Big Baltic Role Playing Game Baltic Fest 2016 Rulebook With assistance of association and of role-playing club of Lithuania «Lauretaur» Announcement Title of the games: Baltic Fest 2016 – Fire and Blood Website: www.balticfest.info Social Site: Facebook, Twitter, ВКонтакте - Baltic Fest Date: July 2016, arrival/registration 21 (Thu), 22-23 the games, leave at 24 (Sun) Place: "New Trakai" (Lithuania. 5 km from Trakai) Game Format: 70 Players "Lauretaur" Association offers you the annual Big Baltic Role-Playing Games - BALTIC FEST 2016: Fire and Blood, based on the books by G.R.R. Martin! Twenty years of relatively peaceful and prosperous reign of Westeros under King Aerys II Targaryen turns meaningless because of a quarrel with one of the most influential houses of Westeros. Former Hand of the King and the Keeper of the West takes off his powers and returns to his ancestral domains. Several distinguished families are rigorously executed because of completely absurd charges. Hedge knights organize in their own bands, attack and rob wealthy aristocrats and their royal possessions. Is all of this just a coincidence? Or someone's malice? Who is guilty? The Mad ruler? The hypocritical advisers? Arrogant lords? Or maybe powers not controlled by man? What will it be with those who are destined to live in these troubled times? Bow their heads and obey the law and the Lord, or rise up against the power of the Dragon? ….. Fire and blood rules minds and souls ...... Rules 1. Scenario 1.1. Prelude 1.2. Interlude 2. Social 2.1. Interactions in the game 2.2. Entourage 2.3. Economy 2.4. Ravens 3. Combat 3.1. Equipment 3.2. Army 3.3. Other Actions 3.4. Medicine 4. Organizational 4.1. Territory 4.2. Logistics 2 1. Scenario 1.1. Prelude This story tells about the life of one of the great kings from theTargaryen dynasty. Dynasty dating back from ancient Valyria. A rich, warlike and strong like valyrian steel Dynasty. Dynasty that conquered from the Valyrian Freehold to the Wall and conquered all using the power granted to them by the dragons. But time passes ... and a time will come when dragons are no more and the dynasty which ruled the Seven Kingdoms for centuries, will have to prove whether it can keep the power over the Iron Throne, no longer having power over fire ... Aerys was the result of incest in marriage, at that time, the prince Jaehaerys II and his sister Shaera. This marriage was not approved by the king Aegon V, as it is not according to valerian custom to give sister and brother to marriage, so Jaehaerys II and Shaera got married secretly. Moreover, when Aerys reached the age of fourteen, king Jaehaerys II forced him to marry the sister of Rhaella. In the year 259 A.V.E Aerys was the father of his first child - Rhaegar. In the year 262, king Dzheyheyris II Targaryen died and Aerys at the time of the coronation was only eighteen years old. His closest friends were the two sons of the great lords, Tywin Lannister and Baratheon Steffon. Back in 259-260 Aerys and his friends fought in the war of the Ninepenny Kings. At that time he was a squire, but showed courage in battles, as a result in 260 he was knighted by Tywin Lannister, who was two years older and had already earned the right to wear a knight's armor. As the first decree after accession to the Iron Throne Aerys has appointment Tywin Lannister as the hand of the king. By the time of his appointment Tywin had already managed to make a name for himself by suppressing the uprising of Tarbek Rhine in Western lands. Shortly after his appointment, in the year 263 Tywin married his cousin, the royal maid of honor Joanna Lannister. Aerys himself was unhappy with the marriage with Rhaella and one of the mistresses Aerys was interested in was Joanna and right before her marriage; there were nasty rumors that Joanna gave her virginity to Aerys instead of Tywin. In any case the wedding between Tywin and Joanna in the year 262 the king personally led the ceremony, got drunk at the feast and complained about the canceled rights of the first night and even allowed some "liberties" with the bride while she was strip and escorted to the bedroom. Aerys and his wife Rhaella were still young and it was expected that they will have many children House Targaryen has greatly decreased over the past generation. Rhaella however, despite the having the first birth successful, was not able to give another successful birth. Only later in the year 276 Viserys Targaryen was born quite healthy and strong and later daughter Daenerys. Aerys even after the birth of Rhaegar began to throw absurd accusations and suspicions that she had numerous lovers at Rhaella. After the birth of Daenerys he stopped letting her and little Viserys beyond the walls of Maegors Holdfast in King's Landing. Over time, relations between the king and his right hand, Lord Tywin Lannister, began to sour. Aerys constantly argued with Tywin on completely different issues. During a trade war between the Myr, Tyrosh and Volantis, Tywin took neutral position and the king supported Volantis; in a dispute between the River Lords lords Bracken and Blackwood, when not sharing a certain mill, Tywin supported Blackwood and King challenged his decision and gave the mill to Bracken and executing Blackwoods heir. Aerys also began to removing Tywins countrymen, people from the Western, from various positions - prevented Tywins protégé from lucrative positions, for example making a master of arms of the Red Castle Willem Darry instead of Tygett Lannister. Aerys received rumors of talks that the true ruler of the Seven Kingdoms is Tywin, and Aerys - a puppet on the throne. For similar statements sire Ilyn Payne, who served Tywin and was his Captain of the Guard – paid dearly and by the orders of the King was tortured and got his tongue ripped. In the year 277 revolt Duskendale happened after which the king who already often fell to madness, went completely mad. The ruler of the city Duskendale, Lord Denys Darklyn begge the crown to have autonomous rule after Dorne and other free cities. Tywin Lannister refused and when the affair got the interest of Aerys, Tywin strongly forbade the king to go to Duskendale. Regardless Aerys went there with a small squad of guards, just to spite Tywin, however this visit turned out to be a trap. The king was captured and his companions killed. Almost half a year Aerys was a prisoner in these very walls, while Kings Hand - Tywin Lannister – was 3 camped near the outer walls of the city with a huge army. Lord Tywin had enough troops to take the city at any time, but Lord Denys threatened that at the very first sign of an assault, he will kill the king. Barristan Selmy of the White Guard volunteered to rescue the king even though receiving several wounds, he was able to rescue him from captivity. As soon as Lord Denys lost his hostage, he opened the gates and Lord Tywin ended the rebellion by merely entering the city. Lord Denys was on his knees and begged for mercy, but the king did not forget anything. Lord Dennis lost his head just like his brothers, sisters, uncles, nephews, all of the Darklyns. Many were burned by Aerys while shouting his beloved phrase "Burn them all!". That's when the manic pationed for wild fire became apparent. After the captivity Aerys finally lost his mind. He always envied his right hand and deeply offended Tywin by refusing to marry Cersei and Rhaegar and instead arranged a marriage between his son and Elia Martell, although Rhaegar never harbored great love for Elia. Tywin left under some false pretext from his post as the Kings Hand and went to the Western Lands to Casterly Rock. In response, the king promised to take his son Jaime Lannister to King's Guard (and thus, presumably, depriving Tywins heir). Such extraordinary rule by Aerys during these recent years has greatly affected his appearance: even though he was a little over forty, he looked a lot older. Afraid of being poisoned, Aerys ate very little and lost a lot of weight. Fearing assassins did not let any servants close to him, as a result he grew long hear and a messy beard. Only loyal knights of the White Guard were allowed to carry a weapon in his presence. He never removed the ornate crown of Aegon IV, decorated with images of dragons and his closest advisor became the court alchemist Rossart, whom he bestowed the title Lord and put forward to the Small Council. 1.2. Interlude It is the year 281 A.V.E it has been several years since a robber gang calling itself the Brotherhood of the Royal Forest emerged at the Royal Forest. The gang members are hiding in the forest depths, attacking and robbing the nobility and wealthy merchants, each time acting arrogantly and defiantly. They have the support of the common people, as part of the looted wealth is distributed to the poor. The brotherhood is lead by a hedge knight named Simon Decent. There is a growing dissatisfaction with the local aristocrats, who believe that the Iron Throne has not paid attention to such a daring robbers for too long, robbers who ravage the lands right next to the Royal Lands right under the Kings nose. 2. Social 2.1. Interactions in the game Game interaction, or in other words, behavioral conformity to his character (roleplaying) within the game world, is a fundamental rule of all live-action role-playing games. Choosing a particular character from the role table, voluntarily agrees to comply and is Responsibility for the behavior of the character chosen in accordance to the characters characteristics. There are several behavioral trends that cause problems during the game for both the players doing them and for surrounding player.: "Offtopic./metagaming" - not role-based communication, due to a desire not to communicate on behalf of the players character, often using modern phrases, words, swearing. Keeping the conversation not in accordance to the game theme; "Munchkin" – the desire to win the game using the rules (bugs or similar) or cheating. "Powerplay" – a type of play where only brute force style play is applied, going on killing rampage or killing all players indiscriminately. 4 Appealing to the Meisters (GM’s) To contact a game master during gameplay, the player should tie a white bandage around his head and his arms crossed in front of him say «OUT OF GAME!». The player will be treated either delusion or words as off topic. In game control Game master will use a system of cards that will wither reward or punish the players for their behavior in terms of the game rules. In every game location there will be a minimum of one master, who follows the game process and will distribute the mentioned cards to players who ignore the rules and misbehave. The cards can apply diseases which will have to be won over, the diseases are individual. In the case of ignoring these fines or repeated non-compliance acts the player will be removed from the game and sent to Mertvyatnik for the entire duration. As an incentive, the exceptionally good game character, regional master may also issue bonus dungeons with fast quests. 2.2. Entourage Civilian entourage Allowed - use of any kinds of fabrics for costumes. The main rule - you have to visually match the declared role. If you are the king - bring a suit worthy of a king. If you are an aristocrat or a lord of the noble houses - do not skimp on the bright and shiny parts of the wardrobe. Basically, all are known to use expensive fabrics for their clothes, but a lot depends on wealth and fame. Clothes contain 2 or more layers. Luxury accessories, for example, in the form of inserts (gems) and collars made of fur (especially the Northerners) are welcome. Prohibited - the use of camouflage and elements of modern clothing or footwear (sneakers, shoes, etc.). Military entourage For the noble house representatives (knights, lords and their heirs) it is recommended to use fantasy or historical style. Quality criteria of any armor - accuracy and beauty of the general form. In addition, one must have equipment with the symbols of the House (Tabard or signet on the chest) and is using a shield – it is recommended to have the coat of arms on it. Failure to comply with these rules may result in entry refusal to become Knight/Lord, entry to tournaments, getting appointment to see the king. To summarize the players costume from top to bottom, must maintain the atmosphere of the game. Quality made and designed costumes will be encouraged by the organizers during evaluation. Well, if you are not sure whether your suit will be allowed - we recommend to contact the organizers in advance: send photos and verify whether it meets the requirements of the game. In addition, when applying for a leading role of the Houses and their heirs, attach your photo in costume at least 50% completeness is required for approval for the part. Daily things: Plastic and glass bottles/bags of various kinds - are required to be fully covered in cloth, burlap or rope and all labels removed, cans can be used but all labels have to be removed; Dry and powered food (flour, sugar, biscuits, etc.) should be poured into cloth bags; Cigarettes – should be replaced by smoking pipes or smoked only at the tent area; Mobile phones and other modern gadgets – should be left at the tents, to not destroy the game atmosphere. Cameras are allowed only by specially invited photographer; During dark time of the game you may use stylized lamps, torches or candles. Any electric lights are allowed to be used only by the organizers; During the game wearing non-game clothes outside of the tent area is strictly prohibited. Participants who arrived during the game, will need to contact one of the organizers and wait at the parking area; 5 Participants can set their tents near the locations of in game camps. Upon arrival to the camp, you need to find an organizer to get the exact location of the tents. Such tents are strongly encouraged to be medieval style (or at least stylized), pulling a thick white top (or other fabric of natural color) to strengthen its poles and ropes. This will save the game atmosphere and demonstrate to other members of the game a high level of personal preparation. Control during the game Unlike previous years, a lot more attention will be paid entourage, so you should be prepared for a rigorous evaluation at the site. Non-compliance with these rules may result in de-buffs or withdrawal from from any team and put to the NPC group until the end of the game. In case of a complete deviation from the rules, the player will not be admitted to the event. 2.3. Economy The economy in the game includes virtual objects and economic cycles, reflecting the feudal system of economy. Monetary items are constantly in circulation due to the House revenue modeling from their lands and spending both for the personal needs and investments in the development of their possessions. Game currency comes in 3 nominals: 1 Golden Dragon = х3 Silver Deers; 1 Silver Deer = х5 Copper Pennies. General money flow: When you register at the site, each player will be given start-up capital of his character, size of which will be specified in the game passport. Start-up capital will be formed in accordance with the stated role, costume and attributes of the character, as well as the looks of armor; In case of a death of the main character and the takes up a new role, the player is issued a new start-up capital that is equal to 50% (+ 1% in favor of the player) of the capital issued to his previous character. To obtain a new start-up capital the player must show his/her passport of the previous character. In case the player cannot provide the passport of his/her previous character no capital is provided. Income from managed land of the Great Houses and vassals (see. Below) Feudal income (virtual economic entities): Income from all feuds are delivered at 3 game camps (Royal Lands; Western Lands, River Lands) and distributed to Houses that meet all income conditions; Virtual economic activities and receiving income can be done by representatives from any of the Great Houses or their vassals. For this it is required the participation of the current Lord from the respective House (in case of the death of the Lord/being on a military campaign/absence from the game territory/and absence of all male seniority of the House) the first Lady of the House. Income of each of the houses is delivered by the Meister (regional game master) directly to each Main Banner, which at the time of income cycle is required to be present at the camp, originally designated for each of the houses. In case of absence of the House banner house income is nulled and any virtual economic activity of the House stops; Main Banner - is the most important attribute for economic and military activities of any house. The banner has to be in the form of a sheet made of natural fabrics, with a minimum width of 70 cm and length of at least 100 cm suited on a pole, the height of which is no less than 200 cm. Great Houses Targaryen, Martell, Lannister, Tyrell, Baratheon, Stark, Tully and Arryn will be provided by the organizers of the game. Vassal House banners will not available. They must be made by the representatives of these houses. On the banner a pouch containing the House budget, as well as Army Reserve ribbon (see Combat Rules: Army.) is attached; In case the House Banner is not present at the camp, any virtual economic activity is prohibited, and military activity is very limited (see Combat Rules: Army.); If more than one House Banner is present, no additional economic opportunities are available. 6 Income times are the same for all Houses. Friday: 09.00; 12.00; 15.00; 18.00; 21.00 Saturday: 09.00; 12.00; 15.00; 18.00; 21.00 At the beginning of each cycle Meister puts the income to the budget pouch (X), collected in the form of taxes from managed land. Before that, he secretly rolls a dice, where the "1-2" - means the hunger and bankruptcy. The income is 1 dragon; "3-5" - a normal harvest and income; "6" - a great harvest that adds 1 dragon to the income. Royal Lands House Income (X) Targaryen 4 dragons* Connington Martel Manderli 1 dragon Western Lands House 7 deers Tyrell 5 deers 1 dragon Hightower 5 deers 1 dragon Redwyne 1 dragon Income 1-2 X-1 3-5 X 6 X+1 River Lands Income (X) Lannister Roll House Income (X) 1 dragon Baratheon Tart 1 dragon 1 dragon Stark Bolton 1 dragon Arryn 1 dragon Tully 1 dragon *includes 3 dragons that are added for holding the Iron Throne General monetary expenses: Different types of trade, organization of balls and tournaments supported by Meister; Investments in virtual economic objects. Investments have to be made in the first half of the economic cycle (~ 1 hour 30 minutes..) after income: During the first economic cycle (from 9.00 to 12.00) at the first game of the day, each house having a main banner can make their first investments. Object Sum Action Result Developing Infrastructure 1 deer Money is given to the Meister Increased chance of overearnings in the next cycle 2 deer Money is given to the Meister. Sparring within the team Next cycle provides +1 to LIMIT ribbon Vassal Loyalty (See Combat Rules:. Army) 1 deer Money is given to the Meister. Writing instructions to virtual vassals. Next cycle provides +1 RESERVE ribbon Food for Ravens (See Social rules:. Ravens) 3 pennies Money is given to the Meister. Increase chances to deliver letters. Granary Sabotage 2 deer Money is given to the Meister. Writing instructions to saboteurs/spies. Reduced chances of overincome to the target house. Helping the Nights Watch 6 pennies Money is given to the Meister. Prevents the growth of wildling population Military training (See Combat Rules:. Army) 7 If there has been an investment in infrastructure in the last cycle, the chance of crop failure and famine is removed. "5-6" - means great harvest and over-income: Roll Income 1-4 X Inn 5-6 X+2 The Inn has wide commercial and military capabilities at the same time being neutral grounds. The following services are provided for in game money: Selling drinks and snacks - dynamic prices; Selling poisons and medicine – only the best; Organizing tournaments and weddings - royal service; Selling valerian steel and siege weapons – where there is money there is a product; Organizing rebels/insurgents – hedge knights at your service. 2.4. Ravens The Ravens in the world Martin created act like postal birds that deliver letters to the farthest reaches of the Seven Kingdoms. The message locks are organized by the Raven Meister, who watches over the birds and is responsible for the safety of the letters. In our game Meister (regional master)will also organize the delivery of the letters with the help of a raven-sms. Delivery of letters is as follows: The character who has the right to send letters, refers to a Meister for a request to send a raven. Meister gives a slip of paper on which the sender writes a brief message content. The message is transmitted by the Meister and after a short time, Meister at other locations copies the received message on a sheet paper and passes to the specified recipient. Basic Raven Mail Principals: Letters can only be sent by the current Lord of the House (in case of the death of the Lord/being on a military campaign/absence from the game territory/and absence of all male seniority of the House) the first Lady of the House. Within one economic cycle (3 hours) any house can send no more than 4 letters. The exception is the House holding power over the Iron Throne, which is allowed to send a maximum of 6 letters; The letter should contain no more than 15 words. Before sending the letter Meister secretly rolls a Roll Результат dice (see result table). Raven was Lost If the Raven Master invested time in safe keeping 1 and feeding the ravens during the last Economic Cycle 2-3 Letter intercepted successful delivery of the message is at the rolls of 3-6 4-6 Letter successfully delivered and the roll for Raven being lost is removed. 3. Combat Rules 3.1. Equipment Fighting equipment in each category has its own standards and tolerance limits. All questions about the equipment should be agreed with the organizers in advance to arriving to avoid the disappointment due to noncompliance to the rules. All accepted weapons will be marked by special ribbons. Basic weapon norms: Only Latex weapons or esthetical buffs are accepted; Softened wooden weapons are not accepted; Long Spears, Glaives and halberds have to be softened; 8 Throwing weapons - axes, spears and knives must be made of light, elastic and soft material, without a solid framework; Ranged weapons - crossbows and bows can not have more than 15 kg of tension. Softened arrow heads must be greater than the human eye socket; Shields must have thick softened edges; it is recommended to have softened outer surface Weapons: All melee weapons do 1 dmg; All throwing weapons do 1 dmg; All ranged weapons do 2 dmg. It will be possible to upgrade melee weapons at the Inn. Armor and Hit Points: All characters have 2 base hit points; Equipment that does not include all elements described by the grade is considered one grade lower Removing any element of the armor lowers the grade by one level. You may wear several layers of armor. Limb protection: adds 1 hit point - Complete protection of the arms and legs Coif \ Helm: adds 1-3 hit points, depending on the version. Stunning does not work on characters wearing head protection. Coupe de Grace protection depends on the design. Light Armor: adds 2 hit points - armor made of leather or faux leather/under armor/doublet protecting the torso, front and rear; Medium Armor: adds 4 hit points - mail vest / Breastplate / riveted thick leather armor - protecting the torso, front and rear; Heavy Armor: Adds 7 hit points - mail with sleeves below the elbow, and knee-length / ring-plate or scale armor covering the torso, upper arms and legs; Superheavy armor: Adds 12 hit points - metal armor / puff armor consisting of elements of chain mail, plate and leather, including the protection of limbs. The affected area and classification of attacks: Hit zone is considered to be the body, legs above the feet and arms above the palms. Hit in the head, neck and groin are prohibited and may result in a permanent death of the attacking character, at the request of the injured or master; An attack is considered a hit when it is done with a full amplitude of the swing using the weapons; During a hit the player has to callout how much damage his/her weapon does so that the other player can count the remaining hit points. Grabbing the blade or any other weapon, kicking the shield or use of any wrestling maneuvers is prohibited. Breaking enemy lines using a “RUSH!” attack is allowed, the consequences of the outcome rest solely on the participants of the battle. At the end of the “RUSH!” the initiator of the attack gets his last breath and dies (receives -1 hit points) regardless of the outcome of the attack. Siege Weapons: Ram length should not be less than 3 m., and thickness of no less than 30 cm. Manned by at least 4 people. Gates have to be broken in real live to enter the encampment/castle. Rams are made only with the supervision of a regional game master. Defensive Armament: The besieged can throw stones (large filled bags) which, when hit, remove 3 hit points (when shield is hit removes 1 hit point). Defensive stones are produced in King's Landing (Royal Lands). 9 3.2. Army The game uses a model to represent the armies of the Great Houses required to depict big battles between them Main Features: Army – a gathering of players under a Main Banner and having distinctive army ribbons for that banners Limit; Main Banner - is the most important attribute in economic and military activities of any House. The banner has to be in the form of a sheet made of natural fabrics, with a minimum width of 70 cm and a length of at least 100 cm on a pole, the height of which is no less than 200 cm. Banners for the Great Houses Targaryen, Martell, Lannister, Tyrell, Baratheon, Stark, Arryn and Tully will be provided by the organizers of the game. Vassal House banners are not available. They must be made by the representatives of these houses. On the banner a pouch with the house budget is fixes (see social rights.: Economics), as well as the Army Reserve ribbons. At the presentation of the army in the campaign, the Banner Army should carry and protect at least one of its "virtual squads"; LIMIT Ribbon - ribbon, which during the formation of the army is tied around the head the players who joined its ranks. The ribbon shows that the player is a member of a "virtual squad" of the formed army. The base number of LIMIT ribbons is received Houses at the beginning of each economic cycle is equal to the base number of ribbons received by the RESERVE of each House Virtual Squad - has hit points equal to the hit points of the main character. "Virtual Squad" uses a weapon with the base damage, without all sorts of improvements. "Virtual Squad" can not conduct any economic activity. When removing the ribbon from the head of the limit "virtual squad" becomes the starting character again. "Virtual Squad" can not be located further than 30 m. Away from the Main Banner. "Virtual Squad" can not provide first aid or be treated; RESERVE – symbolized by a ribbon, which is attached to a pole of the main banner and indicates the number of back-up "virtual squad" in the army. reserve ribbons are used during the battle as follows: "a virtual force" was severely wounded (0 hit points), the player goes to the Banner, unties the ribbon and ties it to the arm. Thus, the player becomes the new "virtual squad" and re-enters the fray. When the ribbons run out the RESERVE becomes empty, the flag bearer is obliged to shout «NO RESERVE!». Further, the deceased "virtual squad" is obliged to come to the banner, remove the LIMIT ribbon from the head (keeping it) and decide the following: whether he/she will join the battle as its own character, or to retreat. At the end of the cycle all economic LIMIT ribbons and reserve ribbons are collected at the game masters location and redistributed during the next economic cycle. The used ribbons are withdrawn by a game master immediately and the army returns to its original location. The base number of RESERVE ribbons for each of the Houses, as follows: Royal Lands House Targaryen Connington Martel Manderli Reserve 4 ribbons * 1 ribbon Western Lands House River Lands Reserve House Reserve Lannister 2 ribbons Baratheon 2 ribbons Tyrell 2 ribbons 2 ribbons Highgarden 2 ribbons 1 ribbon Redwyne 1 ribbon Tart 1 ribbon 2 ribbons Stark Bolton 1 ribbon Arryn 1 ribbon Tully 1 ribbon *contains additional 3 reserve for holding the Iron Throne 10 Army Contents - is a constant flow of units. If banners are called the Lord or the authorized military chief, every hour of the game is required to provide payment for the supply of troops at the Game Masters locations near / in the territory of which it is located. Sustaining the army, regardless of its size is costs 1 gold dragon; Army Separation – is possible if the house has more than one banner. If there are several different banners it is possible to redistribute reserves and limits. Also, if the banners contain allied or vassal House signets it is possible to make allied reserves. 3.3. Other Actions Stunning To stun a player needs to slap on the shoulder from behind arms and say "stun". The stunned should silently count to 100 and not move. Stun can be made using any melee weapon using the end of the shaft. Search Person being searched is obliged to give all of the game valuables (money, quest items etc.) Equipment items and personal items can be withdrawn only with the permission of the owner. Tying up Hands and (or) feet are bound with a rope "playing out" and can only be untied by "cutting" the shackles using a game cutting weapon/item. Trials/Torture The process of the torture is completely relied on the players acting. The interrogator informs whether he/she will be taking away hit points. The tortured decides when and which information their character will disclose. Be conscious as no one wants to be left without eyes (you will need to play blind) or lose any other part of the body or even die. Sex and rape Sex by default is a massage. But, by mutual agreement, players can choose other options. Rape simulated by massaging the back of the neck and shoulders of the victim, who can not offer any resistance (stunned; tied; under the threat of weapons of the game). Coupe de grace Using a dagger at the throat of an insecure enemy standing behind the victim. Kills instantly. The victim has the right to gurgle quietly and fall to the ground. Coupe de Grace can not be carried out if the enemy's neck is secured by a gorget, coif or a helmet. Combat and combat game time. Fighting and not a combat areas. Fighting game time is from 08.00 am to 22.00 pm. Battle area is considered to be the entire game polygon with the exception of toilets and campgrounds. 3.4. Medicine If they say that "medicine is Weapon of the Meister" and "poisons - eunuchs weapon", then women of Westeros expertly used. Any self-respecting lady or woman is obliged to know the simplest medicine, and equally, the effects of various drugs. Injuries and Death: At 0 hit points - severe wound. The player received a serious wound and is slowly dying, if he/she does not get first aid within 15 minutes. Badly wounded player can crawl along the ground, call out for help or commit suicide. Also seriously wounded players can be finished off by touching "finishing off!"; 11 At -1 hit points - death. The dead must spend at least 5 minutes lying down, not talking and not moving from the site of his/her death. Search of the body is permitted. The "Corpse" does not give any clues or any signs. If the "corpse" is searched, he/she is obliged to present all the game valuables. The dead may linger and wait for proper burial or tie a white bandage around his head (symbol of being out of the game) and go to the Land of the Dead (Mertvyatnik). First Aid - may be given by any player. It is done by bandaging the victim. Bandages are stocked by the players themselves. The bandage should be put with a tuft of grass depicting medicinal plants. First aid restores 1 hit-point after 5 minutes. Further treatment requires medicine In the Land of the Dead, the player spends from 30 minutes to 2 hours, depending on the circumstances of the death. During that time the player can: By mutual agreement with the master, the player can be put into the game as the a NPC temporary, in order to perform a certain task or plot and thus reduce the time of his stay in the Land of the Dead. In this case, a costume is provided to the NPC by the organizers; Creates and negotiates a new character, which the player uses to re-enter the game (pre-dressed), by default, at his/her old House; The player can relax, eat and change his/her clothes. Poisons: Sweet Dream - a poison, a few pinches of which is enough to put quickly people to leep and never wake up. The poison has a sweet taste, so it is usually poured into desserts or sweet drinks. The venom has a cumulative effect, and when used in small doses, causes an irresistible urge to sleep, after 3-4 uses of it causes a stroke during sleep and death. The poison can be identified by the foam in mouth and saliva, which is abundantly secreted during sleep. The poison in the game looks like brown sugar Blood Widow – the poison, is so called because of its color. It clogs the colon and bladder, poisoning the body with its own poisons. Poison has a lasting effect. Within 1 hour after the poisoning, the victim gets agonizing stomach pains and dies in torment. The poison in the game looks like painted citric acid Strangler - a rare poison, that suffocates the victim. The venom causes a momentary spasm of the muscles of the neck and choking the poisoned. The process looks like a person choking to death during a meal, so it is not surprising that the Strangler is used for poisoning during a meal. The level of medicine in Westeros does not detect traces of strangler in the body, but the Meister may open the throat later and make sure that pieces of food are present. The poison looks like salt in the game. Tears of the Fox - a deadly poison known in Westeros and the Free City. Tears of the Fox is odorless and dissolves in liquids. After drinking the poison, it begins to decompose inside, it quickly weakens the victim, and it often loses consciousness and dies within hours. There is no antidote. In the game the poison looks like natron. Any of these poisons can be purchased in the playing area. When you the poison a card will be issued, which, after the poisoning is required to be given by the master to the victim. The card contains the rules on how the poison works. Diseases: Gray Illness - a disease due to which the skin turns black as stone. Language and lips paralyze and the person immediately ceases to speak. The disease begins at the extremities and within an hour rises up. When the infection reaches the head, it turns inward and the victim falls into convulsions. His face turns gray like ashes and the victim dies; Pale Mare - a disease that causes bloody vomiting, terrible coughing and spasms of the airways and instills weakness. At the last stage the sick pales. In the absence of proper treatment the victim dies within an hour; 12 Black Rash - poorly studied disease that destroys the human body in under an hour. It manifests in the form of black spots on the body and face. Diseases in the game are distributed primarily in the form of punishment (see Social rules: Game interaction). Medicine and antidotes: Herbal Teas – hot infusion to sustain life. Brewed from different plant species. Restores 2 hit points; Poppy Milk - white continental drink that restores 4 hit points; Dance of the Demon - black antidote to neutralizes the poison - Sweet Dream. Valid only until the stroke; Greyhead - yellow antidote to neutralizes the poison Widow Blood; Basilisk Song - a red cure, neutralizes Gray Illness; Blue Leaf - blue medicine, neutralizes effect Pale Mare; Wolf Broth - a medicine which has no color, neutralizes the Black Rash. Any of these drinks, antidotes and medicines can be purchased in the playing area. 4. Organizational 4.1. Territory Water At the polygon there is an overgrown shore of a lake. Taking water for drinking from the lake is strictly prohibited and swimming is not recommended for security reasons. The organizers will provide 50 liters of drinking water and taking extra drinkable water is recommended Garbage Population of game camp is responsible for its cleanliness by default. Coordinate regional garbage collection will be made by the regional master, but in any case, each location will be provided with a dedicated hole, where all players are required to dump their garbage. If possible, it is recommended to immediately burn the garbage. Fireplace All locations will be provided central fireplaces. Also a large communal fire will be set up at the campsite. Making any other fires in the territory of the event is strictly forbidden. 4.2. Logistics The event takes place in territory that is 5km from Trakai (Lithuania) coordinates at the below link: https://www.google.lt/maps/dir/54.6762744,24.8753033/54.6762744,24.8753033/@54.6761938,24.875571,2 75m/data=!3m1!1e3?hl=en To make it easier for the participants to detect the turn to road number 107 Trakai-Vievis, there is a pointer: BRAŽUOLĖS Piliakalnis 1. You will need to exit the main road and take the gravel road after the sign. 13 Next, you need to go straight continuously for about (~ 2 km). Every 500 m. of the road there will be red flags that determine you are going the right way. The right turn and parking will be also flagged. The entrance to the polygon will be marked with the banner and «L» logo. Public Transport To arrive at the event site, you first need to come to Trakai (Lithuania). The easiest way to do this is come from Vilnius (Lithuania). Route Vilnius - Trakai using buses or trains. Railroad. Tickets cost >3 EUR. Average time of arrival: ~40 min. Information on the train schedules can be found here: http://www.litrail.lt/ru/tvarkarasciai/-/routes/find?p_auth=b1kwQ4GN. Bus. Ticket cost: >5 EUR. Average time of arrival: ~25 min. Info on bus schedules Vilnius – Trakai can be found here: http://www.toks.lt/en. Look for routes Vilnius AS - Trakai AS (AS – abbreviation of Bus Station). Vilnius Bus Station is next to the Vilnius Railroad Station 14 Having reached the railway station in Trakai, you need to walk to the bus station. Further, at the bus station you need to take the next bus in the direction of Vievis: From Trakai on weekdays it leaves at: 6.40, 9.15; 12.00; 14.40; 15.40; 17.10 From Trakai on Saturdays it leaves at: 9.15; 12.00; 15.40; 18.20 At Brazuole bus stop the bus to Trakai arrives at: 8.48; 11.03; 14.08 You will need to step out of the bus at the stop Bražuolė. Have a pleasant journey! 15
© Copyright 2026 Paperzz