Machines both simplify and complicate our lives and provide visions of a perfect world. Extreme Machines, a highly interactive exhibit group, demonstrates the mechanical advantage machines provide to make work easier in our everyday lives. The exhibit illustrates simple and complex machines and explores the physics behind our mechanized world. Whether choosing to lift a car engine or even another human, Extreme Machines allows visitors to determine the best type of pulley or lever to successfully complete the task. The manipulation of gears, pulleys, levers and a few more complex contraptions also allow visitors to convert potential energy to kinetic energy. EXTREME MACHINES Summary of Exhibits Summary of Exhibits EXHIBIT CONCEPTS EXHIBIT DESCRIPTION Pull Yourself Up •Mechanical Advantage •Simple/Complex •Machines This exhibit demonstrates mechanical advantage of the wheel and axle using chairs attached to three different types of pulleys: a fixed pulley, a movable pulley and a block and tackle. Visitors sit in each chair and pull themselves up a short distance. Dumbbell Gyroscope •Gyroscopic Motion •Laws of Motion Observe changes in the motion of a large two-wheeled gyroscope by shifting a balance weight and varying the speed of its rotation. Belts and Pulleys •Mechanical Advantage •Simple/Complex Machines Build pulley arrangements on and between tables, changing the distance between pulleys, number of connected pulleys, the diameter of the pulleys and the belt tension. Bicycle Legs •Energy Conversion Coordinate the movement of hydraulic cylinders representing human leg muscles to pedal a bicycle. Differential •Mechanical Advantage •Energy Conversion •Simple/Complex Machines •Laws of Motion A slow motor turns a series of beveled gears that transfer energy to a pair of cylinders. By stopping one cylinder, visitors can observe the changes in the other cylinder. Segway •Gyroscopic Motion •Laws of Motion This Segway is an example of a practical application of gyroscopic motion. 3 & 5 Fingered Dual Robotic Arms •Cybernetics/ Robotics This exhibit compares the movements of three and five finger robotic arms. Move the joystick to control shoulder, elbow and wrist movement. Press buttons to control fingers. Try to pick up or stack foam blocks. Simple Machines •Perception of Sound •Melodic Variation Manipulate a series of pulleys, gears, levers, belts and chains to convert potential energy into kinetic energy. Lever •Mechanical Advantage •Energy Conversion •Simple/Complex Machines Visitors use an 18 foot lever to lift a car engine. They can adjust the amount of force needed by moving up and down the lever arm. Cybernetic •Cybernetics/ Robotics •Prosthetics Use sensors to operate the artificial arm, ear and eye. 2 EXTREME MACHINES PASS Skills by Grade PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER KINDERGARTEN SCIENCE – PROCESS SKILLS • • 1.1 Observe, describe, sort, classify objects • • • • • • • • • • • • • • • • 1.2 Participate in simple experiments 1.3 Ask questions, make predictions, communicate observations SCIENCE – CONTENT – PHYSICAL SCIENCE • • • • • • 1.1 Observe, describe, sort, classify sensory attributes of objects 1.2 Compare, describe the properties of objects • • • • • • • • 1.3 Observe, describe how objects move 3 EXTREME MACHINES PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER GRADE 1 SCIENCE – PROCESS SKILLS • • • • • • 2.1 Classify by observable properties • • • • 1.2.Compare and Contrast 2.2 Arrange in serial order • • • • • 1.1.Observe and Measure 3.4 Practice Safety, recognize hazards • • • • • • 3.3 Gather data • • • • • • • • 3.2 Plan, conduct an investigation • • • • • • • • • • • • • • • • • • • • • • • • 3.1 Ask a question 4.3 Communicate results of investigation SCIENCE – CONTENT – PHYSICAL SCIENCE • • • • 1.1 Objects have properties 1.2 Objects can be grouped with 5 senses 4 EXTREME MACHINES PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER GRADE 2 SCIENCE – PROCESS SKILLS • • • 2.1 Classify by observable properties • • • • • • • • • 1.2.Compare and Contrast 2.2 Arrange in serial order • • 1.1 Observe and Measure 3.4 Practice Safety, recognize hazards • • • • • • 3.3 Gather data • • • • • • • • 3.2 Plan, conduct an investigation • • • • • • • • • • • • • • • • • • • • • • • • 3.1 Ask a question 4.3 Communicate results of investigation SCIENCE – CONTENT – PHYSICAL SCIENCE • 1.1 Objects have properties • • • • • • • • 1.2 Objects can be grouped with 5 senses 5 EXTREME MACHINES PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER GRADE 3 SCIENCE – PROCESS SKILLS • • 2.1 Classify by observable properties • • • • • • • • • 1.2 Compare and Contrast 2.2 Arrange in serial order 3.4 Practice Safety, recognize hazards • • • • • • • • 3.3 Gather data • • • • • • • • 3.2 Plan, conduct an investigation • • • • • • • • • • • • • • • • • • • • • • • • 3.1 Ask a question 4.3 Communicate results of investigation SCIENCE – CONTENT – PHYSICAL SCIENCE • 1.1 Objects described as materials/mixtures separated 6 EXTREME MACHINES PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER GRADE 4 SCIENCE – PROCESS SKILLS 1.1 Observe and measure (SI Units) • • • • • • • • • • • • 1.2 Compare and contrast 2.1 Classify by observable properties • 2.2 Arrange in serial order 3.3 Design, conduct investigation • • • • • • • • 3.2 Evaluate design of investigation • • • • • • • • • • • • • • • • • • • • • • • • 3.1 Ask questions/form investigative plans 3.4 Practice safety, recognize hazards 4.1 Communicate results with tables, graphs 4.2 Interpret tables, graphs • • • • • • • 4.3 Make predictions based on patterns 5.1 Investigate questions different ways 5.2 Use measurement tools, technology • • • • • • • • • • • • • • • • 5.3 Formulate general statement for data 5.4 Share results SCIENCE – CONTENT – PHYSICAL SCIENCE • • • • • • • • • 1.1 Position, motion of objects changed by push/pull 7 EXTREME MACHINES PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER GRADE 5 SCIENCE – PROCESS SKILLS • • • • • • • • • • • • 1.2 Compare and contrast 2.1 Classify by observable properties • 2.2 Arrange in serial order • 3.1 Ask questions/form investigative plans 4.3 Make predictions based on patterns • • • 3.4 Practice safety, recognize hazards • • • • 3.3 Design, conduct investigation • • • • • • • • • • • • • • • • • • • • • • • • 3.2 Evaluate design of investigation • • • • • • • • • • • • • • • • 5.3 Formulate general statement for data 5.4 Share results SCIENCE – CONTENT – PHYSICAL SCIENCE • • • • • • • • • 1.3 Energy can be transferred 8 EXTREME MACHINES PASS Skills by Grade PULL YOURSELF UP DUMBBELL GYROSCOPE BELTS AND PULLEYS BICYCLE LEGS DIFFERENTIAL SEGWAY GEAR WALL SIMPLE MACHINES LEVER GRADE 6 SCIENCE – PROCESS SKILLS • • • • • • 1.1 Identify qualitative/quantitative changes • • • 2.1 Classify by observable properties • 2.2 Identify properties by which things can be ordered 5.3 Inquiry - Review, summarize data/form logical conclusions • • • • • • • • 5.1 Inquiry - Use observation/accurate measurements/identify variables • • • • • • • • 4.5 Communicate scientific procedures/explanations • • • • • • • • 4.4 Accept or reject hypotheses when given results • • • • • • • • 4.3 Evaluate data/develop reasonable explanations, predictions • • • • • • • • 4.1 Use appropriate method to report data • • • • • • • • 3.6 Practice safety, recognize hazards • • • • • • • • 3.5 Design/conduct investigation • • • • • • • • 3.4 Identify testable hypothesis • • • • • • • • 3.3 Identify variables /controls in experimental set-up • • • • • • • • 3.2 Evaluate design of investigation • • • • • • • • • • • • • • • • • • • • • • • • 3.1 Ask questions/form investigative plans 5.4 Inquiry - Formulate/evaluate explanations/suggest alternatives SCIENCE – CONTENT – PHYSICAL SCIENCE • • • • • • • • • 2.1 Energy exists in many forms/Energy can be transferred 9 EXTREME MACHINES “Complex Contraptions” Complex Contraptions Teachers Reference Page CONCEPTS Visually introduces the concepts of simple and complex machines, energy transference and work. EXTREME MACHINES GROUP EXHIBIT TIE-IN Simple Machines Lever Pull Yourself Up Belts and Pulleys MATERIALS NEEDED FOR COMPLEX CONTRAPTIONS TRAINING GAMES BLOCK ‘N TACKLE TUG-OF WAR (per class or student group) 2 brooms, broom handles or 1-2” dowel rods 20 feet of rope SLIPPERY SLOPE SPEEDWAY 20” x 30” sheet of foam core, plywood or heavy cardboard chip or nut canister with lid clay or rocks for weight masking tape meter or yard stick stopwatch, watch or clock with a second hand scale for measuring additional weight chair books SNACK WARS a text book a ruler a paint stir stick a plastic spoon a small block of wood duct tape or rubber band miniature marshmallows meter stick MATERIALS NEEDED FOR EGG-TERMINATORS INQUIRY CHALLENGE craft sticks straws rubber bands small pulleys or wooden spools string paper clips assorted nails and screws assorted cups or containers scrap wood glue/tapescissors/rulers 10 EXTREME MACHINES “Complex Contraptions” • • GRADE 6 • GRADE 5 • • GRADE 4 GRADE 2 • • • • • • • • GRADE 3 GRADE 1 PASS Skills for “Complex Contraptions” • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • SCIENCE PROCESS SKILLS 1.1 1.2 2.1 2.2 3.1 3.2 3.3 3.4 • • • • • 3.5 3.6 4.2 4.3 • • • • • • • 5.1 5.3 5.4 • • • SCIENCE CONTENT - PHYSICAL SCIENCE 1.1 1.2 • • 1.3 • 2.1 11 EXTREME MACHINES “BLOCK ‘N TACKLE TUG-OF-WAR” BLOCK ‘N TACKLE TUG-OF-WAR Exploring the power of pulleys..... MATERIALS NEEDED (PER CLASS OR STUDENT GROUP) 2 brooms, broom handles or 1-2” dowel rods 20 feet of rope Data Sheet TEST #1 • One broomstick and then wrap the rope Place the two broomsticks on a ground parallel to each other about 3 feet apart. • Tie the rope to around each broom 1 time. • Have two students lift the brooms waist high and have a third student hold the end of the rope. Have the two broom holders pull their broomsticks apart as the rope holder attempts to pull them together by pulling on the end of the rope. • Record the outcome. TEST #2 • Wrap the rope around each broom two times. • Predict what will happen. • Have the same students repeat the test above with the new rope configuration. • Record the outcome. TEST #3 • Would the size of the students pulling the rope or broomsticks affect the outcome? • Make a prediction and test it out. • Record your outcome TEST #3 • Would the number of students pulling the rope or the broomsticks affect the outcome? • Make a prediction and test it out. • Record you outcome. SHARE YOUR OBSERVATIONS AND RESULTS. 12 EXTREME MACHINES “BLOCK ‘N TACKLE TUG-OF-WAR” BLOCK ‘N TACKLE TUG-OF-WAR Data Sheet TEST PLAN 1 1 student on each broom handle 1 student on the rope. Rope wrapped 1 time. 2 Same students Rope wrapped 2 times. PREDICTION 3 4 13 RESULTS EXTREME MACHINES “SLIPPERY SLOPE SPEEDWAY” SLIPPERY SLOPE SPEEDWAY Exploring the terrain of the inclined plane. MATERIALS NEEDED (PER STUDENT GROUP) 1 20” x 30” sheet of foam core, plywood or heavy cardboard 1 chip or nut canister with lid clay or rocks for weight masking tape meter or yard stick stopwatch, watch or clock with a second hand scale for measuring additional weight chair books WHAT TO DO Tape a starting line across one end of the board. This will be your racetrack. Lay the racetrack on the ground, then place the closed canister on the line. Remove your hand - don’t push the canister. Measure the distance the canister moves. Record it on your data sheet. Balance the “START” end of the platform on the top of a book. Measure the height of the book. Sit the closed canister on the line. Let go. Measure the distance. Repeat the exercise and record the time it takes for the canister to reach the bottom of the track. Predict what will happen to the distance your canister will roll and the time it takes to reach the bottom of the track if you increased the height of the racetrack starting point. Test your hypothesis and record your results. Does the weight of your canister affect its rolling speed and distance? Predict what will happen to the canister if you increase the weight by adding rocks or clay? Test your hypothesis and record your results. 14 EXTREME MACHINES “SLIPPERY SLOPE SPEEDWAY” SLIPPERY SLOPE SPEEDWAY Data Sheet PREDICTION (Height of track) __________________________________________________________________________________________________ __________________________________________________________________________________________________ __________________________________________________________________________________________________ PREDICTION (Weight of canister) __________________________________________________________________________________________________ __________________________________________________________________________________________________ __________________________________________________________________________________________________ TRIAL# HEIGHT OF RAMP 1 0-FLAT RAMP LENGTH OF ROLL TIME TO BOTTOM OF TRACK AMOUNT OF WEIGHT ADDED Summarize your data. Draw conclusions. __________________________________________________________________________________________ _______________________________________________________________________________________ Share your results. 15 EXTREME MACHINES SNACK WARS SNACK WARS Investigating the lure of levers. MATERIALS NEEDED (PER STUDENT GROUP) a text book a ruler a paint stir stick a plastic spoon a small block of wood duct tape or rubber band miniature marshmallows meter stick FOOD FOR THOUGHT Place a book near the edge of your desk. Slide a ruler under it with 8 inches of it hanging over the edge of the desk. With your finger, apply a force to the end of the ruler to lift the book. Push the ruler further under the book until only 4 inches of it hang over the edge of the desk. With your finger, apply a force to the end of the ruler to lift the book. In which situation is less force required? Design a device using the materials provided that will launch marshmallows the farthest. Your device must meet the following criteria: • Use only the materials provided. • Marshmallow must be touching or resting on the object before it goes into the air. (You can not bat the marshmallow.) Keep a log of your plans, tests and results. Share what you’ve learned with the class. 16 EXTREME MACHINES “Complex Contraptions” Inquiry Challenge-Complex Contraptions THE CHALLENGE Using your knowledge of simple machines, design, build and test a device that will demolish an egg in a spectacular fashion. THE RULES Device must be of your own design. Device must be composed of 3 or more simple machines. Once activated, the device must operate hands-free. Device must break the egg into at least 3 pieces. Keep a log of your plans, tests and results. MATERIALS ALLOWED: craft sticks straws rubber bands small pulleys or wooden spools string paper clips assorted nails and screws assorted cups or containers scrap wood glue/tape/scissors/rulers 17 Children’s Literature Selections EXTREME MACHINES Fiction Mike Mulligan and His Steam Shovel Gizmo Barry Varela, Ed Briant (Illustrator) Virginia Lee Burton Publisher: Roaring Brook Press Pub. Date: May 2007 ISBN-13: 9781596431157 Age Range: 4 to 8 32pp Publisher: Houghton Mifflin Company Pub. Date: October 1977 ISBN-13: 9780395259399 Age Range: 5 to 8 48pp When Professor Glink decides to create a perpetual motion machine replete with a “mingle-mangle” of pendulums, pulleys, cogs and gears, the darn contraption soon takes on a life of its own--with hilarious results. With sensationally complicated illustrations and show-stopping tonguetwisters, Gizmo may well be the looniest picture book of the year. Mike Mulligan remains faithful to his steam shovel, Mary Anne, against the threat of the new gas and Diesel-engine contraptions and digs his way to a surprising and happy ending If I Built a Car Chris Van Dusen Publisher: Penguin Group (USA) Pub. Date: June 2007 ISBN-13: 9780142408254 Age Range: 4 to 8 40pp Jack has designed the ultimate fantasy car. Inspired by zeppelins and trains, Cadillacs and old planes, with brilliant colors and lots of shiny chrome, this far-out vision is ready to cruise! There’s a fireplace, a pool, and even a snack bar! After a tour of the ritzy interior, Robert the robot starts up the motor . . . and Jack and his dad set off on the wildest test drive ever! 18 EXTREME MACHINES Children’s Literature Selections Non-Fiction 150 Great Science Experiments: Ingenious, Easy-to-Do Projects Explore and Explain the Wonders of Science and Technology Engineering for Every Kid: Easy Activities That Make Learning Science Fun Janice VanCleave Publisher: Wiley, John & Sons, Incorporated Pub. Date: March 2007 ISBN-13: 9780471471820 Age Range: 8 to 12 224pp Chris Oxlade (Editor) Publisher: Anness Publishing, Ltd. Pub. Date: January 2002 ISBN-13: 9780754808435 Age Range: 9 to 12 256pp Now you can discover the answers to these and many other fascinating questions about engineering for yourself with this fun-filled resource. Janice VanCleave’s Engineering for Every Kid presents entertaining, challenging experiments and activities to help you understand the different types of engineering there are—including structural, solar, electrical, and chemical—and how each is applied to real world everyday situations. All about Machines: Amazing Inventions That Made Life Easier Chris Oxlade, Graham Peacock Publisher: Anness Publishing, Ltd. Pub. Date: January 2003 ISBN-13: 9781842156940 64pp Each of the activities is broken down into its purpose, a list of easy-tofind materials, step-by-step instructions, expected results, and a simple scientific explanation. Plus, the book’s 25 projects can easily be used in the classroom, as the basis of a science fair project, or at home just for fun! What is a machine? How does a machine work? How and why are machines used? Simple machines from balances and levers to sophisticated electronic equipment are explained and illustrated. The instructions for suggested projects include materials and step by step guidance, making this a practical resource in the classroom or in the home. Children will learn and have fun reading about how different machines work. A glossary, an index and additional resources page complete this book Experiments with Simple Machines Salvatore Tocci, Robert Gardner, Susan Virgilio Publisher: Children’s Press (CT) Pub. Date: March 2003 ISBN-13: 9780516226040 Age Range: 8 to 10 48pp Building Andrew Haslam Describes various kinds of simple machines, showing how they can be made out of easily obtainable objects and detailing experiments that show how they make tasks easier to perform. Publisher: T&N Children’s Publishing Pub. Date: June 1997 ISBN-13: 9781587283758 Age Range: 8 to 11 48pp Hands-on experiments introduce such structures as skyscrapers, dams, keystone bridges, igloos, and lock gates and show the materials used, the method of construction, and the source of strength. 19 EXTREME MACHINES Children’s Literature Selections How to Think Like a Scientist: Answering Questions by the Scientific Method Machines David Glover, Jon Barnes Publisher: Two-Can Publishing, Inc. Pub. Date: January 1999 ISBN-13: 9781587283574 Age Range: 8 to 11 48pp Stephen P. Kramer, Felicia Bond (Illustrator) Publisher: HarperCollins Publishers Pub. Date: March 1987 ISBN-13: 9780690045659 Age Range: 8 to 12 48pp A unique blend of imaginative activities, experiments, and science facts helps develop scientific thought. This mix of hobby and science teaches kids to observe, collate information, and reach conclusions. Teaches scientific principles through the hands-on process of making science work. Every day you answer questions-dozens, even hundreds of them. How do you find the answers to questions? How can you be sure your answers are correct? Scientists use questions to learn about things. Scientists have developed a way of helping make sure they answer questions correctly. It is called the scientific method. The scientific method can help you find answers to many of the questions you are curious about. Machines, Transportation and Art Activities John Stringer What kind of food does your dog like best? Is your sister more likely to help you with your homework if you say please? Can throwing a dead snake over a tree branch make it rain? The scientific method can help you answer these questions and many others. Publisher: Crabtree Publishing Company Pub. Date: October 2002 ISBN-13: 9780778711445 Age Range: 8 to 9 48pp Stephen Kramer’s invitation to think like a scientist, illustrated by Felicia Bond’s humorous and appealing pictures, will receive enthusiastic response from young readers, scientist and nonscientist alike. Information about various topics related to machines, especially those used for transportation, forms the foundation for a variety of craft projects. Levers Mighty Machines Niroot Puttapipat Shar Levine, Leslie Johnstone, Steve Harpster (Illustrator) Publisher: Black Rabbit Books Pub. Date: August 2007 ISBN-13: 9781599200835 Age Range: 9 to 12 32pp Publisher: Sterling Publishing Pub. Date: August 2006 ISBN-13: 9781402740510 Age Range: 9 to 12 48pp There are levers all around us-from the seesaw in the playground to the scissors in our homes. But what are levers, and how do they work? This book answers these questions and many more. With clear text and colorful illustrations, find out what levers do and why they ore useful to us in our everyday lives. How do machines work? Kids will have a blast constructing a mini-seesaw to illustrate the way a lever operates or creating their very own pulley from an empty spool, string, ribbon, pails, pennies, a broom, and two chairs. They’ll find out why they can’t put in a screw using only their fingers and examine the different parts of compound machines. In another experiment, a child’s bicycle becomes a laboratory for understanding whether wheels have to be smooth to run. 20 EXTREME MACHINES Children’s Literature Selections Pulleys and Gears Screws David Glover Chris Oxlade Publisher: Heinemann Library Pub. Date: April 2006 ISBN-13: 9781403485939 Age Range: 7 to 9 24pp Publisher: Black Rabbit Books Pub. Date: August 2007 ISBN-13: 9781599200859 Age Range: 9 to 12 32pp Introduces the principles of pulleys and gears as simple machines, using examples from everyday life. Describes what screws are and how they work, different kinds of screws and their uses, and other facts about screws. Ramps and Wedges Wheels and Cranks David Glover David Glover Publisher: Heinemann Pub. Date: April 2006 ISBN-13: 9781403485656 Age Range: 7 to 9 24pp Publisher: Heinemann Pub. Date: April 2006 ISBN-13: 9781403485687 Age Range: 7 to 9 24pp Uses a variety of examples, from scissors and axes to zippers and hairpin turns, to demonstrate the power of the inclined plane and show how ramps and wedges make work and play easier. Introduces the principles of wheels and cranks as simple machines, using examples from everyday life. Sensational Science Projects with Simple Machines Robert Gardner, Tom LaBaff (Illustrator) Publisher: Enslow Publishers, Incorporated Pub. Date: January 2006 ISBN-13: 9780766025851 Age Range: 8 to 9 48pp How can a 50-pound boy lift a 200-pound man? How does a wheelbarrow work? Is it easier to roll a toy truck up an inclined plane or just pick it straight up? The experiments in this book will show how simple machines work and explain some elementary principles of physical science. All you need are some simple materials, most of which can be found around your home, school, or neighborhood. 21 EXTREME MACHINES Website Selections Website Selections Simple Machines Edtech’s simple machine resource/index page http://edtech.kennesaw.edu/web/simmach.html Simple machine lesson plan with experiments and follow-up activities http://www.grc.nasa.gov/WWW/K-12/Summer_Training/KaeAvenueES/SIMPLE_MACHINES.html Museum of Science’s Leonardo’s Workshop with interactives for students and classroom activities for teachers http://www.mos.org/sln/Leonardo/InventorsWorkshop.html Simple machine information for elementary students http://www.coe.uh.edu/archive/science/science_lessons/scienceles1/finalhome.htm University of Rhode Island’s “Work is Simple with Simple Machines” lesson plan and classroom activities http://www.ed.uri.edu/SMART96/ELEMSC/SMARTmachines/machine.html Dynamic Science simple machine activity index page http://www.dynamicscience.com.au/tester/solutions/hydraulicus/simplemachinesindex.htm Complex Machines/Contraptions Rube Goldberg site with art gallery http://www.rubegoldberg.com/ Wacky complex machine lesson plans http://www.edheads.org/activities/lesson_plans/pdf/sm_01.pdf How Stuff Works differential page http://auto.howstuffworks.com/differential.htm Step-by-step plans for building an Archimedes screw http://www.informit.com/articles/article.aspx?p=413663&seqNum=4 How Stuff Works block and tackle page http://www.howstuffworks.com/pulley.htm 22 EXTREME MACHINES Website Selections A Newton’s Apple activity page on prosthetic limbs http://www.reachoutmichigan.org/funexperiments/agesubject/lessons/newton/prosthetic05.html Exploratorium’s Science of Cycling http://www.exploratorium.edu/cycling/ Dynamic Sciences geartrain/gear ratio page with interactives and gear math activities http://www.dynamicscience.com.au/tester/solutions/hydraulicus/gears.htm 23
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