Fact Fluency District Plan Grades K-5 Cypress-Fairbanks ISD Mathematics Fluency Plan 2015-2016 CFISD Fluency Continuum Project Members 2015-2016 Christi Arce Kara Ayala LaTisha Bard Amy Calhoun Debra Colon Tayaka Daniels Cynthia Ehrig Erica Garcia Kelly Gerletti Kathy Grahmann Stefanie Harris Jessica Hernandez Susan Huntsman Adrian Judice Missy Kilday Darynda Klein Melissa Ledoux Kendall McKinney Christine Melancon Kristi Richter Lori Ruysenaars Colleen Tate Stephanie Thomas Brenda Trial Gloria Vasquez Terri Walker Dorothy Windham Lindsey Yancey Cypress-Fairbanks ISD Mathematics Fluency Plan 2015-2016 Table of Contents Project Members Page 1 Purpose and Research Page 3 Components of Fact Fluency Plan Page 5 Student Mastery Timeline Page 6 Grade Level Expectations Page 7 Parent Guide to Basic Fact Progression Page 8 Cypress-Fairbanks ISD Mathematics Fluency Plan 2015-2016 Purpose and Research The CFISD Fact Fluency Plan is designed to help students develop fluency and automaticity of basic facts. This will be accomplished through a balanced approach focusing on conceptual understanding, math fact strategies, and the relationships between operations. CFISD Mathematics- Current Practices: Guiding Principle: Conceptual understanding is the foundation for developing procedural fluency, which leads to mathematical literacy. Instructional Practice: Build mathematical fluency for efficient problem solving. National Mathematics Panel Report: Students should develop immediate recall of arithmetic facts to free the “working memory” for solving more complex problems. TEA- Revised TEKS For students to become fluent in mathematics, they must develop a robust sense of number. Procedural Fluency is defined as “skill in carrying out procedures flexibly, accurately, efficiently, and appropriately”, according to the National Research Council’s report, “Adding It Up”. As students develop procedural fluency, they must also realize that true problem solving may take time, effort, and perseverance. Research Mastery of a basic fact means that a child can give a quick response (in about 3 seconds) without resorting to non-efficient means, such as counting. (Van de Walle & Lovin 2006). What Practice Provides (Van de Walle, Karp, & Bay-Williams, Elementary and Middle School Mathematics: Teaching Developmentally 2010): ▪ ▪ ▪ An opportunity to develop alternative and flexible strategies A clear message that mathematics is about figuring things out and that it makes sense An increased opportunity to develop conceptual ideas and more elaborate and useful connections Cypress-Fairbanks ISD Mathematics Fluency Plan 2015-2016 Fluency: Simply Fast and Accurate? I Think Not! (Linda M. Gojak, NCTM President) “Computational fluency refers to having efficient and accurate methods for computing. Students exhibit computational fluency when they demonstrate flexibility in the computational methods they choose, understand and can explain these methods, and produce accurate answers efficiently. The computational methods that a student uses should be based on mathematical ideas that the student understands well, including the structure of the base-ten number system, properties of multiplication and division, and number relationships” (p. 152). Cypress-Fairbanks ISD Mathematics Fluency Plan 2015-2016 Components of CFISD Fact Fluency Plan: Teaching with Conceptual Understanding ▪ ▪ This includes: Following a teaching sequence designed to develop a sense of number using fact strategies and the commutative property Using representational models, context-based problem solving, real world examples, discussions, children’s literature, and partner activities Providing Meaningful Practice ▪ ▪ ▪ This includes: Using a variety of practice helps to reinforce and continue the process of automaticity Providing students a variety of opportunities to practice using games, mini-lessons, connections to literature, and partner practice Providing parents resources to use at home with children Assessing ▪ ▪ ▪ This includes: Mastering the Basic Facts will be used to assess a specific strategy, inverse operation with the specific strategy, and a mixed review. Fact Checks (Basic Fact Assessments) will be provided to teachers for practice in the classroom. Students in grades 2-5 will record the time as the fact check is complete. Students will monitor their progress using a personal fact graph. Students will be assessed at the beginning, middle, and end of year for automaticity with the same number of problems on the fact checks. These will include the strategies taught prior to the assessment and spiral previous strategies. Cypress-Fairbanks ISD Mathematics Fluency Plan 2015-2016 Fact Fluency for Student Mastery Timeline – According to TEKS ▪ ▪ ▪ ▪ ▪ ▪ Kindergarten- Combinations to 10 using concrete and pictorial representations First- Addition and Subtraction Facts within 20 Second- Addition and Subtraction Facts within 20 with automaticity Third- Multiplication and Division facts to 10 by 10 with automaticity Fourth- Multi-digit Computational Fluency using fact strategies Fifth- Multi-digit Computational Fluency using fact strategies Grade Level Expectations TEKS 2.I 3.A,3.B,3.C Kinder First Second 2.A, 2.B 3.A, 3.B, 3.C,3.D, 3.E,3.F 4.A, 4.C 5.B,5.C,5.D,5.E,5.F,5.G 7.E 4.A 1.D,1.E,1.G 2.A 4.A, 4.B 5.A 2.A,2.B 4.A, 4.D,4.E,4.F,4.J,4.K 5.A, 5.B, 5.C, 5.D 6.E Third 4.A, 4.B, 4.C, 4.E, 4.F, 4.G Fourth Fifth 3.B, 3.C, 3.D, 3.E, 3.F, 3.G, 3.I, 3.J 6.A, 6.B 4.B, 4.C, 4.D, 4.E, 4.G, 4.H 10.A, 10.C Property of CFISD Math Grades K-5 Adopted 2015-2016 Goals Count forward, count backward, read, write, and represent #s to 20 with or without objects Compose and decompose up to 10 with objects and pictures Compose and Decompose, compare, order up to 120 Basic Fact strategies to Add/Subtract within 20 Recall basic facts to add and subtract within 20 with automaticity Compose and Decompose, compare, order up to 1,200 Recall multiplication facts up to 10 x 10 with automaticity and how fact recall corresponds to division Solve with fluency one-step and two-step problems involving addition and subtraction within 1,000 based on place value, operations, and relationship between addition and subtraction Compose and Decompose, compare, order up to 100,000 Solve with fluency one-step and two-step problems involving multiplication and division, including interpreting remainders Compare and order numbers up to 1,000,000,000 Fluency in multiplication up to 3-digit numbers multiplied by 2-digit numbers Proficiency for quotients of up to 4-digit dividends by 2-digit divisor Addition and Subtraction of positive rational numbers with fluency 7 Parent Guide to Basic Facts Progression Grades K-5 Property of CFISD Math Grades K-5 Adopted 2015-2016 8 Parent Guide to Basic Facts Progression - Kindergarten 1st Strategy/Focus Nine Weeks Count Forward, Backward, Read, Write, and Represent #’s to 20 Subitize to 5 Count by 1s to 20 Count down from 20 to 1 Read and write numbers to 20 Begin at any number and count on to 20 Subitizing is being able to instantly recognize the quantity of a small group of objects in organized and random arrangements. Count to 20 Song Count down from 20 Subitizing Number Fluency FocusThe Big Idea Videos/Songs for Practice 2nd Nine Weeks Strategy/Focus Compose and decompose numbers to 5 Subitize numbers from 6-10 Decomposing is separating a whole group into parts Composing is taking two parts and joining them to form a whole Subitizing helps students recognize parts when composing numbers Number Bracelets 1-5 Shake and Spill (Ways to Make “6”) Circle, Circle Capture and Count Subitize 6-10 FocusThe Big Idea Games/Videos for Practice 3rd Nine Weeks Strategy/Focus Compose and decompose numbers from 6 to 10 Adding one and adding two up to 10 Counting from 1-100 by ones and tens The sum when 1 is added to a quantity is the next counting number Addition is a joining or combining process The order of addends does not change the sum Counting to 100 assists in understanding the order of numbers when counting on Number Bracelets 6-10 Clap, Jump, Wiggle Adding 1 Adding 2 Count to 100 Climbing up this Mountain: Count to 100 by 10s FocusThe Big Idea Games/Songs for Practice 4th Nine Weeks Strategy/Focus Subtracting one and two up to 10 Adding zero Subtracting is a separating or comparison process Addition and subtraction are inverse (opposite) processes Adding zero to a number does not change the quantity of the original number Hop the Line Domino Addition Subtracting Song: When you Subtract with a Pirate Adding zero practice video FocusThe Big Idea Games/Songs for Practice Property of CFISD Math Grades K-5 Adopted 2015-2016 9 Parent Guide to Basic Facts Progression – 1st Grade 1st Nine Weeks Strategy/Focus Understanding Addition and Subtraction FocusThe Big Idea Our number system is a system of patterns. Addition is a joining or part-part-whole process. Subtraction is a separate or compare process. The order of the addends does not change the sum (the commutative property). Addition and subtraction are inverse operations. Numbers are flexible. They can be broken apart to perform calculations more easily. Number Bracelets Shake and Spill (Ways to Make “6”) Circle, Circle Capture and Count War using a deck of cards Plus One/Plus Two Minus One/Minus Two Games for Practice Strategy/Focus FocusThe Big Idea Games for Practice Strategy/Focus FocusThe Big Idea Games for Practice Strategy/Focus FocusThe Big Idea Games for Practice The sum when 1 is added to a quantity is the next counting number. Our number system is a system of patterns. Addition is a joining or combining process. Subtraction is a separation or comparison process. The order of addends does not change the sum. Addition and subtraction are inverse (opposite) processes. Plus One/Two Bingo Minus One/Two Bingo Clap, Jump, Wiggle Hop the Line Adding Zero The zero property of addition tells us that 0 added to any number results in a sum that is the original quantity. The order of addends does not change the sum. Addition is a joining or part-part-whole process. Subtraction is a separate or compare process. Domino Addition/Subtraction Hop the Line Adding Ten Numbers can represent separate objects or groups of 10 objects. Adding 10 to a single-digit number will add one place value. The order of the addends does not change the sum. Working with tens simplifies computations. What’s Ten More/Ten Less? Slam Ten 2nd Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Doubles Doubling is the process of joining two groups of the same quantity. Halving is the opposite of doubling. Addition and subtraction are inverse (opposite) processes. Roll and Double It I Spy Doubles Doubles Memory Halves Memory Property of CFISD Math Grades K-5 Adopted 2015-2016 10 Parent Guide to Basic Facts Progression – 1st Grade Strategy/Focus Making Ten FocusThe Big Idea Our number system is a system of tens. Working with tens simplifies computations. The order of the addends does not change the sum. Addition and subtraction are inverse operations. Domino Tens Addition/Subtraction Fact Card Ten-Frames Make Ten Behind the Back Games for Practice 3rd Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Using Tens Working with tens simplifies computations. Numbers are flexible. They can be broken apart to more easily perform calculations. Using Ten 4th Nine Weeks Strategy/Focus Using Doubles (Doubles Plus 1) FocusThe Big Idea Doubling is the process of joining two groups of the same quantity. Halving is the opposite of doubling. Addition and subtraction are inverse (opposite) processes. Scrambled Eggs Games for Practice Property of CFISD Math Grades K-5 Adopted 2015-2016 11 Parent Guide to Basic Facts Progression – 2nd grade 1st Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Addition/Subtraction Plus One/Plus Two Subtract One/Subtract Two Adding Zero Subtracting Zero The sum when 1 is added to a quantity is the next counting number Addition is a joining or combining process Subtraction is a separation or comparison process The order of addends does not change the sum. Addition and subtraction are inverse (opposite) processes. The zero property of addition tells us that 0 addend to any number results in a sum that is the original quantity. The order of the addends does not change the sum (the commutative property). Addition is the joining or part-part-whole process. Subtraction is a separate or compare process. Plus One/Two Bingo Minus One/Two Bingo Capture Two 2nd Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Addition/Subtraction Adding Ten Subtracting Ten Doubles Numbers can represent separate objects or groups of 10 objects. Adding 10 to a single-digit number will add one place value. The order of the addends does not change the sum (the commutative process. Doubling is the process of joining two groups of the same quantity. Halving is the opposite of joining two groups of the same quantity. Addition and Subtraction are inverse operations. You’re a 10-Addition You’re a 10-Subtraction Tens Go Fish I Spy Doubles 3rd Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Addition/ Subtraction Making Ten Subtraction from Ten Using Ten Using Doubles Doubles Subtraction Numbers can represent objects or groups of 10 objects. Adding 10 to a single-digit number will add one place value. The order of addends does not change the sum (the commutative property). Halving is the process of joining two groups of the same quantity. Halving is the opposite of doubling. Addition and subtraction are inverse operations. Addition Turnover Subtraction Turnover Dominoes Tens - Addition Dominoes Tens - Subtraction Making Tens Property of CFISD Math Grades K-5 Adopted 2015-2016 12 Parent Guide to Basic Facts Progression – 2nd grade 4th Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Multiplication and Division Multiply by Two/ Divide by Two Multiply by Ten/ Divide by Ten Multiply by Five/ Divide by Five Multiply by One/ Divide by One Multiply by Zero/ Divide by Zero Multiplication by 2 is the same as doubling. Numbers stand for a variety of things. Operation symbols help us determine what the numbers represent. Our number system is a system of patterns. Multiplication by 10 is like skip-counting by 10. Our number system is a system of patterns. The order of the factor does not change the product (the commutative property). Multiplication by 5 is like skip-counting by 5. 5 is half of 10. Multiplying a number by 5 will result in a product that is half of the product that results when the same number is multiplied by 10. When multiplying by 1, the product is the same as the other factor. If either factor is 0, the product will be 0. Multiplication Cut Throat Slam Ten Zemory Math Checkers Property of CFISD Math Grades K-5 Adopted 2015-2016 13 Parent Guide to Basic Facts Progression - 3rd grade 1st Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Multiply and divide by 2 Multiply and divide by 10 Multiply and divide by 5 Our number system is a system of patterns. The order of the factors does not change the product (commutative property). Multiplication by 2 is the same as doubling. Multiplication by 10 is like skip-counting by 10. Multiplication by 5 is like skip-counting by 5. 5 is half of 10. Multiplying a number by 5 will result in a product that is half of the product that results when the same number is multiplied by 10. When multiplying by 5 the following is true about the product: o The ones digit is always 0 or 5 o The products alternate odd, then even o Some of the products are x10 products o Every other product is a x10 product X2 Multiplication Bingo Keep It, Toss It Corners 2nd Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Multiply and divide by 1 Multiply and divide by 0 Multiply and divide by 3 Multiply and divide by 4 Our number system is a system of patterns. The order of the factors does not change the product (the commutative property). When multiplying by 1, the product is the same as the other factor. If either factor is 0, the product will be 0. Multiplying by 3 is tripling a number. Multiplication by 4 is doubling a double. Math Checkers Zemory Triangle Fact Cards to Review x3 Fact Fish 3rd Nine Weeks Strategy/Focus FocusThe Big Idea Multiply and divide by 6 Multiply and divide by 9 Multiply and divide by 8 Our number system is a system of patterns. The order of the factors does not change the product (the commutative property). In multiplication, if we double the number of sets or double the size of each set, the product will double. The distributive property shows us that numbers can be broken apart in varied ways (ex: 4x6, the 6 might be broken down into 2 threes, so 4x6 is the same as 4 x(3+3), which is the same as 4x3 plus 4x3). Splitting a factor into two simpler factors allows students to find unknown products and strengthen their understanding of numbers. Multiplication facts are connected. Knowing one set of facts can help us understand a related set of facts. Products of x9 facts are 1 Property of CFISD Math Grades K-5 Adopted 2015-2016 14 Parent Guide to Basic Facts Progression - 3rd grade Games for Practice group less than products of x10 facts, so our prior knowledge of multiples of 10 can help us quickly learn to multiply by 9 (ex: 9x3=1 group of 3 less than 10x3 or might be thought of as 30-3). Multiplication by 8 is double multiplication by 4 Capture Nine Cross Crazy Eight 4th Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Multiply and divide by 7 Reviewing all facts for automaticity. Our number system is a system of patterns. The order of the factors does not change the product (the commutative property) The distributive property shows us that numbers can be broken apart in varied ways (ex: in the expression 6x7, 7 might be broken down into 2+5, so 6x7 is the same as 6x(2+5), which is the same as 6x2 plus 6x5.) Splitting large factors and then finding the sum of the two familiar products is a way to find unknown products. Target 70 Spinning Facts Property of CFISD Math Grades K-5 Adopted 2015-2016 15 Parent Guide to Basic Facts Progression - 4th grade 1st Nine Weeks Strategy/Focus FocusThe Big Idea Connecting Multiplication and Division Games for Practice Multiplication and division are inverse operations Multiplication and division are both involve repeated operations(addition and subtraction) Multiplication and division combine or distribute equal sets Fact Families are used to show the connection between multiplication and division Mini Fish Bowl Multiplication Playing Cards Domino Multiplication Losing Your Marbles 2nd Nine Weeks Strategy/Focus Multiplication/Division of 2’s, 10’s, 5’s, 1’s, 0’s FocusThe Big Idea Multiplying by 2 is doubling or twice the number. Multiplying by 10 is like skip counting by 10. Multiplying by 5’s results in a product that is half of the product that results when the same number is multiplied by 10. Multiplying by 1 results in a product that is the same as the other factor. Multiplying by 0 the product will be 0. The order of the factors does not change the product. Multiplication and division are inverse (opposite) processes. Slides and Ladders Math Baseball Halves Race Three in a Row Games for Practice 3rd Nine Weeks Strategy/Focus FocusThe Big Idea Games for Practice Multiplication/Division of 3s, 4s, 6s, 9s x2/Plus One, x5/Plus One, x5/Subtract One, x10/Subtract One Multiplying by 3 is tripling a number or doubling the number and then adding 1 more set. Multiplying by 4 is doubling the product of x2 fact (doubling a double) or multiplying x5 and subtracting 1 set. Multiples of 4 are also multiples of 2, always even. Multiplying by 6 is tripling x2 or, doubling the product of x3. Multiplying by 9 is tripling the product of x3 or, multiplying x10 and subtracting 1 set. Products can be created in various ways: (4x1) + (4x5) = 4x6 or (2x6) + (2x6) = 4x6. The order of factors does not change the product. Multiplication and division are inverse (opposite) processes. Fact Grid Criss Cross Multiplication BINGO Property of CFISD Math Grades K-5 Adopted 2015-2016 16 Parent Guide to Basic Facts Progression - 4th grade 4th Nine Weeks Strategy/Focus FocusThe Big Idea Multiplication/Division of 7s and 8s Games for Practice Multiplication by 8 is double the multiplication facts by 4. Doubling, doubling, and doubling again. Multiplication by 7 can be solved by splitting large factors and then finding the sum of the two familiar products. (e.g., 6x7 can be 6x2 plus 6x5) Crazy Eight Sum up the Facts Spinning Facts Math Facts Face-off I Spy 1 More Race to 100 Property of CFISD Math Grades K-5 Adopted 2015-2016 17 Parent Guide to Basic Facts Progression - 5th grade 1st Nine Weeks Strategy/Focus Developing Fluency with Multiplication/Division Facts of 2s, 10s, 5s, 1s, 0s, 3s, 4s, and 6s FocusThe Big Idea Becoming Fluent with Multiplication Facts Understanding that multiplication and division are inverse (opposite) operations The order of the factors does not change the product Identifying patterns on a multiplication chart Make connections to division Fact-Tac-Toe Card Turnover Games for Practice 2nd Nine Weeks Strategy/Focus Developing Fluency with Multiplication/Division Facts of 8s, 9s, 7s FocusThe Big Idea Becoming Fluent with Multiplication Facts Understanding that multiplication and division are inverse (opposite) operations The order of the factors does not change the product Identifying patterns on a multiplication chart Make connections to division Fact-Tac-Toe Card Turnover Games for Practice 3rd Nine Weeks Strategy/Focus FocusThe Big Idea Reviewing Multiplication/Division Facts (Mixed) Becoming Fluent with Multiplication Facts Understanding that multiplication and division are inverse (opposite) operations The order of the factors does not change the product Identifying patterns on a multiplication chart Make connections to division Games for Practice Math Board Game Fact War Equation Game 4th Nine Weeks Strategy/Focus Practicing Fluency with Multiplication/Division Facts (Mixed) FocusThe Big Idea Games for Practice Practice Fluency with Multiplication, Division, Addition, and Subtraction Facts Understanding that multiplication and division are inverse (opposite) operations The order of the factors does not change the product Make connections to division Math Board Game Fact War Equation Game Property of CFISD Math Grades K-5 Adopted 2015-2016 18
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