Updated: February 4, 2016 Calculus III Section 12.3 Math 232 Calculus III Brian Veitch • Fall 2015 • Northern Illinois University 12.3 The Dot Product Definition 1: The Dot Product Let ~a =< a1 , a2 , a3 > and ~b =< b1 , b2 , b3 >. Then the Dot Product is ~a · ~b = a1 b1 + a2 b2 + a3 b + 3 Note: The dot product is a scalar (NOT ANOTHER VECTOR) Properties of the Dot Product 1. ~a · ~b = |~a|2 2. ~a · ~b = ~b · ~a 3. ~a · (~b + ~v ) = ~a · ~b + ~a · ~v 4. 0 · ~a = 0 (the zero vector) ~ ~ 5. (c~a) · b = c ~a · b Theorem 1 Let θ be the angle between vectors ~a and ~b. Then ~a · ~b = |~a||~b| cos(θ) or cos(θ) = 1 ~a · ~b |~a||~b| Updated: February 4, 2016 Calculus III Section 12.3 Example 1 √ √ Find the angle between the vectors ~a =< 1, 3 > and ~b =< 3, 1 >. cos(θ) = ~a · ~b |~a||~b| 1. Find the dot product ~a · ~b √ √ √ √ √ ~a · ~b =< 1, 3 > · < 3, 1 >= 1 3 + 31 = 2 3 2. Find |~a| and |~b| |~a| = |~b| = 3. Use the formula cos(θ) = q √ √ (1)2 + ( 3)2 = 4 = 2 q√ √ ( 3)2 + (1)2 = 4 = 2 ~a · ~b |~a||~b| √ √ 2 3 3 cos(θ) = = (2)(2) 2 √ ! 3 θ = cos−1 = π/6 (30 degrees) 2 Example 2 Find the angle between the vectors ~a =< 2, 2, −1 > and ~b =< 5, −3, 2 >. 2 Updated: February 4, 2016 Calculus III Section 12.3 ~a · ~b 10 − 6 − 2 2 = √ = √ 938 3 38 |~a||~b| 2 −1 √ θ = cos ≈ 84 degrees 3 38 cos(θ) = Definition 2: Orthogonal Vectors ~a and ~b are Orthogonal or Perpendicular if ~a · ~b = 0 If ~a · ~b > 0, the angle is acute. If ~a · ~b = 0, the angle is right. If ~a · ~b < 0, the angle is obtuse. Example 3 Let ~a =< 2, 2 − 1 > and ~b =< 5, −4, 2 >. Show ~a and ~b are orthogonal. ~a · ~b = 2(5) + 2(−4) − 1(2) = 0 orthogonal 3 Updated: February 4, 2016 Calculus III Section 12.3 Direction Cosines and Direction Angles Definition 3: Direction Cosines and Direction Angles Consider the graph below: The Direction Angle of a vector ~a are the angles α, β, and γ on [0, π] that ~a makes with the positive x, y, z axes. The Direction Cosines are cos(α), cos(β), and cos(γ). a1 ⇒ a1 = ~a cos(α) |~a| a2 cos(β) = ⇒ a2 = ~a cos(β) |~a| a3 cos(γ) = ⇒ a3 = ~a cos(γ) |~a| cos(α) = ~a =< a1 , a2 , a3 >=< |~a| cos(α), |~a|cos(β), |~a|cos(γ) > Also note that ~a =< cos(α), cos(β), cos(γ) > is a unit vector in the direction of |~a| vector ~a. Example 4 Find the direction angles of ~a =< 1, 2, 3 > 1. First thing to do is find |~a| |~a| = √ 12 + 22 + 32 = √ 14 2. To find the direction angles we need to solve for α, β, and γ using 2 3 1 cos(α) = √ , cos(β) = √ , cos(γ) = √ 14 14 14 4 Updated: February 4, 2016 Calculus III Section 12.3 3. Solving for the angles we get −1 α = cos −1 β = cos −1 γ = cos 5 1 √ 14 2 √ 14 3 √ 14 ≈ 74 degrees ≈ 58 degrees ≈ 37 degrees Updated: February 4, 2016 Calculus III Section 12.3 Projections Definition 4: Vector Projection of ~b onto ~a It’s much easier to visualize a vector projection in 2D than 3D. Let ~a = P~Q, ~b = P~R, and ~c = P~S. Vector ~c is called the vector projection of ~b onto ~a. Think of vector ~c as the shadow of ~b on ~a if you shined a light straight down over ~b. Vector Projection of ~b onto ~a: ~c = proj~a~b = ! ~a · ~b ~a |~a|2 Scalar Projection of ~b onto ~a comp~a~b = ~a · ~b |~a| You can think of comp~a~b as the length of ~c with a ± to determine direction. If the angle between vectors ~a and ~b is greater than 90 degrees, the picture would look like this: In the above graph comp~a~b is negative. Example 5 Find the scalar and vector projection of ~b =< 1, 1, 2 > onto ~a =< −2, 3, 1 > Let me show you the vector ~c we are trying to find. 6 Updated: February 4, 2016 Calculus III Section 12.3 < −2, 3, 1 > · < 1, 1, 2 > 3 |~c| = comp ~a~b = p =√ 14 (−2)2 + (3)2 + (1)2 The signed length of ~c is the scalar projection of ~b onto ~a. < −2, 3, 1 > · < 1, 1, 2 > ~ √ ~c = proj~a b = < 1, 1, 2 > ( 14)2 3 < 1, 1, 2 > 14 6 9 3 =< − , , > 14 14 14 = 7
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