LITERARY FEATURES OF STAGE DRAMA Remember to treat the text as stage drama. It should be clear from your analysis that you are dissecting a PLAY, as opposed to another literary form. Thus, incorporate these terms or techniques unique to stage drama into your Paper 2 response where applicable. Audience (as opposed to “reader”) French Scene: a director’s tool, breaking scenes into sub-scenes designated by the entrance or exit of a significant character. Each French Scene creates its own effect. Set design (Note significant contrasts from Shakespeare’s simplicity to Mielziner’s complexity) Lighting design (Jo Mielziner was both set & lighting designer for Death of a Salesman) Sound design: diegetic vs. extra-diegetic sound cues (e.g., Alex North’s compositions for Salesman) Costume design (Note significance of Western vs. traditional Yoruba costumes in The Lion & the Jewel) Areas of the stage: • Upstage, downstage, down center, stage right (actor’s right), stage left (actor’s left), etc. • Levels (high vs. low; lying down, sitting, kneeling, standing, on an elevated platform, etc.) • Planes (downstage, upstage) Tonal qualities of each area of the stage Scrim: gauzy fabric screen that is opaque when light is shone in front, semi-transparent when light is shone in front & from behind, & virtually transparent when light is shown from behind (used to great effect in Salesman) Movement: • Blocking (bigger movements, often movement from one area of the stage to another or from one level to another) • Crossing (moving from one area of the stage to another) • Stage business (gestures & movements that don’t entail crossing) • Entrances & exits (consider the different tonal qualities of location of entrances & exits) • Levels, either through blocking or through a multi-level stage, as in Mielziner’s set for Death of a Salesman Dialogue & monologue (also called soliloquy) Characterization: objective (what a character wants in a scene), obstacle (something that hinders a character from achieving an objective), & tactics (what a character does to achieve objective), & super-objective (character’s ultimate goal for the whole script) Text (what is stated by characters & stage directions) vs. Subtext (what is implied beneath what is said by characters & the character dynamics implied by stage directions) Foil Irony: • Situational • Verbal (sarcasm, litotes, meosis) • Dramatic Tragedy: Classical tragedy: historical or mythic past (audience typically already knew the plot) Classical comedy: contemporary plot Aristotelian terms: • Mimesis • 3 unities (time, place, action) • Tragedy elicits pity & fear • Plot Desis à exposition, complication, rising action, anagnorisis Lusis à peripeteia, falling action, catastrophe, scene of suffering • Scene of suffering is what usually elicits the most catharsis • Tragic hero ü Of high estate ü Renowned & prosperous ü Has hamartia No deus ex machina events in well-constructed tragedy Non-Aristotelian: Comic relief (Specify relief from what. Always put in context.) Comedy: Straight Man vs. Fall Guy Pratfall & Slapstick (boisterous comedy characterized by broad farce & physical horseplay; used throughout Godot) Stichomythia (used throughout Godot) STAGING CONVENTIONS Adapted from William Ball’s A Sense of Direction: Some Observations on the Art of Directing (1984) Types of Stages PROSCENIUM (e.g., Si Siverson Theatre) THRUST (e.g., Globe) ARENA (e.g., ACT, Seattle) Areas of the proscenium stage: APRON Stage Movement Stage drama is about action—characters doing something within the context of a setting. Sometimes those characters are speaking, sometimes not. With this in mind, dialogue supports action. 1. Movement helps interpret and communicate the characters’ objectives and tactics as well as dynamics between characters. 2. Blocking: big movements, generally a “cross” (X) from one area of the stage to another. 3. Stage business: small movements; gestures and movements that don’t entail crossing. Different areas of the stage have different “tonal qualities”. DC: hard, intense, harsh, strong, climatic, great formality UC: regal, aloof, noble, superiority, stability DR: warm, informal, tender DL: not so warm as DR: distant intimacy, introspection UR: soft, distant, romantic UL: infinity, ghostliness, depression Use for quarrels, fights, crises, climaxes Use for formal and romanticized love scenes, scenes of domination, court center, royal dais Use for intimate love scenes, informal calls, confessions, gossip, long narratives Use for conspiracies, casual love scenes, soliloquies, formal calls, business matters Use for romantic scenes Use for supernatural scenes, background scenes, scenes of isolation and despair Tonal Qualities of Movement ! Movement from L to R gives a stronger effect than movement from R to L, a direction that follows Western society’s reading direction and thus seems more “natural,” more “downhill”. If an actor or group needs to convey a sense of strength—e.g., going to something definite or important with the anticipation of success— the entrance or exit should be from L to R. An army exiting to an anticipated victory or entering from a victory should X from L to R. ! Movement from R to L is weaker, suggesting retreat or going to defeat or to something indefinite and uncertain. A defeated army entering from R and X-ing L reinforces this sense of defeat. ! Movement from a low level to a higher level is strong; however, an actor exiting UC on a high level will not gain dominant strength unless he or she turns before exiting. Physical Levels Physical levels refer to the height of an actor above the stage floor. Ordinarily, the higher the level, the stronger the position, the exception being a low level of one actor being in sharp contrast to high level of other actors, as when one actor is lying prone on the stage while others are standing. Emotional Levels Emotional levels refer to the emotional intensity of the scene, which ideally should change in the course of a scene, either escalate or de-escalate. Staging—using particular areas of the stage, blocking, stage business, and the use of physical levels—work with line delivery and facial expressions to establish emotional levels and characterization.
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