Lecture 2.1 Kinematics in One Dimension Displacement, Velocity and Acceleration Everything in the world is moving. Nothing stays still. Motion occurs at all scales in the universe, starting from the motion of electrons in atoms, continuing with thermal motion of molecules and ending with motion of stars and galaxies at the scale of the universe itself. Classical mechanics studies motion of objects at every-day scale. Even though classical mechanics requires corrections to describe motion at very small, atomic, scale as well as at very large scale of the universe, but it still serves as the basis for description of motion at these levels too. Think what does it mean to study motion? What are the basic steps in this process, what sort of questions one has to answer about motion? Classical mechanics can be further subdivided into several parts. The part of classical mechanics which deals with classification and comparison of motion called kinematics (from the Greek word kinema, meaning "motion"). The main question of kinematics is “How does the motion happen?” However, we cannot study motion without understanding of its reasons. This is why mechanics is not limited by kinematics only. The other part of mechanics, which studies causes of motion and deals with question “Why does the motion happen?” is called dynamics. Dynamics is based on the three Newton’s laws. We will discuss these laws later during the semester. Now we shall start our study of kinematics. The description of motion is sometimes difficult and challenging task. You have just seen that while performing the lab exercise. Since physics is quantitative science, we shall introduce quantitative characteristics of motion in such a way that they can be measured experimentally. (We shall measure these quantities in the lab very soon). Then we shall examine relations between those characteristics. For today we shall only restrict our attention by motion along the straight line (onedimensional motion). However, this motion can be in any direction. It could be a car moving along the straight part of the highway, or it could be King Kong falling straight down from the top of the Empire State Building. In both cases we will only consider objects moving as a whole. This means that the motion of such an object is very much like the motion of a particle. All the parts of the object are moving in the same direction and at the same rate. King Kong is just falling down without any rotation around his own axis and every portion of the car moves in a same way. 1. Position, Distance and Displacement To describe motion first we have to locate the object in space. This can be done only relative to some reference point. The choice of this reference point depends on the problem. For instance, for the car it can be the place where it started moving, for King Kong it can be either the top of the Empire State Building or the ground level. The reference point serves as the origin (zero point) of the coordinate system. Since today we are talking about one-dimensional motion, the coordinate system only has one axis. Then we have to choose positive direction in which coordinate will increase. This choice depends on our decision. For my first example, it is natural, but not required to choose positive direction to be the same as direction of the car's motion. But even if the car turns back after traveling some time, we still have to keep the same positive direction of the coordinate axis; we cannot change the rules during the game. It seems that in the example about King Kong, it does not make too much difference to have positive direction either upwards or downwards. So now we can define position of the object by its coordinate. If we call the axis to be x-axis, then position of the object is defined by its x-coordinate. If the object moves from its position at some x1 to another position at x2 , we shall call the change of its position x displacement x x2 x1 (2.1.1) If an object moves in the positive direction of axis x then x2 x1 and displacement, x , is also positive. If it moves in the negative direction then x2 x1 and its displacement is negative. So displacement has not just the magnitude x but also it has the direction. Physical quantities which have both magnitude and direction are called vectors. This means that displacement is a vector. In fact, displacement only depends on the final and original position of the object but not on the distance the object has traveled. For instance, if a car goes from Abilene to Dallas and then back to the same place in Abilene, its displacement is zero, while it traveled quite a long way. In the case of the motion along the straight line direction of displacement can be shown by its sign. In general, however, it is not enough to say that displacement is positive or negative. Moreover, you can not even say that, if the displacement vector is not directed along the same axis of the coordinate system. In contrast with displacement, the distance traveled is equal to the total length of the path traveled and it does not depend on the final and original positions but rather on the path itself. It is a scalar. However, it is also measured in units of length. 2. Average Velocity and Average Speed Our reference frame is not completed yet. This is because every event occurs not only somewhere in space but also somewhere in time. So, to obtain the full physical x (m) t (s) description of motion, we have to upgrade our coordinate system by adding a measuring device to count time t. Again, we have to choose a reference point, the original moment in time, when we start our observation. In my examples it can be the moment, when the car starts from rest or when King Kong starts falling down from the top of the building. Now we can see not only how far the object goes, but also how fast it is. This can be bg presented graphically as the dependence of the position on time x t Here, we have a graph for the motion of a car. It starts from the original position x0 1600m at time t0 0 and then it moves along the x- axis in the positive x- direction. At time t 40s , it crosses the origin on the coordinate axis and continues to move in the same direction afterwards. Think about various possibilities for the graphs of position vs. time. To understand how fast this car is moving one can introduce several quantities. The first will be the average velocity which is the ratio of the displacement x to the time interval t for which this displacement occurs vavg x x2 x1 . t t2 t1 (2.1.2) As you can see the average velocity depends on the time interval for which it is found. bg Since the x t -dependence is, generally speaking, a curve, not a straight line, the average velocity will be different for every different time interval. It is, in fact, the slope of the straight line connecting any two points of the curve. Different points provide different straight lines with different slopes. As we can see from its definition, the average velocity always has the same sign as the displacement x . So, it has certain direction and it is a vector in a same way as displacement. If displacement is equal to zero, then the average velocity is zero too. For a car, which after a long trip has finally come back to the same point where it started, the average velocity is zero. It does not matter, how fast the car was moving during its trip. This does not provide enough information. So, along with average velocity we shall also consider an average speed, which is defined as the ratio of the total distance traveled (does not matter in which direction) for the certain time interval to this time interval savg total distance . t (2.1.3) The average speed, in contrast to average velocity, does not have any sign or direction, so it is a scalar, but it still depends on the time interval for which it is taken. 3. Instantaneous Velocity and Speed Average velocity as well as average speed refers to some time interval. However, for the most part, we want to know how fast something is moving at a given instant. To see that, we have to shrink the time interval in definition of average velocity to zero, which is v lim t 0 x dv , t dt (2.1.4) called instantaneous velocity. So, instantaneous velocity is the first derivative of the position with respect to time. Graphically instantaneous velocity represents the slope of the curve in your graph at any given moment in time. Instantaneous velocity is also a vector, having both magnitude and direction. At the same time, the magnitude of instantaneous velocity is called instantaneous speed. Instantaneous speed is the quantity shown by the car's speedometer. Example 2.1.1. Suppose a car passes through 10 miles construction zone at 20 mph and then travels at 60 mph for another 10 miles. What is the average velocity of the car during that time? Work through this example before looking at the solution. In order to be able to use the definition of the average velocity 2.1.2, we first have to find time it takes for this car to pass that distance. It passes first 10 mi for time t1 x1 10mi 1 hr , v1 20mph 2 and second ten miles for time t2 x2 10mi 1 hr . v2 60mph 6 So the average velocity will be vavg x x1 x2 10mi 10mi 20mi 30mph . t t1 t2 1 2 hr 1 6 hr 4 6 hr The common mistake for this problem is to calculate the average of two velocities 40 mph instead of average velocity 30mph. Exercise Prove that the average velocity equals to the average of the two velocities b g v v1 v2 2 only if the car moves the same time with each of these two velocities. Example 2.1.2. Position of the toy car is given by the equation x 20t 5.0t 3 , where x is measured in cm and time, t, in s. At what time will this car have a zero velocity? The velocity of this car can be found as v dx d 20t 5.0t 3 20 15t 2 . dt dt If this velocity becomes zero, one has 20 15t 2 0, 15t 2 20, t2 20 4 , 15 3 t 4 2 1.2 3 3 So, this velocity will be zero at 1.2 seconds. Exercise: Graph position and velocity of this car as functions of time. 4. Acceleration bg If you look again at the x t -graph, you can see that it has a different slope at every point. In fact, in the picture above this slope gets larger with time, this means that the car is not moving with constant velocity, but accelerates all the time. This is what happens, when the driver presses the accelerator pedal. To see how fast velocity of the car is changing during the certain time interval, one can introduce the average acceleration in a same way as we have done for the average velocity: aavg v2 v1 v . t2 t1 t (2.1.5) Average acceleration depends on the time interval for which it is calculated. It is a vector. On the other hand acceleration and velocity are quite different things, since the later represents how fast the object is moving while the former represents how fast its velocity changes. The instantaneous acceleration is the acceleration at a given moment in time v dv d 2 x . t 0 t dt dt 2 a lim (2.1.6) Instantaneous acceleration is the first derivative from instantaneous velocity with respect to time or the second derivative from position with respect to time. The instantaneous acceleration can be seen as the slope of the curve, which depicts dependence of the bg velocity on time, v t . As it can be seen from definitions, since the SI unit for velocity and speed is m/s, the SI unit for acceleration is m s2 . Example 2.1.3. Let us continue with the same example. The position of the toy car is given by the equation x 20t 5.0t 3 , where x is measured in cm and time in s. When this car will have zero acceleration? When will it have negative and when positive acceleration? The velocity of this car was found as v dx d 20t 5.0t 3 20 15t 2 . dt dt To find car’s acceleration, let us use a d i dv d 20 15t 2 30t . dt dt So the only time, when this car has zero acceleration is at the very beginning of its motion at t=0. After that it always has negative acceleration.
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