Physical Acoustics Hearing, auditory perception, or audition is the ability to perceive sound by detecting vibrations, changes in the pressure of the surrounding medium through time, through an organ such as the ear. Hearing is the result of a complex interaction of physics, physiology, perception and cognition. Sinusoids The Basic Sound Reading: Yost Ch. 2 Definitions of Sound “If a tree falls in the woods, and no one’s around to hear it, does it make a sound?” In physics, sound is a vibration that propagates as a mechanical wave of pressure and displacement, through a medium such as air or water. Any object that can vibrate can give rise to sound. To vibrate, an object must have inertia and elasticity (in practice, all do). • Inertia: expresses the fact that force must be applied to displace an object. • Elasticity: opposing force that returns object back towards its starting point. In physiology and psychology, sound is the reception of mechanical waves and their perception by the brain. Thus, “sound” is anything that we hear (audible). Vibrations Vibration is the movement of an object from one point in space to another point and usually back again to or through the first point. • Regular vibrations – yield a subjective quality of “tonality” or “pitch”. – Pure tone: sinusoidal wave at a single frequency (fixed period). – Complex tones: multiple frequencies, may vary in time. • Irregular – subjective quality of “dissonance”. • Random – “noisy” Tone: 1000 Hz Tone: 440 Hz Harmonic complex (200, 400, 600 Hz) Field cricket Whistle White noise Pink noise Simple Harmonic Motion 1 An object needs inertia (mass) and elasticity (spring-like quality) to vibrate. In a simple mass-spring model, if the mass is displaced a distance x from its resting position, which requires an inertial force equal to mass times acceleration (Newton’s 2nd law of motion): F = m ∙ a (= m ∙ d2x/dt2) then an equal and opposite restoring elastic force proportional to the displacement is exerted by the spring (where s is the spring constant or stiffness): x F=-s.x When the mass is released, it will move back towards its resting position, continue past it to –x because the mass has momentum, and then attempt to return to its resting position again; it will oscillate. -x Simple Harmonic Motion 2 For one-dimensional simple harmonic motion, where the equation of motion is given by: m ∙ d2x/dt2 = - s ∙ x general solutions are of the form: x(t) = A sin(2πft + θ) where A is the maximum displacement from the resting position, f is the frequency of vibration (equal to √s/m), and θ is the starting phase. Thus, the general motion for a simple, regularly vibrating object is sinusoidal in nature. Properties of Sine Waves A sinusoid describes a smoothly varying relationship between object displacement and time. Three variables determine a sinusoid: Amplitude: the magnitude of displacement, i.e., how far the object moves from rest. Frequency: rate at which the vibration goes through one full cycle of motion (in cycles/sec. or Hertz, Hz). Period is the time it takes to complete one full cycle. Pr = 1/f, or f = 1/Pr Phase: Starting point in the displacement cycle at which vibration begins (degrees of angle). Unit circle with radius = A Fourier Analysis • Joseph Fourier (1768 - 1830) showed that all (periodic) vibrations could be resolved into a weighted sum of a series of sinusoidal vibrations (called a Fourier series). • Each frequency of the series is called a Fourier component. • The inner ear decomposes sound in a manner analogous (but not identical) to Fourier analysis. Psychological Correlates of Sinusoids Amplitude (A): Generally related to loudness. Frequency (f): Typically related to the subjective quality of pitch. Phase (θ): Only detectable under certain conditions: • A phase difference at the two ears is perceived as a sound laterally displaced from the midline of the head. • Phase changes in spectral components of complex sounds can be perceived (with difficulty). Loudness increases Loudness decreases Pitch decreases Pitch increases Frequency Frequency of a sinusoid is the number of cycles it completes per second. Inversely related to the period of vibration (duration of one cycle): f = 1 / Pr 0 5 10 15 Time-ms 20 200 Hz simple vibration 200 Hz complex vibration (200+400+600 Hz sinusoids) Phase Sine wave (θ = 0°) Defined in angular degrees: one cycle of sinusoidal vibration rotates through 360° (2π radians). Starting phase called the phase angle, expressed relative to the zero degree condition. Sine wave (θ = 90°) = Cosine wave Sine wave (θ = 180°) Relative Phase Sometimes, two sinusoids are said to be out of phase with each other. If the two sinusoids have the same frequency and are out of phase, then they must have different starting phases. In such a case, one sinusoid leads (i.e., reaches its peak first) and the other lags, and the phase difference is constant with time. If the two sinusoids have different frequencies, then the phase difference will change with time. The starting phase difference is figured at time 0, the instantaneous phase refers to the phase difference figured at any other time. Amplitude Displacement of sine wave varies with time [x(t) instantaneous amplitude]. How do we specify amplitude, if it’s not stationary? Non-time dependent amplitude measures for sinusoids include: Peak amplitude = maximum positive displacement (A) of the sine wave. Peak-to-peak amplitude = total displacement from max. positive to max. negative peaks (2A). RMS Amplitude For non-sinusoidal sounds (e.g. noise), peak or peak-to-peak measures are inadequate. Gaussian Random Noise Take an average over some time period? But the instantaneous amplitude of the waveform would average to zero. Squaring the instantaneous displacement amplitude makes all negative values positive. Square root of the mean (of) squared amplitude values is called the root mean squared (rms) amplitude of the signal. • RMS amplitude is computed over (at minimum) one cycle (Pr = T) with the following equation: Arms = √1/T ∫0T x2(t)dt • For sinusoids, rms amplitude is ~70% of peak amplitude (0.707Apeak). Probability Damped Oscillations No vibration occurs in the absence of resistive forces, i.e. friction. Friction attenuates amplitude of oscillation, so that over time, oscillation dies out unless it is reinforced by adding energy. Rate of damping is such that ratio of successive peaks is constant. Damping rate varies because resistive forces depend on the nature of the vibrating material: pure materials (e.g. crystal glass) tend to dampen more slowly than complex materials (e.g., wooden desk) Rate of damping: In this example, each peak is ½ that of previous peak (i.e., A declines in powers of 2 over time) Summary • Objects have inertia and elasticity, therefore can vibrate and (possibly) produce audible sound. • Sound waveforms can be regular (simple or complex), irregular, or random (indeterminate). • Vibration waveform described by three parameters: Amplitude, frequency, and starting phase. • All vibrations can be resolved as a weighted sum of sinusoids (“Fourier series”) • Amplitude of free vibration declines over time at a constant ratio due to friction, and the rate of decline is different for different materials.
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