Mixers Involving the whole group Inside or Outside 1. Alphabet in Your Pockets ! No supplies needed ! Paper and a pen ! No supplies needed ! Balloons Choose 2-3 guys and 2-3 girls per guy to come up front. Have the guys put on ! 2-3 large sweatshirts the sweatshirts and then have people in the crowd blow up balloons and pass ! Balloons them up to the girls. The girls stuff the sweatshirt of their guy as full as they ! Pins Same as Marshmallow War but good for inside the house. Blow up at least 40 ! Balloons balloons. ! Masking tape Divide into groups of four or five. Everyone in the group should empty their pockets, wallets, pocketbooks, etc. The group should try to have one possession that begins with each letter of the alphabet. The winning group is the one to have objects representing the most number of letters. 2. Back Drawing Break people down into several teams. Have the kids sit on the floor (or in chairs) similar to a train. With the group in single file lines, give the persons on the back of the line an object to draw. That person then is to draw the object you gave them on the back of the person in front of them with their finger. Then the next person does it likewise and so on and so on until the person in front of the line draws on paper what you gave the person on the back of the line. The first team done and draws the best picture wins! 3. Back To Back Divide your group into pairs and have them sit on the floor back to back and link arms. Then tell them to stand up. With a little timing in can be done. Then combine the twos into a foursome and do the same. Keep adding more people to the group until the giant blob can’t stand up. 4. Balloon Feet Smash Have one or two balloons per kid. Tie them to feet and have them stomp each other’s balloons. Separate by colors for a “team” competition (use a strobe light for cool effect). 5. Balloon Sweatshirt A Younglife Classic! can in the given time. Once time is up (use music), count the balloons (one guy at a time) by popping them with pins through the sweatshirt. 6. Balloon War s.prudente 06/06/05 7. Bibbidy Bop Bop Start with everyone sitting in chairs in a large circle. Pick one individual to ! No supplies needed ! No supplies needed ! No supplies needed ! A broom for each team ! A bag of mixed candy stand in center of group. The standing individual points at anyone sitting, and says "Bibbidy Bop Bop". The individual he points at must say "Bop" before he finishes or he loses and becomes the center person. If the center man says anything other than Bibbidy Bop Bop, and the person he points at says Bop, he loses, and moves to center. 8. Biddleybump The Name Game This is a good game to get your kids to know each others' names. Have everyone get in a circle with someone in the middle. Have everyone learn the name of the person on their right and left. The person in the middle points to someone and says "Right" or "Left". The person that was pointed to must say the name of the person on the side indicated before the person in the middle says "Biddleybump". If the person in the middle says "Biddleybump" first, then the person that they pointed to becomes the person in the middle and the former person in the middle takes their place in the circle. If not, the person in the middle picks someone else and continues until he/she wins and is replaced. This game will last as long as you allow it to. Birdie on a Perch Have everyone get a partner. Have them decide who is the birdie and who is A Younglife Classic! the perch. Have all the birdies stand in a circle and all the perches stand in a 9. circle surrounding the birdies. When the music starts, the birdies walk clockwise around the circle and the perches walk counter-clockwise. When the music stops, the birdies must find their perches and sit on them. Usually the perch kneels on one knee, making a perch out of the other leg. The last couple to pair up is out and the object is to be the last couple left. 10. Broom Jump Relay Divide into teams. Team members should stand two across, facing each other. The first couple on each team is given a broom. On "go" the couple must each grab one end of the broom and run back through their team (broom is held just above the floor). Everyone in the line must jump over the broom. When the couple reaches the back of the line they must pass the broom back to the front of the line. This is done by hands only — no throwing. Then the second couple repeats etc. The game is won by the first team to cycle all the way through their team. 11. Candy Match-Up Hand out (one to each) all sorts of mixed up candy. Tell kids not to eat the candy. Have students match theirs to others who have the same and have them introduce each other or tell something about themselves when they get into their groups. s.prudente 06/06/05 12. Circumference ! A cloth measuring tape or string ! 4 like articles of clothing (extra large) ! A bunch of clothespins ! A clothesline ! Crap Have every kid take off a shoe and throw it into the middle of the room. Turn ! No supplies needed out the lights and have a race to get their shoe back. A strobe light can make ! Strobe light is optional Use old camp or club pictures, cut them up into 3 or 4 pieces, mix all the ! Old pictures pictures up and hand them out. They have to put the picture back together. ! Scissors ! Tape Have teams of the same number of people. Tell group to get in a tight circle of smallest circumference and measure. Smallest circumference wins. Use one of those cloth measuring tapes if you can. A long piece of string that you mark off and measure works too 13. Clothes Relay Break the group into 4 teams. Split teams in 2 and have them stand in single A Younglife Classic! file lines, across from one another like this ----- ----- ----- ----- ----- ----- ----- ----- Give each team a similar article of clothing and when the music starts, one person from each team puts the article(s) of clothing on and then runs across the room to the person on their team. That person then puts on the clothes and runs back across to the next person (once a team member has gone, have them sit down near their line). First team to finish wins. 14. Clothespin Relay String a clothesline from one end of the room to the other, shoulder high to the average person. Place clothespins on the line. Teams line up facing the line. The object is to run to the line, remove one clothespin with your teeth (no hands) and bring it back to the team. All team members do the same in relay fashion. 15. Crap Throw Divide the room into four sections by putting tape on the floor. Have a ton of newspaper and toilet paper or whatever else you can find and the object is to get all of the stuff out of your section and into the other team’s section. Set a time limit and the team with the least amount of crap in their section wins! 16. Crazy Shoes it more fun – so can a bunch of dogs and cats you let out right when the lights go off. 17. Cut Up Pictures s.prudente 06/06/05 18. Dog Biscuit Relay ! Clothespins (one per person) repeat the relay two or more times to determine the winning team. Have each ! Dog biscuits team form a straight line with each team member down on all fours (like a ! Dog bowls ! Two or three $1 bills ! Paper with pre-written names Hand out papers with lines to be initialed: five people with birthdays in ! Pre-made sheets February, 10 people to build a 4-3-2-1 pyramid, someone with braces, etc., ! Pens or pencils ! No supplies needed This hilarious rely is great for any size group. If your group is large, divide into teams of five or more players. If your group is small, divide into two teams and dog) facing forward. Give group members each a pinch-type clothespin to put in their mouth so the clothespin can be opened and closed with their teeth. Put bowls with 10 to 12 dog biscuits in each on the floor in front of each team’s line. The first person in each team’s line must take the dog biscuit out of the bowl, one at a time, using the clothespin in his or her mouth. The biscuits are then passed on to the next person and so on down the line. If a biscuit is dropped, the person who dropped it must pick it up with the clothespin. No hands are allowed at any time. Teams must stay in a straight line and remain on hands and knees throughout the relay. The first team to put all its biscuits in the bowl at the end of the line wins. 19. Dollar In The Crowd Mingling game. One or two people have a dollar. Everyone goes around shaking hands. Person with dollar passes off dollar to tenth person he shakes. Keep going...if you get dollar, pass off to tenth person. When music stops, person with dollar keeps it. 20. Famous People Charades Divide club into two teams. Each team write the names of famous people on pieces of paper. You will need a lot of names. A person from team one comes up and pulls a name out of the pile. They can use any description, except the person's name while the team tries to guess. When they get it right, they pull out another name. Time them for 30 seconds and a minute, then it's the other team's turn. 21. Find People ….You need enough pencils and papers for everyone 22. Foot Fencing Everyone pairs off, lock hands, and try to tap the top of one of their partner’s feet with their own feet. In other words, one player tries to stomp on the other player’s foot while their hands are clasped (tapping sounds a bit more humane.) Of course, since players are also trying to avoid having their feet stepped on, they are all hopping around the floor in a frantic dance. When a player has had his foot tapped three times, he is out of the game, and the winning partner challenges another winner. The game continues until only one person is left (or until the music runs out). s.prudente 06/06/05 23. Foot Spelling Break club into groups of 8-10 each. Give each person on each team a pre- ! Pre-made 3x5 cards made letter on 3x5 cards. Have them tape their letter to the bottom of their ! Duct tape Break up into groups of 7 or 8 and make sculptures out of the fruit given to ! Fruit for sculptures your group (can use toothpicks), then meet the people in your groups. Or you ! Toothpicks ! No supplies needed ! No supplies needed ! Pre-determined group “actions” ! Several Hula Hoops ! Some sort of ball or equivalent foot. Make sure each team has a couple of vowels. Give them 2-3 minutes to come up with as many words as they can and then have them spell them out for the group. Make sure you use a fat black pen and bring duct tape. Higher points for longer words. 24. Fruit Sculpture can meet the people first – doesn’t matter. Then throw your fruit at passing cars. 25. Get to Know Ya Students mingle to music and shake hands. When the music stops, leader calls out a question they must ask of whomever they are shaking hands. Use fun and serious questions – and seriously fun questions. 26. Gimme A Smile One person is “it” - start with a leader - That person has to go around the room A Younglife Classic! to different people and say “Honey, if you love me, gimme a smile”. If the person can answer back “Honey, I love you, but I just can’t smile” without smiling, then the person who is “it” has to try it on the next person. If they do smile, then they are “it”. 27. Group Charades Dive the group up and give each group something that they need to act out for the other groups to guess what it is. Use: nasty gas in the room, fire drill, we’re naked, etc. 28. Hula Hoop Stuff Get several Hula Hoops. Divide the room into teams and see who can stuff the most people in their hoop 29. Human Foosball Line up kids with their backs to each other, there should be several rows across the room. At each end, there's a goalie row facing the rest of the group. You can either use chairs or have them sit on the floor. To Play the game...You can use several 'balls'. Use anything from Nerf balls to Balloons with a couple of pennies or a little water in them, You throw the balloon into the 'court' and they try to get it past the goalie on the other side. They may not hold the ball or throw it, they can only hit it. If it goes out of bounds, they should leave it until you get it for them. s.prudente 06/06/05 30. I Wanna Meet! Put the group into a large circle of chairs. Pick one person to be in the middle ! Chairs (one for each person) ! No supplies needed ! No supplies needed ! One bag of small marshmallows per team (10 kids?) ! Large ice blocks ! No supplies needed and remove that person's chair. The person in the middle yells 'I wanna meet...', finishing the sentence with whatever they want '... everyone with red hair... all the girls... everyone who's birthday is in June, etc. Then, everyone who meets that criteria must get up and run to an empty chair at least 5 chairs away from their previous position. The person left without a chair gets to yell 'I wanna meet' next. 31. Indoor Scavenger Hunt Divide group into teams of 6 – have them find random and creative things, using only their team members as resources – for example 4 fruit of the Loom tags, the longest belt chain, the biggest ball of gum, family pictures, a love letter etc. Have each team display their findings. 32. Karate, Gun, Gorilla Pair everybody into couples and stand back to back. On the count of three they turn around and act out either a karate move (demonstrate), a gun move or a gorilla move. Gun kills gorilla, gorilla kills karate, and karate kills gun. Play until there is one person standing. 33. Marshmallow Team Toss Divide into teams of about ten. Each team gets into a circle and appoints one member to be the marshmallow tosser. He or she gets a bag of small marshmallows and stands in the center of the circle. When the signal is given, he or she tosses a marshmallow to each team member in the circle, one at a time, and the team member must catch the marshmallow in his mouth. The tosser cannot toss to the next player until a successful catch is made. The first team to toss all the way around the circle is the winner. 34. Melt that Ice Cube Divide the group into two or three teams. Give a large block of ice to each group. The team has to melt the ice any way they can (i.e. crushing, breaking, friction, body heat etc.). Weigh before and after to determine winner. Prepare for water and frostbite! 35. Michael Jackson, Punk Rocker, Rocky Balboa Great for 80’s Night - Pair everybody into couples and stand back to back. On the count of three they turn around and act out either a Michael Jackson move (demonstrate – moon walk, etc. – avoid the crotch grab), a Punk Rocker move or a Rocky Balboa move. Punk Rocker kills Michael Jackson, Michael Jackson kills Rocky, and Rocky kills Punk Rocker. Play until there is one person standing. s.prudente 06/06/05 ! Chairs for everyone (not totally necessary, but works best that way) Break the group into teams of four kids, and give each team a potato, ! Potatoes toothpicks, and vegetable pieces. The object is for each team to make the ! Veggie pieces funniest, most creative potato person possible. ! Toothpicks 38. Musical Baby Food Play it like hot potato. Pass the baby food around to music...when it stops the ! Jars of baby food A Younglife Classic! person holding it has to take a spoonful. Start with Apple sauce and build to ! Spoon(s) ! Bag of costume items ! Paper plates ! Prepared stickers Before kids arrive, prepare name-tags by writing an easy-to-read number on ! Prepared name tags each one. Also prepare slips of paper with instructions such as "Introduce #4 ! Prepared instructions on slips of paper ! Items for passing (balls, fruit, etc.) 36. Move If All kids sit down. They move over a specified number of seats if they meet certain requirements. If someone is sitting there, they sit on that person’s lap. Move one person to the left if you have red on…etc. After a while, see who has the most people stacked up on them. 37. Mr. Potato Head Sculptures strained veal or some other delicious flavor! 39. Musical Costumes Works best with a smaller group - everyone sits in a circle and a bag of costume stuff is passed around. When the music stops, the person holding the bag has to put on an article of clothing. Once everyone is dressed up, go bowling or something. 40. Musical Paper Plates Have paper plates scattered throughout the room. People must mingle when the music plays. When the music stops everyone must be touching the plate. If they are not, then they are out. Take out more plates every time. 41. Mystery Names As students come into club put a sticker on each person’s back that has the name of someone famous on it (prepare these before club). During the mixer time they have to ask yes/no questions to find out who they are and then find their logical partner. Example — Ben Affleck and Matt Damon; Kermit and Miss Piggy, Batman and Robin; Santa Claus and Mrs. Claus, etc. 42. Name Tag Mixer to #12, "Find out #7’s favorite pizza topping," "Shake hands with #5 and #13," and so on. Don’t use numbers higher than the number of kids expected. It’s better to make instructions for #1 to #10 and have duplicate name- tags for #1, #2, #3, and so on. As kids arrive, give them a name-tag and slip of paper, then send them out to complete their assignment once club starts 43. Neck Passes Same as Toothpick Pass, but kids pass items neck to neck, holding objects under their chin. Objects can include grapefruit, tennis balls, golf balls, etc. s.prudente 06/06/05 44. Newspaper Scavenger Hunt Break kids into 6-8 groups, give each group a paper (different dates) and a ! Newspapers pair of scissors. Give them a story, phrase or picture that they have to find. It’s ! Scissors for each team paper to tape the words to. Have a paper snowball fight afterwards. Always ! Tape Recycle! ! Paper Mount a Polaroid camera on a tripod. This can be a class competition. Explain ! Polaroid camera to them they must try to fit as many people as possible into the view of the ! Tripod ! Pennies Make a bingo sheet with statements about people in each space, Give a card ! Prepared Bingo sheet to each person and have a race to see who can fill their card with people's ! Pencils or pens Have about 4-5 clothes pins per kid in the room and hand them out. Explain ! Lots of clothespins that when the music begins, the object of the game is to get all clothes pins off ! Strobe light (optional) Divide in team from eight to twenty. Give everyone a straw and have them get ! Straws on their knees. Each team designates a sipper at the far end. At signal they ! Coke must join they straws together, form a pipeline and sip coke from a cup. Make ! Towels a race! if you want them to find a phrase, make sure you give them tape and 45. Pack the Polaroid camera just like they were cramming into a phone booth. The winner is team with most in the picture. 46. Penny On The Chin Give each student a penny and have them find a partner. They must hold the penny between their lip and chin without using their hands. Have them stand back to back. On the count of three they turn and face each other. The first one to drop their penny is out and must sit down. The winner then finds a new partner and moves on. Go until someone wins. Find new partners and eliminate to final couple, if there is a tie, both have to sit down. You may want background music starting and stopping each round. 47. People Bingo names matching the descriptions. (i.e. A Husky fan, got a speeding ticket, have been called to the principal's office, been kissed in the last week, etc.) 48. Pin ‘Em of yourself and on to someone else. Turn off lights and on strobes and music, you may want to put girls on one side of room and guys on another (divide it with a volleyball net or something). Explain that when the lights come on, one or two folks should have about 100 pins on them - pull them up and parade the winner. 49. Pipe Line sure you have towels under the straws for leakage control. s.prudente 06/06/05 50. Pittin’ Out ! Nerf balls (or equivalent) Divide the room in half. It might help to put a strip of tape down the middle. ! A bunch of Q Tips Each person gets a straw. Each side gets a bunch of Q-tips. If you can get ! Masking tape Two teams, each with a bunch of balloons. Each team has only one color ! Balloons balloon. Goalie for each team stands opposite his team with a large container. ! Container (small garbage can, hefty bag, etc.) ! No supplies needed ! No supplies needed Divide the group into equal teams (6 to 10 on a team). Give each team a Nerf ball. On "go", each member of the team passes the ball from armpit to armpit without the assistance of hands. If the ball is dropped or touched by a team member’s hand, the team starts over again. The first team to pass the ball successfully to each member and then back is the winner. 51. Q-tip Wars different colors for each team that would be the best, otherwise just visually judge at the end. The task is to get as many of your Q-tips on to the other side in the allotted time. When time is up, see who has the most Q-tips on their side 52. Rainbow Soccer Try to get your balloons to goalie and into container while keeping the other balloons out by popping, etc. Use music to start/stop the game. 53. Savage Women This is a wild game that is easy to play, and lots of fun. All the guys are to get A Younglife Classic! inside a circle and huddle together in any position and lock arms. The girls attempt to pull the boys out of the circle any way they can. The guys try to stay in. The last 2 guys to remain in the circle are the winners. Guys cannot fight the girls.... all they are allowed to do is hang on and try to stay on. 54. Scramble Break into teams and have them: arrange themselves by height, by birthdays, alphabetically by mothers maiden name, build a pyramid, sing a scale, each person signing a note s.prudente 06/06/05 55. Seat Of Your Pants Volleyball This can be an excellent indoor game for large groups in a large room, ! Volleyball net (or equivalent) ! Beach ball (or equivalent) ! No supplies needed ! No supplies needed ! No supplies needed ! No supplies needed ! Pre-written cards especially during rainy weather. Divide the group into two teams. Set up a volleyball net in the room so the top of the net is approximately 5 feet above the floor. Each player is instructed to sit down on his team’s side of the net so that his legs are crossed in front of him. From this position a regular game of volleyball is played with the following changes: 1. Use a "light" beach ball type ball (or a Nerf ball) 2. Use hands and head only (no feet) 3. All serves must be made from center of group, and overhand. 4. Because of limited mobility of each player a larger number of participants is suggested (20-25 per team). 5. All of the other rules of volleyball apply. 56. Simon Says Yes, it’s true, we play this one just like you think; however the key rules are that you must be honest, and you may not talk. You must be good at this one to pull it off. Quickness and creativity go far. 57. Socks-Off Have everyone take their shoes off. Try to get everyone else’s socks off while keeping yours on. 58. Song Races Break group into two single file lines. Give first two kids a word and the first kid A Younglife Classic! to sing a line from a song with that word in it wins. File everyone through. Have another leader keep score 59. Song Races (Variation) Break the group into groups of 6-8. Give a word to the whole group – for example, “Baby”. After a minute or two, the leader then randomly points to groups and they have to sing – in unison – a line from a song with that word in it. Teams cannot pause, repeat songs other teams have used, or sing the line incorrectly. Swift punishment should ensue for teams that violate the rules. Candy for the winners. 60. Songwritin’ Split the room up into groups of 5-6 and give each group five words on a card. They need to make up a song with those words. This works well on theme nights, for example, come up with a western song. s.prudente 06/06/05 61. Speed Pictionary Break group up into teams of 5-6. One person from each team comes to the ! Paper front and gets the word from the leader and goes back and sits with their ! Pencils or pens team. When the leader says “go”, the artists begin drawing until someone ! Pre-determined words to be drawn ! Volleyball net (or equivalent) ! Strobe light ! No supplies needed ! Tennis balls Have teams line up and pass a roll of TP over one person’s head and under ! Toilet paper the next person, unrolling as they go. First team to unroll their entire roll wins a ! Chocolate prize figures out what is being drawn. Once someone gets it - that round is over and each team sends up a new person to get the next word. Keep track of which teams get the most points. Make sure you bring paper and pencils. * A variation includes taping the pen to a body part (elbow, knee, etc..) to make it harder. 62. Strobe Light Volleyball Stretch a string across the room with a sheet over it to serve as a net. Blow up a couple balloons or some surgical gloves, kill the lights, turn on the strobe and play volleyball. Have a couple leaders keep score. You can buy strobes at Radio Shack. 63. Tangle Break the group into 10-12. Have the teams stand in circles, facing in. Each A Younglife Classic! team member reaches across and grabs random hands across from them. The idea is to then untangle the team without letting go of hands. 64. Tennis Ball Relay Divide into teams and place a tennis ball between the knees of the first person. Have them run across the room and give it to the next person 65. Toilet Paper Relay Baby Ruth or some chocolate pudding. 66. Toothpick Passes Line kids up in 2-3 single file lines, boy/girl/boy/girl. Have them place ! Toothpicks A Younglife Classic! toothpicks in their mouths and pass any number of objects down the line. ! Items to be passed ! Tootsie rolls or bubblegum Objects could include Life Savers, marshmallows, SPAM (smells great), etc.. Make sure that nobody gets poked in the eye! Keep it mellow! 67. Tootsie Roll (or Bubblegum) Sculptures Break the group into teams of 5 or so. Each team member chews up 3-4 tootsie rolls and then spits them onto one paper plate. Each team then sculpts their own masterpiece. A member from each team presents their sculpture. Use the applause meter to determine the winner. Colored tootsie rolls (flavor rolls - mmmm) make it interesting. Can also use bubble gum. s.prudente 06/06/05 68. Top 40 Name that Tune This is a fun guessing game that can be used as a mixer. Divide the room up ! Pre-taped songs into teams. Tape-record bits and pieces of some of the top 40 hits of the ! Game buzzer (Taboo buzzer works great) ! Pre-determined list of topics ! Random kitchen utensils or garage tools ! No supplies needed ! Valentine hearts month, week, or whatever onto a cassette. You can usually accomplish this by recording them right off of the radio. Edit it so that only a second or two of each song can be heard. Have the teams line up single-file with kids going head-to-head. Play the snippit and use a “Taboo” game buzzer for them to “buzz in” when they know it. 69. Topics Get all the kids in a big circle. One person is it in the middle. The person who is it stands in front of someone in the circle and gives them a topic (US city, fish, automobile, movie star, etc..). Once the topic is given, the person who is it counts to ten as fast as they can. If they can get to 10 before the person in the circle can say an example of the topic given, then the person in the circle is it. It is a good idea to create a list of topics beforehand that the person who is it has to choose from. 70. Toy Commercials Break group up into teams of 5-6. Give each group a kitchen utensil or garage tool. Give them 5-10 minutes to come up with a TV commercial that promotes their object as a children’s toy. 71. Two Truths and a Lie Break the group into teams of 5 or so. Each team member comes up with two truths about themselves (that are somewhat unbelievable) and one lie (that is somewhat believable). Each team picks their best representative to share with the group. This one is great because it encourages kids to talk about themselves and it encourages them to lie. 72. Valentine Hearts Poems Pass out valentine conversational hearts (Be Mine, Stay True, etc.) to everyone, then split up into groups and have each group come up with a poem using what it says on their hearts. Have them stick them to big paper hearts if you want – or not – it’s really up to you! s.prudente 06/06/05 73. Wet Diaper Challenge Before club, place four buckets full of water at one end of the room and four ! Disposable diapers empty buckets at the other end. Have kids form four equal groups, and give ! Water buckets one large disposable diaper to each group. Always have one member from ! Dry-off towels ! Work gloves (the heavier the better) inside the shopping bags, and each team is given a pair of work gloves. The ! Plastic shopping bags idea is to put on the gloves, run down to the bag, pull out a piece of gum, ! Stick gum ! No supplies needed ! Baseball bats (or sticks the same length) each group wait at the opposite end of the room by his or her group’s empty bucket (they are the “next” person in line). At the signal, the first person in each line must soak a diaper with water, then transport the diaper on his or her head, to the empty bucket at the other side of the room. Once they’ve reached the empty-bucket they squeeze the water from the diaper into the bucket-using only their head and the head of the next contestant. When the diaper is empty, the “next” team member runs back to his or her line, and then the process repeats itself. Instruct groups to keep playing until time is up. Measure how much water each group got into the originally empty bucket. 74. Work Gloves and Chewing Gum Relay This is a relay for two or more teams using sticks of chewing gum, work gloves, and shopping bags. Individual sticks of gum (wrapped) are placed unwrap it and chew it (with the gloves on), run back, and then pass the gloves to the next person. The team that finishes first is the winner. 75. Your Number Is Up Instruct your whole group to walk randomly around the room. About every ten seconds or so, call out a number. Everyone in the game must immediately form a group hug made up of the number of people that you called. This sometimes leaves some people unable to form a group because they don’t have enough people — they are out of the game. Repeat until you only have two people left and declare them the winners. Outside Only 76. Bat-Round Relay Divide your group into teams. Each team gets a baseball bat that is placed on A Younglife Classic! one end of the playing area, with the team lined up at the other end. The object of this relay is for each team member to run to the bat, put his forehead on the bat (in a vertical position) and run around the bat ten times while in that position. He then returns to the team, usually so dizzy that getting back to the team is a difficult and fun to watch experience. s.prudente 06/06/05 ! A small item for each team This is a relay in which a girl, (or girls) ride on a blanket while being pulled ! A blanket around a goal. Other team members (preferably boys) line up behind the ! Some sort of marker for a goal ! A finish line (tape works) ! No supplies needed Separate the club into big lines and see which one can pass a bag of flour ! Flour bags overhead to the back of the line and then back up front the fastest (cut some ! Clean up (no water) ! Big ball of some sort 77. Bigger and Better Break up the group into teams of 6-8, making sure a leader is with each A Younglife Classic! group. Give each team a lightbulb and send them out into the neighborhood to trade for something “bigger and better” than the lightbulb. Give the teams a timeline, like 1/2 hour to get back to club and then you present your treasures to the rest of the group. Works best in the spring when it’s light outside. Be prepared to deal with whatever you acquire (chairs, refrigerators, etc..) 78. Blanket Ride Relay starting line. The girl rider is positioned on the blanket (sitting cross-legged) holding on tightly, and the first boy in line grabs the blanket assumes a pulling position. On signal, the boy begins running while pulling the blanket all the way around a marker at the far end, then back to starting point where the next boy in line takes over. The blanket must be pulled completely over the line before the next boy may pull. The first team to complete all rounds wins. Obviously this game works best on a slick floor or on short grass. 79. Buttwhacks All kids bend over and grab their ankles. When the music starts, everyone tries to bump everyone else so that they let go of their ankles or fall over. The last one bending wins. Works best outdoors. 1-2 leaders should help control the mayhem. 80. Flour Bag Pass small holes in the bag first). This Mixer is extremely messy so make sure the entire club is outdoors. 81. Magic Feet Kids lay on the floor on their backs, side-by-side, squeezed to each other an in front of each other meeting at the feet. They are to form a single file line, sideby-side and in front of each other with their feet in the air meeting at the bottoms. At the beginning of the line, give them a big ball to pass down the line by using only their feet. (Have the feet work similar to that of a "gutter" allowing the ball to move down the line.) Have them practice moving the ball to the end of the line back to the beginning of the line. Try it in teams to see who can pass the ball the quickest from the beginning to the end of the line. s.prudente 06/06/05 82. Marshmallow War ! Lots of large marshmallows ! Bacon ! No supplies needed Get four groups into 4 lines with one bucket of water on each end – like this: ! 8 buckets 0 ------------------------------ 0 ! Small paper cups (maybe only 2-3 per team) Do this one outside. Break the group into two teams and create a line separating the yard down the middle. It is best if there is a 10-20 foot “noman’s land between sides so people aren’t too close to one another. Give each team an equal amount of Large JetPuff marshmallows (3-4 bags). As soon as the music starts, they start chuckin’ marshmallows. When the music stops, they are supposed to stop throwing (yeah right) and the team with the most mallows on their side loses. Can also be done with newspapers or glass bottles. 83. Steal the Bacon This is just a remake of the elementary school classic. Split your group up into two equal teams. Line the two teams 40-50 feet apart. Place an unwrapped package of bacon between them. Assign each team member a number. Call out the random numbers and a student from each team will try to steal the bacon and take it back to their team. If they make it back successfully, they earn a point. If they are tagged, the bacon is returned to the center. 84. Ultimate Tag This game is like regular tag only everyone is 'it'. Everyone runs around trying to tag everyone else. When you're tagged, you sit down. The object is to be the last person left standing. 85. Water Pass 0 ------------------------------ 0 0 ------------------------------ 0 0 ------------------------------ 0 Have small cups used to pass down the water to the opposite end of the line and fill up the empty bucket. The first line done wins. s.prudente 06/06/05
© Copyright 2026 Paperzz