2.1 Another Option . . . Area Models In the Red and Blue game, from Investigation 1.4, we made a tree diagram to help us find theoretical probability. An area model is another method that we can use to help us analyze such games. So . . . how do we make this area model? How do we use this area model? 1 1. Draw a square. Suppose the square has an area of 1 square unit. We use the square to represent a probability of 1. 2. The first bucket has three equally likely possibilities: red, green, and another green. Divide the square above into three horizontal sections with equal areas and label the sections. 3. The second bucket has four equally likely possibilities: red, green, yellow, and blue. Next, divide the square above into four vertical sections with equal areas and label the sections. 4. Each small section of our square represents one of the out comes found in our tree diagram. Label each section according to the outcome. 5. The area of each region represents the probability for each outcome. a. b. c. d. e. RR? RB? RG? RY? GR? f. g. h. i. GB? GG? GY? YY? 2 Using the area model find the probability for each of the following events. a. b. c. d. e. f. P(exactly one red)? P(rg)? P(one red and one green)? P(yg)? P(at least one green)? P(both greens)? 3 4 5
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