Ch 4 2-D motion Questions: 6, 7 Problems: 1, 3, 5, 7, 11, 17, 21, 23, 25, 29, 31, 33, 39, 45, 47, 57, 61, 67 Expand our knowledge (and the rules) of 1-D motion to two and three dimensions. examples: throwing a ball, shooting a cannon, a plane in flight Position of a particle is described by the position vector: y r xiˆ yˆj zkˆ 2 mˆj 5mkˆ r r ( 3m)iˆ (2m) ˆj 5mkˆ z 3miˆ x Displacement – change in position r r r r r2 r1 ( x2iˆ ( x2 xiˆ y2 ˆj z 2 kˆ) ( x1iˆ y1 ˆj z1kˆ) x )iˆ ( y y ) ˆj ( z z )kˆ 1 2 yˆj 2 2 1 zkˆ Example: Find the displacement vector r1 (3m)iˆ (4m) ˆj (2m)kˆ r2 (6m)iˆ (1m) ˆj (2m)kˆ Average and instantaneous velocity. average velocity = displacement/time vave vave r t xiˆ yˆj t zkˆ x i t y j t z k t Find the average velocity if r1 (3m)iˆ (4m) ˆj (2m)kˆ r2 (6m)iˆ (1m) ˆj (2m)kˆ and the time interval is 3 seconds. Instantaneous velocity The instantaneous velocity was defined as the limit of the velocity as T approaches zero. v lim t 0 r t dr dt To find the velocity vector function, take the derivative of the position vector function as a function of time. v v d ˆ ˆ ( xi yj zkˆ) dt v x iˆ v y ˆj v z kˆ where: vx dx dt vy dx ˆ dy ˆ i j dt dt dy dt vz dz ˆ k dt dz dt The direction of the instantaneous velocity vector is ALWAYS tangent to the particle’s path at the particle’s position. x(t)m = 2t2 -3t-2 y(t)m = -3t+2 Graph the position vector function. Find the velocity when t = 3s. Describe the velocity in both unit vector notation and magnitude and direction. The position vector graph is a parametric function. Checkpoint 1 A particle is following a circular path. If the instantaneous velocity is : v (2 m s )iˆ (2 m s ) ˆj what quadrant is the particle in, if it is traveling clockwise, counterclockwise? y x Average and instantaneous acceleration Use the same ideas to find the velocity to find the acceleration. aave v2 v1 t v t In the limit that t approaches zero, we get: a a a a d (v x iˆ v y ˆj v z kˆ) dt dvx ˆ dv y ˆ dvz ˆ i j k dt dt dt a x iˆ a y ˆj a z kˆ where: ax dv x dt ay dv y dt az dv z dt dv dt The direction of the of the acceleration vector DOES NOT necessarily point from one position to another. See figure 4.7 Checkpoint 2 We have the descriptions for position of a puck in the xy plane. 1) x=-3t2+4t-2 and y=6t2-4t 4) r (4t 3 2t )iˆ 3 ˆj Are the x and y acceleration components constant? Is constant? acceleration a Projectile Motion Projectile motion is probably the most used example of motion in more than 1 dimension. The particle will move in a vertical plane. The particle has some initial velocity, v0. The acceleration is the free fall acceleration, g. We will be using 2-d motion Assume no air resistance v0 v 0 x i v0 y j Where v0x = v0 cos 0 and v0y = v0 sin 0 Big rule: The horizontal and vertical motions are independent of each other. This is because the acceleration is from gravity and gravity is in the vertical direction. (Accelerations in one component do nothing to the other component.) See figure 4-10 to look at the velocity vectors of a launched projectile. Because the horizontal and vertical components of motion are independent, you can roll a ball off of a table at the same time you drop another and they hit the ground at the same time. (see fig. 4-11) Checkpoint 3. At a certain instant, a ball has velocity v 25iˆ 4.9 ˆj (x is horizontal, y is vertically upward). Has the ball passed its highest point? The horizontal velocity of a projectile under the influence of only gravity is constant. ax=0 x – x0 = v0xt x – x0 = (v0cos 0)t vx = vox = v0cos 0 0 = is the projection(initial) angle The vertical motion is more complicated. y – y0 = v0yt – ½ gt2 y – y0 = (v0 sin 0)t – ½ gt2 vy= v0 sin 0 – gt vy2 (v0 sin 2 ) 0 2g ( y y0 ) These are our kinematic equations from chapter 2, written for each dimension. Even though the horizontal and vertical motions are independent, they do occur over the same time. Take the two position equations: x – x0 = (v0cos 0)t and y – y0 = (v0 sin 0)t – ½ gt2 By substituting in for time, we can eliminate the time and right an equation that describes the trajectory. 2 gx y (tan 0 ) x 2(v0 cos 0 ) 2 Note that this is a concave down parabola. Range equation The horizontal distance covered is the range. let x – x0 = R and y – y0 = 0 The second condition, means that the landing position is at the same height as the launch. R= (v0cos 0)t 2 )t – ½ gt 0 and 0 = (v0 sin eliminating t gives us: Only use if y = y0 !!! R 2v02 sin g R v02 sin(2 0 ) g 0 cos 0 Uniform circular motion Moving in a circle is another example of 2-D motion. The uniform in uniform circular motion implies a constant speed. Even if the speed is constant, the particle is accelerating due to the changes is direction. The acceleration vector is pointing towards the center of the circle. So as the particle moves around the circle, the acceleration vector is also changing directions. Call this acceleration: centripetal acceleration. The centripetal acceleration is: ac v2 r In the time it takes for 1 revolution, the particle will travel a distance of: 2 r The time it takes for 1 revolution is defined as the period. since: v = distance/time 2 r we can find: T v Checkpoint 5: An object moves at constant speed around a circle in the xy plane centered on the origin. When the object is at x = -2m and the velocity is ( 4m / s ) ˆj. Give the object’s velocity and acceleration at y = 2m. Question 4 Question 13 Problems 6, 16, 22, 26, 38, 42, 58, 60
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