Golden Research Thoughts Impact Factor : 2.2052(UIF) Volume-3 | Issue-11 | May-2014 TO STUDY THE EFFECTS OF BRAINSTORMING INSTRUCTIONAL STRATEGIES AND SIMULATION GAMES ON SECONDARY SCHOOL STUDENTS ‘ACHIEVEMENT IN SOCIAL STUDIES Bindu A Keshwan Assistant Professor, Department of Education St. Aloysius College (Autonomous) Jabalpur (M.P.) Student interaction is an important part of developing the cognitive skills involved in generating ideas, and found brainstorming was an effective way of achieving this. Results from this study showed that students who were trained in brainstorming techniques were more efficient at generating and organizing ideas than students in a control group”. Brainstorming and Simulation games can play a significant role to improve student’s content understanding, thematic integration with real life while teaching social studies and enhancing the confidence and communication skills among students. It is largely due to the fact that brainstorming and simulation games not only stimulates student’s attention but also interests them to participate in the class in ana interactive and fun-active manner. This study was carried out to examine the effects of Brainstorming Techniques and Simulation Games on secondary school students’ achievement in Social Studies. Key words: Simulation games, brainstorming instructional strategies, students’ achievement, Social Studies. Social studies make the best attempt at answering 'what makes us humans', and this subject includes a breadth of disciplines covering various aspects of living. The inclusion of social studies in education helps students grow up into informed citizens. Knowledge of the socio-political and economic conditions of their country and the world, and the knowledge of one's rights and duties as an individual in society, helps students become responsible citizens. Through social studies, they gain knowledge of human behavior and cultural differences that separate individuals from one another. They develop increased levels of Volume-3 | Issue-11 | May-2014 Page 1 Golden Research Thoughts Impact Factor : 2.2052(UIF) Volume-3 | Issue-11 | May-2014 acceptance for differences between people, be they social, economic or lifestyle-related. Social studies aim at creating educated individuals who can be responsible citizens of their nation. Teaching children social studies increases the possibility of their becoming more aware, more responsible as human beings. Teaching them social studies increases chances that they will adhere to ethical and moral values in life. The study of social sciences is necessary, if we want a brighter future for our society. The vital task of preparing students to become citizens in a democracy is complex. The social studies disciplines are diverse, encompassing an expansive range of potential content. This content engages students in a comprehensive process of confronting multiple dilemmas, and encourages students to speculate, think critically, and make personal and civic decisions based on information from multiple perspectives. A powerful and rigorous social studies curriculum provides strategies and activities that engage students with significant ideas, and encourages them to connect what they are learning to their prior knowledge and to current issues, to think critically and creatively about what they are learning, and to apply that learning to authentic situations. Teaching social studies powerfully and authentically begins with a deep knowledge and understanding of the subject and its unique goals. Social studies programs prepare students to identify, understand, and work to solve the challenges facing our diverse nation in an increasingly interdependent world. Education for citizenship should help students acquire and learn to use the skills, knowledge, and attitudes that will prepare them to be competent and responsible citizens throughout their lives. Competent and responsible citizens are informed and thoughtful, participate in their communities, are involved politically, and exhibit moral and civic virtues. Social Studies is one of the compulsory subjects studied in junior secondary schools. Social studies is a discipline that can be used in solving problems of relationship and interaction in man’s dynamic environment. Social Studies must be centered on innovative methods that aim at seeking the truth which include problem detecting, problem solving, learning by experimenting and discovery learning. Of great concern to the investigators is that most Social Studies teachers still rely mostly on the lecture method for imparting information. In the lecture method, the teacher simply becomes the expositor and drill master while the learner remains the listener and a storehouse of facts that can be retrieved when a student hears his name called by the teacher. Findings revealed that simulation games and brainstorming have been of tremendous effect (Wood, Garry ,Army Jones Adeniran (1994), Johll (2004), Valacich, Jung and Lorry(2006) and Hill Dodo(2012). Bill & Tamer (2009) state that simulation games are popular techniques used by many educational developers and technologists in subject areas such as Business, Management, Statistics, International Relations, Health Studies, Social Sciences and Science Education. Mange (2008) cites three basic rational methods for designing and developing simulation games. They are cognitive, motivational and attitudinal. In the cognitive dimension, he highlights its benefits which include: gains in factual learning, improved decision making skills and better understanding of general principles. In the attitudinal dimension, the benefits include: more positive attitude towards the subject matter and the teacher. Also, in the motivational dimension, the benefits include: increased level of interest in learning and increased enthusiasm towards learning. The purpose of simulation game is not for winning but for developing the spirit of the game, that is the spirit of tolerance, planning and give and take. There is now a growing variety of board games which cover a Volume-3 | Issue-11 | May-2014 Page 2 Golden Research Thoughts Impact Factor : 2.2052(UIF) Volume-3 | Issue-11 | May-2014 large spectrum of the Social Studies curriculum. Some of them deal with military and political conflicts. Other games deal with economic realities such as career patterns, life in the rural areas, and election. The use of simulation games in teaching-learning situation is due to the fact that simulation games provide fascinating challenges to learners and add interest, activity and novelty to the lesson (Ethopio 2010). The use of games should help students to achieve better in Social Studies considering its attributes and the nature of Social Studies. Grace (1976) refers to the technique as a teaching technique which emphasizes participation, dialogue and two-way communication. He states further that it is the one in which the instructor and a group of students consider a topic, issue or problem and exchange information, experiences, ideas, opinions, reactions, and conclusions with one another. Tammen(1999), James & Bhutan (1988) encourage the use of brainstorming technique by the teacher to ensure that some misconceived ideas are re-arranged. According to Johan (1999) brainstorming technique involves the asking of carefully framed questions aimed at teaching students to find out facts for themselves and do critical thinking. The major purpose of brainstorming as a teaching strategy is to foster and enhance communication skill, help to promote thinking and decision-making. Available research evidence also supports the general effectiveness of brainstorming techniques compared with the traditional lecture method. Brainstorming elicits higher levels of reflective thinking and creative problem solving, including synthesis, application and evaluation. There is also evidence that information learned through active discussion is generally retained better than material learned through lecture. Moreover, students often prefer to participate in discussion rather than to be passive learners in a lecture (Lolly Kapel 1988). Hypotheses There is no significant effect of the treatment on students’ achievement in Social Studies. Methodology The study adopted a quasi-experimental design comprising three groups made up of two experimental groups and one control. One of the two experimental groups was exposed to simulation games, while the other was exposed to brainstorming. The control group was exposed to teacher exposition. . In all, 240 students constituted the sample for the study. Four instruments comprising one objective test and three instructional guides were used for the study. The first instrument titled “Social Studies Achievement Test” (SSAT) consists of 50 multiple choice Items. The second instrument titled “Operational Guide for Simulation Games” (OGSG) is an instructional guide on the use of simulation games. It consists of rules of the simulation games, steps to be followed, scoring pattern and the instructional strategies involved. The third instrument titled “Operational Guide on Brainstorming” (OGB) is also an instructional guide on the use of brainstorming. It consists of procedures involved in promoting learning among the students in the classroom setting with the prime purpose of enhancing higher order thinking and learning among students. SSAT was administered on the respondents as pre-test and post-test.. Data were analysed using mean, standard deviation and Analysis of Covariance (ANCOVA) statistical tools. Results and Findings The data in table shows the brief summary of the variables of interest and the interrelationship among them and the level of significance of the identified variables. Summary of Achievement in Social Studies based on Treatment Groups Volume-3 | Issue-11 | May-2014 Page 3 Golden Research Thoughts Impact Factor : 2.2052(UIF) Volume-3 | Issue-11 | May-2014 S.No 1 2 3 Groups N0 Simulation 80 games Brainstorming 80 Control 80 PreTest Mean 16.60 13.80 13.60 Mean Gain Achievement SD 6.754 Post test Mean SD 26.60 11.607 4.780 1.365 23.80 14.11 10.0 0.5 6.628 2.429 10.0 The pre-test and post-test scores are presented in table shows that the mean scores in the pre-test and post-test in simulation games are a little higher than those of brainstorming, though both have the same mean gain achievement. Also, the mean scores in the pre-test and post-test in brainstorming are a bit higher than those in the control. In other words, the simulation games group has the highest mean scores of 26.60 followed by brainstorming with 23.80 while the control group has 14.11 in post-test. Discussion of Findings Based on the findings of the above results, students exposed to simulation games and brainstorming instructional strategies performed better than those in the control group. This result confirms previous studies that have been carried out on the effectiveness of simulation games.. On the aspect of brainstorming instructional strategy, previous studies have equally indicated that students exposed to brainstorming learning strategy perform better than those exposed to conventional teaching strategy also; Charles (2009) indicates that students with high ability exposed to brainstorming are better achievers in Social Studies than the low ability students. Conclusion The study has shown that students exposed to simulation games instructional strategy and brainstorming instructional strategy performed significantly better in their achievement in Social Studies than those students exposed to conventional method of instruction. brainstorming instructional strategies will go a long way in helping students to strive harder and improve significantly in Social Studies. Recommendations Workshops and seminars should be organized from time to time for teachers in secondary schools so as to keep them abreast of modern teaching strategies such as simulation games and brainstorming instructional strategies. References 1. Anandan, Dr.K. (2010), Instructional Technology in Teacher Education, New Delhi, India, APH Publishing Corporation, Pg.no. 33-35. 2. A-otaibi, W.(2002). The Effectiveness of Brainstorming strategy in developing creative thinking ability and achievement in science among first intermediate student in Riyadh city. Master Thesis, Education faculty of girls. KSA. 3. Bani Hamad, F. (2006). The effect of brainstorming strategy in Graduate studies students. Master Thesis, Amman Arabic University. Jordan. 4. Best, J.W. and Kahn, J.V. (2007), Developmental Psychology, Hyderabad, India, Neel Kamal Publications Pvt. Ltd., Pg.no. 12-15. Volume-3 | Issue-11 | May-2014 Page 4 Golden Research Thoughts Impact Factor : 2.2052(UIF) Volume-3 | Issue-11 | May-2014 5. Clegg, B. and Birch, P. (2010), Instant Creativity : Simple Techniques to Ignite Innovation and Problem Solving, London, Kegan Paul, Pg.no. 21-32. 6. Collado, G.A. Effects of Brainstorming Criteria- cued on Creativity with words .( Doctoral Dissertation , University of San Francisco Dissertation Abstract’s International 52(12) 4201 A). 7. Gentry, M and Neu. T (1998). Project high hopes sammer institute curriculum for developing talent in students with special needs. Roper Review, 20(4), 291-295. 8. Honig, A (2001). How Promote Creative Thinking. Early Childhood Today, 15(5), 34-41. 9. Richard, S. Angle, M. and Ann, T (1999). Increasing Parent Involvement during case conference: A creative problem solving approach. contemporary Education, 70(3), 1730. 10. Siddiqui, M.H. (2008), Techniques of Teaching Strategies, New Delhi, India, A.P.H., Publishing Corporation, Pg.no. 9-12. 11. Singh, Dr. Y.K. (2011), Research Methodology – Data Presentation, New Delhi, India, A.P.H. Publishing Corporation, Pg.no. 144-146 Volume-3 | Issue-11 | May-2014 Page 5
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