Hyksos 1650 to 1350 BCE (The ‘Heka-Kheswet’) (version May 2013) Representing the Canaanite tribes which settled in and eventually took control of Lower Egypt following the instability which arose at the end of the Middle Kingdom. They established their capital at Avaris in the Eastern Delta. Their domains extended from Northern Egypt through to Southern Canaan. Strategy Rating: 2 Climate: Arid Command: Must include a general May include up to 1 sub-commander Core: Must include at least two units of Warriors May include up to 8 other core troop selections Support: May include up to 4 support The number of support plus skirmish selections must not exceed the number of core selections Skirmish: May include up to 3 skirmish The number of support plus skirmish selections must not exceed the number of core selections Allies: Up to 30% of the points available may be spent on troops from the Allies section Great Hyksos 9+2 9+2 +2 prince 8+1 8+1 +1 NOTES & TRAITS army general SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS closed 12 4+ 1 3 6 4+ 1 6 6 11 Throwing Spear, Hand Weapon Shield Warband May add javelins at a cost of 1 pt per model. 50 Free Upgrades: May be mounted in a chariot at a cost of 10 pts Models per unit: 20-50 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS open 12 4+ 1 2 n/a 4+ 1 5 6 8 Weapons: Armour: Special Rules: Upgrades: Composite Bow, Improvised Weapon None None None Models per unit: 3-6 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Open 20 3+ 2 4 3+ 4+ 1 7 8 66 Hand Weapon, Throwing Spear, Javelin Heavy Armour, Shield Fearsome May exchange javelins for composite bow (+2 pts per model). Up to 1 unit of Chariot Runners per Light Chariot unit PTS Models per unit: 20-50 MR Weapons: Armour: Special Rules: Upgrades: General ATTACKS ORDER Up to 3 units of Light Chariots A Hyksos army must include a general and may include up to 1 sub-commander. ML Warriors Up to 2 units of Canaanite Archers Command DL Players may select up to 10 units from the Core section. Must include at least two units of Warriors. Weapons: Armour: Special Rules: Upgrades: Army Selection Title Core Models per unit: 10-24 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS open 12 4+ 1 3 6 4+ 1 6 7 11 Weapons: Armour: Special Rules: Upgrades: Javelins, Hand Weapon Shield Chariot Runners None Up to 1 Sub-commander Title DL ML ATTACKS NOTES & TRAITS PTS Chieftain 8+1 8+1 +1 none 55 Upgrades: May be mounted in a chariot at a cost of 10 pts www.greatescapegames.co.uk www.greatescapegames.co.uk Support Skirmish For every unit selected from the Core Troops section one unit may be selected from the Support or Skirmish Troops section. A maximum of 4 Support may be taken. For each unit selected from the Core section one unit may be selected from the Support section or Skirmish section. A maximum of three Skirmish units may be taken. Up to 1 unit of Retainers Models per unit: 15-32 Skirmishers Models per unit: 8-15 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS closed 10 4+ 1 4 5+ 4+ 1 7 8 17 skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7 Weapons: Armour: Special Rules: Upgrades: Hand Weapon, Throwing Spear Light Armour, Shield None May add javelins at a cost of 1 pt per model. Amorites Weapons: Armour: Special Rules: Upgrades: Models per unit: 15-40 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS open 12 4+ 1 3 6 4+ 1 5 5 9 Weapons: Armour: Special Rules: Upgrades: Javelins, Hand Weapon Shield Warband None Egyptian Spearmen Models per unit: 8-15 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 8 Composite Bow, Hand Weapon None None None Models per unit: 20-40 ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS closed 10 4+ 1 3 5+ 4+ 1 5 5 8 Weapons: Armour: Special Rules: Upgrades: Up to 2 units of Syrian Archers Weapons: Armour: Special Rules: Upgrades: Javelins, Improvised Weapon None None None Long Spear, Hand Weapon Large Shield None None Allies Up to 30% of the points available may be spent on troops from the Allies section. May choose one of the following: Canaanite Middle Kingdom Egyptian Middle Libyans Hyksos Allies Allied armies may take the following Hyksos troops as allies. Allies are subject to the ‘Allies’ special rule (see page 101). Up to 1 Sub-commander 1-3 units of Warriors Up to 1 unit of Light Chariots Up to 1 unit of Skirmishers Up to 1 unit of Chariot Runners (if Light Chariots taken) Many thanks to Warren Gleeson for putting this army list together. www.greatescapegames.co.uk www.greatescapegames.co.uk
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