G R A D E IMPLEMENTATION GUIDE Everything you need to know to get the most out of the TouchMath Second Grade Program ad st! Re s fir i th S E C O N D INNOVATIVE LEARNING CONCEPTS INC. creators of TOUCHMATH® TouchMath materials were first published in 1975. Innovative Learning Concepts Inc.’s publications may not be reproduced or disseminated in any way, or stored in any database or retrieval system, without written permission of the publisher. However, limited permission is granted to reproduce only the blackline activity masters solely for noncommercial educational use with students in a single classroom or a single home, and for no other purpose. TouchMath®, TouchNumerals®, and The Alphabet of Mathematics® are registered trademarks of Innovative Learning Concepts Inc., Touch2Learn™, TouchPoint™, TouchShapes™, TouchStar™, TouchMath Tunes™, TouchMath Tutor™, StepNumerals™ and Innovative Learning Concepts™ are trademarks of Innovative Learning Concepts Inc. of Colorado Springs, CO. Innovative Learning Concepts Inc. • 5445 Mark Dabling Blvd., Colorado Springs, CO 80918-3800 Toll Free: 1-800-888-9191 • Fax: 1-719-593-2446 • Web: www.TouchMath.com • E-mail: [email protected] Printed in the United States of America TouchMath Table of Contents Navigating the Guide Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1–2 • Philosophy of TouchMath . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 • Overview of the TouchMath Second Grade Program and Vocabulary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Second Grade Sequence of Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3–10 Second Grade Unit Box Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Second Grade Program. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12–15 • Unit 1: Adding and Subtracting Within 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 • Unit 2: Adding and Subtracting Within 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 • Unit 3: Adding and Subtracting Within 1,000. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 • Unit 4: Time, Money, Measurement, Data, and Geometry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Second Grade Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16–28 • Module Descriptions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16–21 • How to Use the Module Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 • Instructional Strategies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 • Reproducible Activity Sheets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 • Bibliography for Literature Connections included in Second Grade Module Guides . . . . . . . . . . . . . . . 25–26 • Parent/Guardian Communication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 • Assessment and Progress Monitoring. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 TouchMath PLUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Teaching Aids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30–31 Classroom Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32–33 Common Core State Standards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34–35 TouchMath Introduction Philosophy The philosophy of TouchMath. The TouchMath philosophy may be stated in five easy words: REACH AND TEACH ALL LEARNERS. The educators who have developed and expanded the TouchMath Program throughout the last 40 years have worked constantly to meet this goal. Every TouchMath unit, module, and worksheet reflects their dedication. Janet Bullock President/CEO The success TouchMath has experienced is largely due to its multisensory approach. It is unique in that it combines the use of the four major senses of seeing, saying, hearing, and touching with hands-on manipulatives and paper/pencil written activities. As students engage all of their senses, each individual within the group has the opportunity to assimilate information whether they are visual, auditory, or tactile/kinesthetic learners. TouchMath activities are meticulously scaffolded and provide all learners with ample opportunities for success. As each skill is mastered, the next simple step is introduced. The TouchMath worksheets are clean and uncluttered with age-appropriate artwork. The variety, quantity, and quality of the activities provided make reinforcement immediately available on an as-needed basis. Testing and tracking materials provide instant feedback. Teacher materials are straightforward and easy to use. Skills on each page are clearly defined, connected to the Common Core State Standards, and presented using specific methodology. Instructional strategies include real world connections, books to read, group and individual games, coloring, cutting-and-pasting, dot-to-dots, and a host of other inviting motivators. The TouchMath materials in this unit may be used as a complete core program or as a supplementary approach for struggling students. The materials are effective in large group situations, in small groups, or for individual learners. Students master each concept as they see it, say it, hear it, touch it, learn it. 1 © 2012 Second Grade Implementation Guide TouchMath Introduction CONTINUED Overview Overview of the TouchMath Second Grade Program. The TouchMath Second Grade Program is designed to ensure learner success with four critical concepts: (1) extending understanding of base 10 notation, (2) building fluency with addition and subtraction, (3) using standard units of measure, and (4) describing and analyzing shapes. The content was built around the Common Core State Standards, and each module includes a correlation to these standards. For easy reference, a complete list of the second grade standards can be found on pages 34–35. The TouchMath approach scaffolds the learning from using concrete objects, to using pictures, to using numbers. Multiple representations are included on the pages so that learners at all developmental levels are successful. Students will move naturally from the concrete level to the abstract level as they are ready. Three of the four Second Grade Units relate to numbers and operations. These first three units are organized to present small clusters of numbers within addition and subtraction, continually relating the two operations to each other. Unit 1 focuses on number concepts and operations within 50, including regrouping. Unit 2 extends the learning within 100 and introduces multiplication. Unit 3 applies the understanding within 1,000 and extends the understanding of multiplication. The units build on the foundation of each previous unit, providing students with varied experiences with numbers through 1,000. The goal of these first three units is for students to add and subtract fluently within 100 by the end of second grade. (Students should be able to add and subtract fluently within 20 using mental strategies and know the sums and differences of all two one-digit numbers.) Meaningful repetition using multiple representations, coupled with the tactile, visual approach of TouchPoints, provides all learners with the support they need to meet and/or exceed the goal of applying addition and subtraction within 100 consistently. Unit 4 presents experiences with telling time, learning about money, representing and interpreting data (including graphs and line plots), reasoning with length (including measurement, comparison, estimation, and relationship to addition and subtraction), reasoning with shapes (including application of students’ understanding of the attributes of shapes), partitioning rectangles into same-size squares as foundational work for area, and partitioning shapes into equal shares for foundational work in understanding fractions. Skill development moves naturally from using concrete objects to cutting and pasting pictures, to matching, and finally to drawing pictures. Word problems are included and reinforced throughout each unit. The content is designed to relate to topics of interest to children. The readability may be too high for some learners, so it is recommended that the teacher go over the word problems with the students. Cross-curricular examples are included throughout all four units. The pictures on student pages cross all curriculum areas, and interesting information about science-related pictures is included. (Example: Horse or pony height is measured by a unit of measurement known as a hand. One hand is equal to four inches.) Vocabulary for each unit is included in each unit overview. Within the Instructional Strategies, these vocabulary words are identified in boldface. The vocabulary builds on each previous unit, continually strengthening oral fluency, and is intended to be used by the teacher and reinforced in language with the students. The words are presented in print to the students. © 2012 Second Grade Implementation Guide 2 TouchMath Sequence of Skills Second Grade Sequence of skills. The Sequence of Skills is provided for an easy reference to all of the skills in the Second Grade Program and is organized to mirror the order in which the skills are presented within each of the Common Core State Standards. Included skills are scaffolded from the concrete to the more abstract, ensuring the learners’ understanding, and are correlated to the Second Grade Common Core State Standards. (Please access TouchMath PLUS for a correlation by standard.) Use the Sequence of Skills to track the skills you have taught, recording dates to provide evidence of instruction. Or, make copies of it to record individual student performance for each skill. Used in conjunction with the Progress Monitoring Record, this can be useful for IEPs, parent conferences, and differentiated instruction. OPERATIONS AND ALGEBRAIC THINKING Add and Subtract Using Manipulatives, Pictures, and TouchPoints 2.OA.1, 2 • • • • • • • • • • • • • • • • • • • • Show addition as putting together groups of objects Show subtraction as taking away a part from a whole Count groups of objects to get the sum or difference Use drawings to explain addition and subtraction Identify parts and wholes Represent problems in multiple ways Count the quantities and use TouchPoints to find sums and differences Relate addition and subtraction to counting using TouchPoints Tell word problems using pictures Read one-step word problems Write number sentences for word problems Write word problems for number sentences Use equations Compare sums and differences using >, =, or < Apply properties of operations Apply the relationship between addition and subtraction Match expressions to sums and differences Identify true or false Select correct answers from two to four choices Find sums and differences within 13 Apply strategies including TouchPoints Add and subtract fluently within 10 Use Ten Frames to build tens and additional ones Count on from the larger addend and count backward from the minuend Cross out objects in pictures to demonstration subtraction Use boxes for unknowns Use other symbols for unknowns Add and Subtract Using Pictures and TouchPoints 2.OA.1, 2 3 • • • • Identify the correct operation and operation sign Apply operations in vertical and horizontal formats Identify and say the larger addend and minuend Use TouchPoints on the smaller addend and subtrahend to count and find sums and differences • Compare sums and differences using >, =, or < • Find sums and differences within 20 Apply understanding of TouchPoints as tactile or visual cues Extend adding and subtracting fluently to within 20 Recognize and apply patterns in addition and subtractions (e.g., +4 or –4 to a sequence of numbers) © 2012 Second Grade Implementation Guide TouchMath Sequence of Skills CONTINUED Second Grade Use doubles and doubles +/– 1 to build fluency Identify multiple addends for a given whole Compose 10 using the associative property Decompose numbers to make easier sums Apply understanding of number families Add and Subtract Using TouchPoints and Visual Cues 2.OA.1, 2 2.NBT.6 • • • • • • Use place value and indicators of where to begin Compute with a one-digit number and a two-digit number Solve problems with two two-digit numbers Read and solve one- and two-digit numbers Compare sums and differences using >, =, or < Find sums and differences within 50 (no regrouping) Find sums and differences on a fifty chart Add up to four addends Select operation and solve problems Solve with unknowns in various positions • Find sums and differences within 100 Skills listed under Number & Operations in Base Ten Multiply Using Equal Groups of Objects 2.OA.3, 4 © 2012 • Sort concrete objects into equal groups Correlate the objects to TouchPoints on the numbers Relate the objects to pictures Use the pictures as TouchPoints on the numbers Show the problems as repeated addition of the same number Show multiplication as groups of 2, 3, 4, and 5 Apply understanding in solving word problems Draw pictures to represent word problems • Transfer learning from objects and pictures to arrays of dots Transfer from pictorial TouchPoints to TouchPoints Ring equal groups of dots in arrays • Transition to skip counting without TouchPoints Tell word problems from pictures Find missing numbers in sequences Relate skip counting to equal groups of objects Solve word problems and draw pictures to represent them Find odd and even numbers using pairs º Use objects º Use pictures º Match groups of pictures of objects to even (or odd) numbers Identify numbers 1–10 as even or odd Find pairs of two equal addends for numbers 11–25 using pictures Write the problem as the sum of the two equal addends Write the problem using x as the multiplication symbol Demonstrate the commutative property of multiplication Identify numbers 11–25 as even or odd Multiply by 2, 3, 4, and 5 (up to 5 x 5) using pictures, equal addends, arrays of dots, and multiplication equations Draw arrays of dots to represent problems Use pictures to solve word problems Use drawings and equations to solve word problems Second Grade Implementation Guide 4 TouchMath Sequence of Skills CONTINUED Second Grade NUMBER AND OPERATIONS IN BASE TEN Understand Place Value Using Manipulatives, Pictures, Charts, and Numbers 2.NBT.1, 4 • Represent hundreds, tens, and ones using base 10 blocks Demonstrate that 10 is a bundle of 10 ones and a 100 is a bundle of 10 tens Relate pictures of base 10 blocks and place value charts Represent each multiple of 100 using models, pictures, and charts • Find mystery numbers based on place value • Represent 100–1,000 using expanded place value Represent numbers with unknowns in place value charts Match compact numerals to identified place value • Use expanded notation to reflect place value • Compare numbers using place value and expanded notation • Find unknowns in compact numerals, place value, and expanded notation • Identify compact numbers from written word place values • Find mystery numbers based on written clues • Match representations of numbers using words, mystery numbers, compact numerals, place value, and expanded notation Count, Read, and Write Numbers to 1,000 2.NBT.2–3 • Sequence count and read numbers for each hundred using a hundred chart Sequence count by fives and tens within hundreds Practice odd and even numbers within each hundred • Find mystery numbers based on understanding the sequence of numbers Identify numbers that come immediately after a given number Identify numbers that come between two numbers Identify numbers that come immediately before a given number • Use meaningful repetitions to sequence numbers in a variety of ways • Compare numbers • Find unknowns based on comparisons and place value • Apply understanding of sequence and place value in word problems • Read number words and write numerals in sequence Skip count and write numbers in sequence by fives to 100 Use number words in flow charts to skip count by tens to 100 Read, write, and skip count by hundreds to 1,000 Use understanding of skip counting by fives, tens, and hundreds to find unknown numbers • Write base 10 numerals in place value charts and as number names Match base 10 numerals and number names Write numbers from expanded forms • Relate and write all forms of numbers: compact numerals, expanded forms, and number names • Apply understanding in writing numerals from number names in flow charts • Integrate writing number names into finding missing numbers in sequence Add and Subtract with Models and Visual Cues 2.NBT.4–7, 9 • • • • • • • • • 5 Use base 10 blocks and Ten Frames to demonstrate regrouping Use place value and indicators of where to begin Associate models, pictures, place value chart, and numerals Use TouchPoints as tactile or visual cues Apply understanding of operations with one-digit and two-digit numbers Extend learning to computing with two-digit numbers Read and solve two-step word problems Compare sums and differences Find sums and differences within 50 (with regrouping) Use visual cues to support regrouping (boxes for addition and lines for subtraction of the tens) Add up to three addends Solve with unknowns in various positions © 2012 Second Grade Implementation Guide TouchMath Sequence of Skills CONTINUED Second Grade Match models, pictures, place value charts, and numerals with/without TouchPoints to represent problems Use input/output tables for meaningful repetitions Represent problems with drawings Select operations and solve problems Demonstrate problems with expanded place value Apply understanding of the relationship of addition and subtraction by using number families Match expressions to sums and differences Use the associative property to provide multiple solutions Provide written explanations or drawings of problems Extend application of finding 10 as a strategy Apply strategies in solving problems • Find sums and differences with 100 (with and without regrouping) Determine if regrouping is needed Use if/then statements Use a hundred chart to demonstrate problems and their answers Work equations in both vertical and horizontal formats Confirm answers by matching Add up to four addends Perform operations without TouchPoints Solve increasingly complex word problems Demonstrate fluency using strategies Add and Subtract with Strategies 2.NBT.8 • Find sums and differences using multiples of 10 Add and subtract multiples of 10 with multiples of 100 Use the relationship of addition and subtraction Find unknowns in all positions Apply understanding of if/then statements Solve word problems Add and subtract multiples of 10 with multiples of 100 and multiples of 10 (e.g., 250 + 40) Add and subtract multiples of 10 with a three-digit number (e.g., 957 – 50) • Find sums and differences using multiples of 100 Add and subtract multiples of 100 with multiples of 100 Add and subtract multiples of 100 with multiples of 100 and multiples of 10 Add and subtract multiples of 100 with a three-digit number Find and apply patterns in sequences of numbers Apply understanding in flow charts Compare sums and differences Use input/output tables for meaningful repetitions Match sums and differences • Demonstrate adding and subtracting multiples of 10 and multiples of 100 mentally • Use place value to find easier sums and differences • Use number families • Use properties of operations • Use multiples of 10 and 10 +/– 1 • Select expressions that to not make a given sum or difference • Use problem solving strategies Draw a picture Find a pattern Make a table Find unnecessary information • Demonstrate adding and subtracting fluently within 100 Add and Subtract Three-Digit Numbers (within 1,000) 2.NBT.7 © 2012 • Extend understanding of regrouping with models • Apply using visual cues for finding sums and differences Use place value charts and arrows for indicators of where to start Second Grade Implementation Guide 6 TouchMath Sequence of Skills CONTINUED Second Grade • • • • • • • • • • • • • • Use boxes for regrouping in addition and lines for regrouping in subtraction Order sums and differences from least to greatest and greatest to least Compare sums and differences Apply understanding in word problems using problem solving strategies Transfer learning to computing with no visual cues Solve for unknowns in all positions Use multiple addends Use new problem solving strategies Guess and check Write a number sentence Use logic Estimate Apply multiple problem solving strategies to solve word problems Select multiple expressions for a given sum or difference Demonstrate using mixed addition and subtraction in flow charts Use new problem solving strategies Work backward Choose an operation (calculation) Apply problem solving strategies in complex word problems Explain why addition and subtraction strategies work Demonstrate understanding of adding and subtracting with 1,000 MEASUREMENT & DATA Reason with Length 2.MD.1, 2 2.MD.4 2.MD.3 7 • Learn about the ruler—standard (customary) measurement Find that a ruler equals 12 inches or one foot Demonstrate how to measure with and read the measurement using a ruler Measure line lengths up to 12 inches to the nearest number of whole-length units Identify objects that can be measured with a ruler (up to 12 inches) Use the customary abbreviation for inches and feet • Learn about the yardstick Find that a yardstick equals three feet Demonstrate how to measure with and read the measurement using a yardstick to the nearest number of whole-length feet Identify objects that can be measured with a yardstick Use the customary abbreviation for yards • Learn about the tape measure Find that the tape measure shows markings for inches and feet Demonstrate how to measure with and read the measurement using a tape measure for lengths greater than three feet Identify objects that can be measured with a tape measure • Identify the tool that should probably be used to measure an object Measure and record the measurement Understand that the greater the length of an object, the larger the tool that should be used Explain that a tool that is too large to use to measure length of an object is cumbersome Select the appropriate tool and measure the lengths of common objects Measure objects twice with different tools Demonstrate that the larger the unit (tool) used, the fewer number of units in the measurement Show that the smaller the unit used, the more accurate the measurement • Compare lengths of two or more objects using <, =, or > Estimate standard length, comparing inches and feet Estimate standard length, comparing inches to inches and feet to feet Find the difference in length of two lines • Learn about the metric ruler (metric measurement) Find that a metric ruler equals ~30 centimeters Measure line lengths up to 30 centimeters to the nearest number of whole-length units © 2012 Second Grade Implementation Guide TouchMath Sequence of Skills CONTINUED Second Grade • • 2.MD.4 2.MD.3 • 2.MD.5 • 2.MD.6 Use the customary abbreviation for centimeters Identify objects that can be measured with a metric ruler Learn about the meter stick Find that a meter stick equals 100 centimeters Demonstrate how to measure with and read the measurement using a meter stick to the nearest number of whole-length meters Demonstrate how to read the measurement using a meter stick for centimeters Identify objects that can be measured with a meter stick Use the customary abbreviation for meters Identify the tool that should probably be used to measure an object Measure and record the measurement Understand that the greater the length of an object, the larger the tool that should be used Explain that a tool that is too large to use to measure the length of an object is cumbersome Select the appropriate tool and measure the lengths of common objects Measure objects twice with different tools Demonstrate that the larger the unit (tool) used, the fewer number of units in the measurement Show that the smaller the unit used, the more accurate the measurement Compare lengths of two or more objects using <, =, or > Estimate metric length, comparing centimeters and meters Estimate metric length, comparing centimeters to centimeters and meters to meters Find the difference in length of two lines Relate addition and subtraction to length Use the drawing of a ruler with a centimeter markings Measure line lengths Cut out line lengths and lay them end-to-end to add or with the shorter one on top of the other to subtract Record the sums and differences of line lengths in equations Measure the line lengths of the sides of shapes (readiness for perimeter) Find the sum and difference of the line lengths in shapes Apply understanding in word problems with diagrams and pictures Solve for an unknown in word problems Add and subtract differences in diagrams Relate distances to lengths Apply understanding in word problems with diagrams and pictures including unknowns Write equations to solve problems with addition and subtraction of length/distance Represent line lengths on number line diagrams Demonstrate finding sums and differences of line lengths on number line diagrams Tell Time 2.MD.7 • • • • • • • • • © 2012 Understand a 24-hour day Trace hands on analog clock and corresponding time on a digital clock Identify a.m. and p.m. activities Relate a.m. and p.m. activities to personal experiences Tell time Tell time to the hour Tell time to the half hour Skip count by fives to 60 using the star indicators on the analog clock Identify each five-minute interval between 11:30 a.m. and 12:30 p.m. Tell time to the nearest five minutes Associate time on analog and digital clocks with personal experiences Select the analog clock that reflects the time associated with an activity Demonstrate telling time to the nearest five minutes with a.m. and p.m. Find elapsed time Identify time one to two hours later Identify time one to two hours earlier Second Grade Implementation Guide 8 TouchMath Sequence of Skills CONTINUED Second Grade Learn about Money 2.MD.8 • Identify coins Recognize the coin front and back Read and write the coin name Demonstrate value of coin using ¢ and $ • Identify one-dollar bill Read and write the bill name Demonstrate the value of the bill Know the purpose of the decimal point in the representation with $ • Count values of multiple coins Count the number of same-type coins º Name and write the value of the multiple same-type coins using skip counting º Compare values of multiple same-type coins (e.g., 8 nickels compared to 8 dimes) º Skip count by 25 to count value of quarters º Find value of one dollar using same-type coins º Match multiple same-type coins to their values using $ Count values of mixed coins º Count values with the coin values arranged from greatest to least º Represent values using ¢ and $ º Count values with the coin values arranged randomly º Identify the coins for given values º Use a problem solving strategy to find the value using the fewest number of coins º Find one dollar using coins of multiple values º Match values of mixed coins and dollars Compare values of mixed coins and dollars Apply understanding in word problems Use patterns and/or missing addends and/or subtraction to solve word problems Represent and Interpret Data 2.MD.9, 10 • Create and interpret pictorial graphs Create graphs from given data Record data on both vertical and horizontal graphs Create graphs with up to four categories and 10 data points in each category Compare data from the graphs • Construct and interpret bar graphs Create graphs from given data Select answers from four choices about the graphs Select the graph that represents given data • Generate measurement data using the lengths of objects Use non-standard, customary, and metric measurements Record the data in a table Order the measurements from least to greatest • Transfer the data to line plots Interpret the data in the line plots Find differences in line lengths represented in the line plots • Measure objects with a picture of a centimeter ruler (up to 15 cm) Record lengths as whole-number units Select answers from four choices to questions about the line plots GEOMETRY Reason with Shapes 2.MD.1–3 9 • • • • • Recognize and draw shapes Identify the number and kind of sides and angles (e.g., equal, different) Trace and write the name Select a shape in different orientations and sizes from other shapes Connect dots using a ruler to draw the shapes © 2012 Second Grade Implementation Guide TouchMath Sequence of Skills CONTINUED Second Grade • Draw shapes with no guides • Distinguish between shapes with the same number of sides and angles using defining attributes Shapes with three sides and three angles: triangles (equilateral, right, isosceles, and irregular) Shapes with four sides and four angles: squares, rhombuses, rectangles, parallelograms, and trapezoids Shapes with six sides and six angles: hexagons 3-D shapes: cubes Match shapes, shape names, and definitions • Partition rectangles into same-size squares (readiness for area) • Follow dotted lines, then gray lines, then dots to be connected • Use vertical and horizontal orientations Two, four, and six same-size squares Eight and nine same-size squares Ten and twelve same-size squares • Identify true or false for statements about the number of squares in given numbers of rows and columns • Partition rectangles and circles into two, three, and four equal shares (readiness for fractions) • Shade the identified equal share, trace the fraction word name, and associate the fraction • Connect dots using a ruler to divide the shapes into equal parts • Identify the fraction for the shaded part • Match partitioned circles and rectangles to the fraction and the fraction word names (e.g., one third, a third of, three thirds, one whole) • Draw the identified fractional part of rectangles • Recognize that equal shares of identical wholes need not have the same shape © 2012 Second Grade Implementation Guide 10 TouchMath Second Grade Contents What is in the box? Examining the Second Grade box contents. Four unit boxes make up the Second Grade Program. These boxes contain the basic TouchMath materials needed in each unit and are designed for effortless organization, ease of use, and clutter-free storage. When using a particular unit, turn the inner box containing the module folders around 180 degrees and slide it back into the box backward, which allows for easy examination. Once you have completed the unit, turn the inner box back around for space-efficient storage. The titles of the Second Grade Units are as follows: Unit 1 Unit 2 Unit 3 Unit 4 Adding and Subtracting Within 50 Adding and Subtracting Within 100 Adding and Subtracting Within 1,000 Time, Money, Measurement, Data, and Geometry In an upright position, the Second Grade Unit box allows for easy access to materials while stored on a bookshelf or desktop; from a horizontal position, materials are within reach when stored in a drawer or filing cabinet. Included are six modules inside each of the Second Grade Unit boxes (24 modules if you have all four units). Each module title is printed on the module spine. Each module contains 25 reproducible student activities (left), plus a complete Module Guide with Instructional Strategies and answer key (right). There are also three sets of FlipCards in each unit. These cards are designed to be used for demonstration, additional practice by small groups of learners, reinforcement and/or extensions of skills, or another way of presenting the skill. The code included on the outside of every Second Grade Unit box will allow you to access TouchMath PLUS, the online portion of the second grade materials. These materials include the same pages available in this Second Grade Unit. They enable you to have computer fingertip access to all activities and Module Guides anytime, anywhere, for planning and preparation. Online Digital Activation n Second Grade de 2011 Unit 01 E L P M A S TouchMath FlipCards [Included] Order extra sets! TM1160 11 © 2012 Second Grade Implementation Guide TouchMath Second Grade Program UNIT 1: Adding, and Subtracting Within 50 Overview Unit 1: Adding and Subtracting Within 50 This unit reviews basic addition and subtraction, scaffolding the review by increments that support learners in their mastery of finding sums and differences within 13, then 20, and then 50. TouchPoints, whole/part diagrams, Ten Frames, place value charts, indicators of where to begin, and fifty charts are used to provide visual, kinesthetic cues. Students identify and ring the operation on the pages with mixed skills. Matching activities, true/false statements, word problems, comparisons, and unknowns are included throughout the activity pages. This unit then extends addition and subtraction to include regrouping. Instruction begins with base 10 blocks and Ten Frames to model regrouping, then moves to pictures of the models with the manipulatives, and finally ends with the pictures themselves. The learning is transferred to TouchPoints and place value charts. A variety of activities is used to ensure student engagement as they progress through the developmental understanding of regrouping in addition and subtraction. Strategies are introduced to aid in learning. Examples include expanded notation forms, number families, properties of operations, find ten, find doubles, and find doubles +/– 1. Application of the skills in solving one- and two-step word problems is inherent throughout the unit. Multiple testing formats are included, and the relationship between addition and subtraction is thoroughly reinforced. Vocabulary for Unit 1: Number Concepts Number Operations Fifty chart Part Place value form Ten Frame Whole © 2012 Addend Associative property Commutative property Diagonal Doubles Doubles + 1 Doubles – 1 Equation Expression If/then statement In/out table Number family Regroup Rule Strategy Subtrahend Symbol Unknown Second Grade Implementation Guide 12 TouchMath Second Grade Program CONTINUED UNIT 2: Adding and Subtracting Within 100 Overview Unit 2: Adding and Subtracting Within 100 This unit begins by extending understanding of base 10, using concrete models, pictorial representations, and place value charts to establish the foundation for understanding three-digit numbers. The instruction is then scaffolded to transfer learning from place value charts and models to place value form (e.g., 3 hundreds + 1 ten + 9 ones = 319) and then to expanded notation (300 + 10 + 9 = 319). Frequent reviews that include identification of the numbers in a given place value are built into the program. As students demonstrate familiarity with place value, the learning is extended to counting, reading, and writing numbers to 1,000. Hundred charts, mystery numbers, color-by-number pictures, dots-to dots, and more are included to provide meaningful repetition of the skills. Students integrate their understanding of place value as they read and write numbers, including number names, numbers missing in sequence, and numbers that are five, ten, or one hundred more than a given number. Multiplication is introduced using objects, pictures, TouchPoints, arrays of dots, and skip counting to build the concept of repeated addition. Arrays with up to five rows and five columns are used. The multiple presentations provide learners with kinesthetic, visual, and abstract approaches to the development of understanding. The learning is applied in word problems, and students are asked to draw pictures representing the problems. Adding and subtracting within 100 are extended from Unit 1, where students worked with sums and differences within 50. Regrouping is reviewed with base 10 blocks, Ten Frames, and place value charts. The learning is scaffolded as it was in Unit 1, now to include two-digit numbers. Addition and subtraction are presented separately in this unit to provide adequate time to reinforce the learning. Students identify if regrouping is needed to find the answer. The activities provide many experiences that contribute to adding and subtracting fluently within 100. Vocabulary for Unit 2: All vocabulary words used in Unit 1, as well as those listed below: Number Concepts After Array Before Between Compact number Even number Expanded notation Hundreds Odd number Ones Place value Place value chart Skip count Standard form Tens Value 13 Number Operations Multiplication Multiply Regroup Repeated addition © 2012 Second Grade Implementation Guide TouchMath Second Grade Program CONTINUED UNIT 3: Adding and Subtracting Within 1,000 Overview Unit 3: Adding and Subtracting Within 1,000 This unit builds on the foundation of the base 10 system developed in the two previous units. Students begin by adding and subtracting multiples of 10 and 100 with two- and three-digit numbers. The learning is scaffolded to add the multiples first to the hundreds, then to the hundreds and tens, and finally to all three digits. Adding and subtracting with 100 is then reviewed, with mixed operations on the pages. Application in word problems, comparisons, unknowns, and computation strategies are incorporated. Additionally, twelve problem solving strategies are introduced individually with visuals and guided support in learning to apply methods to solving word problems. The solving of equations with two-digit numbers is transferred to three-digit numbers, again with addition and subtraction presented individually and then as mixed operations. The presentation mirrors those of the introductions in the two previous units. Students use diagrams and draw pictures to represent the word problems as they work systematically to find solutions. Students have many opportunities to work with three-digit numbers throughout their experiences with this unit. The unit concludes with a review of multiplication. These activities broaden and extend the introduction in the previous unit. The presentation begins with finding odd and even numbers using pairs, with pictures representing objects typically in pairs (e.g., shoes). The learning is then scaffolded to apply the concept of odd and even in finding two equal addends (through sums of 25). Again, arrays and skip counting are presented for finding products up to 25. Repeated addition continues to be reinforced, and the multiplication symbol (x) is introduced. The activities conclude with application of the concept in word problems. Students ring groups and/or draw pictures to represent the problems. A firm foundation for multiplication is evident once students have the experiences provided in Units 2 and 3. Vocabulary for Unit 3: All vocabulary words used in Units 1 and 2, as well as those listed below: Number Concepts Digit Expanded notation © 2012 Number Operations Array Calculate Calculation Choose a calculation Draw a picture Even number Estimate Find a pattern Find extra information Guess and check Make a table Mental math Mentally Multiple Multiplication symbol Multiply Odd number Product Problem solving strategy Use logic Work backward Write a number sentence Second Grade Implementation Guide 14 TouchMath Second Grade Program CONTINUED UNIT 4: Time, Money, Measurement, Data, and Geometry Overview Unit 4: Time, Money, Measurement, Data, and Geometry This unit provides hands-on activities for time, money, measurement, data, and geometry. The time in hours, half hours, and five-minute intervals is to be traced, matched, or identified. Learning about a 24-hour day, a.m. and p.m., and elapsed time are all presented. The activities with money include coin and value identification, counting money, identifying coins/dollar bills to match given values, and comparing values. The data section presents picture and bar graphs that are used for students to record and interpret data in both vertical and horizontal formats. The learning is extended to collecting, recording, and organizing the data, and transferring the data to line plots. The activities conclude with interpreting line plots. The final sections in measurement and data include measuring and estimating lengths in standard units, using both customary and metric measurement. Students learn to use the most appropriate standard tools to measure, record, and compare lengths. The learning is scaffolded to using addition and subtraction with line lengths. Students use diagrams and drawings of rulers to measure and record the distance around given objects (as a soft introduction to perimeter) and between cities. The information is then transferred to number lines. Module 6 relates to geometry, introducing shapes based on the number of sides and angles: three-sided shapes (four kinds of triangles), four-sided shapes (square, rhombus, rectangle, parallelogram, and trapezoid), other polygons (including the hexagon), and a 3-D shape (cube). Activities include tracing and writing names, comparing and contrasting shapes (e.g., square and rhombus), and drawing shapes. The activities conclude with partitioning rectangles into same-size squares (as a soft introduction to area) and dividing rectangles and circles into halves, thirds, and fourths. Instruction includes the fraction word names and number representations. Vocabulary for Unit 4: Time Money a.m. Analog clock Digital clock Elapsed time Five minutes p.m. 15 Cent Coin Decimal point Dime Dollar Dollar bill Nickel Penny Quarter Symbols ¢ and $ Value Measurement Data Centimeter (cm) Foot (ft.) Inch (in.) Inch ruler Measuring tape Measuring tool Meter (m) Meter stick Metric measurement Metric ruler Mile (mi.) Standard measurement Tape measure Yard (yd.) Yardstick © 2012 Bar graph Category Data Interpret Line plot Picture graph Represent Geometry Angle Attribute Corner Edge Equilateral triangle Face Fourth Half (halves) Hexagon Irregular triangle Isosceles triangle Parallelogram Partition Rhombus Right triangle Third Trapezoid Second Grade Implementation Guide TouchMath Second Grade Modules Module Descriptions Four units. 24 modules. One complete program. UNIT 1: Adding, and Subtracting within 50 Module 1: Adding and Subtracting Within 13 Module 1 presents strategies and drawings to help students internalize sums and differences within 13. The presentation is scaffolded to work with one-digit numbers within 9, then 10, and then 13. Drawings for part/whole relationships are used, incorporating missing numbers (unknowns) to reinforce the relationships. Tracing, followed by filling in missing information, is required as students demonstrate their increased understanding of the concept. Ten Frames and use of dots for representation are used to build a firm foundation of the number 10. Number families are used to ensure mastery of the relationship of addition and subtraction within 13. TouchPoints provide kinesthetic and/or visual support for the learners. If/then statements, puzzles, mazes, and matching activities are presented to maintain student interest. One-step word problems and comparisons are reinforced throughout the module. Problem solving is addressed through specific identification and practice of strategies. When students complete this module, they will have had many experiences that contribute to developing fluency within 13. Module 2: Adding and Subtracting Within 20 Module 2 extends the activities used in Module 1, eliminating the models and concrete activities previously incorporated. The activities are further scaffolded by adding the same second addend to each number, and then increasing the second addend by one and continuing the same pattern. A section on using strategies has been added to focus on specific properties and/or functions within operations to enhance learning. Problem solving and/or comparisons are included throughout the module. New testing formats, a new symbol for unknowns, and two-step word problems are introduced. The Problem Solving section is continued from the previous module, and the part/whole and addition/subtraction relationships are still reinforced throughout. When students finish this module, they will have had many experiences that build fluency within 20. If students have not demonstrated 80% accuracy, remediation may be necessary. Module 3: Adding and Subtracting Within 50 In Module 3, the development of the concepts of addition and subtraction is extended to include increasingly larger numbers; however, no regrouping is introduced. Visual/kinesthetic cues—TouchPoints, place value © 2012 Second Grade Implementation Guide indicators, and arrows above the ones column to remind students of the starting point—are included to provide support within the developmental level of the learner. The activities scaffold from two-digit and one-digit numbers, to two-digit numbers, to multiple two-digit addends. A fifty chart is introduced as another strategy for finding sums and differences. Drawings and equations are modeled and encouraged throughout the Problem Solving section, and reinforcement of strategies and properties of operations is continually presented. Two-step word problems are further developed. When students have finished this module, they will have had many experiences of transferring the concepts of adding and subtracting within 20 to working with larger numbers. The complexity continues to be gradual and step-by-step. Module 4: Adding with Regrouping Module 4 introduces regrouping since students now have a firm foundation of working with two-digit numbers. This concept is presented slowly with the use of concrete materials and pictorial representations/ drawings to demonstrate the concept. Base 10 blocks and Ten Frames are used to demonstrated trading in 10 ones for 1 ten, with the instruction presented in place value charts to reinforce the understanding. These models are eliminated as students progress through the activities in this module; however, the visual cues used in Module 3 continue to provide support. TouchPoints on the smaller addend and symbols for unknowns in all positions are incorporated. The learning is reinforced and applied in the Problem Solving section. When students finish this module, they will have had experiences at all developmental levels in building a foundation for the concept of regrouping in addition. Module 5: Subtracting with Regrouping The activities in Module 5 replicate the instruction provided in Module 4. Students have extensive support at all developmental levels in building the concept of regrouping in subtraction. They begin by seeing the association of the written numerals with the problems, then progress to providing some of the numerals, and finally advance to filling in the numerals that correspond with the models. Students demonstrate increasing amounts of understanding throughout the activities. In the Problem Solving section, the four related facts of addition and subtraction numbers are emphasized. When students finish this module, they will have had many experiences at all developmental levels in building a foundation for the concept of regrouping in subtraction. 16 TouchMath Second Grade Modules CONTINUED Module Descriptions Module 6: Adding and Subtracting with Regrouping Module 6 is a review and practice module to put together the concepts of adding and subtracting within 50. Strategies are emphasized, including place value notation, tally marks as an alternative drawing approach, and properties of operations as application for continued practice. To continue the integration of strategies, building 10 is used, and doubles and doubles +/– 1 are reinforced. Additionally, the Problem Solving section provides ample opportunities to create and use drawings, solve for unknowns, and apply learning in word problems. When students finish this module, they will have had many experiences that contribute to a firm foundation for increased complexity with two-digit numbers. are presented. Odd and even numbers, multiples of five, and numbers out of order are included. Puzzles, mazes, dot-to-dots, hidden pictures, and mystery numbers provide a variety of motivating experiences. Sequencing from any number is also presented, scaffolded to include numbers after, then numbers between, and finally numbers before given numbers. The Problem Solving section continues to be a focus with comparing numbers, finding unknowns, and solving word problems. Application of place value form is again presented to reinforce understanding of the relationship between counting/reading and place value. When students finish this module, they will demonstrate sequencing of numbers within 1,000. UNIT 2: Module 3: Reading and Writing to 1,000 Module 3 provides activities that contribute to building the skill development of reading numbers, which was initiated in the previous module. Writing numbers up to 1,000, both as numerals and as words, is incorporated, and place value is reinforced. The structure of the module originates with filling in missing numbers on a hundred chart that has the even numbers presented. Reading number words and sequencing them by fives, tens, and hundreds is also included. Student interest is enhanced through dot-to dots with number words, flow charts, and questions about numbers 5, 10, and 100. Matching, mazes, multiple choice questions, and in/ out tables are designed to provide practice within each hundred sequence to ensure mastery of reading and writing number names and numerals. When students finish this module, they will have had many experiences that contribute to a firm grasp of representing numbers up to 1,000. Adding and Subtracting within 100 Module 1: Understanding Place Value: Hundreds, Tens, and Ones In Module 1, various models and approaches are presented to extend the foundation of place value to include three-digit numbers. The strategies begin with representing numbers using base 10 blocks and then incorporating the blocks with pictures and place value charts. An in-depth presentation of the value of numbers is developed. The numbers are scaffolded gradually, working within increments of 200 to reduce learner anxiety. Frequent reviews are included to provide formative assessment opportunities. The concept of number value is further developed to include expanded notation and compact/standard numerals, and students are encouraged throughout the process to explain the presentation, using drawings or written details. Activities using place value charts conclude the instruction related to the understanding of place value. Comparisons, unknowns, puzzles, mystery numbers, and riddles are woven throughout the activities to ensure regular application of the skills. The Problem Solving section is provided as a focus with specific approaches to making comparisons, finding unknowns, and solving word problems structured for student learning. The number words for ones, tens, and hundreds are used so that students read the words as they say them. When students finish this module, they will have the basis for understanding a base 10 system and manipulating numbers within it. Module 2: Counting and Reading to 1,000 Activities in Module 2 are structured to extend counting and reading numbers to 1,000. Counting to a four-digit number is scaffolded through practice within each of the hundreds. Associating the written numeral with its verbal name and reinforcing the sequencing of numbers 17 Module 4: Understanding Multiplication Module 4 introduces the concept of multiplication, presented as repeated addition, up to five times five. The operation sign for multiplication is not formally introduced. (The operation sign is introduced in Unit 3, Module 6.) Students use pictures as TouchPoints on the numerals, trace the numerals, and ring the quantity being multiplied in sequential order (e.g., 2 x 2, 3 x 2, 4 x 2, 5 x 2). The activities progress to using arrays of dots to represent the quantities, and TouchPoints are removed in the final activity on each page. Word problems are used for review, directing students to draw a picture of the problem in order to solve it. The review also includes ringing groups of dots in arrays to represent the problem. The next step in scaffolding the concept is removing the pictures and using TouchPoints and skip counting to demonstrate repeated addition. The module concludes with skip counting with no TouchPoints. The sequence is twos, fives, threes, and © 2012 Second Grade Implementation Guide TouchMath Second Grade Modules CONTINUED Module Descriptions then fours since most learners will already be proficient in counting by twos and fives. This order allows students to move from the known/familiar to the unknown/ unfamiliar. When students finish this module, they will have had many experiences with repeated addition as the model for multiplication. NOTE: Some students may be ready to transfer understanding of repeated addition to multiplication. An option is included to have students write multiplication equations. Directions for both approaches are included in the Instructional Strategies. Module 5: Adding Within 100 The activities in Module 4 extend learning from adding within 50 to adding within 100. Students have continued support at all development levels in building this concept. Base 10 blocks and Ten Frames are continued, and visual cues (modified place value charts, arrows, and boxes above the tens to remind students to regroup) replace these models in the next level of scaffolding. One- or two-step word problems and comparisons are included throughout the section on regrouping. Students then progress to mixed practice, without the regrouping box. Students apply the concept of regrouping through in/out tables, hundred charts, and tables with the problems and unknowns in all positions. Frequent reviews are included to ensure understanding, and the Problem Solving section emphasizes making comparisons, finding unknowns, and solving word problems. When students finish this module, they will have had many experiences at all developmental levels in applying regrouping in addition within 100. Module 6: Subtracting Within 100 In Module 6, the activities spiral back to Unit 1, Module 5, which uses base 10 blocks and pictures to show regrouping in subtraction. The instruction mirrors that of the previous module in the current unit, Adding within 100. This transference of learning from addition to subtraction further develops the relationship between the two operations. When students finish this module, they will have had many experiences at all developmental levels in applying regrouping in subtraction within 100. UNIT 3: Adding and Subtracting within 1,000 Module 1: Adding and Subtracting Multiples of 10 and 100 The activities in Module 1 are scaffolded from adding and subtracting multiples of 10 to/from 100 and then to/from each multiple of 100 in sequence. The relationship of addition and subtraction is reinforced by presenting the addition problem and its complementary subtraction problem. The skills are extended to adding and subtracting multiples of 10 within a three-digit © 2012 Second Grade Implementation Guide number that is also a multiple of 10 (e.g., 540 + 40 and 580 – 40). Boxes for unknowns are included in the problems, if/then statements are incorporated to develop deeper understanding of the process used, and word problems provide opportunities to apply the learning. The instruction then progresses to adding multiples of 10 to all three-digit numbers (e.g., 649 + 30 and 679 – 30) without regrouping. Students are challenged to compare and create drawings from the problems. The same process is used for adding and subtracting multiples of 100, moving gradually from adding and subtracting to/from multiples of 100 to multiples of 10 within the 100s–900s and finally to any number within the 100s–900s. Computation strategies (including doubles and number families) are reinforced, and in/out tables provide practice in a variety of formats. The activities are structured to support the learner’s mental mastery of the skill. FlipCards Adding and Subtracting Multiples of 10 and FlipCards Adding and Subtracting Multiples of 100 are included with the unit to provide additional reinforcement through a variety of activities. When students complete this module, they will have a basis for understanding adding and subtracting multiples of 10 and 100. Module 2: Adding and Subtracting Within 100 In Module 2, the instruction focuses on using strategies both in operations and in problem solving. All strategies are presented with activities and visuals that have been previously presented to ensure that learners begin with what is familiar as they move into the more unfamiliar. The activities include practice with and without regrouping. For the computation strategies, instruction is presented to begin using the more familiar form of expanded notation through building 10. Number families, properties of operations, multiples of 10 (from the previous module), and multiples of 10 and 10 +/– 1 are implemented. Matching, finding pairs of addends that make a given sum, identifying addends that do and do not make a given sum, and flow charts are used to encourage student engagement. The problem solving strategies include draw a picture, find a pattern, make a table, and extra information. Students are encouraged to use the strategies that provide the most meaning to them as they solve increasingly more complex word problems. When students complete this module, they will have had many experiences adding and subtracting within 100 to solve one- and two-step word problems. Module 3: Adding 3-Digit Numbers Learning in Module 3 is transferred from working within 100 to working within 1,000. Base 10 blocks are used to provide the concrete experience of demonstrating regrouping hundreds. Place value models and charts 18 TouchMath Second Grade Modules CONTINUED Module Descriptions are used with the base 10 materials and then presented independently for visual support. Modified place value charts, indicators above the ones column, and boxes for the numbers regrouped are used to ensure learner success. The complexity of the problems is scaffolded, beginning with regrouping only ones, then tens, then hundreds, and finally all digits. Students begin by adding a one-digit number, then a two-digit number, and finally a three-digit number to a three-digit number. Multiple addends are incorporated. The visual cues are eliminated as students gain more experience and success. Word problems are included throughout the module, and they are structured around the problem solving strategies presented in the previous module. Two new strategies are introduced: guess and check and write a number sentence. Students are encouraged to use both strategies of computation and problem solving as they continue in their learning of adding larger numbers. Module 4: Subtracting 3-Digit Numbers Module 4 activities mirror those for addition in the previous module. Regrouping is extended to include zero. Applying understanding of place value is reinforced throughout the module. The visual cues are removed so that students internalize the process of subtracting. The use of unknowns in various positions continues to be used. Word problems are used extensively, and students continue to demonstrate the strategies presented in the previous module. Two new problem solving strategies are introduced: use logic and estimate. The learning is presented slowly with visuals to ensure learner success. When students finish this module, they will have had many experiences that contribute to mastery of subtracting three-digit numbers. Module 5: Adding and Subtracting 3-Digit Numbers Module 5 encourages the use of the strategies presented in the two previous modules as students begin mixed practice. The activities are scaffolded to increase in the number of digits and the complexity of the problems. Students begin with no regrouping and move systematically to regrouping all digits. Unknowns in all positions and comparisons are continued. Identifying part/whole relationships, drawing pictures, and applying the relationship of addition and subtraction are reinforced. Word problems continue to foster the application of the strategies previously implemented in this unit. Two new strategies are presented: work backward and choose a calculation. As students move through this module, they will continue to gain confidence in manipulating numbers up to 1,000. 19 Module 6: Reviewing Multiplication Module 6 focuses on reviewing multiplication, extending and expanding the introduction to multiplication presented in Unit 2, Module 4. The learning is initiated with identifying odd and even numbers by finding pairs. Students use pictures and numerals together as they begin the process before progressing to using the numerals independently. The activities then move to finding two equal addends. All of these skills are related to odd and even numbers. The symbol for multiplication is presented, and a soft introduction to the commutative property is included (2 x 5 and 5 x 2). Creating arrays up to five rows and five columns using pictures and then dots to represent problems is then scaffolded. The problems are presented as addition of multiple addends and as multiplication. To conclude the module, students apply the learning in word problems, demonstrating understanding through drawing pictures and explaining the operation. FlipCards Representing Multiplication with Objects are included for remediation and reinforcement. When students finish this module, they will have had many experiences that relate to building a firm foundation for multiplication. UNIT 4: Time, Money, Measurement, Data, and Geometry Module 1: Telling Time Module 1 begins with an introduction to a 24-hour day with a.m. and p.m., using both analog and digital clocks. The learning is scaffolded from tracing the hands on analog clocks to tracing the hands on analog clocks and writing the digital time. The analog clocks have fivepoint stars as visual cues for the five-minute increments. A 60-minute hour is introduced, and its representation is shown on an analog clock. Telling time is then gradually introduced, beginning with the hour, then the half hour, and then five minutes. With five-minute intervals, students are encouraged to transfer their understanding of counting by fives. The activities conclude with reading, writing, and selecting appropriate times for certain activities, and finding elapsed time is briefly introduced. When students finish this module, they will have had many experiences with telling time. Module 2: Learning about Money Module 2 is built on identifying coins and the one-dollar bill, counting the values of multiple coins of the same type (e.g., nickels), counting the values of mixed coins, finding the coins to represent given values, and finally problem solving with money. To ensure learner success, one coin is presented with multiple activities before © 2012 Second Grade Implementation Guide TouchMath Second Grade Modules CONTINUED Module Descriptions introducing a new coin. Instruction is encouraged using actual or plastic coins, demonstrating the fronts and backs of the coins, writing the coin names, and matching the coin values. Both cent and dollar values (e.g., 25¢ and $0.25) are represented. Students then count and record the number of multiple coins of the same type and write the value. The learning is then scaffolded to include counting multiple mixed coins. Students learn by starting with the largest coin, finding its value, and counting on the remaining coin values. The coins are then mixed, and students order them by value and repeat the process learned for counting the total value. The activities are extended to include the one-dollar bill. Comparisons and word problems conclude the instruction. When students finish this module, they will have had many experiences learning about money. Module 3: Representing and Interpreting Data Module 3 covers three skills: collecting, organizing, representing, and interpreting data. The graphic organizers used are vertical and horizontal graphs and line plots. Activities begin with recording and interpreting data (provided on the page) in picture graphs before moving on to bar graphs. The learning is scaffolded from three to four categories with up to 10 data points per category. After experiences with reading and constructing graphs, collecting and organizing data are presented. Students measure common classroom objects and lengths provided on the page (e.g., animal tails) using both non-standard and standard tools, as well as drawings of rulers. The data is recorded and then ordered from least to greatest to be transferred later to line plots. The activities are organized to support implementation in a variety of approaches, depending on the needs of the learners. Each skill can be introduced independently, or all the skills can be taught at one time. When students finish this module, they will have had many experiences generating data from measurements, representing that data in line plots, picture graphs, and bar graphs, and solving problems with graphs. Module 4: Measuring, Comparing, and Estimating Length In Module 4, initial instruction is presented using standard tools: rulers, yardsticks, and tape measures. Metric tools include the metric ruler and meter stick. The learning begins with these guidelines: A ruler is used to measure lengths up to one foot (12 inches), a yardstick is used for lengths greater than a foot and up to a yard, and the tape measure is used for lengths greater than a yard. The concept is expanded to include placing a tool end-to-end for multiple feet, meters, etc. Students use their skill of skip counting by threes to determine yards on the tape measure. Each tool is introduced, © 2012 Second Grade Implementation Guide and students are guided through measuring various lengths and identifying objects in their environments that would probably be measured using the specific tool. The activities are scaffolded to identify the tool for a list of objects, to measure the objects, and to record the measurements. Students then measure a given list of objects with two different tools and record the measurements, building the ideas that the smaller the unit, the greater the number of them and the smaller the unit, the more accurate the measurement. After the multiple experiences described above, students estimate lengths of objects by selecting from a pair of choices (e.g., 2 inches or 2 feet). The process is presented first with standard (customary) units and then with metric units. No conversion between the systems is presented. When students finish this module, they will have a firm foundation for the concepts of measurement. Module 5: Relating Addition and Subtraction to Length Module 5 extends the activities from the previous module. The process of adding and subtracting length is presented through measuring line lengths with a ruler, recording the lengths, cutting out the lines, and laying them end-to-end for addition and with the shorter one on top of the longer one for subtraction. The learning is extended from measuring line lengths to measuring how many given units are needed to frame a given object, a soft introduction to perimeter. Students identify how much of a given material is needed for each of two objects and then find the sum or difference of the material needed. Unknowns in equations are introduced gradually and within the context of real-world situations. The learning is then scaffolded to include distances between cities. Number lines are introduced to demonstrate relative distance, giving students a visual reference for addition and subtraction of distances. The concept of number lines is identical to that of adding and subtracting line lengths mentioned above. When students complete this module, they will have manipulated measurements on number lines and in equations to understand addition and subtraction of length. Module 6: Reasoning with Shapes Module 6 presents three sets of skills/activities. The first set introduces shapes according to the number of sides: triangles (equilateral, right, isosceles, and irregular), quadrilaterals (square, rhombus, rectangle, parallelogram, and trapezoid), other polygons (pentagon, hexagon, heptagon, octagon, nonagon, and decagon), and one 3-D shape (cube). The learning has been structured to identify the critical attributes of a shape, trace its name, select it from other shapes, and then draw it. The process for drawing the shapes begins with dots at vertices that can be connected using a ruler 20 TouchMath Second Grade Modules CONTINUED Module Descriptions and progresses to free-hand drawing. Comparisons and contrasts are used to provide deeper understanding through analysis of the shapes (e.g., Is every square a rectangle? Is every rectangle a square?). The second set of skills/activities is partitioning rectangles into same-size squares, which is a soft introduction to area. Students begin by tracing dotted lines, then use dots and light gray lines as guides, use dots as references for the process, use light gray lines with no dots, and finally partition rectangles into a given number of squares with no support. Students are directed to use their learning of tools (rulers) for the process. The third set of skills/ activities presents partitioning rectangles and circles 21 into fractional parts: halves, thirds, and fourths. The same process for dividing shapes into equal shares mentioned above is used to scaffold the learning. Writing the fractions and their various names (e.g., one-fourth or a fourth of) are presented through tracing. Matching activities and partitioning shapes independently conclude the presentation. When students finish this module, they will have had many experiences that guide them into learning to reason with shapes. Hexagon is the only other polygon presented in the activity pages. The additional shapes are included in TouchMath PLUS. © 2012 Second Grade Implementation Guide TouchMath Second Grade Modules CONTINUED How to Use the Module Guides A look at the Module Guide. Each Second Grade Unit has six modules, and each module includes a Module Guide. Each Module Guide summarizes the content for that module, provides Instructional Strategies paired with the student activity worksheets (including an answer key), contains Parent/Guardian Communication Letters, and includes a Progress Monitoring Record. These essential Module Guides are organized for quick reference and easy use in a busy classroom. They contain the following: • • • • • • • • • • An overview that provides the scope of content Correlation of the Second Grade Common Core State Standards to the content Objectives that define a focus for the skills presented Prerequisites that identify experiences needed prior to the lessons Vocabulary that emphasizes teacher language to be used in concept building Materials that will be necessary for the lessons Instructional Strategies matched with student activity sheets Tests as formative assessment tools Parent/Guardian Communication letters and suggestions for parents/guardians A Progress Monitoring Record to track student progress and to plan differentiated instruction Page-by-page instructions with answer keys Suggestions for instruction Overview with vocabulary and resources Module closure instructions Progress Monitoring Record Listing of all activity sheet topics and module contents © 2012 Content review with posttest instructions Parent communication Second Grade Implementation Guide 22 TouchMath Second Grade Modules CONTINUED Instructional Strategies Support right at your fingertips. Each Module Guide includes Instructional Strategies to be used with the student activity worksheets. These are designed to provide suggestions for the teacher to help implement the TouchMath Program. The strategies are based on a modified direct instruction model, featuring effective principles of teaching and learning. Meaningful repetition incorporates a variety of approaches to ensure multiple experiences for the learners. Suggested directions for pages with apple icons are included in the Instructional Strategies instead of being printed directly on the corresponding student activity worksheets. This eliminates interference by words that most students cannot read and makes it easy for the teacher to modify the directions. However, simple directions are included on the independent practice and take home pages. Comments for the teacher (not necessarily to be shared with the students) are indicated with brackets in the Instructional Strategies. As frequently as possible, lesson presentations relate math to the child’s world and are cross-curricular, using a variety of classroom settings (e.g., large group, small group, pairs, etc.) for practical use in a second grade classroom. • Anticipatory Sets—activities to engage students in the lesson and show them the focus of the skill being presented • Teacher Input/Modeling—information about the skill shared with the students and demonstrated by the teacher • Checking for Understanding—active participation techniques used to quickly ensure that students have the necessary understanding before beginning practice • Review and Closure—a capsule of the learning and restatement of the skill • Test Directions—modifiable script for test administration • Remediate, Reinforce, and Challenge—differentiation activities that provide for individual student needs • Real World Connections—application of the skills in the learners’ world • Literature Connections—sample books that are relevant to the skill taught Special symbols used on the activity sheets: Guided Practice Suggested directions for and implementation of the activity sheets, to be monitored by the teacher in a whole-class setting or by a paraprofessional or parent volunteer in a small group Independent Practice Pages for student application of the skill with little supervision Anticipatory sets help introduce students to lesson concepts. : Activity Sheets 143–149 ctional Strategies TouchMath Instru Objective To solve addition problems and subtraction word with regrouping lem Solving Prob plates Jane places three Think about this: plate has 7 a word problem. ns, and the third ral ways to solve . How plate has 17 raisi es there are seve ns, the second on the second plate ns raisi 6 raisi has the Say, “Sometim plate s, and Lara eats table. The first first and third plate of raisins on the the raisins on the this question, raisins. Janice eats eat altogether?” t ways to solve eren they do diff ns ral raisi seve y man know there are lesson, you will finish with this Say, “When you same.” will always be the but the answer Anticipatory Set TouchMath Instru ctional Strategies –149 Activity Sheets 143 same, regardless er remains the out that the answ 6 + 7 = 13 on the lem, and point plates, so write adding the o solve the prob first and third theule property to Mod ether. Now show raisins on iative s altog 6 raisinity assoc the CONTINUED d. Janice eats the Shee they eat 30Activ ts 143–144 Prob Show how to use h the numbers are addeed. . 13 + 17 = 30. So add same so , the whic is lem Solving plate in 30, d nd secon answer, of the order the raisins on the to show that the 7, eats + 17 + Lara . 6 e ple 45 cars in it. 6 more whiteboard , for exam Guid e parking lot has Th ed in another order solving it, “Th of Prac bers ng solve tice: num standi them Activity under three em, and have ts do not demonstrateSheet 143 • Tellstudenclass n the flowing probl children that ng lot?” [ If some the RSTANDING: Give regrouping.] they will compare sums are in the parki stude m withnts CHECK FOR UNDE as they use logic and . How many cars two-step word proble and various strate differences on this page. Guid en 11 cars leave expression make ling using another 16+16 the modeeling cars drive in. Th e gies to help them s the compariso 31-16 using strategies, repeat 18+17 18+18 decide which n true. two-step problems • Direct children’s atten 19+19 40-24 38-19 45-17 18+19 tion to the first of 18 + 17. Enco 32-15 prob lem. First have stude urage them to nts find the sum use doubles-m 18 + 17 = 35. 40-24 Now explain that inus-one: If 18 19+19 33-16 34-17 + 18 = 36, then they must find 35. By now, many 15+15 21- 4 16+1 an 7 expre stude ssion that is less nts may be on 18+18 40-22 the five two-d their way to deve than igit doubles with 18+15 loping fluenc sums less than of which are in y with 50 that require 24+24 this problem. regro So one way to 38-19 that since 16 24+18 23+23 answer this prob uping, three + 16 = 32 and 21+21 40-21 26- 8 32 is less than lem is to know students to sugg 41-17 22+22 35, choice A is est other ways correct. Encourage 45-26 knowing that to fi nd the corre choices B–D cann 15+15 ot be correct beca ct answer choice, such as than the adde 45-16 nds in the first 42-14 use the addends 38- 9 expression. Alter 18+18 choice A is less are greater 16+17 44- 8 natively, they than 35 because 38-19 50-21 might sugg first expression its addends are 17+17 . less than the adde est that nds in the • Continue in the same manner for 143 share the vario us strategies they the rest of the problems. Invit Suggest that stude e students to could nts ring each comp use to make the correct comparisons. for the correct arison symbol comparison. to be sure they are looking 27+ 8 = 17+1 8 Independ acher Modeling Teacher Input/Te Name A A B B C C D D A A B B C C D D A Take Home Pages for reinforcement of the skill at home Special symbols used in the Module Guides: Stop Signs Visual reminders not to proceed past a review page unless students demonstrate learning of the skill Did You Know? Interesting facts related to the pictures B C D D Strategies for each activity sheet are displayed on the page. A © 2012 nit 1 Unit Second Grade A B B C C D D © 2012 SGASW50 Compare Sums Directions: Fill ent Practice: • Tell students that they Activity Sheet 144 6 Module Guide and Differences 143 Name in the unknowns in the equations. blue red blue 31- 15 = 42-2 6 27+ 8 = 17+18 will find unkn working indep owns for each ende problem on the class. Again, enco ntly, you may want to work page. Before one or more prob urage children lems with the unknowns in to use various each equa strategies to help blue 12 them find the • In the first row, say tion. toget her, “27 plus what children ring number equa the equal sign ls in 17 red. find the unkn + 18?” Have Tell the class own number that this indic that makes both a blue crayon expressions equa ates they must to ring 27 in the l. Have them use first expression Elicit that 27 is 10 more than and 17 in the other expression 17, make the two . expressions equa so the unknown must be 10 less than 18 l. Ask, “What num that 8 is 10 less to than 18, so 8 is ber is 10 less than the unknown. oval. Then say 18?” Elicit Instruct stude together, nts to write 8 in • Continue in the same “27 plus 8 equals 17 plus 18.” the manner for to share strate gies they can use each of the problems, enco uragi to help them fi nd the unknowns ng students . red 13 +28 = 24+1 7 43 -17 = 348 blue 29+16 = 27 +18 31- 15 = 42-26 23-19 = 33 -29 44-27 = 3518 © 2012 SGASW50 Find Unknowns 144 144 13 +28 = 24+17 Activity sheet thumbnails provide answer keys. Draw, Write, Share Opportunities for students to apply the learning and share it with a partner 23 A B C 43 -17 = 34- 8 29+16 = 27 +18 13 23-19 = 33 -29 © 2012 © 2012 Second Grade Unit 1 Module Guide 6 Second Grade Implementation Guide TouchMath Second Grade Modules CONTINUED Reproducible Activity Sheets Build a foundation of key concepts. Each unit in the TouchMath Second Grade Program contains 150 reproducible student activity sheets, which are organized by skill into six modules of 25 easy-to-use worksheets each. These pages are aligned with the Common Core State Standards and are designed to prepare children for the skills that they will need to complete second grade. All skills are transparent and are organized from the concrete to the abstract—from simple to more complex. The icon in the upper left corner of each activity sheet identifies the intended use. An apple icon ( ) emphasizes that the page is to be done with the guidance and support of the teacher. A pencil icon ( ) indicates that some students may be able to complete the page independently, with simple directions and limited support of the teacher. The house icon ( ) references a page that can be taken home for student reinforcement of the skills being taught. Answer keys to all worksheets can be found in the appropriate Module Guide alongside the Instructional Strategies. The worksheets are designed to incorporate classroom counters as well as the manipulatives provided in each unit. They feature opportunities to discuss and build mathematical language naturally. The clean, uncluttered pages also allow students the necessary space to develop tactile skills as they master new concepts. As children see, say, hear, and touch while they practice math, they learn and remember. Icons denote individual practice ( ), teacher-guided ( ), and take home ( ) worksheets. Name re and color. bers in the pictu ers to the num . Match the answ e the problems Directions: Solv $ 6 Name each Directions: Match brown answer. problem to the 3 # 8 10 @ 9 ! 6 9 # 8 $ 7 # 4 4 5 7 @ 9 $ yellow 5 @ 3 ! 2 ! $ 5 3 6 ! 4 part whole © 2012 p part whole Review Adding SGASW50 within 10 and Subtracting ! 6 5 8 @ 7 white 8 0 orange $ 7 blue black 9 % 7 @ 13 & @ 11 red 10 % 6 10 ^ 9 7 # 3 13 $ 6 ^ Nam me e 5 5 12 6 4 in the are 13 children There a are boys. room. 7 of them ? many are girls How m par t part girls whole within 13 and Subtracting Pretest: Adding 12 2012 © 201 pa part artt within 13 and Subtracting Review Adding part © 2012 10 1 7 2 SGASW50 10 9 There were 4 boys and 5 girls on the team . How many players were ther e? © 2012 ! 8 10 SGASW50 16 whol w ho hole e SGASW50 Find Sums of 10 6 Fun and engaging artwork helps relate real world concepts. players © 2012 # 6 purple Name green 4 2 1 part part part pink 9 % Activity sheets are large and uncluttered. 8 ! Name 3 9 $ 9 # 6 # % 7 12 & SGASW50 Add within 9 2 Activity sheet footers list skill or topic covered on page. © 2012 Second Grade Implementation Guide 24 TouchMath Second Grade Modules CONTINUED Bibliography Literature Connections included in the Second Grade Module Guides. UNIT 1 UNIT 2 Atwood, Megan. Sparrows Singing. Minneapolis: Magic Wagon, 2012. Aker, Suzann. What Comes in 2’s, 3’s, & 4’s? New York: Simon and Schuster Books for Young Readers, 1990. Barchers, Suzanne. Harvest Time Subtraction. Mankato, MN: Capstone Press, 2011. Appelt, Kathi. The Bat Jamboree. New York: Morrow Junior Books, 1996. Bowen, Anne. The Great Math Tattle Battle. Morton Grove, IL: A. Whitman, 2006. Cleary, Brian P. The Action of Subtraction. Minneapolis: Millbrook Press, 2006. Boynton, Sandra. Hippos Go Berserk! New York: Simon & Schuster Books for Young Readers, 1996. Clement, Rod. Counting On Frank. Milwaukee: G. Stevens Children’s Books, 1991. Bradbury, Judy. One Carton of Oops! New York: Learning Triangle Press, 1997. Driscoll, Laura. The Blast Off Kid! New York: Kane Press, 2003. Burningham, John. The Shopping Basket. New York: Crowell, 1980. Friedman, Aileen. The King’s Commissioners. New York: Scholastic, 1994. Cato, Sheila. Subtraction. Minneapolis: Carolrhoda Books, 1999. Goldstone, Bruce. Great Estimations. New York: Henry Holt, 2006. Cleary, Brian P. The Mission of Addition. Minneapolis: Millbrook Press, 2005. Goldstone, Bruce. Greater Estimations. New York, NY: Henry Holt, 2008. DeRubertis, Barbara. A Collection for Kate. New York: Kane Press, 1999. Kaye, Marilyn. A Day with No Math. Orlando: Harcourt Brace Jovanovich, 1992. Duke, Kate. Twenty Is Too Many. New York: Dutton Children’s Books, 2000. LaRochelle, David. 1+1=5. New York: Sterling Publishing, 2010. Giganti, Paul. Each Orange Had 8 Slices. New York: Greenwillow Books, 1992. LoPresti, Angeline Sparagna. A Place for Zero. Watertown, MA: Charlesbridge, 2003. Kroll, Virginia. Equal Charlesbridge. 2005. Shmequal. Watertown, MA: Leedy, Loreen. Mission Addition. New York: Holiday House, 1999. Leedy, Loreen. Subtraction Action. New York: Holiday House, 2000. Day—Hooray! New York: Murphy, Stuart J. Mall Mania. New York: HarperCollins, 2006. Murphy, Stuart J. Safari Park. New York: HarperCollins, 2002. May, Eleanor. Mac & Cheese, Pleeeeze! New York: Kane Press, 2008. Murphy, Stuart J. Too Many Kangaroo Things to Do! New York: HarperCollins, 1996. Merriam, Eve. 12 Ways to Get to 11. New York: Simon & Schuster Books for Young Readers, 1993. Neuschwander, Cindy. Amanda Bean’s Amazing Dream. New York: Scholastic, 1998. Nagda, Ann Whitehead. Panda Math. New York: Henry Holt, 2005. Nolan, Helen. How Much, How Many, How Far, How Heavy, How Long, How Tall Is 1000? Toronto: Kids Can Press, 1995. Neitzel, Shirley. The Bag I’m Taking to Grandma’s. New York: Greenwillow Books, 1995. Packard, Edward. Big Numbers. Brookfield, CT: Millbrook Press, 2000. Ramsay, Mark. The Good Neighbors’ Cheese Feast. East Aurora, NY: Strategic Educational Tools, 2009. Ross, Tony. Centipede’s 100 Shoes. New York: Henry Holt, 2003. Ramsay, Mark. The Good Neighbors Store an Award. East Aurora, NY: Strategic Educational Tools, 2009. Rocklin, Joanne. Just Add Fun! New York: Scholastic, 1999. Shaskan, Trisha Speed. If You Were a Minus Sign. Minneapolis: Picture Window Books, 2009. Shaskan, Trisha Speed. If You Were a Plus Sign. Minneapolis: Picture Window Books, 2009. Slade, Suzanne. What’s New at the Zoo? Mount Pleasant, SC: Sylvan Dell Publishing, 2009. 25 Murphy, Stuart J. Earth HarperCollins, 2004. Schwartz, David M. How Much Is a Million? New York: Lothrop, Lee & Shepard Books, 1985. Schwartz, David M. If You Hopped Like a Frog. New York: Scholastic, 1999. Slade, Suzanne. What’s the Difference? Mount Pleasant, SC: Sylvan Dell Publishing, 2010. Stamper, Judith Bauer. Breakfast at Danny’s Diner. New York: Grosset & Dunlap, 2003. Tang, Greg. Math Potatoes. New York: Scholastic, 2005. © 2012 Second Grade Implementation Guide TouchMath Second Grade Modules CONTINUED Bibliography UNIT 3 UNIT 4 Adler, David A. Mystery Math. New York: Holiday House, 2011. Aber, Linda Williams. Carrie Measures Up! New York: Kane Press, 2001. Adler, David A. You Can, Toucan, Math. New York: Holiday House, 2007. Adler, David A. 3D, 2D, 1D. New York: Crowell, 1975. Anno, Masaichiro and Mitumasa Anno. Anno’s Mysterious Multiplying Jar. New York: Penguin Putnam Books for Young Readers, 1999. Axelrod, Amy. Pigs Will Be Pigs. New York: Aladdin/Simon & Schuster Children’s Publishing, 1997. Buckless, Andrea. Too Many Cooks! New York: Scholastic, 2000. Clements, Andrew. A Million Dots. New York: Simon & Schuster Books for Young Readers, 2006. Chalmers, Mary. Six Dogs, Twenty-Three Cats, Forty-Five Mice, and One Hundred Sixteen Spiders. New York: Harper & Row, 1986. Connelly, Luella. Let’s Measure It! Cypress, CA: Creative Teaching Press, 1995. Cobb, Annie. The Long Wait. New York: Kane Press, 2000. Dobson, Christina. Pizza Counting. Watertown, MA: Charlesbridge, 2003. Franco, Betsy. Double Play. Berkeley: Tricycle Press, 2011. Helakoski, Leslie. The Smushy Bus. Brookfield, CT: Millbrook Press, 2002. Losi, Carol A. 512 Ants on Sullivan Street. New York: Scholastic, 1997. McKissack, Pat. A Million Fish—More or Less. New York: Alfred A. Knopf, 1996. Murphy, Stuart J. Coyotes All Around. New York: HarperCollins, 2003. Bader, Bonnie. Graphs. New York: Grosset & Dunlap, 2003. Fisher, Leonard Everett. Look Around: A Book About Shapes. New York: Viking Kestrel, 1987. Friedman, Aileen. A Cloak for the Dreamer. New York: Scholastic, 1994. Friedman, Mel. Kitten Castle. New York: Kane Press, 2001. Harris, Trudy. The Clock Struck One. Minneapolis: Millbrook Press, 2009. Hulme, Joy N. Sea Squares. New York: Hyperion Books for Children, 1991. Hutchins, Pat. Clocks and More Clocks. New York: Macmillan, 1970. Leedy, Loreen. The Great Graph Contest. New York: Holiday House, 2005. Leedy, Loreen. Measuring Penny. New York: Henry Holt, 1997. Murphy, Stuart J. Shark Swimathon. New York: HarperCollins, 2001. Lionni, Leo. Inch by Inch. New York: Knopf Books for Young Readers, 2010. Murphy, Stuart J. Sluggers’ Car Wash. New York: HarperCollins, 2002. Murphy, Stuart J. Lemonade for Sale. New York: HarperCollins, 1998. Napoli, Donna Jo. Corkscrew Counts. New York: Henry Holt, 2008. Myller, Rolf. How Big Is a Foot? New York: Dell, 1991. Neuschwander, Cindy. Sir Circumference and All the King’s Tens. Watertown, MA: Charlesbridge, 2009. Pappas, Theoni. The Adventures of Penrose the Mathematical Cat. San Carlos, CA: Wide World, 1997. Pilegard, Virginia. The Warlord’s Beads. Gretna, LA: Pelican, 2001. Murphy, Stuart J. The Penny Pot. New York: HarperCollins, 1998. Nagda, Ann Whitehead. Tiger Math. New York: Henry Holt, 2000. Nathan, Cheryl. The Long and Short of It. Mahwah, NJ: BridgeWater Books, 1998. Older, Jules. Telling Time. Watertown, MA: Charlesbridge, 2000. Pluckrose, Henry. Length. Chicago: Childrens Press, 1995. Pluckrose, Henry. Time. Chicago: Childrens Press, 1995. Sayre, April Pulley. One Is a Snail, Ten Is a Crab. Cambridge: Candlewick Press, 2003. Rocklin, Joanne, and Marilyn Burns. The Case of the Backyard Treasure. New York: Scholastic, 1998. Schwartz, David M. On Beyond a Million. New York: Random House, 1999. Rocklin, Joanne, and Marilyn Burns. The Case of the Missing Birthday Party. New York: Scholastic, 1997. Tang, Greg. Math Appeal. New York: Scholastic, 2003. Viorst, Judith. Alexander, Who Used to Be Rich Last Sunday. New York: Atheneum, 1978. Tang, Greg. Math for All Seasons. New York: Scholastic, 2002. Tang, Greg. Math-terpieces. New York: Scholastic, 2003. Wells, Robert E. Is a Blue Whale the Biggest Thing There Is? Morton Grove, IL: A. Whitman, 1993. Tibo, Gilles. Simon and the Snowflakes. Montreal: Tundra Books, 1988. Williams, Rozanne Lanczak. The Coin Counting Book. Watertown, MA: Charlesbridge, 2001. © 2012 Second Grade Implementation Guide 26 TouchMath Second Grade Modules CONTINUED Parent/Guardian Communication Connect school to home. The TouchMath Second Grade Program contains 28 Parent/Guardian Communication Letters, with seven letters in each unit. The first module of each unit has two letters: (1) an introductory letter to be sent out at the beginning of the module to inform parents that TouchMath will be used with students during the school year and (2) a letter to be sent out at the end of the module informing parents/guardians that their child has completed the necessary requirements to move on to the skill set in the next module. Modules 2, 3, 4, 5, and 6 each have one letter at the end of the module to keep parents/guardians informed of their child’s progress. The letters are designed to be printed on school letterhead and signed by the teacher. Spanish versions are available online at TouchMath PLUS. All letters define the skill focus, describe activities that will be used in the classroom, identify vocabulary that will be used in the classroom, provide a statement of proficiency, suggest ways parents can help at home, and offer a Parent/ Guardian Tip with ideas for helping parents/guardians structure supporting activities. Formatting designed to copy or print on your school’s letterhead Dear Parent/G uardian, We will be usi ng the TouchM the test, and ed ster ian, ath program thr ma , ard de m, signed to provid ath program Dear Parent/Gu vities, your oughout the yea e step-by-step of the TouchM 13. In class acti in t 1, Module 1 r. The TouchM er Uni with development of an ed ord ting d plet the inv com olvement with tiess such as ath program is ing and subtrac perrtie concepts in a rea ope pro add Your child has in rate ma ing rpo th learning will understand ns and inco l world approach up now da unk tin tify co g demonstrated you on the work ntribute to your . Your support the ability to iden subtraction problems. wn sho we ch has ild’s success. I will be doing in student learning ho ition and the me e add . in tinu Wi ty wi con th per s cla ll yo ities pro send you letter ss, your child’s ur support, your The activitie (commutative) st them in s progress, and wa ting within 20. child will build an select to assi s can ing and subtrac ent add er ys stud on a es ord yo is , fou s tegi u can help at ndation for suc focu stra In Unit 1, Modu y addend n, strategy, In Module 2, the focus on various cess in math. le 1, the focus e,, doublesn include unknow ble s module and one lear s-on viou usplu pre will s-pl d lesthe is chil r on oub classroom includ from you adding and sub bles, dou d traction. Terms ) property, dou ourage your chil tracting within e puzzles, mazes addition and sub ng (associative home and enc 13. families. Stude , and matching vocabulary at property, groupi Please use this nts will also pra activities that foc Activities we will use in the (commutative) number family. us on place val cti ter ce ms tion sol yo minus-one, and trac ving one-step ur child will be ue and number ition or sub add an n in wo ber lea rd rning include problems and to use it. equation, numb unknown num such as beans addend, unkn comparisons. is to identify an 12 to 20 objects, er family, and own, symbol, nt concept now e your child en Key r child count out addition order co ourr student. Hav The most importa Te you home, have you g ura at n win Fra ge re this e sho the yo me ctic out cts pr ur pra , whole, part, operty. Please child to use it. cup with utt how many obje Touch sentence. To help bou abo the objects in a use this vocabula cup by thinking Hear it! you put some of it! the en de Th Say s. ry it! insi at coin See put . ho or e n. The most impo me and e fun many objects wer side the cup. Hav rtant determine how many remain out 13. Help your stu concept now is to develop fl with and how were to begin uency with addit dent practice the t module and cribing the nex ion des r se or an lette ad ma a d it! Solve it! dit sub ke groups of 1 ion and subtra traction facts wi send you to 6 objects, ad module, I will ction facts at ho thin completed this take away som d groups togeth at home. me. Have your Once we have help your child e items and sub er to find how child find s that you can tract to find ho many there are it! Add it and sub suggesting way w ma in all, and then ny are left. Have tract it! se contact me. plea ns, stio fun . See it! Say it! He If you have que ar it! Touch Once we have completed thi Sincerely, s module, I wi suggesting ways ll send you a let that you can he ter describing lp your child at the next modu home. Sincerely, le and ncing Ball by playing Bou Math le Tip: subtraction facts parts or the who Parent/Guardian help your child practice addition and y either one of the problem, with the ball that man nce cise and subtraction nswer and bou Get some exer the answ an addition or r player must say player calls out lay again! together. One ___ = 5). The othe s and play – 5 = ___ or 11 – ect. Switch role missing (e.g., 11 the answer is corr player confirms times. The first w w w. t o u c h math.com Parent/Guardian Tip: Area for your signature Raid your recycli ng bin, and pla y Knock Them plastic bottles. Down with you Set up the can r child. Use a bal s like bowling how many we pins. Take turns l and 10 to 13 em re knocked dow rolling the ball pty cans or n and how ma addition senten at the cans/bottl ny are left. Th ce. es and countin en use the num g bers to write a subtraction or w w w. t o u c h math.com Parent/Guardian Tip for at-home continued learning 27 © 2012 Second Grade Implementation Guide TouchMath Second Grade Modules CONTINUED Assessment/Progress Monitoring Review. Assess. Record. Regular assessment of specific skills is essential to ensure student success. At the second grade level, formal assessments must be combined with ongoing classroom teacher observations and should measure what has been taught. These assessments should occur upon completion of work on particular skill, and the results should be used for re-teaching and remediation. Each module includes a pretest and a posttest, which are to be used for student placement and as an indication of skill proficiency. They may also be used as a tool to direct future planning by enhancing data-driven decision making and identifying needs for differentiated instruction. A Progress Monitoring Record is also included in each Module Guide. The top of the sheet identifies each skill and the worksheet on which it is taught in the module, and space is provided for teacher notations. Teachers may use any appropriate record keeping method they wish (e.g., check marks, different colors for completed or needs help, letter grades, etc.). When used effectively, these monitoring records provide an ongoing snapshot of each student’s progress and are very helpful for conferences with the parent/guardian. Topics for each activity sheet are detailed for easy reference and progress monitoring. Skills for each module are clearly defined. TouchMath Progress Monitoring Record Second Grade Unit 1, Module 1 Adding and Subtracting within 13 Skills Subtract within 9 Review +/– within 9 Review +/– within 9 Find Sums of 10 Subtract from 10 Add and Subtract within 10 Add and Subtract within 10 Review +/– within 10 Review +/– within 10 Add within 13 Subtract within 13 Add and Subtract within 13 Add and Subtract within 13 Review +/– within 13 Review +/– within 13 Compare Sums Compare Differences Find Unknowns in Addition Find Unknowns in Subtraction Solve Word Problems Solve Word Problems Review Problem Solving Posttest: Adding and Subtracting within 13 Adding and Subtracting within 13 Add within 9 Adding and Subtracting within 10 Pretest: Adding and Subtracting within 13 Activity Sheets Adding and Subtracting within 9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 Student Name Problem Solving Comments The record includes room to record individual student names, track lesson completion, and make notes on progress. © 2012 Second Grade Implementation Guide 28 TouchMath PLUS Overview Access your Second Grade Unit from anywhere ... plus a whole lot more! Every Second Grade Unit comes complete with a one-year subscription to the online lesson management tool TouchMath PLUS. Your subscription gives you exclusive access to all of the printed material contained in the unit. The user-friendly interface allows you to print the student worksheets you need, when you need them—an excellent tool for lesson planning on the go. By taking advantage of your free subscription to TouchMath PLUS, you can: • Organize classroom clutter and plan lessons on the go based on individual student need • Keep track of student progress with testing and recording pages, reteach when necessary, and be prepared for parent/teacher conferences • Create folders to plan lessons by time frame (daily, weekly, monthly class lessons), topic, or individual student • Save time by finding what you need, when you need it • Reduce stress by letting TouchMath PLUS do the heavy lifting, helping you create and manage only what is relevant for your students • Access more than 50 extension pages per unit, organized by module, which can be used for remediation or reinforcement in the classroom. These pages may also be sent home for application, remediation, and/or extensions on the skill To access/activate your subscription: 1. Go directly to www.TouchMathPlus.com or visit www.TouchMath.com and click the TouchMath PLUS icon on the homepage. If you are not logged in to your online TouchMath account, you will be prompted to do so; if you do not already have an online account with TouchMath, you will first need to register. 2. When registered/logged in, click on the Register License button. If you have already activated your license code(s), proceed to step 4. If this is your first time accessing TouchMath PLUS, continue to step 3. 3. Before accessing TouchMath PLUS for the first time, you will be prompted to enter your activation license code(s). This is the 20-letter sequence of letters seen on the outside of the unit packaging, under the bar code. NOTE: You will need to activate each unit license number before gaining access to the worksheets contained in that unit. 4. You can now click the TouchMath PLUS link and begin sorting, customizing, and printing your lessons! 5. Bookmark the page, or return to www.TouchMathPlus.com or www.TouchMath.com, to access your account in the future. E L P SAM Online Digital Activation Activ tio ond Grade 2012 Unit 01 Second The code included on the outside of the Second Grade Unit box will allow you to access TouchMath PLUS, the online portion of the Second Grade materials. 29 © 2012 Second Grade Implementation Guide TouchMath Teaching Aids FlipCards FlipCards add meaningful practice to ensure skill acquisition. Learning is expedited and recall is enhanced when students have varied, meaningful repetition in the learning process. FlipCards provide the opportunity to see, say, and hear in order to master concepts. The skills are scaffolded to provide visuals at all developmental learning levels. As the title suggests, the cards are dual-sided for visual reinforcement of addition and subtraction, counting and skip counting, multiplication using objects, reasoning with shapes, learning about money, measurement, and much more. The cards are flipped for the paired relationship. Each unit in the TouchMath Second Grade Program includes three sets of FlipCards. Each set contains 55+ full-size cards (or 110+ half-size cards), as well as teaching suggestions. References are incorporated throughout the Instructional Strategies for remediating, reinforcing, and/or extending the learning objective with the FlipCards. The cards are designed to be used for demonstration with a large group, for activities at centers for small groups, or for re-teaching for individuals. They support development of short-term and long-term memory and fluency with concepts. Activities include sequencing, counting, matching, visualizing, verbalizing, comparing, using horizontal and vertical formats, recalling, relating, representing, measuring, and more. Their versatile applications bring extended value to your learners. Unit 1 FlipCards 1. Addition and Subtraction Facts 10–20 2. Addition with Unknowns 1–20 3. Subtraction with Unknowns 1–20 Unit 2 FlipCards 1. Number Cards 1–100 2. Number Cards 10s to 1,000 3. Skip Counting Cards by 5s, 10s, and 100s © 2012 Second Grade Implementation Guide Unit 3 FlipCards 1. Adding and Subtracting Multiples of 10 2. Adding and Subtracting Multiples of 100 3. Representing Multiplication with Objects Unit 4 FlipCards 1. Learning about Money 2. Selecting Tools for Measurement 3. Reasoning with Shapes 30 TouchMath Teaching Aids CONTINUED Optional Teaching Aids Additional tools for the classroom. Also available but not included are classroom posters and other TouchMath manipulatives mentioned in the Module Guides. These TouchMath products are available individually or in the Second Grade Complete Program. The TouchMath Second Grade Program also uses an assortment of manipulatives typically found in second grade classrooms. These include (but are not limited to) the following examples: various counters, attribute objects, counting discs, connecting cubes, pennies, beans, spinners, etc. Student Number Cards Desktop TouchLines TouchPoint Posters TM285 TM212 TM215 Skip Sk ip C ip Counting ounting P Poster osst ster & C CD D Se Sett TM1127 TM11 27 TouchMath Math Fans TM1107 TouchMath TouchNumerals TM1015 TouchMath Tutor Second Grade Software TM1010 Purchase these teaching aids individually or save big when you order them all as part of the TouchMath Second Grade Differentiated Instruction Set! (TM1260) 31 © 2012 Second Grade Implementation Guide TouchMath Classroom Guide Setting up the Classroom Make it easy on yourself! Having the TouchMath Program in the classroom is one part of a successful overall strategy to implement quality math instruction. To ensure user fidelity and augment the effectiveness of the program, suggestions are included for classroom use. Using this Classroom Guide will help maximize instruction time and individual learning time for each specific task. The Classroom Guide is divided into three sections: Classroom Setup, Program Implementation, and Suggested Program Implementation Tips. A checklist is included for easy reference. TouchMath Classroom Setup • • • • • • • Display all TouchMath classroom aids during math instruction, and use them with the students. Provide centers featuring FlipCards, counters, and other manipulatives to reinforce learning. Have books identified in Literature Connections available to read. Place the Progress Monitoring Record in an easily accessible place. Store the program box on a shelf for later use. Schedule a paraprofessional to meet with students needing individual instruction. Establish small group areas for use with a paraprofessional or parent volunteer to differentiate instruction and provide individualized guidance. TouchMath Program Implementation • Incorporate the objectives listed in the Module Guide into your lesson plans and/or IEPs. • Include in your lessons the visual, auditory, and tactile/kinesthetic components mentioned in the Instructional Strategies. • Model using TouchMath materials, manipulatives, and counters during whole group instruction. • Use the vocabulary words included for each objective in your instruction with the children. • Assess students at the end of each module to monitor progress. • Send home the completed worksheets to keep parents/guardians informed of the program material. • Send home the Parent/Guardian Communication Letter at the beginning of the unit and upon completion of each module. • Use opportunities outside of math instructional time (art, music, p.e., transitions) to reinforce TouchMath strategies and provide meaningful repetitions. • Incorporate the skills in the TouchMath Program throughout the day. TouchMath Program Implementation Tips • TouchPoints: Provide explicit instruction to master the Touching/Counting Patterns. • Instructional Strategies: Modify the Teacher Input/Modeling, Checking for Understanding, and directions for Guided Practice, implementing those that work for you and your learners. • Student activity worksheets: Use only the worksheets that are needed to advance the learning of individual students. • Practice: Use enough pages to provide meaningful repetition of the skill for the developmental level of the student. • Extra support: Schedule a parent volunteer or paraprofessional to work with small groups or individuals who need more experience with the skill. • Classroom setup: Locate details and examples in the Implementation Guide. • Amount of time: In general, structure activities within the two to two-and-a-half times the learner’s developmental age (e.g., If the student is 7 years old developmentally, activities will be most effective if they are 14 to 18 minutes long.). Independent time provides opportunities for additional experiences. Since 150 pages of activities are included in each unit, using one to four pages per day will provide ample opportunities for experiential learning throughout the year. © 2012 Second Grade Implementation Guide 32 TouchMath Classroom Guide CONTINUED Checklist Classroom guide checklist. Use all TouchMath classroom aids during math instruction. Set up small group areas. Feature FlipCards and other counters in centers. Keep the Progress Monitoring Record in an accessible place. Store the program box. Schedule paraprofessionals or parent volunteers. Include objectives from the Module Guide in lesson plans and IEPs. Incorporate visual, auditory, and kinesthetic components in lesson plans. Modify Instructional Strategies to meet the needs of the learners. Identify and use student activity worksheets for meaningful repetition. Allocate time based on the developmental level of the learner. Model using TouchMath materials during large group instruction. Provide explicit instruction with TouchPoints. Include vocabulary words in instruction. Read books listed in Literature Connections. Reinforce TouchMath strategies throughout the day. Assess students at the end of each module. Send home Parent/Guardian Communication Letters at the end of each module. Regularly send home completed student activity worksheets. 33 © 2012 Second Grade Implementation Guide TouchMath Standards Common Core State Standards Built with Common Core Standards in mind. The Common Core State Standards (CCSS) were developed based on two decades of research into how students learn mathematics. The research included comparison of the United States to other countries, focusing on both student performance and instructional programs. As a result, two themes have emerged as paramount in building effective programs: (1) standards must have greater focus and coherence, and (2) standards must guide the learners in understanding mathematics. www.corestandards.org Standards for Practice and Standards for Content are parts of the Common Core State Standards. The critical areas for emphasis in second grade are on base 10 notation, addition and subtraction, linear measurement, and reasoning with geometric shapes. Through clearly defined instruction that guides learners in the acquisition of mathematical language and concept development, the expected outcome is higher achievement in analysis and problem solving. The Standards for Mathematical Practice and the Standards for Content are listed below. Standards for Mathematical Practice 1. Make sense of problems and persevere in solving them. 2. Reason abstractly and quantitatively. 3. Construct viable arguments and critique the reasoning of others. 4. Model with mathematics. 5. Use appropriate tools strategically. 6. Attend to precision. 7. Look for and make use of structure. 8. Look for and express regularity in repeated reasoning. Second Grade Common Core State Standards Operations and Algebraic Thinking 2.OA Represent and solve problems involving addition and subtraction. 1. Use addition and subtraction within 100 to solve one- and two-step word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using drawings and equations with a symbol for the unknown number to represent the problem. Add and subtract within 20. 2. Fluently add and subtract within 20 using mental strategies. By end of Grade 2, know from memory all sums of two one-digit numbers. Work with equal groups of objects to gain foundations for multiplication. 3. Determine whether a group of objects (up to 20) has an odd or even number of members, e.g., by pairing objects or counting them by 2s; write an equation to express an even number as a sum of two equal addends. © 2012 Second Grade Implementation Guide 4. Use addition to find the total number of objects arranged in rectangular arrays with up to 5 rows and up to 5 columns; write an equation to express the total as a sum of equal addends. Number and Operations in Base Ten 2.NBT Understand place value. 1. Understand that the three digits of a three-digit number represent amounts of hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones. Understand the following as special cases: • 100 can be thought of as a bundle of ten tens— called a “hundred.” • The numbers 100, 200, 300, 400, 500, 600, 700, 800, 900 refer to one, two, three, four, five, six, seven, eight, or nine hundreds (and 0 tens and 0 ones). 2. Count within 1000; skip-count by 5s, 10s, and 100s. 3. Read and write numbers to 1000 using base-ten numerals, number names, and expanded form. 4. Compare two three-digit numbers based on meanings of the hundreds, tens, and ones digits, 34 TouchMath Standards CONTINUED Common Core State Standards using >, =, and < symbols to record the results of comparisons. Use place value understanding and properties of operations to add and subtract. 5. Fluently add and subtract within 100 using strategies based on place value, properties of operations, and/or the relationship between addition and subtraction. 6. Add up to four two-digit numbers using strategies based on place value and properties of operations. 7. Add and subtract within 1000, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; relate the strategy to a written method. Understand that in adding or subtracting three-digit numbers, one adds or subtracts hundreds and hundreds, tens and tens, ones and ones; and sometimes it is necessary to compose or decompose tens or hundreds. 8. Mentally add 10 or 100 to a given number 100– 900, and mentally subtract 10 or 100 from a given number 100–900. 9. Explain why addition and subtraction strategies work, using place value and the properties of operations. Measurement & Data 2.MD Measure and estimate lengths in standard units. 1. Measure the length of an object by selecting and using appropriate tools such as rulers, yardsticks, meter sticks, and measuring tapes. 2. Measure the length of an object twice, using length units of different lengths for the two measurements; describe how the two measurements relate to the size of the unit chosen. 3. Estimate lengths using units of inches, feet, centimeters, and meters. 4. Measure to determine how much longer one object is than another, expressing the length difference in terms of a standard length unit. Relate addition and subtraction to length. 5. Use addition and subtraction within 100 to solve word problems involving lengths that are given 35 in the same units, e.g., by using drawings (such as drawings of rulers) and equations with a symbol for the unknown number to represent the problem. 6. Represent whole numbers as lengths from 0 on a number line diagram with equally spaced points corresponding to the numbers 0, 1, 2, ..., and represent whole-number sums and differences within 100 on a number line diagram. Work with time and money. 7. Tell and write time from analog and digital clocks to the nearest five minutes, using a.m. and p.m. 8. Solve word problems involving dollar bills, quarters, dimes, nickels, and pennies, using $ and ¢ symbols appropriately. Example: If you have 2 dimes and 3 pennies, how many cents do you have? Represent and interpret data. 9. Generate measurement data by measuring lengths of several objects to the nearest whole unit, or by making repeated measurements of the same object. Show the measurements by making a line plot, where the horizontal scale is marked off in whole-number units. 10. Draw a picture graph and a bar graph (with single-unit scale) to represent a data set with up to four categories. Solve simple put-together, takeapart, and compare problems using information presented in a bar graph. Geometry 2.G Reason with shapes and their attributes. 1. Recognize and draw shapes having specified attributes, such as a given number of angles or a given number of equal faces. Identify triangles, quadrilaterals, pentagons, hexagons, and cubes. 2. Partition a rectangle into rows and columns of same-size squares and count to find the total number of them. 3. Partition circles and rectangles into two, three, or four equal shares, describe the shares using the words halves, thirds, half of, a third of, etc., and describe the whole as two halves, three thirds, four fourths. Recognize that equal shares of identical wholes need not have the same shape. © 2012 Second Grade Implementation Guide
© Copyright 2026 Paperzz