Document

BUILD CHART
To Build:
BUILD CHART
You Need:
To Build:
You Need:
Transport
Canoe
=
1 Build Point
Transport
Canoe
=
1 Build Point
Colony
=
2 Build Points
Colony
=
2 Build Points
Warrior Band
=
2 Build Points
Warrior Band
=
2 Build Points
War Canoe
=
3 Build Points
War Canoe
=
3 Build Points
Improved
Agriculture
=
1 Build Point
Improved
Agriculture
=
1 Build Point
=
2 Build Points
or 1
=
2 Build Points
or 1
Village
(limit 1 per Island Group per Turn)
Arts &
Culture Card
=
2 Build Points
(limit 1 per Turn)
Conquest of Paradise
GMT Games, LLC
P.O. Box 1308
Hanford, CA 93232-1308 USA
Village
(limit 1 per Island Group per Turn)
Arts &
Culture Card
=
2 Build Points
(limit 1 per Turn)
Conquest of Paradise
GMT Games, LLC
P.O. Box 1308
Hanford, CA 93232-1308 USA
Your homeland of Samoa is a chain of volcanic islands that
increase in age from west to east. The largest island is
Savaii, at the west end of the chain, a big shield-type
island formed by fast-flowing lava building up in layers.
The coast slopes upward to a broad center of mountain
chains, covered in lush tropical forests. Upolu's extinct
volcanoes slope more steeply; the eastern part of the island
is rough and broken, while fertile plains are found in the
west. On the south shore of Tutuila is Pago Pago Harbor,
which is the best natural harbor around, sheltered from rough
seas and protected by surrounding mountains from high winds. Rose Island, at the
east end of your islands, is a classic atoll.
The Samoan islands were settled around 1000 B.C. by peoples of the Lapita culture.
Your Polynesian culture evolved from them, right here in your islands. Your history,
preserved in folklore and myth, includes voyages of discovery, conquests of other
islands, and inter-island war with other Polynesian empires and Melanesian powers.
Battle Results
Die Roll
Result
Attacker Removed
Attacker Panics
Attacker Panics
Defender Panics
Defender Panics
Defender Removed
Knots Count the number of Knots
Showing shown on Discovery Chits
1-4
Explore again or Return
5
Return
6-7
Lost
Return: return Explorer to player.
Lost: place Explorer in the Lost Box.
For each Village controlled:
1 V. P.
For each Controlled Island Group: 1 V. P.
(must be connected by a Transport Canoe
Chain to the player’s home island group)
½ V. P.
(must be connected by a Transport Canoe
Chain to the player’s home island group)
For each Arts & Culture Card:
(see the Advanced Rules)
Die Roll
Result
Attacker Removed
Attacker Panics
Attacker Panics
0-3 V. P.
(as indicated on the card)
For a Kumara marker:
1. Turn Order Step
2. Exploration Step
• Pre-Move
• Discovery
• Resolution
3. Movement & Battle Step
• Transit
• Movement
• Battle
4. Building Step
• Building
• Convert Colonies
5. Victory Point Step
Battle Results
Victory Point Chart
For each uninhabitable atoll:
Tonga is the cradle of Polynesian culture and civilization. Your islands have been
occupied for longer than any other islands in Polynesia, beginning with the Lapita
people who were your ancestors. Your people are famous through the known Pacific
Ocean islands as great navigators, warriors and orators. Now is the time to spread
that reputation even further, out into the unknown.
CHARTS AND TABLES
Turn Sequence
Exploration Results
CHARTS AND TABLES
Turn Sequence
Exploration Results
1. Turn Order Step
2. Exploration Step
• Pre-Move
• Discovery
• Resolution
3. Movement & Battle Step
• Transit
• Movement
• Battle
4. Building Step
• Building
• Convert Colonies
5. Victory Point Step
Your homeland of Tonga consists of 169 islands, but
only 36 of them are inhabited. They're divided into three
clusters: from north to south, Vava’u, Ha’apai, and
Tongatapu, your main island and seat of power. There
are two types of island in each cluster. The islands to
the west are volcanic islands rising directly from the
ocean floor; sometimes, a new island will rise out of the
ocean! The islands to the east are where most of your
people live. They are seismically uplifted coral limestone
islands, many with wide plains of fertile soil.
2 V. P.
Defender Panics
Defender Panics
Defender Removed
Knots Count the number of Knots
Showing shown on Discovery Chits
1-4
Explore again or Return
5
Return
6-7
Lost
Return: return Explorer to player.
Lost: place Explorer in the Lost Box.
Victory Point Chart
For each Village controlled:
1 V. P.
For each Controlled Island Group: 1 V. P.
(must be connected by a Transport Canoe
Chain to the player’s home island group)
For each uninhabitable atoll:
½ V. P.
(must be connected by a Transport Canoe
Chain to the player’s home island group)
For each Arts & Culture Card:
0-3 V. P.
(as indicated on the card)
For a Kumara marker:
(see the Advanced Rules)
2 V. P.