Bushido: Legend of the Samurai A game by Meteor Pixel 1 Overview About Bushido Bushido is a multiplayer melee combat game set during the turbulent Sengoku period (‘Warring States’) of medieval Japan. Players assume the role of a noble Samurai warrior, and fight against others in a battle for honour, glory and power. Target Platform PC Release Date Q2 2018 Commercial Model Premium Genre Action, Slasher 2 Vision What kind of game is Bushido? Immersive Players are invited to step into the world of Feudal Japan and experience battle as a real Samurai Warrior. They must don their armour, draw their Katana’s, and march towards the fight in persuit of honor, fame and the ultimate title of Shogun. Unique Bushido is the only game within its genre that is set in Feudal Japan. No other game has yet been able to offer the same experience. Fluid Bushido’s unique combat system has been designed to feel realistic and fluid. A battle against a lesser opponent could be over in a few moments, but a going toe-to-toe with skilled enemy will offer an exciting and cinematic experience. Depth Players have the opportunity to personalise their experience by choosing from a diverse range of armours and weapons - all of which are based on real-life examples to help maintain that level of immersion and historical accuracy. 3 Team Who are Meteor Pixel? Meteor Pixel consists of three full-time team members, who initially started working together on a Mod for Chivalry: Medieval Warfare... That mod was ‘Bushido: Feudal Warfare’ and was first announced on the Torn Banner forums back in 2013. Bushido proved to be a hit with the community, so the team decided to form a new studio and transform Bushido a stand alone proposition. Over the last 2 years, Meteor Pixel have been undertaking contract work for a diverse range of projects (including: Motion Capture, Animation, 3D Modelling/Sculpting and Game Design). They currently use their spare time to work on Bushido. ZPocalypse: Survival - Greenbrier Games DoomStar - Large Visible Machine 4 Projects Experience and skills Meteor Pixels current clients, and the projects they’ve been involved with... Large Visible Machine (Games & Media) Note: ● ● ● ● ● ● ● Doomstar (released) Battle for Sector 219 (released) DMS (un-released) Gang Manager (un-released) Opposable VR (released) Last Days of Old Earth (released) Order of Battle (released) Greenbrier Games (Games) ● ● ● ● ● ● Zpocalpyse: Survival (un-released) Folklore: The Affliction (released) Zpocalpyse 2: Defend the Burbs (released) Yashima (released) Heavy Steam (released) Fantasy (Resin Collection) (released) Lost Forest Meteor Pixel provide a range of services for their clients, including: 3D Modelling, Concept Art, Environment Design, UI/UX Services, Front-end Web Development, System Design and more… (Games) Smith & Connors (Media) ● ● ● ● ● ● Nike (un-released) Communication Matrix (released) Mazon (released) Howells Architecture (released) Big Red Hair (un-released) Winter Hall (un-released) Catalyst Game Labs (Games) ● Shadowrun Tabletop (released) Bruce Lee LLC (Games) ● Dragon Tides (released) 5 USP’s What makes Bushido unique? Combat Combat has been designed to be fast and deadly - where a single mistake could result in defeat for you or your opponent. ● ● Inspired by the teachings of a real-life Samurai (Miyamoto Musashi) Designed to offer a cinematic experience Environment / Game Modes Levels are based on a range of environments - from intimate duels in a bonsai garden, to large-scale assaults on a besieged castle. All environments are based on real historical locations and military campaigns from Japan’s feudal era. Customisation Players can pick and choose from a diverse range of armour sets. They’ll also be able to arm themselves from a variety of historically accurate and authentic weapons. Honor System Players must choose if they will fight as an honourable Samurai, or an evil Ronin - their choices will affect how they’re represented in-game and what rewards they unlock. 6 Core Gameplay Combat Combat in Bushido is based on the teachings of Miyamoto Musashi A legendary Samurai swordsman who wrote ‘The Book of 5 Rings’, a manual that is still in print today, 400 years later. Musashi’s teachings have allowed Meteor Pixel to craft a unique, free-flowing and hardcore combat system - one that allows players to live out their fantasies of becoming a master Samurai swordsman. Combat flow Mount & Blade Chivalry Bushido (4 directional attacks, with no combo’s) (3 attacks, in a linear combo sequence) (8 directional attacks, with flowing, nonlinear combo’s) 7 Core Gameplay Environments Combat in Bushido takes places across a range of environments, including: Villages, Forests, Castles, Shrines and open Battlefields. 8 Core Gameplay Game Modes Skirmish A free for all Deathmatch arena, emulating the chaos of a pitched battle and being surrounded by enemies on all sides. Skirmish mode has been designed to offer a more casual experience that takes place in small sized environment with up to 16 players. Battle A typical Team Deathmatch mode where up to 24 players battle it out across a medium sized environment. The only objective is to kill as many of the opposing team as possible before the time runs out. Invasion Invasion based on the traditional ‘ push’ game mode, where two teams (one attacking, the other defending) fight in a large objective based environment. Typical invasion scenarios include castle sieges, or assaults on occupied villages/temples. Duel A high skill based 1v1 match that takes place in small, intimate environments. True samurai use this lethal game mode to hone their skills and become the ultimate warrior. 9 Core Gameplay Customisation Choose from a range of armour designs, each one embodying the personality / spirit of a famous Samurai Warrior from history... Arm yourself with an array of swords, spears and bows - as well as more exotic weaponry like the O-Datchi or Tetsubo. Bushido’s armory has been thoroughly researched as to provide an exciting, yet historically grounded experience. 10 Core Gameplay Honor The concept of Honor has been embedded within the games mechanics as to offer players a chance to truly embrace Samurai culture and history. Players have a choice - do they follow the path of an Honourable Samurai, or become a Dishonourable Ronin? Players in-game conduct has an effect on both their appearance AND how other players treat them… Each path has its own set of unlockables, meaning players can achieve specific looks by completing honor-based achievements. 11 DLC Extending Bushido With the long and varied history of Feudal Japan to draw on, there are plenty of plans for DLC and extending the original game. DLC would include new game modes, environments, weapons and customisation options - all centered around a specific theme, including: ● Ninja ○ ○ ● A new ‘Assassination’ game mode + maps Ninja-themed weapons and customisation options Onna-Bugeisha ○ ○ ● More... ○ ○ ○ Sohei (Warrior Monks) Seasonal maps (seasonal variations on maps that have already been released) New weapons (e.g. matchlock rifles) Female Samurai New maps 12 Market Arcade Competitive Landscape Mirage Blade Symphony Chivalry Mordhau Jedi Knight: II Jedi Knight: II, Chivalry and Blade Symphony are all historic titles that served as the inspiration for Bushido. All other titles are either current / upcoming releases. Reality Note: Fantasy For Honor Of Kings & Men Mount & Blade: II Absolver Bushido Overgrowth Simulation 13 The Tech Game Engine and tech features Bushido leverages the power of Unreal Engine 4, an industry leading solution from Epic Games. The Unreal Engine allows Meteor Pixel to build games using AAA quality tools, which means products like Bushido will share the same robust networking code and graphical power of games like Unreal Tournament, Gears of War 4, Ark: Survival Evolved and Paragon... Additional features include: ● ● ● ● Ability to deploy to to PC and all major consoles DirectX 11 and 12 Rendering features Leading middleware integrations (e.g. WWise) Professional Source Control 14 Future Franchise Potential Meteor Pixel’s Vision Bushido to become the new benchmark for Multiplayer Melee Combat games. Meteor Pixel to build on the existing mechanics established in Bushido, and take the genre to an untapped setting. Potential Settings Highlanders, Centurions, Musketeers and Sikh Warriors are all settings of interest. 15 Sign us Why sign Bushido? ● Cross platform action game ○ ○ ○ Suitable for consoles & PC Growing genre Familiar but new ● Existing community that can be grown and is hungry for this proposal ● Content that engages the community ○ ○ Multiplayer/UGC Appeals to hardcore community while having pick up and play accessibility ● Leverage CA’s library of assets & Mo-cap studio to create quality content quickly ● Long term Franchise potential ○ ○ ○ Synergy with TW franchise Franchise vision holders DLC plans 16 Play Download our demo A basic prototype of Bushido is available... Please contact Sam on [email protected] for details 17
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