenwork. SocialandEmotionalFactors Suchfactorscoveraverybroadspectrum includingpeerrelations,cooperation,selfesteemetc.Gamesagaincouldprovidea mediumforfacingthem. HabitsofLearning “Habitsoflearning”referstohowindividuals viewandparticipateinlearning,theirselfdisciplineandself-motivation,goalsetting, engagementinlearningactivities,and acceptanceofchallenges. PreviousExperiences Particularlyinthecasethelearnerhadnegative previousexperienceherefusestogetinvolved inthelearningprocess.Gamesagaincould alleviatesuchnegativeexperiences. • • TheMath-Gamesmethodology TheMath-Gamesmethodologyencompassesaseriesof activitiesthatwillprovideateacher(andinparticulara teacherofslowlearnersadults)thebackgroundfor usingGamesasaneducationalmediumindeveloping mathematicalliteracy.Inthiscontextitincludesthree mainoutcomes(aMath-GamesCompendium,aMathGamesGuidebookandaMath-GamesTeacherTraining Course)thatsupportvariousapproachesandmethods forlearningandteaching. • • FactorsthataretobeconsideredinadoptingtheMathGamesmethodology IndesigningalessonthroughtheadoptionoftheMathGamesmethodologyandconsideringthatthemain targetgroupoflearnersaregoingtobeslowadult learnersitisusefultotakeintoconsiderationanumber offactorsreflectingsomeofthepossibledifficultiesof theselearners.Theeffortwillbetoexploitthepowerof Gamesinordertoalleviateordiminishthesedifficulties. Suchfactorsincludethefollowingones: • • • Consequentlywhatwehavetotakeintoconsideration indesigningourplanforteachingusingtheMath-Games methodologycouldbesummarizedas: • • • • LanguageIssues Inmathematicsclasses,languageproblemsare evidentwhenstudentshavetroubleusing symbolsofmath,expressingmathconceptsto others,andlisteningtomathematics explanations.Problemsalsoappearin expressingmath“sentences”. CognitiveFactors Thesemaybeattributedtoperceptual, memory,attentionorreasoningfactors. Perceptioninvolvestakingininformationfrom theenvironmentandprocessingthat informationforstorageoruse. MetacognitiveFactors Metacognitionisanawarenessoftheskills, strategies,andresourcesthatareneededto performataskandtheabilitytouseselfregulatorymechanisms,includingadjustments, tocompletethetask.Studentswith • Typeofslowlearner(istheslownessdueto otherlearningareas?) BackgroundinMath Socializationneedsoftheperson Motivationneedsandindicationsthatthe mathematicalcontentofthegamerelatesto everydaylife Provisionofopportunitiesfortheuseofthe previouslymentionedbenefits GeneralApproachesforUsingGamesinLearning Mathematics ObviouslytheapproachonewilladoptforusingGames inthelearningprocessdependsonanumberofgoals thatwewanttoachieverangingfromthemathematical areaortopictotheconsiderationsmentionedjustinthe previousparagraphs,reflectingthebenefitsofthe methodology.Inthiscontextwecansuggestthe followingapproaches: • 2 UsingtheMethodologyasanIntroductiontoa MathematicalTopic Theideaistoaskthelearnerstoplayagame thatcanbeassociatedwiththelearning EuropeanErasmus+ProjectMath-GAMES • • • • www.math-games.eu objectivesoftheparticulargame.Playinga gamecanbeusedasabrainstorming.Thisidea isexpectedtobethebasisformotivationand developingofinterest.Itcanalsobeusedasan icebreakerbothfortherelationsofthepeople involvedinthelearningprocess(learnersand teacher)andfortheattitudesofthelearners towardsmathematics(whichareusually negative). UsingtheMethodologyforCreatingaHappy andJoyfulEnvironment Thisideadevelopspositiveconditionsfor learningandthusovercomingnegative attitudesandanxiety. UsingtheMethodologyasanActual EducationalMediumforComprehensionof MathematicalConceptsandProcesses Obviouslysuchanapproachisasubstitutefora moretraditionalonewiththeadvantagethatit exploitsthebenefitsofthemethodology. UsingtheMethodologyforConsolidationof OtherwiseLearnedConceptsorProcesses Itisafactthatlearningprocess,particularlyfor mathematics,demandssuchanapproach. UsingtheMethodologyforRelating MathematicstoRealLifeSituations • • • Theidentificationofusesofmathematicsfor reallifesituationisanassetforadultsasthe needtoseeapplicationsofwhattheyhaveto learn. UsingtheMethodologyforDeveloping ProblemSolvingandCriticalThinkingSkills Itisamajorgoalthateverylearnerdevelops suchskills.Gamesareidealforstrategic thinking,planninganddesigningapproachesto faceproblematicissues.Itprovidestheforum formeaningfullearningandnotjustrote memorization. UsingtheMethodologyforBoosting Creativity,ProductivityandInnovation Thisideaenhancestheskillsofthelearnersand providesafruitfulapproachforlearning.Itcan beutilizedforadaptationofgamesor constructingnewonesbytheplayers. UsingtheMethodologyforFixingRelationship DifficultiesAmongtheLearners Asmentionedearliersuchanapproachcan createacooperative,challengingandjoyful environment,thuscreatingidealconditionsfor learning. ThefollowingtableindicatessomeexamplesforthevariousapproachesthatarepresentedinthisGuidebook: Approach Gamepresentedinthe Math-GamesCompendium Sectioninthepresent Guidebook IntroductiontoaTopic JoyfulEnvironment Educationalmedium Consolidation MathinRealLife ProblemSolvingandCritical Thinking Creativity,Productivity,Innovation FixingRelationships 3 Mankind and Mathematics Prometheus was chained for punishment on a high rock because he brought salvation to man, not only by steeling the gods’ fire, but also by giving man also numbers and their meaning. Thus, already 2,500 years ago, Aeschylus in his “Prometheus Bound” confirms the importance of numbers for mankind. https://www.youtube.com/watch?v=kcWdcGwd844 Fact is, that adults need a minimum knowledge of numeracy to survive in our world. Numeracy is increasingly necessary in a wide range of life-skills, such as • personal finance, • data handling, • at daily work and • in everyday transactions. Each person needs a minimum knowledge of numeracy. Numeracy is like literacy increasingly necessary in a wide range of life-skills. The basic life-skills are obviously reflected in the main goals of mathematics education, which will prepare people to • solve problems • communicate and reason • make connections between mathematics and its applications • become mathematically literate • appreciate and value mathematics • make informed decisions as contributors to society. Particularly in the case of Slow Adults Learners the impact during regular lessons shows deficits on the • motivational, • emotional, • cognitive and • social aspects. The result is: 13% of all adults have a lack of knowledge in arithmetic. This causes playing when learning Mathematics: This causes playing in humans: This causes playing with the learning behaviour: • Playing is fun • Playing together builds human relationships • Playing strengthens creativity • Playfully problems are solved • When playing, you have to pay attention to the rules • • • • • Interest is aroused Motivation is encouraged Competition is socialization Games represent reality as a model A relaxed and cheerful environment is created when playing • Great learning motivation by working with things that make pleasure • High learning effect by joy in the matter • Social behaviour in solving problems is promoted • Speaking and language skills are encouraged to play, important for the understanding of mathematical tasks • In Mathematics, as in the game, there is always a model for reality • When playing certain games, the motoric skills are encouraged • Solution strategy and mathematical rules are applied The result is: Play Games and and learn Mathematics more easily. 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