S EAS ON 3 By Will Hungerford Reaper Team War has once again swept across western Immoren, more fierce and bloody than ever before. As the atrocities of war continue to escalate, the people look to their kings, queens, and emperors for guidance. You are one of those mighty leaders, and you stand at a crossroads. What do you believe in? How will you lead your forces to victory? Achievement 1: Elitist Are you a Sower of war? Perhaps your agenda is more righteous and honorable than any others. Perhaps you are willing to go to any length and put into motion any plot to ensure your people take their rightful place as the conquerors of Immoren. Are you a Reaper of war? While others play their complex and deadly chess game, wasting the lives of thousands of their own soldiers and citizens, you prepare to reap the vast spoils left behind by their folly. You are not some petty opportunistic cutthroat; instead you will see your people rise to glory through the failure of your enemies. Choose your side, and prepare to slay any who stand in your way. During this season of Crossroads of Courage, the conflict takes place in and around the Widower’s Wood. No place, not even the untamed wilderness, is safe from the ravages of war. Gone are the familiar “luxuries” of civilized warfare; there are no warm trenches to rest weary bones, only the bitter ruthlessness of the wild. Achievements The following Achievements are available to each team for this season. A player can score each Achievement only once per week. Remember, before each league season begins a player must choose to either be a Reaper or a Sower for the entire season. While a player can freely change army lists and even Factions between games, he cannot change which team he belongs to until the next season begins. CROSSROADS OF COURAGE | SEASON 3 • Paint at least three medium-based models and play at least one game with them. These models can be assembled and primed ahead of time but must begin the week completely unpainted. Achievement 2: Heaven-Sent • Throw a single enemy model three or more times in a single turn. Achievement 3: Forever Alone • Win the “Lost in the Woods” scenario without deploying any Lost models/units. Achievement 4: Harsh Reality • Build a terrain piece for the Widower’s Wood Battlefield. Sower Team Achievement 1: Bigger Is Better • Paint at least one large-based model and play at least one game with it. This model can be assembled and primed ahead of time but must begin the week completely unpainted. Achievement 2: Hell-Bent • Slam a single enemy model three or more times in a single turn. Achievement 3: Strange Days • Win the “Going, Going . . .” scenario by destroying or removing from play the enemy warcaster or warlock while that model is completely within a Strange Crows AOE. Achievement 4: Unreal • Build a terrain piece for the Mind’s Eye Battlefield. PRIVATEERPRESS.COM 1 Coin of Fate Players who participated in Crossroads of Courage Season 2 received “The Dreamer” Coin of Fate as a prize for finishing that season. In Season 3 league games, a player with “The Dreamer” Coin can attempt to unleash its power to swing the Scales of Fate in his favor. Once per game at the start of one of his turns, a player can use his Coin to swing the Scales of Fate. Some scenarios allow a player to use the Coin of Fate in other ways. In these cases, a player can use these scenario-specific Coin rules before and after he uses the Coin to try to swing the Scales of Fate. However, if a scenario rule states that a player cannot use their Coin for a specific amount of time (for example, for two rounds), the player cannot flip the Coin to swing the Scales of Fate for that duration. To attempt to swing the Scales of Fate, a player declares his intent at the start of his turn and flips his coin, calling either heads or tails. Heads refers to the side of the coin displaying “The Dreamer,” and tails refers to the side of the coin displaying “The Raven.” The result of the coin flip has an effect as described below, based on which team the player represents and whether the coin flip result was in his favor or not. The Crossroads & the Holden the Runaway Card The link for this season’s Crossroads survey can be found at privateerpress.com/organized-play/leagues/crossroads-of-courage. Once per league week a player can visit the Crossroads for this season and answer a brief series of questions. Depending on the answers, the player will receive one of two results: Courage or Cowardice. If a player’s result is Courage, for that league week he can include Holden the Runaway (Courage) in any of his army lists. Similarly, if a player’s result is Cowardice, for that league week he can include Holden the Runaway (Coward) in any of his army lists. Players who participated in Crossroads of Courage Season 1 or Season 2 can also opt to use their older iterations of Holden (Holden the Last and Private Holden) instead of Holden the Runaway, though they must still complete the Crossroads survey to determine which Courage or Coward version of Holden they are allowed to use for any given week. Reaper Team Coin in your Favor • Choose an enemy non-warcaster, non-warlock model/unit within 8˝ of a friendly warcaster or warlock. That model/ unit becomes stationary for one round. Coin not in your Favor • All friendly warcasters and warlocks become stationary for one round. Sower Team Coin in your Favor • Immediately score 1 control point. If you are playing a scenario that does not use control points, all friendly warcasters and warlocks heal 3d6 damage points instead. Coin not in your Favor • Your opponent immediately scores 2 control points. If you are playing a scenario that does not use control points, all friendly warcasters and warlocks suffer 3d6 damage points instead. This damage cannot be transferred, reduced, or prevented. ® Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. CROSSROADS OF COURAGE | SEASON 3 PRIVATEERPRESS.COM 2 SCENARIO 1: TRAIN WRECK Summary: A few well-placed explosives have derailed a train car containing valuable military equipment. Unfortunately for the raiding party, a military escort was aboard another train following closely behind, and they are not pleased with the ambush. Both sides will do whatever it takes to secure the goods within the derailed car, even if it requires dragging the container through the mud by the sheer might of their battlegroups! In this scenario, the Reaper player is the Attacker and the Sower player is the Defender. If both players belong to the same team, randomly determine which player is the Attacker and which is the Defender. Before the game begins, place a 6˝ × 12˝ obstruction centered horizontally in the middle of the table. This obstruction represents the Wreckage. If the venue does not have a physical terrain piece large enough, we recommend using a 6˝ × 12˝ zone template to represent the obstruction. Additionally, if Battlefield terrain rules are not being used, place six to eight pieces of terrain on the table. No terrain feature can be placed within 3˝ of another terrain feature, with the exception of trench templates. Both players have standard deployment zones. Alternatively, this scenario can be played on a 30˝ × 30˝ table using the Rumble rules found in the Crossroads of Courage core rules document. Special Rules The Attacker is attempting to loot the train car wreckage, while the Defender is attempting to protect the valuables within. Both sides are willing to do whatever it takes to achieve their goal, including dragging the train car across the battlefield! At the start of each player’s turn, if the active player has more models within 2˝ of the Wreckage than his opponent, he can move the Wreckage d3˝ directly toward his table edge. All models, including huge-based models, are displaced by the Wreckage using the rules of least disturbance. If the Wreckage contacts any other terrain, remove that terrain from the table. Starting on the Defender’s second turn, at the end of each turn a player scores 1 control point (CP) if he controls any models B2B with the Wreckage and his opponent controls no models B2B with the Wreckage. (Note: This means a player can score a CP at the end of his opponent’s turn as well as his own if he meets the requirements to score.) Victory Conditions A player wins if he has the only warcaster(s) or warlock(s) remaining in play. Additionally, a player wins when he scores 4 CPs. The Attacker is the first player. ® Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. CROSSROADS OF COURAGE | SEASON 3 PRIVATEERPRESS.COM 3 SCENARIO 2: LOST IN THE WOODS Summary: Two forces march to battle, but the land itself protests their careless approach. The woods close in around platoons, separating soldiers from one another and causing mass confusion. All these brave souls will eventually meet on the field of battle . . . when the woods allow it. Before the game begins, place two 12˝-diameter zones on the centerline of the table, one centered 14˝ from the left table edge and one centered 14˝ from the right table edge. If Battlefield terrain rules are not being used, place six to eight pieces of terrain on the table. No terrain feature can be placed within 3˝ of another terrain feature, with the exception of trench templates. Both players have standard deployment zones. Alternatively, this scenario can be played on a 30˝ × 30˝ table using the Rumble rules found in the Crossroads of Courage core rules document. Special Rules All non-battlegroup and non-huge-based models gain Lost. (Remember, warcasters and warlocks are battlegroup models.) You cannot deploy a model/unit with Lost at the start of the game. Instead, you can put up to two models/units you control with Lost into play at the end of each of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models completely within 3˝ of the chosen table edge. In addition, those units must be placed in formation. Victory Conditions A player wins if he has the only warcaster(s) or warlock(s) remaining in play. Additionally, a player wins when he scores 5 CPs. ® Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. CROSSROADS OF COURAGE | SEASON 3 PRIVATEERPRESS.COM 4 SCENARIO 3: GOING, GOING . . . Summary: In a storm of uncertain, snapping dark that whirls and flits around me, I take a step beyond the world on a dark and perilous journey. Wheeling black shapes tempest-tossed lead me ever onward, yet my destination remains unknown and I still meander Through shadowed fen and under limbs of stooped and creaking willow, while around me and above me wings flap a madman’s tempo. If Battlefield terrain rules are not being used, place six to eight pieces of terrain on the table. No terrain feature can be placed within 3˝ of another terrain feature, with the exception of trench templates. Models gain concealment while completely within a Strange Crows AOE. While completely within a Strange Crows AOE, a model can forfeit its Normal Movement to shift through reality. If it does, choose another Strange Crows AOE on the table. Remove the model from the AOE and place it completely within the chosen location. If there is not room to place the model, it is removed from play. Victory Conditions A player wins if he has the only warcaster(s) or warlock(s) remaining in play. Both players have standard deployment zones. Alternatively, this scenario can be played on a 30˝ × 30˝ table using the Rumble rules found in the Crossroads of Courage core rules document. Special Rules During each player’s Control Phase, the active player places one 3˝ Strange Crows AOE anywhere on the table where it does not touch a model’s base. ® Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. CROSSROADS OF COURAGE | SEASON 3 PRIVATEERPRESS.COM 5 BATTLEFIELD: THE WIDOWER’S WOOD Summary: This swampy forest is home to many terrible creatures, each looking for its next meal. To battle within the Widower’s Wood a soldier must focus not only on the enemy but also on the hungry predators lurking in every shadow. Terrain Setup Players should use a mix of the following terrain features when placing terrain on this battlefield: DESCRIPTION TERRAIN FEATURE TYPE FREQUENCY This Battlefield features the Creature Den special terrain rule. The first time a model enters each forest or shallow water terrain feature, the active player rolls a d6. On a roll of 1, mark that terrain feature as a Creature Den. Models entering or ending their activation within a Creature Den, including the model that first entered it, suffer a POW 8 damage roll. SPECIAL NOTES Woods Forest 3–6 pieces No larger than 4˝ in length and width Swamp Shallow Water 3–6 pieces No larger than 3˝ in length and width Bloated Logs Obstacles 0–4 pieces Wall template size Creature Den Special See “Special Rules” See “Special Rules” ® Special Rules Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. CROSSROADS OF COURAGE | SEASON 3 PRIVATEERPRESS.COM 6 BATTLEFIELD: MIND’S EYE Summary: This isn’t real. It can’t be. It’s just a dream, a dream of endless war. Terrain Setup Players should use a mix of the following terrain features when placing terrain on this battlefield: DESCRIPTION TERRAIN FEATURE TYPE FREQUENCY SPECIAL NOTES Pool of Tears Shallow Water 1–2 pieces — Dream Haze Dense Fog 4–6 pieces Use 3˝ AOEs to represent each Laughing Trees Forest 1–2 pieces — Night Terror Obstruction 0–2 pieces See “Special Rules” Pit of Eyes Rough Terrain 0–2 pieces See “Special Rules” ® Special Rules This Battlefield features the Night Terror and Pit of Eyes special terrain rules. The Night Terror terrain feature is treated as an obstruction, and should be no larger than 5˝ in length and width. While within 2˝ of a Night Terror terrain feature, living warrior models suffer –1 MAT and RAT. (Hobbyists note: What scares you?) The Pit of Eyes terrain feature is treated as rough terrain, and should be no larger than 5˝ in length and width. While completely within a Pit of Eyes terrain feature, living warrior models gain Eyeless Sight . Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason. CROSSROADS OF COURAGE | SEASON 3 PRIVATEERPRESS.COM 7 CROSSROADS OF COURAGE 2017 PLAYER RECORD SHEET ® Player Name: Week Team Name: Games Played Game Won Achievements Scored Fate Point(s) 1 1 2 3 4 Y N 2 1 2 3 4 Y N 3 1 2 3 4 Y N 4 1 2 3 4 Y N TOTAL FATE POINTS Reaper Team Achievement 1: Elitist Paint at least three medium-based models and play at least one game with them. These models can be assembled and primed ahead of time but must begin the week completely unpainted. Achievement 2: Heaven-Sent Throw a single enemy model three or more times in a single turn. Achievement 3: Forever Alone Win the “Lost in the Woods” scenario without deploying any Lost models/units. Achievement 4: Harsh Reality Build a terrain piece for the Widower’s Wood Battlefield. Sower Team Achievement 1: Bigger Is Better Paint at least one large-based model and play at least one game with it. This model can be assembled and primed ahead of time but must begin the week completely unpainted. Achievement 2: Hell-Bent Slam a single enemy model three or more times in a single turn. Achievement 3: Strange Days Win the “Going, Going . . .” scenario by destroying or removing from play the enemy warcaster or warlock while that model is completely within a Strange Crows AOE. Achievement 4: Unreal Build a terrain piece for the Mind’s Eye Battlefield. Contents and Game Rules ©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Steamroller, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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