Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship Chapter 05 Decision Making, Learning, Creativity, and Entrepreneurship CHAPTER CONTENTS Learning Objectives Key Definitions/Terms Chapter Overview Lecture Outline Lecture Enhancers 5-1 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship LEARNING OBJECTIVES LO 5-1 Understand the nature of managerial decision making, differentiate between programmed and non-programmed decisions, and explain why non-programmed decision making is a complex, uncertain process. LO 5-2 Describe the six steps that managers should take to make the best decisions. LO 5-3 Identify the advantages and disadvantages of group decision making, and describe techniques that can improve it. LO 5-4 Explain the role that organizational learning and creativity play in helping managers to improve their decisions. LO 5-5 Describe how managers can encourage and promote entrepreneurship to create a learning organization, and differentiate between entrepreneurs and intrapreneurs. KEY DEFINITIONS/TERMS administrative model: An approach to decision making that explains why decision making is inherently uncertain and risky and why managers usually make satisfactory rather than optimum decisions. classical decision-making model: A prescriptive approach to decision making based on the assumption that the decision maker can identify and evaluate all possible alternatives and their consequences and rationally choose the most appropriate course of action. ambiguous information: Information that can be interpreted in multiple and often conflicting ways. creativity: A decision maker’s ability to discover original and novel ideas that lead to feasible alternative courses of action. bounded rationality: Cognitive limitations that constrain one’s ability to interpret, process, and act on information. delphi technique: A decision-making technique in which group members do not meet face-to-face but respond in writing to questions posed by the group leader. 5-2 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship decision making: The process by which managers respond to opportunities and threats by analyzing options and making determinations about specific organizational goals and courses of action. optimum decision: The most appropriate decision in light of what managers believe to be the most desirable future consequences for the organization. devil’s advocacy: Critical analysis of a preferred alternative, made in response to challenges raised by a group member who, playing the role of devil’s advocate, defends unpopular or opposing alternatives for the sake of argument. organizational learning: The process through which managers seek to improve employees’ desire and ability to understand and manage the organization and its task environment. entrepreneur: An individual who notices opportunities and decides how to mobilize the resources necessary to produce new and improved goods and services. product champion: A manager who takes “ownership” of a project and provides the leadership and vision that take a product from the idea stage to the final customer. entrepreneurship: The mobilization of resources to take advantage of an opportunity to provide customers with new or improved goods and services. production blocking: A loss of productivity in brainstorming sessions due to the unstructured nature of brainstorming. groupthink: A pattern of faulty and biased decision making that occurs in groups whose members strive for agreement among themselves at the expense of accurately assessing information relevant to a decision. programmed decision making: Routine, virtually automatic decision making that follows established rules or guidelines. innovation: The implementation of creative ideas in an organization. reasoned judgment: A decision that requires time and effort and results from careful information gathering, generation of alternatives, and evaluation of alternatives. intrapreneur: A manager, scientist, or researcher who works inside an organization and notices opportunities to develop new or improved products and better ways to make them. .risk: The degree of probability that the possible outcomes of a particular course of action will occur. satisficing: Searching for and choosing an acceptable, or satisfactory, response to problems and opportunities, rather than trying to make the best decision. intuition: Feelings, beliefs, and hunches that come readily to mind, require little effort and information gathering, and result in on-the-spot decisions. learning organization: An organization in which managers try to maximize the ability of individuals and groups to think and behave creatively and thus maximize the potential for organizational learning to take place. skunkworks: A group of intrapreneurs who are deliberately separated from the normal operation of an organization to encourage them to devote all their attention to developing new products. social entrepreneur: An individual who pursues initiatives and opportunities and mobilizes resources to address social problems and needs in order to improve society and well-being through creative solutions. nominal group technique: A decision-making technique in which group members write down ideas and solutions, read their suggestions to the whole group, and discuss and then rank the alternatives. nonprogrammed decision making: Nonroutine decision making that occurs in response to unusual, unpredictable opportunities and threats. uncertainty: Unpredictability. 5-3 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship Chapter Summary In this chapter, we examine how managers make decisions and explore how individual, group, and organizational factors affect the quality of the decisions they make. We discuss the nature of managerial decision-making and examine the models of the decision-making process that help reveal its complexities. The main steps of the decision-making process and the biases that may cause managers to make poor decisions are explored. Also, how managers can promote organizational learning and creativity and improve the quality of decision making throughout an organization is explored. Finally, the role of both the entrepreneur and the intrapreneur are examined. LECTURE OUTLINE Management Snapshot (pp. 147-148 of text) Decision Making and Learning at GarageTek Why Are Decision Making and Learning of Utmost Importance for Entrepreneurs and Managers? Highly effective managers can sometimes make bad decisions. Moreover, unexpected changes in the environment can result in good decisions. Decision making has been an ongoing challenge for Marc Shuman, founder and president of GarageTek. Since founding his company 14 years ago, he has recognized the need for decisions and learnt from prior decisions. Garagetek is involved in designing and installing custom garage systems to organize and maximize storage capacities. Shuman decided to franchise the idea to minimize competition. He observed that some of his franchises were having serious problems. With the help of a consulting company, Shuman and his managers set about to figure out the reason for the failure of some of his franchises. He discovered that the struggling franchises either had low levels of investment or were managed by non-owners. Having learnt from this experience, he has improved decision criteria to accept new franchisees and decided to give them more training and support. For Shuman, making good decisions and learning from prior ones are still an ongoing challenge. GarageTek currently has over 60 franchises in the world. 5-4 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship I. The Nature of Managerial Decision Making A. Decision making is the process by which managers respond to opportunities and threats by analyzing the options and making determinations, or decisions about specific organizational goals and courses of action. 1. A good decision results in the selection of appropriate goals and courses of action that increase organizational performance. Bad decisions result in lower performance. 2. Decision making in response to opportunities occurs when managers search for ways to improve organizational performance. Decision-making in response to threats occurs when events adversely affect organizational performance and managers search for ways to increase performance. 3. Decision making is central to being a manager, and whenever managers engage in planning, organizing, leading, and controlling, they are constantly making decisions. 4. Managers are always searching for ways to make better decisions in order to improve organizational performance. B. Programmed and Non-programmed Decision Making 1. Programmed decision-making is a routine, virtually automatic process. These decisions have been made so many times in the past that managers have developed rules or guidelines to be applied when certain situations inevitably occur. 2. Most decision-making that relates to the day-to-day running of an organization is programmed decision making. It occurs when managers have the information they need to create rules that will guide decision-making. 3. Non-programmed decision-making is required for nonroutine decisions. Non-programmed decisions are decisions that are made in response to unusual or novel opportunities and threats. These occur when there are no ready-made decision rules that managers can apply to a situation. 4. To make decisions in the absence of decision rules, managers may rely upon their intuition or they may make reasoned judgments. When using intuition, managers rely upon feelings, beliefs, and hunches that come readily to mind, require little effort and information gathering, and result in on-the-spot decisions. Reasoned judgments are decisions that take time and effort and result from careful information gathering, generation of alternatives, and evaluation of alternatives. 5-5 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship 5. Although “exercising” one’s judgment is a more rational process than “going with” one’s intuition, both processes are often flawed and can result in poor decision making. Thus, the likelihood of error is much greater in non-programmed decision making than in programmed decision making. 6. Sometimes managers have to make rapid decisions and don’t have time to carefully consider the issues involved, while in other cases, they do have the time available to make reasoned judgments. C. The Classical Model 1. The classical model is prescriptive, that is, it specifies how decisions should be made. Managers using this model make a series of simplifying assumptions about the nature of the decision-making process. 2. The model’s premise is that managers have access to all the information they need to make the optimum decision. It also assumes that managers can easily list and rank each alternative from least to most preferred to make the optimum decision. D. The Administrative Model 1. The administrative model explains why decision making is always inherently risky and uncertain. It is based upon three important concepts: bounded rationality, incomplete information, and satisficing. 2. Bounded rationality describes the situation in which the number of alternatives a manager must identify is so great and the amount of information so vast that it is difficult to evaluate. 3. Information is incomplete because in most cases, the full range of decision-making alternatives is unknown and the consequences associated with known alternatives are uncertain. In other words, information is incomplete because of risk and uncertainty, ambiguity, and time constraints. a. Risk is present when managers know the possible outcomes of a particular course of action and can assign probabilities to them. Uncertainty exists when the probabilities of alternative outcomes cannot be determined, and future outcomes are unknown. b. Much of the information managers have at their disposal is ambiguous information, which can be interpreted in multiple and often conflicting ways. 5-6 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship c. Due to time constraints and information costs, managers are unable to search for all possible alternatives and evaluate all the potential consequences. 4. Due to the limitations mentioned above, managers do not attempt to discover every alternative in an attempt to reach the optimum decision. Instead, they search for and choose an acceptable or satisfactory response to problems from a limited sample of all potential alternatives. This strategy is called satisficing. II. Steps in the Decision-Making Process A. Using the work of March and Simon as a basis, researchers developed a step-by-step model of the decision-making process. There are six steps that managers should consciously follow to make a good decision. 1. Recognize the Need for a Decision Some stimuli usually spark the realization that a decision needs to be made. The stimuli may originate from the actions of managers inside an organization or from changes in the external environment. Be it proactive or reactive, it is imperative that managers recognize this need and respond in a timely and appropriate manner. 2. Generate Alternatives A manager must generate a set of feasible alternative courses of action to take in response to the opportunity or threat. Failure to properly generate and consider different alternatives can result in bad decisions. Sometimes managers find it difficult to generate creative, alternative solutions to specific problems. Generating creative alternatives may require that we abandon our existing mid-sets and develop new ones. 3. Assess Alternatives 5-7 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship Once managers have generated a set of alternatives, they must evaluate the advantages and disadvantages of each one. Successful managers use four criteria to evaluate the pros and cons of alternative courses of action. Often a manager must consider these four criteria simultaneously. Some of the worst managerial decisions can be traced to poor assessment of the alternatives. a. Legality: Managers must ensure that a possible course of action is legal. b. Ethicalness: Managers must ensure that a possible course of action is ethical and will not unnecessarily harm any stakeholder group. c. Economic feasibility: Managers must decide whether the alternatives can be accomplished, given the organization’s performance goals. d. Practicality: Managers must decide whether they have the capabilities and resources required to implement the alternative. 4. Choose Among Alternatives The next step is to rank the various alternatives, using the criteria listed above, in order to make a decision. Managers must be sure that all information available is used. Sometimes managers have a tendency to ignore critical information, even when it is available. 5. Implement the Chosen Alternative Once a decision has been made, it must be implemented. Many managers make a decision and then fail to act on it. To ensure that implementation occurs, top managers must assign to middle managers the responsibility for making follow-up decisions, give them sufficient resources required achieve the goal, and hold them accountable for their performance. 6. Learn from Feedback Effective managers always conduct a retrospective analysis in order to learn from past successes or failures. To ensure that they learn from experience, managers should establish a formal procedure that includes the following steps: a. Compare what actually happened to what was expected to happen as a result of the decision. b. Explore why any expectations for the decision were not met. c. Develop guidelines that will help in future decision making 5-8 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship III. Group Decision Making When managers work as a team, their choices of alternatives are less likely to suffer from biases. They are able to draw on the group’s combined skills and accumulated knowledge. Group decision-making allows managers to process more information and correct each other’s errors. Managers included in the decision-making process will most likely cooperate with its implementation. When a group makes a decision, the likelihood of its successful implementation increases. The disadvantages of group decision making include the long time it often takes and the possibility of being undermined by biases. A. The Perils of Groupthink 1. Groupthink is a pattern of faulty and biased decision making that occurs in groups whose members strive for agreement within the group at the expense of accurately assessing information. 2. When managers are subject to groupthink, they collectively embark on a course of action without developing appropriate criteria to evaluate alternatives. Typically, the group rallies around one central manager and becomes blindly committed to that manager’s preferred course of action without evaluating its merits. 3. Pressures for harmony and agreement have the unintended effect of discouraging individuals from raising issues that counter the majority opinion. B. Devil's Advocacy 1. Devil’s advocacy is a technique used to counteract groupthink. It involves a critical analysis of the group’s preferred alternative in order to ascertain its strengths and weaknesses before implementation. One member of the decision-making group plays the role of devil’s advocate by critiquing and challenging the way in which the group evaluated alternatives and selected one alternative over the other. 2. The purpose of devil’s advocacy is to identify all the reasons that might make the preferred alternative unacceptable. C. Diversity among Decision Makers 1. Promoting diversity within decision-making groups improves group decision making by broadening the range of experiences and opinions that the group members can draw from as they generate, assess, and choose among alternatives. 2. Diverse groups are less prone to groupthink because of the differences that already exist among them. 5-9 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship IV. Organizational Learning and Creativity A. The quality of managerial decision making ultimately depends on innovative responses to opportunities and threats. 1. Organizational learning is the process through which managers seek to improve employees’ desire and ability to understand and manage the organization. 2. A learning organization is one in which managers do everything possible to maximize the thinking ability of groups and individuals and thus maximize the potential for organizational learning to take place. 3. At the heart of every learning organization is creativity, the ability of a decision maker to discover original and novel ideas that lead to feasible alternative courses of action. When new and useful ideas are implemented, innovation takes place. B. Creating a Learning Organization: Peter Senge developed five principles for creating a learning organization. 1. Top managers must allow every person in the organization to develop a sense of personal mastery. 2. Organizations need to encourage employees to develop and use complex mental models. 3. Managers must do everything they can to promote group creativity and team learning. 4. Managers must emphasis the importance of building a shared vision. 5. Managers must encourage systems thinking. C. Promoting Individual Creativity: Research indicates that when certain conditions are met, managers are more likely to be creative. 1. Employees must be provided the opportunity and freedom to generate new ideas. 2. The employees have an opportunity to experiment, to take risks, and to make mistakes and learn from them. 3. Employees must not fear that they will be penalized or looked down upon for ideas that at first seem outlandish. 4. Individual creativity can be promoted by providing constructive feedback so that employees will know how they are doing and visibly rewarding creative employees. 5-10 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship D. Promoting Group Creativity 1. Brainstorming is a group problem-solving technique in which managers meet face-to-face to generate and debate a wide variety of alternatives from which to make a decision. This technique is very useful in some situations but at other times can result in a loss of productivity due to production blocking. A brainstorming session is conducted as follows: a. One manager describes the problem in broad outline. b. Group members share their ideas and generate alternative courses of action. c. Group members are not allowed to criticize each alternative until all have been heard. d. Group members are encouraged to be as innovative and radical as possible. Anything goes, and the greater the number of ideas put forth, the better. e. When all alternatives have been generated, the group members debate the pros and cons of each and develop a list of the best alternatives. 2. The Nominal Group Technique The nominal group technique is more structured way of generating alternatives. It avoids production blocking and is especially useful when an issue is controversial. A nominal group technique session is conducted as follows: a. One manager outlines the problem to be addressed and group members write down ideas and solutions. b. Managers read their suggestions to the group. Criticism is not allowed until all the alternatives have been read. c. The alternatives are discussed, and group members can critique to identify its pros and cons. d. Each member ranks all the alternatives, and the highestranking alternative is selected. 3. The Delphi Technique: The Delphi Technique is a written approach to creative problem solving. It works as follows: a. The group leader writers a statement of the problem and a series of questions to which participating managers are to respond. 5-11 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship b. The questionnaire is sent to the managers and departmental experts who are most knowledgeable about the problem. They are asked to generate solutions and mail the questionnaire back to the group leader. c. A team of top managers records and summarizes the responses. The results are then sent back to the participants, with additional questions to be answered before a decision can be made. d. The process is repeated until a consensus is reached and the most suitable course of action is apparent. V. Entrepreneurship and Creativity A. Entrepreneurs are individuals who notice opportunities and decide how to mobilize the resources necessary to produce new and improved goods and services. Thus, entrepreneurs are a very important source of creativity. 1. Social entrepreneurs are individuals who pursue initiatives and opportunities to address social problems and needs in order to improve society and well-being. 2. An intrapreneur is an employee of an existing organization who notices opportunities for either quantum or incremental product improvements and is responsible for managing the product development process. 3. Many intrapreneurs become dissatisfied when their superiors decide neither to support nor to fund their new product ideas and development efforts and, as a result, sometimes decide to leave their employer to start their own organization. B. Entrepreneurship and New Ventures 1. Characteristics of Entrepreneurs: Entrepreneurs are likely to be high on the personality trait of openness to experience. They also are likely to have an internal locus of control and believe that they are responsible for what happens to them. 2. Entrepreneurs are likely to have a high level of self-esteem, a high need for achievement, and a strong desire to perform challenging tasks and meet high personal standards of excellence. 3. Entrepreneurship and Management: One way people become involved in entrepreneurial ventures is to start a business from scratch. When people who start solo ventures succeed, they frequently need to hire other people to help them run the business. 5-12 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship a. Entrepreneurship is noticing the opportunity to satisfy a customer need and deciding how to use the resources to make a product that satisfies the need. b. Some entrepreneurs find it hard to delegate authority. As a result they become overloaded, and the quality of their decision making declines. Others lack the detailed knowledge necessary to establish state-of-the-art information systems and technology or to create the operations management procedures that are critical to increasing organizational efficiency. c. Thus, to succeed, it is necessary to do more than create a new product. An entrepreneur must hire managers who can create an operating system that will let the new venture survive and prosper. C. Intrapreneurship and Organizational Learning : The intensity of competition today has made it increasingly important to promote intrapreneurship to raise the level of innovation and organizational learning. The higher the level of intrapreneurship, the higher will be the level of learning and innovation. The ways to increase intrapreneurship within an organization are: 1. Product Champions: A product champion is a manager who takes “ownership” of a project and provides the leadership and vision that takes a product from the idea stage to the final customer. Product champions become responsible for developing a business plan for the product. If the plan is accepted, the production champion assumes responsibility for product development. 2. Skunkworks: A skunkworks is a group of intrapreneurs who are deliberately separated from the normal operation of an organization. By being isolated, these employees become intensely involved in the project. a. Development time is shortened and the quality of the final product is enhanced. b. The term skunkworks was coined at the Lockheed Corporation, which formed a team of design engineers to develop special aircraft, such as the U2 spy plane. The secrecy of this unit and the speculation about its goals led others to refer to it as “the skunkworks.” 5-13 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship 3. Rewards for Innovation: To encourage managers to bear risk and uncertainty, it is necessary to link performance to rewards. a. Increasingly, companies are rewarding intrapreneurs on the basis of the outcome of the product development process by granting them large bonuses and stock options if their products sell. In addition to money, they often receive promotion to the ranks of top management. b. Organizations must reward intrapreneurs equitably if they wish to prevent them from leaving to become outside entrepreneurs who might form a competitive new venture. 5-14 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship LECTURE ENHANCERS Lecturer Enhancer 5.1 WORLD-CLASS BAD DECISIONS In the Decision Making Hall of Fame, one room should be reserved for truly bad decisions. One of the classics, already mentioned in an earlier chapter, was Hewlett-Packard’s decision not to develop a product created by an employee. The employee, Steve Wozniak then co-founded Apple Computer. Some rejected ideas have involved whole industries. When Alexander Graham Bell invented the telephone in 1876, he had a hard time attracting backers. President Rutherford B. Hayes used a prototype telephone and remarked, “That’s an amazing invention, but who would ever want to use one of them?” Bell approached Western Union Telegraph Company and offered to sell them the patents. Their decision: they had no use for an electrical toy. A young inventor, Chester Carlson, took his idea to twenty corporations, all of whom turned him down. He finally got a small New York company named Haloid Co. to purchase the rights to his electrostatic paper-copying process. Haloid became Xerox Corporation, and Carlson’s process made both Xerox and Carlson very rich. In 1962 four musicians played for executives of Decca Recording Company. One executive later explained that they just didn’t like the group’s sound, noting that guitar groups were on their way out. Four other record companies turned them down. The Decision Making Hall of Fame will have a special place for Decca, who turned down the Beatles. Lecture Enhancer 5.2 TEACHING CREATIVITY TO BUSINESS STUDENTS Jeff Skoll, a vice president of eBay whose net worth is $2.16 billion, says one of the most valuable courses he took at Stanford’s Graduate School of Business was Dr. Michael L. Ray’s “Personal Creativity in Business.” Dr. Ray has been teaching this course for 21 years, and although it is unlike anything else the business school offers, it fills up quickly each quarter. It would be unimaginable in most other business schools, yet it has inspired numerous Stanford graduates to become Internet entrepreneurs. “The course enabled me to step back and look at what I wanted to accomplish in my life.” says Skoll, who received his MBA in 1995 and became eBay’s first president the following year. He is now vice president for strategic planning at the online auction site. Dr. Ray began teaching the course after a trip to India, where he discovered that everyone, even the shopkeepers, seemed motivated by a higher purpose and often starting their workday with prayer. The goal of the course, he says, is to motivate business students to look inside themselves, trust their intuition, and silence the annoying voice that discourages them from taking chances. “This kind of creativity is in all of us but we don’t always see it,” says the professor. “It’s often covered by the fear of judgment and the chattering mind.” 5-15 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship Some of the techniques he uses to unleash the creative powers of students seem out of place in a business school. The course is built around nine assignments, in which students choose a specific strategy for coping with contemporary challenges, such as “destroy judgment, create curiosity,” “live with it,” “do what is easy, effortless, and enjoyable,” or “ask dumb questions.” Each strategy relates to five challenges: purpose and career, time and stress, relationships, balance, and finding true prosperity. Students choose a form of creative expression, such as dance or poetry reading, and to loosen their inhibitions, they may meditate in the dark or create “mood doodles” with crayons in their journals. To deal with stress, they might record their anxieties in journals or limit their fretting to a designated “worry time.” Another one of Dr. Ray’s successful alums is Jim Collins, an educator, business consultant, and author of two best-selling management books, Good to Great and Built to Last: Successful Habits of Visionary Companies. “I almost dropped the course after the first few weeks. It was just too weird,” says Collins. “The last thing I expected when I entered business school was to be sitting on the floor in the dark, listening to a tape of an Indian spiritual leader and chanting ”Om.” In retrospect, however, Collins realizes that the course had a profound impact upon his life. He says it was this creativity class that propelled him into a career as both an entrepreneurship professor and author. What stimulated Dr. Ray, who holds a doctorate in social psychology, to teach a course in creativity to soon-to-be corporate executives and entrepreneurs? Ray says, “People were coming here and getting technologically trained but nowhere did they stop and ask, who am I, at essence, and why am I here? What is the purpose of all of this? People need to take the risk of being vulnerable, and when they do, they are not only accepted, but applauded.” Taken from “Michael Ray: Teaching Entrepreneurs How to Cut Loose,” by Katherine Mangan, published in The Chronicle of Higher Education, October 20, 2000. Lecture Enhancer 5.3 BUREAUCRACY STRANGLES INTRAPRENEURSHIP In the 1980s “intrapreneurship” became a buzzword among managers who wanted to introduce smallbusiness fervor into lumbering corporations. The idea was that the parent company would provide seed money to employees, who would gain the satisfaction of running their own shop while producing products that benefited their corporate sponsor. The ventures did produce some successes. IBM developed its IBM Personal Computer through such a venture. At Xerox Corporation, about half dozen successful companies have been created. Most, though, have fallen flat. Companies like Control Data Corporation and Northwestern Bell Telephone Co. have ended their programs. So did IBM, which says the program was unnecessary after the company decentralized. Of the fourteen ventures Eastman Kodak created, six have been shut down, three have been sold, four have been merged into the company, and only one still operates independently. One of Kodak’s projects was canceled because the company didn’t like the unit’s logo, a Cheshire cat, considering it too frivolous for a serious organization. 5-16 Chapter 05 - Decision Making, Learning, Creativity, and Entrepreneurship The problem, management experts say, is that a go-go small business culture can’t easily be grafted onto a deliberate corporate giant. The practices that make corporations successful—training procedures, personnel policies, and hierarchical management structures—are incompatible with risk-taking entrepreneurs. In addition, employees-turned-entrepreneurs are often ill-prepared for their new roles. Researchers, for example, who have spent their careers in the lab are unfamiliar with the rigors of the marketplace. 5-17
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