What is decomposition? The process of breaking down a problem into smaller manageable parts is known as decomposition. Decomposition helps us solve complex problems and manage large projects. This approach has many advantages. It makes the process a manageable and achievable one – large problems are daunting, but a set of smaller, related tasks are much easier to take on. It also means that the task can be tackled by a team working together, each bringing their own insights, experience and skills to the task. The problem of making breakfast can be decomposed into a number of tasks: Decomposition is particularly important if we are trying to understand things that are complex. Sometimes we break parts down further. Barefoot Computing - Decomposition page 1/5 Why is decomposition important? Decomposing problems into their smaller parts is not unique to computing: it’s pretty standard in engineering, design and project management. Software development is a complex process, and so being able to break down a large project into its component parts is essential – think of all the different elements that need to be combined to produce a program, like PowerPoint. The same is true of computer hardware: a smartphone or a laptop computer is itself composed of many components, often produced independently by specialist manufacturers and assembled to make the finished product, each under the control of the operating system and applications. What does decomposition look like the primary curriculum? Decomposition is everywhere in primary practice. We are always asking pupils to find out more, tell us more. Whenever pupils are labelling, adding detail to concept maps, or creating instructions, life cycles, and timelines they are breaking something down, and thinking about detail, and so developing their decomposition skills. If pupils undertake any kind of project or task, such as: putting on a school play, organising a cake sale, creating a news report, working out how to solve a maths problem, making a sandwich or getting dressed for PE, they will need to break the task up into manageable tasks or parts. That is decomposition. Barefoot Computing - Decomposition page 2/5 In primary settings, as pupils learn to decompose, they might create only a partial decomposition. That is, they might not include all aspects or parts of a topic, but only the things they currently know about. As they progress they should check that they create a complete decomposition and do not miss any part of the whole. Also, as they progress, they can further decompose each part into sub-parts and so on. If making a computer game, a pupil might decompose the game into: plot, characters and setting. They might then further decompose the characters into actions and appearance. The setting might be decomposed into obstacles, scoring objects and background. In developing a robotic toy, pupils would need to consider the hardware components, both individually and as a system, the algorithms they’ll need to control their toy and how to write those as code. In general, technology = hardware + algorithms + code. EYFS In the early years, practitioners often create opportunities for exploring detail. In a shop role play, pupils think how to set up their shop and how to sell things, they think about all the things they need such as things to sell, price tags, a till, money for change. When making models, say an aeroplane, pupils will make the wings, add these to the body of the plane and then add the wheels: the children have thought about the parts and then put them together. Model these skills and take it a step further by showing how to check (or evaluate) that you have all the things needed. As pupils label simple diagrams and sequence familiar tasks or processes they start to to recognise that we break things down into their parts to help us learn about things. Barefoot Computing - Decomposition page 3/5 KS1 Pupils continue to use role play to explore these concepts. Written forms of decomposition become more common, for example they label the parts of a flower in science, they add detail to a concept map when they find out more about a place in geography. Progression is similar to EYFS pupils as they become more aware of and independent in exploring detail. Provide opportunities for pupils to break things down into their parts, for example work out the stages of a lifecycle, add detail to a mind map about about a topic, think of the labels for a diagram. Model how to take this further by checking they have not missed a part (evaluation) and encouraging pupils to share their understanding with others (collaboration). KS2 Solve problems by decomposing them into smaller parts. The computing curriculum expects that KS2 pupils can learn to ‘solve problems by decomposing them into smaller parts’ ; it also expects pupils to design and create a range of systems with particular goals in mind (here, system implies something with a number of interconnected components). Pupils explore subjects in more detail, decomposing to an increasing number of levels. They check that they have not missed any parts as they add further detail. Decomposition occurs in general project planning, planning a research project for any subject or working collaboratively to deliver a group event. For example, if putting on a school play they might break the organisation of the play into advertising, set, script, production, tickets, performance. Within each part they might assign roles and further break down to tasks that they then tick off, checking that they have not missed any crucial areas as they tease out the detail. Organise programming projects such as making a computer game. Even for a relatively simple game the project would typically be decomposed as follows: planning, design, algorithms, coding, animation, graphics, sound, debugging and sharing. A project like this would lend itself to a collaborative, team-based approach, with development planned over a number of weeks. Barefoot Computing - Decomposition page 4/5 As pupils plan their programs or systems, encourage them to use decomposition: to work out what the different parts of the program or system must do, and to think about how these are inter-related. For example, a simple educational quiz is going to need some way of generating questions, a way to check if the answer is right, some mechanism for recording progress such as a score and some sort of user interface, which in turn might include graphics, animation, interactivity and sound effects. Plan opportunities for pupils to get some experience of working as a collaborative team on a software development project, and indeed other projects in computing. This could be media work such as animations or videos, shared online content such as a wiki. For example, pupils could take the broad topic of e-safety, decompose this into smaller parts and then work collaboratively to develop pages for their wiki, exploring each individual topic. The process of writing these pages can be further decomposed, through planning, research, drafting, reviewing and publishing phases. Technology can help with this sort of collaborative group work, or can even be a focus for it, and great collaborative tools are available in ‘cloud’- based software. In computing, teachers might model breaking down programs as a key approach to debugging. Showing pupils how to break their program down into parts, then thinking what each part should do, testing if it does as expected, to find where the bug is so that it can be fixed. By age 10-11, pupils should be starting to use decomposition independently to help them add detail and precision to their work. Find out more about decomposition Thinking myself – decompose Google Computational Thinking Decomposition Decomposition, Computational Thinking In Primary Schools, Miles Berry, 2014 Literacy -planning writing Science – adding detail to concept map NRICH, ‘Planning a School Trip Project Management Institute Educational Foundation, ‘Project Management Toolkit for Youth’ Barefoot Computing - Decomposition page 5/5
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