Product Overview Version 2.0 © Ubi Interactive Inc. 821, 2nd Avenue, Suite 800, Seattle, WA 98104 | Product Overview Version: 2-0 | date: 12/5/2013 Contents 1. About Ubi ............................................................................................................... 3 2. Overview ................................................................................................................ 3 3. Physical set up and configuration ................................................................................. 4 4. Software usage......................................................................................................... 7 5. Licenses .................................................................................................................. 8 2 | Product Overview Version: 2-0 | date: 12/5/2013 1. About Ubi Ubi Interactive is a Seattle based technology startup, that offers a patent pending gesture-control solution to turn every surface into a 3D multitouch-screen. Its solution making use of the latest depth sensing camera technology from Microsoft is uniquely innovative. Ubi was selected by Microsoft as one of the eleven promising companies from all over the word to be part of its first accelerator program 1. During this program Ubi has developed and perfected its technology making use of the close technical and business guidance it received from Microsoft. Ubi has already filed several patents to protect the technology across multiple countries in the world. Ubi’s unique technology has caught the world’s attention and has been featured in CNN 2, Wired Magazine3 etc. Microsoft called Ubi’s technology as the future of digital displays and featured it in the World Partner Conference 2012.4 2. Overview Ubi offers a gesture-control solution to turn any surface into a 3D multitouch-screen. The solution consists of a Microsoft Kinect for Windows sensor and the Ubi software. The sensor can be placed facing a display created by front projection or rear projection of the computer screen. The user can interact with the display using simple gestures as though it is a touch screen. Ubi analyzes the images captured by the sensor to detect the position of the user’s fingers, hands or pen in the 3D space in front of the display. It can determine precisely when the user is in contact with the display and pass on this information as standard touch event to any touch optimized Windows 8 application. Projector Kinect PC Figure 1: Components of the Ubi solution http://www.microsoft.com/bizspark/kinectaccelerator/ http://money.cnn.com/2012/08/02/technology/angry-birds-wall/index.htm 3 http://www.wired.co.uk/news/archive/2012-05/25/ubi-interactive 4 http://blogs.technet.com/b/next/archive/2012/07/24/the-future-of-digital-displays.aspx 1 2 3 | Product Overview Version: 2-0 | date: 12/5/2013 As shown in shown in Figure 1, the minimum requirement to use Ubi solution is a projector or display panel, a Kinect for Windows sensor and a Windows 8 PC with Ubi software installed. 3. Physical set up and configuration Figure 2 shows the options for physically setting up an interactive display enabled by Ubi. The Kinect sensor can be placed anywhere in front of the display, as long as the whole interaction surface is visible to the sensor and the user’s interaction on the display is not occluded from the sensor. Kinect Kinect Kinect Vertical ceiling mounted placement ofVertical Kinect ceiling mounted Horizontal ceiling mounted placement of KinectHorizontal ceiling mounted Horizontal table top placement of Horizontal Kinect table top placement of Kinect placement of Kinect placement of Kinect Kinect can be placed anywhere - horizontally or vertically, as long the whole interaction surface is visible and the user interaction is not occluded. The display can be created by front, rear projection or a physical display panel. Figure 2: Options for the physical set up for interactive projection displays Since Kinect’s depth resolution reduces with increase in distance, it is ideal to place Kinect as close to the display as possible. At the same time, Kinect has to be placed far enough so that it can see the whole display. Ubi defines three regions of depth sensing – near, far and extreme based on the distance of the Kinect from the display. In the Near region the Kinect sensor can be placed between 80 cm (31.5 inches) to 120 cm - (47 inches) from the display. In the Far region, the Kinect sensor can be placed between 120 cm (47 inches) to 210 cm (82 inches) from the display. The Extreme region is when the Kinect sensor is placed between 210 cm (82 inches) and 294 cm (120 inches) from the display 4 | Product Overview Version: 2-0 | date: 12/5/2013 > 100’’ 100 ’’ 82 ’’ 45 ’’ 32 ’’ Too Far Extreme Region Kinect Far Region Kinect Near Region Too Near Kinect Figure 3: Regions of depth sensing To be able to interact with the display, the minimum distance of the Kinect must be 32” from the display and the maximum distance is 120” from the display. The outlying regions where the Kinect is placed at a distance of 32” or less and greater than 120” from the display have been classified as Too Near and Too Far regions and no interaction is supported in these regions. The mode of interaction varies depending on these three regions and have been identified as: Finger Mode: In this mode, Ubi will detect the position of the fingertips of the user. For this to be enabled, the Kinect sensor should be placed in the Near region i.e. between 80 cm (32 inches) to 115 cm (45 inches) from the display. With this set up, interactive displays of 45 inches (diagonal size) can be enabled. Hand Mode: In this mode, Ubi will detect only the position of the hand and not individual fingers. For this to be enabled, the Kinect sensor should be placed in the Far region i.e. between 115 cm (45 inches) to 210 cm (82 inches) from the display. With this set up, interactive displays of 90 inches (diagonal size) can be enabled. Pen Mode: In this mode, Ubi will detect the tip of the pen held by the user. For this to be enabled, the Kinect sensor should be placed across Near, Far and even Extreme regions i.e. between 80cm (32 inches) to 294 cm (120 inches) from the display. With this setup, interactive displays of 120 inches (diagonal size) can be enabled. Figure mode, the Figure4.1: 5: In finger hand mode, fingertip is the touch point center of the fingers is the Figure In finger hand mode, Figure4.2: 6: In mode,center of the fingers is the touch point fingertip is the touch point touch point 5 Figure4.3: 7: In pen pen mode, mode,pen pen Figure tip point tipisisthe thetouch touch point | Product Overview Version: 2-0 | date: 12/5/2013 Figure 5: Touch up and touch down interaction with different input modes Please note that the Kinect for Xbox sensor supports Finger mode in Near region and Hand mode in Far region. > 100’’ 100 ’’ 82 ’’ 45 ’’ 32 ’’ Kinect Kinect Kinect Figure 7: Overview of input modes supported for Kinect placed at different distances from the display 6 | Product Overview Version: 2-0 | date: 12/5/2013 4. Software usage Ubi consists of a vision engine that can precisely detect the position of user’s fingertips, hand or Ubi pen and their relative distance to the display. Ubi’s interpretation engine analyzes the movement of the user’s fingertips or hand and converts them into standard touch screen events for Windows 8. Ubi currently detects up to 20 touch points. Figure 6: Kinect camera view as seen using Ubi Figure 6 shows the user interface of Ubi when it is started. The camera view of the Kinect helps the user find the optimal position to place the Kinect sensor. Once the sensor has the right view angle and distance from the display, users can click “Calibrate”. This will trigger an automatic calibration process that lasts a few seconds. During this process, Ubi builds a 3D model of the display surface. Once the calibration is performed, the display is ready for interaction. Depending on the distance of the Kinect and the input mode, the user can interact with the projection display as though it is a touch screen with their finger, pen or whole hand. 7 | Product Overview Version: 2-0 | date: 12/5/2013 5. Licenses The licenses for Ubi can be purchased for each PC where it needs to be installed. Ubi is available in four different versions, as described below. Basic Professional Business Enterprise 1 1 2 20 45" 120 120" 120" Operating modes: Finger and Finger, Pen and Finger, Pen and Finger, Pen and Supported modes of Pen mode Hand mode Hand mode Hand mode Forum 2 business day 1 business day Same day email response email response priority support Touch points: how many simultaneous "touches" the display will respond to Display size: Maximum supported size of the touch display operation depending on the position of Kinect Support: Support and service for installation and maintenance by phone or email Price: Perpetual per PC $149 $379 $799 $1499 All versions include one year of free updates. Volume discounts are available for enterprise version. If you are interested in purchasing our software in bulk, or becoming a reseller, please contact us at [email protected] 8
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