INTRODUCTION 2 OUTFIELD PLAY 2 Tips to improve the outfielders game GROUND BALLS REACTION FLY BALL MECHANICS FINDING THE FENCE THROWING GENERAL OUTFIELD FUNDAMENTALS BREAKING BALLS THINKING AHEAD BACKING UP BASES GROUND BALLS TO INFIELDERS BACKING EACH OTHER UP TALKING TO EACH OTHER BLOOPERS OVER THE INFIELD BALLS HIT TO THE FENCE WHICH HAVE STOPPED 3 4 4 4 4 4 5 5 6 6 6 6 6 7 7 OUTFIELDERS AND THEIR PITCHERS: 8 OPPOSING HITTERS AND RUNNERS 8 PLAYING FENCES 8 FOUL FLY BALLS 9 FIELD CONDITIONS 9 SUNGLASSES AND PLAYING THE SUN 9 TWO HANDED CATCHES: Having the throwing hand around the glove at all times during the catch is a very good habit to develop. By using two hands the fielder is mechanically correct for plays which require a throw after the catch. They learn to finger the ball early and not get into the bad habit of catching one handed and bringing the glove hand and ball to the throwing hand. This is a poor habit which causes errors. Certain more experienced athletes can catch with one hand when catching away from mid – body line 9 ANGLES ON HIT BALLS 9 THROWING AFTER FLY BALL CATCH 9 PLAYING LINE DRIVES 10 FIELDING GROUND BALLS 10 THROWING 11 HITTING THE RELAY PERSON 11 HITTING THE CUTOFF PERSON 12 THIRD BASEMAN ON THROWS FROM LEFT FIELD 12 OUTFIELDERS TOUGHEST PLAYS 13 OUTFIELD DRILLS 14 Throwing drill 14 The Side to Side Drill 14 Straight on Drill 14 Overhead Drill 15 Combo Drill 15 Do or Die Drill 15 Do or die Sacrifice Fly 15 Reverse Pivot Drill 16 Fence Drills 16 3 - 5 Person Priority Drill 16 Sun Drill 16 Pop-up Priority 17 Quick hands - Quick Feet 17 Kamikaze Drill 17 Agility Drill 17 Soft Toss 17 FIELDING TIPS 22 INTRODUCTION Outfield Play Playing the outfield requires not only hard work on the physical tools and fundamentals, but total concentration and communication to be a successful outfielder: Concentrate During the course of a normal game, outfielders will probably only be involved in four or five plays, so they have to remain alert and think that each ball hit is coming to them. Don‟t let inactivity interfere with concentration. Communicate Make sure outfielders communicate on all plays to make it easy on the other players. Outfielders need to know such things as how close they are to the fence, if the runners are tagging, where the relay throw is going, etc. Communicate with infielders by calling them off on balls outfielders are coming in on. It is easier for outfielders to catch that ball coming in than the infielder going back. Prepare before the game: Before a pitch is made in the game, outfielders should know the following: a) Wind direction and velocity b) Where is the sun? Will glasses be needed? c) What are the fences made of? This will help in knowing what kind of bounce the ball should have as well as knowing angles of the wall and how to play the caroms. d) Grass and field conditions. Know if the grass is long, short, wet and what kind of bounces will result? Also check for holes, sprinklers, etc. that could cause a bad bounce. 2 Tips to improve the outfielders game Know the opposing hitters and position accordingly. As the game goes on and more is seen of the hitters, this positioning will become easier. Be alert in case the coach wants to reposition the outfield. Know the pitcher and catcher as well, as to how hard they throw and how they work hitters. Knowing these things will help outfielders on where to position himself or herself for every hitter. Check with the catcher periodically throughout the game to see if the pitcher is losing their stuff. Good defensive outfield play is one of the most important and most exciting phases in the game of softball, yet it is rarely stressed and seldom taught properly. A confident outfielder is the type who wants the ball hit to them when the big out must be made. Proper defensive outfield play and knowledge of the fundamentals is important to all outfielders because it helps them to become „complete‟ players. Being a „complete‟ player as an outfielder means very simply the ability to execute consistently where thinking and anticipating every aspect of defensive outfield play such as the following. 3 OUTFIELD FUNDAMENTALS CHECK LIST DATE Comments GROUND BALLS Routine Forehand Backhand Short hops Charging Blocking Cross over step REACTION Seeing ball off bat Movement on pitch Taking good routes FLY BALL MECHANICS First step Cross over step Drop steps Sun – shielding Positioning to throw FINDING THE FENCE Turning Know the fence THROWING Footwork Release Accuracy Hitting Cut off KNOWING THE PLAYING CONDITIONS 4 GENERAL OUTFIELD FUNDAMENTALS An outfielder should „come set‟ every pitch in a game, anticipating that each pitched ball may be hit to them. „Coming set‟ means going from a stand up position prior to the pitch, then taking a step or two forward to a bent knee position with their weight on the balls of their feet and hands resting lightly on their knees, or off knees and hanging loosely in front of their body - ready to move in any direction as the pitch is made. Some outfielders like to have body movement in the „set position‟ because a body in motion tends to remain in motion, while a motionless body tends to stay motionless and it is difficult and slower to get a motionless body moving. Following each pitch the outfielder can straighten up if the pitch is taken by the hitter. They then step back and begin again as the pitcher prepares to deliver the next pitch. Always follow the flight of the pitch, reading the swing while listening for the sound as contact is made. Playing each pitch and swing with the utmost concentration cannot be overemphasised. BREAKING BALLS All outfielders will break on balls left and right by using the crossover step (Discuss the short jab step method) On balls hit directly over the head, the outfielder should drop the foot on their glove side and cross over with their opposite leg. This puts the glove hand in a better reaching position for the running over the shoulder catch. Chinked balls off the end of the bat that look as though they are hit, but are not, can only be given a good battle by the outfielder. Just do the best they can. In many cases, fast moving infielders can make these plays and help out the outfielders. Bloop hits over the infield belong first to the outfielders who should make every catch they can, and secondly to the infielder, who will make the catch only when they see it is impossible for the outfielder to do so. It is the infielders‟ responsibility to avoid collisions. On balls hit over the centrefielder‟s head the rotation will usually have a 6-12 rotation, meaning no hook or slice. Therefore a good centrefielder can see the ball as it is hit, break for it and take one look during their run. Always move through the ball as they catch a flyball, moving through to maintain body momentum, timing their steps and weight on the ball of their feet as they reach out at the last second in order to catch the ball. Always run with the knees going in the same flight path as the ball. Do not side-step and be sure to keep the upper body square (Explain) Balls hit over the right and left fielders heads will normally have rotation which causes the ball to move toward the foul lines regardless of whether it is hit by a left or right handed hitter. The right and left fielders should always turn toward the foul line on balls hit directly over their head. During the flight of the ball, they must take two to three looks before the catch in order that they stay in the „flight path of the ball‟. If they are in a poor position for a fly ball, make adjustments by turning in toward the infield, then continue. Do not take eyes off the ball. Left and Right fielders must get to the foul lines on balls hit down the line and turn doubles into possible outs. Right handed right fielders and left hand left fielders can turn their backs to the infield when fielding a ball hit down the line in preparing for the throw to second base. 5 THINKING AHEAD The good outfielder will always have an idea as to what they will do with the ball if it is hit to them before it is hit. Having an idea on a pitch is what keeps an outfielder „mentally‟ in the game. There is an old softball saying that states “Catching a ball is fun - knowing what to do with it after they catch it is business.” BACKING UP BASES On all throws from the catcher and all pick-off attempts by pitchers, outfielders should be alert and moving to backup the throws. It is helpful to know the infielders pickoff signs. On all steal attempts, the outfielders must always break to backup the base after the ball passes the hitter. GROUND BALLS TO INFIELDERS The outfielder backs up a ground ball hit to infielders just as though the infielder was going to miss the ball. BACKING EACH OTHER UP On base hits to the outfield, each outfielder has the responsibility of backing up their teammate. Centrefield backs up left and right fielders, and the left and right fielders back up the centrefielder, depending on where the ball is hit. TALKING TO EACH OTHER Communication between outfielders is essential. An outfielder should never drift on a fly ball as drifting makes it difficult to determine which outfielder will make the catch. The outfielder must get to the ball as quickly as possible. A good rule to follow on fly balls is that all outfielders must move toward the ball and the call is made by the outfielder in the best fielding position as the ball starts its downward arc. When a player calls for the ball he should yell “I‟ve got it” at least two times and preferably three times. The response from those around them should be take it (first name) at least three times. Once the ball is called for, the other outfielder should not approach the caller‟s area as we do not want them to hear footsteps, which could cause them to drop the ball. In cases where two outfielders could make the catch, with a runner on base and tagging up, the fielder in the best throwing position should make the catch. In some cases, the fielder with the strongest arm should make the catch. 6 Collisions can be minimised by these rules: When the centrefielder and leftfielder converge on a fly ball and line drives in the same area, the centrefielder will catch the ball if it is low the leftfielder the ball if it is high In right centrefield, the centrefielder again catches the low ball and the rightfielder catches the high ball. This keeps both outfielders off a collision course. Remember also that on all extra base hits, the outfielder gives the fielding outfielder a verbal command “Hit the relay man”. On extra base hits the outfielder‟s only responsibility is to HIT THE RELAY MAN. BLOOPERS OVER THE INFIELD It is very important for the outfielders to know the speed and ability of their infielders to go back on pop-ups. All pop-ups over the infield belong to the outfielders, and the infielder makes the catch only when the outfielder cannot reach the ball. In fielding the bloopers a slide or dive may be necessary. There is one basic way for an infielder to catch this type of hit: 1. Bent leg slide. Most popular. The fielder slides just as though they are using a bent leg slide into a base. They place their glove over the bent knee and calf. Be sure to know the game situation before diving for balls that are more the line-drive type that will roll away if be missed. BALLS HIT TO THE FENCE WHICH HAVE STOPPED The outfielder must position themself directly over the ball and pick it up barehanded to make the throw. If a crow hop is necessary, it is permissible. If the ball comes to rest near the fence on the glove side of the outfielder, a step over the ball before fielding it is needed to get the fielder in position to pick it up with their bare hand to throw. 7 OUTFIELDERS AND THEIR PITCHERS: OPPOSING HITTERS AND RUNNERS It is most important that all outfielders know all they can about their pitchers abilities. Slow stuff and outs - play most hitters to pull the ball. Hard Stuff - play more straight away. Be aware of their throwing ability on the days they are on, and also how they react on the days they are off. A good percentage for positioning themself properly is to play the count with the pitcher‟s ability. Count Steps to the Pull Side Steps to the Non Pull side 0-0 * * 1-1 * * 2-2 * * 1-0 3 to 4 (Hitter looking for * pitch) 2-0 5 to 6 (Hitter looking for * pitch) 3-0 8 to 10(Hitter looking for * pitch) 3-1 5 to 6 (Hitter looking for * pitch) 3-2 3 to 4 (Hitter looking for * pitch) 2-1 2 (Hitter looking for pitch) * 0-1 * 2 (Hitter is protecting) 1-2 * 3 (Hitter is protecting) 0-2 * 4 (Hitter is protecting) NB** All outfielders must move or a gap may cause a weakness in their defense. A good outfielder knows all hitters on opposing teams and where they hit the ball most often, while giving consideration to the pitcher and their abilities. Know when to use game intelligence to throw runners out at bases. Don‟t be afraid to cheat on hitters when attempting to throw runners out. Do not play safety first, or they will finish up a loser. PLAYING FENCES The tendency many outfielders have is to play too close to fences. If they play in a park with a short fence, be sure to close the gap between the infielders and themself. How close is based on the outfielder‟s ability to go back on balls over their head. In going for a ball hit to the fence, the outfielder should get to the fence as quickly as possible and place the throwing hand on the fence softly to feel the fence with palm of hand, then go along the fence to make the catch or move toward the infield a step or two to make the catch if the ball does not quite reach the fence. In each of the above cases, get to the fence first. Remember, when jumping near the fence to catch the fly ball, the rear end of the player is never against the fence. The outfielder jumps up with their throwing hand on the fence. Before games, check fences for bounce by throwing a ball against it. Different fences (concrete, wood, wire, metal signs, rubber) allow the ball to bounce differently. If the ball is obviously going to hit the fence, be sure they don‟t go too close to the fence to field the bounce. Always remind other outfielders to back one another up on fences which are solid. Warning tracks will normally give them a good warning that they have two steps to go before reaching the fence. 8 The centrefielder is the team mainstay, and all balls hit in the air, left or right of centre, belong to them until the left or right fielder calls them off as the ball starts its downward arc. They must know the speed and fielding ability of their flank outfielders so they can adjust to help protect their weaknesses. A speedy, good fielding centrefielder allows the other fielders to protect the foul lines. FOUL FLY BALLS A good rightfielder and left fielder should always be aware when to and when not to catch foul fly balls. FIELD CONDITIONS Always know the condition of the turf. The direction of the wind, and the position of the sun. SUNGLASSES AND PLAYING THE SUN When using sunglasses the outfielder will normally flip the lens down as the ball approaches the sun. Do not wait until the ball gets into the sun, or wait until the ball is on its downward flight - this is too late. Good glasses reduce the sun to a small spot with little glare around it and the ball is easily followed to make the catch. On occasions the fielder can turn their body on an angle away from the sun which may help them to make the catch. Some outfielders like to use the glove as a sun shield - blocking the sun with the glove during the entire flight of the ball. Never flip glasses until they have the flight of the ball clearly in their sight. A good rule of thumb: Flip the glasses down at the highest point of flight, unless they have to run the ball down. TWO HANDED CATCHES: Having the throwing hand around the glove at all times during the catch is a very good habit to develop. By using two hands the fielder is mechanically correct for plays which require a throw after the catch. They learn to finger the ball early and not get into the bad habit of catching one handed and bringing the glove hand and ball to the throwing hand. This is a poor habit which causes errors. Certain more experienced athletes can catch with one hand when catching away from mid – body line ANGLES ON HIT BALLS One very difficult fundamental in the approach to all fly and ground balls hit in the alleys, is to play the ball in a straight line so that the outfielder intersect the ball either in the air or on the ground, running after it in a straight line. Rounding balls allows fly balls to fall in for extra base hits and ground balls to go for extra base hits instead of possible outs. A help in playing proper angles on line drives to the right and left is for outfielders to stare the ball down, going to their right or left, and keeping their eyes on the ball does not slow an outfielder down. Good rightfielders and leftfielders go to the foul lines and turn hits into possible outs. THROWING AFTER FLY BALL CATCH With a runner on base and tagging to advance on a fly ball the outfielder has two very important adjustments to make. 1. 2. 3. Round the ball so that they are in direct line with the base they will throw to. Take their throwing steps before making the catch. This is done by setting up three to four steps behind the ball, then charging the ball, taking their throwing steps, then fielding the ball over your throwing shoulder, having their throwing hand around the glove so that they can 9 quickly catch the ball and finger it to a good release grip (4 seams), then crow hop as they reach back for the throw. PLAYING LINE DRIVES Remember to watch line drives all the way. They are tough to read when they are hit directly at the outfielder. They should freeze or drop step until they are certain where the ball is going. Zero in on them and don‟t take their eyes off of the ball. On occasions, every outfielder will get a ball coming like a knuckle ball, it will hop, drop and move. Be loose and ready to give it a battle by hanging with it throughout its flight. FIELDING GROUND BALLS Rule 1: Always field the ground ball as close to the infield as possible or charge it. Never let the ball play them. Get the ball back to the infield quickly. With men on base necessitating a throw, they field the ball on their glove side with their glove side foot forward, catching the ball in front of the glove side foot or off to the side, perhaps 6-12 inches (150-300 mm). After fielding the ball, their opposite leg comes forward, then crow hop and throw. The crow hop can be like an infielders (on both feet) or they can hop on their opposite leg after it comes forward. An important point on fielding ground balls which require a throw is that they round the ball using a jab step, getting into position so that their forward momentum is directly in the path toward the base they are throwing to. Remember also that there are three basic speeds used by an outfielder when charging a ground ball to make a throw: 1. 2. 3. Initial three jab steps move to the ball is fast. Gather - just before fielding the ball the body is slowed down to a controlled fielding position, which we refer to as „gathering yourself.‟ Controlled accelerated momentum - following the fielding of the ball, from the gather position, the throwing steps to release the ball are fast again. 10 THROWING The outfielders throw is overhand and gripped across the seams. They must have direct backspin, or a 6 -12 rotation as some call it, for the following reasons. 1. 2. The ball stays up longer and on a straight line with a 6 -12 rotation. When the ball hits the ground the back spin causes a biting effect, giving a good bounce to the fielder receiving the ball. (Side spin or three-quarter spin causes the ball to run away from the fielder receiving the ball) Never throw behind a runner unless there is no play on the lead runner. Think ahead so that when the ball is hit to an outfielder, they have an idea where to go with the throw. The depth the outfielder is playing the hitter, the speed of the runners, the speed of the hit ball, and their arm strength, are all factors, which go into determining immediately where they go with the throw. When in doubt go to second base. Proper outfielder‟s warmup is to work on rotation, loosen up, lengthen the throw and throw to a spot just over the head of a partner. Use the back in the throw. HITTING THE RELAY PERSON One of the outfielder‟s most difficult throws. The relay person is the second baseman or shortstop who goes out to take the relay throw from the outfielders on all base hits. On all extra base hits (with rare exception) the outfielder should never be confused as to what they will do with the ball when they field it. They have only one play, “HIT THE RELAY PERSON”. The depth of the relay person is determined by the size of the park and the strength of the outfielders arm and their own arm strength. A strong-armed outfielder does not require the relay person to come out too deep. A short fence likewise. Weak armed outfielders will require the relay person to go deeper. In any case, the outfielder gives the relay person a line drive throw, which the relay person can field while on the move toward the infield over their glove shoulder. On this type of throw the relay person can get their throwing steps in before they catch the ball and their being on the move toward the infield will allow them to put more zip into their throw. The outfielder should throw to the glove side of the relay person as they can adjust to their glove side more easily than they can to a throw on their throwing side. NOTE: Over throw the relay person rather than under throw to them. 11 HITTING THE CUTOFF PERSON An outfielder should know the responsibilities of both themself and their cutoff person. Lets look at the cutoff person: 1. 2. First Baseman - throws to the cutoff person should be letter high. The first baseman sets up about pitching mound depth for throws from right field to home. On throws from centrefield it is preferable that they be positioned two to three feet (1m) from the pitchers mound on the home plate side. This keeps the mound in front of them so that if they cut the ball off, they have a better feel for the mound and can use the added height to their advantage. In addition, if a throw from centrefield is low, they can see if it is going to hit the mound and go off to the first or third baseline. They should know to cut this type of throw. By playing on the mound, they give the centrefielder a look at the mound for their throw over it. Some first basemen play on the second base side of the mound. If your organisation likes this method, it is permissible. Remember, the deeper the cutoff person can play on the throw without causing a short hop to the fielding infielder, the better off they are for the following reasons: 2.1 Outfielder must stretch their throw to hit them in the chest. 2.2 By being deeper, the cutoff person has a better glimpse of the runner. 2.3 The infielder taking the throw can wait longer to make the call „cut‟. 2.4 The cutoff person‟s judgement as to whether they have a chance at the runner is greatly improved since they are closer to the bag and this allows them to mentally prepare to cut or let the ball go through. 2.5 Allows the cutoff person to creep toward the ball so that their throwing steps are taken before the cut, giving them some zip on their throw to the base. THIRD BASEMAN ON THROWS FROM LEFT FIELD The third baseman lines up about mound height for the throw to home. The shortstop lines up about mound height from the throw from the centrefield to third base and right field to third base. Remember, the cutoff must adjust to the outfielder‟s arm strength. COACHING TIPS: Discuss cut, then throw to base other than second base. 12 OUTFIELDERS TOUGHEST PLAYS 1. Charging ground ball to throw out a runner. 2. Setting behind a fly ball to throw out a runner. 3. Hitting the relay man with a perfect throw. 4. Hitting the cutoff man with a letter high throw. 5. Going back on fly balls. 6. Fielding a chinker off the end of the bat after a big swing. 7. Playing angles to a ball in straight lines. 8. Getting to the foul lines quickly and turning doubles into outs. 9. Cutting balls off in the gaps. 13 Outfield Drills Throwing drill This drill contains all of the ingredients of a line drive during the game: reaction to the ball, fielding (steps, set up), body control, throwing mechanics and accuracy. The player place hat 15” in front of where they are set up Player 1 Player 2 Player 3 Player 4 Player 5 Player 6 Player 1 begins by throwing to Player 2 as if throwing a one-hop throw to the bag. Player 2 throws to Player 3 and so on down the line. Then reverse the process. Objective: Teach players to have proper set-up steps in approaching the ball, proper exchange, proper step through and release (follow through). The players should concentrate on quick release and accurate throw. Stop watch may be used to time release. The Side to Side Drill (No Fungo - Using the wheel concept) This drill simulates a running catch in the gaps or near the foul lines. Players begin in CF at their normal depth and sprint into LCF at about 2/3 speed. Ball is thrown in front and catchable with the emphasis on an under control catch with one hand. Drill should alternate from LCF to CF to RCF and back, with the degree of difficulty increased on the last 3 - 4 plays (12 - 15 minutes). Straight on Drill No Fungo Outfielders begin drill 100‟ from the coach and in regular depth to centre field. Player charges directly at the coach under control and coach throws a simulated line drive slightly below the waist or lower. This forces the player to commit to the ball without the normal read and jump off the bat. After the play has been made several times, the players become more aggressive. Adding the proper jump during the game, the play becomes natural for them (8 -10 minutes). Look for glove palm down when ball isn‟t caught off to the side. Make sure player is bending over instead of just reaching. 14 Overhead Drill Begins in shallow centre field with players facing the coach about 60‟ away. On cue, the player spins away and sprints directly toward the fence looking over either shoulder as they run. The ball is thrown over the opposite shoulder as player reaches a full sprint forcing the fielder to turn their head away from the ball for a split second and then to adjust as they prepare to make the catch. This play is probably the toughest play for an outfielder and once they become comfortable with taking their eyes off the ball, their range should increase considerably (12 - 15 minutes). Make sure each player extends glove out as late as possible so they can keep running form and speed. Combo Drill (Fungo) The purpose of this drill is to show ground ball, fly ball, line drive and basically loosen up prior to game time. It can also be used to test the wind and sun on that given day (10 - 12 minutes). Do or Die Drill (Fungo) Hard ground balls and one hop line drives directly at the outfielder with the game on the line. Emphasis is on charging the ball, breaking down to field it and the quick release on the throw. Accuracy is not a major factor initially in this drill as we are looking for the approach and the mechanics of fielding prior to the throw (15 - 18 minutes). Watch for extra crow-hops, bad exchange, stepping to where they are throwing. Mix in some half mooning so outfielders learn to be moving towards where they are throwing. Do or die Sacrifice Fly (Fungo) Now we zero in on body position and the depth of the fielder as they prepare to make a throw as a runner tags up and prepares to advance. This drill will stress a quick and accurate release involving some competitive technique (throwing with no cut-off man to a hat placed so that perfect on-the-top throw will hit it on the fly). A stopwatch may be used initially to encourage a catch and release under 1 second (10 - 15 minutes). 15 Reverse Pivot Drill (Fungo) Simulates a ball that takes the outfielder parallel or slightly away from the infield and away from their throwing side. It will force them to turn and pivot away from the infield, thus quickening their footwork and increasing their ability to throw the ball in a more accurate fashion back to the infield with more velocity (10 -12 minutes). Watch for shoulder flying open. Fence Drills (Fungo) Practice balls hit off the wall, angles of ball. When ball is still moving always use glove. Any throw made with a dead ball close to the wall or dead in the grass should be made with the bare hand. This requires total concentration as it is being picked up; body position is chest over ball (10 - 12 minutes). After they pick the ball up crow-hop and hit cut-off person. Make sure they circle the ball so their feet are in position when they pick ball up. Teach outfielders to get to the wall first, then play along fence. When making a running catch near the wall, teach to spin towards wall with glove hand (don‟t stick throwing arm out to brace up against fence). 3 - 5 Person Priority Drill (Fungo) Best initiated with 3 people in straight away CF about 50‟ apart. Fungo can be hit on a line between the players causing them to call for the ball and to take charge. After this drill has been done to satisfaction, 2 additional outfielders can be placed in the gaps about 50‟ - 60‟ in front of the other 3. At this point, the coach should begin a mix of fly balls, line drives and ground balls. Communication is very important in this drill and after a few minutes the group should rotate so each player has the opportunity to play all positions (25 - 30 minutes). Sun Drill (Fungo or throw) Teaches player how to use sunglasses properly and how to use their glove as a shade (12 - 15 minutes). Outfielders should not wait for ball to get into the sun, try to angle themselves away from sun. 16 Pop-up Priority (Infielders & Outfielders; Use the Casey) Change to get the 2 groups together and demonstrate exactly how they should interact properly on pop-ups and shallow fly-balls. During execution, several coaches should be on the field helping direct and explain each play. Drill should be done at least twice each spring, with the initial one carried out somewhere below full speed and then at full speed toward the end of Spring Training (25 - 35 minutes). Quick hands - Quick Feet (Fungo) A footwork and one hand drill to force outfielders to concentrate (with a degree of confidence) on short hops and bad hops, and not panic as they charge a hard hit ball (20 - 25 minutes). Kamikaze Drill (Fungo) Everyone loves this drill. All outfielders begin in deep CF and take part one at a time until they reach the coach with the fungo. 1st player takes a long fly ball and immediately begins looking for a line drive in their move towards the coach. Players sprint under control and receive 5 - 6 chances as they close in on the coach. As the catches are made, they flip the balls to the side to the other players out of the line of fire. The last chance should be about 50‟ in front of the coach and must be made with one hand as the ball will be hit firmly and directly at the player. The idea is to play the ball to one side or the other and not to stand flat footed and let the ball play them (15 - 20 minutes). Agility Drill (No fungo) Most of this drill is done in slow motion to half speed and the purpose is to teach how to play around the fence, diving catches, sliding catches and how to roll over in the event the player loses their balance coming in on a shoestring catch. The emphasis is on safety in this drill and we are educating the players with the information necessary to prevent injury. (25 - 30 minutes). Soft Toss Coach is at Home Plate hitting soft tossed balls. Outfielders get chance to read balls and swings from hitting zone. 17 OUTFIELD DRILLS - AWARENESS-APPROACH Stretch Running (Technique – form) Jumps (first three steps with explosion) 15-20 metres, routes, straight angle (4) Done with glove Warm-up (Throwing with a purpose) Emphasise balance and legs (KEY to velocity & carry on throw, LEGS ) Long toss with ball thrown on a line (one hop if needed) Toss Drills Explode with first three steps. They are the most important. Extend when catch to be made. Extend with the glove hand only. Angles / Routes should not be rounded. Should be straight and precise. Emphasise Feet (Jumps). Lead leg drive. Do not replace feet! Descend into route, extend glove and make catch. Gather feet, get into throwing position Make sure the route is with conviction. No hesitation, player should not try and make catch. High to 18 Low Head flip or Headflips (full back) The head must flip back (quickly) which will allow to continue straight. The butt must be under the trunk of the body to allow the player to open to ball freely. Simulates a line drive with tail movement. S Bolt Drill 3 Ball Drill Cut Across Gap (Cover head) High Low Extend (run ball down) Fungo Drills Fungo Drills and Situational plays Place runners on base or bases to dictate game situations. Must be done at game speed. Turns and Goes Descend with angle right and left. Purpose is to work on jumps, angles, positioning of body. This is a ball hit in the gap; player is working on running the ball down. Allow the player to start route, simulate running the ball down and making a one handed grab. Be aggressive to the ball and precise with the route. Ground Balls (Straight) Gain ground, be aggressive, which will allow the player to have momentum, giving the throw the chance to have velocity and carry with a 12/6 rotation. 19 Line Drive (Simulation) Straight across with slight angle, extending to the ball as catch is to be made. Player must adjust the angle according to the ball off the bat. Ins and Backs (Straight up) Player is positioned close to the fungo man. When the player reacts to short balls (INS) the must play through, trying to make a catch one handed on the run. When the player reacts to a ball hit over their head they are to turn and go (drop head and run) to position (area or point) where the ball is going to be caught. They should move quickly and make position before the catch if possible. Communication Communication is verbal. “I Got It” , “Mine”, Player backing up must expect they are going to make a play. Get behind the player making the catch and expect to be involved. Verbalise. Communication Drill Two fielders must converge with intentions of making the play and forcing the issue of communication. Designate one of the players as the centre fielder. Throwing Drills Drill 1 o Roll ground ball, short distance. Player must gain momentum and get into throwing position. Drill 2 rd o Player throws to a target (3 base or Home ) from 50-60 metres. Drill 3 o Double cuts and Relays o Position the body to throw (trunk over the ball) then pick-up ball with bare hand. 20 THROWS TO INFIELD DRILL LEFT FIELD: o 2 from line to 2nd base, 2 from Left-centre to 3rd base, 2 straight to Home. CENTRE FIELD: o 2 from Left-Centre to 3rd, 2 from Right-Centre to 3rd, 2 straight to Home. RIGHT FIELD: o 2 from Right-Centre to 3rd, 2 from line to 3rd, 2 straight up to Home. Verbiage: “I Got It:, “Mine”, “You‟re Ok”, “Two-Two” “3-3” “4-4” etc. Right here, “Double Cut”, “Distance coverage”, “Adjustments” Non verbals from the coach. Pre game walk through Warning track (how many steps to the fence) Surface of fence or wall, does the ball come off hard or soft, can the surface be used for leverage to maybe take away a Home run. Playing surface is grass. Is it slow or fast, does the ball stay true or is there gullys, sprinklers or holes, sprinkler heads etc. Check for openings / holes in the fence. Know how much ground you have from line to stands (foul territory) Examples: Bull pens, stands, imaginary lines for catch and carry. Explain and Show Proper Way to Catch a ball in the Sun. Oakleys, Flip ups, Glove as Shield All drills involve skills that will actually be executed during the game; they are not activities used to pass the time. These drills are in a specific order and degree of difficulty, designed to build confidence as they progress. The drills cover all areas of outfield play and can be readily executed. Competitiveness and variation are necessary and encouraged as these factors enable the player to develop a sense of pride in playing the outfield. 21 Fielding Tips Here are a few tips on how to improve with proper mechanics and practice habits: a) Charge all ground balls as hard as they can, but gain control when fielding. By doing this they will shorten their throws and improve their accuracy. b) Catch fly balls on throwing side at eye level when possible. Use one hand only when it is impossible to make the play otherwise. Set up behind a high fly when throw must follow and move into it prior to making the catch. Stronger and quicker throws will result with this method but try not to take more than their crow-hop and follow through. c) Always throw overhead and cross-seam. This will eliminate the tail and give a truer bounce. d) Always pick up the target when throwing and when playing catch in practice throw to a target and work on getting the ball out of the glove as quickly as possible. e) In a do or die situation, scoop the ball on the glove side and throw. It is a little quick and will result in less errors using this method. f) Make throws to home and the bases low so that the cut-off man can handle it. Also when the throws are low then the runners have a tough time telling whether it is accurate or not and can‟t advance. g) When throwing to the relay person, try to make the throw head high. They can position themself to be moving towards the base they are throwing to and if they miss high the trailer will make the play. h) The centrefielder must take charge. Take all balls that are questionable with the other outfielders yielding. i) The centrefielder must back up right and left fielders. They must in turn back them up. Always let each other know where to throw. j) Back up all plays in the infield. k) Be alert for pick-offs both from the pitcher and the catcher and back up proper base. l) When one outfielder is attempting to play near the wall, let them know how much room they have and be ready to play the rebound off the wall. m) Never take another outfielders play for granted. Always get close enough to help them if they fail or lose sight of the ball. n) Always play deeper late in the game when the score is tied or the tying run is on first or at the plate. This will cut down the chances of an extra base hit. o) They can improve their play by getting good quality work before the game on the field. It is impossible to get enough plays or live batting practice to really help them. Get a pitcher or coach who is willing to hit them ground balls and fly balls. They must take it upon themselves if they wish to improve. p) Practice a lot on balls they must go back on. Balls that are straight over their head turn towards their glove side and try to loop in a half circle back to the ball. If at all possible, try to get back and moving into the ball when making the catch. q) Never coast or drift to catch a ball. Always get into position to make the catch. The surest way. This will make them a better outfielder and no careless errors will result. r) They can strengthen their arm by throwing for distance. Do this daily after they are good and loose. 22 s) Make sure their equipment is first rate; shoes, glove, etc. Quality work makes quality players. Be the best you can be. BE HEARD AND SEEN. TAKE PRIDE IN YOUR POSITION 23
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