UnearthedArcana:BarbarianPrimal Paths At3rdlevel,abarbariangainsthePrimalPath feature.Herearethreenewoptionsforthat feature:thePathoftheAncestralGuardian,the PathoftheStormHerald,andthePathofthe Zealot. PlaytestMaterial Thematerialhereispresentedforplaytestingandtospark yourimagination.Thesegamemechanicsareindraftform, usableinyourcampaignbutnotfullytemperedbydesign iterations.Theyarenotofficiallypartofthegame.For thesereasons,materialinthiscolumnisnotlegalinD&D AdventurersLeagueevents. PathoftheAncestralGuardian rollthatdoesn’ttargetyou,andifthecreature takestheDisengageactionwithin5feetofyou,its speedishalveduntiltheendofitsturn. AncestralShield Beginningat6thlevel,theguardianspiritsthataid youcanprovideprotectionforyourallies.Ifyou areragingandanallyyoucanseewithin30feetof youtakesbludgeoning,piercing,orslashing damage,youcanuseyourreactiontotransferyour resistancetothosedamagetypestotheally.The resistanceappliestotheincomingdamage.Until thestartofyournextturn,theallykeepsthe resistanceandyoulackit,unlessyoualsohaveit fromasourceotherthanRage. Somebarbarianshailfromculturesthatrevere theirancestors.Thesetribesteachthatthe warriorsofthepastlingeronintheworldas mightyspiritswhocanguideandprotecttheliving. Whenbarbarianswhofollowthispathrage,they crossthebarrierintothespiritworldandcallon theseguardianspiritsforaid. Barbarianswhodrawontheirancestral guardiansfighttoprotecttheirtribesandtheir allies.Withthespirits’help,theycanhindertheir foesevenastheystrikepowerfulblowsagainst them. Inordertocementtiestotheirancestral guardians,barbarianswhofollowthispathcover themselvesinelaboratetattoosthatcelebrate theirancestors’deeds.Thesetattoostellepicsagas ofvictoriesagainstterriblemonstersandother fearsomerivals. ConsulttheSpirits AncestralProtectors Typicalbarbariansharborafurythatdwells within.Theirragegrantsthemsuperiorstrength, durability,andspeed.Barbarianswhofollowthe PathoftheStormHeraldlearninsteadto transformtheirrageintoamantleofprimalmagic thatswirlsaroundthem.Wheninafury,a barbarianofthispathtapsintonaturetocreate powerful,magicaleffects. Startingwhenyouchoosethispathat3rdlevel, spectralwarriorsappearwhenyourage.These warriorsdistractafoeyoudesignateandhinder itsattemptstoevadeyou.Whileyou’reraging,you canuseabonusactiononyourturntochooseone creatureyoucanseewithin5feetofyou.Untilthe startofyournextturnoruntilyourrageends,the chosencreaturehasdisadvantageonanyattack ©2016WizardsoftheCoastLLC At10thlevel,yougaintheabilitytoconsultwith yourancestralspirits.Rightbeforeyoumakean IntelligenceoraWisdomcheck,youcangive yourselfadvantageonthecheck.Youcanusethis featurethreetimes,andyouregainexpendeduses whenyoufinishalongrest. VengefulAncestors At14thlevel,yourancestralspiritsgrowpowerful enoughtostrikeyourfoes.Whenyouoranally youcanseewithin30feetofyouisdamagedbya meleeattackwhileyou’reraging,youcanuseyour reactiontocausetheattackertotake2d8force damagefromthespirits. PathoftheStormHerald 1 Stormheraldsaretypicallyelitechampionswho trainalongsidedruids,rangers,andotherssworn toprotectthenaturalrealm.Otherstormheralds honetheircraftinelitelodgesfoundedinregions wrackedbystorms,inthefrozenreachesatthe world’send,ordeepinthehottestdeserts. StormofFury Whenyouselectthispathat3rdlevel,chooseone ofthefollowingoptions:desert,sea,ortundra.The environmentyouchooseshapesthenatureofthe stormyouconjurewhenyourage. Whileraging,youemanateanauraina10-foot radius.Theeffectsofthisauradependonyour chosenenvironment. Desert.Anyenemythatendsitsturninyour auratakesfiredamageequalto2+yourbarbarian leveldividedby4. Sea.Attheendofeachofyourturns,youcan chooseacreatureinyouraura,otherthanyourself. ThetargetmustmakeaDexteritysavingthrow againstaDCequalto8+yourproficiencybonus+ yourConstitutionmodifier.Thetargettakes2d6 lightningdamageonafailedsave,andhalfasmuch damageonasuccessfulone.Thisdamage increasesto3d6at10thlevelandto4d6at15th level. Tundra.Anyenemythatendsitsturninyour auratakescolddamageequalto2+your barbarianleveldividedby4. StormSoul At6thlevel,yourlinktothepowerofthestorm grantsyouadditionalabilitiesbasedonthe environmentyouchoseat3rdlevel. Desert.Yougainresistancetofiredamageand don’tsuffertheeffectsofextremeheat. Sea.Yougainresistancetolightningdamageand canbreatheunderwater. Tundra.Yougainresistancetocolddamageand don’tsuffertheeffectsofextremecold. ShieldoftheStorm At10thlevel,youlearntouseyourmasteryofthe stormtoprotectyourallies.Whileyouareraging, allieswithinyourauragainthebenefitsofyour StormSoulfeature. ©2016WizardsoftheCoastLLC RagingStorm At14thlevel,thepowerofthestormyouchannel growsmightier. Desert.Thegroundaroundyoubecomeslike shiftingsand.Anyenemythatattemptstomove morethan5feetperturnonthegroundwhilein yourauramustmakeaStrengthsavingthrow(DC 8+yourproficiencybonus+yourConstitution modifier).Onafailedsave,thecreature’sspeed dropsto0untilthestartofitsnextturn. Sea.Roaringwindstearthroughtheareaaround you.Anycreatureinyouraurathatyouhitwithan attackmustmakeaStrengthsavingthrow(DC8+ yourproficiencybonus+yourStrengthmodifier) orbeknockedprone. Tundra.Theairaroundyoucoldlyslowsyour foes.Theareawithinyourauraisdifficultterrain foryourenemies. PathoftheZealot Somedeitiesinspiretheirfollowerstopitch themselvesintoaferociousbattlefury.These barbariansarezealots—warriorswhochannel theirrageintopowerfuldisplaysofdivinepower. AvarietyofgodsacrosstheworldsofD&D inspiretheirfollowerstoembracethispath. TempusfromtheForgottenRealmsandHextor andErythnulofGreyhawkareallprimeexamples. Ingeneral,thegodswhoinspirezealotsaredeities ofcombat,destruction,andviolence.Notallare evil,butfewaregood. DivineFury Startingwhenyouchoosethispathat3rdlevel, youcanchanneldivinefurywhenyoustarttorage. Ifyoudoso,youbecomecloakedinanauraof divinepoweruntiltherageends.Attheendof eachofyourturnsforthatduration,eachcreature within5feetofyoutakesdamageequalto1d6+ halfyourbarbarianlevel.Thedamageisnecrotic orradiant;youchoosethetypeofdamagewhen yougainthisfeature. WarrioroftheGods At3rdlevel,yoursoulismarkedforendlessbattle. Ifaspellwouldhavethesoleeffectofrestoring youtolife(butnotundeath),thecasterdoesnot needmaterialcomponentstocastthespellonyou. 2 ZealousFocus At6thlevel,thedivinepowerthatfuelsyourrage canshieldyoufromharm.Ifyoufailasaving throwwhileraging,youcaninsteadsucceedon thatsavingthrowasareaction.However,doingso immediatelyendsyourrage,andyoucan’trage againuntilyoufinishashortorlongrest. ZealousPresence At10thlevel,youlearntochanneldivinepowerto inspirezealotryinothers.Asanaction,youhowlin furyandunleashabattlecryinfusedwithdivine energy.Everyallywithin60feetofyougains advantageonattackrollsandsavingthrowsuntil thestartofyournextturn. Onceyouusethisfeature,youcan’tuseitagain untilyoufinishalongrest. RageBeyondDeath Beginningat14thlevel,thedivinepowerthatfuels yourrageallowsyoutoshrugofffatalblows. Whileraging,having0hitpointsdoesn’tknock youunconscious.Youstillmustmakedeathsaving throws,andyousufferthenormaleffectsoftaking damagewhileat0hitpoints.However,ifyou woulddieduetofailingdeathsavingthrows,you don’tdieuntilyourrageends. ©2016WizardsoftheCoastLLC 3
© Copyright 2026 Paperzz