TIM 50 - Business Information Systems Lecture 8 Instructor: John Musacchio UC Santa Cruz April 24, 2014 Class Announcements n n • (Regular) Assignment 2 Due 4/29 Database Assignment 1 Due 5/1 READ: Messerschmitt Ch 5 Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology Web 2.0, Social Networking, and the Wisdom of Crowds • Most popular Web 2.0 service: social networking • Social networking sites sell banner ads, user preference information, and music, videos and e-books. • Social shopping sites • Swap shopping ideas with friends (Kaboodle, ThisNext) • Wisdom of crowds • Large numbers of people can make better decisions about topics and products than a single person. • Prediction markets: peer-to-peer betting markets on specific outcomes (elections, sales figures, designs for new products) 9.3 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology E-commerce Marketing 9.4 • Internet provides marketers with new ways of identifying and communicating with customers. • • Long tail marketing: ability to reach a large audience inexpensively. Behavioral targeting: tracking online behavior of individuals on thousands of Web sites. • Advertising formats include search engine marketing, display ads, rich media, and e-mail. Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology How an Advertising Network Works 9.5 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Networked Computing in direct Procurement n n History predates Internet Electronic Data Interchange (EDI) q q q q Exchange order information between firms involved in direct procurement Usually large firms who could who afford proprietary communication links Initially order and invoice Existed since 70’s Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology Business-to-Business Electronic Commerce: New Efficiencies and Relationships • Electronic data interchange (EDI) • Major industries have EDI standards that define structure and information fields of electronic documents for that industry. • More companies increasingly moving away from private networks to Internet for linking to other firms. 9.7 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology Electronic Data Interchange (EDI) Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. 9.8 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology Business-to-Business Electronic Commerce: New Efficiencies and Relationships • Private industrial networks (private exchanges) • Large firm using extranet to link to its suppliers, distributors, and other key business partners • Owned by buyer • Permits sharing of: 9.9 • Product design and development • Marketing • Production scheduling and inventory management • Unstructured communication (graphics and e-mail) Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology A Private Industrial Network Figure 9-6 9.10 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods E-commerce: Business and Technology Business-to-Business Electronic Commerce: New Efficiencies and Relationships • Net marketplaces (e-hubs) • Single market for many buyers and sellers. • Industry-owned or owned by independent intermediary. • Generate revenue from transaction fees, other services. • Use prices established through negotiation, auction, RFQs, or fixed prices. • May focus on direct or indirect goods. • May be vertical or horizontal marketplaces. 9.11 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Essentials of Management Information Systems Chapter 9 E-Commerce: Digital Markets, Digital Goods The Mobile Digital Platform and Mobile E-commerce M-Commerce Services and Applications • Although m-commerce represents small fraction of total e-commerce transactions, revenue has been steadily growing • Location-based services • Banking and financial services • Wireless advertising • Games and entertainment 9.12 Copyright © 2011 Pearson Education, Inc. publishing as Prentice Hall Data and information by David G. Messerschmitt Copyright notice ©Copyright David G. Messerschmitt, 2000. This material may be used, copied, and distributed freely for educational purposes as long as this copyright notice remains attached. It cannot be used for any commercial purpose without the written permission of the author. Key concept The key commodity manipulated by information technology is information To be manipulated in a computing/networking environment, information must be represented by data What is information? Information From a user (human) perspective… ….recognizable patterns that influence you in some way (perspective, understanding, behavior…) In the computing infrastructure, information has a somewhat different connotation as structure and interpretation added to data Data A bit is “0” or “1” — the atom of the information economy Data is a collection of bits, like q q q “0101110111010110” “0000011” “111011101011010110101111011011010” Note: the terms data and information are not always used consistently! Representation n n n Take the place of the original Equivalent to, in the sense that the original can be reconstructed from its representation Often the original can only be approximately reconstructed, although it may be indistinguishable to the user q e.g. audio or video ASCII Alphabet <7> <8> <9> <:> <;> <<> <=> </>> <?> <At> <A> <B> <C> <D> Hex /x37 /x38 /x39 /x3A /x3B /x3C /x3D /x3E /x3F /x40 /x41 /x42 /x43 /x44 Binary 00110111 00111000 00111001 00111010 00111011 00111100 00111101 00111110 00111111 01000000 01000001 01000010 01000011 01000100 Interpretation Note that this representation is not unique… ….this one happens to be a standard (ANSI X3.110-1983) Structure A picture This picture conveys information This information is represented in this computer, but how? Representation of picture: image An approximation! Expanding a small portion of the picture, we see that it is represented by square pixels…. Structure ….300 tall by 200 wide….. Interpretation ….with a range of 256 intensities per pixel 300 • 200 • 8 bits = 480,000 bits (but it can be compressed) Color picture A color picture can be represented by three monochrome images… At the expense of three times as many bits Terminology Information Information Representation Data Data processing Communicate data to another user or organization Data Slide adapted from slides for Understanding Networked Applications By David G Messerschmitt. Copyright 2000. See copyright notice Representation needs to be standardized Information Information If the representation is not standardized, the information is garbled! Data Communicate data to another user or organization Data Slide adapted from slides for Understanding Networked Applications By David G Messerschmitt. Copyright 2000. See copyright notice Regeneration n n n n Make a precise copy of the data (copy bit by bit) If you know the representation, this is equivalent to making a precise copy of the information Each such precise copy is called a generation process is called regeneration Slide adapted from slides for Understanding Networked Applications By David G Messerschmitt. Copyright 2000. See copyright notice Replication of information 0101011010111 1010110110100 1011000000110 1010111101110 1010101110101 0101011010111 1010110110100 1011000000110 1010112101110 1010101110101 0101011010111 1010110110100 1011000000110 1010111101110 1010101110101 0101011010111 1010110110100 0101011010111 1011000000110 1010110110100 1010112101110 1011000000110 1010101110101 1010111101110 1010101110101 0101011010111 1010110110100 1011000000110 10101121011100101011010111 10101011101011010110110100 1011000000110 1010111101110 1010101110101 0101011010111 1010110110100 1011000000110 1010112101110 1010101110101 Anything that can be regenerated can be replicated any number of times This is a blessing and a curse Analog information cannot be regenerated Analog information can be copied, but not regenerated We will never know exactly what the original of this Rembrandt looked like Discrete information can be regenerated Regeneration can preserve data (but not its original physical form) Regeneration is possible for information represented digitally (which is tolerant of physical deterioration) 0 + noise 0 1 + noise 1 Replication of information requires knowledge of representation Information Information Replication of information also presumes knowledge of its representation Data Replication Replication preserves the integrity of the data, but that is not sufficient Data Every .xxx DOS file is a representation Slide adapted from slides for Understanding Networked Applications By David G Messerschmitt. Copyright 2000. See copyright notice
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